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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Maria Dragoon
Brutor Tribe
Minmatar Republic
#8901 - 2017-03-10 22:41:14 UTC
Mike Voidstar wrote:
Sorry, not being capable of aggression isn't an excuse for being immune to aggression.

For instance, Pods and shuttles are very fragile, incapable of even mounting weapons, yet enjoy no similar protection. Mining ships, industrial ships, and freighters are also quite inoffensive, yet get no similar protection.

In fact, by your logic the targets the cloaked camper hunts should become immune to everything simply by taking their weapons offline- it's much more difficult and time consuming in the absence of a maintenance array from another ship or structure to bring those back up than it is to drop cloak and wait out the targeting delay.



Guess with that logic I should beable to attack players in stations.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Merin Ryskin
Peregrine Industries
#8902 - 2017-03-11 02:52:07 UTC
Mike Voidstar wrote:
Mounting a strong enough static defense to dissuade them is one method of dealing with the problem, but should not be the single option available


Why not? When the counter to AFK cloaking is something you should already be doing, and that counter is nearly 100% effective, what more do you need? It all keeps coming back to this: good alliances that can organize effective PvE operations and actively defend their space have very little to fear from AFK cloakers. Only bad alliances that don't belong in 0.0 suffer any real harm, so why should CCP coddle bad players with additional cloaking counters?

Quote:
especially since the level of threat scales from a single newbie ship all the way to a fleet of over 200 titans with few indications where in that spectrum they are until they choose to reveal it.


I think once we're talking about fleets of 200 titans we're no longer discussing AFK cloakers preying on PvE players.

Quote:
You all love to tout the non-consensual nature of the PvP in EVE, but cannot accept someone may force anything on a cloaked ship by any means.


Because statements like that reveal your ignorance of the entire design concept of a cloak. The whole reason cloaks and covert ops ships exist is the ability to hide, if you take that away you effectively remove those roles from the game. And the only thing you gain in return is that garbage-tier alliances have an easier time of farming PvE content in their 100% safe 0.0 systems.

Quote:
The suggestion to have the gate cloak keep you out of local until you break it yourself was already dismissed as being irrelevant, as being immune to enemy interaction indefinitely was deemed more important.


It was dismissed because it does absolutely nothing to fix any of the problems with local. Once you break gate cloak to start locating a target and warping to them the delay before you can actually arrive on-grid and attempt to engage is more than long enough for your target to warp out. Any "delayed local" solution needs to have a much longer delay if you want it to accomplish anything.
Mike Voidstar
Voidstar Free Flight Foundation
#8903 - 2017-03-11 05:54:57 UTC
unfortunately, there is no way on these forums to discuss cloaks without discussing AFK Camping under a cloak, since any mention of a cloak gets the thread closed and redirected here.

However, again... It's impossible to hunt a cloaked ship for any reason. Regardless of if you want to protect your space, chase out intruders, deny intel, or just get your rocks off. *Impossible* is the problem. There is a wide gulf between the binary On/Off of how cloaks work now, and enabling stealth gameplay that gives an advantage to using a cloak. Simply mounting a strong enough static defense to stop a small hotdrop or single ship is fine for that application, but AFK camping isn't the only thing done with cloaks that an enemy might want to stop. Going AFK should expose you to more danger and/or reduce efficiency, but with cloaks that situation is reversed. I don't have a problem with people going AFK, but I do have a problem with it giving them a boost.

I am not, nor have been for a few years now, discussing just the affects of cloaks on PvE null players. Cloaks and their mechanics are problematic on many fronts, that's just one of the more glaring ones.

Making cloaks detectable with time, effort and/or expense isn't the same thing as completely disabling all stealth game play. Instead, it turns it into gameplay, instead of what it is now which is an exercise in weaponized boredom.

It could be discussed as part of the compromise to give a few more seconds of delayed local after breaking a gate cloak, but the binary nature of tackle and the general incompatibility of most pve fits with pvp combat means that there always needs to be a chance for an aware pilot to evade, unless you favor some kind of speed or cloak mods to aid your hunting that remove your shields and armor.
Merin Ryskin
Peregrine Industries
#8904 - 2017-03-11 07:01:04 UTC
Mike Voidstar wrote:
However, again... It's impossible to hunt a cloaked ship for any reason. Regardless of if you want to protect your space, chase out intruders, deny intel, or just get your rocks off. *Impossible* is the problem.


Why are you so obsessed with the idea of "hunting" a cloaked ship? Balance is maintained if you have a way to prevent the cloaked ship from accomplishing its goals, even if you never get to press F1 against it.

Also, you know what else is impossible to hunt? PvE ships in friendly 0.0 systems. Unless they screw up there is no way you will ever get a kill against one. The time between the first warning of the presence of a potential threat and the ability to get a point on the target is much, much longer than the time required to warp back to a station/POS/cloaked safespot and be 100% safe. Much like cloaked ships you can deter them from accomplishing their goals, but you will never get to press F1 against them. And much like cloaked ships the only way they will ever be vulnerable is if they voluntarily forfeit their invulnerability and choose to engage.

Quote:
Going AFK should expose you to more danger and/or reduce efficiency, but with cloaks that situation is reversed. I don't have a problem with people going AFK, but I do have a problem with it giving them a boost.


Going AFK while cloaked does not give you a boost in any way. An AFK cloaked ship is no more effective than an ATK cloaked ship. In fact, it's considerably less effective. An ATK cloaked ship can gather intel, hunt for targets, etc. An AFK cloaked ship can literally only commit psychological warfare against garbage-tier alliances that don't belong in 0.0.

Quote:
Making cloaks detectable with time, effort and/or expense isn't the same thing as completely disabling all stealth game play. Instead, it turns it into gameplay, instead of what it is now which is an exercise in weaponized boredom.


The problem is that EVE's core mechanics do not support things like line of sight, target visibility, etc, that are required to have complex stealth gameplay. In fact, CCP has explicitly stated in the past that the engine can not support line of sight calculations, especially at the scale of the largest fleet battles. So what you end up with is one of two possible outcomes:

1) A nerf which makes cloaks less convenient to use, but doesn't really make them less effective. Fuel requirements, AFK flags, etc, just give you another tedious exercise in button-pressing but don't add any meaningful gameplay changes.

2) A "press F1 to kill the cloaked ship" button. The various proposals for anti-cloak modules are inevitably massive overkill nerfs that make being anywhere near the anti-cloaking module suicide. And, depending on the proposal, that "anywhere near" limit may include the entire system!

Quote:
It could be discussed as part of the compromise to give a few more seconds of delayed local after breaking a gate cloak


You don't understand the problem here, at all. When you jump into a system you don't have an immediate destination to warp to (unless you have a scout in system, in which case they're visible in local and your targets already docked). You'll have to spend time using probes and/or the directional scanner to locate your target. Adding a few seconds of local delay to a process that can take minutes changes absolutely nothing, your target will still see you in local long before you can get on-grid with them.

Quote:
general incompatibility of most pve fits with pvp combat


Who said you have to suck at EVE to do PvE? There is no requirement that PvE fits be incompatible with PvP, it just reduces ISK per hour. And lazy incompetent carebears want to farm 0.0 (supposedly the most dangerous space in EVE) in complete safety with their max-ISK/hour fits. A smart player who knows they're operating in unfriendly territory, including "friendly" territory that is not actively defended by friendly PvP ships, might decide to PvE in a PvP-capable ship.

And as for having a chance to evade, it's called not being careless. Move your ship off the warp-in point so any potential threat has to travel a long distance to get a point on you, and stay aligned so that you can instantly warp the moment a ship appears on-grid with you. But of course this requires genuine awareness, not just occasionally glancing at local to see if a threat is in system.
Sonya Corvinus
Grant Village
#8905 - 2017-03-11 14:24:03 UTC
Mike Voidstar wrote:
I am not, nor have been for a few years now, discussing just the affects of cloaks on PvE null players. Cloaks and their mechanics are problematic on many fronts, that's just one of the more glaring ones.


Yes you are. PvE-ers in null are literally the only people in the game who complain about cloaking. Name a single other playstyle that complains about it. Just name one.
Mike Voidstar
Voidstar Free Flight Foundation
#8906 - 2017-03-11 15:43:10 UTC
PvE players in null aren't the only ones with an issue, it's just a particular pressure point of the problems with cloaks. For instance, I have not been in Null for many years, yet here I am.

Why are you so obsessed with hunting soft targets? So what if you never get to press F1 against a ratter or miner, you still disrupted his activities and sent him back into a dock. The difference is that your much lamented "100% safety" is a hyperbolic lie, and maintaining what safety there is requires constant vigilance, proper piloting, and can still run afoul of random events like being stuck on gates, asteroids or other structures, NPC tackle, and other factors. The fact is it is entirely possible to hunt ships not using cloaks, even if you have to rely on random mishaps, incompetence and inattention to get you on grid, unlike a cloaked ship where it is absolute fact *impossible* to even try.

Going afk while camping under a cloak exposes you to zero additional risk of being caught. It also removes the temptation to examine any potential bait, and prevents accidents induced through boredom. By removing yourself from the equation, you enhance the effectiveness and efficiency of your camp by ensuring your constant presence. When the only way to break such a camp is pilot error or the pilots own decision, removing the pilot boosts the activity.

There are other methods of doing stealth gameplay than using line of sight mechanics. A few have been presented. At the moment it would be an improvement if you could at least *get on grid* with a cloaked ship. Ignoring any of the one click decloaking suggestions (which I also disagree with), that is the first hurdle. Such measures could involve equally costly, equally weakened ships specialized in scanning, multiple deployable structures with several minute anchoring timers, revamping scanning to include false positives along with cloaks, etc. Similarly, once on grid a decloaking module could be limited to ships of similar design to cov-ops, be deployable with ample time for a ship to move or engage on its own terms, or use a spotting technique similar to scanning that includes error so a ship attempting to get close enough to decloak has to be using manual piloting and physically circle in.

I understand what it takes to get on grid. You aren't owed a mechanical advantage in getting an engagement with a soft target. It's fair to say you deserve to be fully loaded and able to act, but you should have the need to locate your target or take your chances with the easily navigated belts and such. Your target may or may not be paying attention at that particular moment, have been practicing safe piloting for the entire time, or be dealing with npc tackle or other mishap. What you want is instant gratification in your hunt, and you can't have it. Expecting others to be constantly vigilant for their entire playtime while you casually stroll around shooting them at your leisure is not reasonable.

It is you that apparently does not understand the difference in dynamics of PvE fits vs. PvP fits. General incompatibility exists because most PvE focuses on sustained performance instead of extreme burst performance. It's not just about ISK hour. It's not universal, it depends on the activity (no amount of compromising a fit is going to make a freighter a combat vessel, and PvP pilots are hardly shaking in fear at even the most aggressive of mining ships), but the general design of PvP and PvE fits are incompatible and mutually exclusive.

Your problem comes down to people that are not being careless evading you. Some of that is botting, which is its own issue. Some of it is your own unwillingness to engage defense rather than soft targets (it's not that you can't find a fight, you just can't find an easy kill), some of it is local reporting you before you load. What isn't a problem is people putting time and effort into remaining vigilant and maintaining Intel networks and defense fleets keeping space clear of hostiles actually having that effort pay off. You can break that with effort, but you should not get to break it indefinitely with a single trivial module.
Mike Voidstar
Voidstar Free Flight Foundation
#8907 - 2017-03-11 15:51:46 UTC
Maria Dragoon wrote:
Mike Voidstar wrote:
Sorry, not being capable of aggression isn't an excuse for being immune to aggression.

For instance, Pods and shuttles are very fragile, incapable of even mounting weapons, yet enjoy no similar protection. Mining ships, industrial ships, and freighters are also quite inoffensive, yet get no similar protection.

In fact, by your logic the targets the cloaked camper hunts should become immune to everything simply by taking their weapons offline- it's much more difficult and time consuming in the absence of a maintenance array from another ship or structure to bring those back up than it is to drop cloak and wait out the targeting delay.



Guess with that logic I should beable to attack players in stations.


Why, did someone in a station shoot you?

Stations were created in game to allow for the accrual of assets. They are the designated 'safe' spot in the game, without which there would be no point in ever doing anything else.

Comparing cloaks to stations is like comparing dandelions to the sun because they are both round. It's an extrmely superficial point that ignores everything of substance.
Teckos Pech
Hogyoku
Goonswarm Federation
#8908 - 2017-03-11 18:57:03 UTC
Mike Voidstar wrote:
PvE players in null aren't the only ones with an issue, it's just a particular pressure point of the problems with cloaks. For instance, I have not been in Null for many years, yet here I am.

Why are you so obsessed with hunting soft targets? So what if you never get to press F1 against a ratter or miner, you still disrupted his activities and sent him back into a dock.


If this is happening it is your problem. Your problem and that of your alliance. You aren't figuring out a solution to that problem, which ironically has been posted here dozens of times.

And I know you Mike, you'll come back with the usual misrepresentation about a combat fleet sitting idle in a POS. NOBODY is suggesting that. NOBODY. Your use of that argument is really a type of lie.

Get on comms, get in fleet. With PvP fit ishtars. Warp to an anomaly and start killing all the things. If the cloaker shows up, kill him. If he cynos in some BLOPs kill them too. Killing just one BLOPs ship will be a serious loss for the droppers. The hull value alone is worth a few PvP fit ishtars. And PvP fit ishtars put out considerable DPS.

You'll be making ISK, keeping the ADMs up, and not sitting around bored.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#8909 - 2017-03-11 20:12:11 UTC
Mike Voidstar wrote:
PvE players in null aren't the only ones with an issue, it's just a particular pressure point of the problems with cloaks. For instance, I have not been in Null for many years, yet here I am.

Why are you so obsessed with hunting soft targets? So what if you never get to press F1 against a ratter or miner, you still disrupted his activities and sent him back into a dock. The difference is that your much lamented "100% safety" is a hyperbolic lie, and maintaining what safety there is requires constant vigilance, proper piloting, and can still run afoul of random events like being stuck on gates, asteroids or other structures, NPC tackle, and other factors. The fact is it is entirely possible to hunt ships not using cloaks, even if you have to rely on random mishaps, incompetence and inattention to get you on grid, unlike a cloaked ship where it is absolute fact *impossible* to even try.

Going afk while camping under a cloak exposes you to zero additional risk of being caught. It also removes the temptation to examine any potential bait, and prevents accidents induced through boredom. By removing yourself from the equation, you enhance the effectiveness and efficiency of your camp by ensuring your constant presence. When the only way to break such a camp is pilot error or the pilots own decision, removing the pilot boosts the activity.

There are other methods of doing stealth gameplay than using line of sight mechanics. A few have been presented. At the moment it would be an improvement if you could at least *get on grid* with a cloaked ship. Ignoring any of the one click decloaking suggestions (which I also disagree with), that is the first hurdle. Such measures could involve equally costly, equally weakened ships specialized in scanning, multiple deployable structures with several minute anchoring timers, revamping scanning to include false positives along with cloaks, etc. Similarly, once on grid a decloaking module could be limited to ships of similar design to cov-ops, be deployable with ample time for a ship to move or engage on its own terms, or use a spotting technique similar to scanning that includes error so a ship attempting to get close enough to decloak has to be using manual piloting and physically circle in.

I understand what it takes to get on grid. You aren't owed a mechanical advantage in getting an engagement with a soft target. It's fair to say you deserve to be fully loaded and able to act, but you should have the need to locate your target or take your chances with the easily navigated belts and such. Your target may or may not be paying attention at that particular moment, have been practicing safe piloting for the entire time, or be dealing with npc tackle or other mishap. What you want is instant gratification in your hunt, and you can't have it. Expecting others to be constantly vigilant for their entire playtime while you casually stroll around shooting them at your leisure is not reasonable.

It is you that apparently does not understand the difference in dynamics of PvE fits vs. PvP fits. General incompatibility exists because most PvE focuses on sustained performance instead of extreme burst performance. It's not just about ISK hour. It's not universal, it depends on the activity (no amount of compromising a fit is going to make a freighter a combat vessel, and PvP pilots are hardly shaking in fear at even the most aggressive of mining ships), but the general design of PvP and PvE fits are incompatible and mutually exclusive.

Your problem comes down to people that are not being careless evading you. Some of that is botting, which is its own issue. Some of it is your own unwillingness to engage defense rather than soft targets (it's not that you can't find a fight, you just can't find an easy kill), some of it is local reporting you before you load. What isn't a problem is people putting time and effort into remaining vigilant and maintaining Intel networks and defense fleets keeping space clear of hostiles actually having that effort pay off. You can break that with effort, but you should not get to break it indefinitely with a single trivial module.


You wrote a book and didn't answer my question. Name a single demographic that complains about AFK cloaking other than PvEers in sov null. Give me an answer. Please specifically name just one.
Mike Voidstar
Voidstar Free Flight Foundation
#8910 - 2017-03-11 20:20:16 UTC
Sonya Corvinus wrote:
Mike Voidstar wrote:
PvE players in null aren't the only ones with an issue, it's just a particular pressure point of the problems with cloaks. For instance, I have not been in Null for many years, yet here I am.

Why are you so obsessed with hunting soft targets? So what if you never get to press F1 against a ratter or miner, you still disrupted his activities and sent him back into a dock. The difference is that your much lamented "100% safety" is a hyperbolic lie, and maintaining what safety there is requires constant vigilance, proper piloting, and can still run afoul of random events like being stuck on gates, asteroids or other structures, NPC tackle, and other factors. The fact is it is entirely possible to hunt ships not using cloaks, even if you have to rely on random mishaps, incompetence and inattention to get you on grid, unlike a cloaked ship where it is absolute fact *impossible* to even try.

Going afk while camping under a cloak exposes you to zero additional risk of being caught. It also removes the temptation to examine any potential bait, and prevents accidents induced through boredom. By removing yourself from the equation, you enhance the effectiveness and efficiency of your camp by ensuring your constant presence. When the only way to break such a camp is pilot error or the pilots own decision, removing the pilot boosts the activity.

There are other methods of doing stealth gameplay than using line of sight mechanics. A few have been presented. At the moment it would be an improvement if you could at least *get on grid* with a cloaked ship. Ignoring any of the one click decloaking suggestions (which I also disagree with), that is the first hurdle. Such measures could involve equally costly, equally weakened ships specialized in scanning, multiple deployable structures with several minute anchoring timers, revamping scanning to include false positives along with cloaks, etc. Similarly, once on grid a decloaking module could be limited to ships of similar design to cov-ops, be deployable with ample time for a ship to move or engage on its own terms, or use a spotting technique similar to scanning that includes error so a ship attempting to get close enough to decloak has to be using manual piloting and physically circle in.

I understand what it takes to get on grid. You aren't owed a mechanical advantage in getting an engagement with a soft target. It's fair to say you deserve to be fully loaded and able to act, but you should have the need to locate your target or take your chances with the easily navigated belts and such. Your target may or may not be paying attention at that particular moment, have been practicing safe piloting for the entire time, or be dealing with npc tackle or other mishap. What you want is instant gratification in your hunt, and you can't have it. Expecting others to be constantly vigilant for their entire playtime while you casually stroll around shooting them at your leisure is not reasonable.

It is you that apparently does not understand the difference in dynamics of PvE fits vs. PvP fits. General incompatibility exists because most PvE focuses on sustained performance instead of extreme burst performance. It's not just about ISK hour. It's not universal, it depends on the activity (no amount of compromising a fit is going to make a freighter a combat vessel, and PvP pilots are hardly shaking in fear at even the most aggressive of mining ships), but the general design of PvP and PvE fits are incompatible and mutually exclusive.

Your problem comes down to people that are not being careless evading you. Some of that is botting, which is its own issue. Some of it is your own unwillingness to engage defense rather than soft targets (it's not that you can't find a fight, you just can't find an easy kill), some of it is local reporting you before you load. What isn't a problem is people putting time and effort into remaining vigilant and maintaining Intel networks and defense fleets keeping space clear of hostiles actually having that effort pay off. You can break that with effort, but you should not get to break it indefinitely with a single trivial module.


You wrote a book and didn't answer my question. Name a single demographic that complains about AFK cloaking other than PvEers in sov null. Give me an answer. Please specifically name just one.


Just in this thread...

People trying to hunt unescorted Capitals. People trying to defend their space. People trying to deny intel on fleet movements.
Mike Voidstar
Voidstar Free Flight Foundation
#8911 - 2017-03-11 20:21:52 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
PvE players in null aren't the only ones with an issue, it's just a particular pressure point of the problems with cloaks. For instance, I have not been in Null for many years, yet here I am.

Why are you so obsessed with hunting soft targets? So what if you never get to press F1 against a ratter or miner, you still disrupted his activities and sent him back into a dock.


If this is happening it is your problem. Your problem and that of your alliance. You aren't figuring out a solution to that problem, which ironically has been posted here dozens of times.

And I know you Mike, you'll come back with the usual misrepresentation about a combat fleet sitting idle in a POS. NOBODY is suggesting that. NOBODY. Your use of that argument is really a type of lie.

Get on comms, get in fleet. With PvP fit ishtars. Warp to an anomaly and start killing all the things. If the cloaker shows up, kill him. If he cynos in some BLOPs kill them too. Killing just one BLOPs ship will be a serious loss for the droppers. The hull value alone is worth a few PvP fit ishtars. And PvP fit ishtars put out considerable DPS.

You'll be making ISK, keeping the ADMs up, and not sitting around bored.



Not necessary.

How about if I just want to pop an idiot sitting afk in space? If I was sitting afk in space without the cloak, that would be reason enough.
Sonya Corvinus
Grant Village
#8912 - 2017-03-11 21:19:12 UTC
Mike Voidstar wrote:
People trying to hunt unescorted Capitals. People trying to defend their space. People trying to deny intel on fleet movements.


literally the only one of those that doesn't apply to PvE-ers in sov null are people hunting unescorted capitals. and they haven't complained about AFK cloaking in this thread.

so let me ask again. What group in the game complains about AFK cloaking outside of PvE-ers in sov null? Link specific posts where they complained about it.

Good lord you nullbears are painful to listen to.
Merin Ryskin
Peregrine Industries
#8913 - 2017-03-11 21:42:01 UTC
Mike Voidstar wrote:
The fact is it is entirely possible to hunt ships not using cloaks, even if you have to rely on random mishaps, incompetence and inattention to get you on grid, unlike a cloaked ship where it is absolute fact *impossible* to even try.


It's possible to hunt ships using cloaks. Try using a bait ship with a cyno fitted and a fleet hidden in another system, for example. It's at least as realistic a plan as hunting PvE ships, where literally the only way you can ever catch anyone is if they screw up.

Quote:
Going afk while camping under a cloak exposes you to zero additional risk of being caught. It also removes the temptation to examine any potential bait, and prevents accidents induced through boredom. By removing yourself from the equation, you enhance the effectiveness and efficiency of your camp by ensuring your constant presence. When the only way to break such a camp is pilot error or the pilots own decision, removing the pilot boosts the activity.


Lolwut? So AFK cloaking is most effective because removing yourself from the keyboard prevents you from pressing the uncloak button? Are you sure this isn't some kind of failed joke you're trying to make?

Quote:
There are other methods of doing stealth gameplay than using line of sight mechanics. A few have been presented. At the moment it would be an improvement if you could at least *get on grid* with a cloaked ship. Ignoring any of the one click decloaking suggestions (which I also disagree with), that is the first hurdle. Such measures could involve equally costly, equally weakened ships specialized in scanning, multiple deployable structures with several minute anchoring timers, revamping scanning to include false positives along with cloaks, etc. Similarly, once on grid a decloaking module could be limited to ships of similar design to cov-ops, be deployable with ample time for a ship to move or engage on its own terms, or use a spotting technique similar to scanning that includes error so a ship attempting to get close enough to decloak has to be using manual piloting and physically circle in.


That would go in the first category of cloaking nerfs: the kind that have very little practical effect. An ATK cloaking ship will easily dodge a slow process like this (a fact that the people advocating it often highlight as an advantage), so all you're doing is adding a tedious exercise in pressing the warp button to a new spot occasionally.

The only situation where a process like this helps is against AFK cloakers and, as stated many times already, CCP should not coddle bad players. And bad players who don't deserve to exist in 0.0 are the only ones who suffer any harm from AFK cloaking.

Quote:
You aren't owed a mechanical advantage in getting an engagement with a soft target.


You're completely missing the point here. I'm not the one asking for any changes in the current mechanics. You're the one proposing this "stay out of local until you break gate cloak" mechanic. I'm simply pointing out that, contrary to your claims, it would have exactly zero benefit for the hunting ship.

Quote:
It is you that apparently does not understand the difference in dynamics of PvE fits vs. PvP fits. General incompatibility exists because most PvE focuses on sustained performance instead of extreme burst performance. It's not just about ISK hour. It's not universal, it depends on the activity (no amount of compromising a fit is going to make a freighter a combat vessel, and PvP pilots are hardly shaking in fear at even the most aggressive of mining ships), but the general design of PvP and PvE fits are incompatible and mutually exclusive.


Why do you insist on sucking at EVE? It is perfectly possible to PvE in PvP-capable ships. You may have to, for example, give up damage modules in exchange for burst-tanking modules and make less ISK per hour, but it's possible to do it. The issue here is not that it's impossible to PvE in PvP-capable ships, it's that lazy and incompetent carebears want to farm PvE content in 0.0 at maximum effectiveness with the risk level of highsec.
Merin Ryskin
Peregrine Industries
#8914 - 2017-03-11 21:44:54 UTC
Quote:
Some of it is your own unwillingness to engage defense rather than soft targets (it's not that you can't find a fight, you just can't find an easy kill)


Lol WTF? Have you been reading anything I've posted? I've been advocating the use of defense fleets to create hard targets, and would be perfectly happy with a situation where all 0.0 PvE happens in organized groups with combat ships present and AFK cloakers never get a single kill for the rest of EVE's existence.

(This is of course a fantasy, because there will always be an abundance of garbage-tier alliances that are incapable of defending themselves and should get evicted back to highsec. Those people will continue to be stupid and lose ships to AFK cloakers, and get shut down entirely by a single unarmed covops frigate.)

Quote:
What isn't a problem is people putting time and effort into remaining vigilant and maintaining Intel networks and defense fleets keeping space clear of hostiles actually having that effort pay off.


These things do have their effort pay off. When you do them successfully you get to farm PvE content and make ISK, even if you never get any covert ops ship killmails.
Teckos Pech
Hogyoku
Goonswarm Federation
#8915 - 2017-03-12 00:22:15 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
PvE players in null aren't the only ones with an issue, it's just a particular pressure point of the problems with cloaks. For instance, I have not been in Null for many years, yet here I am.

Why are you so obsessed with hunting soft targets? So what if you never get to press F1 against a ratter or miner, you still disrupted his activities and sent him back into a dock.


If this is happening it is your problem. Your problem and that of your alliance. You aren't figuring out a solution to that problem, which ironically has been posted here dozens of times.

And I know you Mike, you'll come back with the usual misrepresentation about a combat fleet sitting idle in a POS. NOBODY is suggesting that. NOBODY. Your use of that argument is really a type of lie.

Get on comms, get in fleet. With PvP fit ishtars. Warp to an anomaly and start killing all the things. If the cloaker shows up, kill him. If he cynos in some BLOPs kill them too. Killing just one BLOPs ship will be a serious loss for the droppers. The hull value alone is worth a few PvP fit ishtars. And PvP fit ishtars put out considerable DPS.

You'll be making ISK, keeping the ADMs up, and not sitting around bored.



Not necessary.

How about if I just want to pop an idiot sitting afk in space? If I was sitting afk in space without the cloak, that would be reason enough.


But he has a cloak so you can't. End of story. Someday that may change, and hopefully when it does local will change with it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#8916 - 2017-03-12 01:28:00 UTC
You asked for a reason. That's all the reason needed.

There are a host of other reasons it would improve the game and would be something needed by many, but at the very most basic level of the game all that should be needed is the fact that he is in space and someone wants to shoot him. It's not about what exists now, because that is deeply flawed and prejudiced against whole perfectly legitimate playstyles that already have enough stacked against them.

Simply shouting down any suggested change that does not also provide a huge advantage to the guys already holding nearly every card isn't holding a discussion.

Sonya Corvinus
Grant Village
#8917 - 2017-03-12 01:38:23 UTC
Mike Voidstar wrote:
You asked for a reason. That's all the reason needed.

There are a host of other reasons it would improve the game and would be something needed by many, but at the very most basic level of the game all that should be needed is the fact that he is in space and someone wants to shoot him. It's not about what exists now, because that is deeply flawed and prejudiced against whole perfectly legitimate playstyles that already have enough stacked against them.

Simply shouting down any suggested change that does not also provide a huge advantage to the guys already holding nearly every card isn't holding a discussion.


You've yet to give a legitimate reason as to how nerfing AFK cloaking would help the game. You don't get to shoot someone just because you want to. If you want a system like that, join an MMO with arenas. There are plenty out there.

Bottom line is simple, you just want your PvE-ing in nullsec to be even safer than it is today. That's the only group of people who complain about AFK cloaking.
Merin Ryskin
Peregrine Industries
#8918 - 2017-03-12 02:01:20 UTC
Mike Voidstar wrote:
There are a host of other reasons it would improve the game and would be something needed by many, but at the very most basic level of the game all that should be needed is the fact that he is in space and someone wants to shoot him.


The fact that you want to shoot someone does not mean that you get to. A fact which you seem to understand, given the amount of "you aren't entitled to kills against PvE players" whining you just did.

Quote:
It's not about what exists now, because that is deeply flawed and prejudiced against whole perfectly legitimate playstyles that already have enough stacked against them.


{citation needed}

Which legitimate playstyle has enough stacked against it? Are you talking about hunting PvE players in 0.0, where it's literally impossible to kill them unless they voluntarily expose themselves to being killed?

Quote:
Simply shouting down any suggested change that does not also provide a huge advantage to the guys already holding nearly every card isn't holding a discussion.


AFK cloakers hold very few cards against good players. Good players in alliances that actively defend their space have every advantage over an AFK cloaker, all the cloaked ship can do is sit there cloaked. Any attempt to decloak and engage would be met with instant death. The only people an AFK cloaker has any cards against are the garbage-tier alliances full of incompetent PvE players that think they can treat 0.0 like highsec, and those people deserve to be ganked until they ragequit back to highsec where they belong.
Mike Voidstar
Voidstar Free Flight Foundation
#8919 - 2017-03-12 07:55:43 UTC
Now... Turn all those ' you don't get to shoot someone just because you want to' arguments around, and apply them to properly flown, wary pilots who are evading you. Too bad your focus on afk play blinds you the many other problems presented by cloaks invulnerability.

Please prove its impossible to kill ships in 0.0 before spouting that drivel. Or go look at a killboard and realize it's just simply not true. What you mean is that you can't pick your preferred soft targets out from defense, even as you whine that they aren't defending their space.

It's literally impossible to hunt ships under a cloak. It's completely possible to hunt anyone that is in space and not under a cloak.

Cloaked ships hold almost all the cards. The cloak affords them an unbreakable lock on determining if a confrontation happens. Zero nonconsent for them. You also know of the weakness and vulnerability of the ships you hunt, or you would not be hunting them with such passion and exclusivity.

And again. The most important and glaring difference- for literally every other ship in the game you are required to actively maintain vigilance, fly defensively at all times, etc. The cloak user simply has to press cloak, and then sit there for all time without a care the world.
Teckos Pech
Hogyoku
Goonswarm Federation
#8920 - 2017-03-12 07:59:02 UTC
Mike Voidstar wrote:
Cloaked ships hold almost all the cards. The cloak affords them an unbreakable lock on determining if a confrontation happens. Zero nonconsent for them. You also know of the weakness and vulnerability of the ships you hunt, or you would not be hunting them with such passion and exclusivity.


Yup, and at what price? A gimped ship in terms of DPS. A gimped ship in terms of tank. And you can only do something when you have presented yourself as an actual target.

Go cry some more Mike.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online