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AFK Cloaking™: Ideas, Discussion, and Proposals

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Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7781 - 2016-11-29 15:49:02 UTC
If solo guy was solo guy, there wouldn't be a problem. But solo guy is never solo when AFK guy is no longer AFK and cloaky guy suddenly uncloaks.

Nothing in EvE is like it seems huh ;-)
Sonya Corvinus
Grant Village
#7782 - 2016-11-29 15:50:11 UTC
Brokk Witgenstein wrote:
Yea, I love a good troll as much as the next guy but the influx of wormholers is getting a bit thick. It's quite simple, really: if you don't want local, go live in a WH. There's a reason those things are mostly uninhabited; and since we're not telling them how to wormhole I don't see why they keep poking their heads in here to tell us how to nullsec?

Not to mention some of these "hardcore" players have absolutely no killboard to back up any of their claims, and keep throwing "be on comms and rat in a fleet" around as if that means something to me. Do I strike you as the ratting type?

Endless bickering back-and-forth about bob-knows-what, craftily dodging the main issue raised by many people from various backgrounds since page one: unlimited invulnerability.

I've seen good points raised from either side of the fence, but it's truly looking for diamonds in a pig farm. Keep posting those ideas, boys, keep 'em coming ... we'll get there (eventually)


You're right, there is a reason WHs are uninhabited. For a game that is supposed to be dangerous, most people are unbelievably risk averse. Killboards are a good point as well. Anyone with over an 80% isk efficiency is so scared of losing a ship that they refuse to shoot anyone who has a shot at shooting back. Some of the best fights are when you say "**** it, I probably will die, but lets go anyway". Try it sometime.

You have also yet to say what is so hard about being in a fleet and on comms.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7783 - 2016-11-29 15:59:36 UTC  |  Edited by: Brokk Witgenstein
Sonya Corvinus wrote:

The structure would grant local to everyone in the system, not just the sov holders. When taken offline, local goes away for everyone in system, not just the sov holder.

Ah, I see. But that'd still boil down to what we have now plus cloak detection, no? Because that structure isn't going down with just 1 'camper', and If it ever does go down, the ratters will undoubtedly move on to the next system.

At least, that would be my assessment.

There ought to do a sneaky way to disrupt intel --one that isn't so glaringly obvious; this is why, in my own proposal, I came up with patching into the intel netwerk from 1-2 systems over. As soon as they know their intel is gone, they'd be fools to carry on as they were. Getting that OA back online will be their first priority, and if that cannot be done all ratting will cease for time being.



Edit: given how ZKill allots the kill to every member in a fleet, yet only counts personal losses against it, how is it possible to get below 80% efficiency when flying in a fleet? Sure, solo PvP'ers are okay with anything over 60%; but you can't insist on less than 80% AND be in fleets- that'd be just ... terribad?

As for "You have also yet to say what is so hard about being in a fleet and on comms." ... it's not hard, and yes I am- and that's the whole point: Why do you keep slinging this remark to me? Clearly I am in a fleet, yes, on comms too obviously, no I don't die a lot (awww sorry bout that), no I'm not a ratter and this, my dear lady, is precisely my point: stop throwing that bullcrap my way, it doesn't apply! Glad we cleared that up.

Being in a fleet and on comms however, does nothing to catch a cloaked ship and blast it to oblivion; so while this is sound advice for anyone who'd like to rat, it doesn't counter anything. You've dropped that same line at least 50 times throughout the thread and I don't know what it's going to take to make you understand none of the current speakers mentioned neither ratting nor safety. Given your refusal to acknowledge anyone but a sov null ratter might take an interest in shooting cloaked ships, I can see you confusion there. We haven't spoken about null ratting since Voidstar left- pls try to keep up?

The size of your fleet increases the hotdrop threshold, that's basically it. That has nothing to do with the fact somebody is invulnerable, nothing to do with scouts sitting 24/7 at a gate ensuring every potential target is long gone by the time you get there. This, is why I've included a delay on covert cynoes, a delay on local, a counter to everlasting cloaks and the ability to disrupt local intel all in my proposal package: I don't want perfect safety -- not for the cloaker, not for the ratter, not for the PvP fleet. My goal here, is to encourage fights to happen.

Did that answer your question for once and for all? Tell me again I'm a carebear that needs to get on comms, I dare you.
Dracvlad
Taishi Combine
Astral Alliance
#7784 - 2016-11-29 17:10:35 UTC  |  Edited by: Dracvlad
By the way, a local OA should only give local to the alliance that runs it, if an attacker wants local they need to put their own one up.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#7785 - 2016-11-29 17:50:25 UTC
Brokk Witgenstein wrote:
Ah, I see. But that'd still boil down to what we have now plus cloak detection, no? Because that structure isn't going down with just 1 'camper', and If it ever does go down, the ratters will undoubtedly move on to the next system.

At least, that would be my assessment.

There ought to do a sneaky way to disrupt intel --one that isn't so glaringly obvious; this is why, in my own proposal, I came up with patching into the intel netwerk from 1-2 systems over. As soon as they know their intel is gone, they'd be fools to carry on as they were. Getting that OA back online will be their first priority, and if that cannot be done all ratting will cease for time being.



Edit: given how ZKill allots the kill to every member in a fleet, yet only counts personal losses against it, how is it possible to get below 80% efficiency when flying in a fleet? Sure, solo PvP'ers are okay with anything over 60%; but you can't insist on less than 80% AND be in fleets- that'd be just ... terribad?

As for "You have also yet to say what is so hard about being in a fleet and on comms." ... it's not hard, and yes I am- and that's the whole point: Why do you keep slinging this remark to me? Clearly I am in a fleet, yes, on comms too obviously, no I don't die a lot (awww sorry bout that), no I'm not a ratter and this, my dear lady, is precisely my point: stop throwing that bullcrap my way, it doesn't apply! Glad we cleared that up.

Being in a fleet and on comms however, does nothing to catch a cloaked ship and blast it to oblivion; so while this is sound advice for anyone who'd like to rat, it doesn't counter anything. You've dropped that same line at least 50 times throughout the thread and I don't know what it's going to take to make you understand none of the current speakers mentioned neither ratting nor safety. Given your refusal to acknowledge anyone but a sov null ratter might take an interest in shooting cloaked ships, I can see you confusion there. We haven't spoken about null ratting since Voidstar left- pls try to keep up?

The size of your fleet increases the hotdrop threshold, that's basically it. That has nothing to do with the fact somebody is invulnerable, nothing to do with scouts sitting 24/7 at a gate ensuring every potential target is long gone by the time you get there. This, is why I've included a delay on covert cynoes, a delay on local, a counter to everlasting cloaks and the ability to disrupt local intel all in my proposal package: I don't want perfect safety -- not for the cloaker, not for the ratter, not for the PvP fleet. My goal here, is to encourage fights to happen.

Did that answer your question for once and for all? Tell me again I'm a carebear that needs to get on comms, I dare you.


In my experience NS is as safe as HS today. When I see people asking for null to become even safer, it annoys me. Being honest, the only thing you've said that annoyed me was saying mining in null needs to be safer.

I don't do massive fleet battles. Hitting F1 when an FC asks isn't engaging to me. Nothing wrong with it, but it's not my thing. Taking a small gang (15 or less) into a fight that you know you might not win is some of the most challenging and engaging PvP in the game at the moment. There is a very, very real chance to lose doing that. Also, even if you get on a kill in a large fleet, if you die that loss shows on killboards.

I assume most people in null aren't in fleets and on comms given how long it takes them to respond when a hostile shows up in their system. But that's not the point. The point is to be in a fleet, ratting/mining in the same site as everyone else in the system with a few points fitted. Counter them if they decide to drop you. The vast majority of hunters aren't looking for fights, they are looking for easy ganks. 15 skiffs together with a couple combat ships guarding aren't easy ganks. 15 rattlesnakes in the same anomaly aren't easy ganks. That's my point. The hunters will ignore those groups (MOST of the time) and move on to find that solo ship that's easy to take down.

And if we aren't talking about null mining/ratting, we can close the thread. AFK cloaking is only an issue to nullsec PvE-ers.
Dracvlad
Taishi Combine
Astral Alliance
#7786 - 2016-11-29 18:12:56 UTC  |  Edited by: Dracvlad
Sigh..., one issue is that is directly impacts the lessor alliances to a much greater degree, these people are often the ones who will give better roaming fights to others, but they often get strangled by over whelming Capital power or the continuous hot drop from those same people with Capital superiority, be it capitals or large BLOP's fleets. It is not as bad as it was due to the sov changes but it could be better.

I have to ask you, do you want to see systems being used and roaming gangs coming around and actually being met by people willing and able to fight with ships and assets and the cash balance to lose them, do you want to come out of your WH and find people ready to brawl?

Of course you will get some people who will rat until their eyes fall out, but feck them, I found in the alliances that I was in that once people had enough to cover the alliance doctrine ships and paid their plex, they would then be gagging for some one to come in so they could have some fun, it is quite evident that the more shite you have the more likely you are to fight.

I don't like the people who just rat and do not get involved as much as you do, I saw them quite often, but the majority of people I played with were keen to either go on roams and even keener to deal with roams coming into their space. Which is why I want to see space being used and people sitting there with a load of ships and modules ready to kick ass.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#7787 - 2016-11-29 18:19:20 UTC  |  Edited by: Sonya Corvinus
Dracvlad wrote:
Sigh..., one issue is that is directly impacts the lessor alliances to a much greater degree, these people are often the ones who will give better roaming fights to others, but they often get strangled by over whelming Capital power or the continuous hot drop from those same people with Capital superiority, be it capitals or large BLOP's fleets. It is not as bad as it was due to the sov changes but it could be better.

I have to ask you, do you want to see systems being used and roaming gangs coming around and actually being met by people willing and able to fight with ships and assets and the cash balance to lose them, do you want to come out of your WH and find people ready to brawl?

Of course you will get some people who will rat until their eyes fall out, but feck them, I found in the alliances that I was in that once people had enough to cover the alliance doctrine ships and paid their plex, they would then be gagging for some one to come in so they could have some fun, it is quite evident that the more shite you have the more likely you are to fight.

I don't like the people who just rat and do not get involved as much as you do, I saw them quite often, but the majority of people I played with were keen to either go on roams and even keener to deal with roams coming into their space. Which is why I want to see space being used and people sitting there wit a load os hips and modules ready to kick ass.


I already come out of WHs regularly to fight with several of my accounts.

If your alliance or corp isn't big enough to have at least 10 people in each system you own 24/7, you need to re-think living in null. Sov null isn't designed for tiny groups. Either pair your space down to a manageable number of systems or move to LS or WHs. Interesting you mention being overwhelmed by caps. Maybe you should move to a WH, given how difficult force projection is. I don't like nerfs that affect everyone in the game when the perceived problem only influences a small minority. Only 15% of people live in null, and I'd estimate half of them don't do PvP. We're talking about nerfing something that would affect 100% of players for the benefit of 7% of them. That doesn't sit right with me.
Teckos Pech
Hogyoku
Goonswarm Federation
#7788 - 2016-11-29 18:43:04 UTC  |  Edited by: Teckos Pech
Brokk Witgenstein wrote:
Sonya Corvinus wrote:

The structure would grant local to everyone in the system, not just the sov holders. When taken offline, local goes away for everyone in system, not just the sov holder.

Ah, I see. But that'd still boil down to what we have now plus cloak detection, no? Because that structure isn't going down with just 1 'camper', and If it ever does go down, the ratters will undoubtedly move on to the next system.

At least, that would be my assessment.

There ought to do a sneaky way to disrupt intel --one that isn't so glaringly obvious; this is why, in my own proposal, I came up with patching into the intel netwerk from 1-2 systems over. As soon as they know their intel is gone, they'd be fools to carry on as they were. Getting that OA back online will be their first priority, and if that cannot be done all ratting will cease for time being.



Edit: given how ZKill allots the kill to every member in a fleet, yet only counts personal losses against it, how is it possible to get below 80% efficiency when flying in a fleet? Sure, solo PvP'ers are okay with anything over 60%; but you can't insist on less than 80% AND be in fleets- that'd be just ... terribad?

As for "You have also yet to say what is so hard about being in a fleet and on comms." ... it's not hard, and yes I am- and that's the whole point: Why do you keep slinging this remark to me? Clearly I am in a fleet, yes, on comms too obviously, no I don't die a lot (awww sorry bout that), no I'm not a ratter and this, my dear lady, is precisely my point: stop throwing that bullcrap my way, it doesn't apply! Glad we cleared that up.

Being in a fleet and on comms however, does nothing to catch a cloaked ship and blast it to oblivion; so while this is sound advice for anyone who'd like to rat, it doesn't counter anything. You've dropped that same line at least 50 times throughout the thread and I don't know what it's going to take to make you understand none of the current speakers mentioned neither ratting nor safety. Given your refusal to acknowledge anyone but a sov null ratter might take an interest in shooting cloaked ships, I can see you confusion there. We haven't spoken about null ratting since Voidstar left- pls try to keep up?

The size of your fleet increases the hotdrop threshold, that's basically it. That has nothing to do with the fact somebody is invulnerable, nothing to do with scouts sitting 24/7 at a gate ensuring every potential target is long gone by the time you get there. This, is why I've included a delay on covert cynoes, a delay on local, a counter to everlasting cloaks and the ability to disrupt local intel all in my proposal package: I don't want perfect safety -- not for the cloaker, not for the ratter, not for the PvP fleet. My goal here, is to encourage fights to happen.

Did that answer your question for once and for all? Tell me again I'm a carebear that needs to get on comms, I dare you.


No.

You can destroy/disrupt Sonya's suggested sov structure. Tell me how one can disrupt or destroy local in its current form?

No, the current people who want to nerf cloaks have learned not to use the term safety/ratting (even Voidstar's arguments evolved in tihs manner because he saw it was getting him nowhere with anyone except other people who simply want safer ratting). They know that using such terms will pretty much destroy their credibility. Now it is all "it is OP, not balanced, etc." Problem is cloaks are likely quite balanced. As has been discussed many times, cloaking ships are usually not robust, you lose a slot to the cloak, etc.

As for invulnerability...again, that has been discussed to death. A cloaked ship is indeed invulnerable to attack*. But at the same time...everyone else in that system is invulnerable to the cloaked ship. And once that cloaked ship decides to attack and drops his cloak...he is no longer invulnerable either.

And finally, this is all rather beside the point. It is beside the point because you are not discussing AFK cloakers, but ATK cloakers. You are basically picking up the Xcom line of argument and saying, "We need to nerf cloaks." Cloaks are fine. Local...that is really the issue. Local is, IMO, antithetical to the very spirit of the game.

And guess what, it is quite possible that the OA will accomplish the goals you are aiming at. Finding a cloaked ship that spends too much time in one spot. Removing local. The replacement intel will not give back local in its entirety--i.e. the parts of local you get back will likely depend on how you fit it. And I don't buy the cyno argument. I have been in fights where the other side cynoed in on us and we took the fight. Often they had the numbers, but an inferior fleet composition. And once again, the discussion of cynos is irrelevant here as it is and AFK cloaking thread FFS. No player who is AFK has ever lit a cyno. Ever. AFK and cyno should only be used in a sentence when responding to somebody who says AFK cloaking is a problem because of cynos.

*Okay, not completely, if you are dumb and cloak after warping to a POCO at 50 there is a non-zero probability you could be decloaked and killed, but forget that and lets assume somebody at a well situated safe spot and go with the very reasonable approximation of zero probability of being decloaked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7789 - 2016-11-29 19:11:28 UTC
Dracvlad wrote:

[snip]

I have to ask you, do you want to see systems being used and roaming gangs coming around and actually being met by people willing and able to fight with ships and assets and the cash balance to lose them, do you want to come out of your WH and find people ready to brawl?

Of course you will get some people who will rat until their eyes fall out, but feck them, I found in the alliances that I was in that once people had enough to cover the alliance doctrine ships and paid their plex, they would then be gagging for some one to come in so they could have some fun, it is quite evident that the more shite you have the more likely you are to fight.

I don't like the people who just rat and do not get involved as much as you do, I saw them quite often, but the majority of people I played with were keen to either go on roams and even keener to deal with roams coming into their space. Which is why I want to see space being used and people sitting there wit a load os hips and modules ready to kick ass.



I...pretty much agree.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#7790 - 2016-11-30 10:51:32 UTC
Putting all the things that Dracvlad wants together we end up with the defenders getting local as it is while the attacker does not, the defenders getting cynos while the attacker does not and the defender being able to scan down cloaked ships.


Thats one hell of a one sided situation.
Dracvlad
Taishi Combine
Astral Alliance
#7791 - 2016-11-30 12:13:16 UTC  |  Edited by: Dracvlad
baltec1 wrote:
Putting all the things that Dracvlad wants together we end up with the defenders getting local as it is while the attacker does not, the defenders getting cynos while the attacker does not and the defender being able to scan down cloaked ships.


Thats one hell of a one sided situation.


Nope, local is not what it is, it will be possible to take it down, no idea what you mean about cyno's, I also suggested modules that impacted the local OA creating a delay so people had to adjust their fits to get that advantage, again no free lunch for any one, in terms of cloaks I do not want an instant drop cloaks across all of the system and any affect should be temporary, it has to be something that takes effort and perseverance not some easy no cost and no effort event, I can see why you would find it a bit frightening.

The objective at the end of all this would be to increase the number of people operating in 0.0 so that people like Brokk can meet more people when roaming and that opening up a WH into null will result in some good fights, which is what everyone wants, don't they? Well maybe you don't, after all you do get your kicks from ganking so....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#7792 - 2016-11-30 12:48:16 UTC  |  Edited by: baltec1
Dracvlad wrote:
baltec1 wrote:
Putting all the things that Dracvlad wants together we end up with the defenders getting local as it is while the attacker does not, the defenders getting cynos while the attacker does not and the defender being able to scan down cloaked ships.


Thats one hell of a one sided situation.


Nope, local is not what it is, it will be possible to take it down, no idea what you mean about cyno's, I also suggested modules that impacted the local OA creating a delay so people had to adjust their fits to get that advantage, again no free lunch for any one, in terms of cloaks I do not want an instant drop cloaks across all of the system and any affect should be temporary, it has to be something that takes effort and perseverance not some easy no cost and no effort event, I can see why you would find it a bit frightening.

The objective at the end of all this would be to increase the number of people operating in 0.0 so that people like Brokk can meet more people when roaming and that opening up a WH into null will result in some good fights, which is what everyone wants, don't they? Well maybe you don't, after all you do get your kicks from ganking so....


All you wind up with is ratters with yet more safety and less pvp.

You don't want cynos on these cloaking ships so that instantly gived the advantage to ratters that generally always fit a cyno to their ships. You want local gone for attacks but kept for defenders which makes it very hard to catch anything, you want cloakers to be scannable/probable/countered which means you wipe out the only counter to local which will still be there with your plan.

Its a **** plan that will only benefit ratters. Lets face it you are demanding all of these changes to nerf something that can't move, cant target and cant interact with anything. If not for local you would have no idea they were even there, hence why you never hear anyone complaining about cloaky camping in wormholes.

You can already counter AFK cloaking simply by having a standing fleet.
Dracvlad
Taishi Combine
Astral Alliance
#7793 - 2016-11-30 14:53:33 UTC
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
Putting all the things that Dracvlad wants together we end up with the defenders getting local as it is while the attacker does not, the defenders getting cynos while the attacker does not and the defender being able to scan down cloaked ships.


Thats one hell of a one sided situation.


Nope, local is not what it is, it will be possible to take it down, no idea what you mean about cyno's, I also suggested modules that impacted the local OA creating a delay so people had to adjust their fits to get that advantage, again no free lunch for any one, in terms of cloaks I do not want an instant drop cloaks across all of the system and any affect should be temporary, it has to be something that takes effort and perseverance not some easy no cost and no effort event, I can see why you would find it a bit frightening.

The objective at the end of all this would be to increase the number of people operating in 0.0 so that people like Brokk can meet more people when roaming and that opening up a WH into null will result in some good fights, which is what everyone wants, don't they? Well maybe you don't, after all you do get your kicks from ganking so....


All you wind up with is ratters with yet more safety and less pvp.

You don't want cynos on these cloaking ships so that instantly gived the advantage to ratters that generally always fit a cyno to their ships. You want local gone for attacks but kept for defenders which makes it very hard to catch anything, you want cloakers to be scannable/probable/countered which means you wipe out the only counter to local which will still be there with your plan.

Its a **** plan that will only benefit ratters. Lets face it you are demanding all of these changes to nerf something that can't move, cant target and cant interact with anything. If not for local you would have no idea they were even there, hence why you never hear anyone complaining about cloaky camping in wormholes.

You can already counter AFK cloaking simply by having a standing fleet.


You seem a bit strident old bean...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7794 - 2016-11-30 16:18:15 UTC
Teckos Pech wrote:

some gud stuff


Yes, XCom's invulnerability module made a good case- this is true. As did his point that cloaked ships do indeed add value- although not in the form of ISK.

Don't get me wrong- I'm all for this Observatory Array; there is just one thing you and I do not agree on it seems, something you keep bringing to the table and, while not entirely without merit, it has its own problems.

You say the thread is about AFK cloaking. That an AFK cloaker cannot do "Struff (tm)" because he's, you know, cloaked and AFK.

This is where we kind of disagree: to me, an AFK cloaker is someone who's been cloaked since like forever in your system. Could be half a day, could be weeks- there is obviously no upper limit to how long is 'too long'. Jerghul tried to get the ball rolling by limiting it to 5 hours, and this was apparently unacceptable on principle-- even though personally, I thought it was a good exercise to see where a 'regular cloaker' ends and an AFK cloaker begins. But I digress.

Now, to you, the AFK Cloaker is no longer an AFK cloaker as soon as he drops his cloak or resumes gameplay ATK. I find this to be in error. It's like saying a burglar becomes a visitor once he's in your living room because "the door was already open", becomes a pedestrian when he makes off with your TV set because he's not in the act of breaking and entering at those exact moments in time.

To me, the AFK cloaker remains an AFK cloaker even when he resumes play after 10 days of AFKness, even when he drops cloak and engages: it is still an AFK cloaker! Why? Because there is no way for anyone else but him to know he's AFK or not. And merely because that cloak dropped 5 seconds ago and you're now scrambled and webbed, doesn't make it any less of a cloaker attack.

Can you follow my line of reasoning in this? The thread is not merely discussing the presence of a cloaked, unpiloted ship -- if that were the case you'd be quite right to point out it doesn't do anything and it totally harmless. But we know this to be false. What said cloaked ship does after the pilot gets home, after it tackles something, is very much within the context of this debate! The fact that it's been sitting there for five hours or more makes it an AFK cloaker; and until the residents can assert that it is or is not AFK (as Dracvlad suggested by flagging it inactive) they damn well ought to treat is as an ATK ship.

Similarly, everybody knows you need to drop cloak to take point; but that doesn't justify excluding that part of the process from discussion about cloaked ships.

Arguing semantics and technicalities to obfuscate the obvious truths and space lawyering in general are nasty highsec habits we probably should not indulge in in nullsec-- most if not all of us are already treating the subject with consideration and find it quite difficult enough as it is. One might say "you can't gather intel when you're not looking at your screen, ergo no value was added" and we'd say "just because he's not at his keyboard doesn't proof he's not at his screen" and we'd go on and on and on; so for clarity's sake, can we agree that anything that's been cloaked in a system for an extended period of time is an AFK cloaker?

He may even have been at the controls all along, checking up on market orders or doing PI- who's to say for certain? The moment you start treating it as being AFK you make your first mistake: it should be treated as a piloted cloaky hunter at all time, and therefore it should be discussed as such. No?
Dracvlad
Taishi Combine
Astral Alliance
#7795 - 2016-11-30 16:34:06 UTC
Brokk Witgenstein wrote:
Teckos Pech wrote:

some gud stuff


Yes, XCom's invulnerability module made a good case- this is true. As did his point that cloaked ships do indeed add value- although not in the form of ISK.

Don't get me wrong- I'm all for this Observatory Array; there is just one thing you and I do not agree on it seems, something you keep bringing to the table and, while not entirely without merit, it has its own problems.

You say the thread is about AFK cloaking. That an AFK cloaker cannot do "Struff (tm)" because he's, you know, cloaked and AFK.

This is where we kind of disagree: to me, an AFK cloaker is someone who's been cloaked since like forever in your system. Could be half a day, could be weeks- there is obviously no upper limit to how long is 'too long'. Jerghul tried to get the ball rolling by limiting it to 5 hours, and this was apparently unacceptable on principle-- even though personally, I thought it was a good exercise to see where a 'regular cloaker' ends and an AFK cloaker begins. But I digress.

Now, to you, the AFK Cloaker is no longer an AFK cloaker as soon as he drops his cloak or resumes gameplay ATK. I find this to be in error. It's like saying a burglar becomes a visitor once he's in your living room because "the door was already open", becomes a pedestrian when he makes off with your TV set because he's not in the act of breaking and entering at those exact moments in time.

To me, the AFK cloaker remains an AFK cloaker even when he resumes play after 10 days of AFKness, even when he drops cloak and engages: it is still an AFK cloaker! Why? Because there is no way for anyone else but him to know he's AFK or not. And merely because that cloak dropped 5 seconds ago and you're now scrambled and webbed, doesn't make it any less of a cloaker attack.

Can you follow my line of reasoning in this? The thread is not merely discussing the presence of a cloaked, unpiloted ship -- if that were the case you'd be quite right to point out it doesn't do anything and it totally harmless. But we know this to be false. What said cloaked ship does after the pilot gets home, after it tackles something, is very much within the context of this debate! The fact that it's been sitting there for five hours or more makes it an AFK cloaker; and until the residents can assert that it is or is not AFK (as Dracvlad suggested by flagging it inactive) they damn well ought to treat is as an ATK ship.

Similarly, everybody knows you need to drop cloak to take point; but that doesn't justify excluding that part of the process from discussion about cloaked ships.

Arguing semantics and technicalities to obfuscate the obvious truths and space lawyering in general are nasty highsec habits we probably should not indulge in in nullsec-- most if not all of us are already treating the subject with consideration and find it quite difficult enough as it is. One might say "you can't gather intel when you're not looking at your screen, ergo no value was added" and we'd say "just because he's not at his keyboard doesn't proof he's not at his screen" and we'd go on and on and on; so for clarity's sake, can we agree that anything that's been cloaked in a system for an extended period of time is an AFK cloaker?

He may even have been at the controls all along, checking up on market orders or doing PI- who's to say for certain? The moment you start treating it as being AFK you make your first mistake: it should be treated as a piloted cloaky hunter at all time, and therefore it should be discussed as such. No?


I totally agree with this post.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#7796 - 2016-11-30 19:40:11 UTC  |  Edited by: baltec1
Your problem starts and ends with the way null sov use local as an Intel tool. It is the only reason you even know someone is cloaked in your system. The problem isn't the clocking device which sees no complaints from any other area of space. If you want to deal with afk cloaking being used to try and get kills then nerf local.
Teckos Pech
Hogyoku
Goonswarm Federation
#7797 - 2016-11-30 22:54:06 UTC
Brokk Witgenstein wrote:


Now, to you, the AFK Cloaker is no longer an AFK cloaker as soon as he drops his cloak or resumes gameplay ATK. I find this to be in error. It's like saying a burglar becomes a visitor once he's in your living room because "the door was already open", becomes a pedestrian when he makes off with your TV set because he's not in the act of breaking and entering at those exact moments in time.

To me, the AFK cloaker remains an AFK cloaker even when he resumes play after 10 days of AFKness, even when he drops cloak and engages: it is still an AFK cloaker! Why? Because there is no way for anyone else but him to know he's AFK or not. And merely because that cloak dropped 5 seconds ago and you're now scrambled and webbed, doesn't make it any less of a cloaker attack.

Can you follow my line of reasoning in this? The thread is not merely discussing the presence of a cloaked, unpiloted ship -- if that were the case you'd be quite right to point out it doesn't do anything and it totally harmless. But we know this to be false. What said cloaked ship does after the pilot gets home, after it tackles something, is very much within the context of this debate! The fact that it's been sitting there for five hours or more makes it an AFK cloaker; and until the residents can assert that it is or is not AFK (as Dracvlad suggested by flagging it inactive) they damn well ought to treat is as an ATK ship.


I completely disagree. I follow your argument I just think it is fundamentally flawed.

Your analogy is flawed in that the burglar is still doing all the things that make him a burglar at each stage. When he breaks in, goes into your living room and makes off with with the television set he is still doing those things that make him a burglar. There is no actual change in his status/activity.

For the AFK/ATK something has absolutely changed and in a significant way. It is right there in your post. The transition form AFK to ATK is significant in that ATK is far, far more dangerous...which you correctly note.

And yes, this thread is about AFK cloaking. Problem is everyone who wants to deal with AFK cloaking want to have their cake and eat it too (nerf AFK cloaking, and keep local) but also nerf cloaks for people who are not AFK cloaking. So the guys roaming around with cloaks looking for ratters who are not paying attention or do have bad luck they get screwed by 99.99% of the anti-cloak proposals.

And yes, the issue of uncertainty is a major factor here. My view is that removing that uncertainty just by itself is bad game design. Especially given what EVE is supposed to be. This should be especially so in NS, IMO. This is why I'd prefer the OA that can be turned off at any time when the person doing the hacking/entosising is left undisturbed. The OA isn't destroyed, it would just need another round of entosising to turn it back on. There should be a way for other players to create uncertainty and impose some degree of risk on others.

So if we have an alliance full of chicken littles who run and dock up as soon as a scary pilot shows up, and stay docked up while said scary pilot entosises their OA...well boo-fricking-hoo for them. And if they are too much the nervous nellies to undock without local and turn it back on....not my problem. In fact, I'd probably be paying them regular visits to do such a thing routinely. Hell, I'd even look into hacking more of their sov related structures.

And guaranteed they'll be back here in this sub-forum making post after post after post whining about how their OA is being turned off by mean psychopathic players (who kill puppies and take candy from babies IRL).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7798 - 2016-11-30 23:07:51 UTC
baltec1 wrote:
Putting all the things that Dracvlad wants together we end up with the defenders getting local as it is while the attacker does not, the defenders getting cynos while the attacker does not and the defender being able to scan down cloaked ships.


Thats one hell of a one sided situation.


While it is one sided if the OA only shows its information to those who anchor it, I would hope that the fitting choices will not give you back local in its current form. That is, depending on how you fit it you'll get "some" of local back. And one fitting option will let you find a cloaked ship.

For finding a cloaked ship it should have some sort of delay. Like you can't start probing until some condition is met, say the cloaked ship has not activated its warp drive for 10 minutes or something like that. Thus, and active ATK cloaker warping to safe's/perch spots/etc. would be fine. And since the probing won't work the reasonable conclusion is that the is indeed ATK...which with the probing ability given how one fits the OA should have been the default belief anyways. Hell, that is the default belief now even with AFK cloaking and now way to find them.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7799 - 2016-12-01 12:21:18 UTC  |  Edited by: Jerghul
Baltec
The problem actually starts and ends with afk cloaky camping.

Afk is fine (its punished one way or another in any sector of space)
Cloaky is fine.
Camping is fine.

The problem is that the combination of those 3 elements is extremely detrimental (defined here as killing activity). Its classical OP abuse. Things in combination have extremely undesirable effects.

Nerfing local would also kill activity (killing activity to stop killing activity is not a solution) and would have to be seen in conjuction with nerfing gates in any event.

Blocked list: Teckos, Sonya, Wander, Baltec1

Xcom
Eclipse Strike Unit
Jump On Contact..
#7800 - 2016-12-01 13:17:00 UTC
Teckos Pech wrote:
Brokk Witgenstein wrote:


Now, to you, the AFK Cloaker is no longer an AFK cloaker as soon as he drops his cloak or resumes gameplay ATK. I find this to be in error. It's like saying a burglar becomes a visitor once he's in your living room because "the door was already open", becomes a pedestrian when he makes off with your TV set because he's not in the act of breaking and entering at those exact moments in time.

To me, the AFK cloaker remains an AFK cloaker even when he resumes play after 10 days of AFKness, even when he drops cloak and engages: it is still an AFK cloaker! Why? Because there is no way for anyone else but him to know he's AFK or not. And merely because that cloak dropped 5 seconds ago and you're now scrambled and webbed, doesn't make it any less of a cloaker attack.

Can you follow my line of reasoning in this? The thread is not merely discussing the presence of a cloaked, unpiloted ship -- if that were the case you'd be quite right to point out it doesn't do anything and it totally harmless. But we know this to be false. What said cloaked ship does after the pilot gets home, after it tackles something, is very much within the context of this debate! The fact that it's been sitting there for five hours or more makes it an AFK cloaker; and until the residents can assert that it is or is not AFK (as Dracvlad suggested by flagging it inactive) they damn well ought to treat is as an ATK ship.


I completely disagree. I follow your argument I just think it is fundamentally flawed.

Your analogy is flawed in that the burglar is still doing all the things that make him a burglar at each stage. When he breaks in, goes into your living room and makes off with with the television set he is still doing those things that make him a burglar. There is no actual change in his status/activity.

For the AFK/ATK something has absolutely changed and in a significant way. It is right there in your post. The transition form AFK to ATK is significant in that ATK is far, far more dangerous...which you correctly note.

And yes, this thread is about AFK cloaking. Problem is everyone who wants to deal with AFK cloaking want to have their cake and eat it too (nerf AFK cloaking, and keep local) but also nerf cloaks for people who are not AFK cloaking. So the guys roaming around with cloaks looking for ratters who are not paying attention or do have bad luck they get screwed by 99.99% of the anti-cloak proposals.

And yes, the issue of uncertainty is a major factor here. My view is that removing that uncertainty just by itself is bad game design. Especially given what EVE is supposed to be. This should be especially so in NS, IMO. This is why I'd prefer the OA that can be turned off at any time when the person doing the hacking/entosising is left undisturbed. The OA isn't destroyed, it would just need another round of entosising to turn it back on. There should be a way for other players to create uncertainty and impose some degree of risk on others.

So if we have an alliance full of chicken littles who run and dock up as soon as a scary pilot shows up, and stay docked up while said scary pilot entosises their OA...well boo-fricking-hoo for them. And if they are too much the nervous nellies to undock without local and turn it back on....not my problem. In fact, I'd probably be paying them regular visits to do such a thing routinely. Hell, I'd even look into hacking more of their sov related structures.

And guaranteed they'll be back here in this sub-forum making post after post after post whining about how their OA is being turned off by mean psychopathic players (who kill puppies and take candy from babies IRL).

You literally wipe your a*s with this thread and bash any idea anyone suggests just to prove this point? It sounds more like you have a very targeted audience that you rather are not fond of. Farming in null is what you have complacency against. Not the actual cloaking mechanics. This is quite literally the most backhanded attempt to force everyone to think like you, that nullsec farming needs nerfed. Go complain about that in a different thread and let people that want to change cloaking have there discussion in piece.

In fact there are plenty of tools preventing players from farming in any given location. AFK cloaking is the worst of them all, defending it from any standpoint shows the ill intent of anyone that wants change. Surprise attacks on income activity's in a very narrow group of players in null space which sums up to about at most 100 or so players in the AFK cloak impacted systems. Why would anyone want to force this target audience to not have there farming done with even 1% less risk with any change? whats the whole obsession that this group of players might get an overwhelming buff to there activity to literally s**t all over every idea in this thread? Why even bother, what would actually change in EvE if AFK cloaking went away? 100 players would earn 10% more ISK then there usual income in the neighboring systems they usually farm in?