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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Xcom
Eclipse Strike Unit
Jump On Contact..
#7761 - 2016-11-29 01:47:44 UTC  |  Edited by: Xcom
Sonya Corvinus wrote:
Xcom wrote:
This is a grate idea in sov space, I frankly like this idea as well. But what about other types of space?


AFK cloaking is only complained about in sov null. The only area I haven't personally lived in is NPC null, so I can't talk about that, but AFK cloaking is a non issue in HS, LS and WHs.

To a lesser degree it also is an issue in WS. There are instances of players using it to camp mining operations and getting off cheep kills. Its just harder to prove.

But the cloaking module needs a general nerf, its not very entertaining to have bunch of cloaked pilots engaging in combat or avoiding it.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7762 - 2016-11-29 01:52:10 UTC
Xcom wrote:

Value is generated when a player logs in and spends time in EvE.

That is actually a nice, compact way of putting it: value is created. Be it ISK, intel, or PvP content. I'll be sure to remember that!
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7763 - 2016-11-29 01:59:59 UTC
Sonya Corvinus wrote:

I've thought for a while that local should be tied to a structure in sov null. If you are at that structure you can slowly scan for cloaked ships, but if I destroy or disable that structure local chat goes away until it's repaired or reanchored.

Except that wouldn't work the way you want it to (assuming you wanted less safety for the alleged 'nullbears') :

the sov holder, henceforth known as "the bear", would have this structure up and would therefore have local the way they do now, PLUS cloak hunting capabilities.

The cloaky camper on the other hand, will not have this structure and would therefore have NO local at all.


The result?

The AFK cloaker is rendered vulnerable; perfect local chat intel still exists protecting the space from roaming gang, and what have you got? Bubkes!


If that is what you wanted, you should have just upvoted Mike Voidstar because you've just created the perfect ISK printer. Congratulations, I guess?
Xcom
Eclipse Strike Unit
Jump On Contact..
#7764 - 2016-11-29 02:18:13 UTC  |  Edited by: Xcom
@ Brokk Witgenstein I just wish others would get that as well, you would think this part of the forums would have a bit more objective scope over the game itself.

Sadly its impossible coming to any resolution or take anything in this thread seriously. People are way to invested in the game to come up with balanced game decisions, unlike proper game development forums. I guess its the same reason CCP avoid this part of the forums as well. Its fun discussing topics regarding game balance but at some point you have to start thinking if its productive and move on. Specially when trolls are lurking.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7765 - 2016-11-29 02:46:18 UTC
Yea, I love a good troll as much as the next guy but the influx of wormholers is getting a bit thick. It's quite simple, really: if you don't want local, go live in a WH. There's a reason those things are mostly uninhabited; and since we're not telling them how to wormhole I don't see why they keep poking their heads in here to tell us how to nullsec?

Not to mention some of these "hardcore" players have absolutely no killboard to back up any of their claims, and keep throwing "be on comms and rat in a fleet" around as if that means something to me. Do I strike you as the ratting type?

Endless bickering back-and-forth about bob-knows-what, craftily dodging the main issue raised by many people from various backgrounds since page one: unlimited invulnerability.

I've seen good points raised from either side of the fence, but it's truly looking for diamonds in a pig farm. Keep posting those ideas, boys, keep 'em coming ... we'll get there (eventually)
Teckos Pech
Hogyoku
Goonswarm Federation
#7766 - 2016-11-29 05:40:57 UTC
Xcom wrote:
@ Teckos Pech Your wall of multi posting truly shows your intellect. You unknowingly answered your own questions when asking if cloaked ships generated any income. They didn't generate ISK but they did generate value. You seam to have gotten lost with narrow-minded responses trolling this thread having gotten that particular response to that exact question get answered over and over to you. Just to make a fool out of you from me as well I'll lead you along like a little kid through first principles.


So Wander and I were both right despite your insulting and dismissive posts. Maybe you shouldn't be so quick to imply others are stupid after this fine display on your part.

As for creating value I suppose that is true, but that is not the same thing as ISK now is it. I value sitting and reading a good book, but that does not generate income for me now does it. You said Wander was basically an idiot for asking how a cloaked ship makes ISK. Answer they don't. In fact, players using AFK cloaking incur a cost.

[snipping your paragraph on value as it is nothing more than your attempt to save face.]

Quote:
The dilemma of cloaking generates value for one side of the party while not for the other. This is the act of lopsided value generation and is the imbalance of cloaks. Cloaks generate opportunity of engagement while the opponent can not do the same as the stalemate can only be broken from one side. This was prevented with the points above with your ignorant response of "Gathering intel with a cloak is cloaks working as intended." not even understanding the main underlying imbalance. Being forced to move is a direct cause and effect of value ceasing to exist in that particular space. This type of act generates less value for all sides and is clear evidence of bad game design. A well balanced feature would generate player attention and have people gather around a conflict and not have to move away from it. If cloaks force people to move it means its not a good feature, quite the opposite.


Two points.

Much of these points can be made about local as well. Local allows the person already in system advanced warning to get safe thus making content (aka value) far, far less likely. It is also one sided and the opponent can do nothing about it.

Second point, you do have options for dealing with an AFK cloaker or even and ATK cloaker. They have been covered ad nauseam in this thread.

Quote:
And for the 100th of time. This is a cloaky thread and not a local thread.


No, it is an AFK thread. Go read the Goddamn title Xcom. Then read it again. And one more time if you will. Here I'll copy and paste the title of this thread:

Quote:
AFK Cloaking™: Ideas, Discussion, and Proposals


Do you see those first three letters. Do you know what they mean? AFK = Away From Keyboard.

This is not just a "cloaking" thread. This is what to do with the issue of AFK cloaking.

As such, it is quite clear that AFK cloaking only works because of local. No local, no AFK cloaking. Why? What is the point? With no local nobody would see me and thus not dock up.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7767 - 2016-11-29 05:46:48 UTC  |  Edited by: Teckos Pech
Brokk Witgenstein wrote:
Sonya Corvinus wrote:

I've thought for a while that local should be tied to a structure in sov null. If you are at that structure you can slowly scan for cloaked ships, but if I destroy or disable that structure local chat goes away until it's repaired or reanchored.

Except that wouldn't work the way you want it to (assuming you wanted less safety for the alleged 'nullbears') :

the sov holder, henceforth known as "the bear", would have this structure up and would therefore have local the way they do now, PLUS cloak hunting capabilities.

The cloaky camper on the other hand, will not have this structure and would therefore have NO local at all.


The result?

The AFK cloaker is rendered vulnerable; perfect local chat intel still exists protecting the space from roaming gang, and what have you got? Bubkes!


If that is what you wanted, you should have just upvoted Mike Voidstar because you've just created the perfect ISK printer. Congratulations, I guess?


What part about destroying did you not get. Go in and knock out their intel infrastructure and then they don't know if you are still there or gone. Most of the whiners in this thread probably would not undock until somebody with a pair came along and anchored a new one. And if these players keep letting their intel infrastructure get knocked out...guess who your next target for a more intensive bit of visiting would be? The guys who dock up when you start knocking down their intel systems? Then when docked up go around and start hitting other sov structures while they fret in their outposts and stations.

Edit: Personally, I'd modify Sonya's idea this way: when disabled it looks like local is still there it just doesn't show you who is in system. Could be empty or it cold have 200 hostiles in system shitting all over your lawn.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#7768 - 2016-11-29 08:49:58 UTC
Xcom wrote:
@ Teckos Pech Your wall of multi posting truly shows your intellect. You unknowingly answered your own questions when asking if cloaked ships generated any income. They didn't generate ISK but they did generate value. You seam to have gotten lost with narrow-minded responses trolling this thread having gotten that particular response to that exact question get answered over and over to you. Just to make a fool out of you from me as well I'll lead you along like a little kid through first principles.

Value is generated when a player logs in and spends time in EvE. That time can be direct ISK generation (ratting/mission running for example) or production that will lead to ISK income (mining/production). Then there are other forms of value generation such as pvp where players engage in combat. First principle of combat is conflict that drives the engagement. You have to have an opponent to preform combat. Your opponent will prevent you from preforming some actions with some moves while in also becoming vulnerable with other actions when either forced or by choice done other moves. All of this drives value in EvE online, the game we play. Without value generation actions would automatically cease to exist as players would stop playing. Not all value needs to be in ISK directly.

The dilemma of cloaking generates value for one side of the party while not for the other. This is the act of lopsided value generation and is the imbalance of cloaks. Cloaks generate opportunity of engagement while the opponent can not do the same as the stalemate can only be broken from one side. This was prevented with the points above with your ignorant response of "Gathering intel with a cloak is cloaks working as intended." not even understanding the main underlying imbalance. Being forced to move is a direct cause and effect of value ceasing to exist in that particular space. This type of act generates less value for all sides and is clear evidence of bad game design. A well balanced feature would generate player attention and have people gather around a conflict and not have to move away from it. If cloaks force people to move it means its not a good feature, quite the opposite.

And for the 100th of time. This is a cloaky thread and not a local thread. Even if its in need of alteration it will be done and discussed in a thread of its own. No one is a hypocrite when they ask to stop the derailment of the discussion to start talking about other broken features or justify the role of cloaks because of n number of reasons. If it wasn't for local there would be stations or any other number of random bullshit conjured to derail the main topic or justify its function. Only discussing cloaking on its own can you justify its actual intended use.


Just quoting that for your understanding of the issue and blasting that fool Teckos's stupid troll comment so well. Nice one!!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Xcom
Eclipse Strike Unit
Jump On Contact..
#7769 - 2016-11-29 08:51:12 UTC
Teckos Pech wrote:
Xcom wrote:
@ Teckos Pech Your wall of multi posting truly shows your intellect. You unknowingly answered your own questions when asking if cloaked ships generated any income. They didn't generate ISK but they did generate value. You seam to have gotten lost with narrow-minded responses trolling this thread having gotten that particular response to that exact question get answered over and over to you. Just to make a fool out of you from me as well I'll lead you along like a little kid through first principles.


So Wander and I were both right despite your insulting and dismissive posts. Maybe you shouldn't be so quick to imply others are stupid after this fine display on your part.

As for creating value I suppose that is true, but that is not the same thing as ISK now is it. I value sitting and reading a good book, but that does not generate income for me now does it. You said Wander was basically an idiot for asking how a cloaked ship makes ISK. Answer they don't. In fact, players using AFK cloaking incur a cost.

[snipping your paragraph on value as it is nothing more than your attempt to save face.]

Quote:
The dilemma of cloaking generates value for one side of the party while not for the other. This is the act of lopsided value generation and is the imbalance of cloaks. Cloaks generate opportunity of engagement while the opponent can not do the same as the stalemate can only be broken from one side. This was prevented with the points above with your ignorant response of "Gathering intel with a cloak is cloaks working as intended." not even understanding the main underlying imbalance. Being forced to move is a direct cause and effect of value ceasing to exist in that particular space. This type of act generates less value for all sides and is clear evidence of bad game design. A well balanced feature would generate player attention and have people gather around a conflict and not have to move away from it. If cloaks force people to move it means its not a good feature, quite the opposite.


Two points.

Much of these points can be made about local as well. Local allows the person already in system advanced warning to get safe thus making content (aka value) far, far less likely. It is also one sided and the opponent can do nothing about it.

Second point, you do have options for dealing with an AFK cloaker or even and ATK cloaker. They have been covered ad nauseam in this thread.

Quote:
And for the 100th of time. This is a cloaky thread and not a local thread.


No, it is an AFK thread. Go read the Goddamn title Xcom. Then read it again. And one more time if you will. Here I'll copy and paste the title of this thread:

Quote:
AFK Cloaking™: Ideas, Discussion, and Proposals


Do you see those first three letters. Do you know what they mean? AFK = Away From Keyboard.

This is not just a "cloaking" thread. This is what to do with the issue of AFK cloaking.

As such, it is quite clear that AFK cloaking only works because of local. No local, no AFK cloaking. Why? What is the point? With no local nobody would see me and thus not dock up.

With your own admission you have clearly shown that value is removed from the system where AFK cloaking tactics are used. Its also evident that you can bring N number of ships to protect any activity in said system to the point where income division amongst players compares to empire, a safer space to preform same actions. But as a default the aggressor with the advantage of scouting can just bring N + 1 ships and win the battle in direct favor of there outcome. Local and AFK cloaking in fact ruins the game for anyone involved. Anyone seeing this should be appalled by its impact. It just confuses me to see people like you defend it.

Why do you even defend this broken mechanic?
Teckos Pech
Hogyoku
Goonswarm Federation
#7770 - 2016-11-29 09:03:05 UTC  |  Edited by: Teckos Pech
Xcom wrote:

With your own admission you have clearly shown that value is removed from the system where AFK cloaking tactics are used. Its also evident that you can bring N number of ships to protect any activity in said system to the point where income division amongst players compares to empire, a safer space to preform same actions. But as a default the aggressor with the advantage of scouting can just bring N + 1 ships and win the battle in direct favor of there outcome. Local and AFK cloaking in fact ruins the game for anyone involved. Anyone seeing this should be appalled by its impact. It just confuses me to see people like you defend it.

Why do you even defend this broken mechanic?


Catch a clue dude: I have been in favor of something like the OA for over 3 years. Getting rid of local and replacing it with an anchorable structure that would let players get back some level of the intel that local provides.

And stop being dense. If you have 6-7 guys running anomalies in a system plus the periodic escalation you'll still make pretty damn good ISK. Granted you might have to move from one system to the next periodically, but you should make pretty good ISK even compared to HS.

Edit: BTW Dracvlad is too daft to have realized that I have been favoring something like the OA far longer than he has (I'll note he did not respond to my post calling him out on this point). Was he discussing these things in 2013? Not in my thread on the topic.

Seriously, here is my position:

1. Remove local.
2. Let players "claw back" aspects of local via the OA.
3. Let the OA, if the right module is fitted, allow players to scan down cloaked ships.

AFK cloaking is dead. The perfect and impervious and free intel provided by local is now vulnerable to attack.

WTF....where is the problem? Oh...wait, I know you won't have your perfect unassailable intel system anymore and may face increased risk based on fitting decisions when deploying the OA. Yeah, no agenda there. Tell us again how you are oh so concerned about game balance.

Have you even stopped to consider this...if you anchor an OA....it is YOUR OA, not mine? It should give intel to YOU and NOT me. Did you think of that? Well?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#7771 - 2016-11-29 09:26:14 UTC
Teckos Pech wrote:
Xcom wrote:

With your own admission you have clearly shown that value is removed from the system where AFK cloaking tactics are used. Its also evident that you can bring N number of ships to protect any activity in said system to the point where income division amongst players compares to empire, a safer space to preform same actions. But as a default the aggressor with the advantage of scouting can just bring N + 1 ships and win the battle in direct favor of there outcome. Local and AFK cloaking in fact ruins the game for anyone involved. Anyone seeing this should be appalled by its impact. It just confuses me to see people like you defend it.

Why do you even defend this broken mechanic?


Catch a clue dude: I have been in favor of something like the OA for over 3 years. Getting rid of local and replacing it with an anchorable structure that would let players get back some level of the intel that local provides.

And stop being dense. If you have 6-7 guys running anomalies in a system plus the periodic escalation you'll still make pretty damn good ISK. Granted you might have to move from one system to the next periodically, but you should make pretty good ISK even compared to HS.

Edit: BTW Dracvlad is too daft to have realized that I have been favoring something like the OA far longer than he has (I'll note he did not respond to my post calling him out on this point). Was he discussing these things in 2013? Not in my thread on the topic.

Seriously, here is my position:

1. Remove local.
2. Let players "claw back" aspects of local via the OA.
3. Let the OA, if the right module is fitted, allow players to scan down cloaked ships.

AFK cloaking is dead. The perfect and impervious and free intel provided by local is now vulnerable to attack.

WTF....where is the problem? Oh...wait, I know you won't have your perfect unassailable intel system anymore and may face increased risk based on fitting decisions when deploying the OA. Yeah, no agenda there. Tell us again how you are oh so concerned about game balance.

Have you even stopped to consider this...if you anchor an OA....it is YOUR OA, not mine? It should give intel to YOU and NOT me. Did you think of that? Well?


This is not your thread dude, though you treat it as if you are some sort of guardian of HTFU thought. Yes I was aware of your OA approach and the difference for me was that I did not want to impact the cloaks which is why I went for the AFK flag idea via an OA. The simple fact is that I am prepared to accept some sort of temporary de-cloaking which takes effort and has a cost, I don't want an I win button on this (I hope the use of 'I win' annoys you further.)

You troll this thread but that does not mean your viewpoint as detailed above does not have merit, I just wanted to protect casual players who get called away due to RL and my focus was on the smaller groups or solo players that operate often in very hostile space and have a gameplay that is completely ignored by CCP. But you are too up yourself to notice that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#7772 - 2016-11-29 09:36:20 UTC
Dracvlad wrote:


This is not your thread dude, though you treat it as if you are some sort of guardian of HTFU thought. Yes I was aware of your OA approach and the difference for me was that I did not want to impact the cloaks which is why I went for the AFK flag idea via an OA. The simple fact is that I am prepared to accept some sort of temporary de-cloaking which takes effort and has a cost, I don't want an I win button on this (I hope the use of 'I win' annoys you further.)

You troll this thread but that does not mean your viewpoint as detailed above does not have merit, I just wanted to protect casual players who get called away due to RL and my focus was on the smaller groups or solo players that operate often in very hostile space and have a gameplay that is completely ignored by CCP. But you are too up yourself to notice that.


I never said this was my thread.

As for not impacting cloaks that is hilarious given how far you are sticking your nose up Xcom's posterior in this thread and that he does want to impact cloaks literally everywhere. But then again that just shows your complete intellectual dishonesty.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#7773 - 2016-11-29 09:57:31 UTC
Teckos Pech wrote:
Dracvlad wrote:


This is not your thread dude, though you treat it as if you are some sort of guardian of HTFU thought. Yes I was aware of your OA approach and the difference for me was that I did not want to impact the cloaks which is why I went for the AFK flag idea via an OA. The simple fact is that I am prepared to accept some sort of temporary de-cloaking which takes effort and has a cost, I don't want an I win button on this (I hope the use of 'I win' annoys you further.)

You troll this thread but that does not mean your viewpoint as detailed above does not have merit, I just wanted to protect casual players who get called away due to RL and my focus was on the smaller groups or solo players that operate often in very hostile space and have a gameplay that is completely ignored by CCP. But you are too up yourself to notice that.


I never said this was my thread.

As for not impacting cloaks that is hilarious given how far you are sticking your nose up Xcom's posterior in this thread and that he does want to impact cloaks literally everywhere. But then again that just shows your complete intellectual dishonesty.


Read what is in the quotes dude, I said what I wanted for cloaks, what I liked was Xcom's value comment which pointed out the intellectual dishonesty of your ATK / AFK sleight of hand. He pretty much whooped your ass with tha post and by your replies I can see it got up your nose!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#7774 - 2016-11-29 11:46:57 UTC
An AFK flag basically gives everyone free intel in the same way local already does. This means our only counter to local is removed.

Dracvlad
Taishi Combine
Astral Alliance
#7775 - 2016-11-29 11:48:53 UTC
baltec1 wrote:
An AFK flag basically gives everyone free intel in the same way local already does. This means our only counter to local is removed.



Not if you shoot the OA that gives local when that is implemented, then you will simply be able to remove local rather than moan about it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#7776 - 2016-11-29 12:28:38 UTC
Dracvlad wrote:
baltec1 wrote:
An AFK flag basically gives everyone free intel in the same way local already does. This means our only counter to local is removed.



Not if you shoot the OA that gives local when that is implemented, then you will simply be able to remove local rather than moan about it.


And how do you do this as a solo bomber? No doubt it will inform the residence that it is under attack and it is not going to be a soft target. It will also most likely be getting a reinforce timer like every other corp level structure.

This plan of yours kills off solo play in a system where the only way to catch anything is to AFK cloaky camp it for a few days/weeks.
Dracvlad
Taishi Combine
Astral Alliance
#7777 - 2016-11-29 12:30:33 UTC  |  Edited by: Dracvlad
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
An AFK flag basically gives everyone free intel in the same way local already does. This means our only counter to local is removed.



Not if you shoot the OA that gives local when that is implemented, then you will simply be able to remove local rather than moan about it.


And how do you do this as a solo bomber? No doubt it will inform the residence that it is under attack and it is not going to be a soft target. It will also most likely be getting a reinforce timer like every other corp level structure.

This plan of yours kills off solo play in a system where the only way to catch anything is to AFK cloaky camp it for a few days/weeks.


Get friends mate, if CCP are sensible they will make it so whenever it is active it can be shot and destroyed.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#7778 - 2016-11-29 12:36:31 UTC
Dracvlad wrote:


Get friends mate, if CCP are sensible they will make it so whenever it is active it can be shot and destroyed.


So **** the solo guy, the ratters need to have perfect intel.
Dracvlad
Taishi Combine
Astral Alliance
#7779 - 2016-11-29 13:15:03 UTC
baltec1 wrote:
Dracvlad wrote:


Get friends mate, if CCP are sensible they will make it so whenever it is active it can be shot and destroyed.


So **** the solo guy, the ratters need to have perfect intel.


The solo guy has been pretty mush stuffed everywhere else in the game mate.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#7780 - 2016-11-29 15:46:19 UTC
Xcom wrote:
To a lesser degree it also is an issue in WS. There are instances of players using it to camp mining operations and getting off cheep kills. Its just harder to prove.

But the cloaking module needs a general nerf, its not very entertaining to have bunch of cloaked pilots engaging in combat or avoiding it.


In the year and a half I've lived in wormholes I have yet to hear anyone complain about cloaky camping.

Brokk Witgenstein wrote:
Except that wouldn't work the way you want it to (assuming you wanted less safety for the alleged 'nullbears') :

the sov holder, henceforth known as "the bear", would have this structure up and would therefore have local the way they do now, PLUS cloak hunting capabilities.

The cloaky camper on the other hand, will not have this structure and would therefore have NO local at all.


The result?

The AFK cloaker is rendered vulnerable; perfect local chat intel still exists protecting the space from roaming gang, and what have you got? Bubkes!


If that is what you wanted, you should have just upvoted Mike Voidstar because you've just created the perfect ISK printer. Congratulations, I guess?


The structure would grant local to everyone in the system, not just the sov holders. When taken offline, local goes away for everyone in system, not just the sov holder.