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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#6781 - 2016-09-26 18:01:43 UTC
Limi Etherseed wrote:

Heylo, I return. Lets see if I can answer this in a way that doesn't make me come off like a... well, you know.

[snipping for space]


A couple of observations here. Yes, people can log in look at local, see that bad guy, and wait see that he is not leaving and log off. However, that kind of mindset is not really in line with the spirit of this game. You are not guaranteed any sort of “safe space” anywhere. Game mechanics do offer “safer” space (i.e. HS), but no space is 100% safe.

I have noted before that you can try to find out information about that AFK cloaker. For instance go to the killboards and look them up. Check their corp history as well. Find out some information on that corporation also via killboards—i.e. when are they most active in terms of kills. Go to Dotlan and look up any information there. Sometimes corporations will tell you their location (e.g. “We are primarily a German corp….”). Note, if you can, their TZ. If their TZs are different than yours, well then you can assign a higher probability that they are AFK.

You could try baiting them, not to kill them so much as to get them to try and kill you. For example, try using an epithal and hitting a number of the POCOs in system. Try moving between systems with your epithal. See if you can’t actually get killed. The more he ignores you the more likely he is actually AFK.

Now, none of this will tell you for sure if he is AFK, but it can help.

As for getting people to move to a more PvP mindset…well there is a problem there. If you don’t have that mindset you probably aren’t going to be in NS for long. When you go to NS you should expect PvP. After all, you will have to fight for your space.

As for a cloaked ship at a safe being safe, that is true, but that safety comes with a heavy price. To keep that safety I cannot warp around (warping around runs the risk of being decloaked…no more safety). I cannot engage anything (to do so I’d have to decloak and be within targeting range, which most likely means I am in the targeting range of whatever I’m targeting). So, basically, if I do nothing I can remain very safe. But then…you too are safe. So there is symmetry in the safety.

As for local, sure the cloaked player benefits from local based one primary way: It is what makes cloaky camping effective. That YOU can see HIM in local is what induces you to not undock and lets him effect your game play.

Now the ratters/miners in NS benefit from local in a different way. Local, as an early warning system is awesome. It is never wrong, cannot be attacked or removed, and provides advance warning of a hostile coming into the system you are in. So much so, that if you are paying attention and got caught chances are you did something wrong or had some bad luck.

Throughout the 300 plus pages there are periodic discussions of how to address this. To change local to delayed chat, have the Observatory Array allow people who anchor one to recover to vary degrees aspects of local and one possibility is allowing for the scanning of cloaked ships. My preference is for a long scan time so that a guy who is ATK and cloaked can easily avoid being scanned down, after all the issue is AFK cloaking. At the same time a corporation/alliance’s intel system is now vulnerable to attack. If you refuse to defend it you will end up blind until you rebuild your intel system….which will put you at risk.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Limi Etherseed
The Seven Sisters
#6782 - 2016-09-26 18:27:22 UTC  |  Edited by: Limi Etherseed
Teckos Pech wrote:
A couple of observations here. Yes, people can log in look at local, see that bad guy, and wait see that he is not leaving and log off. However, that kind of mindset is not really in line with the spirit of this game. You are not guaranteed any sort of “safe space” anywhere. Game mechanics do offer “safer” space (i.e. HS), but no space is 100% safe.

I have noted before that you can try to find out information about that AFK cloaker. For instance go to the killboards and look them up. Check their corp history as well. Find out some information on that corporation also via killboards—i.e. when are they most active in terms of kills. Go to Dotlan and look up any information there. Sometimes corporations will tell you their location (e.g. “We are primarily a German corp….”). Note, if you can, their TZ. If their TZs are different than yours, well then you can assign a higher probability that they are AFK.

You could try baiting them, not to kill them so much as to get them to try and kill you. For example, try using an epithal and hitting a number of the POCOs in system. Try moving between systems with your epithal. See if you can’t actually get killed. The more he ignores you the more likely he is actually AFK.

Now, none of this will tell you for sure if he is AFK, but it can help.

As for getting people to move to a more PvP mindset…well there is a problem there. If you don’t have that mindset you probably aren’t going to be in NS for long. When you go to NS you should expect PvP. After all, you will have to fight for your space.

As for a cloaked ship at a safe being safe, that is true, but that safety comes with a heavy price. To keep that safety I cannot warp around (warping around runs the risk of being decloaked…no more safety). I cannot engage anything (to do so I’d have to decloak and be within targeting range, which most likely means I am in the targeting range of whatever I’m targeting). So, basically, if I do nothing I can remain very safe. But then…you too are safe. So there is symmetry in the safety.

As for local, sure the cloaked player benefits from local based one primary way: It is what makes cloaky camping effective. That YOU can see HIM in local is what induces you to not undock and lets him effect your game play.

Now the ratters/miners in NS benefit from local in a different way. Local, as an early warning system is awesome. It is never wrong, cannot be attacked or removed, and provides advance warning of a hostile coming into the system you are in. So much so, that if you are paying attention and got caught chances are you did something wrong or had some bad luck.

Throughout the 300 plus pages there are periodic discussions of how to address this. To change local to delayed chat, have the Observatory Array allow people who anchor one to recover to vary degrees aspects of local and one possibility is allowing for the scanning of cloaked ships. My preference is for a long scan time so that a guy who is ATK and cloaked can easily avoid being scanned down, after all the issue is AFK cloaking. At the same time a corporation/alliance’s intel system is now vulnerable to attack. If you refuse to defend it you will end up blind until you rebuild your intel system….which will put you at risk.



I only mentioned the presence bit because baltec1 said, and I quote:

baltec1 wrote:
"All that to stop AFK cloaking, a thing that cant move, cant target, cant shoot and has nobody at the controls."


I believe that the decision of engagement is power. The cloaker has that. As you mentioned, they have to do a great many things to actually begin combat, but they have the option of when to open combat and where. The only real option of "dealing" with them directly is as a bait ship. Which still relies on the cloaker's action. That's all I want. To be able to go on the offensive instead of hoping that my killboard (which is probably crap :B) is enough to convince the cloaky camper/hotdropper to drop on me in a bait ship.

Local intel gathering works both ways, so saying that it's free intel ONLY for the hunted seems like a crap argument. If I can look up a cloaker's killboard and see what kind of ships he likes to pilot, how his fits tend to be themed... he can do the same for me. If I know he's entered a system, he knows that at the very least... somewhere in that system, I am there.

If that intel told me as the defender more than it told him, that'd be more in line with the arguments about local being free intel. It might very well be, but if it works both ways in exactly the same way... I fail to see how it's bad or needs a "direct counter". I'm open to changes, but I don't see it as a dire problem. Any intelligence agency in-game worth its pay would probably have pinned you coming into friendly space without local anyway, right? People talk after all in intel channels.

As far as anti-cloak scanning goes, I agree with you. And have posted to that effect a few pages back. Ship to ship, 1v1. Long scanning so that if the cloaker is paying attention and at the keyboard, they have time to move. If they're not paying attention, they deserve no more mercy than a ratter caught out because they weren't watching intel channels or D-scan.

Edit: Thank you for responding with so much information and your point of view. It is appreciated. :) I may like to argue, but I try to keep an open mind.

Ah! Don't shoot me there, I'm a bleeder!

baltec1
Bat Country
Pandemic Horde
#6783 - 2016-09-26 18:37:48 UTC
Limi Etherseed wrote:


You read the part where I said to change local too, right?


If you change local then you take care of the AFK complaints too. Lets face it, people only complain about it because they can see them in local.
Limi Etherseed
The Seven Sisters
#6784 - 2016-09-26 18:51:25 UTC
baltec1 wrote:
Limi Etherseed wrote:


You read the part where I said to change local too, right?


If you change local then you take care of the AFK complaints too. Lets face it, people only complain about it because they can see them in local.


People complain because of "What if?". What if I lose my ship to this guy who is just sitting there, what if that guy who hot-dropped a blingy ratter three hours ago is still here. What if that tackle logged out in system and is just waiting to go, watching through a spy?

They'll find a way to complain. The mentioned mechanics won't change that, but if done correctly... they'll deliver some measure of "Well go out there, find the guy and DO something about his suppression efforts" to both sides of the hunter/hunted equation.

Target: Defensive action - I'm going to put together a bait ship with tackle and a cyno, and have people waiting to counterdrop.
ATK Cloaker: Defensive action - Yeah, I've checked that guy. That looks like a trap. I'm not going in on that.
Target: Offensive action - ????
ATK Cloaker: Offensive action - I'm going to drop on this guy here, pin him in place and call in my buddies for the kill.

^-- This is literally all I'm suggesting. Add in an offensive action so that both sides have play and counter play on both offense and defense. The other suggestions about local were me trying to work around things that other people have called into play as talking points.

I think. Work day is dragging on, sorry if I have been at all unclear or rambly. I do that sometimes.

Ah! Don't shoot me there, I'm a bleeder!

baltec1
Bat Country
Pandemic Horde
#6785 - 2016-09-26 19:05:42 UTC  |  Edited by: baltec1
Limi Etherseed wrote:


People complain because of "What if?". What if I lose my ship to this guy who is just sitting there, what if that guy who hot-dropped a blingy ratter three hours ago is still here. What if that tackle logged out in system and is just waiting to go, watching through a spy?

They'll find a way to complain. The mentioned mechanics won't change that, but if done correctly... they'll deliver some measure of "Well go out there, find the guy and DO something about his suppression efforts" to both sides of the hunter/hunted equation.

Target: Defensive action - I'm going to put together a bait ship with tackle and a cyno, and have people waiting to counterdrop.
ATK Cloaker: Defensive action - Yeah, I've checked that guy. That looks like a trap. I'm not going in on that.
Target: Offensive action - ????
ATK Cloaker: Offensive action - I'm going to drop on this guy here, pin him in place and call in my buddies for the kill.

^-- This is literally all I'm suggesting. Add in an offensive action so that both sides have play and counter play on both offense and defense. The other suggestions about local were me trying to work around things that other people have called into play as talking points.

I think. Work day is dragging on, sorry if I have been at all unclear or rambly. I do that sometimes.


The people who complain then refuse to undock because there is a not blue in local chat are not the people we should be catering to. They are demanding a nerf to the only thing that messes with their perfect intel system, something that cannot do anything at all because the pilot isn't even there. That worry over it might be there is the entire point of an AFK cloaker, its only use is to counter local chat.

Get rid of local chat and you get rid of the whines about AFK cloakers because you can no longer see that name in local all day. That is the only way you can nerf AFK cloaking without breaking the rest of the cloaking ships entirely. Cloaking mods are the single most restrictive mods to use in the entire game already. The game is already balanced.
Dracvlad
Taishi Combine
Astral Alliance
#6786 - 2016-09-28 11:56:35 UTC
baltec1 wrote:
The people who complain then refuse to undock because there is a not blue in local chat are not the people we should be catering to. They are demanding a nerf to the only thing that messes with their perfect intel system, something that cannot do anything at all because the pilot isn't even there. That worry over it might be there is the entire point of an AFK cloaker, its only use is to counter local chat.

Get rid of local chat and you get rid of the whines about AFK cloakers because you can no longer see that name in local all day. That is the only way you can nerf AFK cloaking without breaking the rest of the cloaking ships entirely. Cloaking mods are the single most restrictive mods to use in the entire game already. The game is already balanced.


What this loser is really saying is that he likes easy kills and removing local will make it a lot easier for him and his mates, they can continue to sit there on their vast amount of ISK while slaughtering people trying to make ISK by ratting in 0.0. It is all about zero risk easy kills for them.

He is the type of player that sits on a vast ISK mountain and has alts parked in systems waiting for someone to do something in game and bang, KB joy. The rest of teh time he and his mates are playing world of tanks or something similar, that is how they want to play Eve, lazy.

That is all it is, nothing more than that...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6787 - 2016-09-28 13:32:41 UTC
Dracvlad wrote:
What this loser is really saying is that he likes easy kills and removing local will make it a lot easier for him and his mates, they can continue to sit there on their vast amount of ISK while slaughtering people trying to make ISK by ratting in 0.0. It is all about zero risk easy kills for them.

He is the type of player that sits on a vast ISK mountain and has alts parked in systems waiting for someone to do something in game and bang, KB joy. The rest of teh time he and his mates are playing world of tanks or something similar, that is how they want to play Eve, lazy.

That is all it is, nothing more than that...


Good lord the stupidity. Putting multi billion ISK blops on field is "zero risk?" If you took the advice you have been given, you could very easily kill them as they try to drop you. There's a lot of risk there.

Conversely, you have zero risk as the PvE-er, since if you are paying attention you can get away literally 100% of the time.

Stop calling for nerfs because you're too lazy to warp out of a site when ratting.
Dracvlad
Taishi Combine
Astral Alliance
#6788 - 2016-09-28 14:43:03 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
What this loser is really saying is that he likes easy kills and removing local will make it a lot easier for him and his mates, they can continue to sit there on their vast amount of ISK while slaughtering people trying to make ISK by ratting in 0.0. It is all about zero risk easy kills for them.

He is the type of player that sits on a vast ISK mountain and has alts parked in systems waiting for someone to do something in game and bang, KB joy. The rest of teh time he and his mates are playing world of tanks or something similar, that is how they want to play Eve, lazy.

That is all it is, nothing more than that...


Good lord the stupidity. Putting multi billion ISK blops on field is "zero risk?" If you took the advice you have been given, you could very easily kill them as they try to drop you. There's a lot of risk there.

Conversely, you have zero risk as the PvE-er, since if you are paying attention you can get away literally 100% of the time.

Stop calling for nerfs because you're too lazy to warp out of a site when ratting.


Putting multi billion ISK BLOPS's with high grades and dropping when there is little risk is zero risk, the key part is picking when you drop, most BLOP's players will not drop at the sniff of any risk.

Not everyone is able to play to that level of attention hour after hour, it is how I used to get kills.

Where is the nerf, I am suggesting an addition to content with a conflict driver that forces these losers to have to do something about this OS of see their easy lifestyle downgraded.

the AFK cloaky camping stupidity is one of the reasons why Eve is losing players. When a game gets old and people have max skills and ISK piles so vast or massive passive income streams such as moon mining that they can just hang around while playing other games with a camper to make their kill board look good and destroy it for others that want to play the game. Yes it is Eve, but I like it that people are seeing through this bull shite and walking away, serves you lot of egotistical scum right, I just feel bad for some of the people at CCP.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6789 - 2016-09-28 14:56:01 UTC
Dracvlad wrote:
Putting multi billion ISK BLOPS's with high grades and dropping when there is little risk is zero risk, the key part is picking when you drop, most BLOP's players will not drop at the sniff of any risk.

Not everyone is able to play to that level of attention hour after hour, it is how I used to get kills.

Where is the nerf, I am suggesting an addition to content with a conflict driver that forces these losers to have to do something about this OS of see their easy lifestyle downgraded.

the AFK cloaky camping stupidity is one of the reasons why Eve is losing players. When a game gets old and people have max skills and ISK piles so vast or massive passive income streams such as moon mining that they can just hang around while playing other games with a camper to make their kill board look good and destroy it for others that want to play the game. Yes it is Eve, but I like it that people are seeing through this bull shite and walking away, serves you lot of egotistical scum right, I just feel bad for some of the people at CCP.


So you're flat out admitting it's not risky because PvE-ers won't pay attention and won't counter a drop? Do you hear yourself?

If you can't pay attention when playing, don't play in expensive ships in null. Super simple.

And again champ, every time you resort to personal insults, you just look silly. Do you know how to have a conversation like an adult?
Dracvlad
Taishi Combine
Astral Alliance
#6790 - 2016-09-28 15:28:50 UTC  |  Edited by: Dracvlad
Sonya Corvinus wrote:
Dracvlad wrote:
Putting multi billion ISK BLOPS's with high grades and dropping when there is little risk is zero risk, the key part is picking when you drop, most BLOP's players will not drop at the sniff of any risk.

Not everyone is able to play to that level of attention hour after hour, it is how I used to get kills.

Where is the nerf, I am suggesting an addition to content with a conflict driver that forces these losers to have to do something about this OS or see their easy lifestyle downgraded.

the AFK cloaky camping stupidity is one of the reasons why Eve is losing players. When a game gets old and people have max skills and ISK piles so vast or massive passive income streams such as moon mining that they can just hang around while playing other games with a camper to make their kill board look good and destroy it for others that want to play the game. Yes it is Eve, but I like it that people are seeing through this bull shite and walking away, serves you lot of egotistical scum right, I just feel bad for some of the people at CCP.


So you're flat out admitting it's not risky because PvE-ers won't pay attention and won't counter a drop? Do you hear yourself?

If you can't pay attention when playing, don't play in expensive ships in null. Super simple.

And again champ, every time you resort to personal insults, you just look silly. Do you know how to have a conversation like an adult?


That is you projecting your own stupidity on me, love it mate.

I love the adult child insults, make me laugh, all I got to do is aim a little dig or say something and out you come with it, lovely stuff. Lol What a loser you are. But I cannot see where I insulted you above unless you are baltec1?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6791 - 2016-09-28 15:41:13 UTC
Dracvlad wrote:
That is you projecting your own stupidity on me, love it mate.

I love the adult child insults, make me laugh, all I got to do is aim a little dig and out you come with it, lovely stuff. Lol What a loser you are. But I cannot see where I insulted you above unless you are baltec1?


You literally said "Not everyone is able to play to that level of attention hour after hour"

So you flat out are admitting you want to nerf gameplay to protect people who refuse to pay attention in null. Correct? It's a yes or no question.

I look forward to your response. And thanks again for the insults. You can't seem to hold a conversation above a 16 year old's maturity level.
Dracvlad
Taishi Combine
Astral Alliance
#6792 - 2016-09-28 16:09:53 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
That is you projecting your own stupidity on me, love it mate.

I love the adult child insults, make me laugh, all I got to do is aim a little dig and out you come with it, lovely stuff. Lol What a loser you are. But I cannot see where I insulted you above unless you are baltec1?


You literally said "Not everyone is able to play to that level of attention hour after hour"

So you flat out are admitting you want to nerf gameplay to protect people who refuse to pay attention in null. Correct? It's a yes or no question.

I look forward to your response. And thanks again for the insults. You can't seem to hold a conversation above a 16 year old's maturity level.


Oooooh another child insult, way to go tiger, your mom must be so proud of you...

What a strange connection you seem to be making, not everyone is able to do hours of grinding without losing concentration so it is not zero risk, risk comes in when warping to a site, and it is people who cannot get a point on those that are the real losers in this game, most of which resort to AFK cloaky camping. Pretty simple even a three year old could work that out.

I am not asking for a nerf, I am adding content, a conflict driver, do keep up...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#6793 - 2016-09-28 16:22:27 UTC
Dracvlad wrote:


I am not asking for a nerf, I am adding content, a conflict driver, do keep up...


You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls.
Sonya Corvinus
Grant Village
#6794 - 2016-09-28 17:08:21 UTC
Dracvlad wrote:
Oooooh another child insult, way to go tiger, your mom must be so proud of you...

What a strange connection you seem to be making, not everyone is able to do hours of grinding without losing concentration so it is not zero risk, risk comes in when warping to a site, and it is people who cannot get a point on those that are the real losers in this game, most of which resort to AFK cloaky camping. Pretty simple even a three year old could work that out.

I am not asking for a nerf, I am adding content, a conflict driver, do keep up...


You're asking to restrict one style of gameplay. Do you know what a nerf is?

Do you know what balance is?

Why do you defend AFK ratters in null? Oh wait, you already told us. You said you don't want to have to warp to a safe spot and don't want to have to pay attention when ratting. Why change how you play when you can just whine to CCP for a nerf? Solid logic you have there. The amount of salt in your comments make me want to take up cloaky camping. Your whine-fest here is nothing short of hilarious.

And BTW, my mom is damn proud of me. I'm adorable.
Teckos Pech
Hogyoku
Goonswarm Federation
#6795 - 2016-09-28 17:25:50 UTC
Limi Etherseed wrote:
I believe that the decision of engagement is power. The cloaker has that. As you mentioned, they have to do a great many things to actually begin combat, but they have the option of when to open combat and where. The only real option of "dealing" with them directly is as a bait ship. Which still relies on the cloaker's action. That's all I want. To be able to go on the offensive instead of hoping that my killboard (which is probably crap :B) is enough to convince the cloaky camper/hotdropper to drop on me in a bait ship.


Yes, I would say working as intended. Cloaking ships tend to be light on the firepower and tank for the most part.

Limi Etherseed wrote:
Local intel gathering works both ways, so saying that it's free intel ONLY for the hunted seems like a crap argument. If I can look up a cloaker's killboard and see what kind of ships he likes to pilot, how his fits tend to be themed... he can do the same for me. If I know he's entered a system, he knows that at the very least... somewhere in that system, I am there.


Yes, but only if you are already both in system. Local does work as an advanced warning system for those already in system. That is, if you are in system and I jump in, you will see my name pop up in local before I see yours, if fact you’ll see me before I even load grid. So if you are paying attention and don’t have bad luck, my chances of catching you are minimal, a zeroth order approximation of that probability is probably 0. And that part is free to just the person already in system.

Limi Etherseed wrote:
If that intel told me as the defender more than it told him, that'd be more in line with the arguments about local being free intel. It might very well be, but if it works both ways in exactly the same way...


And it is a fact that it does not. For the person already in system it provides a small amount of time of advanced warning. You can check it out with an alt and your main. Put your alt in system, and jump your main in (you’ll also probably need two screens). I have tested this numerous times and it is indeed a fact.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6796 - 2016-09-28 17:30:57 UTC
Dracvlad wrote:
Sonya Corvinus wrote:
Dracvlad wrote:
What this loser is really saying is that he likes easy kills and removing local will make it a lot easier for him and his mates, they can continue to sit there on their vast amount of ISK while slaughtering people trying to make ISK by ratting in 0.0. It is all about zero risk easy kills for them.

He is the type of player that sits on a vast ISK mountain and has alts parked in systems waiting for someone to do something in game and bang, KB joy. The rest of teh time he and his mates are playing world of tanks or something similar, that is how they want to play Eve, lazy.

That is all it is, nothing more than that...


Good lord the stupidity. Putting multi billion ISK blops on field is "zero risk?" If you took the advice you have been given, you could very easily kill them as they try to drop you. There's a lot of risk there.

Conversely, you have zero risk as the PvE-er, since if you are paying attention you can get away literally 100% of the time.

Stop calling for nerfs because you're too lazy to warp out of a site when ratting.


Putting multi billion ISK BLOPS's with high grades and dropping when there is little risk is zero risk, the key part is picking when you drop, most BLOP's players will not drop at the sniff of any risk.

Not everyone is able to play to that level of attention hour after hour, it is how I used to get kills.

Where is the nerf, I am suggesting an addition to content with a conflict driver that forces these losers to have to do something about this OS of see their easy lifestyle downgraded.

the AFK cloaky camping stupidity is one of the reasons why Eve is losing players. When a game gets old and people have max skills and ISK piles so vast or massive passive income streams such as moon mining that they can just hang around while playing other games with a camper to make their kill board look good and destroy it for others that want to play the game. Yes it is Eve, but I like it that people are seeing through this bull shite and walking away, serves you lot of egotistical scum right, I just feel bad for some of the people at CCP.


Trying to impose risk via mechanics is not just bad, but stupid. Risk should come from player actions. If I want to limit my risk by being very selective in my targets that is my decision. I don't see why CCP should say, "No, that is wrong, you aren't playing the game the way we like." That is antithetical to the notion of a sandbox. Conversely if I want to play by taking on a high degree of risk it does not follow that other players should also be subject to the same level of risk.

The problem with Dracvald is that he does not see this. He believes that if a player opts to take on high risk, either through ignorance or deliberate choice, it is not incumbent on other players to ignore that or to face similar risk.

Anyone who says CCP should balance risk.... When it is obvious that the most significant factor in terms of risk is player actions, is just flat out wrong.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6797 - 2016-09-28 17:35:50 UTC
Dracvlad wrote:


I am not asking for a nerf, I am adding content, a conflict driver, do keep up...


An AFK flag will not increase content or conflict.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6798 - 2016-09-28 18:41:18 UTC
baltec1 wrote:
Dracvlad wrote:


I am not asking for a nerf, I am adding content, a conflict driver, do keep up...


You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls.


The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not.

My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking.

The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6799 - 2016-09-28 19:01:33 UTC
Dracvlad wrote:
The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not.

My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking.

The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it...


You calling someone lazy is somewhat ironic when you've admitted you are too lazy to warp out when ratting and a red shows up, and are too lazy to pay attention all the time when doing PvE
Dracvlad
Taishi Combine
Astral Alliance
#6800 - 2016-09-28 19:03:35 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not.

My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking.

The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it...


You calling someone lazy is somewhat ironic when you've admitted you are too lazy to warp out when ratting and a red shows up, and are too lazy to pay attention all the time when doing PvE


What an idiotic and moronic statement, that is just your child like mind projecting on me. Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp