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AFK Cloaking™: Ideas, Discussion, and Proposals

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Beeflee Filee
Science and Trade Institute
Caldari State
#8561 - 2017-01-30 17:43:17 UTC  |  Edited by: Beeflee Filee
Teckos Pech wrote:



Here is the thing...read the EULA.

I could, in theory, set up with third party software to log me off before whatever arbitrary time limit you set without violating the EULA. I'd merely point out that logging off ensures I gain no SP, ISK or other resources at an accelerated rate. So unless the EULA is also changed on top of it, we'd be right back here with people whining about AFK cloakers camping their systems for X hours per day.

And fuel is right out. Fuel is an automatic nerf to ATK cloakers. And funny how you don't see these things as nerfs.

How about this, your suggestion is implemented but from now on the only way YOU can make ISK in game is via some sort of activity where a cloak is necessary. No more ratting, missions, mining, invention, building? Nothing except activities where a cloak is needed? Deal?

Oh yeah, and skill extractors won't work for you either. You only get to make ISK via using a cloaking ship or you start over from scratch.


Your first point as I understand it is that by logging of you are still in the system, but not visible in local. I would not have any arguments if you logged of, cause while you are logged of you cannot actively hunt me, you have to catch me inside some time frame before your cloak gives out. This is only a small nerf to cloaks, as I said if you need more than 8 or 10 hours to hunt I could even say 24 hours, then you are a bad hunter. The only thing I wish for is that at some point you become vulnerable in your cloaky ship. Every time you had to leave system to refuel or if it just did'nt work for x minuts after prolonged use you would be vulnerable as you had to go home either through gate or WH. What I want changed is the little fact that you can stay online for ever only log of at downtime and be safe in enemy territory.

I do not even wish to comment on your point about mining and all the other options you have to occupy your self with ingame, as you should be able to see whats wrong with that statement.


Van Doe wrote:
Beeflee Filee wrote:


Without changes we will never know how great the game can become, another thing is a little friendlier attitude towards new players can only help, I mean would you rather play with around the 40k people when at peak time or 60k or more if by change a few aspects in the game could help bring more people to the game.

you're right as i started eve i hade a lot to struggle about while playing trial.
"should i really by game time? with all this afk cloakys in the game?"
"what if a cloaky decided to be not afk anymore?"
"how can i avoid getting hot dropped on my shine t1 frig with best named fitting?"
"why do afk players go afk?"

this are the questions new players have if they start with eve
just check out newbie chats and threads cyonos and afk post all over the place


Well cloaks will never disappear and I am not one who wants cloak gone as it adds a hell of a lot for the game, how ever some aspect of cloaks right now I feel is misused. And I would like to se a development of the game where people can play the game with out being frustrated about one person who things its fun to sit in a system 24/7 without any form of danger to him/her. And I would really like more players in eve as that is more fun than people with multiple accounts.
Teckos Pech
Hogyoku
Goonswarm Federation
#8562 - 2017-01-30 18:42:09 UTC
Beeflee Filee wrote:
Your first point as I understand it is that by logging of you are still in the system, but not visible in local. I would not have any arguments if you logged of, cause while you are logged of you cannot actively hunt me, you have to catch me inside some time frame before your cloak gives out. This is only a small nerf to cloaks, as I said if you need more than 8 or 10 hours to hunt I could even say 24 hours, then you are a bad hunter. The only thing I wish for is that at some point you become vulnerable in your cloaky ship. Every time you had to leave system to refuel or if it just did'nt work for x minuts after prolonged use you would be vulnerable as you had to go home either through gate or WH. What I want changed is the little fact that you can stay online for ever only log of at downtime and be safe in enemy territory.


You appear to have completely missed my point and I’m not sure why you had to have such a long and convoluted response. My point is simple. If we impose a time limit on cloaks—e.g. after 8 hours of continuous cloaking your cloak deactivates due to *reasons*, then a player could, in theory, use software to log him off at say 7.5 hours. Now you’ll have people AFK cloaking for 7.5 hours and we’ll still have the incessant whining.

So why not just wait for the complete revamp to how NS intel works and we get rid of AFK cloaking in its entirety?

As for the current situation there are ways to deal with an AFK cloaker. Here is a “story” on how you can do it.

The typical complaint is “We can’t counter drop them because we have to have a fleet ready to drop 24/7!” My response is, fair enough but why not do the following:

Take that standby fleet and go burn down a sanctum while waiting for those bad guys to drop you. If they don’t…burn down another. Then another. Keep going and then do the havens. If you don’t have sanctums or havens respawning in that system move next door and burn down the sanctums and havens there. My guess is it will go quite fast. And the faster you burn down havens and sanctums in a number of systems the more escalations you’ll get. So while waiting for these guys to drop on you, you make ISK. Maybe even lots of ISK.

Beeflee Filee wrote:
I do not even wish to comment on your point about mining and all the other options you have to occupy your self with ingame, as you should be able to see whats wrong with that statement.


The point was not that these were options for me….you missed the point completely.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Beeflee Filee
Science and Trade Institute
Caldari State
#8563 - 2017-01-30 19:13:34 UTC
Teckos Pech wrote:


You appear to have completely missed my point and I’m not sure why you had to have such a long and convoluted response. My point is simple. If we impose a time limit on cloaks—e.g. after 8 hours of continuous cloaking your cloak deactivates due to *reasons*, then a player could, in theory, use software to log him off at say 7.5 hours. Now you’ll have people AFK cloaking for 7.5 hours and we’ll still have the incessant whining.

So why not just wait for the complete revamp to how NS intel works and we get rid of AFK cloaking in its entirety?

As for the current situation there are ways to deal with an AFK cloaker. Here is a “story” on how you can do it.


I hope it will get fixed and I am waiting for it, but that foes not make me wan't to talk less about it. could be by talking it over with people here a good idea would come up. You would not hear me whine anymore I can't say for everybody els though.


Teckos Pech wrote:

The typical complaint is “We can’t counter drop them because we have to have a fleet ready to drop 24/7!” My response is, fair enough but why not do the following:

Take that standby fleet and go burn down a sanctum while waiting for those bad guys to drop you. If they don’t…burn down another. Then another. Keep going and then do the havens. If you don’t have sanctums or havens respawning in that system move next door and burn down the sanctums and havens there. My guess is it will go quite fast. And the faster you burn down havens and sanctums in a number of systems the more escalations you’ll get. So while waiting for these guys to drop on you, you make ISK. Maybe even lots of ISK.


We already do but that does not make them go away especially when it probably is alts sitting there and it still comes back to that some people does not have that option as players play at different times. Not always there is a big enough fleet ready. Actually only about 6-8 hours a day as that is the peak time if some play out side that they have no way of doing it unleash they accept the possibility of the drop. So for a few people that means almost no income for weeks, would it not be bad to loose these people because they cannot play because of a few people ruining it for the rest.

Teckos Pech
Hogyoku
Goonswarm Federation
#8564 - 2017-01-30 22:16:03 UTC
Beeflee Filee wrote:
Teckos Pech wrote:
The typical complaint is “We can’t counter drop them because we have to have a fleet ready to drop 24/7!” My response is, fair enough but why not do the following:

Take that standby fleet and go burn down a sanctum while waiting for those bad guys to drop you. If they don’t…burn down another. Then another. Keep going and then do the havens. If you don’t have sanctums or havens respawning in that system move next door and burn down the sanctums and havens there. My guess is it will go quite fast. And the faster you burn down havens and sanctums in a number of systems the more escalations you’ll get. So while waiting for these guys to drop on you, you make ISK. Maybe even lots of ISK.


We already do but that does not make them go away especially when it probably is alts sitting there and it still comes back to that some people does not have that option as players play at different times. Not always there is a big enough fleet ready. Actually only about 6-8 hours a day as that is the peak time if some play out side that they have no way of doing it unleash they accept the possibility of the drop. So for a few people that means almost no income for weeks, would it not be bad to loose these people because they cannot play because of a few people ruining it for the rest.


So what if they don’t go away? You are keeping your ADMs up, you are getting ISK, you are using your space. Presumably you are having fun…and on comms together and talking and being social vs. everyone silo’d up in their own haven or sanctum. Looks to me like you “won”. Take your cake and enjoy it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Beeflee Filee
Science and Trade Institute
Caldari State
#8565 - 2017-01-31 13:36:12 UTC
Teckos Pech wrote:


So what if they don’t go away? You are keeping your ADMs up, you are getting ISK, you are using your space. Presumably you are having fun…and on comms together and talking and being social vs. everyone silo’d up in their own haven or sanctum. Looks to me like you “won”. Take your cake and enjoy it.


Though I am having fun there is no reason to not try and make the game more fun and that usually happen through change. But I agree that we should probably wait and see what the changes will be. But this system has been in place for a very long time so the question is are they going to make changes to it? I do not believe it before it has happened and should I or anyone els come up with a great idea I would say that they should write about it it might help the developers to give us a better game.
Teckos Pech
Hogyoku
Goonswarm Federation
#8566 - 2017-01-31 18:22:48 UTC
Beeflee Filee wrote:
Teckos Pech wrote:


So what if they don’t go away? You are keeping your ADMs up, you are getting ISK, you are using your space. Presumably you are having fun…and on comms together and talking and being social vs. everyone silo’d up in their own haven or sanctum. Looks to me like you “won”. Take your cake and enjoy it.


Though I am having fun there is no reason to not try and make the game more fun and that usually happen through change. But I agree that we should probably wait and see what the changes will be. But this system has been in place for a very long time so the question is are they going to make changes to it? I do not believe it before it has happened and should I or anyone els come up with a great idea I would say that they should write about it it might help the developers to give us a better game.


I disagree. You are ignoring the part about being silo'd up. The standard way people rat and so forth in NS is to not be on comms, not interact with others, and play the game as if it were a stand alone game with nobody else in it. Now, maybe that is fun for some people, but I would argue that the alternative is more enjoyable to most people.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Beeflee Filee
Science and Trade Institute
Caldari State
#8567 - 2017-02-01 10:35:47 UTC
Teckos Pech wrote:
Beeflee Filee wrote:
Teckos Pech wrote:


So what if they don’t go away? You are keeping your ADMs up, you are getting ISK, you are using your space. Presumably you are having fun…and on comms together and talking and being social vs. everyone silo’d up in their own haven or sanctum. Looks to me like you “won”. Take your cake and enjoy it.


Though I am having fun there is no reason to not try and make the game more fun and that usually happen through change. But I agree that we should probably wait and see what the changes will be. But this system has been in place for a very long time so the question is are they going to make changes to it? I do not believe it before it has happened and should I or anyone els come up with a great idea I would say that they should write about it it might help the developers to give us a better game.


I disagree. You are ignoring the part about being silo'd up. The standard way people rat and so forth in NS is to not be on comms, not interact with others, and play the game as if it were a stand alone game with nobody else in it. Now, maybe that is fun for some people, but I would argue that the alternative is more enjoyable to most people.


I am not ignoring it but I do agree that a lot of people rat and do other stuff alone, it is sad that not more people use comms. It is a to way channel the communication, and when I started out I know that not many people asked if you wanted to come along ratting. I had to fight my way in to be part of it and maybe if older players actually took time to help players get a feel for ratting together it would help and maybe even get more people on comms. I know some people do help new players to it, but it is only a few cause they rather rat with the people they usually do. I would be happy even if they rat alone if they just are part of either pvp once in a while or that they do industry which is needed and not some thing I like. Doing every thing alone as a single player in EVE I do not understand though there are probably also a few pvp players who only like the one vs one.
baltec1
Bat Country
Pandemic Horde
#8568 - 2017-02-02 17:54:26 UTC  |  Edited by: baltec1
Beeflee Filee wrote:


Extended can you say unlimited amount of time. and that is the problem as I suggested if you read my whole post, I would be happy if you just had a limited amount of time you could stay safe in a system by using cloak. I am even willing to give you half or a whole day, as long as you cannot stay there for ever without any danger to you.


Why should my gameplay be limited while yours is not?
Beeflee Filee wrote:

Intell does not give 100% safety, how do you explain all the kills on the kill board if it did.


Simple, those that die are not using it.

Local does make you 100% safe, for example I lost no ratting ships in 6 years of ratting in delve. The vast bulk of ratting ships that are lost are AFK ships, the only way to catch almost all of the active ratters is to AFK camp the system as that is the only counter to region wide intel systems based upon local chat.
Beeflee Filee
Science and Trade Institute
Caldari State
#8569 - 2017-02-02 21:09:49 UTC
baltec1 wrote:
Beeflee Filee wrote:


Extended can you say unlimited amount of time. and that is the problem as I suggested if you read my whole post, I would be happy if you just had a limited amount of time you could stay safe in a system by using cloak. I am even willing to give you half or a whole day, as long as you cannot stay there for ever without any danger to you.


Why should my gameplay be limited while yours is not?
Beeflee Filee wrote:

Intell does not give 100% safety, how do you explain all the kills on the kill board if it did.


Simple, those that die are not using it.

Local does make you 100% safe, for example I lost no ratting ships in 6 years of ratting in delve. The vast bulk of ratting ships that are lost are AFK ships, the only way to catch almost all of the active ratters is to AFK camp the system as that is the only counter to region wide intel systems based upon local chat.


Gameplay limited? That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.

Nope it is by no means 100%.
First it is based upon people actually writing there are reds in some specific system.
Second wormholes does not fit into the local intel.
Third some ships are able to jump through 2 or 3 gates and tackle a ship before it can get to station.
Fourth I do not know if you do but many uses spies, by doing so the ships hunting could no precisely where a ship is in a system making it easier to catch.
Fifth Some places it is possible to use neutrals to cyno in a fleet which makes it impossible for intell to see it coming.
Sixth even though as you said it your self a lot of people do not use it or has no access to it.
Seventh You only know about fleets in systems where people is online who actually write in intell.
Could probably find some more but I think you get it there are gaps and flaws that can be exploited to catch ships out.



Teckos Pech
Hogyoku
Goonswarm Federation
#8570 - 2017-02-02 21:18:31 UTC
If you use local you will not die while ratting, unless you have bad luck (a rat scrams you at just the wrong moment).

If you are not using local (i.e. look away from local) then you can be killed.

The point is, people usually die while ratting due to inattentiveness--e.g. the guy was ratting while watching Game of Thrones on a second monitor.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Beeflee Filee
Science and Trade Institute
Caldari State
#8571 - 2017-02-02 21:50:57 UTC  |  Edited by: Beeflee Filee
Teckos Pech wrote:
If you use local you will not die while ratting, unless you have bad luck (a rat scrams you at just the wrong moment).

If you are not using local (i.e. look away from local) then you can be killed.

The point is, people usually die while ratting due to inattentiveness--e.g. the guy was ratting while watching Game of Thrones on a second monitor.


I am with you there I think it is a fact that most people who are caught is because they are not paying attention. But there are a lot of kills to be had if you do the right thing at the right moment.

Just today one of our guys was taken out by a camper who has been in system for 2 weeks and never dropped one guy. Then suddenly not AFK anymore and the drop happens. I know this guy uses intell but he got a little careless because the camper had been in system for so long and other had also ratted alone.

What I want to say with this is that because we have red in system for a week it is necessary to either rat together which could still be jumped with enough to not matter that you are more than one. Have a fleet ready for one, two or more weeks for a counter cyno. Or simply not use the system, then the problem becomes they can hit all of our system if they wanted cause they could have such a camper in all our systems. It makes it possible for people to only play at our peak time which is bad for both the game as people who can only be on outside peak time suddenly have nothing to do, so question is do they leve eve or do they do what they might be forced to find another corp to play in so they are playing in corps which has their peak time.

I hope they choose to play for another corp so eve do not loose players. The problem is their drops can happen outside our peak time and that is of cores fair game play that they can drop outside our peak time. However I do not like that they can just stay in system forever as this can force a total meltdown of gameplay in specific time periodes. If it where because they had a fleet of 100 or even 300 which we could not counter in one of our systems I would not care but that fact is they can earn isk freely all ours while it only take 5-or 6 ships 1 for each system to make it impossible to play at most hours of the day.
baltec1
Bat Country
Pandemic Horde
#8572 - 2017-02-02 22:16:35 UTC
Beeflee Filee wrote:


Gameplay limited? That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.


That destroys my u-boat gameplay. I enjoy hunting around for a week at a time in capital systems outnumbered hundreds to one. Why should my gameplay be removed just so you can rat in peace?

Beeflee Filee wrote:

Nope it is by no means 100%.





Done regions spot you 30+ jumps out, everyone will report anyone not blue.
WH do not bypass local, the second you arrive in null sov space you are seen and reported. You hole is also scouted out long before you can make use of it.
No ship is fast enough to beat local chat, you show up in local before you load the system. By the time you are in warp to a scanned down target its already warped to the station/pos.
You don't burn a spy by getting it to AWOX a ratting carrier, that is an utter waste of a valuable resource.
Not using local based intel systems is not argument, the vast bulk do use it.
In practice every empire of any worth in EVE have people using all of their space, you are spotted long before you hit the main ratting systems every time you try.
There are no gaps or flaws to local intel systems, if there was do you honestly think PL wouldn't know about it after 10 years of hunting ****?
Beeflee Filee
Science and Trade Institute
Caldari State
#8573 - 2017-02-02 22:39:34 UTC  |  Edited by: Beeflee Filee
baltec1 wrote:
Beeflee Filee wrote:


Gameplay limited? That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.


That destroys my u-boat gameplay. I enjoy hunting around for a week at a time in capital systems outnumbered hundreds to one. Why should my gameplay be removed just so you can rat in peace?



I do not wish to see that side of gameplay disappear either, thats why the main discussion has been about a way to find cloakers who are just sitting in a system for weeks on end. But everybody thinks that you need to be undetectable by al means. You can still hunt what I want is a way to detect a cloaker who is in system for too long. And I do not know what too long should be, I am just saying great if you are hunting from system to system beeing no more than 5-6 hours in a system maybe shorter or a little longer. I just wish for a way to take care of the cloaker staying in system weeks on end.

To your second comment there are flaws apparently you do not wish to see them. And if you have the right fit you are way faster than the battleship going for the station.
Vic Jefferson
Stimulus
Rote Kapelle
#8574 - 2017-02-02 23:33:24 UTC
Beeflee Filee wrote:
That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.

Nope it is by no means 100%.
First it is based upon people actually writing there are reds in some specific system.
Second wormholes does not fit into the local intel.
Third some ships are able to jump through 2 or 3 gates and tackle a ship before it can get to station.
Fourth I do not know if you do but many uses spies, by doing so the ships hunting could no precisely where a ship is in a system making it easier to catch.
Fifth Some places it is possible to use neutrals to cyno in a fleet which makes it impossible for intell to see it coming.
Sixth even though as you said it your self a lot of people do not use it or has no access to it.
Seventh You only know about fleets in systems where people is online who actually write in intell.
Could probably find some more but I think you get it there are gaps and flaws that can be exploited to catch ships out.



You are terribly certain of this. Have you tried it from the other side?
Maybe there are ships that can take 2-3 gates before a ship can complete a warp to station, sure, but absolutely zero that catch an aligned ratting carrier that is paying attention. The moment you enter local, even in an interceptor with full ascendancy implants, even if you knew exactly where the carrier was before entering system, the carrier has to try to be negligent enough to get caught - all it has to do is hit warp and it is 100% safe. Maybe you set up a drag bubble, maybe you had some other devious plan, but failing that, you aren't catching aligned things. That's how safe ratting is. Same goes for every other ratting ship out there - if you are aligned, you are incredibly hard to catch. It's really a shame how few rats point and scram - there is just no risk in null, at least none that cannot be easily mitigated.

If your alliance's intel is really bad and can't report things, you may want to find another alliance.

If you are smart, you will not close wormholes, you will crit them and dissuade their residents from coming into your space that way.

Ratters usually make it very easy to be found. A good ratting system will have like what, 20+ anomalies? Very few ratters are sensible enough to run the less than optimal site to avoid some risk - Forsaken hubs and Havens by default are where you find ratters first - have you thought of confusing people and being in a lower-teir site to increase their search time?

Likewise, have you considered just how annoying POS trash is? If you want to drive hunters CRAZY, leave a bunch of un-manned ships in POSes. Another way search time increases....considerably.

In the end, local makes it nearly impossible to get the jump on someone that is paying attention. You may want to try your hand at hunting - world looks different when you are 10 jumps out and your targets are already docked. I much prefer to hunt, rather than camp systems, but sometimes camping is the only way.

Vote Vic Jefferson for CSM X.....XI.....XII?

baltec1
Bat Country
Pandemic Horde
#8575 - 2017-02-03 00:03:00 UTC
Beeflee Filee wrote:

I do not wish to see that side of gameplay disappear either, thats why the main discussion has been about a way to find cloakers who are just sitting in a system for weeks on end.


That is what is required to get around local.

Beeflee Filee wrote:

But everybody thinks that you need to be undetectable by al means. You can still hunt what I want is a way to detect a cloaker who is in system for too long.


Like me who is there for up to 2 weeks? Because that is how long it has taken to bag many of my targets.

Beeflee Filee wrote:

And I do not know what too long should be, I am just saying great if you are hunting from system to system beeing no more than 5-6 hours in a system maybe shorter or a little longer. I just wish for a way to take care of the cloaker staying in system weeks on end.


We spent 2 months scoping out a supercapital slaughter, you want to end that.
Beeflee Filee wrote:

To your second comment there are flaws apparently you do not wish to see them. And if you have the right fit you are way faster than the battleship going for the station.


Nothing can catch aligned ships which is what carriers, supers and titans do.

In the end, you only want this gone because it messes with your perfect intel system that you use when you go ratting.
Beeflee Filee
Science and Trade Institute
Caldari State
#8576 - 2017-02-03 00:29:01 UTC
Vic Jefferson wrote:

You are terribly certain of this. Have you tried it from the other side?
Maybe there are ships that can take 2-3 gates before a ship can complete a warp to station, sure, but absolutely zero that catch an aligned ratting carrier that is paying attention. The moment you enter local, even in an interceptor with full ascendancy implants, even if you knew exactly where the carrier was before entering system, the carrier has to try to be negligent enough to get caught - all it has to do is hit warp and it is 100% safe. Maybe you set up a drag bubble, maybe you had some other devious plan, but failing that, you aren't catching aligned things. That's how safe ratting is. Same goes for every other ratting ship out there - if you are aligned, you are incredibly hard to catch. It's really a shame how few rats point and scram - there is just no risk in null, at least none that cannot be easily mitigated.


Right now I am playing for the other side. So yes and all I have said I have done so I know how it works. I am not currently playing in null other than hunting those in null as a single entity. I don't even have friends to back me up and I get targets every day even battleships alone, so yes I know very well how it works but I fit my ships to the occasion. Eve is all about making different fits, and I say do not use the same fit all the time they will know how to counter you. With the right fit you are capable of doing much more. But i guess if non of you have tried solo pvp and only knows how to drop then thats why you do not want to make it more fair for others.

I have an account which is in a null sec corp but thats not where I like playing the most and I can say that because of the cloak thing and the fact that I thrive on the thrill of the hunt. But I kind of feel that it is to easy some times and I can only imagine how easy it is with all the tools a corp has for hunting. Or maybe it is actually the other way around you do not know how to pvp because it is made easy for you.

Dracvlad
Taishi Combine
Astral Alliance
#8577 - 2017-02-03 06:38:16 UTC  |  Edited by: Dracvlad
Vic Jefferson wrote:
Beeflee Filee wrote:
That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.

Nope it is by no means 100%.
First it is based upon people actually writing there are reds in some specific system.
Second wormholes does not fit into the local intel.
Third some ships are able to jump through 2 or 3 gates and tackle a ship before it can get to station.
Fourth I do not know if you do but many uses spies, by doing so the ships hunting could no precisely where a ship is in a system making it easier to catch.
Fifth Some places it is possible to use neutrals to cyno in a fleet which makes it impossible for intell to see it coming.
Sixth even though as you said it your self a lot of people do not use it or has no access to it.
Seventh You only know about fleets in systems where people is online who actually write in intell.
Could probably find some more but I think you get it there are gaps and flaws that can be exploited to catch ships out.



You are terribly certain of this. Have you tried it from the other side?
Maybe there are ships that can take 2-3 gates before a ship can complete a warp to station, sure, but absolutely zero that catch an aligned ratting carrier that is paying attention. The moment you enter local, even in an interceptor with full ascendancy implants, even if you knew exactly where the carrier was before entering system, the carrier has to try to be negligent enough to get caught - all it has to do is hit warp and it is 100% safe. Maybe you set up a drag bubble, maybe you had some other devious plan, but failing that, you aren't catching aligned things. That's how safe ratting is. Same goes for every other ratting ship out there - if you are aligned, you are incredibly hard to catch. It's really a shame how few rats point and scram - there is just no risk in null, at least none that cannot be easily mitigated.

If your alliance's intel is really bad and can't report things, you may want to find another alliance.

If you are smart, you will not close wormholes, you will crit them and dissuade their residents from coming into your space that way.

Ratters usually make it very easy to be found. A good ratting system will have like what, 20+ anomalies? Very few ratters are sensible enough to run the less than optimal site to avoid some risk - Forsaken hubs and Havens by default are where you find ratters first - have you thought of confusing people and being in a lower-teir site to increase their search time?

Likewise, have you considered just how annoying POS trash is? If you want to drive hunters CRAZY, leave a bunch of un-manned ships in POSes. Another way search time increases....considerably.

In the end, local makes it nearly impossible to get the jump on someone that is paying attention. You may want to try your hand at hunting - world looks different when you are 10 jumps out and your targets are already docked. I much prefer to hunt, rather than camp systems, but sometimes camping is the only way.


You end up using cloaky afk camping on smart players who pay attention and are good at Eve, as loss mails continue to prove in this game it is possible to catch someone who is not as smart, loses attention and is not so good at Eve. What I found from many of the people who post on here defending afk cloaky camping is that they want 100% success rate in getting those who are smart, paying attention and good at Eve and that is not hunting!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#8578 - 2017-02-03 10:45:01 UTC
Beeflee Filee wrote:


Right now I am playing for the other side. So yes and all I have said I have done so I know how it works. I am not currently playing in null other than hunting those in null as a single entity. I don't even have friends to back me up and I get targets every day even battleships alone, so yes I know very well how it works but I fit my ships to the occasion.


A bold claim to make from someone with no killboard history.
Beeflee Filee wrote:

Eve is all about making different fits, and I say do not use the same fit all the time they will know how to counter you. With the right fit you are capable of doing much more. But i guess if non of you have tried solo pvp and only knows how to drop then thats why you do not want to make it more fair for others.


I go solo hunting in a bomber, try again.
Beeflee Filee wrote:

I have an account which is in a null sec corp but thats not where I like playing the most and I can say that because of the cloak thing and the fact that I thrive on the thrill of the hunt. But I kind of feel that it is to easy some times and I can only imagine how easy it is with all the tools a corp has for hunting. Or maybe it is actually the other way around you do not know how to pvp because it is made easy for you.



Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence.
baltec1
Bat Country
Pandemic Horde
#8579 - 2017-02-03 10:54:54 UTC
Dracvlad wrote:

You end up using cloaky afk camping on smart players who pay attention and are good at Eve, as loss mails continue to prove in this game it is possible to catch someone who is not as smart, loses attention and is not so good at Eve.


Once again we have to point out that the vast bulk are not killed and having to rely upon people not using the tools available to them does not make a situation ok. Its like saying the old remote titan doomsday was balanced and fair because the titan pilot might press the jump button somehow.


Beeflee Filee wrote:


What I found from many of the people who post on here defending afk cloaky camping is that they want 100% success rate in getting those who are smart, paying attention and good at Eve and that is not hunting!


Spoken like some who has never hunted in null before. There is no such thing as a 100% success rate in killing organised alliances in their own space. Feel free to go down to goon space and test this theory, I'll await the inevitable killmail as they dump a small titan/super fleet on your head.
Beeflee Filee
Science and Trade Institute
Caldari State
#8580 - 2017-02-03 14:58:45 UTC  |  Edited by: Beeflee Filee
baltec1 wrote:

I go solo hunting in a bomber, try again.


well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not.

baltec1 wrote:

Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence.

You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for.

And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention.