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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Xcom
US Space Force
Black Rose.
#7661 - 2016-11-25 07:03:53 UTC
Is OA really a solve it all to cloaks? and have there been solid confirmations on it?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7662 - 2016-11-25 07:06:53 UTC
There's nothing solid about them. We hardly know anything ~ CCP probably has to figure out the iffy details themselves.
Dracvlad
Taishi Combine
Astral Alliance
#7663 - 2016-11-25 07:29:54 UTC
Xcom wrote:
Is OA really a solve it all to cloaks? and have there been solid confirmations on it?


It really starts the ball rolling so to speak, the OA taking over local for sov systems was actually mentioned by Gath Telkin of PL on this thread I think, and they do tend to get to know about such things being able to get close to the Devs. I would not be 100% certain of course knowing CCP, but it is logical and meshes with their concept of conflict drivers.

My point of view which will get anguished reactions from Teckos and others is that this will enable the little dears to actually do something about local by off lining the OA by well placed shots or two. My view is that the OA must be vulnerable when in operation. Once that is in place then they can no longer fall back on we have no other way to catch people because the first step would be to blow up or off line the OA, thus giving them the advantage.

At that point CCP could come out and do some of the imaginative fixes to AFK cloaky camping. I admit that I really do not want to see cloaks downgraded as a casual player who often gets called away to do stuff, however I also like hunting these low lives and if CCP can create a system that uncloaks but has limited range so people do not have an instant I win button that will interest me greatly and add to the game.

I keep hoping that we get intelligent responses from Devs, but mainly we get the silly replies like you can't shoot anyone while AFK..., which is why I proposed an AFK flag via an OA earlier in that thread, after all so many HTFU players said that it does not matter as they the campers are AFK, but of course it did matter... ShockedRoll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Xcom
US Space Force
Black Rose.
#7664 - 2016-11-25 13:23:53 UTC
HTFU players? its the most carebear mindsets who think cloaks are remotely hardcore. It is nice to just click a button, go invisible and safely step away from the pc. We aren't even safe in empire space, some instances unsafe even when docked, but somehow the cloaking is safe everywhere.
Sonya Corvinus
Grant Village
#7665 - 2016-11-25 14:50:41 UTC
Vakr Onzo wrote:
Well, this would be a variety of AFK timer but have modules that have been running continuously for a very long time to take 'fatigue' damage like you would from overheat, for operation time over a day or more. Of course, the covert op cloak would have a better tolerance before it started taking fatigue damage or such.


That greatly nerfs certain lifestyles though. I have a character that hasn't docked since July and is in hostile areas nearly 100% of the time (and no, I don't cloaky camp or hot drop). That means that playstyle is gone.

Xcom wrote:
HTFU players? its the most carebear mindsets who think cloaks are remotely hardcore. It is nice to just click a button, go invisible and safely step away from the pc. We aren't even safe in empire space, some instances unsafe even when docked, but somehow the cloaking is safe everywhere.


So if we nerf cloaking, what is your proposal for a new counter to local chat in sov null?
Dracvlad
Taishi Combine
Astral Alliance
#7666 - 2016-11-25 16:10:23 UTC
Sonya Corvinus wrote:
So if we nerf cloaking, what is your proposal for a new counter to local chat in sov null?


When the OA system for local is in place you can shoot it and remove local. Seems good to me...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#7667 - 2016-11-25 16:18:54 UTC
Dracvlad wrote:
When the OA system for local is in place you can shoot it and remove local. Seems good to me...


Assuming it ends up working that way, I'm fine with a nerf to cloaking in null. You can't nerf cloaking without giving a way to take down/delay local.

Leave WH space as it is though please.
Dracvlad
Taishi Combine
Astral Alliance
#7668 - 2016-11-25 16:32:24 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
When the OA system for local is in place you can shoot it and remove local. Seems good to me...


Assuming it ends up working that way, I'm fine with a nerf to cloaking in null. You can't nerf cloaking without giving a way to take down/delay local.

Leave WH space as it is though please.


I think it would be logical to make it work that way though CCP might do something wierd, I hope it is a simple while it is operating they can be shot which I think is fair and in line with Eve as I see it.

I do wonder if they will enable the OA's to work in WH space, I have no opinion either way and that would be up to the WH community to say what they want, I can say as a person who passes through WH space I would prefer not, but I would not argue if people who lived in WH's did, some might like it some might not, personally I think it would be a shame if they did. I expect you chaps will make the case.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#7669 - 2016-11-25 16:38:37 UTC
Dracvlad wrote:
I think it would be logical to make it work that way though CCP might do something wierd, I hope it is a simple while it is operating they can be shot which I think is fair and in line with Eve as I see it.

I do wonder if they will enable the OA's to work in WH space, I have no opinion either way and that would be up to the WH community to say what they want, I can say as a person who passes through WH space I would prefer not, but I would not argue if people who lived in WH's did, some might like it some might not, personally I think it would be a shame if they did. I expect you chaps will make the case.


They won't allow them to be deployed in WH space. For anything like that, they require sov to anchor. Also, the WH community would throw a fit if that happened. We already think intel is too easily controlled (one of the reasons we are in WHs instead of null in the first place)
Dracvlad
Taishi Combine
Astral Alliance
#7670 - 2016-11-25 16:50:41 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
I think it would be logical to make it work that way though CCP might do something wierd, I hope it is a simple while it is operating they can be shot which I think is fair and in line with Eve as I see it.

I do wonder if they will enable the OA's to work in WH space, I have no opinion either way and that would be up to the WH community to say what they want, I can say as a person who passes through WH space I would prefer not, but I would not argue if people who lived in WH's did, some might like it some might not, personally I think it would be a shame if they did. I expect you chaps will make the case.


They won't allow them to be deployed in WH space. For anything like that, they require sov to anchor. Also, the WH community would throw a fit if that happened. We already think intel is too easily controlled (one of the reasons we are in WHs instead of null in the first place)


Fair enough, I would not like to see them work in WH space as I like WH space as it is.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Vakr Onzo
Caldari Provisions
Caldari State
#7671 - 2016-11-25 18:45:15 UTC
Sonya Corvinus wrote:
Vakr Onzo wrote:
Well, this would be a variety of AFK timer but have modules that have been running continuously for a very long time to take 'fatigue' damage like you would from overheat, for operation time over a day or more. Of course, the covert op cloak would have a better tolerance before it started taking fatigue damage or such.


That greatly nerfs certain lifestyles though. I have a character that hasn't docked since July and is in hostile areas nearly 100% of the time (and no, I don't cloaky camp or hot drop). That means that playstyle is gone.

There have to be some drawbacks for leaving modules running so long without the player tending to them, not just the cloaking devices. My idea is about wear and fatigue that kick in after a module has been active *continuously* for more than a day or so. It's like modules taking damage from overheating, but much slower and only kick in when modules have been operating continuously without deactivation for a long length of time. This isn't limited to the cloaking device, it can be applied to any kind of module as well. I also suggest that some variations of items can take longer for fatigue to kick in and others can take fatigue damage or penalty better. Like Covert Ops cloak taking longer for fatigue to start applying in field.
Sonya Corvinus
Grant Village
#7672 - 2016-11-25 19:37:28 UTC
Vakr Onzo wrote:
There have to be some drawbacks for leaving modules running so long without the player tending to them, not just the cloaking devices. My idea is about wear and fatigue that kick in after a module has been active *continuously* for more than a day or so. It's like modules taking damage from overheating, but much slower and only kick in when modules have been operating continuously without deactivation for a long length of time. This isn't limited to the cloaking device, it can be applied to any kind of module as well. I also suggest that some variations of items can take longer for fatigue to kick in and others can take fatigue damage or penalty better. Like Covert Ops cloak taking longer for fatigue to start applying in field.


There does have to be a drawback. When a cloak is active you can't shoot anyone or earn ISK. That's a pretty big drawback already. No need for a change.
Vakr Onzo
Caldari Provisions
Caldari State
#7673 - 2016-11-25 20:01:15 UTC
Sonya Corvinus wrote:
Vakr Onzo wrote:
There have to be some drawbacks for leaving modules running so long without the player tending to them, not just the cloaking devices. My idea is about wear and fatigue that kick in after a module has been active *continuously* for more than a day or so. It's like modules taking damage from overheating, but much slower and only kick in when modules have been operating continuously without deactivation for a long length of time. This isn't limited to the cloaking device, it can be applied to any kind of module as well. I also suggest that some variations of items can take longer for fatigue to kick in and others can take fatigue damage or penalty better. Like Covert Ops cloak taking longer for fatigue to start applying in field.


There does have to be a drawback. When a cloak is active you can't shoot anyone or earn ISK. That's a pretty big drawback already. No need for a change.
which encourage extreme passivity, namely AFK cloakers. There's a reason it's a thing despite the drawbacks.
Wander Prian
Nosferatu Security Foundation
#7674 - 2016-11-25 20:03:23 UTC
Vakr Onzo wrote:
Sonya Corvinus wrote:
Vakr Onzo wrote:
There have to be some drawbacks for leaving modules running so long without the player tending to them, not just the cloaking devices. My idea is about wear and fatigue that kick in after a module has been active *continuously* for more than a day or so. It's like modules taking damage from overheating, but much slower and only kick in when modules have been operating continuously without deactivation for a long length of time. This isn't limited to the cloaking device, it can be applied to any kind of module as well. I also suggest that some variations of items can take longer for fatigue to kick in and others can take fatigue damage or penalty better. Like Covert Ops cloak taking longer for fatigue to start applying in field.


There does have to be a drawback. When a cloak is active you can't shoot anyone or earn ISK. That's a pretty big drawback already. No need for a change.
which encourage extreme passivity, namely AFK cloakers. There's a reason it's a thing despite the drawbacks.


It's a thing because of local, not because of cloaks.

Wormholer for life.

Xcom
US Space Force
Black Rose.
#7675 - 2016-11-25 20:18:13 UTC  |  Edited by: Xcom
Sonya Corvinus wrote:
Xcom wrote:
HTFU players? its the most carebear mindsets who think cloaks are remotely hardcore. It is nice to just click a button, go invisible and safely step away from the pc. We aren't even safe in empire space, some instances unsafe even when docked, but somehow the cloaking is safe everywhere.


So if we nerf cloaking, what is your proposal for a new counter to local chat in sov null?

Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till that particular relation is fixed before we can move on.
Sonya Corvinus
Grant Village
#7676 - 2016-11-25 20:27:33 UTC
Vakr Onzo wrote:
which encourage extreme passivity, namely AFK cloakers. There's a reason it's a thing despite the drawbacks.


Which is very balanced right now, given no one AFK cloaked is an active threat. Just rat in fleets in PvP fit ships, and it's a non-issue.

Xcom wrote:
Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till that particular relation is fixed before we can move on.


AFK cloaking is something that only people in sov null complain about.
Dracvlad
Taishi Combine
Astral Alliance
#7677 - 2016-11-25 20:36:50 UTC
Wander Prian wrote:
It's a thing because of local, not because of cloaks.


It is a thing because of the force projection of cyno's, this fear also exists in NPC 0.0 and in low sec....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Xcom
US Space Force
Black Rose.
#7678 - 2016-11-25 20:56:47 UTC  |  Edited by: Xcom
Sonya Corvinus wrote:


Xcom wrote:
Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till that particular relation is fixed before we can move on.


AFK cloaking is something that only people in sov null complain about.

The most vocal majority of cloaking complaints come from null space and gives the illusion that AFK cloaking is the only problem with cloaking. It is so extremely ego centric thinking that cloaks don't impact the game in other areas of the game.
Wander Prian
Nosferatu Security Foundation
#7679 - 2016-11-25 21:26:46 UTC
Xcom wrote:
Sonya Corvinus wrote:


Xcom wrote:
Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till that particular relation is fixed before we can move on.


AFK cloaking is something that only people in sov null complain about.

The most vocal majority of cloaking complaints come from null space and gives the illusion that AFK cloaking is the only problem with cloaking. It is so extremely ego centric thinking that cloaks don't impact the game in other areas of the game.


6 years living in w-space and roaming around New Eden and the only place I have heard this complaint is from sov-null.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#7680 - 2016-11-25 21:28:55 UTC
Wander Prian wrote:
Xcom wrote:
Sonya Corvinus wrote:


Xcom wrote:
Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till that particular relation is fixed before we can move on.


AFK cloaking is something that only people in sov null complain about.

The most vocal majority of cloaking complaints come from null space and gives the illusion that AFK cloaking is the only problem with cloaking. It is so extremely ego centric thinking that cloaks don't impact the game in other areas of the game.


6 years living in w-space and roaming around New Eden and the only place I have heard this complaint is from sov-null.


You need to clean the wax out of your ears...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp