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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#8941 - 2017-03-13 23:14:51 UTC
Mike Voidstar wrote:
Sonya Corvinus wrote:
Mike Voidstar wrote:
Please demonstrate 100% safety. Remember, it has to be so safe you can atk in open space with no danger.

And I think you mean your playstyle will become challenging and interactive with other players, not destroyed.


Watching local while being aligned doing PvE in sov null is 100% safety.



No. Your actions are required to make it safe. Actions like staying aligned, taking care of Npc tackle first, staying clear of obstacles, staying alert to potential threats.

Cloaking is 100% safe. Other than activating the cloak you need do nothing at all.


Yes, because in the first case you are getting ISK and resources, in the second you aren't.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#8942 - 2017-03-14 01:00:51 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
Sonya Corvinus wrote:
Mike Voidstar wrote:
Please demonstrate 100% safety. Remember, it has to be so safe you can atk in open space with no danger.

And I think you mean your playstyle will become challenging and interactive with other players, not destroyed.


Watching local while being aligned doing PvE in sov null is 100% safety.



No. Your actions are required to make it safe. Actions like staying aligned, taking care of Npc tackle first, staying clear of obstacles, staying alert to potential threats.

Cloaking is 100% safe. Other than activating the cloak you need do nothing at all.


Yes, because in the first case you are getting ISK and resources, in the second you aren't.


Not empty quoting
Mike Voidstar
Voidstar Free Flight Foundation
#8943 - 2017-03-14 02:48:43 UTC  |  Edited by: Mike Voidstar
Sonya Corvinus wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
Sonya Corvinus wrote:
Mike Voidstar wrote:
Please demonstrate 100% safety. Remember, it has to be so safe you can atk in open space with no danger.

And I think you mean your playstyle will become challenging and interactive with other players, not destroyed.


Watching local while being aligned doing PvE in sov null is 100% safety.



No. Your actions are required to make it safe. Actions like staying aligned, taking care of Npc tackle first, staying clear of obstacles, staying alert to potential threats.

Cloaking is 100% safe. Other than activating the cloak you need do nothing at all.


Yes, because in the first case you are getting ISK and resources, in the second you aren't.


Not empty quoting



Sure. We can go back to pods and shuttles not also being 100% safe despite not making ISK or gathering resources. That's cool.

It does not matter what you are doing. There are more things to accomplish than just gathering resources or making ISK. That cloaked camp is working toward a goal, one that others should be able to disrupt if they choose just like everyone else in the game. The same is true of any other use of a cloak. There is nothing in game taking place in space that should be immune to interference from other players.

The reason you can't claim the target you want to hunt is 100% safe is because he must take action, opting in to safety by leaving the play area. Note that if cloaks can be found you may also hunt the ones that are operating in solar systems without a POS or station, unless they log off.

By comparison the cloaked camper must opt in to danger, being 100% safe until he chooses otherwise. This is against the core design of EVE. He is making progress, or possibly even accomplishing, his goal yet is immune to interference until he chooses otherwise.
Teckos Pech
Hogyoku
Goonswarm Federation
#8944 - 2017-03-14 17:45:06 UTC
Mike Voidstar wrote:



Sure. We can go back to pods and shuttles not also being 100% safe despite not making ISK or gathering resources. That's cool.

It does not matter what you are doing. There are more things to accomplish than just gathering resources or making ISK. That cloaked camp is working toward a goal, one that others should be able to disrupt if they choose just like everyone else in the game. The same is true of any other use of a cloak. There is nothing in game taking place in space that should be immune to interference from other players.

The reason you can't claim the target you want to hunt is 100% safe is because he must take action, opting in to safety by leaving the play area. Note that if cloaks can be found you may also hunt the ones that are operating in solar systems without a POS or station, unless they log off.

By comparison the cloaked camper must opt in to danger, being 100% safe until he chooses otherwise. This is against the core design of EVE. He is making progress, or possibly even accomplishing, his goal yet is immune to interference until he chooses otherwise.


Not this straw man again....

You want to disrupt the non-activity of a guy not at his keyboard because that non-active not at his keyboard guy is somehow disrupting your activities...do we understand you correctly?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#8945 - 2017-03-14 17:52:55 UTC
Nope.

There are more uses of cloaks than camping afk under a cloak. All of them, including disrupting that camp, should be subject to disruption.
Teckos Pech
Hogyoku
Goonswarm Federation
#8946 - 2017-03-14 18:22:02 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Nope.

There are more uses of cloaks than camping afk under a cloak. All of them, including disrupting that camp, should be subject to disruption.


That you can't disrupt them Mike is your problem, not my problem, not Sonya's not CCP's. Your problem. Go deal with it. Get in fleet, get on comms, rat/mine in a group if necessary. Not everything has to have a hard direct counter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#8947 - 2017-03-14 20:27:35 UTC
Mike Voidstar wrote:
Sure. We can go back to pods and shuttles not also being 100% safe despite not making ISK or gathering resources. That's cool.

It does not matter what you are doing. There are more things to accomplish than just gathering resources or making ISK. That cloaked camp is working toward a goal, one that others should be able to disrupt if they choose just like everyone else in the game. The same is true of any other use of a cloak. There is nothing in game taking place in space that should be immune to interference from other players.

The reason you can't claim the target you want to hunt is 100% safe is because he must take action, opting in to safety by leaving the play area. Note that if cloaks can be found you may also hunt the ones that are operating in solar systems without a POS or station, unless they log off.

By comparison the cloaked camper must opt in to danger, being 100% safe until he chooses otherwise. This is against the core design of EVE. He is making progress, or possibly even accomplishing, his goal yet is immune to interference until he chooses otherwise.


If it doesn't matter what you're doing and there are more things to accomplish than making ISK, you agree that we should get rid of local in null then, right?

After all, all local does is protect people PvE-ing to get ISK in sov null.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#8948 - 2017-03-14 20:41:00 UTC
Mike Voidstar wrote:
Nope.

There are more uses of cloaks than camping afk under a cloak. All of them, including disrupting that camp, should be subject to disruption.



Do I get the ability to eject people that are AFK inside of stations or POSes as well? :o

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Mike Voidstar
Voidstar Free Flight Foundation
#8949 - 2017-03-14 23:34:47 UTC
Maria Dragoon wrote:
Mike Voidstar wrote:
Nope.

There are more uses of cloaks than camping afk under a cloak. All of them, including disrupting that camp, should be subject to disruption.



Do I get the ability to eject people that are AFK inside of stations or POSes as well? :o


Stations are designated out of the play area (space) so as to allow for the accumulation of assets to make all other gameplay meaningful.. You can eject people out of POS, just not solo and not trivially.

Nice try at drawing a false equvilqncy though.
Sonya Corvinus
Grant Village
#8950 - 2017-03-14 23:47:51 UTC  |  Edited by: Sonya Corvinus
Mike Voidstar wrote:
Stations are designated out of the play area (space) so as to allow for the accumulation of assets to make all other gameplay meaningful.. You can eject people out of POS, just not solo and not trivially.

Nice try at drawing a false equvilqncy though.


read this,

https://steamcommunity.com/app/8500/discussions/0/364040961439188705/

Notice one of the golden rules of EVE is you are safe in a cloaked safespot. They are designated out of play areas as per the devs.

/thread.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#8951 - 2017-03-15 00:22:22 UTC
Sonya Corvinus wrote:
Mike Voidstar wrote:
Stations are designated out of the play area (space) so as to allow for the accumulation of assets to make all other gameplay meaningful.. You can eject people out of POS, just not solo and not trivially.

Nice try at drawing a false equvilqncy though.


read this,

https://steamcommunity.com/app/8500/discussions/0/364040961439188705/

Notice one of the golden rules of EVE is you are safe in a cloaked safespot. They are designated out of play areas as per the devs.

/thread.



Well, I was just going to give him a run around, but it seems you are a little more direct about it. :(

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Mike Voidstar
Voidstar Free Flight Foundation
#8952 - 2017-03-15 01:44:05 UTC
That's a nice appeal to authority. Not the worst fallacy you could try if lacked a logical position. Too bad it's neither authoritative or relevant.

First, it's just an outdated wiki comment, not a development document. Second, this is features and Ideas, not How things currently are.

It's nice to hear you admit you aren't interested in actually discussing anything, and instead just want to give opposing positions the run around to clog the board with trash posting.
Teckos Pech
Hogyoku
Goonswarm Federation
#8953 - 2017-03-15 03:53:59 UTC
Mike Voidstar wrote:
That's a nice appeal to authority. Not the worst fallacy you could try if lacked a logical position. Too bad it's neither authoritative or relevant.

First, it's just an outdated wiki comment, not a development document. Second, this is features and Ideas, not How things currently are.

It's nice to hear you admit you aren't interested in actually discussing anything, and instead just want to give opposing positions the run around to clog the board with trash posting.


That was written by Akita T who is a much better player and understands this game better than you or I. Most of those rules still apply today.

Also, nobody is opposed to discussion, we just are not interested in nonsense about how you should have enhanced safety for engaging in various ISK making activities in NS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#8954 - 2017-03-15 04:18:16 UTC
As I said, not authoritative, nor relevant to a discussion about change.

If you are uninterested in honest discussion, feel free to excuse yourself.
Teckos Pech
Hogyoku
Goonswarm Federation
#8955 - 2017-03-15 04:41:34 UTC
Mike Voidstar wrote:
As I said, not authoritative, nor relevant to a discussion about change.

If you are uninterested in honest discussion, feel free to excuse yourself.


It is authoritative as it was on the EVE wiki back when it existed.

And the only one uninterested in honest discussion is you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Luc Chastot
#8956 - 2017-03-15 05:03:46 UTC  |  Edited by: Luc Chastot
Cloaking modules should have an active counter that requires time and precision to work. I don't care much about people being forced out of their ratting schedules (it's not hard to rat elsewhere), but if someone wants to hide inside someone else's space indifinitely and provide intel, that person has to put actual effort into avoiding being detected and killed. He can stay cloaked as long as he wants, but at least periodic warping should be required.

Make it idiot-proof and someone will make a better idiot.

Teckos Pech
Hogyoku
Goonswarm Federation
#8957 - 2017-03-15 05:07:11 UTC
Luc Chastot wrote:
Cloaking modules should have an active counter that requires time and precision to work. I don't care much about people being forced out of their ratting schedules (it's not hard to rat elsewhere), but if someone wants to hide inside someone else's space indifinitely and provide intel, that person has to put actual effort into avoiding being detected and killed. He can stay cloaked as long as he wants, but at least periodic warping should be required.


What is the active counter to local?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#8958 - 2017-03-15 05:17:30 UTC
It's not a statement of how EVE is meant to be. It's an observation of how it is. It's not even a dev statement of intent. It's a player making an observation, that's all.

There is almost no dev communication concerning the specific balance or intent of cloaks. We can infer that there is at least some dissatisfaction with the status quo since that was one of the few functions floated for OA. We can look at the reasoning behind the balance of other things to get a picture of overall development goals, such as the auxiliary armor repair being left far inferior to the auxiliary shield booster because they are trying to move away from systems not susceptible to player interference.

We know what cloaks are, and how they work. The thread is a catch all to discuss suggested changes- evidenced less by its title and more by the fact that any thread suggesting changes to cloaking in any way or for any reason are closed and referred here. Honestly they should just take the AFK out of the title- going afk isn't an issue for anyone.

Maria Dragoon outright stated her only intent was to give me a run around. The entire pro afk crowd has demonstrated little to no interest in any discussion of change, just in shouting down any such suggestion. That has held true for several years, going back to the old discussion boards, when new posters would come nearly daily only to be met by the same few vocal posters shouting them down.

For me this has nothing at all to do with null sec PvE. It has everything to do with a blatantly poorly balanced module that destroys gameplay entirely by making the best move to simply not play at all, on both sides.

What I would like to see is stealth gameplay enabled in a way that does provide opportunities on both sides. I want to try for paper, rock, scissors instead of blowtorch meets paper.
Mike Voidstar
Voidstar Free Flight Foundation
#8959 - 2017-03-15 05:19:38 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Luc Chastot wrote:
Cloaking modules should have an active counter that requires time and precision to work. I don't care much about people being forced out of their ratting schedules (it's not hard to rat elsewhere), but if someone wants to hide inside someone else's space indifinitely and provide intel, that person has to put actual effort into avoiding being detected and killed. He can stay cloaked as long as he wants, but at least periodic warping should be required.


What is the active counter to local?



Why does local need another an active counter?

It can be countered by keeping it flooded with neutrals, log off traps, and awoxing.
Merin Ryskin
Peregrine Industries
#8960 - 2017-03-15 05:20:07 UTC
Luc Chastot wrote:
He can stay cloaked as long as he wants, but at least periodic warping should be required.


Warping back and forth between two safespots every X minutes is tedious busywork, not meaningful gameplay depth. This kind of thing needs to be avoided.