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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#8801 - 2017-03-01 21:32:34 UTC
baltec1 wrote:
Mike Voidstar wrote:
And there is where the fun ends.

Getting hunted as a vendetta can be fun... except that you are talking about doing it with a cloak and hotdrops, which in fact has no counter except to stop playing. Even with a fleet available at all times you would still get him, you won't risk anything you care about, and there is no way to strike at you until you begin your own attack.


Local and Cloaking are not in perfect balance. They are largely unrelated except for a falsly conflated argument devised by the Pro-afk crowd to justify the poor mechanics in play. You obviously do not have to change both local and cloaking at the same time, as wormholes exist and apparently a few dozen people seem to like them- though other factors were changed to ameliorate the issue, since you can't cyno in a fleet inside a hole. This of course highlights the fact that the issue is much greater than simply local.

In fact, other than wormholes local works everywhere in the exact same fashion as null, yet somehow hunting goes on every day in low and high sec without benefit of afk camping. Your clue should be there. I have pointed out before that you could achieve the same effect by crashing gates and evading capture actively for a long period of time with the difference being defenders can actually defend, attackers have to remain active, and everyone can have fun.


The difference between null and everywhere else is null has intel networks based upon local. They can see you coming from 40+ jumps away so there is no way to catch anyone paying attention. This is why you will only find AFK cloaking happening in null systems. It is the only way to counter these intel networks.



Then the real argument here is that you apparently need a mechanical counter to player activity. Your problem isn't local, your problem is players banding together to form Intel networks.

Yet despite that, it's still possible to overcome even without cloaks.... It just requires more effort, and the chance to lose. I can see where that would be an issue for the risk and effort averse.
Mike Voidstar
Voidstar Free Flight Foundation
#8802 - 2017-03-01 21:44:39 UTC
Maria Dragoon wrote:
Mike Voidstar wrote:
And there is where the fun ends.

Getting hunted as a vendetta can be fun... except that you are talking about doing it with a cloak and hotdrops, which in fact has no counter except to stop playing. Even with a fleet available at all times you would still get him, you won't risk anything you care about, and there is no way to strike at you until you begin your own attack.


Local and Cloaking are not in perfect balance. They are largely unrelated except for a falsly conflated argument devised by the Pro-afk crowd to justify the poor mechanics in play. You obviously do not have to change both local and cloaking at the same time, as wormholes exist and apparently a few dozen people seem to like them- though other factors were changed to ameliorate the issue, since you can't cyno in a fleet inside a hole. This of course highlights the fact that the issue is much greater than simply local.

In fact, other than wormholes local works everywhere in the exact same fashion as null, yet somehow hunting goes on every day in low and high sec without benefit of afk camping. Your clue should be there. I have pointed out before that you could achieve the same effect by crashing gates and evading capture actively for a long period of time with the difference being defenders can actually defend, attackers have to remain active, and everyone can have fun.


Pro-afk crowd....so like afk miners afk pi guys? Cloak an local perfectly hard counter each other. Local forever reports everyone in that system. Cloak counters by making you impossible to find.... Perfect balance


I however didn't say it a fun system, on the other hand you can't argue that it not balanced.


You continue to ignore that cloakers opt out of danger rather than into enhanced danger. It's a big, and important difference between their afk 'activity' and the others.

I can easily argue that local and cloaks don't counter each other, and have done so at length in this very thread. It's quite easily seen by looking at local in wormholes, low and high sec. Local functions identically in 3 of the 4, yet is easily countered in high and low without cloaks, while wormholes has no local and cloaks have limited enhanced impact due to lack of cyno.

As the game does not devolve into an unplayable state we can easily deduce that there is more involved than just local and cloaks.

Your issue is that you are terrified of what happens when you actually face opposition in an area of space where it's actually possible to band together and create security, and you want a hard mechanical advantage to hold your hand for you.

The only real argument I have seen in years is the loading issue, which can be resolved by making gate cloaks keep you out of local while disabling your ability to navigate except in local space or by autopilot. Thus you must break the cloak, signaling you are loaded, before beginning any hunting activity. Compromise is fun.
Merin Ryskin
Peregrine Industries
#8803 - 2017-03-01 21:59:29 UTC
Mike Voidstar wrote:
I can easily argue that local and cloaks don't counter each other, and have done so at length in this very thread. It's quite easily seen by looking at local in wormholes, low and high sec. Local functions identically in 3 of the 4, yet is easily countered in high and low without cloaks, while wormholes has no local and cloaks have limited enhanced impact due to lack of cyno.


You're ignoring the massive differences between the different security levels.

In highsec there's no need for cloaks because there's very little hunting. You either suicide gank targets that have no way of identifying the gankers out of the dozens of people in local, or you have a war dec against some 5-man carebear corp that has no intel organization and probably doesn't even understand the importance of watching local.

In lowsec there's no point in cloaks because there's no static PvE. There's no point in taking a slow and patient approach to hunting someone because they aren't going to be in the system longer than the few minutes it takes to finish off a FW mission. If you're cloaking instead of immediately warping in for the kill you get nothing. Or you try to catch targets on the gate, in which case local doesn't matter because they're jumping in blind.

Quote:
Your issue is that you are terrified of what happens when you actually face opposition in an area of space where it's actually possible to band together and create security, and you want a hard mechanical advantage to hold your hand for you.


The fact you keep ignoring is that there is opposition there. That carebear you're about to hot drop might be in a combat fleet that will counter your gank and send you home with expensive lossmails. What you're talking about is not the possibility of opposition, it's lazy demands for an I-win button that replaces players banding together to create security with a "make the cloaker go away" button you can press.

Quote:
The only real argument I have seen in years is the loading issue, which can be resolved by making gate cloaks keep you out of local while disabling your ability to navigate except in local space or by autopilot. Thus you must break the cloak, signaling you are loaded, before beginning any hunting activity. Compromise is fun.


That solves nothing. The problem is not the few seconds of loading the system, it's that as soon as you jump in and appear in local your targets are bailing out to a station or cloaked safespot. It is literally impossible to get from the gate to a target before they can align and warp out, even if you magically know exactly where to warp to before you jump in. And forget about it if you have to spend any time scanning down your target. The only counter is the ability to stay in a system for an extended period of time, long enough that people start to wonder if you're really present as a threat or not and think about taking the risk that you might be AFK long enough to do some carebearing.

Your proposal does nothing about this. It gives a few extra seconds, but you appear in local as soon as you break cloak and enter warp, at which point your targets still have enough warning to escape.
Linus Gorp
Ministry of Propaganda and Morale
#8804 - 2017-03-01 22:01:48 UTC
Mike Voidstar wrote:
You continue to ignore that cloakers opt out of danger rather than into enhanced danger.

A cloaked ship can't take any offensive capability. They are not at direct danger, but neither can they impose any danger. They have to decloak for that and put themselves at risk.

Mike Voidstar wrote:
Your issue is that you are terrified of what happens when you actually face opposition in an area of space where it's actually possible to band together and create security, and you want a hard mechanical advantage to hold your hand for you.

Quite the contrary. People that do band together, can effectively secure their space and are not afk ratting while expecting perfect safety or relying on effortless intel, do not have any problems with afk cloakers.

Said afk cloaker can decide when to engage, but he can't know what exactly he engages unless he's put in extra effort to gain more intel on the enemy (i.e. having a spy to gain intel on whether there is a response fleet and how that fleet looks).

If you can't or don't want to effectively secure your space, then you have no ******* business being in nullsec. And if you get outsmarted by a cloaker that effectively uses covert warfare and spies against you, then he's earned every god damn ******* kill he gets.

EVE is just as fair as real life. There is a hunter and a hunted and the hunter has always the benefit of dictating when to engage.

The moment you undock, you consent to pvp, whether you like that or not. If you can't stand that, play another game.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8805 - 2017-03-02 00:16:57 UTC  |  Edited by: Naye Nathaniel
Linus Gorp as u are dumb idiot i'll give you a reason why your idea about local removal (cause it works in WH!) is dumb as ****...
It still gonna favor cloakers / even better as u have tools to know WHERE YOUR PREYS are living and WHAT they are doing;
U don't need a local for it, there are tools in game, out of the game etc
but u don't give a **** with some others - cause your mainly reason why you play this game is to harras others.
Merin Ryskin
Peregrine Industries
#8806 - 2017-03-02 01:03:28 UTC  |  Edited by: Merin Ryskin
Sorry, but removing local would indisputably be the end of AFK cloaking. If you can't be tracked in local then there's absolutely no reason to stay logged in if you're AFK. All being logged in does is make you vulnerable to a "cat steps on the keyboard and hits the decloak key" scenario where you come back to new clone. People would only be logged in if they're ATK and actively hunting.

Now, I don't agree with the idea of removing local, but that's how it would work if it happened.
baltec1
Bat Country
Pandemic Horde
#8807 - 2017-03-02 02:38:43 UTC  |  Edited by: baltec1
Mike Voidstar wrote:



Then the real argument here is that you apparently need a mechanical counter to player activity. Your problem isn't local, your problem is players banding together to form Intel networks.

Yet despite that, it's still possible to overcome even without cloaks.... It just requires more effort, and the chance to lose. I can see where that would be an issue for the risk and effort averse.


No the problem is very much local as that is what gives them the intel, you cant stop people from talking to each other in an alliance.

It doesn't matter how much time or effort I or anyone else puts in, you will be reported in these intel channels and they will dock up before you get into their system. The only way to catch these people is to AFK cloak.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8808 - 2017-03-02 06:04:31 UTC
Wtf im keep reading this bullshit about local still as "an answer for afk cloakers";
Lot"s of you speaking about deleting local have to be massive trolls as I already said with local u would have to close all websites as evedot etc - and splat the game to nonbrainless, stressfull clicking in empty space product;

Go further - delete overwview!
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8809 - 2017-03-02 06:16:06 UTC
WTF i keep reading this bullshit about AFK cloaky camping as a 'problem'; grow a pair and shove it.

Just Add Water

Dracvlad
Taishi Combine
Astral Alliance
#8810 - 2017-03-02 07:14:25 UTC  |  Edited by: Dracvlad
Lets kill this local rubbish:

Hisec - AFK cloaking is not a thing because no cyno / hot drop, you might get mercs camping people but most are around trade hubs and pipes.

Lowsec - Most of the ISK making is via missions and gated sites, therefore a cloaked up camper can not just waltz up and drop a ton of stuff on you, he has to get through gates which de-cloak him.

Lowsec Faction Warfare - same as normal lowsec with gated sites for the faction warfare sites and of course a mass of people in local anyway, plus people tend to use small cheap ships which are not worth hot dropping.

WH space - AFK is not a means to an end, in any case the WH player has the option to roll his hole so he can change the dynamics of his space, it is like moving the hot droppers system where they are waiting to drop on you out of range and giving them a massive amount of jump fatigue

NPC null - There are un-gated anomalies like sov null and of course the asteroid belts to belt rat in, but the real ISK making is done via level 4 agents and most of that content is gated, so AFK cloaking is not a huge issue.

Sov null - The ISK making is via un-gated anomalies which makes them easy to hot drop.


Intel networks, people like baltec1 go on and on about this, but it requires active people to make this work, I saw huge gaps in many of the intel networks when I was in various alliances, baltec1 takes the Goons in Deklin as his base which is the best one could see in the game being in an isolated area of space behind various meat-shields. And yet there was big gaps there too.

Carrier ratting, there are massive periods of vulnerability, the first is warping into a site and then aligning to the safe, after that the micro management of what are now very squishy fighters is important in the more difficult sites.

Options, I notice more and more people coming in with interceptors and trying to nab people, the lazy poor players are those that AFK cloaky camp. For baltec1 and people like him it is their way to punish people for being good at the game, you are too difficult to catch, I am going to camp you 24/24 7/7 because you were too good at the game.

Linus Gerp admitted that she does not do it and that she does find it lame, but for some reason still defends it, as that is a purple type operation the objective is to get content for their members there and then, so they would have people actively moving around rather than camping, in affect that is a much better way of catching people as my alliance does exactly that.

Cloaky AFK camping is lazy PvP and in affect is reducing the chances of activity in 0.0, generally the richer people are the more likely they will take fights for fun.

The economic warfare point, well only if your intention is to weaken them and then force them out of their space, but the majority of campers are not after that as they never go for the sov, they just want to nab easy clean kills without really playing.

baltec1 lied about the dread bait on the Goons for that Sansha super carrier, there was two tengu's in system that did the cyno's for the PL dread bomb, however the bait that caused the Goons to jump in was a neutral dread that was attacking a Goon jump bridge in Delve. The FC decided to discount the two Tengu's thinking he was safe and had no idea of the dread bomb being in range.

The Vendetta kill in Delve, the tackle was a awoxer inside Goons who gained tackle and lit a cyno for the dread bomb, that was not an AFK cloaky camper, if there had been an AFK cloaky camper that Vendetta would not have been in space.

In effect stop being bad at Eve.

Local intel does not give total free intel, you need active players who report to make it work, and the speed of interceptors can sometimes be missed by people, I have seen it happen so many times, people also go afk and get distracted and miss stuff, also you can find quite obvious holes in those systems, people do not tend to hang around in poor systems, you just have to use your brain a bit which I have pointed out before.

For me the AFK side of thing where someone is inactive and hoping that people think he is AFK to be able to drop stuff on him is the height of lazy play. The issue is that when that person is not at his keyboard he is still impacting the play of others and yet any attempt to bait him etc. fails because he is not even at his keyboard.

The cloaks are fine as they are, but it is the blanket AFK cloaky camping that is an issue in terms of negative game play, in other words making people if log off or head back to hisec to do level 4's and not participate in fighting against roams and stuff.

Those people who defend AFK cloaky camping as the only way to defeat local intel are just showing their own inability, this is supposed to be a hard game and it is, but as I detailed above you have the means tools and gaps to hunt, but you want an easy option which is what AFK cloaky camping is.

My suggestion of an AFK flag removes the stupidity of AFK play in taht I can setup to bait that person having worked out when he is most likely to be active. Point final, I have not asked for anything else in terms of de-cloaking ships etc. I am fine with people actively hunting, because I do that too, yesterday I was in a sabre bublling a Wryvern, but we got chased away by a fleet before the dread bomb was in position and that catch was not due to AFK cloaky camping.

EDIT: Merin Ryskin don't bother replying as I have you blocked due to ignorant posting, if you are going to attack peoples alliance make sure you know what you are talking about first. Ignorance is no excuse.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Linus Gorp
Ministry of Propaganda and Morale
#8811 - 2017-03-02 07:17:03 UTC
Naye Nathaniel wrote:
Linus Gorp as u are dumb idiot i'll give you a reason why your idea about local removal (cause it works in WH!) is dumb as ****...
It still gonna favor cloakers / even better as u have tools to know WHERE YOUR PREYS are living and WHAT they are doing;
U don't need a local for it, there are tools in game, out of the game etc
but u don't give a **** with some others - cause your mainly reason why you play this game is to harras others.

You're just a dumb, whiny little kid that has zero business being in nullsec.
You want the increased reward that nullsec offers? It's supposed to come with increased risk, not 100% safe space.
If it's 100% safe space you want, then the rewards have to be adjusted accordingly. That'll mean reducing them by a lot. You can't have both.

If what you want is candy just for being around, candy whenever you **** up, candy no matter how ******* pathetic and bad you are, then player another game that's more to your liking. I hear WoW is recruiting. Usual saying would be "When an EVE player goes to WoW, the average IQ in both games goes up." although in your case it would go up in EVE and down in WoW.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Merin Ryskin
Peregrine Industries
#8812 - 2017-03-02 08:09:48 UTC
Dracvlad wrote:
Cloaky AFK camping is lazy PvP and in affect is reducing the chances of activity in 0.0, generally the richer people are the more likely theu will take fights for fun.


Boo hoo. EVE is survival of the fittest, if an AFK cloaker in local shuts down activity and prevents you from getting rich then you and/or your alliance suck at EVE. Fortunately there's always highsec if you want to get rich with zero risk or intelligence required.

Quote:
Local intel doe snot give total free intel, you need active players who report to make it work


Lolwut? Local gives free intel because all you have to do is have local open. As soon as a red or neutral enters local you click 'warp" and you're docked (or at least safespotted) before they can possibly get to you. The time to load the system, enter warp, travel to a target, leave warp, and lock a target is much longer than the align time of anything short of a capital ship. And if that capital ship is already aligned then even the capital is 100% safe.

And this is the best-case scenario for catching someone, where you magically know exactly where to warp to get your target (spy in your target alliance?). If you have to scan down a target even a brief bit with d-scan is more than enough time for all of your targets to escape.

Quote:
For me the AFK side of thing where someone is inactive and hoping that people think he is AFK to be able to drop stuff on him is the height of lazy play.


Make up your mind, are they AFK or not? If they're hoping people will think they're AFK so they can hot drop then they aren't AFK. They're ATK and hunting you, and what you're asking for is a "OMG THIS PERSON IS A THREAT EVERYONE DOCK UP" flag to warn you when they're active.

Quote:
The issue is taht when that person is not at his keyboard he is still impacting the play of others and yet any attempt to bait him etc. fails because he is not even at his keyboard.


Alternatively, if your alliance is not a garbage-tier waste of server space, it doesn't matter if your bait attempt fails to get a killmail, your defense fleet (of combat ships) protects the carebears while they farm PvE content and everyone finishes the job without any losses. The issue here is not that they're AFK, it's that you feel entitled to get killmails every time you invest time into something.

Quote:
The cloaks are fine as they are, but it is the blanket AFK cloaky camping that is an issue in terms of negative game play, in other words making people if log off or head back to hisec to do level 4's and not participate in fighting against roams and stuff.


Again, survival of the fittest. If your alliance sucks so badly that an AFK cloaker sends all your members back to highsec then this is a good thing. The trash gets evicted from "their" space and someone who sucks less at EVE gets to take their place.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8813 - 2017-03-02 08:29:41 UTC  |  Edited by: Naye Nathaniel
Linus Gorp wrote:
Naye Nathaniel wrote:
Linus Gorp as u are dumb idiot i'll give you a reason why your idea about local removal (cause it works in WH!) is dumb as ****...
It still gonna favor cloakers / even better as u have tools to know WHERE YOUR PREYS are living and WHAT they are doing;
U don't need a local for it, there are tools in game, out of the game etc
but u don't give a **** with some others - cause your mainly reason why you play this game is to harras others.

You're just a dumb, whiny little kid that has zero business being in nullsec.
You want the increased reward that nullsec offers? It's supposed to come with increased risk, not 100% safe space.
If it's 100% safe space you want, then the rewards have to be adjusted accordingly. That'll mean reducing them by a lot. You can't have both.

If what you want is candy just for being around, candy whenever you **** up, candy no matter how ******* pathetic and bad you are, then player another game that's more to your liking. I hear WoW is recruiting. Usual saying would be "When an EVE player goes to WoW, the average IQ in both games goes up." although in your case it would go up in EVE and down in WoW.


Yeah and you want a ppl with a cloaker inside their system to brace themselves waiting hours as the cloaky guy decloak at front of them and lit a cyno so the fight can go on;
As you see the guys docking in station with a neutral in system as fcking noobs ;)

Get a life as you are pure trolling as your post are now ignored cause they are just a rubbish;
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8814 - 2017-03-02 08:33:14 UTC
Merin Ryskin wrote:
Boo hoo. EVE is survival of the fittest, if an AFK cloaker in local shuts down activity and prevents you from getting rich then you and/or your alliance suck at EVE. Fortunately there's always highsec if you want to get rich with zero risk or intelligence required.



U are being blooked too as I just can't read that kind of trash u putting so much effort in it;
Linus Gorp
Ministry of Propaganda and Morale
#8815 - 2017-03-02 08:52:50 UTC  |  Edited by: Linus Gorp
Naye Nathaniel wrote:
Get a life as you are pure trolling as your post are now ignored cause they are just a rubbish;

"He debunks every comment I make with logic and counterarguments, so I obviously have no other course of action than to reject his existence."

Classic. Surprised it took so long. Time to run some locator agents and get cloaky alts moving.

Oh, and liking your own posts with an alt, assuming to make it look more relevant "because it has now been liked", is rather lame. Only goes on to show how dumb and pathetic you are, not that I need any more proof of that.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

baltec1
Bat Country
Pandemic Horde
#8816 - 2017-03-02 10:17:18 UTC
Naye Nathaniel wrote:

Yeah and you want a ppl with a cloaker inside their system to brace themselves waiting hours as the cloaky guy decloak at front of them and lit a cyno so the fight can go on;
As you see the guys docking in station with a neutral in system as fcking noobs ;)

Get a life as you are pure trolling as your post are now ignored cause they are just a rubbish;


If you cant handle a single guy AFK in a bomber you have no business in null. At the end of the day you are demanding perfect safety.
Dracvlad
Taishi Combine
Astral Alliance
#8817 - 2017-03-02 11:29:00 UTC
baltec1 wrote:
Naye Nathaniel wrote:

Yeah and you want a ppl with a cloaker inside their system to brace themselves waiting hours as the cloaky guy decloak at front of them and lit a cyno so the fight can go on;
As you see the guys docking in station with a neutral in system as fcking noobs ;)

Get a life as you are pure trolling as your post are now ignored cause they are just a rubbish;


If you cant handle a single guy AFK in a bomber you have no business in null. At the end of the day you are demanding perfect safety.


Well you may be a in a bomber, but the other 28 are not... Still made me laugh, maybe I should unblock you because that is kinda funny ...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#8818 - 2017-03-02 13:23:44 UTC  |  Edited by: baltec1
Dracvlad wrote:


Well you may be a in a bomber, but the other 28 are not... Still made me laugh, maybe I should unblock you because that is kinda funny ...


I don't fit a cyno to my bombers, no room. So yea, if you can't handle me in a solo bomber when I am not even in the house let alone at my PC then how are you going to hold your space vs an alliance?
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8819 - 2017-03-02 14:11:49 UTC
baltec1 wrote:
Dracvlad wrote:


Well you may be a in a bomber, but the other 28 are not... Still made me laugh, maybe I should unblock you because that is kinda funny ...


I don't fit a cyno to my bombers, no room. So yea, if you can't handle me in a solo bomber when I am not even in the house let alone at my PC then how are you going to hold your space vs an alliance?


And now you gives as an argument why it should be changed;
Cause you are also using a AFK Cloaking mechanic in your favor, and you even enjoy it as you "can't be touched" -
GG you are blocked now too :)
baltec1
Bat Country
Pandemic Horde
#8820 - 2017-03-02 14:29:14 UTC
Naye Nathaniel wrote:

And now you gives as an argument why it should be changed;


I'm not arguing to change anything.