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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Dracvlad
Taishi Combine
Astral Alliance
#6341 - 2016-07-17 16:18:58 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
What..., I have been cloaky camped in NPC 0.0 too and most BLOP's drops I saw was when the droppers had absolutely no chance of getting caught. The lazy person is the AFK cloaky camper, one I saw in Stain was a top killer for a Russian alliance, he would come in with his cloaky Legion and hope I was stupid to think he was AFK, so I would wait 20 minutes, then I would go next door, an hour later he came into that system. Rinse and repeat, that lazy idiot camped me for three weeks, I had all his BLOP's watch listed. I setup a trap for him when he had a lower number of BLOP's logged on and baited him and he decided not to risk it, go figure...

You have observations, I have observations, there you go...


You can counter drop/bubble/tackle BLOPS 10 seconds after the cloaked ships lights a cyno. Sorry, but what are you talking about?

Again, get in a fleet and pay attention.


I was in fleet and I was paying attention, he was not at his keyboard however... or did not want to risk his BLOP's until he had more on, its the type of game it is. Having been in multiple counter drop groups and set many traps in the past I don't need lectures from a one liner speacialist. Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6342 - 2016-07-17 16:38:04 UTC
Dictateur Imperator wrote:

Problem is : when they use this to make moral harassement.
And it's not be on com or not : Maintain a pvp fleet to support miner/pve player all the time is just boring for 1 people when you do'n know when he can cyno reinforcement.
Solve: Remove perma cloack. Choose how, just remove it :)


Problem is some nullsec residents think they need PvP only when a timer is coming out of RF (and even then...).

In reality though, we both know you can only be caught by an Astero/stealth bomber (due to lock time), and only when in public anoms or belts (not complexes with gates, nor in sigs that need scanning down, nor when using a MJD forcing the cloaker to burn 100km -- by then your site is already done -- nor when speedtanking in an AB fit).

In short: the risk is VERY minimal and the perceived problem should be treated as such.

I'm all for balanced arguments conceding there is risk involved in nullsec, but I have a hunch all you really want is to "purge the cloaker" and return to a completely risk-free environment. This we can't do I'm afraid.

"Remove perma cloak", sure. There are some suggestions on the table already-- care to post yours or are you just going to drop in every once in a while to post "permacloak iz bad" ?
Sonya Corvinus
Grant Village
#6343 - 2016-07-17 16:45:33 UTC
Dracvlad wrote:
I was in fleet and I was paying attention, he was not at his keyboard however... or did not want to risk his BLOP's until he had more on, its the type of game it is. Having been in multiple counter drop groups and set many traps in the past I don't need lectures from a one liner speacialist. Roll


So long story short, you're admitting AFK cloaking is a non issue for people actually paying attention when ratting/mining.
Dracvlad
Taishi Combine
Astral Alliance
#6344 - 2016-07-17 16:54:43 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
I was in fleet and I was paying attention, he was not at his keyboard however... or did not want to risk his BLOP's until he had more on, its the type of game it is. Having been in multiple counter drop groups and set many traps in the past I don't need lectures from a one liner speacialist. Roll


So long story short, you're admitting AFK cloaking is a non issue for people actually paying attention when ratting/mining.


I am saying that if he is not at his keyboard I cannot kill him and I waste a lot of time trying to bait someone who is not at his keyboard, something that is poor game play. I am perfectly fine with active dropping and stuff, where you get fights, so your points are irrelevant to me as I have done all that.

If CCP enables my suggestion so I don't waste time trying to bait someone who its not at his keyboard or something that enables me to hunt the cloaky AFK camper I will be totally fine, even if we have to train up max scanning skills with the best scanning implants its fine for me. I want the lazy taken out of camping...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#6345 - 2016-07-17 17:07:09 UTC
Brokk Witgenstein wrote:
Dictateur Imperator wrote:

Problem is : when they use this to make moral harassement.
And it's not be on com or not : Maintain a pvp fleet to support miner/pve player all the time is just boring for 1 people when you do'n know when he can cyno reinforcement.
Solve: Remove perma cloack. Choose how, just remove it :)


Problem is some nullsec residents think they need PvP only when a timer is coming out of RF (and even then...).

In reality though, we both know you can only be caught by an Astero/stealth bomber (due to lock time), and only when in public anoms or belts (not complexes with gates, nor in sigs that need scanning down, nor when using a MJD forcing the cloaker to burn 100km -- by then your site is already done -- nor when speedtanking in an AB fit).

In short: the risk is VERY minimal and the perceived problem should be treated as such.

I'm all for balanced arguments conceding there is risk involved in nullsec, but I have a hunch all you really want is to "purge the cloaker" and return to a completely risk-free environment. This we can't do I'm afraid.

"Remove perma cloak", sure. There are some suggestions on the table already-- care to post yours or are you just going to drop in every once in a while to post "permacloak iz bad" ?



See KB people are not catch by perma cloacker in majority ... but by roam. Perma cloack are here juste to make moral harassement, nothing more, nothing less. So remove it to avoid problem in futur with law (moral harassment in video game are illegal in a lot of country who CCP sell the game). You have a lot of counter you can deploy, choose one, and deploy it.
People have cry after nerf of capital projection , people will cry for nerf of cloacking, but you must nerf (fuel for cloack ?)
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6346 - 2016-07-17 17:13:01 UTC  |  Edited by: Brokk Witgenstein
See KB people are catch by being AFK.
"law" has got to be the best one I've heard yet.
Fuel? See page #1 in the thread.

You can do better.

Edit: by the way ... you can't both agree people aren't getting caught by cloaky hunters and go ahead and say they're having a psychological effect anyway. I know how ratters and miners die-- because whenever we catch one, it doesn't even move or deploy drones. THEY are being AFK; and complain about another AFK preventing them from going AFK. lolwut?
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#6347 - 2016-07-17 17:39:12 UTC
Brokk Witgenstein wrote:
See KB people are catch by being AFK.
"law" has got to be the best one I've heard yet.
Fuel? See page #1 in the thread.

You can do better.

Edit: by the way ... you can't both agree people aren't getting caught by cloaky hunters and go ahead and say they're having a psychological effect anyway. I know how ratters and miners die-- because whenever we catch one, it doesn't even more or deploy drones. THEY are being AFK; and complain about another AFK preventing them from going AFK. lolwut?



Fuel is an exemple of emergency change. An exemple; because CCP haven't deploy OA . Or a pos module if you want.

Problem is when they stop to be AFK. And don't said: it's counter to perfect intel , it"s false, it they who have perfect intel , not people who are in the system for live. (you have all information in relation with ADM, number of jump, you can use d-scan cloack and see if you're opponent do something he can't know if you does something). And a lot of people use it only to make moral harassement (read some bio/description in game of people homage afk clocking)
Teckos Pech
Hogyoku
Goonswarm Federation
#6348 - 2016-07-17 18:32:26 UTC
Dracvlad wrote:

A structure is not free intel, it costs ISK and if CCP make it so that when it is operational it can be shot gives another conflict driver on something that is valuable. It is not cost related, it is intel that benefits those in system and something that needs to be defended as people will blow them up. So while you look at it in terms of ISK value, I apart from the cost of making it or buying it am looking at the OS as a conflict driver, which needs defending. Your points on economics are for me just diversions from the key issue.


Having just a fixed cost can still be bad in that it means the marginal cost is zero. This qualifies it as being free. You take the one time cost....and then get goodies at no additional cost. It is like saying local has a cost because you have to download the client to get it. That isn't enough, IMO. It still needs something from the players.

Quote:
The key factor for me and I keep repeating it, I want to blow them up, when they are asleep, at work or doing something else then I am wasting my time trying to get them to make a move. It is not rewarding play for an active player faced by an inactive one and I have no idea if he is inactive, which has been made even worse with skill injectors. Players could also watch list those that dropped in the area giving themselves some cover.


And that would stop AFK cloaking before you got to blow them up. If CCP released the OA and it had a feature where you could track me down under a cloak in say 5 minutes, I'd not leave my ship cloaked and in the same spot for more than 4.5 minutes. Enough time to do a bio, grap a drink, even logoff safely, but nothing more than that.

AFK cloaking would be dead.

At the same time such a structure should be open for being shot and possibly subverted. Hunting is still an option, hunting the hunter is now an option.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6349 - 2016-07-17 18:37:27 UTC
Dictateur Imperator wrote:
Sonya Corvinus wrote:
Lucien Visteen wrote:
I agree with you on this.Smile
What I didn't agree with is what I called you out on. Saying (in a thread that is over 300 pages long, and still going strong) that AFK cloaking is no big deal, is in my opinion extremely counterporductive. And I also feel very strongly for this topic, so it frustrates me when players do that.


But it really isn't a big deal. AFK cloaking is really only done in sov null, and the only people who complain about it are those who don't watch intel, aren't in fleets and aren't on comms. A multi-billion ISK kill of a BLOPS is something anyone would like to get, and anyone in a response/home defense fleet gets that kill if they get dropped.

I dislike this thread simply because it's not "cloaking vs not cloaking", it's "easy mode null vs having to work as a team"



Problem is : when they use this to make moral harassement.
And it's not be on com or not : Maintain a pvp fleet to support miner/pve player all the time is just boring for 1 people when you do'n know when he can cyno reinforcement.
Solve: Remove perma cloack. Choose how, just remove it :)


No.

Cloaking ships already are weaker than other ships in their class....as it should be. Adding fuel, cap drain, etc. weakens them even further....simply for your benefit. You have made no case for why this should be the case. And no harassment (moral or immoral) is not valid as it is not harassment. The silliness of that claim is obvious. Clearly you do not think my shooting your ship is harassment, but me not shooting you and being a boogie man in local is harassment?

Now, removing AFK cloaking and removing the indestructible nature of local--i.e. moving intel to an anchorable structure that lets you do things to find out who is in your system and possible where they are, fine.

But they both must go.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#6350 - 2016-07-17 18:44:36 UTC
Dracvlad wrote:
I am saying that if he is not at his keyboard I cannot kill him and I waste a lot of time trying to bait someone who is not at his keyboard, something that is poor game play. I am perfectly fine with active dropping and stuff, where you get fights, so your points are irrelevant to me as I have done all that.

If CCP enables my suggestion so I don't waste time trying to bait someone who its not at his keyboard or something that enables me to hunt the cloaky AFK camper I will be totally fine, even if we have to train up max scanning skills with the best scanning implants its fine for me. I want the lazy taken out of camping...


I understand completely! I hate it when I can't force someone to log on when they are at work to kill them! Roll Christ, you're entire argument is "come on guys, I can't kill someone who isn't playing the game!"

Do you see how ridiculous you sound?
Teckos Pech
Hogyoku
Goonswarm Federation
#6351 - 2016-07-17 18:47:23 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:


I am saying that if he is not at his keyboard I cannot kill him and I waste a lot of time trying to bait someone who is not at his keyboard, something that is poor game play. I am perfectly fine with active dropping and stuff, where you get fights, so your points are irrelevant to me as I have done all that.


I think my suggestion will solve this too. I'm not sure what the issue is here. You are clearly are already "doing something" to try and bait the guy. So all I'm saying is, okay...lets keep it that way AND if the guy sits at a safe "too long" you'll land on him tackle him and your buddies will come in and you'll all send him back to wherever he came from via pod express. In short order, there will be no guys AFK cloaking and you won't have to worry he is off eating a pizza while you waste your time.

Serious question...where am I wrong with this?

In the end there with my suggestion, I don't see how AFK cloaking is viable...so no need for an AFK flag. You'll know any cloaked ship almost surely has somebody at the keyboard (or soon will if he cloaked up to go grab another beer and if the wife "tackles" him about taking out the trash he may comeback to find himself back in Torrinos).

Quote:
If CCP enables my suggestion so I don't waste time trying to bait someone who its not at his keyboard or something that enables me to hunt the cloaky AFK camper I will be totally fine, even if we have to train up max scanning skills with the best scanning implants its fine for me. I want the lazy taken out of camping...


While "it might be enough for you" I doubt it will stop the whining in general. Some players may figure out a clever way to use this to kill ratters/miners. I know you are fine with that, but many people complaining here are not. In fact, they are not fine with cloaks in general. They'd be super happy if cloaks were removed altogether. The new whines would be along the lines of, "Well he could comeback at any minute!" "He had and AFK Flag and then I failed to notice it dropped [because I was watching Game of Thrones again], a sound should be added!!!"

Thing is I also want some of the lazy also taken out of NS ratting/mining.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#6352 - 2016-07-17 18:48:26 UTC
Teckos Pech wrote:
Dictateur Imperator wrote:
Sonya Corvinus wrote:
Lucien Visteen wrote:
I agree with you on this.Smile
What I didn't agree with is what I called you out on. Saying (in a thread that is over 300 pages long, and still going strong) that AFK cloaking is no big deal, is in my opinion extremely counterporductive. And I also feel very strongly for this topic, so it frustrates me when players do that.


But it really isn't a big deal. AFK cloaking is really only done in sov null, and the only people who complain about it are those who don't watch intel, aren't in fleets and aren't on comms. A multi-billion ISK kill of a BLOPS is something anyone would like to get, and anyone in a response/home defense fleet gets that kill if they get dropped.

I dislike this thread simply because it's not "cloaking vs not cloaking", it's "easy mode null vs having to work as a team"



Problem is : when they use this to make moral harassement.
And it's not be on com or not : Maintain a pvp fleet to support miner/pve player all the time is just boring for 1 people when you do'n know when he can cyno reinforcement.
Solve: Remove perma cloack. Choose how, just remove it :)


No.

Cloaking ships already are weaker than other ships in their class....as it should be. Adding fuel, cap drain, etc. weakens them even further....simply for your benefit. You have made no case for why this should be the case. And no harassment (moral or immoral) is not valid as it is not harassment. The silliness of that claim is obvious. Clearly you do not think my shooting your ship is harassment, but me not shooting you and being a boogie man in local is harassment?

Now, removing AFK cloaking and removing the indestructible nature of local--i.e. moving intel to an anchorable structure that lets you do things to find out who is in your system and possible where they are, fine.

But they both must go.


I disagree if you want to change nature of local remove nature OF ALL intel : farm/mining/jump/ect ... not only local. And reminber if you destroy local you kill the game. See how many people want to live in WH, and how many in 0.0. So yes you can deploy some "counter" to local only and only if you deploy counter to ALL intel (and remove all kind of clocking you don't need cloacking if no local if we read you, and yes remove totally cloack a lot of people will cry).

And yes stay at one point only to explain to people if they play you will kill it when YOU want, and they have 0 counter. It could be harassement. And in fact it is, read people who use cloack to disrupt people " we make harassement on this system to shut down ADM/people/ect.." . Harassement if you have a counter it's a game mechanic. If not it's just harassement and in a lot of country it's just illegal.

Dracvlad
Taishi Combine
Astral Alliance
#6353 - 2016-07-17 19:05:39 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
I am saying that if he is not at his keyboard I cannot kill him and I waste a lot of time trying to bait someone who is not at his keyboard, something that is poor game play. I am perfectly fine with active dropping and stuff, where you get fights, so your points are irrelevant to me as I have done all that.

If CCP enables my suggestion so I don't waste time trying to bait someone who its not at his keyboard or something that enables me to hunt the cloaky AFK camper I will be totally fine, even if we have to train up max scanning skills with the best scanning implants its fine for me. I want the lazy taken out of camping...


I understand completely! I hate it when I can't force someone to log on when they are at work to kill them! Roll Christ, you're entire argument is "come on guys, I can't kill someone who isn't playing the game!"

Do you see how ridiculous you sound?


They are logged in, but are at work, asleep or otherwise occupied, basically AFK and its you who is being ridiculous because you are trolling. I cannot kill someone who is cloaked logged in but AFK, my only option is to bait him, so I waste time baiting the guy when he is not atthe keyboard because I have no idea that he is not at his keyboard, do you get it. Please try to keep up, you sound like a bigger loser every time you do a troll.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6354 - 2016-07-17 19:07:48 UTC
Dictateur Imperator wrote:


I disagree if you want to change nature of local remove nature OF ALL intel : farm/mining/jump/ect ... not only local. And reminber if you destroy local you kill the game. See how many people want to live in WH, and how many in 0.0. So yes you can deploy some "counter" to local only and only if you deploy counter to ALL intel (and remove all kind of clocking you don't need cloacking if no local if we read you, and yes remove totally cloack a lot of people will cry).

And yes stay at one point only to explain to people if they play you will kill it when YOU want, and they have 0 counter. It could be harassement. And in fact it is, read people who use cloack to disrupt people " we make harassement on this system to shut down ADM/people/ect.." . Harassement if you have a counter it's a game mechanic. If not it's just harassement and in a lot of country it's just illegal.



Please, moving intel from local to a destructible structure and requiring some degree of player effort will not kill the game. Worm hols prove this. It will mean players have to adapt and change their behavior. In fact, a number of recent changes suggest this is exactly what players do.

In fact, it might help breath some life back into the game. If these structures can be taken down or are more vulnerable than say sov related structures (e.g. IHUBs and TCUs) then roaming might be more of a thing. And if roaming becomes more of a thing, forming a counter fleet might be more of a thing.

You know what gets me to log in....the possibility of a fight. I might be sitting at my computer watching a video, reading an article, or doing any number of other things....but logging in. Then a ping goes out and if it is about getting a fight much higher probability I'll log in. If we can get more stuff going on in NS...more people might log in.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6355 - 2016-07-17 19:09:32 UTC  |  Edited by: Dracvlad
Teckos, I keep pointing out that it is not free intel, it is an OS and if it is operational then it is vulnerable so it can be attacked, so it will need defence, all the camper has to do is blow it up. So hardly free intel.

I notice that you completely ignore the fact of it being something in space that is vulnerable, which is a very important factor, part of sov war should be to downgrade defences and AFL flags and local should be something that can be destroyed. So no it is not free intel, I do not want free intel in the game.

EDIT: And in the post above you start to see it, I do not want to make it easy for people to rat in security, but AFK camping is poor gameplay.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6356 - 2016-07-17 19:21:42 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
Teckos, I keep pointing out that it is not free intel, it is an OS and if it is operational then it is vulnerable so it can be attacked, so it will need defence, all the camper has to do is blow it up. So hardly free intel.

I notice that you completely ignore the fact of it being something in space that is vulnerable and is in space, which is a very important factor, part of sov war should be to downgrade defences and AFL flags and local should be something that can be destroyed. So no it is not free intel, I do not want free intel in the game.


Are you kidding me. I have written explicitly that such a structure is something that is in space and can be destroyed and subverted.

Example 1. I wrote,

Quote:
At the same time such a structure should be open for being shot and possibly subverted. Hunting is still an option, hunting the hunter is now an option.


Example 2. There I wrote,

Quote:
I'd also like to see the structure vulnerable not only to attack, but also some sort of subversion. That is when subverted (where there is a chance of both failure and success) the person(s) subverting the OA get some sort of benefit, such as appearing as blue, not appearing on intel reports or some such.


And even if we did solve the "cost issue" say with fuel consumption, cost is a bad thing to balance on. I have already given examples of this.

My suggested solution takes care of your problem: trying to bait a guy not at his computer. My suggestion will also remove AFK cloaking.

I'm waiting for someone to point out the flaw. Seriously, if there is a problem with my approach...please point it out.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6357 - 2016-07-17 19:34:18 UTC
Teckos Pech wrote:
If CCP released the OA and it had a feature where you could track me down under a cloak in say 5 minutes, I'd not leave my ship cloaked and in the same spot for more than 4.5 minutes. Enough time to do a bio, grap a drink, even logoff safely, but nothing more than that.

AFK cloaking would be dead.

At the same time such a structure should be open for being shot and possibly subverted. Hunting is still an option, hunting the hunter is now an option.


This is one suggestion that on the face of it people would support, and yes I could support that however there is an issue, RL sometimes can get in the way, which is why I did not want to make it so people would be killed too easily, I am also aware of the issue it has with Supers and Titans.

So the OA would pin point your location and you would warp to it, but that person is moving so you have to do it a number of times to get his heading, then it is a case of burning down the line, difficult but possible, easier the bigger and slower the ship is while cloaked. Cheetahs are going to be nasty. But at least with a bit of maths I could work out what the ships speed was, all good intel.

I think that the balance impact on RL would make it too easy in my opinion, I went down the AFK path because I did not want to ruin the value of cloaks.

So I much prefer my suggestion.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6358 - 2016-07-17 19:37:52 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:

EDIT: And in the post above you start to see it, I do not want to make it easy for people to rat in security, but AFK camping is poor gameplay.


You really need to stop doing this. Assuming you know what I think, especially since you have not read most of this thread. Nor have you probably read much of this other thread.

I have been saying AFK cloaking is bad game play for a very long time....three years in fact.

Same thing goes with the ratting in security. I've made that point too. I think players should be able to rat in secure conditions...but they must expend effort to do so. Each and everyone. Let me give you an example.

Suppose my alliance regains space and I decide to rat. And a corp mate drops an OA an fits it and it hands out intel to me without my doing a damn thing. That is essentially free intel. I should still have to do something like:

-Undock.
-Fly to the OA and tether up maybe.
-Drop probes.
-Depending on the OA if fit, both of the previous examples might be options.

In short, I just can't free ride on the (minimal) work of a corp mate.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6359 - 2016-07-17 19:45:25 UTC
Dracvlad wrote:
Teckos Pech wrote:
If CCP released the OA and it had a feature where you could track me down under a cloak in say 5 minutes, I'd not leave my ship cloaked and in the same spot for more than 4.5 minutes. Enough time to do a bio, grap a drink, even logoff safely, but nothing more than that.

AFK cloaking would be dead.

At the same time such a structure should be open for being shot and possibly subverted. Hunting is still an option, hunting the hunter is now an option.


This is one suggestion that on the face of it people would support, and yes I could support that however there is an issue, RL sometimes can get in the way, which is why I did not want to make it so people would be killed too easily, I am also aware of the issue it has with Supers and Titans.

So the OA would pin point your location and you would warp to it, but that person is moving so you have to do it a number of times to get his heading, then it is a case of burning down the line, difficult but possible, easier the bigger and slower the ship is while cloaked. Cheetahs are going to be nasty. But at least with a bit of maths I could work out what the ships speed was, all good intel.

I think that the balance impact on RL would make it too easy in my opinion, I went down the AFK path because I did not want to ruin the value of cloaks.

So I much prefer my suggestion.


It does not ruin cloaks if you are ATK, IMO. If I am warping between safes, and probing/pin-pointing is not "fast" like it is now with uncloaked ships, then a cloaking ship, with a person ATK will be a PITA. As it should be IMO. But since he can't go AFK without getting blown up, only ATK cloaking survives.

Yes the devil will be in the details as a ship that moves fast even while cloaked could be an issue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#6360 - 2016-07-17 20:17:45 UTC
Dracvlad wrote:
They are logged in, but are at work, asleep or otherwise occupied, basically AFK and its you who is being ridiculous because you are trolling. I cannot kill someone who is cloaked logged in but AFK, my only option is to bait him, so I waste time baiting the guy when he is not atthe keyboard because I have no idea that he is not at his keyboard, do you get it. Please try to keep up, you sound like a bigger loser every time you do a troll.


You also can't kill anyone who is in a POS, in a citadel, in a station, at a safe, etc.

Do you complain about them also?

You're literally complaining because you want to hunt without effort. Sorry, but no.