These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Sonya Corvinus
Grant Village
#6801 - 2016-09-28 20:41:00 UTC
Dracvlad wrote:
What an idiotic and moronic statement, that is just your child like mind projecting on me. Roll


Post #6688

Dracvlad wrote:
warping in and out of sites is boring and annoying.


Post #6788

Dracvlad wrote:
Not everyone is able to play to that level of attention hour after hour


I apologize for using your own words against you.

You literally said you don't want to warp out and literally said its impossible to pay attention while playing this game.

How is asking you to back up what you said in old posts me 'projecting'? Get out of NS already, you seem to have the perfect attitude for a HS mission runner.
baltec1
Bat Country
Pandemic Horde
#6802 - 2016-09-29 06:01:47 UTC
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:


I am not asking for a nerf, I am adding content, a conflict driver, do keep up...


You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls.


The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not.

My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking.

The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it...


You are breaking the game by removing the only counter to local.
Dracvlad
Taishi Combine
Astral Alliance
#6803 - 2016-09-29 06:34:33 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
What an idiotic and moronic statement, that is just your child like mind projecting on me. Roll


Post #6688

Dracvlad wrote:
warping in and out of sites is boring and annoying.


Post #6788

Dracvlad wrote:
Not everyone is able to play to that level of attention hour after hour


I apologize for using your own words against you.

You literally said you don't want to warp out and literally said its impossible to pay attention while playing this game.

How is asking you to back up what you said in old posts me 'projecting'? Get out of NS already, you seem to have the perfect attitude for a HS mission runner.


Apology not accepted, because you are using my words out of context applying that to me when I was talking about how to catch people and to condition them to be easier to catch. So that is childish troll projection on me, I must say you are rather bad at this. Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6804 - 2016-09-29 06:35:29 UTC
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:


I am not asking for a nerf, I am adding content, a conflict driver, do keep up...


You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls.


The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not.

My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking.

The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it...


You are breaking the game by removing the only counter to local.


It is all about removing damaging AFK play mate...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6805 - 2016-09-29 10:53:07 UTC
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:


I am not asking for a nerf, I am adding content, a conflict driver, do keep up...


You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls.


The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not.

My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking.

The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it...


You are breaking the game by removing the only counter to local.


It is all about removing damaging AFK play mate...



You really don't get it do you?

You cannot just nuke something out of the game without it affecting other things. AFK-cloaking is not an isolated issue. It's born out of the nullsec-alliances using local channel as a 100% accurate and free intel-tool. Their whole sense of security is built around the number and affiliation of the people in local. A red in local= I better dock up no matter what. If you want to fix AFK-cloaking, try fixing the free intel that local gives and oh look, there's less people doing AFK-cloaking as it's not going to be as effective as it was.

Wormholer for life.

baltec1
Bat Country
Pandemic Horde
#6806 - 2016-09-29 11:41:50 UTC
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:


I am not asking for a nerf, I am adding content, a conflict driver, do keep up...


You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls.


The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not.

My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking.

The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it...


You are breaking the game by removing the only counter to local.


It is all about removing damaging AFK play mate...


Please tell us how a ship that can't move, can't target, can't shoot and has nobody controlling it damage play?
Dracvlad
Taishi Combine
Astral Alliance
#6807 - 2016-09-29 11:57:32 UTC
Wander Prian wrote:
You really don't get it do you?

You cannot just nuke something out of the game without it affecting other things. AFK-cloaking is not an isolated issue. It's born out of the nullsec-alliances using local channel as a 100% accurate and free intel-tool. Their whole sense of security is built around the number and affiliation of the people in local. A red in local= I better dock up no matter what. If you want to fix AFK-cloaking, try fixing the free intel that local gives and oh look, there's less people doing AFK-cloaking as it's not going to be as effective as it was.


Of course I get it, AFK cloaky camping is for loser old players to not play the game and get easy kills on people who do play the game.

Another aspect which you fail to understand is that since they changed sov that smaller alliances now own a few systems, so this blue list intel stuff is not what it was and even in the past it was not worth much. You are kidding yourself, you don't like local because it makes catching someone a little hard, well booo hooo to you. Local has been in game since the start of the game and you know what people got kills.

Removing local will just make 0.0 space worthless for newer players, they would be better off running level 4's in hisec, but the boredom factor will reduce the numbers so much further, would be funny to watch as all you lot start crying over nothing to shoot...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6808 - 2016-09-29 11:58:34 UTC
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls.


The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not.

My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking.

The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it...


You are breaking the game by removing the only counter to local.


It is all about removing damaging AFK play mate...


Please tell us how a ship that can't move, can't target, can't shoot and has nobody controlling it damage play?


The risk of hot drop a clock matey boy...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6809 - 2016-09-29 12:52:53 UTC
Dracvlad wrote:
Wander Prian wrote:
You really don't get it do you?

You cannot just nuke something out of the game without it affecting other things. AFK-cloaking is not an isolated issue. It's born out of the nullsec-alliances using local channel as a 100% accurate and free intel-tool. Their whole sense of security is built around the number and affiliation of the people in local. A red in local= I better dock up no matter what. If you want to fix AFK-cloaking, try fixing the free intel that local gives and oh look, there's less people doing AFK-cloaking as it's not going to be as effective as it was.


Of course I get it, AFK cloaky camping is for loser old players to not play the game and get easy kills on people who do play the game.

Another aspect which you fail to understand is that since they changed sov that smaller alliances now own a few systems, so this blue list intel stuff is not what it was and even in the past it was not worth much. You are kidding yourself, you don't like local because it makes catching someone a little hard, well booo hooo to you. Local has been in game since the start of the game and you know what people got kills.

Removing local will just make 0.0 space worthless for newer players, they would be better off running level 4's in hisec, but the boredom factor will reduce the numbers so much further, would be funny to watch as all you lot start crying over nothing to shoot...


I didn't say remove local. I said FIX it. Different things. You've said yourself that people are afraid to undock when there is neutral/red in local (AFK-cloaker or no). Even if systems aren't owned by big blocks anymore, people still use local as their only an binary way of figuring how dangerous a system currently is. When you rely on a one source alone, you end up in a situation where that can be manipulated.

You seem to think that everything in the game should be an easy yes/no answer and when something is not that simple, you want to change it. Learn to use other methods to figure out how big the danger to you is and not solely rely on local to give you that intel. Do some research.

Oh btw, calling people idiots because they disagree with you is not going to win the argument for you. You just end up looking like the idiot you call others to be...

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#6810 - 2016-09-29 13:16:43 UTC
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
You really don't get it do you?

You cannot just nuke something out of the game without it affecting other things. AFK-cloaking is not an isolated issue. It's born out of the nullsec-alliances using local channel as a 100% accurate and free intel-tool. Their whole sense of security is built around the number and affiliation of the people in local. A red in local= I better dock up no matter what. If you want to fix AFK-cloaking, try fixing the free intel that local gives and oh look, there's less people doing AFK-cloaking as it's not going to be as effective as it was.


Of course I get it, AFK cloaky camping is for loser old players to not play the game and get easy kills on people who do play the game.

Another aspect which you fail to understand is that since they changed sov that smaller alliances now own a few systems, so this blue list intel stuff is not what it was and even in the past it was not worth much. You are kidding yourself, you don't like local because it makes catching someone a little hard, well booo hooo to you. Local has been in game since the start of the game and you know what people got kills.

Removing local will just make 0.0 space worthless for newer players, they would be better off running level 4's in hisec, but the boredom factor will reduce the numbers so much further, would be funny to watch as all you lot start crying over nothing to shoot...


I didn't say remove local. I said FIX it. Different things. You've said yourself that people are afraid to undock when there is neutral/red in local (AFK-cloaker or no). Even if systems aren't owned by big blocks anymore, people still use local as their only an binary way of figuring how dangerous a system currently is. When you rely on a one source alone, you end up in a situation where that can be manipulated.

You seem to think that everything in the game should be an easy yes/no answer and when something is not that simple, you want to change it. Learn to use other methods to figure out how big the danger to you is and not solely rely on local to give you that intel. Do some research.

Oh btw, calling people idiots because they disagree with you is not going to win the argument for you. You just end up looking like the idiot you call others to be...


First of all I did not call you an idiot, Sonya Corvinus is an idiot. I looked at your initial post and thought it a bit samey, but your second post has got my interest up because you are certainly more thoughtful about this issue, so respect to you and please excuse my samey response, its hard not to get a bit flippant when I have to reply to so many mediocre posts.

First of all local enables you to define risk, before we had skill injectors and watch lists it was not the only thing that enabled risk to be ascertained, but that's life. Now if people can run around and warp to anoms without probing them then it gets rather easy for someone in system to have fun, so if one removes local, one has to adjust other aspects to balance off against it. For a start I would get rid of all that other free intel in the map, so the lazy blighters have to go check that naff -0.01 system has someone mad enough to do stuff in it, crazy thought that.

Without local people would have to have multiple accounts to watch the entry gates and I think every WH player will be in seven heaven, kills galore. The risk side of the equation just goes way off base and the issue with Eve is that it will make it even more obvious that this is a game where rich older players can farm to their hearts content, why, because newer players want the ISK and want to build themselves up and the older players just farm them.

The thing is that it will get so easy it will not be worth it, one as a hunter I would just find it no challenge and think Eve is pathetic, and people ratting will go no way unless they were set up for it as a group. That means that TZ's like AuTZ will see a lot of people not bothering at all, can you imagine just how dead early EU TZ will be.

The only times people can make any ISK is when other people are around, so WOT's looks a lot more interesting and never mind Star Citizen.

Fact is all this is left in this game is predators experienced and risk aware old players and noobies taht will soon work out they are patsies and walk, great move...

People tell me Eve is a hard game, but hunting should be hard, remove local and even a moron can do it... and there are quite a few lazy morons in Eve.

One part of me does not care, I have de-subbed and 6th October is it for me, I don't intend to come back at this point, problem is that there is so much good about this game, but what annoys me is CCP making it a theme park for HTFU players which is really funny.

Eve should be hard and hunting is part of that!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6811 - 2016-09-29 14:21:44 UTC  |  Edited by: Sonya Corvinus
Dracvlad wrote:
Apology not accepted, because you are using my words out of context applying that to me when I was talking about how to catch people and to condition them to be easier to catch. So that is childish troll projection on me, I must say you are rather bad at this. Roll


I apologize again for pointing out the logical flaws in what you're saying, and for asking you to own up to what you have previously said.

I do see however that you are taking the same method of debating that Trump did in the first presidential debate. Very bold move. Keep asking CCP to nerf gameplay so you can AFK carrier rat in peace. Roll

Dracvlad wrote:
One part of me does not care, I have de-subbed and 6th October is it for me, I don't intend to come back at this point, problem is that there is so much good about this game, but what annoys me is CCP making it a theme park for HTFU players which is really funny.


1. I don't think you understand what 'theme park' means when it comes to gaming
2. You're leaving? I don't even want your stuff, the fact that you will stop posting terrible ideas is a gift in and of itself
Wander Prian
Nosferatu Security Foundation
#6812 - 2016-09-29 14:23:54 UTC
Risk and reward need to be balanced, that I do agree with. Currently the intel is very much in the favor of the defence due to local updating faster than people load grid. That has lead to local becoming the most important intel-tool in the game. It is used as a binary system, where you are either dead or safe, depending on what the local list tells you. This in turn has created the AFK-cloaking -tactic to make people either not risk it, or have the chance of someone actually being there and the ratter getting caugth.

The problem cannot be fixed by solely nerfing cloaks, or by solely changing local. You need to address both parts of the issue. The problem is, finding a effective way to do it without nerfing either activity to the ground. People need to be able to feel safe enough to do stuff in space without making them invulnerable to being caught. At the same time, cloaks need to keep the edge to be able to choose the moment they attack and be the intel-gatherers, without making them invulnerable to being found. Both sides need to work to be able to achieve their goals.

I don't think the current implementation is the best, but it's also not the worst. I think it's the best compromise that CCP could come up with. While I can understand the frustration of having AFK-cloakers sitting in your system, I don't think that the intel-channels of nullsec and the power of local make the equation easy for the hunters either when your prey is docked up before you even enter the system, sometimes even before you enter 3 systems before the one the ratter is in without ever having someone actually scouting for incoming hostiles.

You have to also remember that there is 2 types of AFK-cloakers. There is the strategic-kind to lower morale and indexes. There is the tactical cloakers who are mostly after the kills. There are different reasons why it's done, but it all boils down to the same reason why it works: The intel provided by local.

This isn't an easy problem to solve. How do you quarantee enough safety for the ratters to be able to do their business in space without making them too vulnerable to being jumped on and while also keeping the cloaks being a usefull module without making it too powerfull.

I don't think the fix is in timers or fuel for cloaks. I also don't think that removing local is the key.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#6813 - 2016-09-29 14:35:48 UTC  |  Edited by: Dracvlad
Sonya Corvinus wrote:
Dracvlad wrote:
Apology not accepted, because you are using my words out of context applying that to me when I was talking about how to catch people and to condition them to be easier to catch. So that is childish troll projection on me, I must say you are rather bad at this. Roll


I apologize again for pointing out the logical flaws in what you're saying, and for asking you to own up to what you have previously said.

I do see however that you are taking the same method of debating that Trump did in the first presidential debate. Very bold move. Keep asking CCP to nerf gameplay so you can AFK carrier rat in peace. Roll

Dracvlad wrote:
One part of me does not care, I have de-subbed and 6th October is it for me, I don't intend to come back at this point, problem is that there is so much good about this game, but what annoys me is CCP making it a theme park for HTFU players which is really funny.


1. I don't think you understand what 'theme park' means when it comes to gaming
2. You're leaving? I don't even want your stuff, the fact that you will stop posting terrible ideas is a gift in and of itself


So your into the scratch your nose signal to the debate mediator cheat that Clinton did to get her zingers in, Pepe saw that you know... Roll You are an idiot...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6814 - 2016-09-29 14:43:09 UTC  |  Edited by: Dracvlad
Wander Prian wrote:
Risk and reward need to be balanced, that I do agree with. Currently the intel is very much in the favor of the defence due to local updating faster than people load grid. That has lead to local becoming the most important intel-tool in the game. It is used as a binary system, where you are either dead or safe, depending on what the local list tells you. This in turn has created the AFK-cloaking -tactic to make people either not risk it, or have the chance of someone actually being there and the ratter getting caugth.

The problem cannot be fixed by solely nerfing cloaks, or by solely changing local. You need to address both parts of the issue. The problem is, finding a effective way to do it without nerfing either activity to the ground. People need to be able to feel safe enough to do stuff in space without making them invulnerable to being caught. At the same time, cloaks need to keep the edge to be able to choose the moment they attack and be the intel-gatherers, without making them invulnerable to being found. Both sides need to work to be able to achieve their goals.

I don't think the current implementation is the best, but it's also not the worst. I think it's the best compromise that CCP could come up with. While I can understand the frustration of having AFK-cloakers sitting in your system, I don't think that the intel-channels of nullsec and the power of local make the equation easy for the hunters either when your prey is docked up before you even enter the system, sometimes even before you enter 3 systems before the one the ratter is in without ever having someone actually scouting for incoming hostiles.

You have to also remember that there is 2 types of AFK-cloakers. There is the strategic-kind to lower morale and indexes. There is the tactical cloakers who are mostly after the kills. There are different reasons why it's done, but it all boils down to the same reason why it works: The intel provided by local.

This isn't an easy problem to solve. How do you quarantee enough safety for the ratters to be able to do their business in space without making them too vulnerable to being jumped on and while also keeping the cloaks being a usefull module without making it too powerfull.

I don't think the fix is in timers or fuel for cloaks. I also don't think that removing local is the key.


What I suggested is an OS that puts an AFK flag on people who are not active after an hour. The issue is with the end of the watch list people cannot log the droppers, with skill injectors you cannot assess the age of the toon and the risk and you miss out on history because people can create a pristine AFK cloaky camper which does not enable you to link them to who the droppers are likely to be.

I don't want to see cloaks changed in terms of timers and fuel or being able to proble them out. What I do want to remove is this 24/24 7/7 camping while sleeping, working and shagging...

So an OS that links to the OS used for local would be the preferred option, and it can be attacked when active, so its a conflict driver. Hopefully CCP do this.

And if you remove local you make hunting too easy and the risk too great so most people will head back to hisec. Having no local works in WH's, but it will not work out well in 0.0.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6815 - 2016-09-29 14:54:39 UTC
Dracvlad wrote:
So your into the scratch your nose signal to the debate mediator cheat that Clinton did to get her zingers in, Pepe saw that you know... Roll You are an idiot...


Talking to you is like playing chess with a pigeon. No matter what it will knock over the pieces, sh*t on the board and strut around like it won
Wander Prian
Nosferatu Security Foundation
#6816 - 2016-09-29 15:44:48 UTC
Dracvlad wrote:
Wander Prian wrote:
Risk and reward need to be balanced, that I do agree with. Currently the intel is very much in the favor of the defence due to local updating faster than people load grid. That has lead to local becoming the most important intel-tool in the game. It is used as a binary system, where you are either dead or safe, depending on what the local list tells you. This in turn has created the AFK-cloaking -tactic to make people either not risk it, or have the chance of someone actually being there and the ratter getting caugth.

The problem cannot be fixed by solely nerfing cloaks, or by solely changing local. You need to address both parts of the issue. The problem is, finding a effective way to do it without nerfing either activity to the ground. People need to be able to feel safe enough to do stuff in space without making them invulnerable to being caught. At the same time, cloaks need to keep the edge to be able to choose the moment they attack and be the intel-gatherers, without making them invulnerable to being found. Both sides need to work to be able to achieve their goals.

I don't think the current implementation is the best, but it's also not the worst. I think it's the best compromise that CCP could come up with. While I can understand the frustration of having AFK-cloakers sitting in your system, I don't think that the intel-channels of nullsec and the power of local make the equation easy for the hunters either when your prey is docked up before you even enter the system, sometimes even before you enter 3 systems before the one the ratter is in without ever having someone actually scouting for incoming hostiles.

You have to also remember that there is 2 types of AFK-cloakers. There is the strategic-kind to lower morale and indexes. There is the tactical cloakers who are mostly after the kills. There are different reasons why it's done, but it all boils down to the same reason why it works: The intel provided by local.

This isn't an easy problem to solve. How do you quarantee enough safety for the ratters to be able to do their business in space without making them too vulnerable to being jumped on and while also keeping the cloaks being a usefull module without making it too powerfull.

I don't think the fix is in timers or fuel for cloaks. I also don't think that removing local is the key.


What I suggested is an OS that puts an AFK flag on people who are not active after an hour. The issue is with the end of the watch list people cannot log the droppers, with skill injectors you cannot assess the age of the toon and the risk and you miss out on history because people can create a pristine AFK cloaky camper which does not enable you to link them to who the droppers are likely to be.

I don't want to see cloaks changed in terms of timers and fuel or being able to proble them out. What I do want to remove is this 24/24 7/7 camping while sleeping, working and shagging...

So an OS that links to the OS used for local would be the preferred option, and it can be attacked when active, so its a conflict driver. Hopefully CCP do this.

And if you remove local you make hunting too easy and the risk too great so most people will head back to hisec. Having no local works in WH's, but it will not work out well in 0.0.


AFK-flag doesn't sound a very Eve-like solution. It's again free intel given out without any participation of players. It's too easy and too cheap. The player should be the one making the decision who is a threat and who isn't.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#6817 - 2016-09-29 15:46:02 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
So your into the scratch your nose signal to the debate mediator cheat that Clinton did to get her zingers in, Pepe saw that you know... Roll You are an idiot...


Talking to you is like playing chess with a pigeon. No matter what it will knock over the pieces, sh*t on the board and strut around like it won


You do seem to get a bit tense, and rather hot and bothered, you need to change the direction of attacks, not be such a one direction pony, does tend to get a bit boring.

Fun line there at least, made me smile, bit better then your previous tepid attempts, so silver star for effort.

toodle pip and you only have 7 days left of my posting...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6818 - 2016-09-29 15:47:20 UTC
Wander Prian wrote:
AFK-flag doesn't sound a very Eve-like solution. It's again free intel given out without any participation of players. It's too easy and too cheap. The player should be the one making the decision who is a threat and who isn't.


And how do you do that at this point? Don't forget taht we are not talking about WH space so that hot drops are a thing, not hole control and pre scanning.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6819 - 2016-09-29 15:52:49 UTC
Dracvlad wrote:
Wander Prian wrote:
AFK-flag doesn't sound a very Eve-like solution. It's again free intel given out without any participation of players. It's too easy and too cheap. The player should be the one making the decision who is a threat and who isn't.


And how do you do that at this point? Don't forget taht we are not talking about WH space so that hot drops are a thing, not hole control and pre scanning.


Oh this issue is limited to nullsec only. I'm not even thinking about W-space, or lowsec or highsec when talking about this.

That is the problem here. Finding the right way to make it balanced for all parties. That is the reason for the 300+ pages of discussions. 99% of the "solutions" are too much for one side or another.

Wormholer for life.

Sonya Corvinus
Grant Village
#6820 - 2016-09-29 15:55:46 UTC  |  Edited by: Sonya Corvinus
Dracvlad wrote:
You do seem to get a bit tense, and rather hot and bothered, you need to change the direction of attacks, not be such a one direction pony, does tend to get a bit boring.

Fun line there at least, made me smile, bit better then your previous tepid attempts, so silver star for effort.

toodle pip and you only have 7 days left of my posting...


As soon as you explain how someone not playing the game can harm anyone, other than be a perceived threat (which you should be ready for all the time anyway in NS), I'll keep treating you like a child.

Refuse to fleet up, refuse to PvE in a PvP ship, refuse to warp out when threats show up, refuse to pay attention when playing. -Dracvlad's guide to null.