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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#9081 - 2017-03-21 21:24:21 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
At what point does it matter if a ship is a threat to anyone. There are plenty of ships that are completely incapable of threatening anyone in any way, and far more that are not a credible threat to anyone in a combat ship. None of them deserve any special safety due to that weakness, nor for any training time they require. Harmlessness isn't a factor in if a ship in space should be safe from non-consensual PvP.

Really, really, really simple here...

If it's in space, it's subject to non-consensual PvP.

Cloaks do not meet this most basic standard of play. It's that simple.


All the red herrings about local, stations, drawbacks, etc... None of that is relevant so long as there is a ship in space that is immune to player interaction.


This has already be covered Mike. Those ships allow the player to have a direct effect on the game.


And has been covered, that's not where the bar to being subject to PvP lies. Is it in space? Then it should be at risk.

Not is it in space and doing something. If that were the case then just shutting off modules would be enough to grant immortality. Not is it in space and capable of doing something, because then Pods and Shuttles would be immortal.

In Space. That is all. Cloaks do not meet that standard.


Part of the problem is you are just too literal. PvP is not limited to just shooting the guy. PvP is pretty much everything in the game. You are almost always in competition with other players. To the extent that a cloaked guy in systems is "competing with you in terms of gathering resources" it is up to you to find a way around that. Rat/mine while in the standing fleet. Do it in the same anomaly if you need too. These are counter that renders the cloaked ships attempt to keep you from using your system useless. Competition in game can be either direct or indirect. Your insistence that it must always be direct is the issue.

Second when a cloaked ship is in space it can indeed end up being forced into non-consensual PvP. Go to zkillboard and look up the ship type Crane. Roll

OMG: 9 Crane's died yesterday....but, but, but Mike said they were immune when in space. Guess we can chalk this up to more lies.

Edit II: Oh no! 11 died the day before yesterday. Oh well, so much for Mike and his "immune in space." Oh wait, maybe they were killed in station. Yeah, that must be it. Roll


Oh look, more distraction. Wanna bet those ships were not using their cloak at the time, or were choosing to engage in more dangerous activities?

And if that's too literal (moving goalposts) then why isn't it OK when ships are forced to dock to avoid hostiles. You have neutralized them, they are off the field. You should be good.
Teckos Pech
Hogyoku
Goonswarm Federation
#9082 - 2017-03-21 21:24:43 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
I will also add that your claim of immunity is pure baloney, and since it is baloney you have done literally nothing to show that cloaks are over powered. All we have is your self admitted "hyperbole" (i.e. lying). How can you expect anyone to take you seriously when you use hyperbole vs. reasonable rhetoric. And then to whine about other people using fallacies....how truly pathetic.

We covered overpowered a long time ago.


No Mike, it is something you have claimed and tried to back it up with falsehoods, ignorance and misrepresentations.

Try again....maybe without the li..errr hyperbole.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#9083 - 2017-03-21 21:26:23 UTC
Mike Voidstar wrote:


Oh look, more distraction. Wanna bet those ships were not using their cloak at the time, or were choosing to engage in more dangerous activities?


Nice to see you finally admit your lie.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#9084 - 2017-03-21 21:27:15 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
I will also add that your claim of immunity is pure baloney, and since it is baloney you have done literally nothing to show that cloaks are over powered. All we have is your self admitted "hyperbole" (i.e. lying). How can you expect anyone to take you seriously when you use hyperbole vs. reasonable rhetoric. And then to whine about other people using fallacies....how truly pathetic.

We covered overpowered a long time ago.


No Mike, it is something you have claimed and tried to back it up with falsehoods, ignorance and misrepresentations.

Try again....maybe without the li..errr hyperbole.


So...uh... You are just going to ignore literally the next words which conceded you won that argument. Ok. Like I said, exceedingly poor winner.
Mike Voidstar
Voidstar Free Flight Foundation
#9085 - 2017-03-21 21:28:25 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:


Oh look, more distraction. Wanna bet those ships were not using their cloak at the time, or were choosing to engage in more dangerous activities?


Nice to see you finally admit your lie.

You are gonna have to be more clear. I have always said that cloaks can't be broken unless the pilot chooses to engage in higher risk activities.

You just can't give up your own hyperbole can you?


This is the only tactic the Pro-cloak people have used since the beginning of the thread and long before it was created.

Shout down any dissent by flooding the discussion with fallacy and rhetoric.
Teckos Pech
Hogyoku
Goonswarm Federation
#9086 - 2017-03-21 21:33:22 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
I will also add that your claim of immunity is pure baloney, and since it is baloney you have done literally nothing to show that cloaks are over powered. All we have is your self admitted "hyperbole" (i.e. lying). How can you expect anyone to take you seriously when you use hyperbole vs. reasonable rhetoric. And then to whine about other people using fallacies....how truly pathetic.

We covered overpowered a long time ago.


No Mike, it is something you have claimed and tried to back it up with falsehoods, ignorance and misrepresentations.

Try again....maybe without the li..errr hyperbole.


So...uh... You are just going to ignore literally the next words which conceded you won that argument. Ok. Like I said, exceedingly poor winner.


But you keep bringing it up.

Yes, a ship sitting at a secret safe and cloaked is extremely safe. But it is also extremely boring game play. So boring I might as well go AFK because it is marginally better than staring at the wall behind my computer. And that is a cost goddammit. If I am going to be bared from more-or-less playing the game to maintain that safety...where is the problem?

I already had to undock, and if in a blockade runner that can be very dangerous even in HS, go through gates which makes me vulnerable every single time. When I use my blockade runner I have to warp and cloak near instantly because of fast locking insta-blap tornados that play the lottery with such ships.

Yet ships in space with a cloak are immune. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#9087 - 2017-03-21 21:41:41 UTC
Mike Voidstar wrote:
Bronson Hughes wrote:
Mike Voidstar wrote:
Plenty of ships require lots of training, have high costs, and/or are weak-to-incapable of combat. If none of them are immune to non-consensual PvP under any circumstance but using a cloak, what makes the cloak so special?

When you acknowledge that cloaks only make ships immune to PvP under an exceedingly limited set of circumstances, we can discuss the justification necessary for that limited immunity.

Deal?



Exceedingly limited? You mean the extremely common and most well known use for them?

They have an unreasonably high standard of safety for nearly any use where they might, through pilot error, be broken. For the level of safety they provide at a safe spot there isn't even that thin shred of justification.

I'm willing to listen, but seriously it needs to be a pretty solid reason.


A high level of safety (along with the associated drawbacks) is not the same as immunity.

As for justification of the level of safety they provide at an unscanned safe...isn't CCP saying that it's intended good enough for you? What else do you want?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Teckos Pech
Hogyoku
Goonswarm Federation
#9088 - 2017-03-21 21:41:57 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


Oh look, more distraction. Wanna bet those ships were not using their cloak at the time, or were choosing to engage in more dangerous activities?


Nice to see you finally admit your lie.

You are gonna have to be more clear. I have always said that cloaks can't be broken unless the pilot chooses to engage in higher risk activities.

You just can't give up your own hyperbole can you?


This is the only tactic the Pro-cloak people have used since the beginning of the thread and long before it was created.

Shout down any dissent by flooding the discussion with fallacy and rhetoric.


It isn't a fallacy Mike. Ships with cloaks die all the time, every day in fact. By the dozens. They are only immune in a very limited setting....one that also puts severe limits on those who want that degree of safety.

So, why in that specific context is cloaking a problem? Seems to me there is little to no problem. I am totally safe...but I've put an extremely severe constraint on what I can do in game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#9089 - 2017-03-21 21:45:37 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Bronson Hughes wrote:
Mike Voidstar wrote:
Plenty of ships require lots of training, have high costs, and/or are weak-to-incapable of combat. If none of them are immune to non-consensual PvP under any circumstance but using a cloak, what makes the cloak so special?

When you acknowledge that cloaks only make ships immune to PvP under an exceedingly limited set of circumstances, we can discuss the justification necessary for that limited immunity.

Deal?



Exceedingly limited? You mean the extremely common and most well known use for them?

They have an unreasonably high standard of safety for nearly any use where they might, through pilot error, be broken. For the level of safety they provide at a safe spot there isn't even that thin shred of justification.

I'm willing to listen, but seriously it needs to be a pretty solid reason.



Jesus...did somebody have a reading fail? Mike he wrote "exceedingly limited circumstances" that is not about usage. And we don't know if AFK cloaking is the most common use of a cloaked ship. You keep claiming it is, but that is a baseless assertion. I'm pretty sure damn few of those blockade runners are used for cloaky camping.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wolfino
Social Infrastructure
Wildlife
#9090 - 2017-03-22 19:54:53 UTC
Aamina wrote:
All said so far is true, local being best intel tool there is, however I would agree on some mechanic that forces players that they can't be cloaked for more then one or two hours at given time.

Maybe slow cap drain or something.
Maybe cloaking device takes slow heat damage and you have to drop cloak periodically to rep it back up (you could do this while in warp).
Maybe new mechanic where cloak builds up some sort of fatigue and while not running it dissipates at rate that all would be gone in 2-5 minutes and build up would be random between 30-120 minutes to full value where your ship drops cloak automatically

General idea is remove AFK game styles which I support, other then that I don't have problems with AFK cloakers, my playstyle is depended on waiting at blops till our hunter (who doesn't even have a cloak) finds a juicy target that we then drop on, AFK cloakers are as much issue for us as docked up people are.



The reason this would be bad is when your at war at someone one really good tactic is it put an afk cloaky into their ratting space to make them rat less or mine less.

The other side has to decide if its worth the risk. without this tactic a war has very little affect in the main space of the enemy there is no constant pressure so wars will last so much longer.
Linus Gorp
Ministry of Propaganda and Morale
#9091 - 2017-03-23 08:02:41 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=472081&find=unread

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

grgjegb gergerg
School of Applied Knowledge
Caldari State
#9092 - 2017-03-25 22:46:49 UTC
Actual Idea, instead of bickering:

Throw deployables at the problem? That's all the rage these days, isn't it?

Have yet another deployable, anchorable ONLY in owned sovereign nullsec, that very slowly deals overheat damage to active cloaks. Mitigating factors and bonuses to rate can apply. Any cloak. Stops working eventually. Or a module for Citadels would work just fine. Plug it into the slot left when you place your refinery.

That's it.

That's all it does.

So anyone cloaking around is veeeery slowly going to watch the red indicator creep around. And eventually, they're going to have to decloak and use some paste on it. Defenders can just pop off to a Citadel and get it repped up.

Then, eventually, they'll run out of paste, and have to go get some more, or get an alt to deliver some.
Teckos Pech
Hogyoku
Goonswarm Federation
#9093 - 2017-03-26 01:12:47 UTC
grgjegb gergerg wrote:
Actual Idea, instead of bickering:

Throw deployables at the problem? That's all the rage these days, isn't it?

Have yet another deployable, anchorable ONLY in owned sovereign nullsec, that very slowly deals overheat damage to active cloaks. Mitigating factors and bonuses to rate can apply. Any cloak. Stops working eventually. Or a module for Citadels would work just fine. Plug it into the slot left when you place your refinery.

That's it.

That's all it does.

So anyone cloaking around is veeeery slowly going to watch the red indicator creep around. And eventually, they're going to have to decloak and use some paste on it. Defenders can just pop off to a Citadel and get it repped up.

Then, eventually, they'll run out of paste, and have to go get some more, or get an alt to deliver some.


CCP already has the Observatory Array on the drawing board...no need for this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Maria Dragoon
Brutor Tribe
Minmatar Republic
#9094 - 2017-03-26 06:59:36 UTC
grgjegb gergerg wrote:
Actual Idea, instead of bickering:

Throw deployables at the problem? That's all the rage these days, isn't it?

Have yet another deployable, anchorable ONLY in owned sovereign nullsec, that very slowly deals overheat damage to active cloaks. Mitigating factors and bonuses to rate can apply. Any cloak. Stops working eventually. Or a module for Citadels would work just fine. Plug it into the slot left when you place your refinery.

That's it.

That's all it does.

So anyone cloaking around is veeeery slowly going to watch the red indicator creep around. And eventually, they're going to have to decloak and use some paste on it. Defenders can just pop off to a Citadel and get it repped up.

Then, eventually, they'll run out of paste, and have to go get some more, or get an alt to deliver some.



So....Give the defenders more protection...?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

baltec1
Bat Country
Pandemic Horde
#9095 - 2017-03-26 09:02:36 UTC
grgjegb gergerg wrote:
Actual Idea, instead of bickering:

Throw deployables at the problem? That's all the rage these days, isn't it?

Have yet another deployable, anchorable ONLY in owned sovereign nullsec, that very slowly deals overheat damage to active cloaks. Mitigating factors and bonuses to rate can apply. Any cloak. Stops working eventually. Or a module for Citadels would work just fine. Plug it into the slot left when you place your refinery.

That's it.

That's all it does.

So anyone cloaking around is veeeery slowly going to watch the red indicator creep around. And eventually, they're going to have to decloak and use some paste on it. Defenders can just pop off to a Citadel and get it repped up.

Then, eventually, they'll run out of paste, and have to go get some more, or get an alt to deliver some.


And at a stroke you destroy the entire point of the cloak.
Sitting Bull Lakota
Poppins and Company
#9096 - 2017-03-26 09:11:00 UTC  |  Edited by: Sitting Bull Lakota
As to the above discussion of the immune quality of a safe cloaked ship. If the ship is safe and not interacting with others, then he is a blight to EvE's theme, yes?
Let's work with this.
If I've read this right, the discussion stands at:
Cloaked ships are immune and don't affect anyone. They are non-entities. Non-entities should be removed.
Counter: There is value in the threat of a neutral/red name in local.
Counter: Afk play should not be effective play. Especially when there is no counterplay.
Ergo, afk cloakies' ability to disrupt a system simply by their presence is an overpowered effect that should have a counter.
Got it, I think?

Why go to all the trouble of deploying structures, launching new probes, running the cloaked ship out of cap when

  • No cloaked ship has ever or will ever kill anything. It's like it's not there.
  • No afk player has ever or will ever kill anything. It's like he's not there.
  • The only threat it provides is a neutral/red name in local. He's probably not atk. But he might be.

The threat of the cloaky who may or may not be afk is only made a threat by the neutral name in local.
Clearly the solution is to strip the afk cloaker of his power by removing his name from local. This makes it as though the cloaky isn't even logged in or anywhere near your system. But he might be.

There is the second threat that an afk cloaky's hud is a useful source of intel at a quick glance.
Remove the local and dscan of the cloaked ship as well. This makes the afk cloaky a useless source of intel.
He just shows a blank screen unless he's on-grid with you. And he might be.

You don't know he's there; he doesn't know you're there. It's as if he isn't even logged in.
Although, he might be.
I like this solution.

Upon further thought, it is rife with abuse potential. Carrier groups jumping into system and cloaking, allowing a slow buildup of a fleet right under your enemy's nose and with little opportunity to detect it.

Upon even further thought, the abuse potential feels more like an awesome feature for more creative fleet work.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#9097 - 2017-03-27 09:04:33 UTC
If a ship cloaks, remove the character from local.

Problem solved.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Masahina
VeA Industries
#9098 - 2017-03-27 14:38:14 UTC  |  Edited by: Masahina
The problem isn't the AFK Cloaker but the Cyno he has on his ship. The AFK Cloaker Guy isnt the problem at all but the possibility that he drops a Capital on you and thats why he has such a big impact on Nullsec Residents. They even drop Carrier on your 200M Cruiser for a kill. As long as the AFK Cloaker sits in your System you can normally stop all activitys until he leaves cause you dont know when or even will open a Cyno at you. My suggestion is that Ships with a Fitted Cloaking Device cant use a normal Cyno to invite Capitals.
Vic Jefferson
Stimulus
Rote Kapelle
#9099 - 2017-03-27 17:40:25 UTC
Masahina wrote:
The problem isn't the AFK Cloaker but the Cyno he has on his ship. The AFK Cloaker Guy isnt the problem at all but the possibility that he drops a Capital on you and thats why he has such a big impact on Nullsec Residents. They even drop Carrier on your 200M Cruiser for a kill. As long as the AFK Cloaker sits in your System you can normally stop all activitys until he leaves cause you dont know when or even will open a Cyno at you. My suggestion is that Ships with a Fitted Cloaking Device cant use a normal Cyno to invite Capitals.



Not sure where you want to go with this.

So you covert cyno in a mega-tanked blops BS/T3, which then lights a normal cyno, which then summons the entire capital fleet. All this would do is add a tiny bit of complexity and nuisance, but nothing would change.

Vote Vic Jefferson for CSM X.....XI.....XII?

Merin Ryskin
Peregrine Industries
#9100 - 2017-03-27 18:13:50 UTC
Masahina wrote:
The problem isn't the AFK Cloaker but the Cyno he has on his ship. The AFK Cloaker Guy isnt the problem at all but the possibility that he drops a Capital on you and thats why he has such a big impact on Nullsec Residents. They even drop Carrier on your 200M Cruiser for a kill. As long as the AFK Cloaker sits in your System you can normally stop all activitys until he leaves cause you dont know when or even will open a Cyno at you. My suggestion is that Ships with a Fitted Cloaking Device cant use a normal Cyno to invite Capitals.


Did CCP remove cyno jammers while I wasn't paying attention?