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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8701 - 2017-02-25 10:41:05 UTC
Linus Gorp wrote:
Naye Nathaniel wrote:
You are wrong;
They affect YOUR Gameplay (the afk cloakers);
Same as your idea to deleting local - would that solve a problem with "cloakers"? you said "yeah it does!" i said (in your language) - u are total dumb if you really think that way -

Examples for brainless:

1.
12 on local
All blue
Miners, Ratters, anomalers (doing anomalies)
There is nothing which affect "their" game;

2. - Camper in system -
13 on local
12 blue 1 neutral or red/orange
Miners - get docked
Ratters - get docked
Anomalers - get docked
Still u think it doesn't affect their gameplay? or only it does not affect yours?
And it doesnt matter if its AFK or NOT it's still CLOAKED netural - which force OTHERS to change their behaviors;

3. - No local
Miners - mining...
Ratters - ratting...
Anomalers - killing...
but all of them plays in in a stress - they need to have covered all gates, means there have to be at last 2 - 3 guys which sacrifice their TIME to ALL THE TIME watch the gates to systems;
Not to mention there should be someone who check anomalies EACH HALF HOUR if there is no Wormhole appear;

No, they don't. They don't have any effect on my gameplay beyond being there. When I then chose to dock up, that is nothing said afk cloaker forced me to do just by being there. That is risk-averse nature. Fear that something might happen that I do not want to deal with.
The afk cloaker is playing mind tricks with you and all that happens beyond that point is entirely on you and not on him.


I see dumb ppl...all over the place... damn..
Dracvlad
Taishi Combine
Astral Alliance
#8702 - 2017-02-25 10:47:46 UTC  |  Edited by: Dracvlad
Linus Gorp wrote:
Naye Nathaniel wrote:
You are wrong;
They affect YOUR Gameplay (the afk cloakers);
Same as your idea to deleting local - would that solve a problem with "cloakers"? you said "yeah it does!" i said (in your language) - u are total dumb if you really think that way -

Examples for brainless:

1.
12 on local
All blue
Miners, Ratters, anomalers (doing anomalies)
There is nothing which affect "their" game;

2. - Camper in system -
13 on local
12 blue 1 neutral or red/orange
Miners - get docked
Ratters - get docked
Anomalers - get docked
Still u think it doesn't affect their gameplay? or only it does not affect yours?
And it doesnt matter if its AFK or NOT it's still CLOAKED netural - which force OTHERS to change their behaviors;

3. - No local
Miners - mining...
Ratters - ratting...
Anomalers - killing...
but all of them plays in in a stress - they need to have covered all gates, means there have to be at last 2 - 3 guys which sacrifice their TIME to ALL THE TIME watch the gates to systems;
Not to mention there should be someone who check anomalies EACH HALF HOUR if there is no Wormhole appear;

No, they don't. They don't have any effect on my gameplay beyond being there. When I then chose to dock up, that is nothing said afk cloaker forced me to do just by being there. That is risk-averse nature. Fear that something might happen that I do not want to deal with.
The afk cloaker is playing mind tricks with you and all that happens beyond that point is entirely on you and not on him.


That is a pretty nice Sin fit you lost Feb 16th 2017 and I recognise the Falcon pilot too, interesting... I think I now know exactly who you are, should have realised that earlier...


Naye Nathaniel this is not a dumb player, this player is heavily invested in afk cloaky camping for his kills, go look at the kill board, find the sin loss then check who else was killed in that loss then check their killboard too. You can see the motive of this player very clearly... There is little point in debating with this person because his interest is only in getting kills for hot drops and it is like debating with a block of wood.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Linus Gorp
Ministry of Propaganda and Morale
#8703 - 2017-02-25 10:54:47 UTC
Naye Nathaniel wrote:
Linus Gorp wrote:

No, they don't. They don't have any effect on my gameplay beyond being there. When I then chose to dock up, that is nothing said afk cloaker forced me to do just by being there. That is risk-averse nature. Fear that something might happen that I do not want to deal with.
The afk cloaker is playing mind tricks with you and all that happens beyond that point is entirely on you and not on him.


I see dumb ppl...all over the place... damn..

I have pointed out again and again where you are wrong. If you refuse to accept the facts, that only shows how stubborn and stupid you are.
Obviously you can't deal with a single person that's not even there, so just how do you justify holding sov in the first place? You sure as hell don't deserve it.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Beeflee Filee
Science and Trade Institute
Caldari State
#8704 - 2017-02-25 11:03:56 UTC
Cloaky camping is a problem as it can be an AFK activity but still effect countless players.

Cloaky camper who just sits in system as AFK is one who has yet to grow balls and actually attack the system with friends. It is an activity for people who only like to annoy the hell out of people. Give me a fight any day and I will gladly take it but the bullshit with a guy just sitting there AFK is not good for game play thats a fact.

Do not start with saying look at WH they do not have local you cannot start to compare these areas.
WH does not have local as such its harder to keep track of how much is coming in and out with out players being active. But there are things making WH space less dangerous than NULL.
1. There is a limit to how many ships can be sent into a WH due to the fact a WH will collaps when a certain tonnage has passed through it.
2. If WH guys feel a certain WH is dangrous to let be open they can just close it.
3. It is harder to jump one guy in WH with more guys. Important we are talking about in WH guys home territory. First it is easier to be discovered the more guys you go through a WH with And it is not possible to use a cyno in WHS.

Null
Yes a local exist I am a bit split on should there be a local or not. It might be right that it is to much information. But instead of this system some other intell should be in place then. I would have maybe suggested that we could say that if a person do D-scan that could update the area he is in for some sort of intell for every one ells. Or it could be a specialized ship needed to get information from gates about who have passed through em in the last hour or so. This would make it so that people need to keep active to have the intell, and an investment to make it work is in place. If the ships doing this is taken down reds could have free reign until new ships is acquired. But in return some sort of way to either find a cloaked ship should be put in place. I see 2 sides to it, it is either a way in which players with the right ship, scan probes or some module for the system that can do it. The other option is that the cloaked ship cannot keep the cloak up for ever because either it uses to much capacitor or it has to do with some kind of fuel. The module for the system is the one I least like as I feel like this is not enough work for players to try and keep the system safe.


I can earn allmost as much doing level 4 missions in HIGH as I can doing anom in NULL. Yes there is probably a difference in the amount made when it comes to moons and the other stuff. It is not nearly as high as it should be compared to the extra danger. If you look at WH how ever true they do not have local but they do have an increase in earnings that can be 10 times as high as NULL or at least that is what I have heard. I do not know if it is liars but some say that in an hour it is likely you could make a billion with out a problem. One thing more to take in to account as far as I know NULL sec is way more likely to be attacked than WH space, some reasons are you need the right WH to actually attack people in there while NULL is open all the time. NULL is attacked many times a day in some ways I do not believe you could say the same about WH space in this aspect NULL is more dangerous than WH. You are correct in saying that as the intell is now with local it is highly unlikely that players who actually follow the intell channels gets caught. But I hope that some changes maybe like the ones I kinda suggested above could take care of both problems. The fact that cloaks can be found I think is a good thing it also gives a cloaker if a ship is not always at the gates getting a free pass into the system and might not be found before he has caught a target.

Linus Gorp
Ministry of Propaganda and Morale
#8705 - 2017-02-25 11:21:28 UTC  |  Edited by: Linus Gorp
Beeflee Filee wrote:
Cloaky camping is a problem as it can be an AFK activity but still effect countless players.

As has been pointed out again and again by me and many others that do not have a narrow-minded, dumb and clueless risk-averse view, he doesn't affect you at all. By definition of afk cloaking, he isn't there. He doesn't interact with the game and thus can't harm you in any way. The only thing affecting you is your unwillingness to deal appropriately with the situation.
You could just move on and ignore him, you could reship into bait ships, you could fleet up with your corp mates. You have plenty of options available to deal with it should he not be afk, but you choose instead to dock up and cry on the forums to make your already-way-too-safe space safer.

Beeflee Filee wrote:
Cloaky camper who just sits in system as AFK is one who has yet to grow balls and actually attack the system with friends.

Ever considered that we do not give a rats ass about holding sov? That it doesn't fit our playstyle? That we might have the intelligence and understanding that you so obviously lack to understand that a small group that can not or does not want to defend space has no business holding space?

Beeflee Filee wrote:
It is an activity for people who only like to annoy the hell out of people.

Hardly. It's a playstyle that you refuse to accept as valid, for whatever reasons. Hotdroppers are people too. They pay their sub just as you pay yours and you have absolutely no ******* right to dictate them how they have to play their game.

Beeflee Filee wrote:
Give me a fight any day and I will gladly take it

Obviously not. Otherwise you'd be out baiting him instead of here crying about him.
If you can't bait him because he's afk, then why pay any attention to him at all?

Beeflee Filee wrote:
NULL is more dangerous than WH.

Nullsec is the safest space in this game, but apparently it's not safe enough for you? if highsec is so profitable, why don't you go there for your isk? Afraid of neutrals that might touch you there too?

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Beeflee Filee
Science and Trade Institute
Caldari State
#8706 - 2017-02-25 11:35:28 UTC
Linus Gorp wrote:
Beeflee Filee wrote:
NULL is more dangerous than WH.

Nullsec is the safest space in this game, but apparently it's not safe enough for you? if highsec is so profitable, why don't you go there for your isk? Afraid of neutrals that might touch you there too?


Please do not write anything only taken out of context cause that is only done to fit your agenda and not getting to the truth. And I could have left that part out I just liked giving my take on the NULL and WH. I would rather discuss my attempt for a solution to what we should be discussing in the thread rather than every thing els.

And I do believe that Making intell something you have to work for a good option but in return one of the options about cloaks should be in there as well.
Linus Gorp
Ministry of Propaganda and Morale
#8707 - 2017-02-25 11:36:48 UTC
Beeflee Filee wrote:
Linus Gorp wrote:
Beeflee Filee wrote:
NULL is more dangerous than WH.

Nullsec is the safest space in this game, but apparently it's not safe enough for you? if highsec is so profitable, why don't you go there for your isk? Afraid of neutrals that might touch you there too?


Please do not write anything only taken out of context cause that is only done to fit your agenda and not getting to the truth. And I could have left that part out I just liked giving my take on the NULL and WH. I would rather discuss my attempt for a solution to what we should be discussing in the thread rather than every thing els.

And I do believe that Making intell something you have to work for a good option but in return one of the options about cloaks should be in there as well.

We only have cloaky camping to deal with the local problem. Without instant free intel in the form of local, cloaky camping would not be required.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Beeflee Filee
Science and Trade Institute
Caldari State
#8708 - 2017-02-25 11:42:28 UTC  |  Edited by: Beeflee Filee
Linus Gorp wrote:
Beeflee Filee wrote:
Linus Gorp wrote:
Beeflee Filee wrote:
NULL is more dangerous than WH.

Nullsec is the safest space in this game, but apparently it's not safe enough for you? if highsec is so profitable, why don't you go there for your isk? Afraid of neutrals that might touch you there too?


Please do not write anything only taken out of context cause that is only done to fit your agenda and not getting to the truth. And I could have left that part out I just liked giving my take on the NULL and WH. I would rather discuss my attempt for a solution to what we should be discussing in the thread rather than every thing els.

And I do believe that Making intell something you have to work for a good option but in return one of the options about cloaks should be in there as well.

We only have cloaky camping to deal with the local problem. Without instant free intel in the form of local, cloaky camping would not be required.


And if you read my thread that is what I would like to get in that specialized ships can get the intell for the local channel but this means that people actively needs to do it to have the intell I am not saying this is a good solution but is one for the intell and for this I then suggest that one of the many option suggested with giving a way to deal with cloakers could be implemented. This in my opinion would affect hotdroppers a little they need to take in to account that they can be found out but this is now dependable upon people working for the intell of finding out that the cloaker is in system cause with out knowing that a lot of time could be used scanning down for nothing in a system. It would allso some time when no players with these ships allow for many red players in a system without other players knowing.

It actually gives another form of game play to. the fact that you can screw up intell if you catch the ships responsible for it.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8709 - 2017-02-25 11:50:23 UTC
Linus Gorp wrote:
Beeflee Filee wrote:
Linus Gorp wrote:
Beeflee Filee wrote:
NULL is more dangerous than WH.

Nullsec is the safest space in this game, but apparently it's not safe enough for you? if highsec is so profitable, why don't you go there for your isk? Afraid of neutrals that might touch you there too?


Please do not write anything only taken out of context cause that is only done to fit your agenda and not getting to the truth. And I could have left that part out I just liked giving my take on the NULL and WH. I would rather discuss my attempt for a solution to what we should be discussing in the thread rather than every thing els.

And I do believe that Making intell something you have to work for a good option but in return one of the options about cloaks should be in there as well.

We only have cloaky camping to deal with the local problem. Without instant free intel in the form of local, cloaky camping would not be required.


Tell my why I don't trust you with the last part?
I Bet all my ISK that without local ull keep camping the system even more cause u know NO ONE WOULD EVER KNOWN u are in system;
EZ Killz =]

And btw as u always mention "AFK MEANS HE IS AFK" - as someone said before;
Yeah and EVERY AFK cloaker always says "IM GOING TO WORK, IM CLOAKED - AFK!" -

Piece of wood...
Linus Gorp
Ministry of Propaganda and Morale
#8710 - 2017-02-25 11:52:45 UTC
Beeflee Filee wrote:
And if you read my thread that is what I would like to get in that specialized ships can get the intell for the local channel but this means that people actively needs to do it to have the intell I am not saying this is a good solution but is one for the intell and for this I then suggest that one of the many option suggested with giving a way to deal with cloakers could be implemented.

Reading a badly formatted wall of text with plenty of spelling errors in it isn't something that I enjoy. I only skimmed through your post without reading it in full detail.

Your idea isn't new. It has come up hundreds of times over the years and it would fix the "problem", but it would do so by forcing players to actually do something for their intel.
Read the responses of all these whiny carebears and you'll understand why that's no solution they would accept. The only goal they have is 100% risk-free space and they won't stop crying until they get exactly that.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Linus Gorp
Ministry of Propaganda and Morale
#8711 - 2017-02-25 11:56:08 UTC
Naye Nathaniel wrote:
Linus Gorp wrote:
We only have cloaky camping to deal with the local problem. Without instant free intel in the form of local, cloaky camping would not be required.


Tell my why I don't trust you with the last part?
I Bet all my ISK that without local ull keep camping the system even more cause u know NO ONE WOULD EVER KNOWN u are in system

Flying around from system to system and looking for targets across a constellation, region or multiple regions is way more efficient than sitting in the same system all day, waiting for someone to undock again after the last hotdrop happened.

AFK cloaking is the response to instant intel and intel networks supported by intel channels, intel gathering programs and intel bots. It's our only way to impose a ever so slightly risk on otherwise totally risk-free space.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Beeflee Filee
Science and Trade Institute
Caldari State
#8712 - 2017-02-25 12:01:11 UTC  |  Edited by: Beeflee Filee
Linus Gorp wrote:
Beeflee Filee wrote:
And if you read my thread that is what I would like to get in that specialized ships can get the intell for the local channel but this means that people actively needs to do it to have the intell I am not saying this is a good solution but is one for the intell and for this I then suggest that one of the many option suggested with giving a way to deal with cloakers could be implemented.

Reading a badly formatted wall of text with plenty of spelling errors in it isn't something that I enjoy. I only skimmed through your post without reading it in full detail.

Your idea isn't new. It has come up hundreds of times over the years and it would fix the "problem", but it would do so by forcing players to actually do something for their intel.
Read the responses of all these whiny carebears and you'll understand why that's no solution they would accept. The only goal they have is 100% risk-free space and they won't stop crying until they get exactly that.


I don't care for the carebears :)

I just think as it is now it is a bit faulty because I would say both intell to powerful but also cloaks which cannot be forced to uncloak in some way is to powerful. But I would like to enjoy the game trying to find that cloaker and maybe he eludes me because he keeps moving making it hard for me tracking him down. but if he is AFK I could easily find him thats what I would like. I hope that the change do not **** up to much other game play maybe changes some a little but that is a matter of adapting to it.

And I know if this was implemented it might in some areas at least give hotdroppers an increased chance of finding a target as the intell when people have to work for it in this way will not be 100% uptodate. and a hotdropper going in at the right moment if he has but a few mins that is more than enough to find a target.

and sorry for the bad texting :)
Linus Gorp
Ministry of Propaganda and Morale
#8713 - 2017-02-25 12:01:52 UTC  |  Edited by: Linus Gorp
Oh and just a disclaimer.

I have seen both sides of the coin. I have dealt with cloaky campers and I have done cloaky camping myself (though never afk. Stalked a target for a few hours every now and then and watched his every move until we sprang the trap, but that's about it).

AFK cloaking a system for days or weeks on-end is a lame tactic that I do not endorse, but I'm also smart enough (unlike the likes of Dracvlad) to understand why it has come to this state.

AFK cloaking is a scumback activity, yeah, but as it stands it's the only course of action that hotdroppers have to counter all those intel networks.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Beeflee Filee
Science and Trade Institute
Caldari State
#8714 - 2017-02-25 12:05:12 UTC
Linus Gorp wrote:
Oh and just a disclaimer.

I have seen both sides of the coin. I have dealt with cloaky campers and I have done cloaky camping myself (though never afk. Stalked a target for a few hours every now and then and watched his every move until we sprang the trap, but that's about it).

AFK cloaking a system for days or weeks on-end is a lame tactic that I do not endorse, but I'm also smart enough (unlike the likes of Dracvlad) to understand why it has come to this state.

AFK cloaking is a scumback activity, yeah, but as it stands it's the only course of action that hotdroppers have to counter all those intel networks.


At least I can see that we are on the same page then. And I am only in this thread to hopefully suggest some thing that enough people at some point will agree to is a good solution or gives a better way of playing than how it works right now.
baltec1
Bat Country
Pandemic Horde
#8715 - 2017-02-25 12:42:39 UTC
Naye Nathaniel wrote:

I Bet all my ISK that without local ull keep camping the system even more cause u know NO ONE WOULD EVER KNOWN u are in system;


AFK cloaky camping only works because local lets people see them. Remove local and AFK cloaking will have no impact at all just like in high sec, low sec and WH space.
Dracvlad
Taishi Combine
Astral Alliance
#8716 - 2017-02-25 12:44:16 UTC  |  Edited by: Dracvlad
Linus Gorp wrote:
Oh and just a disclaimer.

I have seen both sides of the coin. I have dealt with cloaky campers and I have done cloaky camping myself (though never afk. Stalked a target for a few hours every now and then and watched his every move until we sprang the trap, but that's about it).

AFK cloaking a system for days or weeks on-end is a lame tactic that I do not endorse, but I'm also smart enough (unlike the likes of Dracvlad) to understand why it has come to this state.

AFK cloaking is a scumback activity, yeah, but as it stands it's the only course of action that hotdroppers have to counter all those intel networks.


Name calling again, you seem so angry. Very soon you will be able to shoot the OA giving local, your chance to step up a bit your game... And that will give you what you want and I am fine with that, shooting the local OA in someones main system however will not be easy...

CCP are going to have OA's for local and all the moaning and whining by people like you about local is null and void, you don't like it then degrade their network. So HTFU and get on with it.

And once CCP implement that they should implement an AFK OA as detailed by me previously in this thread. But what are you complaining about seeing as you don't AFK cloaky camp, I find nothing wrong at all with ATK camping and hot dropping, the only thing I have an issue with is AFK cloaky camping and emphasis on the AFK part.

AFK is bad AFK is bad AFK is bad...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#8717 - 2017-02-25 13:40:28 UTC
Dracvlad wrote:
Linus Gorp wrote:
Oh and just a disclaimer.

I have seen both sides of the coin. I have dealt with cloaky campers and I have done cloaky camping myself (though never afk. Stalked a target for a few hours every now and then and watched his every move until we sprang the trap, but that's about it).

AFK cloaking a system for days or weeks on-end is a lame tactic that I do not endorse, but I'm also smart enough (unlike the likes of Dracvlad) to understand why it has come to this state.

AFK cloaking is a scumback activity, yeah, but as it stands it's the only course of action that hotdroppers have to counter all those intel networks.


Name calling again, you seem so angry. Very soon you will be able to shoot the OA giving local, your chance to step up a bit your game... And that will give you what you want and I am fine with that, shooting the local OA in someones main system however will not be easy...

CCP are going to have OA's for local and all the moaning and whining by people like you about local is null and void, you don't like it then degrade their network. So HTFU and get on with it.


As pointed out to you every time you try this.

If you put up a structure that give you local as it is now then roaming and solo players will be just as ****** as they would be if you remove AFK cloaking under the current way local works.

You need a counter to instant 100% reliable intel and AFK cloaking is all we have.
Teckos Pech
Hogyoku
Goonswarm Federation
#8718 - 2017-02-25 18:57:31 UTC  |  Edited by: Teckos Pech
Beeflee Filee wrote:
Cloaky camping is a problem as it can be an AFK activity but still effect countless players.



So can buy and sell orders and you don't even have to be logged in for those... Roll

Oh, and they probably affect far more players. Every player after all interacts to some degree with the economy.

Edit:

Beeflee Filee wrote:
It is an activity for people who only like to annoy the hell out of people.


Same with 0.01 ISK price changes. Those should be banned too. In fact, once I put a sell order everyone else should be banned from making a price change! After all it negatively affects my game. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Merin Ryskin
Peregrine Industries
#8719 - 2017-02-26 04:55:00 UTC  |  Edited by: Merin Ryskin
Dracvlad wrote:
As my objective is to hunt and blow them up, so asking for an AFK flag which will enable me to work out their actual activity times will enable me to focus on getting actual content out of them by baiting them when they are active.


IOW, you want CCP to coddle you and hold your hand and make sure that you have free intel on everyone and don't ever have to spend time without a kill. What else do you want, a "this ship has a cyno fitted" flag so you can identify bait ships? A "this ship has WCS fitted" flag so you don't waste time trying to scan down someone who you can't tackle? Maybe CCP could just skip the flags and go straight to the end result, and give you a "warp this player to me and destroy their ship" so you never have to feel the pain of deciding to hunt someone and going home empty-handed.

Linus Gorp wrote:
AFK cloaking a system for days or weeks on-end is a lame tactic that I do not endorse, but I'm also smart enough (unlike the likes of Dracvlad) to understand why it has come to this state.


Whine whine whine. The only thing "lame" about AFK cloaking a system for days or weeks on end is the lame alliance that "own" the system being so pathetic that they can't organize a proper response even with days or weeks to prepare. If an AFK cloaker shuts down your system for days then perhaps your failure of an alliance should go back to highsec.
Teckos Pech
Hogyoku
Goonswarm Federation
#8720 - 2017-02-26 07:19:29 UTC
Merin Ryskin wrote:
Dracvlad wrote:
As my objective is to hunt and blow them up, so asking for an AFK flag which will enable me to work out their actual activity times will enable me to focus on getting actual content out of them by baiting them when they are active.


IOW, you want CCP to coddle you and hold your hand and make sure that you have free intel on everyone and don't ever have to spend time without a kill. What else do you want, a "this ship has a cyno fitted" flag so you can identify bait ships? A "this ship has WCS fitted" flag so you don't waste time trying to scan down someone who you can't tackle? Maybe CCP could just skip the flags and go straight to the end result, and give you a "warp this player to me and destroy their ship" so you never have to feel the pain of deciding to hunt someone and going home empty-handed.

Linus Gorp wrote:
AFK cloaking a system for days or weeks on-end is a lame tactic that I do not endorse, but I'm also smart enough (unlike the likes of Dracvlad) to understand why it has come to this state.


Whine whine whine. The only thing "lame" about AFK cloaking a system for days or weeks on end is the lame alliance that "own" the system being so pathetic that they can't organize a proper response even with days or weeks to prepare. If an AFK cloaker shuts down your system for days then perhaps your failure of an alliance should go back to highsec.


Yup and why not. Free intel is the best intel.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online