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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Xcom
US Space Force
Black Rose.
#8061 - 2016-12-08 23:29:34 UTC  |  Edited by: Xcom
Sonya Corvinus wrote:
Xcom wrote:
You speak of cat and mouse and yet you leave the part out about cloaking being safe. Its easier making Null less safer and more interesting by 100 other more constructive and interesting mechanics like more wormholes opening into active systems, player built gates and other random fun pvp mechanics to make null less safer. The one thing you cling on to is the least fun and most broken or rather carebear method of pvping. Camping till you catch someone. Just cause you like to pve with a gun to your head dosen't make it constructive rather destructive when the cloaky is holding all the cards and the trigger.

Explain why AFK cloaking makes pvp good and leaves both sides feeling satisfied and I'll rest my case.


You agree to get rid of local in sov null and I will agree to give a way to scan down cloaked ships. I've said that from my first post in this thread. I've gone months without docking in hostile null and hostile WHs doing purely PvE. Without cloaks, that lifestyle is gone. Being decloaked for 30 seconds to log out without bouncing between bookmarks is more than enough time to get caught. Any nomad in the game would say the same thing. I've lived solo in WHs for a while as well. Without cloaky alts you will die very, very often. You're nerfing that playstyle as well. Why do you want to kill all other playstyles surrounding cloaks just to protect miners and ratters in null who already can be 100% safe if they keep an eye on local chat?

The cloaked ship isn't holding any cards. If you're in a standing fleet and on comms with defense ready as backup, you simply counter the hot drop. I choose to live purely in hostile space, so by that logic I choose to defend myself. I said I enjoy PvE, not that it's the only thing I do. I always have an alt cloaked in a PvP fit ship 300k off ready to attack someone who tries to jump me when PvE-ing in hostile space. That's the counter to AFK cloaking.

Well cats out of the bag. This right here, your exact examples are the problem of cloaks. Your defending it with every tooth and nail knowing its over powered. You shouldn't expect going into danger and expect to survive. You should die and thats normal when diving into space that is inhospitable. Your using mechanics that get around the danger and think its ok. Well someones paying for your workarounds and its the people who are hunting you expecting to get kills. Your denying the kills using a cloak and then complain that local is the counter? you take us for fools?

Its easy defending something broken when your abusing it.
Sonya Corvinus
Grant Village
#8062 - 2016-12-09 00:03:48 UTC  |  Edited by: Sonya Corvinus
Xcom wrote:
Jesus why are you so thick. This right here, your exact examples are the problem of cloaks. Your defending it with every tooth and nail knowing its over powered. You shouldn't expect going into danger and expect to survive. You should die and thats normal when diving into space that is inhospitable. Your using mechanics that get around the danger and think its ok. Well someones paying for your workarounds and its the people who are hunting you expecting to get kills. Your denying the kills using a cloak and then complain that local is the counter? you take us for fools?


I understand 100% why you're saying this, given you don't PvP. Anyone wanting to live in sov null should be willing to reship to a PvP ship at the drop of a hat. That isn't the case today. That needs to change.

As I have asked dozens of times in this thread, link me a single killmail of someone who died to someone with an active cloak.

If you are PvE-ing and watching local (hell, forget local, even just watching d-scan) you will literally never die. And you want to make things safer in the most dangerous parts of space. You've yet to explain why you want that. Someone PvE-ing can earn isk while using local as free 100% safe intel. Someone using a cloak can't hurt anyone or earn isk. Balance. Working as intended.

If you honestly think there's no danger in hot dropping (and let's be honest here, this conversation is 100% "I want to PvE in null without the risk of a hot drop", and nothing else), you've never played this game. How many times have you risked a 2 billion ISK ship in hostile territory where you could be countered with a cap fleet 2 seconds later simply to kill a procurer? I don't do it myself, but I respect the balls it takes by the people who do.
Xcom
US Space Force
Black Rose.
#8063 - 2016-12-09 00:37:09 UTC
Sonya Corvinus wrote:
Xcom wrote:
Jesus why are you so thick. This right here, your exact examples are the problem of cloaks. Your defending it with every tooth and nail knowing its over powered. You shouldn't expect going into danger and expect to survive. You should die and thats normal when diving into space that is inhospitable. Your using mechanics that get around the danger and think its ok. Well someones paying for your workarounds and its the people who are hunting you expecting to get kills. Your denying the kills using a cloak and then complain that local is the counter? you take us for fools?


I understand 100% why you're saying this, given you don't PvP. Anyone wanting to live in sov null should be willing to reship to a PvP ship at the drop of a hat. That isn't the case today. That needs to change.

As I have asked dozens of times in this thread, link me a single killmail of someone who died to someone with an active cloak.

If you are PvE-ing and watching local (hell, forget local, even just watching d-scan) you will literally never die. And you want to make things safer in the most dangerous parts of space. You've yet to explain why you want that. Someone PvE-ing can earn isk while using local as free 100% safe intel. Someone using a cloak can't hurt anyone or earn isk. Balance. Working as intended.

If you honestly think there's no danger in hot dropping (and let's be honest here, this conversation is 100% "I want to PvE in null without the risk of a hot drop", and nothing else), you've never played this game. How many times have you risked a 2 billion ISK ship in hostile territory where you could be countered with a cap fleet 2 seconds later simply to kill a procurer? I don't do it myself, but I respect the balls it takes by the people who do.

LOL
You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free pve really is trying to divert the conversation to bullshit topics just to divert from the main one. Risk free intel gathering or pvp avoidance.
Teckos Pech
Hogyoku
Goonswarm Federation
#8064 - 2016-12-09 00:54:44 UTC
Brokk Witgenstein wrote:
Xcom wrote:

Explain why AFK cloaking makes pvp good and leaves both sides feeling satisfied and I'll rest my case.

^^^ THIS. Come up with a fun alternative and we'll gladly take it.

Oh and Teckos ... knock it off with your Jerghul = Brokk bullsh!t. I'm reporting this. Didn't do it the first 4 times but man, get a grip.



Tell you what, you knock of the sock puppetry or explain why that post of yours has you sounding completely like Jerghul.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8065 - 2016-12-09 01:04:59 UTC
Xcom wrote:

Well cats out of the bag. This right here, your exact examples are the problem of cloaks. Your defending it with every tooth and nail knowing its over powered. You shouldn't expect going into danger and expect to survive. You should die and thats normal when diving into space that is inhospitable. Your using mechanics that get around the danger and think its ok. Well someones paying for your workarounds and its the people who are hunting you expecting to get kills. Your denying the kills using a cloak and then complain that local is the counter? you take us for fools?

Its easy defending something broken when your abusing it.


You are incorrect because you are using a faulty premise, that cloaks provide perfect safety, they don't. A casual stroll through any killboard will show this is not true, that ships that fit cloaks do indeed die. If you actually used an honest starting position then a discussion can start, but either you can't or won't.

A cloaked ship at a safe spot is very safe. This point has been covered repeatedly in this thread. Nobody denies it.

However, a cloaked ship that is on the move going through gates and even warping around to objects in a given system faces varying degrees of risk and they can and are killed.

Further, few people would argue that AFK cloaking is awesome. However, it currently is the only way to degrade the intel local provides. Many people here actually agree that moving intel into the hands of the players, changing local, and letting cloaked ships be scanned could be a positive change.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8066 - 2016-12-09 01:09:08 UTC  |  Edited by: Teckos Pech
Xcom wrote:
Sonya Corvinus wrote:
Xcom wrote:
Jesus why are you so thick. This right here, your exact examples are the problem of cloaks. Your defending it with every tooth and nail knowing its over powered. You shouldn't expect going into danger and expect to survive. You should die and thats normal when diving into space that is inhospitable. Your using mechanics that get around the danger and think its ok. Well someones paying for your workarounds and its the people who are hunting you expecting to get kills. Your denying the kills using a cloak and then complain that local is the counter? you take us for fools?


I understand 100% why you're saying this, given you don't PvP. Anyone wanting to live in sov null should be willing to reship to a PvP ship at the drop of a hat. That isn't the case today. That needs to change.

As I have asked dozens of times in this thread, link me a single killmail of someone who died to someone with an active cloak.

If you are PvE-ing and watching local (hell, forget local, even just watching d-scan) you will literally never die. And you want to make things safer in the most dangerous parts of space. You've yet to explain why you want that. Someone PvE-ing can earn isk while using local as free 100% safe intel. Someone using a cloak can't hurt anyone or earn isk. Balance. Working as intended.

If you honestly think there's no danger in hot dropping (and let's be honest here, this conversation is 100% "I want to PvE in null without the risk of a hot drop", and nothing else), you've never played this game. How many times have you risked a 2 billion ISK ship in hostile territory where you could be countered with a cap fleet 2 seconds later simply to kill a procurer? I don't do it myself, but I respect the balls it takes by the people who do.

LOL
You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free pve really is trying to divert the conversation to bullshit topics just to divert from the main one. Risk free intel gathering or pvp avoidance.


Cloaks do not imply risk free PvE. Cloaking ships die all the time...every day in fact. 21 viators have died so far today. If cloaks make for totally safe PvE how do you explain this? The truth is you can't.

Edit:
And for the Helios, over 50 dead just today alone. The anathema: 32 dead today (Dec. 8). So for 3 ships that fit cloaks, we have over 100 dead today alone. Whoops, so much for your assertion.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
US Space Force
Black Rose.
#8067 - 2016-12-09 01:39:12 UTC
Teckos Pech wrote:
Xcom wrote:

Well cats out of the bag. This right here, your exact examples are the problem of cloaks. Your defending it with every tooth and nail knowing its over powered. You shouldn't expect going into danger and expect to survive. You should die and thats normal when diving into space that is inhospitable. Your using mechanics that get around the danger and think its ok. Well someones paying for your workarounds and its the people who are hunting you expecting to get kills. Your denying the kills using a cloak and then complain that local is the counter? you take us for fools?

Its easy defending something broken when your abusing it.


You are incorrect because you are using a faulty premise, that cloaks provide perfect safety, they don't. A casual stroll through any killboard will show this is not true, that ships that fit cloaks do indeed die. If you actually used an honest starting position then a discussion can start, but either you can't or won't.

A cloaked ship at a safe spot is very safe. This point has been covered repeatedly in this thread. Nobody denies it.

However, a cloaked ship that is on the move going through gates and even warping around to objects in a given system faces varying degrees of risk and they can and are killed.

Further, few people would argue that AFK cloaking is awesome. However, it currently is the only way to degrade the intel local provides. Many people here actually agree that moving intel into the hands of the players, changing local, and letting cloaked ships be scanned could be a positive change.

Techos you sound like a broken record, we both agree on changing the cloaking problem in the same way. You just want it an inch to the left and have OA come first, I don't. I want cloaks to be fixed now and let OA come when its flushed out and ready. If you still have something to disagree with that then your an idiot because its the same, just in a different order.
Wander Prian
Nosferatu Security Foundation
#8068 - 2016-12-09 01:49:36 UTC
Xcom wrote:
Teckos Pech wrote:
Xcom wrote:

Well cats out of the bag. This right here, your exact examples are the problem of cloaks. Your defending it with every tooth and nail knowing its over powered. You shouldn't expect going into danger and expect to survive. You should die and thats normal when diving into space that is inhospitable. Your using mechanics that get around the danger and think its ok. Well someones paying for your workarounds and its the people who are hunting you expecting to get kills. Your denying the kills using a cloak and then complain that local is the counter? you take us for fools?

Its easy defending something broken when your abusing it.


You are incorrect because you are using a faulty premise, that cloaks provide perfect safety, they don't. A casual stroll through any killboard will show this is not true, that ships that fit cloaks do indeed die. If you actually used an honest starting position then a discussion can start, but either you can't or won't.

A cloaked ship at a safe spot is very safe. This point has been covered repeatedly in this thread. Nobody denies it.

However, a cloaked ship that is on the move going through gates and even warping around to objects in a given system faces varying degrees of risk and they can and are killed.

Further, few people would argue that AFK cloaking is awesome. However, it currently is the only way to degrade the intel local provides. Many people here actually agree that moving intel into the hands of the players, changing local, and letting cloaked ships be scanned could be a positive change.

Techos you sound like a broken record, we both agree on changing the cloaking problem in the same way. You just want it an inch to the left and have OA come first, I don't. I want cloaks to be fixed now and let OA come when its flushed out and ready. If you still have something to disagree with that then your an idiot because its the same, just in a different order.


There is a small minority of cloak usage that can at worst be called annoying. Literally nobody besides nullbears complain about it. If you want to PVE in safety, go to highsec.

Wormholer for life.

Vic Jefferson
Stimulus
Rote Kapelle
#8069 - 2016-12-09 02:12:14 UTC
Jerghul wrote:
The core problem with afk cloaky camping is that it lowers activity. So it has to go.


I've blopsed a lot in this game. A lot. For most of it, I hunted, but hunting is impossible if you want to do something to people with very few systems, especially if they have geography which lends itself to early warnings. Thus you have to camp.

Now, there are the majority of people who, when camped, have no cohesion at all, are all in a null alliance for them and theirs, and refuse to do anything about campers, as it is easier to find another alliance to live under that is not being camped, and continue to get their ratting on. These people quite frankly did not belong in null in the first place, and there is no real loss. Then there are people like goons, which you will only motivate by camping, because they have a strong cultural unity and grow attached to their alliance and the space it owns. They will actually prepare counter-drops, baits, and the like to put the fear of Poitot into would be hooligans. These people deserve to live in null because they understand teamwork.

It only lowers activity of people who belong in Hi-Sec. If you just want to shoot rats in perfect safety, go do incursions in Hi-Sec, it is good money. Now, if you want to participate in a grand scale player versus player, empire versus empire type deal where there is never safey, please join a nullsec alliance, and appreciate null for what it is.

Local is so broken a mechanic, the only possible mechanic that can coexist with it and maintain the balance is cloaky camping. Both are horrible, granted, but they justify each other's existence. Everything that you are saying about cloaky camping is true about local, if not to an even greater extent, where it lowers activity, risk, and the potential for interactions.

It's plain silly. Nullsec is supposed to be dangerous, and sometimes the only way to keep it dangerous is to cloaky camp. The question people need to ask themselves is, am I built for nullsec? Can I get like-minded friends who want to counter or bait out some blops hot-shots and their multibillion isk pwnmobiles? If not, you do not belong in null. Period.

Vote Vic Jefferson for CSM X.....XI.....XII?

Jerghul
Aliastra
Gallente Federation
#8070 - 2016-12-09 02:20:30 UTC
Vic
Null-sec is not dangerous. Ship loses are par with low sec and far, far lower than high sec. The only safer place is wormhole space.

The reason for this is of course lack of activity in null-sec.

If you dont like local, then play in wormhole space. Its designed to cater to your no local needs. Not everyone is cut out for null sec after all.

The question people have asked themselves is why afk anything in null sec is still a thing.

The answer of course is that the Devs have not fixed afk cloaky camping yet. But they will.

Blocked list: Teckos, Sonya, Wander, Baltec1

Xcom
US Space Force
Black Rose.
#8071 - 2016-12-09 02:28:53 UTC
Vic Jefferson wrote:
Jerghul wrote:
The core problem with afk cloaky camping is that it lowers activity. So it has to go.


I've blopsed a lot in this game. A lot. For most of it, I hunted, but hunting is impossible if you want to do something to people with very few systems, especially if they have geography which lends itself to early warnings. Thus you have to camp.

Now, there are the majority of people who, when camped, have no cohesion at all, are all in a null alliance for them and theirs, and refuse to do anything about campers, as it is easier to find another alliance to live under that is not being camped, and continue to get their ratting on. These people quite frankly did not belong in null in the first place, and there is no real loss. Then there are people like goons, which you will only motivate by camping, because they have a strong cultural unity and grow attached to their alliance and the space it owns. They will actually prepare counter-drops, baits, and the like to put the fear of Poitot into would be hooligans. These people deserve to live in null because they understand teamwork.

It only lowers activity of people who belong in Hi-Sec. If you just want to shoot rats in perfect safety, go do incursions in Hi-Sec, it is good money. Now, if you want to participate in a grand scale player versus player, empire versus empire type deal where there is never safey, please join a nullsec alliance, and appreciate null for what it is.

Local is so broken a mechanic, the only possible mechanic that can coexist with it and maintain the balance is cloaky camping. Both are horrible, granted, but they justify each other's existence. Everything that you are saying about cloaky camping is true about local, if not to an even greater extent, where it lowers activity, risk, and the potential for interactions.

It's plain silly. Nullsec is supposed to be dangerous, and sometimes the only way to keep it dangerous is to cloaky camp. The question people need to ask themselves is, am I built for nullsec? Can I get like-minded friends who want to counter or bait out some blops hot-shots and their multibillion isk pwnmobiles? If not, you do not belong in null. Period.

All I got out of this is that goons have the firepower to counter drop and smaller null alliances don't so they don't belong there.

Vic you probably glanced the thread, your name seams unfamiliar. All those who are pro change want more meaningful pvp where discusting camping tactics cant be used. Its not making null less safe if other mechanics later on gets added to make it so. Its just that camping will be gone.
Sonya Corvinus
Grant Village
#8072 - 2016-12-09 02:33:33 UTC  |  Edited by: Sonya Corvinus
Xcom wrote:
LOL
You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free pve really is trying to divert the conversation to bullshit topics just to divert from the main one. Risk free intel gathering or pvp avoidance.


good lord your trolling is bad. I primarily do PvE, but I immediately reship to do PvP when any hostile is close. That's something you don't know a ton about, given your KB.

Stop complaining about not being able to PvE risk free in null. The only person more painful to read than you ATM is Jerghul, who keeps trying to troll me by talking about WHs. At this point I'm assuming you and him are the same person. right, Jerghul? You're down to a 1/10

You and your friends have turned this thread away from a discussion about a way to help EVE progress into an online d*ck measuring contest to see who can out troll the other.

I want to actually talk about what's best for the game, if you want that, shoot me a message.
Xcom
US Space Force
Black Rose.
#8073 - 2016-12-09 02:51:07 UTC  |  Edited by: Xcom
Sonya Corvinus wrote:
Xcom wrote:
LOL
You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free pve really is trying to divert the conversation to bullshit topics just to divert from the main one. Risk free intel gathering or pvp avoidance.


good lord your trolling is bad. I primarily do PvE, but I immediately reship to do PvP when any hostile is close. That's something you don't know a ton about, given your KB.

Stop complaining about not being able to PvE risk free in null. The only person more painful to read than you ATM is Jerghul, who keeps trying to troll me by talking about WHs. At this point I'm assuming you and him are the same person. right, Jerghul? You're down to a 1/10

You and your friends have turned this thread away from a discussion about a way to help EVE progress into an online d*ck measuring contest to see who can out troll the other.

I want to actually talk about what's best for the game, if you want that, shoot me a message.

Why would you swap to a pvp ship when you can't shoot the hostile cloak? even worse when your in WS, how are you going to warp off to get into a pvp ship when your pointed? given that cloaked ships don't really give of any warnings before they point you.
Wander Prian
Nosferatu Security Foundation
#8074 - 2016-12-09 02:54:26 UTC
Xcom wrote:
Sonya Corvinus wrote:
Xcom wrote:
LOL
You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free pve really is trying to divert the conversation to bullshit topics just to divert from the main one. Risk free intel gathering or pvp avoidance.


good lord your trolling is bad. I primarily do PvE, but I immediately reship to do PvP when any hostile is close. That's something you don't know a ton about, given your KB.

Stop complaining about not being able to PvE risk free in null. The only person more painful to read than you ATM is Jerghul, who keeps trying to troll me by talking about WHs. At this point I'm assuming you and him are the same person. right, Jerghul? You're down to a 1/10

You and your friends have turned this thread away from a discussion about a way to help EVE progress into an online d*ck measuring contest to see who can out troll the other.

I want to actually talk about what's best for the game, if you want that, shoot me a message.

Why would you swap to a pvp ship when you can't shoot the hostile cloak? even worse when your in WS, how are you going to warp off to get into a pvp ship when your pointed? given that cloaked ships don't really give of any warnings before they point you.


You really don't know how W-space works. You are 100% of the time in fleet, on comms and have people online who will help you.

Wormholer for life.

Xcom
US Space Force
Black Rose.
#8075 - 2016-12-09 03:02:39 UTC
Wander Prian wrote:
Xcom wrote:
Sonya Corvinus wrote:
Xcom wrote:
LOL
You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free pve really is trying to divert the conversation to bullshit topics just to divert from the main one. Risk free intel gathering or pvp avoidance.


good lord your trolling is bad. I primarily do PvE, but I immediately reship to do PvP when any hostile is close. That's something you don't know a ton about, given your KB.

Stop complaining about not being able to PvE risk free in null. The only person more painful to read than you ATM is Jerghul, who keeps trying to troll me by talking about WHs. At this point I'm assuming you and him are the same person. right, Jerghul? You're down to a 1/10

You and your friends have turned this thread away from a discussion about a way to help EVE progress into an online d*ck measuring contest to see who can out troll the other.

I want to actually talk about what's best for the game, if you want that, shoot me a message.

Why would you swap to a pvp ship when you can't shoot the hostile cloak? even worse when your in WS, how are you going to warp off to get into a pvp ship when your pointed? given that cloaked ships don't really give of any warnings before they point you.


You really don't know how W-space works. You are 100% of the time in fleet, on comms and have people online who will help you.

So all your telling by this is that cloaking is working perfectly fine when giving off no warning at all? Up to the point when they point there target of course.

Am I correct to assume you also want this in null space?
Teckos Pech
Hogyoku
Goonswarm Federation
#8076 - 2016-12-09 03:44:24 UTC
Xcom wrote:

Techos you sound like a broken record, we both agree on changing the cloaking problem in the same way. You just want it an inch to the left and have OA come first, I don't. I want cloaks to be fixed now and let OA come when its flushed out and ready. If you still have something to disagree with that then your an idiot because its the same, just in a different order.


And you are intellectually bankrupt. Fixing cloaks now would be a mistake and would be bad for more than just AFK cloakers, but given your inability to see beyond your own nose it is no wonder you keep stating that cloaks are broken when in fact they are not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8077 - 2016-12-09 03:51:20 UTC
Xcom wrote:
Vic Jefferson wrote:
Jerghul wrote:
The core problem with afk cloaky camping is that it lowers activity. So it has to go.


I've blopsed a lot in this game. A lot. For most of it, I hunted, but hunting is impossible if you want to do something to people with very few systems, especially if they have geography which lends itself to early warnings. Thus you have to camp.

Now, there are the majority of people who, when camped, have no cohesion at all, are all in a null alliance for them and theirs, and refuse to do anything about campers, as it is easier to find another alliance to live under that is not being camped, and continue to get their ratting on. These people quite frankly did not belong in null in the first place, and there is no real loss. Then there are people like goons, which you will only motivate by camping, because they have a strong cultural unity and grow attached to their alliance and the space it owns. They will actually prepare counter-drops, baits, and the like to put the fear of Poitot into would be hooligans. These people deserve to live in null because they understand teamwork.

It only lowers activity of people who belong in Hi-Sec. If you just want to shoot rats in perfect safety, go do incursions in Hi-Sec, it is good money. Now, if you want to participate in a grand scale player versus player, empire versus empire type deal where there is never safey, please join a nullsec alliance, and appreciate null for what it is.

Local is so broken a mechanic, the only possible mechanic that can coexist with it and maintain the balance is cloaky camping. Both are horrible, granted, but they justify each other's existence. Everything that you are saying about cloaky camping is true about local, if not to an even greater extent, where it lowers activity, risk, and the potential for interactions.

It's plain silly. Nullsec is supposed to be dangerous, and sometimes the only way to keep it dangerous is to cloaky camp. The question people need to ask themselves is, am I built for nullsec? Can I get like-minded friends who want to counter or bait out some blops hot-shots and their multibillion isk pwnmobiles? If not, you do not belong in null. Period.

All I got out of this is that goons have the firepower to counter drop and smaller null alliances don't so they don't belong there.

Vic you probably glanced the thread, your name seams unfamiliar. All those who are pro change want more meaningful pvp where discusting camping tactics cant be used. Its not making null less safe if other mechanics later on gets added to make it so. Its just that camping will be gone.


Once again you show your limited ability to think.

The point of the comment about Goons is that they have a very strong culture. That culture lets them do things that others cannot or could not do. For example, where is BoB? BoB was basically a cult of personality, and once that personality went AFK BoB and it's successor alliances dried up and blew away in the wind. Goons on the other hand have survived multiple events like the one that destroyed Band of Brothers and with far, far more cohesion. Is it any wonder that Goons can deal with AFK cloakers better than most?

And FWIW Vic has been popping into this thread off and on. I don't always agree with him, but I do respect his ability as a PvPer and his knowledge of the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wander Prian
Nosferatu Security Foundation
#8078 - 2016-12-09 03:51:20 UTC
Xcom wrote:
Wander Prian wrote:
Xcom wrote:
Sonya Corvinus wrote:
Xcom wrote:
LOL
You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free pve really is trying to divert the conversation to bullshit topics just to divert from the main one. Risk free intel gathering or pvp avoidance.


good lord your trolling is bad. I primarily do PvE, but I immediately reship to do PvP when any hostile is close. That's something you don't know a ton about, given your KB.

Stop complaining about not being able to PvE risk free in null. The only person more painful to read than you ATM is Jerghul, who keeps trying to troll me by talking about WHs. At this point I'm assuming you and him are the same person. right, Jerghul? You're down to a 1/10

You and your friends have turned this thread away from a discussion about a way to help EVE progress into an online d*ck measuring contest to see who can out troll the other.

I want to actually talk about what's best for the game, if you want that, shoot me a message.

Why would you swap to a pvp ship when you can't shoot the hostile cloak? even worse when your in WS, how are you going to warp off to get into a pvp ship when your pointed? given that cloaked ships don't really give of any warnings before they point you.


You really don't know how W-space works. You are 100% of the time in fleet, on comms and have people online who will help you.

So all your telling by this is that cloaking is working perfectly fine when giving off no warning at all? Up to the point when they point there target of course.

Am I correct to assume you also want this in null space?


Yes cloaks are working just like they are supposed to. They give you the ability to choose the moment of engagement. The only ship that can point you right after decloak is the bomber and that is squishy as hell.

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#8079 - 2016-12-09 03:53:44 UTC
Sonya Corvinus wrote:
Xcom wrote:
LOL
You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free pve really is trying to divert the conversation to bullshit topics just to divert from the main one. Risk free intel gathering or pvp avoidance.


good lord your trolling is bad. I primarily do PvE, but I immediately reship to do PvP when any hostile is close. That's something you don't know a ton about, given your KB.

Stop complaining about not being able to PvE risk free in null. The only person more painful to read than you ATM is Jerghul, who keeps trying to troll me by talking about WHs. At this point I'm assuming you and him are the same person. right, Jerghul? You're down to a 1/10

You and your friends have turned this thread away from a discussion about a way to help EVE progress into an online d*ck measuring contest to see who can out troll the other.

I want to actually talk about what's best for the game, if you want that, shoot me a message.


Right, that is my view as well. What is good for the game. I don't AFK cloaky camp, I don't do much ratting/PvE in NS. But despite not actually having a dog in this fight--i.e. I don't have much of an ulterior agenda--I am actually a troll according to mental midgets like Xcom. Go figure.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8080 - 2016-12-09 03:54:32 UTC
Xcom wrote:

So all your telling by this is that cloaking is working perfectly fine when giving off no warning at all? Up to the point when they point there target of course.

Am I correct to assume you also want this in null space?


Yes I know, it is annoying not getting advanced warning like local gives. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online