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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Dracvlad
Taishi Combine
Astral Alliance
#8041 - 2016-12-08 09:14:28 UTC  |  Edited by: Dracvlad
Brokk Witgenstein wrote:
Phylosophical intermezzo.

There are some ships nobody wants to fight (~nobody without caps on standby anyway) -- the lone procurer (Hi SLYCE !), the lowsec maller, the lone brutix / raven. Because it's hotdrop bait.

Cloaked ships suffer the same illness: there might be fun to be had with a cloaky Loki, but it's never going to happen. Because it's either a drop or a nullified travelcruiser.

Since you don't actually know what ship is hiding, one has to assume it's yet another boring dropper- and therefore, solo guys or real PvP'ers never get any consideration in this kind of threads.

I don't mind getting rid of AFK by simply flagging them as such (as per Dracvlad); but then one would have to do something about the increased safety; and I just don't see how at this point. Either you catch the prey every time, or you never catch it. Currently, the only prey that gets caught is already either AFK or multiboxing, and when you take the permanently cloaked eyes out of the equation there basically won't be any risk left.

Pondering this subject some more, the only way to get fights would be an all-out invasion- or at least the pretence of one. This still wouldn't be too bad, but that's where entosis mechanics rear their ugly head: you can no longer provoke fights in just one system: it'd automatically become constellation wide, leaving small alliances high and dry.


Then there's the idea of chasing cloaked ships down, also eliminating AFK in the process. This would yield similar results except that people would be willing to go after the cloaker, and this may yet be useful to provoke a fight-- by allowing yourself to be "captured".


Perhaps neither of these are the way to go; perhaps the problem really is that covert cyno after all. This and only this is what makes the AFK cloaker a fearsome adversary. It is also what makes true solo hunting difficult: no one is his right mind believes you are truly solo. Imagine if you will we gut that module instead -- by imposing two limitations on it: (1) you can have either a cloak OR a covert cyno online. Not both. And (2) even when using a cap booster to online it, you can't light within 60 sec after decloaking. Then what would happen?

Nothing much, really- you'd just get an advance warning from DScan (if onlined at a safe), or an option to defend yourself before all hell breaks loose. The bite is still there, it's just not teleporting smack in your face out of nowhere. (especially since we can no longer watchlist your bridge pilots).


This obviously without taking any changes or delays to local chat into account -- these may or may not help; fact of the matter is you want people out in space doing whatever and get a fight out of them. As long as the whole idea behind AFK cloaking remains to terrorize the locals and occasionally instakill whatever you fancy just to prove that you can, there will be complaints. We want to pit ourselves against active people; otherwise CCP might as well spawn random names in local to throw you off (or keep your name in local where you logged off). Inactives shouldn't count... but thanks to Covert Cynosural Field Generator, this can never be the case. Anything in local does count, even when it shouldn't.

The way I see it, no local=no go; delayed local+probing doesn't fix anything; too much safety for the locals=also no go; and structure bashing=for smaller groups, definitely no go either.

So, perhaps we need to go about it differently and take the edge off the cyno instead? Keep the sting, but allow for a fighting chance?


Your thoughts, gentlemen?


Very good post, I suggested some changes to cyno's in posts above to have baltec1 lie about that dread bait in Goon space above, he made out that it was because of an AFK cloaky when in fact it was a dread baiting in the Goons. I admit my suggestion was very draconian, I suggested that ships could not longer create a cyno, caps could only jump to citadels, but I then watered it down to some sort of cyno array, BLOPS have a specifc array that does not show up in local like now. I wanted to take the edge off of hot drops, how that is done is a good question, perhaps another suggestion would be a single ship type that can light cyno's, some armoured monstrosity.

Your suggestion of being able to fit a cloak and a cyno and being unable to have them both online is a good one which other people have suggested, I would go for that too. And the delay is critical too so that people can fit to either blow up the cyno ship or burn out of their point, not the certain death one has now in almost all BLOP's drops.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Xcom
US Space Force
Black Rose.
#8042 - 2016-12-08 13:28:56 UTC
Iteration of features is key to create a balanced game. Just look at most pvp games outside of eve that is centered around pvp. Its just stupid thinking that adding features without iterating through them will be balanced. Cynos, cloaks and other major mechanics are left alone while they do the teiraside balances. People talk about T3 balance acts while major factors are left unchecked that alters balance of combat along with them. Eve really shows its age when nothing along with old changes ever gets a second glance at.

I would think that a major company such as CCP would put some manpower into reworking old features without fear of alienating there playerbase. They have done alterations in the last update in the fields of fleet boosts but that was just a fraction of what needs looked at.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#8043 - 2016-12-08 13:37:50 UTC
...but I don't like adding exceptions to the rules. A good rule is simple, wheras separating a covert cyno from a regular one is no longer simple. :struggling:
Dracvlad
Taishi Combine
Astral Alliance
#8044 - 2016-12-08 14:10:00 UTC
Brokk Witgenstein wrote:
...but I don't like adding exceptions to the rules. A good rule is simple, wheras separating a covert cyno from a regular one is no longer simple. :struggling:


I did not say that very well, but in the end I would go for a cyno array and have the covert cyno array not show up on the overview like now when it is lit unlike the standard cyno array when it is lit. So have a cyno gen array and a covert cyno gen array.

The rule you suggested about not being able to online either a cyno gen or a covert cyno gen with an online cloak works for me too, in fact the more I think about that the more I like it because it sort of works well as D-scan means you can pick up that they are active, except if they use Combat Recons which is kinda meh, oh well, but better than what we have now. So what I can do is run around a system doing probes to pick up any ship and if none found I know that they are likely to be AFK, but if I start to pick up one on probes and D-scan then yep he is active. Nice and simple, I can really go for that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Xcom
US Space Force
Black Rose.
#8045 - 2016-12-08 17:16:44 UTC
If we are talking about pvp in the wide perspective it really favors blobbing. Why bring 1 ship when you can find a group to fly with. Issue is the speed of intel network as well. It really is easier to scout few jumps ahead of an attack and counter the attack by simply getting off grid into safety. The root of the problem is ill structure of conflict resolution, your seldom going to fight fair with the current tools so why fight at all.

Cynos really were great for capital class ships until the Black OP and Titan bridges. After that it was just a matter of time till cyno attacks would become a problem. It really is sad to see pvp become a drop game. PVP in WH space is a bit more interesting except for the fact that its hard to catch people wanting a fight cause of logistical nightmares. If there was a better way to open the game up for a more rewarding pvp encounter I would think that more people would throw in there income to see some action. But the cyno drop, cloak drops and cheep tactics like that really spoils it all.

If there were more tools to have fun spending your isk on blowing people up more people would do it. AFK to get a cheep kill in null sec, hot dropping to stick it to that solo pirate, blobbing to kindom come and listen to FC yell at you to obay him like a drone really doesn't encourage pvp in the least bit. Wallets get fatter and huge sparks with massive blobfest battles are the only outlet of resource and arms races.

Fixing the pvp balance and encourage conflict is a massive balance tweak starting with removal of cheep cloak and cyno tactics. As for WH space it would be nice to have easier logistical fixes so more conflicts would happen. I doubt anyone would sit behind a pos shield or docked when they could have fun fighting there invaders if they knew that it was going to be a fairer fight then a drop. Even worse to have a fairer chance to lick wounds and gather resources instead of getting camped to move out into another system.
Sonya Corvinus
Grant Village
#8046 - 2016-12-08 18:08:24 UTC
Xcom wrote:
Local isn't the counter to cloaks. You cant neutralize cloaks using local. There is no proof of anyone ever having used local to kill a cloaked ship. Show me the killmail.


Interesting, so now you are unable to dock up or change systems when you see someone not blue in your system?

I can tell you how to use gates and how to dock if you would like. I also have a decent overview setup I can share.
Jerghul
Aliastra
Gallente Federation
#8047 - 2016-12-08 18:28:58 UTC
Xcom
I am pretty sure the final solution to the wormhole problem rotates around OAs and player deployable (and destroyable) gates for at least some class systems.

Wormholes were a fine idea initially, but it never caught on.

Loot pinjatas was just the first step in colonizing that sector of space.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#8048 - 2016-12-08 18:43:47 UTC
Jerghul wrote:
Xcom
I am pretty sure the final solution to the wormhole problem rotates around OAs and player deployable (and destroyable) gates for at least some class systems.

Wormholes were a fine idea initially, but it never caught on.

Loot pinjatas was just the first step in colonizing that sector of space.


I'm 'blocked' but somehow you repeatedly respond trolling about WHs immediately after I post.

I expect trolls to at least put effort or creativity into what you're trying to do.

2/10, try harder.
Xcom
US Space Force
Black Rose.
#8049 - 2016-12-08 18:49:08 UTC
I know your salty but your not obligated to post Sonya. Its ok to just read and never respond with your worthless opinion. Give your input regarding game balance or stay out of this part of the forums.
Teckos Pech
Hogyoku
Goonswarm Federation
#8050 - 2016-12-08 19:39:37 UTC
Xcom wrote:
Why is Techos so salty? is it cause we are trying to remove his ability to cloak + Alt + tab to forums module? or he is just eve forums biggest troll.

Local isn't the counter to cloaks. You cant neutralize cloaks using local. There is no proof of anyone ever having used local to kill a cloaked ship. Show me the killmail.


Actually I don't AFK cloak, so there you go being completely wrong as usual.

And counters do not have to result in kills just as AFK cloaking does not result in kills yet is a counter to local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8051 - 2016-12-08 19:40:43 UTC
Sonya Corvinus wrote:
Jerghul wrote:
Xcom
I am pretty sure the final solution to the wormhole problem rotates around OAs and player deployable (and destroyable) gates for at least some class systems.

Wormholes were a fine idea initially, but it never caught on.

Loot pinjatas was just the first step in colonizing that sector of space.


I'm 'blocked' but somehow you repeatedly respond trolling about WHs immediately after I post.

I expect trolls to at least put effort or creativity into what you're trying to do.

2/10, try harder.



Well yeah...he reads your posts while posting as Brokk who supposedly does not have you blocked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8052 - 2016-12-08 19:44:12 UTC
And here we are with "one more nerf" to cynos even though they have been nerfed via fatigue and jump range reductions.

And I am sure a Bad™ will post that those are not nerfs to cynos, but of course people use cynos withoug bridging or jump drive capable ships right. I mean you just light a cyno and ships automatically explode...or something.

And cynos are not an AFK thing. No player who was AFK ever lit a cyno.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#8053 - 2016-12-08 19:44:44 UTC  |  Edited by: Sonya Corvinus
Xcom wrote:
I know your salty but your not obligated to post Sonya. Its ok to just read and never respond with your worthless opinion. Give your input regarding game balance or stay out of this part of the forums.


The game is already balanced when it comes to cloaking.

I'm here to try and make sure nullsec PvE-ers don't push changes to make it 100% risk free for them. I've quit a few MMOs when bears get their way, and I'd personally like to keep EVE challenging enough that it's enjoyable.

And don't use words like salty. I know you're trying to bait me, but let's have a conversation here, yeah?
Jerghul
Aliastra
Gallente Federation
#8054 - 2016-12-08 19:51:37 UTC
Xcom
Are they talking to the hand? Heh.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#8055 - 2016-12-08 19:57:33 UTC
Teckos Pech wrote:
And here we are with "one more nerf" to cynos even though they have been nerfed via fatigue and jump range reductions.

And I am sure a Bad™ will post that those are not nerfs to cynos, but of course people use cynos withoug bridging or jump drive capable ships right. I mean you just light a cyno and ships automatically explode...or something.

And cynos are not an AFK thing. No player who was AFK ever lit a cyno.


The funny thing (that no one will listen to) is in the 4+ years I've played this game I've never trained capital or blops ship, only lit a cyno a handful of times while spending 90% of my time PvE-ing in hostile null/WHs. EVE is a game of cat and mouse, what's the fun of playing as the mouse if there is no risk of being caught? That's why HS is boring, and that's why cloaky campers and/or cynos shouldn't be nerfed. Living with 2-3 other people in hostile null or WHs has been the most fun I've had in this game. I'd be bored out of my mind if things got safer for what I do.

For everyone who has "blocked me", that's why I am posting in this thread.
Xcom
US Space Force
Black Rose.
#8056 - 2016-12-08 19:58:02 UTC
Teckos Pech wrote:
Xcom wrote:
Why is Techos so salty? is it cause we are trying to remove his ability to cloak + Alt + tab to forums module? or he is just eve forums biggest troll.

Local isn't the counter to cloaks. You cant neutralize cloaks using local. There is no proof of anyone ever having used local to kill a cloaked ship. Show me the killmail.


Actually I don't AFK cloak, so there you go being completely wrong as usual.

And counters do not have to result in kills just as AFK cloaking does not result in kills yet is a counter to local.

Acceptance is the first step to resolution. Admit your addiction to forum trolling. Confess your sins child, confess that you cloak + Alt + tab and cant live without it. Just let it out, you will feel better afterwards. Go to a happy place in your mind when you read all the posts that give you the urge to troll. Trolling is not a good thing child, it brings evil into your life and consumes your sole. AFK cloaking is evil child, it is evil. We must drive it out of this world and trolling in this thread will bring you closer to the devil.
Xcom
US Space Force
Black Rose.
#8057 - 2016-12-08 20:22:05 UTC
Sonya Corvinus wrote:
Teckos Pech wrote:
And here we are with "one more nerf" to cynos even though they have been nerfed via fatigue and jump range reductions.

And I am sure a Bad™ will post that those are not nerfs to cynos, but of course people use cynos withoug bridging or jump drive capable ships right. I mean you just light a cyno and ships automatically explode...or something.

And cynos are not an AFK thing. No player who was AFK ever lit a cyno.


The funny thing (that no one will listen to) is in the 4+ years I've played this game I've never trained capital or blops ship, only lit a cyno a handful of times while spending 90% of my time PvE-ing in hostile null/WHs. EVE is a game of cat and mouse, what's the fun of playing as the mouse if there is no risk of being caught? That's why HS is boring, and that's why cloaky campers and/or cynos shouldn't be nerfed. Living with 2-3 other people in hostile null or WHs has been the most fun I've had in this game. I'd be bored out of my mind if things got safer for what I do.

For everyone who has "blocked me", that's why I am posting in this thread.

You speak of cat and mouse and yet you leave the part out about cloaking being safe. Its easier making Null less safer and more interesting by 100 other more constructive and interesting mechanics like more wormholes opening into active systems, player built gates and other random fun pvp mechanics to make null less safer. The one thing you cling on to is the least fun and most broken or rather carebear method of pvping. Camping till you catch someone. Just cause you like to pve with a gun to your head dosen't make it constructive rather destructive when the cloaky is holding all the cards and the trigger.

Explain why AFK cloaking makes pvp good and leaves both sides feeling satisfied and I'll rest my case.
Teckos Pech
Hogyoku
Goonswarm Federation
#8058 - 2016-12-08 21:23:37 UTC
Xcom wrote:
Sonya Corvinus wrote:
Teckos Pech wrote:
And here we are with "one more nerf" to cynos even though they have been nerfed via fatigue and jump range reductions.

And I am sure a Bad™ will post that those are not nerfs to cynos, but of course people use cynos withoug bridging or jump drive capable ships right. I mean you just light a cyno and ships automatically explode...or something.

And cynos are not an AFK thing. No player who was AFK ever lit a cyno.


The funny thing (that no one will listen to) is in the 4+ years I've played this game I've never trained capital or blops ship, only lit a cyno a handful of times while spending 90% of my time PvE-ing in hostile null/WHs. EVE is a game of cat and mouse, what's the fun of playing as the mouse if there is no risk of being caught? That's why HS is boring, and that's why cloaky campers and/or cynos shouldn't be nerfed. Living with 2-3 other people in hostile null or WHs has been the most fun I've had in this game. I'd be bored out of my mind if things got safer for what I do.

For everyone who has "blocked me", that's why I am posting in this thread.

You speak of cat and mouse and yet you leave the part out about cloaking being safe. Its easier making Null less safer and more interesting by 100 other more constructive and interesting mechanics like more wormholes opening into active systems, player built gates and other random fun pvp mechanics to make null less safer. The one thing you cling on to is the least fun and most broken or rather carebear method of pvping. Camping till you catch someone. Just cause you like to pve with a gun to your head dosen't make it constructive rather destructive when the cloaky is holding all the cards and the trigger.

Explain why AFK cloaking makes pvp good and leaves both sides feeling satisfied and I'll rest my case.


Anybody who doesn't have the mind of a child would realize that local is the number one mechanic that reduces "cat and mouse". AFK cloaking is not a thing without local. No local no AFK cloaking.

Taking away local and giving players control over their intel will have the potential to solve the AFK cloaking problem and all the other issues local causes.

But nerfing cloaks in general while leaving local is the agenda of those who want a less safe game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#8059 - 2016-12-08 21:47:21 UTC
Xcom wrote:
You speak of cat and mouse and yet you leave the part out about cloaking being safe. Its easier making Null less safer and more interesting by 100 other more constructive and interesting mechanics like more wormholes opening into active systems, player built gates and other random fun pvp mechanics to make null less safer. The one thing you cling on to is the least fun and most broken or rather carebear method of pvping. Camping till you catch someone. Just cause you like to pve with a gun to your head dosen't make it constructive rather destructive when the cloaky is holding all the cards and the trigger.

Explain why AFK cloaking makes pvp good and leaves both sides feeling satisfied and I'll rest my case.


You agree to get rid of local in sov null and I will agree to give a way to scan down cloaked ships. I've said that from my first post in this thread. I've gone months without docking in hostile null and hostile WHs doing purely PvE. Without cloaks, that lifestyle is gone. Being decloaked for 30 seconds to log out without bouncing between bookmarks is more than enough time to get caught. Any nomad in the game would say the same thing. I've lived solo in WHs for a while as well. Without cloaky alts you will die very, very often. You're nerfing that playstyle as well. Why do you want to kill all other playstyles surrounding cloaks just to protect miners and ratters in null who already can be 100% safe if they keep an eye on local chat?

The cloaked ship isn't holding any cards. If you're in a standing fleet and on comms with defense ready as backup, you simply counter the hot drop. I choose to live purely in hostile space, so by that logic I choose to defend myself. I said I enjoy PvE, not that it's the only thing I do. I always have an alt cloaked in a PvP fit ship 300k off ready to attack someone who tries to jump me when PvE-ing in hostile space. That's the counter to AFK cloaking.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#8060 - 2016-12-08 23:08:03 UTC
Xcom wrote:

Explain why AFK cloaking makes pvp good and leaves both sides feeling satisfied and I'll rest my case.

^^^ THIS. Come up with a fun alternative and we'll gladly take it.

Oh and Teckos ... knock it off with your Jerghul = Brokk bullsh!t. I'm reporting this. Didn't do it the first 4 times but man, get a grip.