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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Relisia
Native Freshfood
Minmatar Republic
#6141 - 2016-06-13 15:23:31 UTC
Robertina Palazzo
#6142 - 2016-06-13 16:24:20 UTC
Cloak campers want to be invincible and unfindable but still be able to react immediately thats fine.


Why not have it so the longer you are cloaked, the longer you have to wait to have module activations?

You need to go afk for a bit? fine.


Stay cloaked for 17 hours undetectably and for all purposes invincibly then want to come back and immediately kill people? It'd stop that.


I mean, both sides have bears... pvp bears who want to hide in their safety den until they can find an easy kill
And null bears who want their den to be safe.

If you are in space, you should not be safe , that's the motto of pvp bears, and it should apply to them as well. Especially "forever".
Teckos Pech
Hogyoku
Goonswarm Federation
#6143 - 2016-06-13 18:46:20 UTC
Robertina Palazzo wrote:
Cloak campers want to be invincible and unfindable but still be able to react immediately thats fine.


Why not have it so the longer you are cloaked, the longer you have to wait to have module activations?

You need to go afk for a bit? fine.


Stay cloaked for 17 hours undetectably and for all purposes invincibly then want to come back and immediately kill people? It'd stop that.


I mean, both sides have bears... pvp bears who want to hide in their safety den until they can find an easy kill
And null bears who want their den to be safe.

If you are in space, you should not be safe , that's the motto of pvp bears, and it should apply to them as well. Especially "forever".


You are not undectable though. That is the problem, despite the fact that nobody wants to admit it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Robertina Palazzo
#6144 - 2016-06-14 13:25:39 UTC
Teckos Pech wrote:
Robertina Palazzo wrote:
Cloak campers want to be invincible and unfindable but still be able to react immediately thats fine.


Why not have it so the longer you are cloaked, the longer you have to wait to have module activations?

You need to go afk for a bit? fine.


Stay cloaked for 17 hours undetectably and for all purposes invincibly then want to come back and immediately kill people? It'd stop that.


I mean, both sides have bears... pvp bears who want to hide in their safety den until they can find an easy kill
And null bears who want their den to be safe.

If you are in space, you should not be safe , that's the motto of pvp bears, and it should apply to them as well. Especially "forever".


You are not undectable though. That is the problem, despite the fact that nobody wants to admit it.


On every character ive flown into a red system, and even on the gate cloaked and max speeded in a direction as i went to sleep/afk I have yet to be caught.

But... tell me, a red warps in, warps to a safespot and cloaks. Prove everyone wrong and say how to detect their location
Teckos Pech
Hogyoku
Goonswarm Federation
#6145 - 2016-06-14 17:28:10 UTC
Robertina Palazzo wrote:


On every character ive flown into a red system, and even on the gate cloaked and max speeded in a direction as i went to sleep/afk I have yet to be caught.

But... tell me, a red warps in, warps to a safespot and cloaks. Prove everyone wrong and say how to detect their location


I didn't say you could detect their location, but that the were detectable--i.e. you at a minimum know they are there in system with you. How do you know this?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Logan Jakal
State War Academy
Caldari State
#6146 - 2016-06-14 23:38:50 UTC
Two things need to be done.

First, a decent nerf on the Stratios, who is a real cancer and a "I am noob but let's pewpew" ship. It was designed to be an exploration craft with decent combat capabilities, and ended being a stupid ship used only by low grade "pvpers", because it hurts me to name a Stratios jerk being a PvPer.

Second, apply a counter to cloaking devices. At the moment, cloaking is the stupidest thing to find in the game, just sit here half afk and wait for an opportunity to take a kill without having any chance of being spotted. There are several good ideas to counter this, like special combat probes that are able to detect cloaked crafts, or like I saw in other posts, a cap drain for cloaking that would force people to sacrifice combat strength to keep cloaking (because let's be honest, being able able to wreck someone like hell and just cloak back is pure goat sh*t.)

Teckos Pech
Hogyoku
Goonswarm Federation
#6147 - 2016-06-14 23:45:34 UTC
Logan Jakal wrote:
Two things need to be done.

First, a decent nerf on the Stratios, who is a real cancer and a "I am noob but let's pewpew" ship. It was designed to be an exploration craft with decent combat capabilities, and ended being a stupid ship used only by low grade "pvpers", because it hurts me to name a Stratios jerk being a PvPer.

Second, apply a counter to cloaking devices. At the moment, cloaking is the stupidest thing to find in the game, just sit here half afk and wait for an opportunity to take a kill without having any chance of being spotted. There are several good ideas to counter this, like special combat probes that are able to detect cloaked crafts, or like I saw in other posts, a cap drain for cloaking that would force people to sacrifice combat strength to keep cloaking (because let's be honest, being able able to wreck someone like hell and just cloak back is pure goat sh*t.)



Maybe you should learn not to be so terrible. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Logan Jakal
State War Academy
Caldari State
#6148 - 2016-06-14 23:48:43 UTC
Teckos Pech wrote:
Philip Shazih wrote:
So here is my proposal:
While the new structure is active in sov null their is a delay between hitting the covert cyno button and when the mod is activated, the covert cyno decloaks you.
This delay would be based on how long you have been continuasly in the same system. If you have been in system for less then 20 min, no delay after that it inreases quickly... to a max of 30 sec.

This would means that hunters are relatively unaffected.
Afk cloaky guys would first have to move system (and thus give the pve guys the info that "hey i am active" AND take a risk by jumping a gate) otherwise the defender has 30 sec to respond.

You are ofcourse still vulnerable to a solo cloaky camper, but just fit pvp for that and you'll be fine.


First off, cynos have already been nerfed via jump fatigue. Stop it with the freaking nerfs already. There is no need for a delay to a covert cyno.



Why not ? Covert Ops cyno gives you the ability to warp while being cloaked, what is quite a big advantage, but why should there be only advantages and no pain ? A delay is quite a good idea.
Logan Jakal
State War Academy
Caldari State
#6149 - 2016-06-15 09:21:27 UTC
Teckos Pech wrote:
Logan Jakal wrote:
Two things need to be done.

First, a decent nerf on the Stratios, who is a real cancer and a "I am noob but let's pewpew" ship. It was designed to be an exploration craft with decent combat capabilities, and ended being a stupid ship used only by low grade "pvpers", because it hurts me to name a Stratios jerk being a PvPer.

Second, apply a counter to cloaking devices. At the moment, cloaking is the stupidest thing to find in the game, just sit here half afk and wait for an opportunity to take a kill without having any chance of being spotted. There are several good ideas to counter this, like special combat probes that are able to detect cloaked crafts, or like I saw in other posts, a cap drain for cloaking that would force people to sacrifice combat strength to keep cloaking (because let's be honest, being able able to wreck someone like hell and just cloak back is pure goat sh*t.)



Maybe you should learn not to be so terrible. Roll


That argument tho.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6150 - 2016-06-15 11:20:41 UTC
the previous 200+ pages of bickering aside, I'll give you an argument: Stratios has a targeting delay. So basically, the moment it (or any other recon for that matter) decides to engage is crucial. If it doesn't manage to land hard tackle (eg: Scram en one or two webs), it's gonna get kited to death.

Sure it may lit its cyno but that doesn't mean a guaranteed death is jumping through; so when not tackled, by all means vacate grid and post smack in local.

Cloaky Stratios is very similar to a cloaky Heretic. Sure the Heretic can decloak and bubble but that doesn't mean it'll survive the engagement nor does it guarantee a kill.

Now on the other hand, if you can scan cloakies down AND cloaked ships are still announced in local, you can pretty much forget about cloaky camping anything -- INCLUDING at-the-keyboard players.

Many people have come to this thread, and not every one of them has the same reason to do so. Some say AFK is bad. Some say cloaks are bad. Some say both are good but the combination is bad. Some say cloaks are good but covert cyno is bad. As for me, until I hear a good case as to why AFK + cloak is bad, I'm not inclined to do anything about it.

I don't honestly know what kind of argument you expect when your opening volley consists of "I got caught by a solo Stratios so he has to be a noob and horribad and therefore must nerf." Whaaa? If this is low-grade PvP we're done talking really. Those ships require actual SKILL to pilot, so perhaps we should address that particular part of your argument first. You're calling Teckos out on his argument, yet you haven't raised any except "I don't like it" yourself.

- "I don't like it."
- Get gud.
- Dat argument tho.

......LOL? Doesn't seem to me like you have flight hours in a Strat under the belt. It already sacrificed combat strength; if you don't believe me, compare it to a Deimos, an Ishtar or a Zealot, which are probably the closest things but without the cloak.

What bugs you is that combat initiative is at the cloaker's discretion. Which, FYI, is working as intended. Perhaps you should elaborate somewhat on the "cancer" aspect you are alluding to, because for all intents and purposes it seems to be in a balanced place. We usually rejoice when someone calls a Strat on intel channels - that's how frightening that ship is (some surprising deadspace fits notwithstanding). Cloaky Proteus with longscrams is way more scary imho.
Logan Jakal
State War Academy
Caldari State
#6151 - 2016-06-15 11:45:46 UTC
Brokk Witgenstein wrote:
What bugs you is that combat initiative is at the cloaker's discretion. Which, FYI, is working as intended.


Let's make this clear. What bugs me out, is that you are flying a ship with high combat-capabilities, that can use a covert-ops cloaking device and equip 4 neuts, why not equip it with a Doomsday for that matter ?

Being able to cloak is a big advantage, and is clearly abused right now. It is a decent mechanic for bombers, for intel or for expeditions, but not for cloaky camping, and that's what bugs me out. Having the combat initiative is totally okay, I mean, you are the hunter, but being a douchebag camping all day long without having any forme or fear of being countered is just stupid as hell.

At least give people some kind of counter to it such as cloak detecting probes, or a negative effect on the cloaked ship in case of durable cloaking. You will never catch a Stratios attacking a miner while being already aligned to a bookmark and jumping as soon as the defense fleet punches in. This madness needs to be balanced.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6152 - 2016-06-15 13:12:27 UTC
The issue you're describing is more droneboat related than cloak related ..... the ability to fit a full rack of highslots ON TOP of high DPS drones is indeed pretty darn good.

I tend to have the same issues with folks complaining about covert cynos : even without the cloak, the "issue" persists. Replace Stratios with Navy Vexor and covert cyno with regular cyno, and you have exactly the same situation.

With one notable exception: targets dock up.


One might argue you can at least hunt a navy Vexor whereas you can't do nothing about a Stratios, yet in practice the Vexor pilot that wants to run will keep bouncing safes, maybe do a logoffski or leave. I agree the non-cloakies have a higher potential for gudfites, but therein lies the problem: carebears will perpetually deny content and never give you that fight anyway. Even when outnumbering, outshipping and outclassing us. We pay a pretty penny for the ability to turn that safety net aka "Local chat" against them and that is something we definitely want to keep.

Typical carebeary arguments revolve around "what right do you have to infringe on our space" and while such arguments may have merit in the real world, we do not want safety in a game world. We want engagements to happen. If cloaky camping is the only way to get the show on the road, then so be it.

Once the gig is up, however, you are free to retaliate and blast us all into oblivion -- at least now something's happening whereas, if carebears had their way, nobody would ever get a chance to shoot anyone else.

The advantage of the cloak is not really the protection it offers or the (overrated) GTFO potential. The advantage is it gets you fights you wouldn't get otherwise. By no means does this imply a cloaky gank can't be countered!
Logan Jakal
State War Academy
Caldari State
#6153 - 2016-06-15 13:50:53 UTC
I'm not sure you catched what I try to tell.

I am okay with being cloaked, I am not okay with being cloaked CAMPING. You talk about being a hunter and using this advantage to fight, fine for me. But let's be honest, half of the Stratios pilots use the cloak to get afk and camp a system ad vitam eternam, THIS is the problem. You want an advantage to combat and engaging ? Fine, I want a way to counter your advantage. Why should only you have an advantage and be a pain to everyone in the system you are in ? And again, what glory do you get for killing a ratter with no PvP fit/resistance or a miner ? You claim that "carebears don't give you this fight", but for what reason should they stay in space and way for your gank knowing they have zero chances to get out of the fight alive ?
Robertina Palazzo
#6154 - 2016-06-15 18:04:11 UTC  |  Edited by: Robertina Palazzo
As long as bad pvpers cry about wanting to keep the ball entirely in their court, ccp will not nerf mechanics tied to them.

That's a fact, you see how defensive people get for the THOUGHT they would not be able to stay safely afk IN SPACE?
It isn't because they care about balance or any crap like that, it's because they don't want to risk losing their advantage. Ever.

Brokk Witgenstein wrote:


Typical carebeary arguments revolve around "what right do you have to infringe on our space" and while such arguments may have merit in the real world, we do not want safety in a game world. We want engagements to happen. If cloaky camping is the only way to get the show on the road, then so be it.

Once the gig is up, however, you are free to retaliate and blast us all into oblivion -- at least now something's happening whereas, if carebears had their way, nobody would ever get a chance to shoot anyone else.

The advantage of the cloak is not really the protection it offers or the (overrated) GTFO potential. The advantage is it gets you fights you wouldn't get otherwise. By no means does this imply a cloaky gank can't be countered!



"What right do you have to infringe on our space" Is not what people say. They say "I want to shoot you, but you're literally uncatchable forever"

You want engagements to happen? Dont afk for 3 weeks looking for an "Easy pick" go with a fleet into someone's space and fight their defense fleet.

OH wait, you don't want to do that? You'd rather hide. Invincible. For 20 hours a day, just waiting for a mining barge to hot drop and run?

Odd, that doesnt sound like engagement or pvp does it?



Cloaking having a counter would be like everything else in the game. Cloakers would just have to move every occasion. That is balanced whether you like it or not. "Nullbears dock up" Lol get ******, cloakers cloak up until they have an "easy" kill.

you dont have to be invincible cowering in your cloaked safespot desperately waiting for an easy kill
Teckos Pech
Hogyoku
Goonswarm Federation
#6155 - 2016-06-15 18:13:30 UTC
Logan Jakal wrote:
Teckos Pech wrote:
Philip Shazih wrote:
So here is my proposal:
While the new structure is active in sov null their is a delay between hitting the covert cyno button and when the mod is activated, the covert cyno decloaks you.
This delay would be based on how long you have been continuasly in the same system. If you have been in system for less then 20 min, no delay after that it inreases quickly... to a max of 30 sec.

This would means that hunters are relatively unaffected.
Afk cloaky guys would first have to move system (and thus give the pve guys the info that "hey i am active" AND take a risk by jumping a gate) otherwise the defender has 30 sec to respond.

You are ofcourse still vulnerable to a solo cloaky camper, but just fit pvp for that and you'll be fine.


First off, cynos have already been nerfed via jump fatigue. Stop it with the freaking nerfs already. There is no need for a delay to a covert cyno.



Why not ? Covert Ops cyno gives you the ability to warp while being cloaked, what is quite a big advantage, but why should there be only advantages and no pain ? A delay is quite a good idea.


You cannot warp if you have lit a cyno, covert or otherise. So I think you should first learn not to be so horrible.

Covert cynos do come with "pain" you are locked in place and you have to give up a valuable high slot. Covert ops cloaks similar take up a high slot and except for bombers there is a targeting delay. Also, several ships that fit covert ops cloaks are not as robust as their non-cloaking variants.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Logan Jakal
State War Academy
Caldari State
#6156 - 2016-06-15 18:20:06 UTC
Teckos Pech wrote:
Logan Jakal wrote:
Teckos Pech wrote:
Philip Shazih wrote:
So here is my proposal:
While the new structure is active in sov null their is a delay between hitting the covert cyno button and when the mod is activated, the covert cyno decloaks you.
This delay would be based on how long you have been continuasly in the same system. If you have been in system for less then 20 min, no delay after that it inreases quickly... to a max of 30 sec.

This would means that hunters are relatively unaffected.
Afk cloaky guys would first have to move system (and thus give the pve guys the info that "hey i am active" AND take a risk by jumping a gate) otherwise the defender has 30 sec to respond.

You are ofcourse still vulnerable to a solo cloaky camper, but just fit pvp for that and you'll be fine.


First off, cynos have already been nerfed via jump fatigue. Stop it with the freaking nerfs already. There is no need for a delay to a covert cyno.



Why not ? Covert Ops cyno gives you the ability to warp while being cloaked, what is quite a big advantage, but why should there be only advantages and no pain ? A delay is quite a good idea.


You cannot warp if you have lit a cyno, covert or otherise. So I think you should first learn not to be so horrible.

Covert cynos do come with "pain" you are locked in place and you have to give up a valuable high slot. Covert ops cloaks similar take up a high slot and except for bombers there is a targeting delay. Also, several ships that fit covert ops cloaks are not as robust as their non-cloaking variants.


I ment covert ops cloakes, not cynos.
Teckos Pech
Hogyoku
Goonswarm Federation
#6157 - 2016-06-15 18:25:49 UTC
Logan Jakal wrote:
Teckos Pech wrote:
Logan Jakal wrote:
Two things need to be done.

First, a decent nerf on the Stratios, who is a real cancer and a "I am noob but let's pewpew" ship. It was designed to be an exploration craft with decent combat capabilities, and ended being a stupid ship used only by low grade "pvpers", because it hurts me to name a Stratios jerk being a PvPer.

Second, apply a counter to cloaking devices. At the moment, cloaking is the stupidest thing to find in the game, just sit here half afk and wait for an opportunity to take a kill without having any chance of being spotted. There are several good ideas to counter this, like special combat probes that are able to detect cloaked crafts, or like I saw in other posts, a cap drain for cloaking that would force people to sacrifice combat strength to keep cloaking (because let's be honest, being able able to wreck someone like hell and just cloak back is pure goat sh*t.)



Maybe you should learn not to be so terrible. Roll


That argument tho.


I'm sorry, but you are just flat out wrong. You can always detect when a cloaked player is in system. You look at local, warp around hitting d-scan or maybe drop probes and boom you know you have a cloaked guy in local.

Further, I have asked this repeated but the people your side of the debate never answer this one or at least think about what the implications of the answer are. What can you conclude if you try to bait a cloaky camper and he does not take the "bait"? Suppose you get out an epithal and start going back and forth through a gate. You look like a potentially fat and juicy and soft target. If that cloaky camper does nothing...what is a reasonable conclusion?

Why can't you rat while in a standing fleet? Why can't you rat in a group while in a standing fleet? If you have 5 guys in ishtars with PvP fits killing anomalies you become a much tougher target for any cloaky camper to kill even if he lights a cyno.

Why not review killboards and find out when the guy tends to be active. Why not use this in conjunction with the baiting and ratting in a standing fleet and/or group to really be sure you'll be safe?

Instead we get: Waaah....me no like cloaks, CCP please nerf.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6158 - 2016-06-15 18:28:33 UTC
Logan Jakal wrote:
Teckos Pech wrote:
Logan Jakal wrote:
Teckos Pech wrote:
Philip Shazih wrote:
So here is my proposal:
While the new structure is active in sov null their is a delay between hitting the covert cyno button and when the mod is activated, the covert cyno decloaks you.
This delay would be based on how long you have been continuasly in the same system. If you have been in system for less then 20 min, no delay after that it inreases quickly... to a max of 30 sec.

This would means that hunters are relatively unaffected.
Afk cloaky guys would first have to move system (and thus give the pve guys the info that "hey i am active" AND take a risk by jumping a gate) otherwise the defender has 30 sec to respond.

You are ofcourse still vulnerable to a solo cloaky camper, but just fit pvp for that and you'll be fine.


First off, cynos have already been nerfed via jump fatigue. Stop it with the freaking nerfs already. There is no need for a delay to a covert cyno.



Why not ? Covert Ops cyno gives you the ability to warp while being cloaked, what is quite a big advantage, but why should there be only advantages and no pain ? A delay is quite a good idea.


You cannot warp if you have lit a cyno, covert or otherise. So I think you should first learn not to be so horrible.

Covert cynos do come with "pain" you are locked in place and you have to give up a valuable high slot. Covert ops cloaks similar take up a high slot and except for bombers there is a targeting delay. Also, several ships that fit covert ops cloaks are not as robust as their non-cloaking variants.


I ment covert ops cloakes, not cynos.


So if you don't like cloaks why nerf cynos? That is like a parent smacking the kid who wasn't misbehaving to punish the one who was misbehaving.

And people have whined and whined and whined about cynos. Cynos get nerfed and you horrible players are back here whining again....just one more nerf!

How about no. Put on you big boy pants and learn how to deal with such a situation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Logan Jakal
State War Academy
Caldari State
#6159 - 2016-06-15 18:30:54 UTC
I am talking about nerfs for the cloaking device, learn to read instead of asking people to "not be so horrible", or at least apply it to yourself first.
Teckos Pech
Hogyoku
Goonswarm Federation
#6160 - 2016-06-15 18:35:02 UTC
Robertina Palazzo wrote:
As long as bad pvpers cry about wanting to keep the ball entirely in their court, ccp will not nerf mechanics tied to them.

That's a fact, you see how defensive people get for the THOUGHT they would not be able to stay safely afk IN SPACE?
It isn't because they care about balance or any crap like that, it's because they don't want to risk losing their advantage. Ever.


Okay, to maintain that safety what can I do that is so horrible to you besides scaring you by showing up in local?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online