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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Daichi Yamato
Jabbersnarks and Wonderglass
#6601 - 2016-09-06 16:02:37 UTC
Likewise players are all docked as soon as you enter local.

The cloaker doesn't stop you playing. Your risk aversion does. You could rat in groups or go back to hi-sec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sonya Corvinus
Grant Village
#6602 - 2016-09-06 16:24:15 UTC
Dracvlad wrote:
Test are being cloaky camped by PL, they have been doing just that. However as I keep pointing out setting up for and waiting for a risk averse feck to drop is rather frustrating, especially when they are in fact not at the keyboard... Kinda gets rather boring after a while....


And again, if you're in a PvP fit ship, in fleet, doing your PvE in groups while on comms (this is null, why aren't you doing that anyway?) it's a non-issue
Dracvlad
Taishi Combine
Astral Alliance
#6603 - 2016-09-06 16:45:54 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
Test are being cloaky camped by PL, they have been doing just that. However as I keep pointing out setting up for and waiting for a risk averse feck to drop is rather frustrating, especially when they are in fact not at the keyboard... Kinda gets rather boring after a while....


And again, if you're in a PvP fit ship, in fleet, doing your PvE in groups while on comms (this is null, why aren't you doing that anyway?) it's a non-issue


It is when I see people say that being camped by PL is a non-issue then I get a bit amazed...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

vipeer
Infinite Point
Pandemic Horde
#6604 - 2016-09-06 17:29:35 UTC
Sonya Corvinus wrote:
vipeer wrote:
I wouldn't mind if there is AFK Campers in 1 system.
But as it's been said before, when 1 guy can shutdown a full constellation of 10 systems with undetectable AFK alts the mechanic is broken. It's not easy to move ratting to other systems then, and especially not larger mining operations.


How does that person shut down systems? Do your PvE in PvP fit ships while in fleets and on comms. Laugh and kill the guy if he tries to drop you.

Mine in procurers/skiffs with a point fitted, lock them down when they drop you and call for help in comms.


I dont know why im even trying to reason with you.
It works once to have a standby fleet waiting, but after x hours of no action people obviously drop fleet to do other stuff or roam.
Fat chance to have time to lock someone and call for people when 10 Blops plus another 20 bombers land on grid.
Sonya Corvinus
Grant Village
#6605 - 2016-09-06 18:44:35 UTC
vipeer wrote:
I dont know why im even trying to reason with you.
It works once to have a standby fleet waiting, but after x hours of no action people obviously drop fleet to do other stuff or roam.
Fat chance to have time to lock someone and call for people when 10 Blops plus another 20 bombers land on grid.


It sounds like you need to find a more organized group. The group I fly with, if you aren't in fleet and on comms when outside of HS you get neuted out as your first warning, do it again and you get killed and podded as a second warning. Third offense you're kicked.

Why would you ever not have a standby fleet waiting if you're in null?
Teckos Pech
Hogyoku
Goonswarm Federation
#6606 - 2016-09-06 18:46:37 UTC
vipeer wrote:
Sonya Corvinus wrote:
vipeer wrote:
I wouldn't mind if there is AFK Campers in 1 system.
But as it's been said before, when 1 guy can shutdown a full constellation of 10 systems with undetectable AFK alts the mechanic is broken. It's not easy to move ratting to other systems then, and especially not larger mining operations.


How does that person shut down systems? Do your PvE in PvP fit ships while in fleets and on comms. Laugh and kill the guy if he tries to drop you.

Mine in procurers/skiffs with a point fitted, lock them down when they drop you and call for help in comms.


I dont know why im even trying to reason with you.
It works once to have a standby fleet waiting, but after x hours of no action people obviously drop fleet to do other stuff or roam.
Fat chance to have time to lock someone and call for people when 10 Blops plus another 20 bombers land on grid.


The idea is your ratting ships are your standby fleet.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6607 - 2016-09-06 20:24:27 UTC
Sonya Corvinus wrote:
vipeer wrote:
I dont know why im even trying to reason with you.
It works once to have a standby fleet waiting, but after x hours of no action people obviously drop fleet to do other stuff or roam.
Fat chance to have time to lock someone and call for people when 10 Blops plus another 20 bombers land on grid.


It sounds like you need to find a more organized group. The group I fly with, if you aren't in fleet and on comms when outside of HS you get neuted out as your first warning, do it again and you get killed and podded as a second warning. Third offense you're kicked.

Why would you ever not have a standby fleet waiting if you're in null?


Sitting in a fleet is one thing, killing a BLOP's fleet from PL or NCDOT is another matter. I do wonder about you...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6608 - 2016-09-06 20:27:25 UTC
Dracvlad wrote:
Sitting in a fleet is one thing, killing a BLOP's fleet from PL or NCDOT is another matter. I do wonder about you...


Hunters look for easy targets. 10 people ratting together with killboards filled with counter-drops are not easy targets.

Again, have you ever actually played this game?
Dracvlad
Taishi Combine
Astral Alliance
#6609 - 2016-09-06 20:32:07 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
Sitting in a fleet is one thing, killing a BLOP's fleet from PL or NCDOT is another matter. I do wonder about you...


Hunters look for easy targets. 10 people ratting together with killboards filled with counter-drops are not easy targets.

Again, have you ever actually played this game?


Enough to take being camped by PL and NCDOT. seriously, you on the other hand come over as a total joke...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6610 - 2016-09-06 20:36:09 UTC
Dracvlad wrote:
Enough to take being camped by PL and NCDOT. seriously, you on the other hand come over as a total joke...


I've lived outside of HS since my second month in this game. Avoiding a gank or hot drop is trivial. I also know most PvE-ers in null flat out refuse to even join standing fleets. Doing that alone solves 90% of these "problems". Yes you might occasionally lose your ratting ship, but in a standing fleet with friends you can counter drop and get a multi billion ISK BLOPs kill, which is more than a good tradeoff.

I do enjoy you dismissing every solution I give you with current game mechanics. Responding to solutions with personal insults says a bit about you.
Dracvlad
Taishi Combine
Astral Alliance
#6611 - 2016-09-06 20:39:25 UTC  |  Edited by: Dracvlad
Sonya Corvinus wrote:
Dracvlad wrote:
Enough to take being camped by PL and NCDOT. seriously, you on the other hand come over as a total joke...


I've lived outside of HS since my second month in this game. Avoiding a gank or hot drop is trivial. I also know most PvE-ers in null flat out refuse to even join standing fleets. Doing that alone solves 90% of these "problems". Yes you might occasionally lose your ratting ship, but in a standing fleet with friends you can counter drop and get a multi billion ISK BLOPs kill, which is more than a good tradeoff.

I do enjoy you dismissing every solution I give you with current game mechanics. Responding to solutions with personal insults says a bit about you.


Just sitting in a fleet, that is just so lame, there is a lot more to it then that, you are a joke.

EDIT: Just went through your killboard, recent stuff in a WH and was in Space Monkeys who got smashed by TISHU, total bull on your part. Also seeing you losing a Pod to Aaaarg too, you don't even know how to move around hisec safely. And you are trying to give the impression that dealing with BLOP's is simply a matter of being in a fleet.

It is not a personal insult, it is quite rightly calling you an idiot because you are one.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6612 - 2016-09-06 21:22:02 UTC
Dracvlad wrote:
Just sitting in a fleet, that is just so lame, there is a lot more to it then that, you are a joke.

EDIT: Just went through your killboard, recent stuff in a WH and was in Space Monkeys who got smashed by TISHU, total bull on your part. Also seeing you losing a Pod to Aaaarg too, you don't even know how to move around hisec safely. And you are trying to give the impression that dealing with BLOP's is simply a matter of being in a fleet.

It is not a personal insult, it is quite rightly calling you an idiot because you are one.


You do realize you can do PvE sitting in a fleet, right?

And check the dates, I quit SMA long before that incident. The level of care bear-ness in sov null drove me to quit. No one would undock when reds showed up. That's been part of my point all along... That pod was 100% my fault, I was autopiloting through HS due to laziness and the fact that it was a pod worth roughly zero isk. Oh noes! One pod loss in four years of playing. I must be terri-bad.

What, incidentally does any of that have to do with AFK cloaking? Or are you trying to make a dig at me to make up for the fact that you don't have a leg to stand on?

Stick to the topic, kitten.
Dracvlad
Taishi Combine
Astral Alliance
#6613 - 2016-09-06 21:29:27 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
Just sitting in a fleet, that is just so lame, there is a lot more to it then that, you are a joke.

EDIT: Just went through your killboard, recent stuff in a WH and was in Space Monkeys who got smashed by TISHU, total bull on your part. Also seeing you losing a Pod to Aaaarg too, you don't even know how to move around hisec safely. And you are trying to give the impression that dealing with BLOP's is simply a matter of being in a fleet.

It is not a personal insult, it is quite rightly calling you an idiot because you are one.


You do realize you can do PvE sitting in a fleet, right?

And check the dates, I quit SMA long before that incident. The level of care bear-ness in sov null drove me to quit. No one would undock when reds showed up. That's been part of my point all along... That pod was 100% my fault, I was autopiloting through HS due to laziness and the fact that it was a pod worth roughly zero isk. Oh noes! One pod loss in four years of playing. I must be terri-bad.

What, incidentally does any of that have to do with AFK cloaking? Or are you trying to make a dig at me to make up for the fact that you don't have a leg to stand on?

Stick to the topic, kitten.


Well you have given me a good laugh. RollLol

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6614 - 2016-09-06 21:33:34 UTC  |  Edited by: Sonya Corvinus
Dracvlad wrote:
Well you have given me a good laugh. RollLol


You've been doing that to all of us for quite a while now.

Enjoy refusing to fleet up when PvE-ing in null. That's solid logic right there. When you care enough to respond to the topic instead of resorting to off topic nonsense, let me know. K, sweetie?

love you,
Sonya
Dracvlad
Taishi Combine
Astral Alliance
#6615 - 2016-09-07 05:48:24 UTC  |  Edited by: Dracvlad
Sonya Corvinus wrote:
Dracvlad wrote:
Well you have given me a good laugh. RollLol


You've been doing that to all of us for quite a while now.

Enjoy refusing to fleet up when PvE-ing in null. That's solid logic right there. When you care enough to respond to the topic instead of resorting to off topic nonsense, let me know. K, sweetie?

love you,
Sonya


So for you just fleeting up is all you need to do to deal with cloaky camping by PL or NCDOT., were you doing that in your wormhole (sarc) and it did not work for SMA against TISHU, I guess that was why SMA lost so much. And who the hell auto pilots a clone in hisec in that pipe, here we have someone who cannot even move a pod properly saying that to defeat being camped by PL just needs to be in fleet. There is a lot more to it then that... Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

vipeer
Infinite Point
Pandemic Horde
#6616 - 2016-09-07 06:16:08 UTC
To summarize your point of view:
Just fleet up, just be more organized, have a 20 man standing fleet waiting to come and help, just use PVP ships for PVE'ing, you all suck and are worthless cowards who can't deal with someone who's AFK and is not a threat and you should go back to highsec.

I know you don't care and my ratting or mining habits are not really important to this thread. But for the record, I've not mined or ratted at all for years, I just sell a plex or 10 when I need ISK. One of the things I like the most with EVE is Blopsing. So I've got no self interest in getting rid of AFK Camping.

And as someone pointed out that I'm a horrible person for have been doing AFK camping. As long as it's possible, it's ok and not breaking any EULA's I'll abuse the mechanic just like anyone else when it's needed. Easy as that. But I've not done it for hunting for Blops. Just to **** with other alliances ADM when it's needed (which made AFK Cloaking a much more interesting activity after AegisSov). We do all our blops hunting with active toons scouting systems and moving all the time.

But I can still see that AFK Camping is a horribly broken mechanic and want it to be changed in a way that it's not 100% Safe to sit in a system for hours and days to an end.


CCP wants more people to use nullsec, they also want smaller enteties to be able to hold sov .That's a fact and something Fozzie has said, so we don't have to debate that.
How do you expect a smaller alliance to always have enough people online and be able to defend on a 10-30 second notice to a hotdrop? Even in a system with 10+ Ratters who are on comms all the time, there may not be enough time to help out and defend someone being attacked if you are not in the same spot. Align + Warp takes time!

And being part of one of the largest alliances in game, there is really no problem with being in a fleet to rat or mine and get help if needed. But there is a shitload of smaller corps who does not have that luxury.

Everything besides a tanked carrier can be killed in a very very short time, before a defense fleet have time to jump in which means that you either have to have a lot of Carriers ratting so they can jump and help each other, or have a standing fleet on a Titan who can bridge in, which obviously never has worked for anyone in the long run.

And IF the defense fleet does come to rescue. The blops fleet usually just MJD or warp off and cloak up. I know, as that's how we do it every day. You jump a target, unload hell and usually kills it in less than 60 seconds and then scatter and cloak up. There is simply no time for a defense fleet to respond to that, and if they do manage to respond we just abort and cloak up.
The one time in 100 when someone baits and manages to counter drop is so rare that it's not even worth considering.
Heck, we don't even check the targets KB if they have fought back like you say, it's nothing that's important. GF!!

Just realize that the person doing AFK Cloaking is the one who's risk averse and who's literally 100% safe. The only small risk is when moving systems, and with the right ship that's not even a problem.
And if you think that AFK Camping is the only way to get targets to drop on, I still think that part should be addressed and CCP should make it easier to find targets.

Let's turn it around.
Pretend it was not possible to AFK Camp, and you had problems finding targets to drop on. Would you really think that CCP should implement AFK Camping, or make some other change to the game? For example delayed local, or make it easier to tackle or something else that AFK Cloaky camping?

So tell me, if it wasn't possible to AFK Camp longer than ehhh 2 hours. Can you think of any reason that should be changed and extended to a longer cloak period or an infinite number?

Teckos Pech
Hogyoku
Goonswarm Federation
#6617 - 2016-09-07 07:56:33 UTC
vipeer wrote:
To summarize your point of view:
Just fleet up, just be more organized, have a 20 man standing fleet waiting to come and help....



No. You're ratting ships in a fleet are your standing fleet.

If you have AFK campers then get a 10 man fleet and run anomalies. Use PvP fits. Maybe even bring logistics. We've done this when we were deployed to NPC null. We'd run anomalies and scan down sites and run them so the people living there could not run them.

Quote:
And as someone pointed out that I'm a horrible person for have been doing AFK camping. As long as it's possible, it's ok and not breaking any EULA's I'll abuse the mechanic just like anyone else when it's needed. Easy as that. But I've not done it for hunting for Blops. Just to **** with other alliances ADM when it's needed (which made AFK Cloaking a much more interesting activity after AegisSov). We do all our blops hunting with active toons scouting systems and moving all the time.


I just find it rather ironic you are here complaining bitterly about AFK camping and at the same time admit you do it too. Then to say, we'll it isn't against the EULA is even more hilarious. Basically you are saying, "It is bad, please somebody stop me from doing it!"

Okay. We'll zap local, move intel into a structure with limited fitting options so you have trade offs in terms of the type of intel you can gather. Further your intel infrastructure will not be vulnerable to attack/subversion as well.

See, a solution. But not some dipshit heavy handed freebie kind of solution, but one that entails making choices--i.e. opportunity cost. You do understand opportunity cost don't you? Let me know, I'll be happy to give you a long and probably boring discussion of the topic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6618 - 2016-09-07 08:37:31 UTC
Teckos Pech wrote:
vipeer wrote:
To summarize your point of view:
Just fleet up, just be more organized, have a 20 man standing fleet waiting to come and help....



No. You're ratting ships in a fleet are your standing fleet.

If you have AFK campers then get a 10 man fleet and run anomalies. Use PvP fits. Maybe even bring logistics. We've done this when we were deployed to NPC null. We'd run anomalies and scan down sites and run them so the people living there could not run them.

Quote:
And as someone pointed out that I'm a horrible person for have been doing AFK camping. As long as it's possible, it's ok and not breaking any EULA's I'll abuse the mechanic just like anyone else when it's needed. Easy as that. But I've not done it for hunting for Blops. Just to **** with other alliances ADM when it's needed (which made AFK Cloaking a much more interesting activity after AegisSov). We do all our blops hunting with active toons scouting systems and moving all the time.


I just find it rather ironic you are here complaining bitterly about AFK camping and at the same time admit you do it too. Then to say, we'll it isn't against the EULA is even more hilarious. Basically you are saying, "It is bad, please somebody stop me from doing it!"

Okay. We'll zap local, move intel into a structure with limited fitting options so you have trade offs in terms of the type of intel you can gather. Further your intel infrastructure will not be vulnerable to attack/subversion as well.

See, a solution. But not some dipshit heavy handed freebie kind of solution, but one that entails making choices--i.e. opportunity cost. You do understand opportunity cost don't you? Let me know, I'll be happy to give you a long and probably boring discussion of the topic.



The hubris in this is amusing.

Yes I am very aware of the CFC's attempts to disrupt a certain NPC based alliance which failed because they were funded by Gevlon Goblin. What you did was with other CFC entities (EXE don't have enough active players to do this on their own) and was combat plexing in enemy space against an enemy that did hit and run attacks on your ratters using interceptors and destroyers and very effectively too. Just not a good example to use and pretty meaningless, its just ego posting...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dior Ambraelle
University of Caille
Gallente Federation
#6619 - 2016-09-07 08:56:28 UTC
First, there is probably already something similar/same in this thread, but I'm too lazy to read 6600+ comments. Sorry for that.
Also I never did, or was a victim of AFK cloaking, I simply think about fixing the mechanic.

Here is the idea: the cloak works as it used to for 30 minutes, then it starts to overload. After 15 minutes of overloading the cloak collapses. During the overload period extra seconds are added to the cloak reactivation delay on an exponential rate, starting from 1 sec and tops on 10 minutes. This extra time adds even if the ship has some cloak reactivation bonus, like the Prospect for example.
This makes cloakers to become vulnerable for 15sec/30min-10min/45min. The key note: no more infinite AFK!

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

vipeer
Infinite Point
Pandemic Horde
#6620 - 2016-09-07 09:07:25 UTC  |  Edited by: vipeer
So nice how you selected to ignore most of the points and just try to bash me.

Teckos Pech wrote:

No. You're ratting ships in a fleet are your standing fleet.

If you have AFK campers then get a 10 man fleet and run anomalies. Use PvP fits. Maybe even bring logistics. We've done this when we were deployed to NPC null. We'd run anomalies and scan down sites and run them so the people living there could not run them.


So, this still requires a big alliance/corp with quite a lot of people online at the same time. And you still just focus on ratters. How about minters? A person should just be ship spinning until there is enough people online to form a fleet? 8 people online, damn guys we can't form a fleet as only 4 of us want to rat today. Ok, I will logout and play something else.
Which means, there is even less content for an active blops hunter or for any other content generation.

And you also choose to ignore all the points about risk aversion when blopsing, how easy it's to be ISK possitive etc...

Teckos Pech wrote:


I just find it rather ironic you are here complaining bitterly about AFK camping and at the same time admit you do it too. Then to say, we'll it isn't against the EULA is even more hilarious. Basically you are saying, "It is bad, please somebody stop me from doing it!"


Nah, that's your interpretation of my words. The current game mechanics introduced with AegisSov makes AFK Camping, and thus shutting down a system, a very easy and effective way to make an invasion easier and cut down on the sov timers. Due to that, one is really stupid if you don't use that advantage.
Not the worlds best comparison but. "Hey USA, you are not allowed to use any of your naval forces like carriers etc to launch any attacks against Afghanistan because they don't have any Naval forces. It's not morally right!"
Of course they will use all legal forces they can in a battle. Though bio-chemical weapons are explicitly not allowed to be used and thus now being used. Simple as that.
If CCP would prevent AFK Camping by game mechanics or make it break the EULA I would not do it.
Scamming, awoxing, spying is also morally nor right but something people do in EVE and it's accepted as long as it's not breaking the EULA. And the same with Cloaking.
I on the other hand can thing that scamming is equally as bad as AFK Camping but I accept they are allowed for now and advocate a change in policy.


Teckos Pech wrote:

Okay. We'll zap local, move intel into a structure with limited fitting options so you have trade offs in terms of the type of intel you can gather. Further your intel infrastructure will not be vulnerable to attack/subversion as well.

See, a solution. But not some dipshit heavy handed freebie kind of solution, but one that entails making choices--i.e. opportunity cost. You do understand opportunity cost don't you? Let me know, I'll be happy to give you a long and probably boring discussion of the topic.


Yepp, that's absolutely a solution I could support and discuss around. I fully support that there should be pros and cons like with almost everything else in EVE.
You might have suggested it before, but I could see something like a module where something like ;
- Local is delayed ~60 seconds but you can't stay cloaked in the system for longer than 30 minutes at a time.
- Local is delayed ~120 seconds but based on standing you cant cloak at all. (maybe too powerful).
- Local is delayed ~30 seconds but whole system is totally cyno jammed also against blops.
or a number of other variations. I've not spent more than 30 sec thinking about the above ones so I'm sure there are plenty of possibilities for adjustments.
But the idea is that you have to keep eyes on the surrounding systems and your gates but in turn someone can't AFK Cloak all day and screw with you.