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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#6201 - 2016-06-27 17:46:56 UTC
Logan Jakal wrote:
Maria Dragoon wrote:
Complicate? You straight up nerf cloak game play while buffing safety. The element of risk for cloakers came down to them getting where they are now.


Dude, please, there is no risk for cloakers. Most of them just stay at the same location all day long on a safe bookmark (and thereby are impossible to detect/probe/chase). They keep Dscaning for a target, and once done, they attack it and feel powerful for being a dirty scum that has no way of being countered. And if there shall be a response to the agression of the cloaky camper, he's just gonna align and warp out instantly, get back to cloak, and repeat all the steps above.

Cloaking system is broken actually, and needs a nerf, or at least a way to detect cloaked people.


Then they are not AFK and you are making an off topic post. And if you know you'll have a defense response maybe you should fit a point on your ship.....

Roll

Oh, and when a cloaking ship engages it faces risk. If it did not he wouldn't have warped off.

It is amazing how wrong you can be and so frequently.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6202 - 2016-06-27 17:50:19 UTC
Noga Taranogas wrote:
EVE is risk vs reward

[snip]


Your entire post shows you do not understand risk vs. reward.

If I am going to maintain my 100% risk free cloaking what rewards do I get. Please explain. Here I'll help:

Do I get ISK?
Do I get extra SP?
Do I get other game resources like ore, moon goo, PI products, etc.?

As far as I can see the asnwer's are, "No, no and no." So please enlighten us as to the rewards one is obtains by sitting at a safe while AFK in a ship with a cloak?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6203 - 2016-06-27 17:53:43 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
An AFK flag is horrible in that it grants very cheap intel. Intel should always come via effort. Anchoring a structure and slapping on the right mod should not then hand out intel in such a fashion.

Further, an AFK flag will not tell you if the person is really AFK or not. There is no way for the client to avoid false positives at all.


The problem is that I have a player there who I want to bait and I have no idea if he is active, especially if it is a new character who has been skill injected. The AFK flag will enable me to assess his likely playing times better and will prevent me from wasting time trying to bait a player who is not even at the keyboard.

If the player interacts with the client he causes the flag to go, seems simple to me, its an event creating a yes/no status, simple stuff...


There will be false positives. I can be at my keyboard and NOT interacting with the client.

Further, aside from the initial costs there are no costs and it just passes along that intel. The marginal cost so low it is essentially free intel.


The cost is simply the Observatory structure and I hope it is something that needs an active defence. I am not sure yet of the mechanics of the Observatory structures in terms of defence, I doubt that they will be as robust as other structures. This will also sit behind the observatory structure that supplies local for that system.

In terms of false positives any use of a bot should be unacceptable in this game, period, the advantages of this is that a simple analysis of input automation can be carried out, from that CCP will have details of a player that could be involved in using other bots, indentifying someone using this type of cheat means they are likely cheating elsewhere. Good for the game as a whole.


Thank you for proving my point on the cost aspect. The marginal cost is so low it is essentially free intel. That is bad.

I never said anything about a bot, and the bot described would not lead to a false positive, but create a false negative. So you are just...well...wrong, again.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6204 - 2016-06-27 18:43:00 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
An AFK flag is horrible in that it grants very cheap intel. Intel should always come via effort. Anchoring a structure and slapping on the right mod should not then hand out intel in such a fashion.

Further, an AFK flag will not tell you if the person is really AFK or not. There is no way for the client to avoid false positives at all.


The problem is that I have a player there who I want to bait and I have no idea if he is active, especially if it is a new character who has been skill injected. The AFK flag will enable me to assess his likely playing times better and will prevent me from wasting time trying to bait a player who is not even at the keyboard.

If the player interacts with the client he causes the flag to go, seems simple to me, its an event creating a yes/no status, simple stuff...


There will be false positives. I can be at my keyboard and NOT interacting with the client.

Further, aside from the initial costs there are no costs and it just passes along that intel. The marginal cost so low it is essentially free intel.


The cost is simply the Observatory structure and I hope it is something that needs an active defence. I am not sure yet of the mechanics of the Observatory structures in terms of defence, I doubt that they will be as robust as other structures. This will also sit behind the observatory structure that supplies local for that system.

In terms of false positives any use of a bot should be unacceptable in this game, period, the advantages of this is that a simple analysis of input automation can be carried out, from that CCP will have details of a player that could be involved in using other bots, indentifying someone using this type of cheat means they are likely cheating elsewhere. Good for the game as a whole.


Thank you for proving my point on the cost aspect. The marginal cost is so low it is essentially free intel. That is bad.

I never said anything about a bot, and the bot described would not lead to a false positive, but create a false negative. So you are just...well...wrong, again.


No you think I am wrong, matters not. Your comment is that people could use some sort of input software to get around it, but that could be dealt with by what I suggested, in any case people using such tools are bot aspirant to coin an expression used by CODE.

No it is not free intel, it requires to be built, placed in system has to placed alongside something to do local, so two units and also can be attacked and destroyed. Hardly free intel, it requires defence basiacally...

I am however a little amazed that you can think that input into the client can cause false positives, seems so odd to hear that as I used to write software that were event driven, well never mind...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Logan Jakal
State War Academy
Caldari State
#6205 - 2016-06-27 18:46:43 UTC
Teckos Pech wrote:
Logan Jakal wrote:
Maria Dragoon wrote:
Complicate? You straight up nerf cloak game play while buffing safety. The element of risk for cloakers came down to them getting where they are now.


Dude, please, there is no risk for cloakers. Most of them just stay at the same location all day long on a safe bookmark (and thereby are impossible to detect/probe/chase). They keep Dscaning for a target, and once done, they attack it and feel powerful for being a dirty scum that has no way of being countered. And if there shall be a response to the agression of the cloaky camper, he's just gonna align and warp out instantly, get back to cloak, and repeat all the steps above.

Cloaking system is broken actually, and needs a nerf, or at least a way to detect cloaked people.


Then they are not AFK and you are making an off topic post. And if you know you'll have a defense response maybe you should fit a point on your ship.....

Roll

Oh, and when a cloaking ship engages it faces risk. If it did not he wouldn't have warped off.

It is amazing how wrong you can be and so frequently.


Men, learn to read, I don't know, you are making me clueless, don't you want to understand what I write or are you incapable of understanding it ? I'm gonna repeat myself ONE LAST TIME, so bang it in your small head now.

I talk about people abusing the fact that cloaking has no counter and stay ALL DAY LONG in the SAME SYSTEM, waiting for the good moment to attack someone WITHOUT ANY RISK OF BEING SPOTTED OR COUNTERED. And if any response shall be given to the attack, he WILL ESCAPE BEFORE ANYTHING CAN BE DONE. So basically, people AFK Cloaking are people STAYING IN THE SAME SYSTEM ALL DAY LONG, waiting for an opportunity, sitting without any fear of destruction.


Teckos Pech
Hogyoku
Goonswarm Federation
#6206 - 2016-06-27 19:47:07 UTC
Dracvlad wrote:


No you think I am wrong, matters not. Your comment is that people could use some sort of input software to get around it, but that could be dealt with by what I suggested, in any case people using such tools are bot aspirant to coin an expression used by CODE.


Go back and re-read. I did not suggest using a bot. You are attributing to me a statement I DID NOT make. You are factually and demonstrably wrong here.

And you still have not shown how your AFK flag will not be prone to false positive.

Quote:
No it is not free intel, it requires to be built, placed in system has to placed alongside something to do local, so two units and also can be attacked and destroyed. Hardly free intel, it requires defence basiacally...


Anything with just a fixed cost has a marginal cost that is everywhere decreasing. My approach would entail not just a fixed cost, but also a cost of actually having to expend effort to find that cloaked player...and if he is indeed truly AFK, kill him.

Quote:
I am however a little amazed that you can think that input into the client can cause false positives, seems so odd to hear that as I used to write software that were event driven, well never mind...


I never said that. What I said was, if I am ATK, but NOT interacting with the client, your method would Flag me as AFK when I am, in fact, not AFK.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6207 - 2016-06-27 19:48:06 UTC
Logan Jakal wrote:
Teckos Pech wrote:
Logan Jakal wrote:
Maria Dragoon wrote:
Complicate? You straight up nerf cloak game play while buffing safety. The element of risk for cloakers came down to them getting where they are now.


Dude, please, there is no risk for cloakers. Most of them just stay at the same location all day long on a safe bookmark (and thereby are impossible to detect/probe/chase). They keep Dscaning for a target, and once done, they attack it and feel powerful for being a dirty scum that has no way of being countered. And if there shall be a response to the agression of the cloaky camper, he's just gonna align and warp out instantly, get back to cloak, and repeat all the steps above.

Cloaking system is broken actually, and needs a nerf, or at least a way to detect cloaked people.


Then they are not AFK and you are making an off topic post. And if you know you'll have a defense response maybe you should fit a point on your ship.....

Roll

Oh, and when a cloaking ship engages it faces risk. If it did not he wouldn't have warped off.

It is amazing how wrong you can be and so frequently.


Men, learn to read, I don't know, you are making me clueless, don't you want to understand what I write or are you incapable of understanding it ? I'm gonna repeat myself ONE LAST TIME, so bang it in your small head now.

I talk about people abusing the fact that cloaking has no counter and stay ALL DAY LONG in the SAME SYSTEM, waiting for the good moment to attack someone WITHOUT ANY RISK OF BEING SPOTTED OR COUNTERED. And if any response shall be given to the attack, he WILL ESCAPE BEFORE ANYTHING CAN BE DONE. So basically, people AFK Cloaking are people STAYING IN THE SAME SYSTEM ALL DAY LONG, waiting for an opportunity, sitting without any fear of destruction.




If he is sitting there with no fear of destruction then you should not fear destruction either since the only way to maintain that level of safety is to never engage another ship.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6208 - 2016-06-27 20:02:18 UTC
Dracvlad wrote:

I am however a little amazed that you can think that input into the client can cause false positives, seems so odd to hear that as I used to write software that were event driven, well never mind...


Sorry guys, Teckos never mentions bots. I did. I too was speaking from a programmer's perspective. Sending keys to an application isn't hard but I haven't tested if EvE detects this as foul play or not. For one because I'm writing something else at the moment, also because I don't want to see all my accounts banned over one stupid test. Off the top of my head I know of at least two ways to do it - through sendkeys (deprecated) and sendmessage (IPC). Might come up with more if need be (read: if I could be bothered).

Therefore, I reckon it can be done; in which case you could obviously pretend to be ATK all day even when you're not.

It is of little interest to the discussion anyway; my main concern regarding cloakies is that they're supposed to be invisible rather than invincible. Hence I'd rather not have local chat shout out my presence for all the world to see, but when you do scan you should be able to probe me down.

Either way, carry on gentlemen.
Logan Jakal
State War Academy
Caldari State
#6209 - 2016-06-27 20:19:57 UTC
Teckos Pech wrote:


If he is sitting there with no fear of destruction then you should not fear destruction either since the only way to maintain that level of safety is to never engage another ship.


Dude, wtf... You seriously are the worst troll ever, in fact you really just don't want to understand and see the truth. I am done with your BS.
Teckos Pech
Hogyoku
Goonswarm Federation
#6210 - 2016-06-27 20:23:59 UTC
Brokk Witgenstein wrote:

It is of little interest to the discussion anyway; my main concern regarding cloakies is that they're supposed to be invisible rather than invincible. Hence I'd rather not have local chat shout out my presence for all the world to see, but when you do scan you should be able to probe me down.

Either way, carry on gentlemen.


Agreed. Now automated processes if at all possible. Let cloaks be invisible, but detectable in the right circumstances. Fit your OA in a given way and you'll be able to scan for cloaked ships. Fitting it another way lets you do other things. Thus scanning for cloaked ships comes with a trade off.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6211 - 2016-06-27 20:25:24 UTC
Logan Jakal wrote:
Teckos Pech wrote:


If he is sitting there with no fear of destruction then you should not fear destruction either since the only way to maintain that level of safety is to never engage another ship.


Dude, wtf... You seriously are the worst troll ever, in fact you really just don't want to understand and see the truth. I am done with your BS.


You clearly are upset when faced with the illogic of your own statements. A ship that is cloaked at a safe is virtually invincible so long as he is at that safe spot....he is also totally impotent.

Pretty obvious point when you think about it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6212 - 2016-06-27 20:40:19 UTC
And I kept telling you that I am fine with people being ATK when being flagged as AFK, all they could do is look on grid and thats it, once they did anything else, flag goes. Still when they go to bed, an hour later an AFK flag is applied, when they wake up and log on before going to work after DT for example an hour later they will be noted as being at work.

All fine and dandy, helps me to work out when I should bother doing my baiting.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maria Dragoon
Brutor Tribe
Minmatar Republic
#6213 - 2016-06-27 21:02:57 UTC  |  Edited by: Maria Dragoon
Logan Jakal wrote:
Maria Dragoon wrote:
Complicate? You straight up nerf cloak game play while buffing safety. The element of risk for cloakers came down to them getting where they are now.


Dude, please, there is no risk for cloakers. Most of them just stay at the same location all day long on a safe bookmark (and thereby are impossible to detect/probe/chase). They keep Dscaning for a target, and once done, they attack it and feel powerful for being a dirty scum that has no way of being countered. And if there shall be a response to the agression of the cloaky camper, he's just gonna align and warp out instantly, get back to cloak, and repeat all the steps above.

Cloaking system is broken actually, and needs a nerf, or at least a way to detect cloaked people.


There is risk for cloakers, let me explain something to you, seeing I honestly believe you don't know how cloaking actually works

First: Cloakers have to decloak to interact with anything. So guess what that means! He has to decloak to attack you, and that means your bait fleet and drop on his head and blow his ass off the map, also there is a window when he changes systems where he has to decloak before he can warp off the gate (After all cloaks can't stack, so if a covert ops ship is under the effects of a gate cloak, he has to drop the gate cloak before he can activate his main cloak, and even then there is a delay on that, and if you have a bubbler and a good interceptor, you can fly straight at the cloaker to force him to decloak and point his ass.)

Second: Cloakers decloak if they get to close to something (so no stealth bumps broskie) (Also see One)

Three: Cloaks can't hide from the most powerful intel tool that everyone has access to without any training: Local.

Four: All cloaking ships are heavily gimped firepower and defense wise.

Five: Aggressive cloak ships(like the force recon and bomber) targets and target windows is pretty ******* narrow. That means they only have the upper hand on a narrow selection of targets in a narrow selection of situations.

Six: Almost everyone that wants to nerf cloaks fail to take into account the other half of the equation, which in the infallible intel mechanic known as local.

Seven: Also there no instant warping, if he engages you in combat, there a period of time where you can point him, simple as that.

The fact that you are over hyping the combat abilities of cloakers, and ontop of that claiming they have infallible defenses and can instantly warp out makes me believe that you actually don't know anything about the subject of cloak nor their strengths and weaknesses. Ontop of that you constantly fail to respond about the other half of the equation.

As for future reference, I fly a Blockade runner. I've died enough times in it to know that the covert ops cloak is not this infallible device you make it out to be, In fact I would say that cloak has so major fing draw backs to it, and if you make just the slightest mistake you can lose your ship, your gear, and your pod in only a few seconds.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Teckos Pech
Hogyoku
Goonswarm Federation
#6214 - 2016-06-27 21:16:19 UTC
Maria Dragoon wrote:
Logan Jakal wrote:
Maria Dragoon wrote:
Complicate? You straight up nerf cloak game play while buffing safety. The element of risk for cloakers came down to them getting where they are now.


Dude, please, there is no risk for cloakers. Most of them just stay at the same location all day long on a safe bookmark (and thereby are impossible to detect/probe/chase). They keep Dscaning for a target, and once done, they attack it and feel powerful for being a dirty scum that has no way of being countered. And if there shall be a response to the agression of the cloaky camper, he's just gonna align and warp out instantly, get back to cloak, and repeat all the steps above.

Cloaking system is broken actually, and needs a nerf, or at least a way to detect cloaked people.


There is risk for cloakers, let me explain something to you, seeing I honestly believe you don't know how cloaking actually works

First: Cloakers have to decloak to interact with anything. So guess what that means! He has to decloak to attack you, and that means your bait fleet and drop on his head and blow his ass off the map, also there is a window when he changes systems where he has to decloak before he can warp off the gate (After all cloaks can't stack, so if a covert ops ship is under the effects of a gate cloak, he has to drop the gate cloak before he can activate his main cloak, and even then there is a delay on that, and if you have a bubbler and a good interceptor, you can fly straight at the cloaker to force him to decloak and web his ass.)

Second: Cloakers decloak if they get to close to something (so no stealth bumps broskie) (Also see One)

Three: Cloaks can't hide from the most powerful intel tool that everyone has access to without any training: Local.

Four: All cloaking ships are heavily gimped firepower and defense wise.

Five: Aggressive cloak ships(like the force recon and bomber) targets and target windows is pretty ******* narrow. That means they only have the upper hand on a narrow selection of targets in a narrow selection of situations.

Six: Almost everyone that wants to nerf cloaks fail to take into account the other half of the equation, which in the infallible intel mechanic known as local.

Seven: Also there no instant warping, if he engages you in combat, there a period of time where you can web him, simple as that.

The fact that you are over hyping the combat abilities of cloakers, and ontop of that claiming they have infallible defenses and can instantly warp out makes me believe that you actually don't know anything about the subject of cloak nor their strengths and weaknesses. Ontop of that you constantly fail to respond about the other half of the equation.

As for future reference, I fly a Blockade runner. I've died enough times in it to know that the covert ops cloak is not this infallible device you make it out to be, In fact I would say that cloak has so major fing draw backs to it, and if you make just the slightest mistake you can lose your ship, your gear, and your pod in only a few seconds.


On 7, I think you mean scram/point, not web. Other than that, yes that is a summary of how cloaks work. Cloaking ships do die.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6215 - 2016-06-27 21:18:13 UTC
Dracvlad wrote:


All fine and dandy, helps me to work out when I should bother doing my baiting.


And that is why it is bad and I don't like it. You keep wanting all the certainty on your side.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

viverxia
KarmaFleet
Goonswarm Federation
#6216 - 2016-06-28 03:42:30 UTC  |  Edited by: viverxia
Maria Dragoon wrote:

Four: All cloaking ships are heavily gimped firepower and defense wise.

Five: Aggressive cloak ships(like the force recon and bomber) targets and target windows is pretty ******* narrow. That means they only have the upper hand on a narrow selection of targets in a narrow selection of situations.



I'm Pretty sure the Cloaky T3C would like to have a word with you about misrepresenting them Pirate


Teckos Pech wrote:
Noga Taranogas wrote:
EVE is risk vs reward

[snip]

If I am going to maintain my 100% risk free cloaking what rewards do I get. Please explain. Here I'll help:

Do I get ISK?
Do I get extra SP?
Do I get other game resources like ore, moon goo, PI products, etc.?

As far as I can see the asnwer's are, "No, no and no." So please enlighten us as to the rewards one is obtains by sitting at a safe while AFK in a ship with a cloak?



The "reward" is the same as every op, Just that when people cloak for this purpose (not implying that you do it yourself) that their entire goal is to dismantle the economy of an area.

They could do this more directly, Hunting Miners, forming ops to attack pos's.. the list goes on.
But instead they take the method which has a very minimal risk.

I say minimal, plenty of times a cloaky has uncloaked only to be surprised and destroyed by a well fit ratter or a bait fleet.
But for that risk they have already potentially had 22 hours of effect (if they cloak up after DT, and hunt in the hour before.. Yes this has happened).

--

Perfect intel is bad, but having a tool you can use without any risk to damage the economy of an area is bad too.
They both need a tweek.


Calling each other out isn't constructive though.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#6217 - 2016-06-28 05:44:09 UTC  |  Edited by: Maria Dragoon
viverxia wrote:
Maria Dragoon wrote:

Four: All cloaking ships are heavily gimped firepower and defense wise.

Five: Aggressive cloak ships(like the force recon and bomber) targets and target windows is pretty ******* narrow. That means they only have the upper hand on a narrow selection of targets in a narrow selection of situations.



I'm Pretty sure the Cloaky T3C would like to have a word with you about misrepresenting them Pirate



There no misrepresentation at all. I've seen enough salt, and explosions from T3 Cruisers having their asses blown back to high sec because they were force to decloak, or they decloaked and got counter ganked.

Quote:
The "reward" is the same as every op, Just that when people cloak for this purpose (not implying that you do it yourself) that their entire goal is to dismantle the economy of an area.

They could do this more directly, Hunting Miners, forming ops to attack pos's.. the list goes on.
But instead they take the method which has a very minimal risk.

I say minimal, plenty of times a cloaky has uncloaked only to be surprised and destroyed by a well fit ratter or a bait fleet.
But for that risk they have already potentially had 22 hours of effect (if they cloak up after DT, and hunt in the hour before.. Yes this has happened).

--

Perfect intel is bad, but having a tool you can use without any risk to damage the economy of an area is bad too.
They both need a tweek.


Calling each other out isn't constructive though.


First of all, the "reward" that you speak of, is actually just the miners doing it to themselves. They are the ones clicking the dock button, not the cloaker. THEY are the ones that stop mining in the area, not the cloaker. If a player wants to be so fearful of something they refuse to come out of a space station.... Well that the player's fault. Not the cloaker's fault.

Honestly, there is no minimal risk when A you have such an expensive hull and B you have to travel deep into enemy territory, meaning every system you jump through carry the potential of your destruction.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

viverxia
KarmaFleet
Goonswarm Federation
#6218 - 2016-06-28 14:17:28 UTC
How exactly do you purpose an indy pilot counters a cloaky camper then ? if we are all it "not being the cloakers fault"
Explain to me how the actual game play works.

Because many of our baby players use mining as a means to get into the game, and they don't necessarily have the tools to deal with that uncloaking faction fit tengu/stratios.

We can provide them as many procs as they want, what we can't provide them is the moral to continue logging in.
They either stay in space and await being tackled and destroyed, or they dock up and enjoy ship spinning while we try and bait out that guy who has potentially gone to work and won't be back for hours.

---

And as for getting to the desto, a nully fit T3C can get to its location, deploy a mobile depot and refit before commencing the camp.
Also in our region, for the last month we get a roaming gang which will blow through the system and deposit cloakers.
Leaving members in the systems as they pass.

---

Teckos Pech
Hogyoku
Goonswarm Federation
#6219 - 2016-06-28 17:40:11 UTC
viverxia wrote:

Teckos Pech wrote:
Noga Taranogas wrote:
EVE is risk vs reward

[snip]

If I am going to maintain my 100% risk free cloaking what rewards do I get. Please explain. Here I'll help:

Do I get ISK?
Do I get extra SP?
Do I get other game resources like ore, moon goo, PI products, etc.?

As far as I can see the asnwer's are, "No, no and no." So please enlighten us as to the rewards one is obtains by sitting at a safe while AFK in a ship with a cloak?



The "reward" is the same as every op, Just that when people cloak for this purpose (not implying that you do it yourself) that their entire goal is to dismantle the economy of an area.

They could do this more directly, Hunting Miners, forming ops to attack pos's.. the list goes on.
But instead they take the method which has a very minimal risk.

I say minimal, plenty of times a cloaky has uncloaked only to be surprised and destroyed by a well fit ratter or a bait fleet.
But for that risk they have already potentially had 22 hours of effect (if they cloak up after DT, and hunt in the hour before.. Yes this has happened).

--

Perfect intel is bad, but having a tool you can use without any risk to damage the economy of an area is bad too.
They both need a tweek.


Calling each other out isn't constructive though.


So I see no reward. No ISK, no PI, no minerals, no resources whatsoever. In fact, no kill. There can be no kill because I am to maintain my 100% safety which can only be done while cloaked. And while cloaked I cannot target nor can I activate modules.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6220 - 2016-06-28 17:46:40 UTC  |  Edited by: Teckos Pech
viverxia wrote:
How exactly do you purpose an indy pilot counters a cloaky camper then ? if we are all it "not being the cloakers fault"
Explain to me how the actual game play works.

Because many of our baby players use mining as a means to get into the game, and they don't necessarily have the tools to deal with that uncloaking faction fit tengu/stratios.

We can provide them as many procs as they want, what we can't provide them is the moral to continue logging in.
They either stay in space and await being tackled and destroyed, or they dock up and enjoy ship spinning while we try and bait out that guy who has potentially gone to work and won't be back for hours.

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And as for getting to the desto, a nully fit T3C can get to its location, deploy a mobile depot and refit before commencing the camp.
Also in our region, for the last month we get a roaming gang which will blow through the system and deposit cloakers.
Leaving members in the systems as they pass.

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If you have 5-6 guys in skiffs that are omni tanked and with boosts...you'll be a tough nut for a any single cloaking ship to crack. Even several bombers coming through a covert cyno will likely be in trouble right away. Maybe enough BLOPs could be an issue though.

It is funny that people talk about 1 guy circumventing the work of dozens even hundreds of players to take sov...but then they think they shouldn't need even 5 guys to help hold it and deal with that 1 guy in cloaking ship.

As for your T3 cruisers example, yes a nullified cloaky fit is good for travel, but not 100%, so it is not risk free.

Further, if you try baiting the guy and he does not respond...what does that most likely mean?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online