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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#7381 - 2016-11-09 19:18:38 UTC
Jerghul wrote:
Reported above post for adhom.

Bubbles and destruction without repurcussion does not explain the population disparity between null-sec and wormhole space.

Lack of local does.

It doesn't explain it at all. There is many differences that are present that some players like and some don't. One thing I do remember is CCP was not happy with how the WH metrics were so easily tracked and removed that ability. So I am curious as to how you are able to know the population difference between Sov and WHs?

If you don't follow the rules, neither will I.

Jerghul
Aliastra
Gallente Federation
#7382 - 2016-11-09 19:21:12 UTC
We will just have to agree to disagree and let CCP be the judge of the merits of our positions.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7383 - 2016-11-09 19:24:44 UTC
Why will you not reveal how you know the population differences in WHs and Null sec?

If you don't follow the rules, neither will I.

Jerghul
Aliastra
Gallente Federation
#7384 - 2016-11-09 19:26:36 UTC
Reported as off-topic and pestering.

Please accept that we must agree to disagree, let CCP make its call on the relative merits of our arguments.

And we can move on.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7385 - 2016-11-09 19:29:04 UTC
Jerghul wrote:
Reported as off-topic and pestering.

Please accept that we must agree to disagree, let CCP make its call on the relative merits of our arguments.

And we can move on.

It is not off topic at all, AFK cloaking exists because of Local Chat being used as an intel channel. The best fix to both problems is to nerf local. Your claim is that without local null sec will be as dead as WHs allegedly are. Yet you refuse to reveal your information about how dead WHs are to back up your claims that nerfing local will hurt null sec.

If you don't follow the rules, neither will I.

Teckos Pech
Hogyoku
Goonswarm Federation
#7386 - 2016-11-09 19:45:51 UTC
Leena Turos wrote:
Current situation cloaked campers in system making game-play very non fun and making me very close to unsubbing several accounts. Combat scanners don't work. There should be a Tech 2 variant of combat scanner probes that take a long time and don't exactly pinpoint but give a rough idea for the area for you start searching in. they should take a long train just like with anything T2 not used by alpha clones and cost a huge amount. Possibly even limiting the amount of these probes you can have to out at anyone time with shorter time spans that they can be active. Everything should have a counter. Sure local in k-space means you know they are in system. If not using probe to be able to find them then at least make it so that their d-scan can't be used while cloaked, can't target target cloaked why should your d-scan work while cloak?

I know I am not the only that feels this way, browning old posts from 2013 https://forums.eveonline.com/default.aspx?g=posts&t=221196&p=4. these suggestions have been made before. EvE is a game and should be balanced. As much as CCP likes to think of it as a sandbox there are still rules that apply. Otheriwse if it was a true sandbox then we would be fitting strip miners to all our battleships, putting lazors on drakes etc.

Please CCP, make cloaking more balanced oh and let Rorquals dock at large industry structures if they can dock at Fortizar they should be able to dock at the Azbels. Consistancy is important.

Thank you.

Kind regards
From a returning player


1. Some cloaked ships can be pretty fast even at sublight. So searching will take a very long time if they are moving.
2. AFK cloaking is the one counter to the power of local, so not really balanced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7387 - 2016-11-09 19:53:59 UTC
Jerghul wrote:
Rendering afk redundant by nerfing local will lead to less ships undocking and is entirely contrary to my goal of having more ships undocked.

Sov vulnerability windows are designed specifically around peak time windows that teams of players define themselves.

Sov is not designed to cater only to organisations that can muster peak activity on a 24/7 schedual.

Feel free to disagree on these two points. I will rest assured on my understanding being in line with what CCP knows to be true.



The "peak time" is not a game peak time, but the peak time of the sov holding entity. This is why there has been some strategic changes to vulnerability windows making Aussie corps and alliances valuable allies.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Asveron Durr
Vandanian Order
Greater Itamo Mafia
#7388 - 2016-11-09 19:56:51 UTC
"AFK" is not the issue or the problem at hand.

Simply being able to cloak with no counter to it at all is the issue.
Doesnt matter if it is Nullsec, Losec, WornholeSpace, or highsec....

The issue is the same, and it is worse in some places when the intended target/victim knows by name the possible intentions of the cloaker.

Take highsec for example, in the past I have used the cloaking mechanic to both be afk creating the threat of possible interdiction by friends or alts to a target under wardec, or even a threat to those know im waiting for any oppurtunity to gank them.

Code does the same in highsec, as do the "Mercenary" groups.

Now you have nullsec, Cloaking (AFK or not does not matter) the threat is slightly more exponential because all the cards are in the hands of the Cloaker. Does not matter if the Cloaker has a cyno or picks a target to torpedo or bomb from the herd.

Wormhole Space, it has no difference from nullsec or even losec....all 3 places have no Concord so the cloaker has little to no fear of losing his/her ship.

Highsec is the only real big difference because the Cloaker will never be the attacker wihout a wardec or suspect flag to use an will always have friends/alts instead as he/she is the warp point.

In these regards of useage or inteded threat making (metagame if you prefer), Local has no bearing what so ever, Cloaking is just too powerful because it does not have single counter to it.

Best idea, make All Cloaking modules require fuel.....strontium (ice products) seems to be CCP's prefered method of use for a great many things these days.
Jerghul
Aliastra
Gallente Federation
#7389 - 2016-11-09 19:59:07 UTC  |  Edited by: Jerghul
Off topic to request data that ultimately only CCP has. Proof may be in the pudding. But CCP has the pudding and is the arbitrator on the merits of different arguments.

Yes, peak time for the player group in question. Like I stated with "designed specifically around peak time windows that players define themselves".

"Best idea, make All Cloaking modules require fuel.....strontium (ice products) seems to be CCP's prefered method of use for a great many things these days."

That is my conclusion also.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7390 - 2016-11-09 20:02:32 UTC
Jerghul wrote:
Reported above post. Straw man argument.



The lack of local is the overwhelming reason the overwhelming majority of EvE players find wormhole space incredibly unappealing.


Maybe, but there is the time commitment as well. Living in a wormhole always struck me as requiring a greater degree of commitment to the game. I just can't do that level of commitment.

Removing local is probably too much which is why most people are suggesting alternatives.

So...you kinda have to report your own post for a strawman since you are in such a reporting mood. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7391 - 2016-11-09 20:05:12 UTC
Asveron Durr wrote:
"AFK" is not the issue or the problem at hand.

Simply being able to cloak with no counter to it at all is the issue.
Doesnt matter if it is Nullsec, Losec, WornholeSpace, or highsec....

The issue is the same, and it is worse in some places when the intended target/victim knows by name the possible intentions of the cloaker.

Take highsec for example, in the past I have used the cloaking mechanic to both be afk creating the threat of possible interdiction by friends or alts to a target under wardec, or even a threat to those know im waiting for any oppurtunity to gank them.

Code does the same in highsec, as do the "Mercenary" groups.

Now you have nullsec, Cloaking (AFK or not does not matter) the threat is slightly more exponential because all the cards are in the hands of the Cloaker. Does not matter if the Cloaker has a cyno or picks a target to torpedo or bomb from the herd.

Wormhole Space, it has no difference from nullsec or even losec....all 3 places have no Concord so the cloaker has little to no fear of losing his/her ship.

Highsec is the only real big difference because the Cloaker will never be the attacker wihout a wardec or suspect flag to use an will always have friends/alts instead as he/she is the warp point.

In these regards of useage or inteded threat making (metagame if you prefer), Local has no bearing what so ever, Cloaking is just too powerful because it does not have single counter to it.

Best idea, make All Cloaking modules require fuel.....strontium (ice products) seems to be CCP's prefered method of use for a great many things these days.


Sorry, but no ship has ever been destroyed by a ship that was cloaked. The fact that their presence in local is a problem for you is not indicative of a balance issue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#7392 - 2016-11-09 20:11:10 UTC
Jerghul wrote:
Reported above post. Straw man argument.

The lack of local is the overwhelming reason the overwhelming majority of EvE players find wormhole space incredibly unappealing.


Reported above post, trolling.

See? I can do that too!

How would you know if you've (as you admitted) never been in a wormhole?
Sonya Corvinus
Grant Village
#7393 - 2016-11-09 20:12:51 UTC
Jerghul wrote:
Off topic to request data that ultimately only CCP has. Proof may be in the pudding. But CCP has the pudding and is the arbitrator on the merits of different arguments.

Yes, peak time for the player group in question. Like I stated with "designed specifically around peak time windows that players define themselves".

"Best idea, make All Cloaking modules require fuel.....strontium (ice products) seems to be CCP's prefered method of use for a great many things these days."

That is my conclusion also.


Reported above post, off topic.

This thread is about AFK cloaking, not peak times, stay on subject please.
Teckos Pech
Hogyoku
Goonswarm Federation
#7394 - 2016-11-09 20:22:28 UTC
So some of the differences between NS and WH.

No obvious gates--i.e. they do not show up on the overview.
Cannot use jump drives.
Different rats requiring different set ups and even groups.
Limited infrastructure--i.e. you can't have an outpost, there are no stations, etc.
Wormhole system effects.

These are just the ones I know as somebody who does not live in w-space.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7395 - 2016-11-09 20:24:34 UTC
Jerghul wrote:
Off topic to request data that ultimately only CCP has. Proof may be in the pudding. But CCP has the pudding and is the arbitrator on the merits of different arguments.

Yes, peak time for the player group in question. Like I stated with "designed specifically around peak time windows that players define themselves".

"Best idea, make All Cloaking modules require fuel.....strontium (ice products) seems to be CCP's prefered method of use for a great many things these days."

That is my conclusion also.


Right, lets nerf cloaks for ATK cloakers. Roll

Cloaks are fine. A cloaked ship does zero DPS. No ship has been destroyed by a cloaked ship. Very good defense, zero offense....seems reasonable to me.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7396 - 2016-11-09 20:26:44 UTC
BTW the no jump drive part of wormholes make logistics much harder IMO. One JF can move lots of stuff in very little time with minimal risk. Especially now with citadels.

But nope...it is only the delayed local that is a factor. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Omnathious Deninard
University of Caille
Gallente Federation
#7397 - 2016-11-09 20:40:21 UTC
Jerghul wrote:
Off topic to request data that ultimately only CCP has. Proof may be in the pudding. But CCP has the pudding and is the arbitrator on the merits of different arguments.

"Best idea, make All Cloaking modules require fuel.....strontium (ice products) seems to be CCP's prefered method of use for a great many things these days."

That is my conclusion also.

Data only CCP has? What happened to all that confidence that WHs had a lower population due to no Local?

Fuel for cloaking devices kills bombers and non AFK cloaking.

If you don't follow the rules, neither will I.

Sonya Corvinus
Grant Village
#7398 - 2016-11-09 20:43:30 UTC  |  Edited by: Sonya Corvinus
Teckos Pech wrote:
So some of the differences between NS and WH.

No obvious gates--i.e. they do not show up on the overview.
Cannot use jump drives.
Different rats requiring different set ups and even groups.
Limited infrastructure--i.e. you can't have an outpost, there are no stations, etc.
Wormhole system effects.

These are just the ones I know as somebody who does not live in w-space.


Why I live in WHs?

* Very hard for capital ships to be in fights, so you aren't ROFL stomped, you actually get decent fights. It's much harder to batphone.

* being able to actually own space. Sov isn't really ownership, it's accepting what a massive alliance tells you. a smaller group can easily control a single wormhole and call it home.

* small group PvP, this is the place for it. by design it's incredibly annoying to get multi hundred man fleets in. large F1 monkey fleets are among the most boring type of fleet in game, and those don't exist in WHs

* variety of exits, I can hunt in LS one day, in WHs the next, in null later, you aren't stuck with your neighbors

* no perminant structures. everything in game should be able to be destroyed. I'm really annoyed that citadels don't drop loot outside of WHs. If you build it yourself, someone else should be able to take everything in it if it blows up

notice how the lack of local isn't on that list? anyone paying attention when ratting/mining/etc. can get all the info local gives without it
Jerghul
Aliastra
Gallente Federation
#7399 - 2016-11-09 21:23:43 UTC  |  Edited by: Jerghul
Reported several of the above posts.

I am not going to get into a discussion on the relative populations in wormhole and null sec space. It is a side track that derails the actual topic at hand. CCP has the data and can evaluate the arguments presented here based on its data.

As an anectdotal point - I find running wormholes between null and high sec far more convenient than using jump freighter services. And have yet to run into anyone...let alone any trouble in my DST and BR. I don't buy the logistics strain argument at all.

Asset sharing/theft inherent to POS life may have been a disincentive most of EvE found unappealing in addition to lack of local, but is not longer valid after the introduction of citadelles.

Lack of local remains the overwhelming basis for wh space' lack of appeal. Real time information for individual players is vitally important to increasing undock frequencies. Removing local may render afk cloaky camping redundant, but would not contribute to my explicit goal of increasing the number of ships undocked in null-sec space.

I find that argument very convincing. Others may disagree. I would urge them to agree to disagree and let CCP evaluate the arguments on their merits.

A cloaking module fuel requirement similar to command bursts targets the afk element of afk cloaky camping. It does not nerf other uses of cloaks in any meaningful way.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7400 - 2016-11-09 21:32:55 UTC
Jerghul wrote:
Reported several of the above posts.

I am not going to get into a discussion on the relative populations in wormhole and null sec space. It is a side track that derails the actual topic at hand. CCP has the data and can evaluate the arguments presented here based on its data.


You are the one who keeps bringing it up though.

Quote:
As an anectdotal point - I find running wormholes between null and high sec far more convenient than using jump freighter services. And have yet to run into anyone...let alone any trouble in my DST and BR. I don't buy the logistics strain argument at all.


And yet you keep complaining about everyone going off topic, and incorrectly invoking the straw man fallacy....sheesh. Roll

Quote:
Asset sharing/theft inherent to POS life may have been a disincentive most of EvE found unappealing in addition to lack of local, but is not longer valid after the introduction of citadelles.


Back tracking noted.

Quote:
Lack of local remains the overwhelming basis for wh space' lack of appeal. Real time information for individual players is vitally important to increasing undock frequencies. Removing local may render afk cloaky camping redundant, but would not contribute to my explicit goal of increasing the number of ships undocked in null-sec space.


Now you are sidetracking the thread talking about why more players prefer NS to w-space--i.e. you are dragging the discussion back into a discussion of relative population. Can you decided if you want to have this discussion or not?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online