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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Daichi Yamato
Jabbersnarks and Wonderglass
#8401 - 2017-01-16 16:35:13 UTC
Caitlynn Askyra wrote:


Because you should be playing the game if you want to make an impact, not working or sleeping.


Afk cloaking is as much playing the game as afk mining, trading, doing pi, moon mining, collecting taxes with a citadel...etc

But if you don't like afk cloaking you can rat in hi-sec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#8402 - 2017-01-16 20:51:37 UTC
Admiral Sarah Solette wrote:
Like no **** an afk person can't harm you, but how do you know if they're afk or not? Nobody is claiming actual afk capsuleers are hurting anyone. They're talking about how you don't know if they're actually afk or whether they're getting ready to cyno in a legion if bombers on top of you.

That exact quandary applies to a player that is docked BTW. In fact, it's even less certain if you're a player without docking rights trying to figure out the status of an invisible hostile in system who can dock.


Are they docked, or cloaked in local?
Are they AFK, waiting to undock, or waiting cloaked 5km off of me?
Are they just scouting me, or are they ready to perform acts of violence against me?


The uncertainty goes both ways. How you react to that uncertainty is entirely up to you.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#8403 - 2017-01-16 20:55:10 UTC  |  Edited by: Bronson Hughes
Caitlynn Askyra wrote:
There needs to be some method of detection of cloakers who sit in the same spot afk all day. If you want to camp a system you should be made to be actively camping it, not just leaving your computer on and going to work.

The problem is how non-interactive this situation is for all parties and It causes far too much disruption for zero effort by the cloaker. Nothing in this game should be zero effort.

Why? Is there some method for people in-system to detect who is docked in a station and who isn't? Should you have to be actively doing something in order to stay docked in station all day? Staying docked in a station all day requires zero effort and has much the same effect on hostiles as staying cloaked in space all day does.

It goes both ways. Your perception of what is safe and what isn't is not a result of any broken game mechanics.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Teckos Pech
Hogyoku
Goonswarm Federation
#8404 - 2017-01-16 21:30:40 UTC
Bronson Hughes wrote:
Admiral Sarah Solette wrote:
Like no **** an afk person can't harm you, but how do you know if they're afk or not? Nobody is claiming actual afk capsuleers are hurting anyone. They're talking about how you don't know if they're actually afk or whether they're getting ready to cyno in a legion if bombers on top of you.

That exact quandary applies to a player that is docked BTW. In fact, it's even less certain if you're a player without docking rights trying to figure out the status of an invisible hostile in system who can dock.


Are they docked, or cloaked in local?
Are they AFK, waiting to undock, or waiting cloaked 5km off of me?
Are they just scouting me, or are they ready to perform acts of violence against me?


The uncertainty goes both ways. How you react to that uncertainty is entirely up to you.


Agreed. Which is why you rarely see people complaining about AFKers in NPC NS. They can AFK both with a cloak and in station. Both present a danger. If the guy who is docked undocks and is able to warp to you before you spot him on d-scan...well sucks to be you.

The only real complaints come from Sov NS. And the vast majority of those complaints offer ideas to reduce their risk, that is they want to buff their game by nerfing others...even those that are not causing the problem.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Briscoe Magnum
Unity Venture
#8405 - 2017-01-17 02:19:49 UTC  |  Edited by: Briscoe Magnum
Would it not be prudent to create a set of probes that allow you to at least "ballpark" the location of a cloaked camper, then perhaps create a module that acts like a "depth charge" of sorts only instead of damage it creates a bounce back signal of the cloaked ship. Allowing for the "removal" of cloaked campers. Forcing people to actually play the game instead of just lying in wait...Even surface ships were able to eventually find a means of locating and removing a "U-boat" from a heavily used harbor. It only makes sense...and quite frankly would change the way cloaking technology is used in combat... I'm not saying I haven't done this...cause I have...I just think that after so long technology would eventually catch up with the cloaking device. Though this wouldn't change the use of AFK camping a system... there is just now a risk involved in doing so...where there really wasn't any before, even AFK mining has risk.
Teckos Pech
Hogyoku
Goonswarm Federation
#8406 - 2017-01-17 02:25:32 UTC
Briscoe Magnum wrote:
Would it not be prudent to create a set of probes that allow you to at least "ballpark" the location of a cloaked camper, then perhaps create a module that acts like a "depth charge" of sorts only instead of damage it creates a bounce back signal of the cloaked ship. Allowing for the "removal" of cloaked campers. Forcing people to actually play the game instead of just lying in wait...Even surface ships were able to eventually find a means of locating and removing a "U-boat" from a heavily used harbor. It only makes sense...and quite frankly would change the way cloaking technology is used in combat... I'm not saying I haven't done this...cause I have...I just think that after so long technology would eventually catch up with the cloaking device.


And the module to counter local would be....?

Seriously, local already tells you he is there and to get out these probes and the depth charge launcher. So what can players do to mask local from others? Why can't I and my buddies set up a camp in a system and "turn off local" to people coming through so they'll think the system is empty and if they are dumb enough to warp right to the gate and into our bubbles...welp, they get the pod express home? Why does intel have to be invulnerable and perfect?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Briscoe Magnum
Unity Venture
#8407 - 2017-01-17 02:55:53 UTC
All it does is make you pay attention to the game...if they find your camped fleet you simply move...it would only really affect cloaked AFK camping...if you're camping and paying attention you'll know its time to find a new spot in system or find a new system all together.
Briscoe Magnum
Unity Venture
#8408 - 2017-01-17 03:01:36 UTC
All local tells you is that you're there checking the station is easy enough to know that if they aren't in there they are out and about...most likely cloaked...time for d-scan and probes...nothing... chances are they're cloaked... in system for longer than 2 hours...chances high they cloaked and walked away from their Compy... INTEL is not Invulnerable...but stealth technology seems to be.
Daichi Yamato
Jabbersnarks and Wonderglass
#8409 - 2017-01-17 11:17:07 UTC
The only reason local isn't perfect is because of afk cloaking like you say. But thats how intel SHOULD be. So you're not nerfing cloaks unless you nerf local.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sonya Corvinus
Grant Village
#8410 - 2017-01-17 15:09:41 UTC
Briscoe Magnum wrote:
All local tells you is that you're there checking the station is easy enough to know that if they aren't in there they are out and about...most likely cloaked...time for d-scan and probes...nothing... chances are they're cloaked... in system for longer than 2 hours...chances high they cloaked and walked away from their Compy... INTEL is not Invulnerable...but stealth technology seems to be.


If they aren't at their computer, how can they hurt you?
baltec1
Bat Country
Pandemic Horde
#8411 - 2017-01-17 17:58:29 UTC  |  Edited by: baltec1
Briscoe Magnum wrote:
All local tells you is that you're there checking the station is easy enough to know that if they aren't in there they are out and about...most likely cloaked...time for d-scan and probes...nothing... chances are they're cloaked... in system for longer than 2 hours...chances high they cloaked and walked away from their Compy... INTEL is not Invulnerable...but stealth technology seems to be.


How do you check the inside of an outpost or citadel you do not have docking rights to?

Stealth simply allows you to do what the people who live there can do. We have a huge amount of info to play with so and AFK player poses very little threat.
twchris13579 Aivoras
State War Academy
Caldari State
#8412 - 2017-01-21 11:35:55 UTC  |  Edited by: twchris13579 Aivoras
I'm kinda late to this party and I don't have the time to read 400 pages of whining so let me see if I understand whats going on here.

Nullbear: "**** someone came into local, let me dock my carrier before he gets me"
*Nullbear docks*

5 minutes go by

Nullbear: "Why is this turd still here? Maybe he's ratting too."
*Nullbear undocks a cloaky T3*
Nullbear: "This guy isnt at any site or on scan wtf?"
*Nullbear checks killboard and sees this guy likes to drop ratters using a T3 with a cyno*

15 more minutes go by

Nullbear: "Is this guy afk cloaked waiting for me? What a ****!"

20 more minutes go by

Nullbear: "This scrub is seriously just cloaked somewhere waiting for me to go back to ratting, this is bullshit CCP! How am I supposed to min/max my isk per hour with this scrub camping in my rented space that I own? Cloaking is too OP and instead of me alerting intel channels and attempting to get a defense fleet up I better hop on the forums and express my rage at this broken mechanic so it gets NERFED!"




Does that little tale accurately describe the reason this thread exists or have I missed something?
baltec1
Bat Country
Pandemic Horde
#8413 - 2017-01-21 13:07:30 UTC
twchris13579 Aivoras wrote:

Does that little tale accurately describe the reason this thread exists or have I missed something?


This thread is a lightning rod for bad posting about this subject, CCP are unlikely to do anything about it because frankly, there isn't a better way to balance local. Remove local and you will get a shitstorm, nerf cloaks and you wipe out the only counter to local.

Its worked for the last 13 years so its not going away.
twchris13579 Aivoras
State War Academy
Caldari State
#8414 - 2017-01-21 13:14:37 UTC
baltec1 wrote:
twchris13579 Aivoras wrote:

Does that little tale accurately describe the reason this thread exists or have I missed something?


This thread is a lightning rod for bad posting about this subject, CCP are unlikely to do anything about it because frankly, there isn't a better way to balance local. Remove local and you will get a shitstorm, nerf cloaks and you wipe out the only counter to local.

Its worked for the last 13 years so its not going away.



Sounds like I was pretty accurate then lol. Cloaks OP, local is fine, I want to rat in perfect safety.
Teckos Pech
Hogyoku
Goonswarm Federation
#8415 - 2017-01-21 20:47:16 UTC
twchris13579 Aivoras wrote:
baltec1 wrote:
twchris13579 Aivoras wrote:

Does that little tale accurately describe the reason this thread exists or have I missed something?


This thread is a lightning rod for bad posting about this subject, CCP are unlikely to do anything about it because frankly, there isn't a better way to balance local. Remove local and you will get a shitstorm, nerf cloaks and you wipe out the only counter to local.

Its worked for the last 13 years so its not going away.



Sounds like I was pretty accurate then lol. Cloaks OP, local is fine, I want to rat in perfect safety.


Yup. That's it. And while you are at it remove bumping, ganking, and war decs too, they all drive away new players (who rat in carriers, fly freighters, etc.).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8416 - 2017-01-22 06:17:25 UTC
twchris13579 Aivoras wrote:
baltec1 wrote:
twchris13579 Aivoras wrote:

Does that little tale accurately describe the reason this thread exists or have I missed something?


This thread is a lightning rod for bad posting about this subject, CCP are unlikely to do anything about it because frankly, there isn't a better way to balance local. Remove local and you will get a shitstorm, nerf cloaks and you wipe out the only counter to local.

Its worked for the last 13 years so its not going away.



Sounds like I was pretty accurate then lol. Cloaks OP, local is fine, I want to rat in perfect safety.


correction, they want to AFK rat in perfect safety.

Just Add Water

Beeflee Filee
Science and Trade Institute
Caldari State
#8417 - 2017-01-24 01:12:12 UTC  |  Edited by: Beeflee Filee
There is really only one thing to say, and that is nothing in a game should be so powerful that it cannot die and that is exactly what a cloaked ship in a system is.

After that being said I would not know how to start fixing the problem I gave up reading it all after reaching page 120. And I can already se a lot of good ideas in the thread and I believe if some of the good suggestion was taken out of this thread and discussed then maybe one could be found among them which would satisfy most players.

One thing to be said could be that it is unfair that a cloaked player can scan for you while cloaked and you cannot scan for them.
I believe that to look for something you have to send out some kind of signal, and while a cloaked ship tries to find the other it should be possible to pick up where this signal comes from. That would be a way to say when the cloaker scan for you he is also in danger. profit = danger, what the cloaker is trying to do is find the profit by killing some one. So he should not only be able to be spotted when he light the cyno but before that. I saw some where in this thread that some of the cloakers likes the thrill of hunting, would this not just add to the thrill of them not being invincible until they decloak. And look I did'nt even say that we should be able to detect a cloaker which is afk cause that does not matter that much to me, but if I am clicking something resembling the d-scan I could pick up the signal of the one scanning me down.

And so the hunter might become the hunted some times.

If that was implemented I would almost be willing to give up local cause then I have a chance to escape before he gets to me.

I just don't like give up local with no possible way for me knowing if some one might come for me. Cause this would just almost always just be the secured kill to the cloakers then as they would come in groups. That does not promote large scale pvp in null which is what I like.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8418 - 2017-01-24 03:26:50 UTC
Beeflee Filee wrote:
There is really only one thing to say, and that is nothing in a game should be so powerful that it cannot die and that is exactly what a cloaked ship in a system is.


how can a cloaked ship be powerful if it can't even lock you?!

protip: you can't use any other mods if you are cloaked.

Just Add Water

Teckos Pech
Hogyoku
Goonswarm Federation
#8419 - 2017-01-24 06:36:52 UTC
Beeflee Filee wrote:
There is really only one thing to say, and that is nothing in a game should be so powerful that it cannot die and that is exactly what a cloaked ship in a system is.


And such a ship cannot kill...seems balanced to me.

I know, I know...you'll say, "blah, blah, blah, uncertainty, blah, blah, blah."

My point is that to maintain that degree of safety the cloaked pilot must never, ever, engage. Ever. As soon as he engages he is taking a risk of losing his ship and any ships he may or may not cyno in.

Beeflee Filee wrote:
After that being said I would not know how to start fixing the problem I gave up reading it all after reaching page 120. And I can already se a lot of good ideas in the thread and I believe if some of the good suggestion was taken out of this thread and discussed then maybe one could be found among them which would satisfy most players.


When it comes to AFK cloaking there are almost no good ideas. All "good ideas" usually nerf the game play of ATK cloakers and as such are, IMO, automatically bad. To get at a subset of cloakers you have to nerf all cloakers is...well just bad. It is the same insipid logic elementary teachers used in punishing the entire class due to one malefactor. I despised it then and I despise it now as the solution of the idiot.

Beeflee Filee wrote:
One thing to be said could be that it is unfair that a cloaked player can scan for you while cloaked and you cannot scan for them.
I believe that to look for something you have to send out some kind of signal, and while a cloaked ship tries to find the other it should be possible to pick up where this signal comes from. That would be a way to say when the cloaker scan for you he is also in danger. profit = danger, what the cloaker is trying to do is find the profit by killing some one. So he should not only be able to be spotted when he light the cyno but before that. I saw some where in this thread that some of the cloakers likes the thrill of hunting, would this not just add to the thrill of them not being invincible until they decloak. And look I did'nt even say that we should be able to detect a cloaker which is afk cause that does not matter that much to me, but if I am clicking something resembling the d-scan I could pick up the signal of the one scanning me down.


Can you at least admit you are not interested in nerfing AFK cloaking but ATK cloaking then and that your problem is not AFK cloaking but just cloaks in general. And that your entire post is actually...off topic. You do know what AFK means, right? Away From Keyboard in case you don't know. Pray tell, how does a player away from keyboard "scan for your"?

Beeflee Filee wrote:
I just don't like give up local...


Yes, we know players like you do not want to give up the safety of local. Oh, what? You are upset I chopped off the rest of your post and misrepresented your views? How about you be honest and just say, "I don't like cloaking" and then go away.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#8420 - 2017-01-24 07:28:18 UTC
twchris13579 Aivoras wrote:
A rant of pathetic proportions....

...have I missed something?


Yes ShockedRoll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp