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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#7261 - 2016-11-01 11:56:08 UTC
Jerguhl wrote:
This is the best deal afk cloaky camper lovers can get:


You act as if you have support for that idea.

If you don't follow the rules, neither will I.

Jerghul
Aliastra
Gallente Federation
#7262 - 2016-11-01 12:07:53 UTC  |  Edited by: Jerghul
Omna
Au contraire, my dear friend.

My analytical approach assumes CCP will in fact make much more intrusive nerf to the cloaking modules.

As should have been clear in "This is the best deal afk cloaky camper lovers can get". The actual deal will very likely be far worse.

"This is the best deal afk cloaky camper lovers can get:

"Introducing command burst style charges to cloaks (equivalent of a 5 hour timer). Effects 0-sec on a daily basis. Order of magnitude indicated:

100ds less afk cloaky camped systems (a double digit % reduction)
10s afk cloaky campers killed due to human error (becoming uncloaked after 5 hours and probbed down)
1000nds more ships in space
100ds more ratters (and others) killed.
Higher bounty revenue (double digit % increase)"

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7263 - 2016-11-01 12:17:57 UTC  |  Edited by: Wander Prian
Jerghul wrote:
Omna
Au contraire, my dear friend.

My analytical approach assumes CCP will in fact make much more intrusive nerf to the cloaking modules.

As should have been clear in "This is the best deal afk cloaky camper lovers can get". The actual deal will very likely be far worse.

"This is the best deal afk cloaky camper lovers can get:

"Introducing command burst style charges to cloaks (equivalent of a 5 hour timer). Effects 0-sec on a daily basis. Order of magnitude indicated:

100ds less afk cloaky camped systems (a double digit % reduction)
10s afk cloaky campers killed due to human error (becoming uncloaked after 5 hours and probbed down)
1000nds more ships in space
100ds more ratters (and others) killed.
Higher bounty revenue (double digit % increase)"


You mean your delusions, because there's not a shred of evidence to prove anything you are saying.

If CCP thought that your suggestion was the right fix, they would have done it years ago as there is nothing new about it. It's just cloak-fuel. Your idea has been heard and deemed idiotic. Move on.

CCP wants to decrease the safety of ratters, not increase it. Your suggestion would only make them more safe, not less.

Wormholer for life.

Sonya Corvinus
Grant Village
#7264 - 2016-11-01 13:54:35 UTC
Jerghul wrote:
Sonya
Cool story, sis


What percent of the time spent ratting and mining are your people in standing defense fleets, on comms, and ratting/mining in groups? If you're in null, that should be 100%

I'm assuming if you're serious about what you say, you have a rule where you cap out and/or shoot on sight any corp/alliance member who is in null and not in fleet and on comms, yes? Look forward to you ignoring me again. I enjoy you proving me right time and time again
Omnathious Deninard
University of Caille
Gallente Federation
#7265 - 2016-11-01 14:10:11 UTC
Jerghul wrote:
Omnathious
Au contraire, my dear friend.

My analytical approach assumes CCP will in fact make much more intrusive nerf to the cloaking modules.

As should have been clear in "This is the best deal afk cloaky camper lovers can get". The actual deal will very likely be far worse.


Again, you still act as if you have support for this.
Also repeating the same bad idea doesn't make it a good idea. It just makes it a bad idea being repeated.

If you don't follow the rules, neither will I.

Jerghul
Aliastra
Gallente Federation
#7266 - 2016-11-01 14:50:36 UTC
Omna
Mais au contraire, mon cher ami!

I have in no way suggested my argument is driven by consensus.


"This is the best deal afk cloaky camper lovers can get:

"Introducing command burst style charges to cloaks (equivalent of a 5 hour timer). Effects 0-sec on a daily basis. Order of magnitude indicated:

100ds less afk cloaky camped systems (a double digit % reduction)
10s afk cloaky campers killed due to human error (becoming uncloaked after 5 hours and probbed down)
1000nds more ships in space
100ds more ratters (and others) killed.
Higher bounty revenue (double digit % increase)"

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7267 - 2016-11-01 15:49:09 UTC  |  Edited by: ISD Max Trix
Jerghul wrote:
Omna
Mais au contraire, mon cher ami!

I have in no way suggested my argument is driven by consensus.


"This is the best deal afk cloaky camper lovers can get:

"Introducing command burst style charges to cloaks (equivalent of a 5 hour timer). Effects 0-sec on a daily basis. Order of magnitude indicated:

100ds less afk cloaky camped systems (a double digit % reduction)
10s afk cloaky campers killed due to human error (becoming uncloaked after 5 hours and probbed down)
1000nds more ships in space
100ds more ratters (and others) killed.
Higher bounty revenue (double digit % increase)"


Wait, did you just admit that your idea is just something you came up with and that it has zero evidence or fact to back it up?

Thank you for confirming that. We can just isn't l ignore your ideas from now on as works of fiction.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#7268 - 2016-11-01 15:54:14 UTC  |  Edited by: ISD Max Trix
Ratpack
"We can just isn't I ignore"

Functional literacy is a worthy goal, my dearest friend

I am sure both your reading comprehension and writing skills will surpass basic thresholds one day soon!

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7269 - 2016-11-01 16:20:45 UTC
Jerghul wrote:
Ratpack
"We can just isn't I ignore"

Functional literacy is a worthy goal, my dearest friend

I am sure both your reading comprehension and writing skills will surpass basic thresholds one day soon!



At least I retain the ability to see my errors, admit it and fix them. You on the other hand are slaved by your enormous ego which stops you from seeing and admitting your mistakes as well as listening to the echo-chamber in the empty space between your ears.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#7270 - 2016-11-01 16:22:14 UTC
Ratpack
You have the right to your opinion as always, my dearest friend.

Anywho, as we shift back on topic:


"This is the best deal afk cloaky camper lovers can get:

"Introducing command burst style charges to cloaks (equivalent of a 5 hour timer). Effects 0-sec on a daily basis. Order of magnitude indicated:

100ds less afk cloaky camped systems (a double digit % reduction)
10s afk cloaky campers killed due to human error (becoming uncloaked after 5 hours and probbed down)
1000nds more ships in space
100ds more ratters (and others) killed.
Higher bounty revenue (double digit % increase)"

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7271 - 2016-11-01 16:58:46 UTC
I have yet to see Brokk/Jerghul give a serious reply to the concept that local kills content. A roaming gang comes through, because of local people dock up and stay docked until that gang leaves. Guy comes into system and cloaks up, because his presence is seen in local, people dock up and stay docked up.

Without local this would not, and could not happen.

Now, maybe simply removing local is too much, but the notion that removing AFK cloaking and there will be an explosion of content is just erroneous nonsense being spewed by a sockpuppet.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7272 - 2016-11-01 17:24:15 UTC
Sonya
Sister, dearest

I have in fact responded to your query quite a number of times in my 500+ posts in this thread. A quick recap

I have no idea of the %, but it is far less than 100%
Null-sec uses peak time for epic PvP, not wormhole hybrid PvE/PvP
Duplicating the wormhole lifestyle is not desirable in nullsec as most players find it extremely unappealing.
Players opt for not undocking ahead of adapting wormhole techniques
You cannot change players without rendering nullsec as dead or deader than wormhole space.
You cannot remove local without rendering nullsec as dead or deader than wormhole space.
Lots of game mechanisms can be introduced to assure that null-sec ratters are pvp ready
You do not like any of them. As lengthy discussions have shown.

Today's youth.
*Sigh*

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7273 - 2016-11-01 17:33:13 UTC
I thought we were waiting for moderators. Roll

Just can't stick to your word. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#7274 - 2016-11-01 17:33:39 UTC  |  Edited by: Sonya Corvinus
Jerghul wrote:
Sonya
Sister, dearest

I have in fact responded to your query quite a number of times in my 500+ posts in this thread. A quick recap

I have no idea of the %, but it is far less than 100%
Null-sec uses peak time for epic PvP, not wormhole hybrid PvE/PvP
Duplicating the wormhole lifestyle is not desirable in nullsec as most players find it extremely unappealing.
Players opt for not undocking ahead of adapting wormhole techniques
You cannot change players without rendering nullsec as dead or deader than wormhole space.
You cannot remove local without rendering nullsec as dead or deader than wormhole space.
Lots of game mechanisms can be introduced to assure that null-sec ratters are pvp ready
You do not like any of them. As lengthy discussions have shown.

Today's youth.
*Sigh*


Looks like you simply joined a crappy group of players. I'd advise you pick a better corp if this is your experience.

If that % is less than 100%, you need to kick people from your corp and find better players.

And why do you keep mentioning PvE in WHs? Barely any WHers PvE compared to nullseccers. NS in its current form is carebear PvE with a few large fleet battles mixed in. If you want small gang PvP (which is the only non-trolling thing I believe you've said in the last few pages), leave null. It's not designed for that. You want WHs or lowsec.
Jerghul
Aliastra
Gallente Federation
#7275 - 2016-11-01 17:39:47 UTC
Sonya
Sister, dearest.

Its not about me. I have mentioned that many times already.
I will admit to ratting recently as I like crimson harvest. But it generally is not my cup of tea at all.
Nor is it about using peak times for PvE (which is the underlying assumption of your suggestion).

afk cloaky camping kills content in nullsec. It keeps ships docked up and much safer than they could ever be undocked (barring being afk and cloaked of course).

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7276 - 2016-11-01 17:47:11 UTC
Jerghul wrote:
Sonya
Sister, dearest.

Its not about me. I have mentioned that many times already.
I will admit to ratting recently as I like crimson harvest. But it generally is not my cup of tea at all.
Nor is it about using peak times for PvE (which is the underlying assumption of your suggestion).

afk cloaky camping kills content in nullsec. It keeps ships docked up and much safer than they could ever be undocked (barring being afk and cloaked of course).


OK, At the risk that you're simply trolling still, I'm going to actually answer seriously. It keeps ships docked because carebears have taken over null. Change that attitude, don't nerf the game.

Getting rid of local changes that attitude. Why would someone stay docked if they didn't have reliable local? A properly run corp/alliance (read, standardized ship naming convention, requirements to be in fleet and on comms, required group PvE-ing when multiple people are online) having no local is just as safe as the game is now. It just takes...effort by PvE-ers.

That's the heart of the issue. I'm advocating for changes that force attitude changes of carebears. You're advocating for nerfs to game mechanics to protect carebears more. In a PvP-centric game, why would I endorse changes that do nothing but buff risk free PvE?
Jerghul
Aliastra
Gallente Federation
#7277 - 2016-11-01 17:50:57 UTC
Ratpack
We will just have to await the moderators verdict on that.

Anywho.

"Introducing command burst style charges to cloaks (equivalent of a 5 hour timer). Effects 0-sec on a daily basis. Order of magnitude indicated:

100ds less afk cloaky camped systems (a double digit % reduction)
10s afk cloaky campers killed due to human error (becoming uncloaked after 5 hours and probbed down)
1000nds more ships in space
100ds more ratters (and others) killed.
Higher bounty revenue (double digit % increase)"

Removing local without replacing it with other real time information mechanisms will leave null-sec as dead or deader than wormhole space. The perception of safety can only be fostered under that condition. Players will undock far less often if the perception of safety is missing.

Removing local kills content so effectively it would render afk cloaky camping redundant.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#7278 - 2016-11-01 17:57:57 UTC
Sonya
I don't buy "the players are broken" argument. We will have to agree to disagree on this point.

Sure there is a high degree of entitlement in Eve.

I am not suggesting it be catered to and would happily see bounties nerfed to keep isk/tick after subtracting ship loses stable - or even decreased.

I want more ships in null-sec space so players have the opportunity to screw up and lose the ships they are flying.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7279 - 2016-11-01 18:01:58 UTC
Jerghul wrote:
Sonya
I don't buy "the players are broken" argument. We will have to agree to disagree on this point.

Sure there is a high degree of entitlement in Eve.

I am not suggesting it be catered to and would happily see bounties nerfed to keep isk/tick after subtracting ship loses stable - or even decreased.

I want more ships in null-sec space so players have the opportunity to screw up and lose the ships they are flying.


Your idea would have the exact opposite effect. Getting rid of local and training players to be less carebearish gets more ships in space.

I still have a hard time believing you want more PvP targets, given your idea makes PvE-ing in null even safer than it already is. If you really wanted to have a lot of targets for small gang hunting, you'd move to LS or to a WH with a null or low static. You'd have more targets than you know what to do with.
Teckos Pech
Hogyoku
Goonswarm Federation
#7280 - 2016-11-01 18:04:59 UTC
Jerghul wrote:
Ratpack
We will just have to await the moderators verdict on that.

Anywho.

"Introducing command burst style charges to cloaks (equivalent of a 5 hour timer). Effects 0-sec on a daily basis. Order of magnitude indicated:

100ds less afk cloaky camped systems (a double digit % reduction)
10s afk cloaky campers killed due to human error (becoming uncloaked after 5 hours and probbed down)
1000nds more ships in space
100ds more ratters (and others) killed.
Higher bounty revenue (double digit % increase)"

Removing local without replacing it with other real time information mechanisms will leave null-sec as dead or deader than wormhole space. The perception of safety can only be fostered under that condition. Players will undock far less often if the perception of safety is missing.

Removing local kills content so effectively it would render afk cloaky camping redundant.


So you have no meaningful response other than to spam your earlier post.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online