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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Lucien Visteen
Imperial Academy
Amarr Empire
#6321 - 2016-07-15 18:33:56 UTC
Sonya Corvinus wrote:
Lucien Visteen wrote:
Sonya Corvinus wrote:
Someone AFK by definition can't do anything to you. Why is it a big deal?
There is a few underlying factors that contributes to the end result, but the quote below is one reason why it is a big deal
Swamp Donkee wrote:
There is no other better feeling in the world than dropping 2 AFK cloakers in a level 5 industry system in null while you go to work for about a week straight. Then watch that index FALL.
This player, by definition, did nothing, got something and hurt someone else.

If the system owners could leave someone AFK in space aswell and negate that effect, I suspect that many more would be fine with it.

It would still lead to a stalemate but not percieved as an unfair one.


But someone AFK can't do anything. No one AFK cloaked poses any risk to anyone.
That doesn't change the fact that the player above got something and hurt someone while doing nothing. And to clarify, I know you can't hurt someone directly while AFK. But that is not what the infamous AFK Cloaking™ tactic is about.

Teckos Pech wrote:
You want to know where AFK has the biggest impact on the game? Bet you can't guess.
You wound me Teckos...

The ships hung in the sky in much the same way that bricks don't.

Sonya Corvinus
Grant Village
#6322 - 2016-07-15 19:02:41 UTC
Lucien Visteen wrote:
That doesn't change the fact that the player above got something and hurt someone while doing nothing. And to clarify, I know you can't hurt someone directly while AFK. But that is not what the infamous AFK Cloaking™ tactic is about.


Sure, but that's not the point. AFK Cloaking only disrupts people in nullsec who aren't in a fleet and on comms with corp/alliance mates. It teaches them to actually pay attention when ratting and mining. That's nothing but a good thing.

I mean...if I was in the game and not in HS, my own corp would shoot and pod me as a warning if I wasn't in fleet and on comms. As it should be, IMO.
Teckos Pech
Hogyoku
Goonswarm Federation
#6323 - 2016-07-15 19:04:21 UTC
Lucien Visteen wrote:


Teckos Pech wrote:
You want to know where AFK has the biggest impact on the game? Bet you can't guess.
You wound me Teckos...



Okay, how's this,

You want to know where AFK has the biggest impact on the game? Bet you can't guess. Big smile

Better? P

BTW, serious question.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6324 - 2016-07-16 00:38:21 UTC
Sonya Corvinus wrote:

I mean...if I was in the game and not in HS, my own corp would shoot and pod me as a warning if I wasn't in fleet and on comms. As it should be, IMO.

+1, same here.
First time offenders get a warning tackle, second and consequent times it's your pod.
And yes, people flying around HS too often and not down with their homies get the boot.
Lucien Visteen
Imperial Academy
Amarr Empire
#6325 - 2016-07-16 10:43:04 UTC
Sonya Corvinus wrote:
Lucien Visteen wrote:
That doesn't change the fact that the player above got something and hurt someone while doing nothing. And to clarify, I know you can't hurt someone directly while AFK. But that is not what the infamous AFK Cloaking™ tactic is about.


Sure, but that's not the point.
It is however a very big concern for a lot of players. If you can atleast accept that fact then I'm content.

Sonya Corvinus wrote:
I mean...if I was in the game and not in HS, my own corp would shoot and pod me as a warning if I wasn't in fleet and on comms. As it should be, IMO.
A bit extreme in my opinion, but it tends to be the norm in null-sec.


Teckos Pech wrote:
You want to know where AFK has the biggest impact on the game? Bet you can't guess.
My guess would be on OGB. If you say local I will beat you!

I've said my peace about this some time ago, so I'll go back to lurking now. And I apologize Sonya, overall I'm not againts you. Its just posts like that frustrates me since they are counterproductive, and devalues the concern that miners in nullsec tend to have about this issue.

The ships hung in the sky in much the same way that bricks don't.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6326 - 2016-07-16 11:10:24 UTC
Lucien Visteen wrote:
It is however a very big concern for a lot of players. If you can atleast accept that fact then I'm content.


I accept this as a fact.
This thread and those who came before stand testimony.

Hunting however is also a concern. I know you don't like to hear it, you probably think it's lame, you may even question our right to infringe on your sovereign claim. But this is after all a game, and we'd like to shoot stuff. The better our targets get at hiding and running, the broader our range of acceptable tactics has to be.

We'd honestly rather give you a good fight - and by good I don't mean a guaranteed slaughterfest- but I cannot accept ISK printing around the clock with zero risk. If hide 'n seek is the name of the game, then we play it by your rules.

We come to your space to play with you. We give you time to form up, and if you don't overship four to one, we'll go for it. But if you act like a lil' coward, thinking you're outsmarting these fiendish devil-worshippers that pester your peaceful activity ... stop and think for a second what the game is all about.

If we were all friends. And safe. And nothing ever happened anywhere. Then please pull the plug on the server now.

Stop hiding, stand your ground and fight like a man. The cloaky camper is not there to ruin your lives, he wants to play. Why won't you? What could possibly be more entertaining than a fun brawl to brighten up your day? Why must it be tedious? Isn't it a whole lot more exciting to do :stuff: when there's actual risk involved? Must you bore yourselves to death till you sit on 27 trillion ISK and can no longer be bothered to log in and go through the same grind, over and over and over?
Sonya Corvinus
Grant Village
#6327 - 2016-07-16 15:04:57 UTC
Lucien Visteen wrote:
A bit extreme in my opinion, but it tends to be the norm in null-sec


I fundamentally believe if you choose to live outside of high sec, you need to act as a team. In my case (WHs) your first warning when not in a fleet/not on comms is to be neuted out and left to sit, second warning is your ship is destroyed, third is your pod.

There's nothing wrong with wanting to not be on comms, not be in a fleet and to play solo. I do it myself. I just have a setup in HS for when I want to do that. Bringing it back to AFK cloaking, if you're in a fleet and on comms, AFK cloaking is NEVER something you worry about.
Teckos Pech
Hogyoku
Goonswarm Federation
#6328 - 2016-07-16 19:13:26 UTC
Lucien Visteen wrote:


Teckos Pech wrote:
You want to know where AFK has the biggest impact on the game? Bet you can't guess.
My guess would be on OGB. If you say local I will beat you!

I've said my peace about this some time ago, so I'll go back to lurking now. And I apologize Sonya, overall I'm not againts you. Its just posts like that frustrates me since they are counterproductive, and devalues the concern that miners in nullsec tend to have about this issue.


Jita.

Jita is the place where AFK pilots have a huge impact. Toss in Amarr and it is bigger. Toss in Hek, Rens and Dodixie and now it is gigantic. The reason should be obvious.

I think it is just horrible [sarcasm mode for those who are so imparied] that such a thing is possible. To have that huge (and I am talking huge) of an effect on the game by players who are in bed, having sex, at work, watching a movie, or some other non-game related activity.

It is so horrible [again sarcasm mode] that I think any market order should immediately disappear when the player who set it up is inactive for more than an hour. They can reappear when the player is active again. Players should not be able to make trillions of ISK while not at their keyboard. It is an outrage and I demand it be stopped at once.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6329 - 2016-07-16 19:18:19 UTC  |  Edited by: Teckos Pech
Lucien Visteen wrote:
Sonya Corvinus wrote:
Lucien Visteen wrote:
That doesn't change the fact that the player above got something and hurt someone while doing nothing. And to clarify, I know you can't hurt someone directly while AFK. But that is not what the infamous AFK Cloaking™ tactic is about.


Sure, but that's not the point.
It is however a very big concern for a lot of players. If you can atleast accept that fact then I'm content.


They got what? That your ADM levels fell? Why did they fall? Or better yet, why did you let them fall?

Goons have retaken some space along with LAWN. You know what they are doing in those systems? Deliberately pumping up ADMs to make retaking those systems harder. They take a system, boost the ADMS to the max, move on to the next.

How do they do it? They run anomalies in fleets. 30, 40, 50 man confessor fleets wiping out anomalies in like 10 minutes/anomaly. They are running mining fleets too. Boost the military and industry ADMs to the max, move on.

What the Hell is wrong with your leadership that they are letting their space be attacked and are not responding? If the AFK cloaker is stopping you guys from keeping ADMs up....well maybe you don't deserve that space.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6330 - 2016-07-16 19:46:31 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Lucien Visteen wrote:


Teckos Pech wrote:
You want to know where AFK has the biggest impact on the game? Bet you can't guess.
My guess would be on OGB. If you say local I will beat you!

I've said my peace about this some time ago, so I'll go back to lurking now. And I apologize Sonya, overall I'm not againts you. Its just posts like that frustrates me since they are counterproductive, and devalues the concern that miners in nullsec tend to have about this issue.


Jita.

Jita is the place where AFK pilots have a huge impact. Toss in Amarr and it is bigger. Toss in Hek, Rens and Dodixie and now it is gigantic. The reason should be obvious.

I think it is just horrible [sarcasm mode for those who are so imparied] that such a thing is possible. To have that huge (and I am talking huge) of an effect on the game by players who are in bed, having sex, at work, watching a movie, or some other non-game related activity.

It is so horrible [again sarcasm mode] that I think any market order should immediately disappear when the player who set it up is inactive for more than an hour. They can reappear when the player is active again. Players should not be able to make trillions of ISK while not at their keyboard. It is an outrage and I demand it be stopped at once.


Roll

Is that the best you can do, Shocked

Well those who are not afk can adjust orders etc.,which you cannot do if you are AFK unless you are botting, tell me it ain't so?

To even suggest that you remove those orders if not online is absurd and to associate my suggestion with that is absurd even by using sarc, but Teckos went there Lol

That was a really funny post and smacks of acute desperation...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6331 - 2016-07-16 21:14:31 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
Teckos Pech wrote:
Lucien Visteen wrote:


Teckos Pech wrote:
You want to know where AFK has the biggest impact on the game? Bet you can't guess.
My guess would be on OGB. If you say local I will beat you!

I've said my peace about this some time ago, so I'll go back to lurking now. And I apologize Sonya, overall I'm not againts you. Its just posts like that frustrates me since they are counterproductive, and devalues the concern that miners in nullsec tend to have about this issue.


Jita.

Jita is the place where AFK pilots have a huge impact. Toss in Amarr and it is bigger. Toss in Hek, Rens and Dodixie and now it is gigantic. The reason should be obvious.

I think it is just horrible [sarcasm mode for those who are so imparied] that such a thing is possible. To have that huge (and I am talking huge) of an effect on the game by players who are in bed, having sex, at work, watching a movie, or some other non-game related activity.

It is so horrible [again sarcasm mode] that I think any market order should immediately disappear when the player who set it up is inactive for more than an hour. They can reappear when the player is active again. Players should not be able to make trillions of ISK while not at their keyboard. It is an outrage and I demand it be stopped at once.


Roll

Is that the best you can do, Shocked

Well those who are not afk can adjust orders etc.,which you cannot do if you are AFK unless you are botting, tell me it ain't so?

To even suggest that you remove those orders if not online is absurd and to associate my suggestion with that is absurd, but Teckos went there Lol

That was a really funny post...


Let me see, lets dissect your response.

First you are dismissive, then you admit it is true. You also try to down play the point I'm making. See, even if those players are AFK and they cannot adjust their orders, which is true, so what? Those orders are still there and add liquidity to (most of) the markets. Thick, or liquid, markets are a good thing if one wants a stable market. Prices are stable and the quantity is plentiful...i.e. people can buy and sell what they want/have. So these AFK players are having a tremendous impact...and are often making lots of ISK as well. And they risk very little if they diversify.

So the usual complaint about AFK cloaking is:

1. They have an impact on the game while not playing the game. Same with station trading, even more so.
2. They get something. Same with station trading even more so.
3. They face no risk. Same with station trading.

But nobody complains about station trading...probably because that type of AFK is mutually beneficial to the buyer and seller. No player is about to complain they bought a falcon from a player not logged in.

Whereas with AFK cloaking they do not have the mutually beneficial aspect. In fact, it can be considered a negative sum game if it is to try and wear down ADMs, zero sum otherwise.

But there are lots of things in the game zero and negative sum. So, this is not a very compelling reason to get rid of AFK cloaking.

I think AFK cloaking should go because it is boring game play. And I think it should be replaced with something that is interesting. If you want to wear down ADMs it should be via the player actively doing something. And countering it should be via players doing something. Not having the game toss up a flag so everyone can get free intel.

And again, anchoring a structure is free intel. The reason it is free is that it is just a fixed cost. The marginal cost is zero, typically optimal pricing is where the marginal cost = marginal benefit (in a market where goods are traded this would be marginal revenues, but we aren't in such a situation, so we look at marginal benefit). This is an argument you have not really addressed. You claim to have studied economics, so these concepts should not be foreign to you.

One possible solution is to have the structure entail both a fixed and variable cost--i.e. it consumes something. However, balancing things on costs has typically not been very good in this game in terms of balance. For example, the massive jump bridge networks back in the day when coalitions spanned multiple regions and a player in any ship could cross east-to-west or north-to-south on the map in mere minutes. Hence the introduction of jump fatigue which applied to even bridges. Another example is the ubiquity of titans. Initially it was thought that there would be a few titans in game. Instead we have hundreds. The cost aspect is not a significant factor.

This is why I prefer having a player activity element in terms of rooting out AFK cloaking.

BTW, I put in my post no less than two times that I was being sarcastic about having buy/sell orders disappear....seriously, learn to read. It is quite clear that is NOT what I was suggesting.

Edit: And to be quite clear, I do not want to let AFK cloaking continue (except for may a few minutes while players go take a bio, answer the phone, etc.). Other than it will be gone in terms of trying to grind down ADMs or any other strategic use.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucien Visteen
Imperial Academy
Amarr Empire
#6332 - 2016-07-16 23:54:15 UTC
Oh well, one last post.

Sonya Corvinus wrote:
I fundamentally believe if you choose to live outside of high sec, you need to act as a team.
I agree with you on this.Smile
What I didn't agree with is what I called you out on. Saying (in a thread that is over 300 pages long, and still going strong) that AFK cloaking is no big deal, is in my opinion extremely counterporductive. And I also feel very strongly for this topic, so it frustrates me when players do that.


Brokk Witgenstein wrote:
Lucien Visteen wrote:
It is however a very big concern for a lot of players. If you can atleast accept that fact then I'm content.
I accept this as a fact.
This thread and those who came before stand testimony.

Hunting however is also a concern. I know you don't like to hear it, you probably think it's lame, you may even question our right to infringe on your sovereign claim. But this is after all a game, and we'd like to shoot stuff. The better our targets get at hiding and running, the broader our range of acceptable tactics has to be.
I want covert ops ships to be hidden from the overwiev, even while their cloak module is inactive. And I want to remove color id on player portraits in local. Making it impossible to immediately identify the standings of entering players. Both, I believe, would help to make hunting a lot more engaging.Smile


And this is my reason too for getting rid of AFK cloaking.
Teckos Pech wrote:
I think AFK cloaking should go because it is boring game play. And I think it should be replaced with something that is interesting. If you want to wear down ADMs it should be via the player actively doing something. And countering it should be via players doing something. Not having the game toss up a flag so everyone can get free intel.

The ships hung in the sky in much the same way that bricks don't.

Dracvlad
Taishi Combine
Astral Alliance
#6333 - 2016-07-17 08:18:22 UTC  |  Edited by: Dracvlad
The Alinsky rules for radicals should be interesting reading, guilt by association is a good way to discredit people, you added sarc to cover yourself and then suggested an AFK play like that and tried to align my suggestion of an AFK flag was equally stupid, nice play, but pretty obvious to a person like me. Your dismissive reply to the fact that adjusting trade orders is the value of being active shows how hollow that point was, you have to be at the keyboard to react to market changes. I know what you were trying to do.

A structure is not free intel, it costs ISK and if CCP make it so that when it is operational it can be shot gives another conflict driver on something that is valuable. It is not cost related, it is intel that benefits those in system and something that needs to be defended as people will blow them up. So while you look at it in terms of ISK value, I apart from the cost of making it or buying it am looking at the OS as a conflict driver, which needs defending. Your points on economics are for me just diversions from the key issue.

The key factor for me and I keep repeating it, I want to blow them up, when they are asleep, at work or doing something else then I am wasting my time trying to get them to make a move. It is not rewarding play for an active player faced by an inactive one and I have no idea if he is inactive, which has been made even worse with skill injectors. Players could also watch list those that dropped in the area giving themselves some cover.

It is good to see that you want AFK cloaking changed.

I like cloaks how they are, also the logoff mechanics have to be as they are due to that being a way to escape, so I was always looking for something that stopped me from wasting my time, enabled people to get better intel on the threat and finally something that created a point of conflict. All of those were met by my suggestion.

Just to make sure you get it, I can read very well, I realised what you were doing and what the sarc was for, just because you run rings around most posters don't assume that all are idiots, I certainly do not think you are an idiot, in fact you are very smart, I don't claim to be smarter or anything like that, just that the point always was how can I as an active player get to them when they are AFK. and why should I as an active player be penalised by one AFK.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6334 - 2016-07-17 10:15:08 UTC
I may have missed a page or two... (or twenty) but didn't we already pretty much agree on a structure aka Observatory Array that would allow this?

(this for brevity- we all seem to have slightly differing points of view on what should be included in it and what it could look like if said structure was shut down/subverted. An excellent example of subversion of an intel grid, is slipping one of your own on the 'blue' list hehehe)

What's the point of contempt? Most of us here agree that hunting cloakers would be nice; we only want to do it while still allowing hunters to do their thing-- which implies local shouldn't shout out our presence right away.

The latter is especially important even for non-cloakies but that's something I tend to harp on about more than anybody else in here: our scout is already advertised in local even before he breaks his gatecloak or gets a DScan off. Targets are already in warp before our grid loads-- unrelated? I think not.

A bit of delay on local wouldn't hurt, and if cloaking up is the first thing you do, you should never get on the list imho. That's what "stealth" is supposed to be.

The ability to scan cloakies will undoubtedly fix the AFK issue; not breaking cloaks altogether implies true stealth however.

There is however one scenario that bugs me: say, local goes. Then, without OA you have absolutely NO way of guessing there might be a 30 man bomber fleet watching you. This, is why I'm more in favour of a delay rather than completely scratching the concept. No local = wormhole, after all. There's a reason I live in nullsec and not WH space. I already know how "no local" flies-- for me, it doesn't. Astero decloaks, you die pretty much sums it up.

Me, I'd like to promote active participation in defense. Local can tell you "something" but if you really want to know, park a scout and keep an eye out. When an OA turns out to be exactly the same thing we have now PLUS the ability to remove cloakers from space, then it'd be bad.

Another concept I've been toying with, is for roaming gangs to carry a short-lived, anchorable "pocket OA" with them, to allow patching into the OA networks of space they're bordering, hacking into them and subvert their intel. Just enough to get off the radar, or on the blue list. Even better if you don't know what exactly you achieved (or if it even worked) until you try it out.

Such games of hacking/counter hacking, cloaks and cloakscanners, could be very interesting. Turning nullsec in WH space would not. Seeing everyone and their uncle POS up before you get in warp definitely not.

As you can see, structures are instrumental here. Rather than poking around the same old "AFK Cloaker" issue, I'd like to extend our view to hunting in general-- remove the "need" to AFK Cloak, so to speak.

Is this something we're considering gentlemen?
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#6335 - 2016-07-17 11:47:57 UTC
The true problem of AFK cloack is the use of this by some player: Avoid other player play, and make MORAL HARASSEMENT.

So you need to have one viable counter.
Dracvlad
Taishi Combine
Astral Alliance
#6336 - 2016-07-17 11:57:54 UTC
Brokk Witgenstein wrote:
I may have missed a page or two... (or twenty) but didn't we already pretty much agree on a structure aka Observatory Array that would allow this?

(this for brevity- we all seem to have slightly differing points of view on what should be included in it and what it could look like if said structure was shut down/subverted. An excellent example of subversion of an intel grid, is slipping one of your own on the 'blue' list hehehe)

What's the point of contempt? Most of us here agree that hunting cloakers would be nice; we only want to do it while still allowing hunters to do their thing-- which implies local shouldn't shout out our presence right away.

The latter is especially important even for non-cloakies but that's something I tend to harp on about more than anybody else in here: our scout is already advertised in local even before he breaks his gatecloak or gets a DScan off. Targets are already in warp before our grid loads-- unrelated? I think not.

A bit of delay on local wouldn't hurt, and if cloaking up is the first thing you do, you should never get on the list imho. That's what "stealth" is supposed to be.

The ability to scan cloakies will undoubtedly fix the AFK issue; not breaking cloaks altogether implies true stealth however.

There is however one scenario that bugs me: say, local goes. Then, without OA you have absolutely NO way of guessing there might be a 30 man bomber fleet watching you. This, is why I'm more in favour of a delay rather than completely scratching the concept. No local = wormhole, after all. There's a reason I live in nullsec and not WH space. I already know how "no local" flies-- for me, it doesn't. Astero decloaks, you die pretty much sums it up.

Me, I'd like to promote active participation in defense. Local can tell you "something" but if you really want to know, park a scout and keep an eye out. When an OA turns out to be exactly the same thing we have now PLUS the ability to remove cloakers from space, then it'd be bad.

Another concept I've been toying with, is for roaming gangs to carry a short-lived, anchorable "pocket OA" with them, to allow patching into the OA networks of space they're bordering, hacking into them and subvert their intel. Just enough to get off the radar, or on the blue list. Even better if you don't know what exactly you achieved (or if it even worked) until you try it out.

Such games of hacking/counter hacking, cloaks and cloakscanners, could be very interesting. Turning nullsec in WH space would not. Seeing everyone and their uncle POS up before you get in warp definitely not.

As you can see, structures are instrumental here. Rather than poking around the same old "AFK Cloaker" issue, I'd like to extend our view to hunting in general-- remove the "need" to AFK Cloak, so to speak.

Is this something we're considering gentlemen?


Absolutely, my suggestion was one way, but there are many different alternatives, but it cannot be left like it is and I see that Teckos sees that which is good, he is a smart chap after all...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6337 - 2016-07-17 13:56:59 UTC
Lucien Visteen wrote:
I agree with you on this.Smile
What I didn't agree with is what I called you out on. Saying (in a thread that is over 300 pages long, and still going strong) that AFK cloaking is no big deal, is in my opinion extremely counterporductive. And I also feel very strongly for this topic, so it frustrates me when players do that.


But it really isn't a big deal. AFK cloaking is really only done in sov null, and the only people who complain about it are those who don't watch intel, aren't in fleets and aren't on comms. A multi-billion ISK kill of a BLOPS is something anyone would like to get, and anyone in a response/home defense fleet gets that kill if they get dropped.

I dislike this thread simply because it's not "cloaking vs not cloaking", it's "easy mode null vs having to work as a team"
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#6338 - 2016-07-17 14:09:04 UTC
Sonya Corvinus wrote:
Lucien Visteen wrote:
I agree with you on this.Smile
What I didn't agree with is what I called you out on. Saying (in a thread that is over 300 pages long, and still going strong) that AFK cloaking is no big deal, is in my opinion extremely counterporductive. And I also feel very strongly for this topic, so it frustrates me when players do that.


But it really isn't a big deal. AFK cloaking is really only done in sov null, and the only people who complain about it are those who don't watch intel, aren't in fleets and aren't on comms. A multi-billion ISK kill of a BLOPS is something anyone would like to get, and anyone in a response/home defense fleet gets that kill if they get dropped.

I dislike this thread simply because it's not "cloaking vs not cloaking", it's "easy mode null vs having to work as a team"



Problem is : when they use this to make moral harassement.
And it's not be on com or not : Maintain a pvp fleet to support miner/pve player all the time is just boring for 1 people when you do'n know when he can cyno reinforcement.
Solve: Remove perma cloack. Choose how, just remove it :)
Dracvlad
Taishi Combine
Astral Alliance
#6339 - 2016-07-17 14:17:30 UTC
Sonya Corvinus wrote:
Lucien Visteen wrote:
I agree with you on this.Smile
What I didn't agree with is what I called you out on. Saying (in a thread that is over 300 pages long, and still going strong) that AFK cloaking is no big deal, is in my opinion extremely counterporductive. And I also feel very strongly for this topic, so it frustrates me when players do that.


But it really isn't a big deal. AFK cloaking is really only done in sov null, and the only people who complain about it are those who don't watch intel, aren't in fleets and aren't on comms. A multi-billion ISK kill of a BLOPS is something anyone would like to get, and anyone in a response/home defense fleet gets that kill if they get dropped.

I dislike this thread simply because it's not "cloaking vs not cloaking", it's "easy mode null vs having to work as a team"


What..., I have been cloaky camped in NPC 0.0 too and most BLOP's drops I saw was when the droppers had absolutely no chance of getting caught. The lazy person is the AFK cloaky camper, one I saw in Stain was a top killer for a Russian alliance, he would come in with his cloaky Legion and hope I was stupid to think he was AFK, so I would wait 20 minutes, then I would go next door, an hour later he came into that system. Rinse and repeat, that lazy idiot camped me for three weeks, I had all his BLOP's watch listed. I setup a trap for him when he had a lower number of BLOP's logged on and baited him and he decided not to risk it, go figure...

You have observations, I have observations, there you go...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6340 - 2016-07-17 15:41:01 UTC
Dracvlad wrote:
What..., I have been cloaky camped in NPC 0.0 too and most BLOP's drops I saw was when the droppers had absolutely no chance of getting caught. The lazy person is the AFK cloaky camper, one I saw in Stain was a top killer for a Russian alliance, he would come in with his cloaky Legion and hope I was stupid to think he was AFK, so I would wait 20 minutes, then I would go next door, an hour later he came into that system. Rinse and repeat, that lazy idiot camped me for three weeks, I had all his BLOP's watch listed. I setup a trap for him when he had a lower number of BLOP's logged on and baited him and he decided not to risk it, go figure...

You have observations, I have observations, there you go...


You can counter drop/bubble/tackle BLOPS 10 seconds after the cloaked ships lights a cyno. Sorry, but what are you talking about?

Again, get in a fleet and pay attention.