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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#6881 - 2016-10-03 05:10:37 UTC
Teckos Pech wrote:
Dracvlad wrote:
Black Pedro wrote:
Dracvlad wrote:
Like so many you waffle around the issue of people using AFK play to have an affect on others and suggest that I am against the cold hard nature of Eve, I am not, I do not accept that people can be lazy with AFK play to have such a destructive impact on the game. Which is why I suggested the AFK flag created by an OS linked to the OS that does local which I know CCP will be implementing.
Waffling? I explicitly have said twice in this thread that there should be a counter to AFK cloaking. And there likely will be by this time next year from what CCP Fozzie has said and the comments CCP has made about the upcoming Observatory Array.

Are you just angry that CCP is not implementing your pet solution? At the very least you should give CCP the 6-12 months or whatever they need to finish implementing the structures to address this issue.

But I reiterate: this "destructive impact" as you describe it is completely intended. CCP wants the ability to put pressure on nullsec income to exist to other groups. CCP likely will eventually get around to improving this dynamic and providing a direct counter to AFK cloaking, but the same effect of disrupting nullsec groups (and causing a "destructive impact") will be possible through other means. Maybe you will approve of these replacement methods (although I think you will object on some grounds) or maybe not, but I guess since you won't be around to see them it really doesn't matter.

Well, fly safe wherever you end up Dracvlad. I hope you find another game that suits your desires and sense of fairness better.

Waffling is referring to me being against the hard dark difficult nature of Eve, I expect better from you.

I don't care if they implement my solution or not, what I do want to see is something that stops lame AFK play like this, it would be a pity to break cloaks however which benefit casual players.

I think that disrupting such null sec groups should be direct fights, destroying or reinforcing key infrastructure etc., you know ATK activities, just sitting 24/24 7/7 most of which is AFK is just lame game play and adds nothing to Eve.

My issue is with AFK play and I don't cherry pick what I like or don't like. CCP have removed AFK mining by making ice belts re-spawn and deplete, asteroid belts also deplete, the only AFK play left that has a major impact is AFK cloaky camping. People ratting AFK is fine, they die to create content.

I will be keeping an eye on Eve, because I like Eve, but CCP sorting out this issue is a key, it is unacceptable to allow this level of impact from being AFK.


You forgot AFK trading.....buy and sell orders allow one to make ISK while AFK.

My point is that "AFK play" need not be destructive or even undesirable.

I agree with Black Pedro, AFK cloaky camping is boring game play and hopefully CCP will come up with something that can make for interesting and fun game play without the AFK part.

To be honest, I don't see your solution doing anything in regards to AFK cloaky camping given some time for people to adapt to it.


There is nothing wrong with automated trade orders. It is the same as AFK skill training.

Well my proposed solution was only focussed on the AFK part, so as to make it easier to work out when they were likely to be AFK, it was always intended to have doubt and uncertainty within it so people would be asking were they or weren't they. It was also intended to make people work for the intel by having to observe the campers using the flag to get the intel to understand their patterns and properly ascertain risk. Those just relying on the flag without the leg work by themselves or others were still at risk. To me a simple AFK flag on someone was not enough, but for others it would be.

I also wanted to see something in space that was vulnerable to attack which had real benefit to both sides, so a camper would want to remove it and the one doing local, in other words a conflict driver. But of course you know all this from earlier even if you disagree.

I will be watching what CCP do because I have not given up totally on Eve, as I keep saying there is so much right with the game.

Have fun... Big smile o7

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#6882 - 2016-10-04 08:12:54 UTC
Once again I point out that AFK cloaking is the only counter to local and by its very nature an AFK cloaker can literally do nothing at all in game.
Dracvlad
Taishi Combine
Astral Alliance
#6883 - 2016-10-04 16:03:31 UTC
baltec1 wrote:
Once again I point out that AFK cloaking is the only counter to local and by its very nature an AFK cloaker can literally do nothing at all in game.


It is your only counter to local...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#6884 - 2016-10-04 16:26:05 UTC
Dracvlad wrote:
baltec1 wrote:
Once again I point out that AFK cloaking is the only counter to local and by its very nature an AFK cloaker can literally do nothing at all in game.


It is your only counter to local...


Its everyone's only counter to local, correct.
Dracvlad
Taishi Combine
Astral Alliance
#6885 - 2016-10-05 10:12:18 UTC
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
Once again I point out that AFK cloaking is the only counter to local and by its very nature an AFK cloaker can literally do nothing at all in game.


It is your only counter to local...


Its everyone's only counter to local, correct.


Your as in you, being that you are not up to doing anything else to get around it...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#6886 - 2016-10-05 12:16:13 UTC
Dracvlad wrote:


Your as in you, being that you are not up to doing anything else to get around it...


That would be because there is no other counter to local.
PopeUrban
El Expedicion
Flames of Exile
#6887 - 2016-10-05 20:45:17 UTC
So, the only reason for literally anyone to complain about AFK cloaking is because of overreliance on local as an intel source.

It seems to me that local is the problem, but its a problem that is deeply ingrained in to the overall design of the game. Warping, align times, the entirety of the tackle role and points, etc. is, after 13 years, heavily balanced around the fact that local exists.

An AFK cloaker is a potential threat, and once which encourages enhanced awareness of the environment. The unpredictability that AFK cloaking adds to the game is, IMO, healthy. EVE is, in its entirety, too predictable and too full of free and easy intel.

Dscan and probe scanners are good, active intel. Local, API lookups from killboards are bad, passive intel. I spend most of my time in wormholes. Using common sense and active intel methods is a way of life. It works, and it isn't even that hard. Warping alone is already an extremely powerful reactive defense against suprises. It is easier to flee a potential attacker in EVE than any other PvP MMO. It is really the only defense against unexpected engagements that should be needed, and much of the game is designed around it.

AFK cloaking, as annoying as it is, really IS the only counterplay against free intel from local. AFK cloaking doesn't need a counter because tools already exist in game to feed live, granular intel about actual enemy movements. Those tools doesn't work against cloaked ships, but cloaked ships by their very nature suffer disadvantages for employing that form of intel defense.

People who complain about AFK cloaking are simply too accustomed to relying on lazy intel, and that same lazy intel cuts out a lot of opportunities and considerations for active intel. We can't get rid of local at this point, and because we can't get rid of local we don't need to get rid of AFK cloaking. It's fine.
Limi Etherseed
The Seven Sisters
#6888 - 2016-10-06 12:25:40 UTC  |  Edited by: Limi Etherseed
PopeUrban wrote:
So, the only reason for literally anyone to complain about AFK cloaking is because of overreliance on local as an intel source.

It seems to me that local is the problem, but its a problem that is deeply ingrained in to the overall design of the game. Warping, align times, the entirety of the tackle role and points, etc. is, after 13 years, heavily balanced around the fact that local exists.

An AFK cloaker is a potential threat, and once which encourages enhanced awareness of the environment. The unpredictability that AFK cloaking adds to the game is, IMO, healthy. EVE is, in its entirety, too predictable and too full of free and easy intel.

Dscan and probe scanners are good, active intel. Local, API lookups from killboards are bad, passive intel. I spend most of my time in wormholes. Using common sense and active intel methods is a way of life. It works, and it isn't even that hard. Warping alone is already an extremely powerful reactive defense against suprises. It is easier to flee a potential attacker in EVE than any other PvP MMO. It is really the only defense against unexpected engagements that should be needed, and much of the game is designed around it.

AFK cloaking, as annoying as it is, really IS the only counterplay against free intel from local. AFK cloaking doesn't need a counter because tools already exist in game to feed live, granular intel about actual enemy movements. Those tools doesn't work against cloaked ships, but cloaked ships by their very nature suffer disadvantages for employing that form of intel defense.

People who complain about AFK cloaking are simply too accustomed to relying on lazy intel, and that same lazy intel cuts out a lot of opportunities and considerations for active intel. We can't get rid of local at this point, and because we can't get rid of local we don't need to get rid of AFK cloaking. It's fine.


To some end, I agree. To another, I do not. Fine, AFK cloaking is a counter to local but I've already stated that as far as I am concerned... changing local would be quite alright to me, and I've offered my two cents suggestion on a quick 'n' easy change that would remove a lot of the intel.

But I disagree that the practice is fine. It's fine if we're talking about passive solutions to AFK cloaking. I don't want passive solutions. I don't want to entertain the idea that people can just suddenly be safe from AFK cloaking/cloaky camping without having a hand in it. However... a player should be able to grab a specialized ship, fit specialized equipment and go cloaker hunting. Even if it's twice as long to scan down as regular ships so that ATK cloakers have a chance to see the probes coming and move.

That way you have two ships with specialized equipment pitted against each other as a balancing point, and it comes down to how good each player is compared to each other. If the AFK cloaker isn't nearby and paying attention, they deserve to lose their ship. If they are... then they have a reasonable chance to slip away.

There shouldn't be a problem in-game that cannot be solved with active offensive play and enough antimatter. And as it stands, cloaked camping/afk camping is such a problem. And that is my ONLY problem with it. If you've got to change local to balance around a solution to this problem, so be it.

Ah! Don't shoot me there, I'm a bleeder!

Jerghul
Aliastra
Gallente Federation
#6889 - 2016-10-10 01:15:48 UTC
There are non-intrusive solution to the enduring afk element.

The small booster charges solution for various mining vessels is one way to go. A cloaked vessel can carry cheap, player built charges for the cloak with an ammo capacity sufficient for 5 hours of uninterrupted cloakiness.

That would be more than enough of a nerf in my opinion. All it means is a player has to monitor the cloaky vessel once in a while and restock on charges once in a great while.

I do realize it impacts on some 0-effort playing styles. But a certain minimum level of activity should be required in order to implicitly threaten space activity in any given system.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6890 - 2016-10-10 01:43:33 UTC
Can't see anything wrong in a 5 hour timeframe. Impact would be minimal so I guess it's a start ... provided we can't get anything more elaborate such as changes to local, anti-cloaker probes, a sonar or -why not?- a dedicated shipclass.

"I don't like the hassle" is the only downside, and I guess I could live with that.
Wander Prian
Nosferatu Security Foundation
#6891 - 2016-10-10 08:09:57 UTC
And again screwing over active cloak users and especially w-space to fix a non-issue... This has been covered already and it's s bad idea.

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#6892 - 2016-10-10 08:29:03 UTC
Jerghul wrote:
There are non-intrusive solution to the enduring afk element.

The small booster charges solution for various mining vessels is one way to go. A cloaked vessel can carry cheap, player built charges for the cloak with an ammo capacity sufficient for 5 hours of uninterrupted cloakiness.

That would be more than enough of a nerf in my opinion. All it means is a player has to monitor the cloaky vessel once in a while and restock on charges once in a great while.

I do realize it impacts on some 0-effort playing styles. But a certain minimum level of activity should be required in order to implicitly threaten space activity in any given system.


Now listen Brokk....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#6893 - 2016-10-10 09:01:59 UTC
Wander
I am not seeing the "screwing over" the active cloak users (I spend more than 75% of my time actively using a cloak in null-sec).

The length of this thread demonstrates there are issues.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#6894 - 2016-10-10 09:08:21 UTC
Yes, it demonstrates that nullsec wants to be even more safe than they already are due to intel-channels and the free, 100% accurate intel you get from local.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#6895 - 2016-10-10 11:17:57 UTC
Thank you for sharing your opinion Wander. You have every right to have as many of those as you like.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#6896 - 2016-10-10 12:19:40 UTC
Oh Jerghul... I was wondering when you'd show up again.

No matter how much you wish, your opinions don't turn into facts either. Until CCP tells us the facta, all we have is opinions.

The reason this thread is long, is because 90% of the ideas want to nerf cloaking to the ground because nullsec ratters need more safety and the 10% are decent ideas that require some polish are shot down by nullseccers who aren't willing to compromise on anything.

I'm looking forward to where the conversation is going now when you are back. Last time it took ISD-intervention.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#6897 - 2016-10-10 12:38:42 UTC
Wander
Perhaps you should desist in ad-hominems if you are concerned about ISD. I did not like to report you last time, but I will do so again if required. Frequent cool-off periods seemed to do you good.

Close to 7000 posts. Revolving around afk cloaky camping and its effect on player created content in the game.

I think the link solution is promising. Ongrid if you want to impact. Using charges to do so.

A similar solution for cloaking is reasonable (5 hour ammo capacity. Affordable and widely available ammunition that takes up very little M3).

This is not a bad idea. Which I think you know at some level. Hence making it about people, not about the ideas presented.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#6898 - 2016-10-10 13:13:02 UTC
I have yet to do anything besides state a fact. I did not blame you of anything. I've yet to have any issues with keeping to the rules and neither have I had issues with ISD's.

The cloak-fuel is a stupid idea, no matter what form you put it in. It's nerfing active gameplay to fix a "issue" that affects a very limited, but vocal, part of the game who think they are entitled to be only attacked when it suits them. The amount of safety that exists in sovnull due to local and intel-channels is absurd and you only want to increase it?

If cloaks were an issue, there would be complaints from wormholes and lowsec too, but somehow it's only sovnull that complains about it...

And honestly, you don't have an issue with the cloak. It's the cyno you are afraid of. Why not change that? Oh because you might use it, unlike cloaks...

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#6899 - 2016-10-10 13:27:13 UTC
Again, thank you for your opinion. I do however think you are misrepresenting the vast majority of posters on this topic.

Most of us just want content, bro.

Would you care to expound on how a 5 hour ammunition capacity cloak with affordable, low M3 volume charges impacts at all on active gameplay?

I wait with bated breath.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#6900 - 2016-10-10 13:32:32 UTC
Content meaning shooting NPC's right?

I believe you are already familiar with the way wormholes work? Sometimes you have no way out to refill this fuel. Sometimes you may stay in a certain system for prolonged periods of time to scout it out, to scan others in, etc. Those 5 hours are quickly done and then you are kinda screwed. Just because you want more safety for your ratters.

Wormholer for life.