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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#6561 - 2016-09-06 06:09:23 UTC
vipeer wrote:
Teckos Pech wrote:

But you could still log in and sit there AFK for hours on end and they'd have know way of knowing if you'd undock in something and kill some ratters. Maybe fit a cyno and bring in some buddies, etc.


Seriously?

First of all, you can normally not dock and "hide" in a 0.0 Station and just undock on a whim. And if you indeed had a clone + great ship there, once you have undocked you can't redock. So it's a one time deal.
Secondly, while you are docked you have no idea what's out in the belts, can't cloaky sneak up on them etc.
For the third, I've never seen any really worried about someone who's docked up as he is indeed possible to deal with. When he undocks he will show up on dscan or be visible for a short period and can possibly be hunted at that time compared to someone who's just sitting AFK and is totally undetectable.



Sure I can. There are number of stations I have clones in right now in Branch. I could log in, JC there and just sit there all day, every day. Not a damn thing they could do either. They can, and have, revoked my clone contract, but so what I can still log in and sit there. And for all they know I have a ship or ships so I could undock and start shooting one of them.

And, yeah while I have no idea what is out in the belts I do know who is docked and who is not. And having lived there I know which systems are good for ratting and not.

And I'll only show up on Dscan...if they are dscanning for me or somebody is docked and watching for me to undock.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6562 - 2016-09-06 06:10:25 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Well not an issue for me as I am purely focused on people having an impact while AFK and therefore being impossible and a waste of time to bait, so your reply to me has no relevance.


You don't know if the guy in station is AFK or not. So in the current environment it is very similar to AFK cloaked or AFK in station....possibly with a wide variety of ships at his disposal....including one's with a cloak.


My OS would not detail their status to the cloaker, but the camper could put one up...


As I said, your structure is no different really than one that allows cloaked ships to be scanned after a given period of time (say something short like 5 minutes).

However, you solution would almost surely still have posts here by the horrible players in rental empires saying, "I can't tell when he'll come back and he still scares me."

No, get rid of AFK cloaking, local and move it all over to a structure where the players using such structures face various trade offs when fitting modules for intel purposes. Trade offs also have another name--costs. If you want to be able to find that AFK cloaker you have to give up something else too.


Totally different, the objective is not to ruin the base functionality of cloaks, and is focused on the AFK part of the equation only.

And that some players would still moan about it shows my suggestion is likely to be the best one, if both extremes don't like it it has to be good. Big smile

Local will be an OS, the AFK flag will be another OS these will have to be defended, there is a trade off. But the key aspect is that the person AFK and I repeat AFK cloaky camping is not going to have a free walk in the park with his lameness...


Scanning for cloaked ships after 5 minutes of sitting still ruins nothing in regards to the base functionality of cloaks. You keep saying this, but it is a complete and total lie.

Edit: And no, just because "both extremes" don't like it does not make it a good solution. See the middle ground fallacy.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6563 - 2016-09-06 06:16:04 UTC
Teckos Pech wrote:
Dracvlad wrote:
Totally different, the objective is not to ruin the base functionality of cloaks, and is focused on the AFK part of the equation only.

And that some players would still moan about it shows my suggestion is likely to be the best one, if both extremes don't like it it has to be good. Big smile

Local will be an OS, the AFK flag will be another OS these will have to be defended, there is a trade off. But the key aspect is that the person AFK and I repeat AFK cloaky camping is not going to have a free walk in the park with his lameness...


Scanning for cloaked ships after 5 minutes of sitting still ruins nothing in regards to the base functionality of cloaks. You keep saying this, but it is a complete and total lie.


People move Supers and Titans, you would make it too easy to hunt them...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6564 - 2016-09-06 06:16:08 UTC
Also, the notion that you can just anchor all these "OS" and get all these goodies is bad. There should be trade offs involved. Sorry I have to agree, you want extremely to no risk PvE and also a shot at shooting fish in a barrel (low risk PvP).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6565 - 2016-09-06 06:16:55 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Totally different, the objective is not to ruin the base functionality of cloaks, and is focused on the AFK part of the equation only.

And that some players would still moan about it shows my suggestion is likely to be the best one, if both extremes don't like it it has to be good. Big smile

Local will be an OS, the AFK flag will be another OS these will have to be defended, there is a trade off. But the key aspect is that the person AFK and I repeat AFK cloaky camping is not going to have a free walk in the park with his lameness...


Scanning for cloaked ships after 5 minutes of sitting still ruins nothing in regards to the base functionality of cloaks. You keep saying this, but it is a complete and total lie.


People move Supers and Titans, you would make it too easy to hunt them...


Oh, do tell.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6566 - 2016-09-06 06:18:03 UTC
Shorter Dracvlad: think of the poor super capitals.

GMAFB.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6567 - 2016-09-06 06:21:08 UTC
Teckos Pech wrote:
Also, the notion that you can just anchor all these "OS" and get all these goodies is bad. There should be trade offs involved. Sorry I have to agree, you want extremely to no risk PvE and also a shot at shooting fish in a barrel (low risk PvP).


First of all the middle ground fallacy is a throw away statement just as my suggestion that having both extremes hate my suggestion, but I think that both extremes will not like my suggestion which I think is a good thing.

I don't care if you want to go all lame and think that I just want risk free PvE, I have said that I like hunting cloaky campers and have kills on my KB showing that, I have also stated that I have ratted with people in system, including people actively hunting me, which makes me laugh at your and that other persons stupid dig.

Let me repeat it, my suggestion is solely aimed at the AFK part... Shocked

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6568 - 2016-09-06 06:21:56 UTC
Teckos Pech wrote:
Shorter Dracvlad: think of the poor super capitals.

GMAFB.


Game balance is important you know...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

vipeer
Infinite Point
Pandemic Horde
#6569 - 2016-09-06 06:23:45 UTC
I'm sorry but I dont buy any of those arguments or can compare it with AFK Cloaky camping.
I've never heard about anyone complaining that someone is unable to play due to a AFK guy inside a station. That's a person you at least know where he is, and even if you have clones you are still limited to undocking once per station there with JC cooldown so you cant jump around various systems and be cloaky camping on a whim.

I've myself had 5 alts that I just moved between 10 different systems, sometimes changing systems a few times per day to interrupt all activity in those systems. If they moved their operation to one system, I just moved a cloaky alt there with no intention what so ever of hotdropping, just to **** with their indexes and they couldn't do ****. I couldn't have done that with JC's and they had no way to defend against that. It's a broken game mechanic.

And I once again I'll say, that AFK Cloaky Camping has got 1000 times more players to leave this game to never return, than it's got players to stay in the game. It's not a healthy mechanic for EVE.
I understand and know how hard it is for hunters to find Blops targets, and it's frustrating to sit on a bridge for 2 hours waiting for a drop. But maybe CCP should address that issue in another way and we shouldn't just assume that AFK Camping is the only way to get kil..ehh easy ganks.

I really don't like the idea with a "button" to press to avoid being logged out due to AFK. It's a bad game design in my opinion, and will hurt others unintentionally. Or people will just setup a "auto click it" tool that will click that box every X minutes, or type something in a empty chat window to simulate activity. It's also a passive detection, i rather see a way for players to hunt AFK cloakers as been suggested before with probes or other mechanics.
The probe mechanic has the pos and cons, I can't make up my mind if its good or bad. That you can then use it in all systems. Which might be bad. I would prefer that you could only hunt for cloaky ships in systems you have Sov in, to give Sov more value. And a structure doing it might be the way to go, but it also feels a bit too passive to me, but I guess it might be possible to make it a citadel (or intelligence array) which requires some activity like probing does and not just a "click this and reveal everything".
vipeer
Infinite Point
Pandemic Horde
#6570 - 2016-09-06 06:25:36 UTC
Dracvlad wrote:

People move Supers and Titans, you would make it too easy to hunt them...


I agree with that, and thats why it was suggested earlier that Supers + Titans and maybe even Capitals would be immune to cloak probing. Sure, use a Titan for AFK cloaking and hotdropping if you want ;)
Teckos Pech
Hogyoku
Goonswarm Federation
#6571 - 2016-09-06 06:32:03 UTC
Dracvlad wrote:
Teckos Pech wrote:
Also, the notion that you can just anchor all these "OS" and get all these goodies is bad. There should be trade offs involved. Sorry I have to agree, you want extremely to no risk PvE and also a shot at shooting fish in a barrel (low risk PvP).


First of all the middle ground fallacy is a throw away statement just as my suggestion that having both extremes hate my suggestion, but I think that both extremes will not like my suggestion which I think is a good thing.

I don't care if you want to go all lame and think that I just want risk free PvE, I have said that I like hunting cloaky campers and have kills on my KB showing that, I have also stated that I have ratted with people in system, including people actively hunting me, which makes me laugh at your and that other persons stupid dig.

Let me repeat it, my suggestion is solely aimed at the AFK part... Shocked


It might help if you could explain your issues with scanning cloaked ships after a set period of time. You keep saying it ruins the functionality of cloaks, but that is just a toss away bullshit claim on your part and you know it.

And you seem to have this laundry list of things that people can get by anchoring all these structures with no trade offs at all. It is just bad...and then to invoke game balance. Please.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6572 - 2016-09-06 06:33:58 UTC
vipeer wrote:
I'm sorry but I dont buy any of those arguments or can compare it with AFK Cloaky camping.
I've never heard about anyone complaining that someone is unable to play due to a AFK guy inside a station. That's a person you at least know where he is, and even if you have clones you are still limited to undocking once per station there with JC cooldown so you cant jump around various systems and be cloaky camping on a whim.

I've myself had 5 alts that I just moved between 10 different systems, sometimes changing systems a few times per day to interrupt all activity in those systems. If they moved their operation to one system, I just moved a cloaky alt there with no intention what so ever of hotdropping, just to **** with their indexes and they couldn't do ****. I couldn't have done that with JC's and they had no way to defend against that. It's a broken game mechanic.

And I once again I'll say, that AFK Cloaky Camping has got 1000 times more players to leave this game to never return, than it's got players to stay in the game. It's not a healthy mechanic for EVE.
I understand and know how hard it is for hunters to find Blops targets, and it's frustrating to sit on a bridge for 2 hours waiting for a drop. But maybe CCP should address that issue in another way and we shouldn't just assume that AFK Camping is the only way to get kil..ehh easy ganks.

I really don't like the idea with a "button" to press to avoid being logged out due to AFK. It's a bad game design in my opinion, and will hurt others unintentionally. Or people will just setup a "auto click it" tool that will click that box every X minutes, or type something in a empty chat window to simulate activity. It's also a passive detection, i rather see a way for players to hunt AFK cloakers as been suggested before with probes or other mechanics.
The probe mechanic has the pos and cons, I can't make up my mind if its good or bad. That you can then use it in all systems. Which might be bad. I would prefer that you could only hunt for cloaky ships in systems you have Sov in, to give Sov more value. And a structure doing it might be the way to go, but it also feels a bit too passive to me, but I guess it might be possible to make it a citadel (or intelligence array) which requires some activity like probing does and not just a "click this and reveal everything".


If they use a software tool then they will get flagged for automation, a more physical tool well its possible, but if it causes them pain and effort then that is a gain. I have purely focused on the AFK part which is for me the issue, I rather like cloaks as they are.

If CCP does go down the route of having a structure that enables people to scan down cloakies then they have to make it have a cost to using it and having some linkage to sov would be a good one, but cloaky AFK camping is also an issue in NPC 0.0 and some low sec systems.

We both agree that the AFK cloaky camping approach has made a lot of people leave the game, I know quite a few myself.

Respect to you for your views.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

vipeer
Infinite Point
Pandemic Horde
#6573 - 2016-09-06 06:39:15 UTC
Dracvlad wrote:

If they use a software tool then they will get flagged for automation, a more physical tool well its possible, but if it causes them pain and effort then that is a gain. I have purely focused on the AFK part which is for me the issue, I rather like cloaks as they are.

Respect to you for your views.


Respect to you guys too! I like it when we can have a healthy discussion, its easy to get carried away in a heated discussion :)

Unfortunately it's very hard to detect automated things. Just see how hard it's to find all botters. If I would make a tool, I would make it read the screen and when the popup shows up, it will probably have like a 2 minute timer on it. Just make a tool that waits a random period of time between 10-110 seconds to press the button. It will be literally impossible for CCP to detect if it's a tool or a human clicking the button then as there is no "pattern" to detect. And yeah, just stay logged on with that toon for 18 instead of 24 hours.

Teckos Pech
Hogyoku
Goonswarm Federation
#6574 - 2016-09-06 06:39:19 UTC
vipeer wrote:
I'm sorry but I dont buy any of those arguments or can compare it with AFK Cloaky camping.
I've never heard about anyone complaining that someone is unable to play due to a AFK guy inside a station. That's a person you at least know where he is, and even if you have clones you are still limited to undocking once per station there with JC cooldown so you cant jump around various systems and be cloaky camping on a whim.

I've myself had 5 alts that I just moved between 10 different systems, sometimes changing systems a few times per day to interrupt all activity in those systems. If they moved their operation to one system, I just moved a cloaky alt there with no intention what so ever of hotdropping, just to **** with their indexes and they couldn't do ****. I couldn't have done that with JC's and they had no way to defend against that. It's a broken game mechanic.

And I once again I'll say, that AFK Cloaky Camping has got 1000 times more players to leave this game to never return, than it's got players to stay in the game. It's not a healthy mechanic for EVE.
I understand and know how hard it is for hunters to find Blops targets, and it's frustrating to sit on a bridge for 2 hours waiting for a drop. But maybe CCP should address that issue in another way and we shouldn't just assume that AFK Camping is the only way to get kil..ehh easy ganks.

I really don't like the idea with a "button" to press to avoid being logged out due to AFK. It's a bad game design in my opinion, and will hurt others unintentionally. Or people will just setup a "auto click it" tool that will click that box every X minutes, or type something in a empty chat window to simulate activity. It's also a passive detection, i rather see a way for players to hunt AFK cloakers as been suggested before with probes or other mechanics.
The probe mechanic has the pos and cons, I can't make up my mind if its good or bad. That you can then use it in all systems. Which might be bad. I would prefer that you could only hunt for cloaky ships in systems you have Sov in, to give Sov more value. And a structure doing it might be the way to go, but it also feels a bit too passive to me, but I guess it might be possible to make it a citadel (or intelligence array) which requires some activity like probing does and not just a "click this and reveal everything".


Yes, AFK cloaking is bad game play (and what does that say about you for relying on it?).

My preferred approach is to have local go the way of delayed chat having a structure that when anchored you can fit modules to it like a citadel and one of those modules would allow you to scan for ships that are cloaked. One option would be after an interval of time you can start scanning. Also, you could fit modules to let you see who is in system and uncloaked much like local, and other modules to allow for other types of intel as well.

As for players leaving, I always hear this claim, but there is never anything to back it up...except that CCP has never done or hinted at doing anything regarding AFK cloaking until "recently" while at the same time hinting they'll be doing something with regards to local too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6575 - 2016-09-06 06:39:25 UTC
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Also, the notion that you can just anchor all these "OS" and get all these goodies is bad. There should be trade offs involved. Sorry I have to agree, you want extremely to no risk PvE and also a shot at shooting fish in a barrel (low risk PvP).


First of all the middle ground fallacy is a throw away statement just as my suggestion that having both extremes hate my suggestion, but I think that both extremes will not like my suggestion which I think is a good thing.

I don't care if you want to go all lame and think that I just want risk free PvE, I have said that I like hunting cloaky campers and have kills on my KB showing that, I have also stated that I have ratted with people in system, including people actively hunting me, which makes me laugh at your and that other persons stupid dig.

Let me repeat it, my suggestion is solely aimed at the AFK part... Shocked


It might help if you could explain your issues with scanning cloaked ships after a set period of time. You keep saying it ruins the functionality of cloaks, but that is just a toss away bullshit claim on your part and you know it.

And you seem to have this laundry list of things that people can get by anchoring all these structures with no trade offs at all. It is just bad...and then to invoke game balance. Please.


You are always so upset, you need to calm down.

Simple, RL can get in the way and you cannot always control your ability to get back, so with your suggestion I would have to plan out a play time where I have no possibility of interruptions, and that is very difficult to do for many people So screwing casual players even more.

The game balance was aimed at Super and Titan movement, do keep up, and structures have a cost as already explained to youin this thread.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6576 - 2016-09-06 06:41:34 UTC
Dracvlad wrote:
vipeer wrote:
I'm sorry but I dont buy any of those arguments or can compare it with AFK Cloaky camping.
I've never heard about anyone complaining that someone is unable to play due to a AFK guy inside a station. That's a person you at least know where he is, and even if you have clones you are still limited to undocking once per station there with JC cooldown so you cant jump around various systems and be cloaky camping on a whim.

I've myself had 5 alts that I just moved between 10 different systems, sometimes changing systems a few times per day to interrupt all activity in those systems. If they moved their operation to one system, I just moved a cloaky alt there with no intention what so ever of hotdropping, just to **** with their indexes and they couldn't do ****. I couldn't have done that with JC's and they had no way to defend against that. It's a broken game mechanic.

And I once again I'll say, that AFK Cloaky Camping has got 1000 times more players to leave this game to never return, than it's got players to stay in the game. It's not a healthy mechanic for EVE.
I understand and know how hard it is for hunters to find Blops targets, and it's frustrating to sit on a bridge for 2 hours waiting for a drop. But maybe CCP should address that issue in another way and we shouldn't just assume that AFK Camping is the only way to get kil..ehh easy ganks.

I really don't like the idea with a "button" to press to avoid being logged out due to AFK. It's a bad game design in my opinion, and will hurt others unintentionally. Or people will just setup a "auto click it" tool that will click that box every X minutes, or type something in a empty chat window to simulate activity. It's also a passive detection, i rather see a way for players to hunt AFK cloakers as been suggested before with probes or other mechanics.
The probe mechanic has the pos and cons, I can't make up my mind if its good or bad. That you can then use it in all systems. Which might be bad. I would prefer that you could only hunt for cloaky ships in systems you have Sov in, to give Sov more value. And a structure doing it might be the way to go, but it also feels a bit too passive to me, but I guess it might be possible to make it a citadel (or intelligence array) which requires some activity like probing does and not just a "click this and reveal everything".


If they use a software tool then they will get flagged for automation, a more physical tool well its possible, but if it causes them pain and effort then that is a gain. I have purely focused on the AFK part which is for me the issue, I rather like cloaks as they are.

If CCP does go down the route of having a structure that enables people to scan down cloakies then they have to make it have a cost to using it and having some linkage to sov would be a good one, but cloaky AFK camping is also an issue in NPC 0.0 and some low sec systems.

We both agree that the AFK cloaky camping approach has made a lot of people leave the game, I know quite a few myself.

Respect to you for your views.


CCP has already indicated the Observatory Array will be anchorable pretty much everywhere. It may not work the same everywhere, but they seem inclined to make it useful in most areas of the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6577 - 2016-09-06 06:42:44 UTC
Dracvlad wrote:


First of all the middle ground fallacy is a throw away statement just as my suggestion that having both extremes hate my suggestion, but I think that both extremes will not like my suggestion which I think is a good thing.


Shorter Dracvlad, "Hi, I'm Dracvald and I'm schizophrenic."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6578 - 2016-09-06 06:44:27 UTC
Dracvlad wrote:


You are always so upset, you need to calm down.

Simple, RL can get in the way and you cannot always control your ability to get back, so with your suggestion I would have to plan out a play time where I have no possibility of interruptions, and that is very difficult to do for many people So screwing casual players even more.

The game balance was aimed at Super and Titan movement, do keep up, and structures have a cost as already explained to youin this thread.


Oh...so, we balance the game on the RL issues people have. Roll

And yes, I know you were saying game balance was in relation to super capitals you have yet to explain the problem though.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6579 - 2016-09-06 06:46:44 UTC
Teckos Pech wrote:
Dracvlad wrote:


First of all the middle ground fallacy is a throw away statement just as my suggestion that having both extremes hate my suggestion, but I think that both extremes will not like my suggestion which I think is a good thing.


Shorter Dracvlad, "Hi, I'm Dracvald and I'm schizophrenic."


Still getting angry... RollShocked

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6580 - 2016-09-06 06:47:40 UTC
Teckos Pech wrote:
Dracvlad wrote:


You are always so upset, you need to calm down.

Simple, RL can get in the way and you cannot always control your ability to get back, so with your suggestion I would have to plan out a play time where I have no possibility of interruptions, and that is very difficult to do for many people So screwing casual players even more.

The game balance was aimed at Super and Titan movement, do keep up, and structures have a cost as already explained to youin this thread.


Oh...so, we balance the game on the RL issues people have. Roll

And yes, I know you were saying game balance was in relation to super capitals you have yet to explain the problem though.


Well RL is a factor in playing games, whether you like it or not.

Pretty obvious one actually...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp