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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#8581 - 2017-02-03 18:45:41 UTC
Beeflee Filee wrote:
baltec1 wrote:

I go solo hunting in a bomber, try again.


well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not.

baltec1 wrote:

Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence.

You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for.

And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention.


So you basically AWOX. So you get around local by appearing blue. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Beeflee Filee
Science and Trade Institute
Caldari State
#8582 - 2017-02-03 19:46:54 UTC  |  Edited by: Beeflee Filee
Teckos Pech wrote:
Beeflee Filee wrote:
baltec1 wrote:

I go solo hunting in a bomber, try again.


well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not.

baltec1 wrote:

Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence.

You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for.

And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention.


So you basically AWOX. So you get around local by appearing blue. Roll


As I have mentioned I like to know how many is in a system and no I am not blue always some times I am red docked in a system.

I do not to wish to use more time on talking about AFK cloaking I have said what I want. If the developers find some small part of it to use great, if not then they might have found a better solution or they just don't care. But I will stop writing now as I feel we are throwing words in each others mouth and I only wish to write if I feel like I have another solution which has not been suggested yet. It does not matter as much to me if you think there is a problem or not I only wish to give my idea to a change I think is fair, for me the discussion whether there is a problem or not is over. As it is clear that not every one feels there is a problem but some do, and I can say I am with them.

I do not use another char for tackle. My main flies alone.
Teckos Pech
Hogyoku
Goonswarm Federation
#8583 - 2017-02-03 20:03:57 UTC
Beeflee Filee wrote:
My main flies alone.


Not if you are using an alt who is either blue or docked in station and red. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Beeflee Filee
Science and Trade Institute
Caldari State
#8584 - 2017-02-03 22:37:15 UTC
Teckos Pech wrote:
Beeflee Filee wrote:
My main flies alone.


Not if you are using an alt who is either blue or docked in station and red. Roll


Keyword if you read my post FLIES if an alt is docked it does not fly Big smile
sry I just had to
baltec1
Bat Country
Pandemic Horde
#8585 - 2017-02-04 09:29:50 UTC
Beeflee Filee wrote:


well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not.


More big words but zero evidence to back it up.

Beeflee Filee wrote:


You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for.


If you make claims about your ability's and then fail to show any evidence that just shows you are not telling the truth.
Beeflee Filee wrote:


And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention.


And here we see evidence of you not solo hunting in null. Everyone who hunts in null knows there is nothing like 100% surety in getting a kill.

Teckos Pech
Hogyoku
Goonswarm Federation
#8586 - 2017-02-04 19:53:41 UTC
Beeflee Filee wrote:
Teckos Pech wrote:
Beeflee Filee wrote:
My main flies alone.


Not if you are using an alt who is either blue or docked in station and red. Roll


Keyword if you read my post FLIES if an alt is docked it does not fly Big smile
sry I just had to


The point is you are using an alt to circumvent local, especially when said alt is blue to your targets.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
Eclipse Strike Unit
Jump On Contact..
#8587 - 2017-02-04 21:03:43 UTC
I wish it was possible to filter out useless commenters out of threads. Some individuals just spam useless comments that aren't constructive or even relevant to the topic. Just here to tare down any idea or discussion that might have leads to something more interesting then the regular idea bashing just for the sake of it.

This is a very interesting thread when the same idea bashers aren't here to give there input about cloaking, when in fact they rather not see it changed then proceeding forcing any discussion to the ground.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8588 - 2017-02-05 03:24:39 UTC
Xcom wrote:
Some individuals just spam useless comments that aren't constructive or even relevant to the topic.


the irony. Roll

Just Add Water

Marcus Binchiette
Federal Vanguard
#8589 - 2017-02-07 02:18:36 UTC
The thread on the solo cloaky camper was re-routed to here. So I apologise for any discontinuity.

To answer the OP's question: There is plenty you can do about it - and it has to do with false intel and baiting. False intel because now you know you have a spy you can begin to feed him the information you want him to know. Consider it a gift. If you know how he is gathering information then you know how to spread dis-information.

The second point to consider is this: If you offer your opponent a juicy target he'll be sure to take it. So give all appearance of a juicy target and bait him into an engagement. You could trigger his curiosity by having a large number of ship suddenly enter system - but cloak them up or keep out of D-scan range. You know he can only see inside a 14 AU bubble, so he might move around and this could mean de-cloaking.

Aside from these, simply avoid vulnerability. Try flying a force recon ship to get D-scan immunity. Or just don't fly anything he'd consider a viable target. Oddly enough, in most situations you should always assume you are under cloaked surveillance. So I don't see any difference between this and normal nulsec survival.
Daichi Yamato
Jabbersnarks and Wonderglass
#8590 - 2017-02-13 17:25:50 UTC
Xcom wrote:
I wish it was possible to filter out useless commenters out of threads. Some individuals just spam useless comments that aren't constructive or even relevant to the topic. Just here to tare down any idea or discussion that might have leads to something more interesting then the regular idea bashing just for the sake of it.

This is a very interesting thread when the same idea bashers aren't here to give there input about cloaking, when in fact they rather not see it changed then proceeding forcing any discussion to the ground.


Indeed, it's frustrating when the same useless commenters don't want local to change and bash ideas and shut down discussion. They'll even pretend local isn't part of the afk cloaky problem because they know it undermines their position so well.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Wasted Noon
Dragon.
Pandemic Horde
#8591 - 2017-02-18 00:50:53 UTC
any cloak module lasts 5 min, then 5 min cooldown. Jumping systems resets cooldown
Teckos Pech
Hogyoku
Goonswarm Federation
#8592 - 2017-02-18 03:22:52 UTC
Wasted Noon wrote:
any cloak module lasts 5 min, then 5 min cooldown. Jumping systems resets cooldown


Why do you want to punish ATK cloakers to address an AFK cloaking issue? Can we have a similar nerf to your preferred form of play?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wasted Noon
Dragon.
Pandemic Horde
#8593 - 2017-02-19 16:59:04 UTC
On a most basic level Its an oxymoron to play a game by not playing the game.
baltec1
Bat Country
Pandemic Horde
#8594 - 2017-02-19 19:53:20 UTC  |  Edited by: baltec1
Wasted Noon wrote:
On a most basic level Its an oxymoron to play a game by not playing the game.


Mining, PI, Goo, manufacturing, selling **** on the market, buying **** on the market, AFK ratting, Skillpoint harvesting...
Teckos Pech
Hogyoku
Goonswarm Federation
#8595 - 2017-02-19 22:14:27 UTC
Wasted Noon wrote:
On a most basic level Its an oxymoron to play a game by not playing the game.


So by that logic buy-bye buy and sell orders. Gotcha.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ji7 Aldard
Shield Nation
Rising Dominion
#8596 - 2017-02-21 09:55:31 UTC
My suggestion would be to have a citadel/eng.complex module and/or a deployable that would deactivate cloak on all ships in the system.

properties:
- consumes fuel
- has a spinup cycle that would be detectable by the cloaked ships (cloaked ship would get a warning about the module activation 60 seconds prior to cloak deactivation)
- has a reload cycle of 10 minutes or so (to prevent constant cloak deactivation)
- only one activation allowed in system at a time

process:
- activate module
- warn cloaked (or just all) ships in the system about charge build up in the decloak module
- 60s spinup
- discharge the module and deactivate cloak on all ships in the system
- reload cycle of 10 minutes to get more fuel for next use

effect:
- afk campers will obviously not notice the warning and will not recloak and will be scanable by combat probes
- cloaky hunters will have plenty of time to act (get into warp while decloaked / strike before being uncloaked / anything else you can think of)
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8597 - 2017-02-21 10:14:12 UTC
Ji7 Aldard wrote:
My suggestion would be to have a citadel/eng.complex module and/or a deployable that would deactivate cloak on all ships in the system.

properties:
- consumes fuel
- has a spinup cycle that would be detectable by the cloaked ships (cloaked ship would get a warning about the module activation 60 seconds prior to cloak deactivation)
- has a reload cycle of 10 minutes or so (to prevent constant cloak deactivation)
- only one activation allowed in system at a time

process:
- activate module
- warn cloaked (or just all) ships in the system about charge build up in the decloak module
- 60s spinup
- discharge the module and deactivate cloak on all ships in the system
- reload cycle of 10 minutes to get more fuel for next use

effect:
- afk campers will obviously not notice the warning and will not recloak and will be scanable by combat probes
- cloaky hunters will have plenty of time to act (get into warp while decloaked / strike before being uncloaked / anything else you can think of)


fck wormhole dudes huh?

Just Add Water

Linus Gorp
Ministry of Propaganda and Morale
#8598 - 2017-02-21 10:23:01 UTC
Remove local. Problem solved.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Teckos Pech
Hogyoku
Goonswarm Federation
#8599 - 2017-02-21 10:23:33 UTC  |  Edited by: Teckos Pech
Ji7 Aldard wrote:
My suggestion would be to have a citadel/eng.complex module and/or a deployable that would deactivate cloak on all ships in the system.

properties:
- consumes fuel
- has a spinup cycle that would be detectable by the cloaked ships (cloaked ship would get a warning about the module activation 60 seconds prior to cloak deactivation)
- has a reload cycle of 10 minutes or so (to prevent constant cloak deactivation)
- only one activation allowed in system at a time

process:
- activate module
- warn cloaked (or just all) ships in the system about charge build up in the decloak module
- 60s spinup
- discharge the module and deactivate cloak on all ships in the system
- reload cycle of 10 minutes to get more fuel for next use

effect:
- afk campers will obviously not notice the warning and will not recloak and will be scanable by combat probes
- cloaky hunters will have plenty of time to act (get into warp while decloaked / strike before being uncloaked / anything else you can think of)


The old and stupid "decloaking pulse".

The I hate all cloaks, module.

Can I have a module that will force docked players to undock?

Edit: this is the lazy slobs solution. Instead of having to actually do some work they have a module do it for them. Why not a system wide pulse that will also destroy all ships not docked? A giant AoE doomsday too? That way you don't even have to undock to kill the evil AFK cloakers.

Seriously, the is the dumbest idea to come down the pike.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ji7 Aldard
Shield Nation
Rising Dominion
#8600 - 2017-02-21 18:50:20 UTC
Teckos Pech wrote:
...


in other words you are just affraid to lose your cloak invulnerability... I get it.