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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Sonya Corvinus
Grant Village
#7001 - 2016-10-18 17:06:33 UTC
Jerghul wrote:
Or we can just remove afk cloaky camping since it does not do anything. Yay. Thread resolved!


Why spend dev time on an issue that you think doesn't do anything? Why not have CCP spend time on things that are useful for the game?

Following your logic here, let's spend dev time developing modules that no one can use.
baltec1
Bat Country
Pandemic Horde
#7002 - 2016-10-18 17:06:45 UTC  |  Edited by: baltec1
Sonya Corvinus wrote:
Jerghul wrote:
As pointed out repeatedly, afk cloaky camping is not a counter to local. If there had been, then you would see it done in high sec.


Today I learned you think cynos can be lit in HS.


We also learned they think a T1 frig can MWD AFK in a hostile system and not get shredded.
Jerghul
Aliastra
Gallente Federation
#7003 - 2016-10-18 17:09:45 UTC
Sonya
Perhaps because both of us know afk cloaky camping has a profound effect on game?

Baltec
Do you need help fitting a t1 frigate?

Blocked list: Teckos, Sonya, Wander, Baltec1

baltec1
Bat Country
Pandemic Horde
#7004 - 2016-10-18 17:15:28 UTC
Jerghul wrote:
Baltec
It does not counter local. Else it would be used in high sec.


This has been explained to you several times, high sec local cannot be used as an intel tool like in null space.
Jerghul wrote:

Perhaps formulate clearly what you think afk cloaky camping does counter and how that is achieved.


It counters intel gathered via local by making it unreliable. They can see the red in local, the red/neutral has been there all day every day for two weeks so they have no idea if they are active or not. This has been explained to you dosens of times now.
Jerghul wrote:

I suspect you might find outragous isk/tick expectations to be a constructive path to follow.


No idea what you mean by this.
baltec1
Bat Country
Pandemic Horde
#7005 - 2016-10-18 17:17:51 UTC
Jerghul wrote:


Baltec
Do you need help fitting a t1 frigate?


Post the fit.
Jerghul
Aliastra
Gallente Federation
#7006 - 2016-10-18 17:22:58 UTC  |  Edited by: Jerghul
baltec
Would it be fair to say that afk cloaky camping habituates players into eventually making a mistake (undocking to rat in a system containing at least one hostile ship)?

It boils down to the line I fed you:

Afk cloaky camping is ultimately a counter to high isk/tick expectations using highly optimized ratting ships without the perception of risk (from the user perpective there is no risk of losing the ratting ship).

Blocked list: Teckos, Sonya, Wander, Baltec1

baltec1
Bat Country
Pandemic Horde
#7007 - 2016-10-18 17:25:52 UTC
Jerghul wrote:
baltec
Would it be fair to say that afk cloaky camping habituates players into eventually making a mistake (undocking to rat in a system containing at least one hostile ship)?

It boils down to the line I fed you:

Afk cloaky camping is ultimately a counter to high isk/tick expectations using highly optimized ratting ships without the perception of risk (from the user perpective there is no risk of losing the ratting ship).



Its a counter to local, nothing more nothing less.
Jerghul
Aliastra
Gallente Federation
#7008 - 2016-10-18 17:28:01 UTC  |  Edited by: Jerghul
Its not a counter to local. Otherwise it would be used in high sec. Where it is not used. Hence it is a counter to something else that you seem to have huge difficulty formulating.

Edit
Afk cloaky camping certainly is a counter to small gang roams.

You keep our targets docked up bro. Far more effectively than any alliance warning system can.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7009 - 2016-10-18 17:31:44 UTC
Jerghul wrote:
Its not a counter to local. Otherwise it would be used in high sec. Where it is not used. Hence it is a counter to something else that you seem to have huge difficulty formulating.


It is a counter to the nullsecs use of local as a intel-tool to tell how dangerous it is in space. It is not used in highsec, due to the amount of people, the presense of CONCORD and crimewatch.

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#7010 - 2016-10-18 17:31:46 UTC
Sonya Corvinus wrote:
Jerghul wrote:
Sonya
Today I learned you think afk anything can light cynos. Wow. Just wow.

See what I did there? ;-)


I do see what you did.

Someone AFK cannot light a cyno. They also can't shoot anyone. Someone AFK poses no threat to you, which means AFK cloaking is a non-issue.

Thank you very much for finally agreeing with me. We can now close this thread.


I love how Jerghul likes to have it both ways.

AFK cloaking poses a serious threat.

AFK cloaking poses no threat.

Maybe Jerghul is Schrödinger's cat.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7011 - 2016-10-18 17:32:27 UTC
Ratpack
Maybe ratpack needs to go to sarcasm school.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7012 - 2016-10-18 17:32:35 UTC
Jerghul wrote:
Baltec
It does not counter local. Else it would be used in high sec.

Perhaps formulate clearly what you think afk cloaky camping does counter and how that is achieved.

I suspect you might find outragous isk/tick expectations to be a constructive path to follow.


Nobody cares about AFK cloaking in HS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7013 - 2016-10-18 17:33:26 UTC
Jerghul wrote:
Ratpack
Maybe ratpack needs to go to sarcasm school.


Stating two contradictory views is sarcasm? Mmmmkay. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7014 - 2016-10-18 17:33:42 UTC
If it does not work in high sec local, then it is not a counter to local.

This is not exactly rocket science.

Blocked list: Teckos, Sonya, Wander, Baltec1

baltec1
Bat Country
Pandemic Horde
#7015 - 2016-10-18 17:33:44 UTC  |  Edited by: baltec1
Jerghul wrote:
Its not a counter to local. Otherwise it would be used in high sec.


Will you read what everyone is telling you.

Local is not used as an intel system in highsec. Local is used as an intel system in null, thats why AFK cloaking only works in null.

Jerghul wrote:

Edit
Afk cloaky camping certainly is a counter to small gang roams.

You keep our targets docked up bro. Far more effectively than any alliance warning system can.


You have been told this multiple times too.

You aAFK cloak in system that you cant catch people in in the first place. There is nothing for you to catch in the first place so no, AFK camping a system does not deny you kills.


Now where is this frigate fit?
Jerghul
Aliastra
Gallente Federation
#7016 - 2016-10-18 17:44:26 UTC
Ratpack
There we go. Yes, afk cloaky campers do indeed represent chaff in null-sec local. Thank you.

The chaff does two things:

1. It discourages activity by keeping players docked up.
2. It habituates player into acting as if an unsafe environment is safer than it is.

The problem is that step 2. is incredibly time consuming. Recent afk cloaky campers in this thread mention weeks of habituation time before making a kill is viable.

This amounts to content removal.

Afk cloaky campers are rooster blocking small gang roams that rely on the combination of high target density + human error to get kills.

My suggestion (cloaks aligned to the new command burst system. 5 hour charge capacity for the cloaking module) allows for sustained, but not indefinate afk cloaky camping, while introducing an element of human error to afk cloaky camping operation.

Doing this would increase content in a number of ways with very little in the way of intrusive impact on the afk cloaky camper life-style.

I would run with this if I were you. The raison etre of afk anything is gone with the introduction of alpha clones. Server numbers no longer need the active player number buff afk anything represents.

Change is coming and this suggestion is the most painless of many imaginable.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7017 - 2016-10-18 17:53:03 UTC
Jerghul wrote:
Its not a counter to local. Otherwise it would be used in high sec. Where it is not used. Hence it is a counter to something else that you seem to have huge difficulty formulating.

Edit
Afk cloaky camping certainly is a counter to small gang roams.

You keep our targets docked up bro. Far more effectively than any alliance warning system can.


Small gangs don't care about AFK campers. In fact, my guess is if that guy became ATK, and lit a cyno and there was a fight the small roaming gang would find much more enjoyment....even if it is "Oh ****, get out, get out, get out."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#7018 - 2016-10-18 17:53:32 UTC
Jerghul wrote:
Ratpack
There we go. Yes, afk cloaky campers do indeed represent chaff in null-sec local. Thank you.

The chaff does two things:

1. It discourages activity by keeping players docked up.
2. It habituates player into acting as if an unsafe environment is safer than it is.

The problem is that step 2. is incredibly time consuming. Recent afk cloaky campers in this thread mention weeks of habituation time before making a kill is viable.

This amounts to content removal.

Afk cloaky campers are rooster blocking small gang roams that rely on the combination of high target density + human error to get kills.

My suggestion (cloaks aligned to the new command burst system. 5 hour charge capacity for the cloaking module) allows for sustained, but not indefinate afk cloaky camping, while introducing an element of human error to afk cloaky camping operation.

Doing this would increase content in a number of ways with very little in the way of intrusive impact on the afk cloaky camper life-style.


Literally just tore this argument of yours apart in the post above. You AFK camp a system because that is the only way to catch the people in there.
Jerghul wrote:

I would run with this if I were you. The raison etre of afk anything is gone with the introduction of alpha clones. Server numbers no longer need the active player number buff afk anything represents.

Change is coming and this suggestion is the most painless of many imaginable.


Nobody AFK camps to boost server numbers for CPP, Alpha clones will have zero impact on any of this.
Teckos Pech
Hogyoku
Goonswarm Federation
#7019 - 2016-10-18 17:55:13 UTC
Jerghul wrote:


The problem is that step 2. is incredibly time consuming. Recent afk cloaky campers in this thread mention weeks of habituation time before making a kill is viable.


Because of local, not because of AFK camping.

As has been noted, local provides early warning to any ratter/miner. Combine it with an intel channel and it is even worse.

So, not a problem, actually AFK cloaking in the current environment is a feature.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7020 - 2016-10-18 18:06:04 UTC
Jerghul wrote:
If it does not work in high sec local, then it is not a counter to local.

This is not exactly rocket science.


It doesn't work in HS because the value of local is so low except in special circumstances and even then being cloaked and AFK does nothing to the activities those systems.

For example people ganking freighters in Niarja won't care if I AFK cloak all week there. They'll simply ignore me and gank away.

You are pretending the dynamics/mechanics are used the same in two very different parts of the game. NS/HS both engender very different types of player behavior even though local works exactly the same. People will fly through HS completely ignoring local, whereas it is the first thing a pilot flying though NS will check after every jump.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online