These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#6081 - 2016-06-01 17:16:53 UTC
Morrigan LeSante wrote:
Mike Voidstar wrote:
Flat out lie? Ok. There is a cloaked ship somewhere between 100 and 150 kilometers of your ship on grid.


I see you still have a ship that magically teleports into system and need not get there via traditional means.



Or worry about any other risks either such as cans, rats, gas clouds, other debris, etc. Let me just skip over those points that are inconvenient for my narrative and....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6082 - 2016-06-01 17:19:11 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
Mike Voidstar wrote:
Flat out lie? Ok. There is a cloaked ship somewhere between 100 and 150 kilometers of your ship on grid.


I see you still have a ship that magically teleports into system and need not get there via traditional means.




...and? Your ratter had to get there too. They used different means.


You are seriously saying that warping into an anomaly in a ship designed to handle that anomaly carries exactly the same risk as the hunter warping in in a ship not so designed?

Oh, and lets not forget that if the hunter uses e-war of any kind on the ratter, the rats will generally start shooting the hunter as well.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6083 - 2016-06-01 17:24:09 UTC
Mike Voidstar wrote:
So... The justification for immunity to non-consensual PvP is just that it does not bother *you*.

Everyone should be just like you. Got it.


No, he is saying that shooting them is not the only way to deal with them. Setting things up so that he can shoot them or be sure to get away is good enough.

There is no way to kill a station trader directly. He'll never undock. But you can still try to subject him to an attack...you just have to make it a financial one.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#6084 - 2016-06-02 06:08:11 UTC
Teckos... sometimes you are engaging to discuss things with, and sometimes you are just hammering away at the same tired, debunked, and fatally flawed drivel that has plagued this discussion since before this thread was a thing.

Quote:
You are still talking out of both sides of your mouth. On one hand you claim people with cloaks should be responsible for their own security (and they are, they fit a cloak, set up a safe--i.e. they took steps to be safe). On the other hand you want to reduce the level of effort for you to remain safe. Truly ironic.
One side has to remain awake, aware, and on point at all times, the other is so safe they can AFK for the next unlimited hours. This argument holds water only if that can be true on both sides--- and since no one in space except someone under a cloak can remain completely secure enough to go afk, it's not true on both sides. This argument is invalid because the cloaker has no obligation to do anything but sit there as long as he likes, indefinitely. The discussion isn't about ratter safety, it's about cloaker safety.


Quote:
And that "CloakED" ship cannot bring risk to you so long as the player insists on the level of safety that has your underwear in a knott.

As for non-consensual PvP there are two places in game where it really cannot take place.

1. Docked in a station.
2. Cloaked up at a safe.

Both of these put considerable constraints on what you can do in game so long as you want to maintain that level of safety.


The cloaker cannot directly shoot. This argument fails both because there are more ways to inflict damage than with bullets, and because it's not about how safe the ratter is. It's about how safe the cloaker is. No one else is so safe they can AFK for hours, and it's not appropriate that the cloaker be that safe in the face of hunting hostiles while you are in space. Cloaker does not even have to be at a safe. He could be on grid and you still can't realistically break his cloak unless you saw where he was when he activates it and he sits still--- say for instance if he was spying on a POS or monitoring a station for a certain target.


Quote:
Sure, I can deploy probes. But those show up on d-scan. Kind of means the jig is up once I do that. I have basically said, "Hostile in system!!!"

And no, cloaked ships do not die just to pilot error or extreme bad luck. There is the opponents skill at decloaking as well. Some players are good at it, others are not. How nice of you to denigrate the skills of such players.
Except in this proposal, you can DScan first, and everyone has to use probes. Those probes might be a hostile, or they might be friendlies checking on the system, or an explorer, or anyone, really. It's a massive buff to stealth when stealth is already incredibly OP by any objective standard.

I'm still waiting for a description of these 'decloaking skills' that work in any situation where the cloaking pilot has not first broken his own safety. Just because some idiot flies into some smartbombs, or doesn't know about warping to any distance but zero does not make cloaks somehow weak or vulnerable. Everyone risks the same making blind jumps, so that's not a cloaking thing either, though cloaks do grant a big advantage in mitigating the risk.



Quote:
Yes, that ship is at its “safest” but it is also impotent. It can do very, very little. It could provide a warp in for fleet members if they are in the correct position. They can provide intel to a fleet several jumps out. But other that they can do nothing…until they decloak and become vulnerable to attack.

However, warping into an anomaly carries with it the risk of decloaking, some anomalies have gas clouds or debris, and there are always wrecks and maybe cans that can result in decloaking.

So, your contrived what-if scenario is cute, but it is simply contrived to down play the risks when using a cloak and provide a biased argument for your view.
When 'safest' is 'utterly immune to all interaction by hostile pilots in system' it is too safe by the core design principals of EVE. I am surprised that anyone that actually participates in Null play would consider detailed intel 'very, very little'. That's the sort of thing that warfare is made out of. But I'm game. If you want to make impotence the standard for safety, then I can look forward to my damage immune shuttles, godlike pods, and un-gankable freighters.

Yes... breaking your own safety can increase your risk. It's not about the risks you choose to take on, but about those risks that are forced upon you by others. Currently there are none of the latter.

It's not a contrived scenario. There are many places in game where debris are either uncommon or just plain not present. Most in fact. Cloaks are all over the game, not just in null anomalies, and they affect many aspects of play, not just null ratting. The more vital the function, the more important it becomes that the function be vulnerable to hostile player disruption, and the more inappropriate the absolute safety of a cloak becomes.

As to the Magically Teleporting Cloaker dealing with debris... You missed the point. Morrigan was referring to the same silly notion you like so much that since a ship with a cloak on it had to come through a gate and therefore experienced its 30 seconds of risk that month that it somehow justifies the safety of that same ship once the cloak is activated and enjoying it's complete invulnerability for an unlimited time. It does have to deal with debris, assuming it's dumb enough to warp to zero on some, and assuming it's even interested in a ratter as you keep assuming. For my part, I assume nothing other than a pilot in space should be vulnerable to other players in some fashion. A cloaked ship does not meet that standard and it does not matter what it's doing or not doing.
Mike Voidstar
Voidstar Free Flight Foundation
#6085 - 2016-06-02 06:33:35 UTC
Quote:
Or worry about any other risks either such as cans, rats, gas clouds, other debris, etc. Let me just skip over those points that are inconvenient for my narrative and....
.............................
You are seriously saying that warping into an anomaly in a ship designed to handle that anomaly carries exactly the same risk as the hunter warping in in a ship not so designed?

Oh, and lets not forget that if the hunter uses e-war of any kind on the ratter, the rats will generally start shooting the hunter as well.
As discussed previously, those are risks the cloaked pilot chooses, not risks forced upon him by a hostile player. Even at that, it's unlikely to be fatal unless he is falling for bait, as he can simply leave if he doesn't like what he sees. If he chooses to enter an area his ship is unprepared for, that is entirely on him.

Stop worrying about the ratter's risks, and actually discuss the risks associated with a cloaked ship. Or rather, the lack of risk, as even you admit they are as safe as if sitting in a station.

So far the only real effort in setting up that camp you can come up with is the same effort anyone who visits that solar system must endure: Actually getting there. Locals use diplomacy to negotiate not getting shot. The camper just waits for anytime that isn't prime time, and comes in when the gates are unguarded or poorly guarded.

Now we come to the heart of the matter: Shrodinger's Defense.

You want to claim that because the cloaker will be removed by the locals he must have a 100% unbreakable defense in order to threaten them, yet also claim that they are doing nothing to defend themselves by allowing your presence.

The assumptions are many, from the idea that the target you want is the target that must be caught (false- there is a chance you will catch what you hunt, but you are not guaranteed it and if you seek it behind several layers of intense defense that is your problem), that no effort goes into defending the ships you want hunted (amusingly while claiming that non-existent defense is so omnipotent that requires 100% stealth), that having your modules turned off should equate to immunity to hostile players (LoL, doesn't seem to work for anyone else), that your ship having weaker armor should equal immunity to hostile players (Newb ship of doom, anyone?)...

But none of that should matter in the face of the one driving principal of EVE---- that you be at risk of PvP anytime undocked.

While the wiki acknowledges that a ship cloaked at a safe *is* as safe as in a station, that does not indicate it should be...and that's what this discussion should have been focusing on.
Mike Voidstar
Voidstar Free Flight Foundation
#6086 - 2016-06-02 06:47:14 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
So... The justification for immunity to non-consensual PvP is just that it does not bother *you*.

Everyone should be just like you. Got it.


No, he is saying that shooting them is not the only way to deal with them. Setting things up so that he can shoot them or be sure to get away is good enough.

There is no way to kill a station trader directly. He'll never undock. But you can still try to subject him to an attack...you just have to make it a financial one.
Except that this whole thing exists in the first place because certain people feel entitled to him *not* being able to get away. That's either OK, or not OK. Personally I agree it's OK.

However, EVE's core principals are that shooting someone you don't like in space is always an option. Cloaks violate that principal in a way that is too strong. Station Trader isn't in space, station trader don't get shot. Cloaker is in space, shooting him should be an option. It does not have to be the *only* option, but it should be among them.

It would amuse me no end to see you doggedly defend absolute safety like this for any other thing in space.
Isaac Armer
The Soup Kitchen
#6087 - 2016-06-02 14:19:24 UTC  |  Edited by: Isaac Armer
Mike Voidstar wrote:
I'm not sure which game you are playing, but it does not sound like EVE. If you are in space, you are supposed to be vulnerable to non-consensual pvp at all times. You had done so well until now not claiming you need an eject button for stations, but I fear you are dipping a little too deep into the Kool-Aid.

Stations were designated the one safe spot in EVE so that players could amass wealth and build value for their characters. They are safe, and for good reason. Being docked in a station is not the same as being in space-- that's why you can't see the grid, run probes, or access any ship functions except cargo. It also comes with a few inherent weaknesses, among which is that your entry into space is easily monitored. I really should not have to explain the difference between the basic game concept of being in space and being in station, but the AFK-Cloak crowd seems uncommonly dense on this subject.

To directly answer what should be glaringly obvious questions you have asked--- Should you be able to be shot if you are
  • in a station. NO
  • in a POS. YES, within certain limits.
  • Logged Out. NO
  • in a Newbie Ship. YES
  • on a Trial Account. YES
  • bonus- in a Newbie Ship while on Trial. YES

  • Terms and conditions apply, such as first bringing down POS shields or dealing with treason, and maybe newbies in starter systems.


    There are already counters to cloaked ships. You can go after them. You have already admitted that you point-blank refuse to use the existing counters.

    Stop whining. Saying "you consent to PvP when you undock" is something players say, not CCP. CCP says EVE is a PvP game. Period. You PvP when docked in stations, you gather intel in stations, you gather intel when logged out of the game! Do you even play this game? Jesus dude. You cherry pick one small part of intel gathering to whine about while completely ignoring literally everything else. I'm sorry that logic and common sense don't support your agenda.

    Quote:
    Now you are just quoting from the ganker bible, further eating into any credibility you have as not being a ganker yourself. It's fine if you are, but it makes you look silly if all you care about are killboards and easy kill conditions.

    I'm not whining about any form of intel gathering, I just pointed it out as a thing that cloakED ships can do while supposedly being harmless, giving people interested in data security a need to hunt and shoot cloaked ships-- as if a reason other than existing actually needed to be there. Some people use 3rd party resources to augment it, but that's not a balance issue, and if it's something that bothers you suggesting that 'Control+C' be disabled to the client would be the proper course.

    The reason local isn't a problem is because it's freely available to everyone, at the same time, in the same way. it's not optional, like a module. In fact, one concession I have ceded to the AFK crowd was that gate cloaks *should* keep the ship off the local roster until it drops, evening out the one, extremely slight advantage already being in the system provides. Teckos will no doubt show up in a bit and quote the first part of that out of context, it's one of his favorites.

    But, more than that, Local isn't the total defense tool the AFK crowd claim it to be, and it's easily demonstrated by stepping out of Null into high sec, where it's all but impossible to keep clear. Without the effort of going someplace remote, and utilizing that much overlooked diplomacy and player interaction feature the AFK crowd want to devalue, the local roster is all but useless. Local is only useful when much effort is spent making it that way, and if you want to break that with cloaks, then using the cloak should require similar effort, not just the threat or possilbity of it.


    Mike, I've never ganked anyone in my life. The worst I've done is blow up an MTU. Look at my killboard tiger, does it really look like I do any kind of PvP? ALL you're doing is whine about one specific form of intel gathering. That's your entire thing here. A cloaked ship is COMPLETELY harmless.

    I can't wrap my head around the mental gymnastics you are going through to not realize local makes PvE literally 100% safe. Watching local there is zero chance any PvE-er will ever die. Stop bringing up high sec please. Cloaked ships aren't a threat there. This thread is only about null, and certain parts of LS.

    Quote:
    Adorkable, really. I can't jusify it, obviously. Thankfully I don't need too as it doesn't exist. As previously pointed out, local does not bring 100% safety. If it did, you would not have to take action to remain safe when hunters come into system. As such, this is easily discounted as a strawman, as it assumes a condition that does not exist requires justification. There is no safety in Local at all, much less the sort enjoyed by the cloaked ship who can ignore active hunters in system while solo, at no meaningful cost to himself.


    First, use terms that make you sound older than 12 please. Thanks, bud. Did you even read what you wrote? You are in null, you see someone not blue show up in local, you warp to a pos, you're safe. 100% of the time. Safe does not equal "I get to keep ratting in my min/maxed ship 100% of the time. It seems you want WoW in space. This is not that game.

    Quote:
    Sure you do.


    Sh*t, another PvE-er disagrees with me, he must be lying! Anyone who does PvE and disagrees with me isn't really a PvE-er! Solid logic, champ.
    Isaac Armer
    The Soup Kitchen
    #6088 - 2016-06-02 14:20:49 UTC  |  Edited by: Isaac Armer
    Mike Voidstar wrote:
    And here we come to a really interesting way to be wrong. It does not matter what the ratter is doing, even if that ratter is you. It's fine that you can be camped, but it's not fine that the camp requires nothing to maintain.

    Why do you assume the hunter should not be vulnerable to PvP against him?

    See, you can be safe through your own efforts, and that's ok. It's not 100% safe, as there are many things that could cause problems for you, from Awoxers, to Bad Timing, to simple inattention. This safety does not happen in a vacuum, it's the product of much effort and requires constant effort to maintain. You *should* know this, but apparently its slipped your mind in your zeal to support afk cloaks.

    This is the actual issue with the safety of cloaks--- they are so safe that they are even effective while AFK, removing any burdensome need for paying attention to remain effective. Safety isn't a bad thing, but cloaks combine too much of it, with too much utility outside the parameters set in the game for total safety.


    You really, really need to actually spend time out of HS before you keep talking. The hunter is vulnerable to PvP against him. as soon as he is able to hunt you can shoot him back. You're already in a fleet, you're already on comms, when the fleet arrives, you yell in comms, everyone warps to you and you take out the attacker. Problem solved. No one in a fleet and on comms doing PvE worries about an AFK cloaker. The only people who worry are the ones who want the benefits of null without the dangers that come with it.

    Oh wait, you don't want to be in a fleet, you don't want to be on comms. You want to play an MMO solo in the most dangerous parts of the game with 100% safety. Right.

    Mike, since it seems like you don't actually play this game, I'll quote you a line from the 'golden rules of EVE'

    Quote:
    In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.


    /thread
    Lugburz
    Warcrows
    Sedition.
    #6089 - 2016-06-02 18:21:37 UTC
    Mike Voidstar wrote:
    Teckos... sometimes you are engaging to discuss things with, and sometimes you are just hammering away at the same tired, debunked, and fatally flawed drivel that has plagued this discussion since before this thread was a thing.



    Honestly mate join the navy, become a submariner; it will do you the world of good.

    Or watch das boot.
    Mike Voidstar
    Voidstar Free Flight Foundation
    #6090 - 2016-06-03 02:49:43 UTC
    Lugburz wrote:
    Mike Voidstar wrote:
    Teckos... sometimes you are engaging to discuss things with, and sometimes you are just hammering away at the same tired, debunked, and fatally flawed drivel that has plagued this discussion since before this thread was a thing.



    Honestly mate join the navy, become a submariner; it will do you the world of good.

    Or watch das boot.
    Wow. I'm actually torn in which direction to rebut this.

    I guess, first, the one that supports me least. Unlike real life, where completely one sided situations occur all the time and very often there really is only one possible outcome to any situation, EVE is a game. Played for fun. If the thing that is fun for you is shooting defenseless ships that won't run away, the game is littered with NPCs. Sometimes they even call for help and complain you are shooting them in local. You know what isn't fun for 99.9% of the human race? Being on the losing side of a rigged game with only one real outcome. The mechanics behind Cloaking aren't fun for anyone but the guy taking a nap under his cloak.

    Now, why would that argument support me least? You probably aren't bright enough to ask, but I will tell you anyway...

    Second, perhaps it is you who would benefit from re-watching Das Boot. Beyond the surreal quality of watching a movie that makes you cheer Nazi's against their Allied enemies, it shows us a number of things that pertain to this conversation. They were *never* safe in hostile waters. When confronted with hostile hunters they had to *move*. When the situation allowed for them to hide, they could only do so for a *limited time* before running out of air. Even when hidden their location was generally known and Depth Charges were a potential issue.

    So using a cloak is *nothing* like Das Boot, at all. If we take any lessons from that movie, it's that perhaps Nullsec could use a few 'freehold' NPC null solar systems with stations sprinkled around, so that those that want to hunt have better access to neutral docks.
    Mike Voidstar
    Voidstar Free Flight Foundation
    #6091 - 2016-06-03 03:26:08 UTC  |  Edited by: Mike Voidstar
    Now on to the replies by what seems to be your Alt...

    Quote:
    There are already counters to cloaked ships. You can go after them. You have already admitted that you point-blank refuse to use the existing counters.

    Stop whining. Saying "you consent to PvP when you undock" is something players say, not CCP. CCP says EVE is a PvP game. Period. You PvP when docked in stations, you gather intel in stations, you gather intel when logged out of the game! Do you even play this game? Jesus dude. You cherry pick one small part of intel gathering to whine about while completely ignoring literally everything else. I'm sorry that logic and common sense don't support your agenda.
    There are no counters to a cloaked ship. You cannot go after them. You have to wait until they come after you. It's not about ratter safety, it's about Cloaker safety.

    Interestingly, many things held as truths about EVE are things that players say, and not CCP themselves. For instance, the notion that EVE is a 100% PvP game---that's not how EVE is marketed. More about this later, as you sprinkled this at the bottom with your ever so awesome "/Thread" comment too.



    Quote:
    Mike, I've never ganked anyone in my life. The worst I've done is blow up an MTU. Look at my killboard tiger, does it really look like I do any kind of PvP? ALL you're doing is whine about one specific form of intel gathering. That's your entire thing here. A cloaked ship is COMPLETELY harmless.

    I can't wrap my head around the mental gymnastics you are going through to not realize local makes PvE literally 100% safe. Watching local there is zero chance any PvE-er will ever die. Stop bringing up high sec please. Cloaked ships aren't a threat there. This thread is only about null, and certain parts of LS.
    Yes, checking your killboard stats would sure be useful, because no one ever uses forum alts. Especially not you, who is appears to be posting for Lugburz despite being Isaac Armer for the moment. Your continued focus on killboards and easy kill conditions in the game totally support your story too. Well done.Roll

    It requires nothing more than simple observation to see that Local does absolutely nothing to make anyone safe. Your own action based on information you get from Local can get you to safety, but local does nothing to provide that safety. If it did, we would have no PvE deaths at all, anywhere but wormholes. Why... if it did provide 100% safety, we would not be having this conversation because even the almighty AFK Cloaker could not break it's impenetrable ability to shield PvE pilots from their own pernicious laziness.

    I will continue to point out that cloaks in their current state affect many things besides just null bears and null gankbears. Yes, even in highsec there is a need to hunt cloaked ships for certain people, and the less afk that cloaked ship is, the more vital it's function and the greater need for a way to interfere with it is realized.



    Quote:
    First, use terms that make you sound older than 12 please. Thanks, bud. Did you even read what you wrote? You are in null, you see someone not blue show up in local, you warp to a pos, you're safe. 100% of the time. Safe does not equal "I get to keep ratting in my min/maxed ship 100% of the time. It seems you want WoW in space. This is not that game.
    First, thanks for the compliment. Being accused of being approximately one quarter of my age isn't going to make me blush any time soon. Thanks Bud.

    I am sorry you feel entitled to kills on ships you aren't even in the solar system with. Further that you are frustrated that the other kids don't want to play the game your way. And again... you must just be really bad at math. People not under a cloak die all the time, far, far below the 100% safety margin you are claiming.

    Nice job trotting out the 'WoW in space' argument. People in WoW can do damage, we should remove all weapons! People in WOW wear armor to mitigate damage, we should remove all defense modules!... It's not actually an effective tool for comparison.

    You are right though, safe does not mean continuing on as normal out in space--- it means getting into a station or logging off. Hmm... seems like the people you are so frustrated with are doing exactly that thing, because they don't want to play with you. How sad, yet appropriate.

    And of course, the whole thing smacks yet again of Schrodinger's Defense---perfect against hunters, non-existant for all other purposes.


    Quote:
    You really, really need to actually spend time out of HS before you keep talking. The hunter is vulnerable to PvP against him. as soon as he is able to hunt you can shoot him back. You're already in a fleet, you're already on comms, when the fleet arrives, you yell in comms, everyone warps to you and you take out the attacker. Problem solved. No one in a fleet and on comms doing PvE worries about an AFK cloaker. The only people who worry are the ones who want the benefits of null without the dangers that come with it.

    Oh wait, you don't want to be in a fleet, you don't want to be on comms. You want to play an MMO solo in the most dangerous parts of the game with 100% safety. Right.

    Mike, since it seems like you don't actually play this game, I'll quote you a line from the 'golden rules of EVE'
    Ok, so we are back to shutting off all your modules makes you 100% safe. Still waiting on the God-Shuttle. News Flash--- He does not need to be hunting me to be a viable target for shooting. That only requires that he log in and be in space. Fleet, Coms, etc... DO NOT MATTER BECAUSE IT"S NOT ABOUT RATTER SAFETY, IT'S ABOUT CLOAKER SAFETY.. So long as you have a ship in space that is immune to hostile disruption, there is a problem. I am sorry you feel entitled to a 100% safe platform from which to menace your foes, but that's not good game design.
    Mike Voidstar
    Voidstar Free Flight Foundation
    #6092 - 2016-06-03 03:31:44 UTC  |  Edited by: Mike Voidstar
    Isaac Armer wrote:
    Golden Rules of EVE, EVE Wikia wrote:
    In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.


    /thread
    Funny thing. This is another of those widely held beliefs of things about EVE that the Devs didn't actually say. This came from a larger post on the old forums. It's pretty good advice for the most part, but not a statement of game design or official CCP policy, despite being maintained on their website.

    And really, excellent job digging up the reference *right after* I referred to it too. Skilled research and detective work, to be sure...



    Mike Voidstar wrote:
    While the wiki acknowledges that a ship cloaked at a safe *is* as safe as in a station, that does not indicate it should be...and that's what this discussion should have been focusing on.
    I guess to be fair, it was Teckos that pointed it out to me. But then, you would have seen that if you had read the thread instead of making us rehash it for you.
    Thomas Gallant
    Quafe Company Courier Shipping
    #6093 - 2016-06-03 05:09:22 UTC
    Hmm 305 pages of discussion on this, forgive me for not reading all of it, and I'm pretty sure the comment I'm about to make has already been made somewhere in those 305 pages, but I feel like posting so I'll do it anyway :)

    Yes, if an enemy is cloaked possibly AFK in your system for hours at a time doing nothing, with no way to target them, it is annoying, and possibly a threat whenever they come back, But being annoying or threatening isn't anything special in this game.

    What makes this thing a thing, for me anyway, is that it allows a player to have an impact on the game and other players (even if it's phycological only) without being present. It seems to me, to be a form of afk gameplay. Another form of afk gameplay is off-grid boosting for miners, something that is going to be changed soon from the looks of it. It allows you "play" (and by that I mean do stuff that impacts yourself or others) without being present or having any notable risk from not attending to it.

    If CCP would like to target and eliminate afk, very low risk gameplay, they should target both off-grid boosting and afk cloaking.

    One could argue that looking like a threat, and really being a threat are different things. but that doesn't mean looking like a threat is meaningless. "Weapons of Intimidation" springs to mind here.

    Short version: afk boosting and afk cloaking are both afk gameplay with minimum risk. If you want to eliminate one, you should consider the other as well
    Mike Voidstar
    Voidstar Free Flight Foundation
    #6094 - 2016-06-03 05:53:10 UTC
    It has come up, though not in light of the comparison to off-grid boosting. Even that carries more risk, as boosters do get scanned and either killed or run off all the time.

    It's also worth noting that any other form of afk gameplay suffers from increased risk and loss of efficiency, while camping becomes more effective the longer you continue it.
    Moonacre Parmala
    State War Academy
    Caldari State
    #6095 - 2016-06-03 07:36:59 UTC
    Time to throw my hat in the ring again.

    I've no problem with (for a game perspective, personal feelings aside to annoying pirate gangs lol) people playing eve and getting the best out of what they fly.

    HOWEVER, the key point to that statement is the word PLAYING. AFK is not playing, and there are means that by being AFK and contributing to the game can be seriously detrimental to other gamers experience.

    (By AFK i mean for protracted periods, not responding to RL and then coming back a few moments after, eg. toilet break, quick smoke, etc.....)

    Yes I'm a cloaker, I'm also able to provide fleet boosts and off grid boosts, BUT I expect to be at the controls of the ship that's providing those actions.

    I'm paranoid but with that comes the fact I am then VERY aware I am in the wrong place doing the wrong thing and should be on my toes. If I'm cloaked and causing fleet after fleet to stand up and look out for me then I shouldn't be able to b*gg*r off and leave my ship AFK for hours/days on end, only logging in to re-cloak after DT.

    I'm having a psychological effect on others with exceptionally minimal risk to myself and that is un-balanced.

    Off grid boosting provides a similar Large un-balance but that's not this posts direction so will leave it there.

    EVE should be hostile at times. It's a game in space with a lot of hazards, all of which are negated by the fact you can click cloak at a safe spot, go away and have your presence cause psychological effects, even if these are not actual physical actions.(hmm physical in a digital representation of a physical space game....... slightly mind bending if you think of it too logically)

    That's the bothersome part for me.

    now time to put the soap box back behind my IBIS and go bling a raven safe from all pvp action. (YEAH RIGHT!!!!!)

    Law Number III: There are no lazy veteran lion hunters.

    Law Number VI: A hungry dog hunts best. A hungrier dog hunts even better.

    Law Number XXXVIII: The early bird gets the worm. The early worm....gets eaten.

    If in doubt , SHOOT !

    Isaac Armer
    The Soup Kitchen
    #6096 - 2016-06-03 14:13:04 UTC  |  Edited by: Isaac Armer
    Mike Voidstar wrote:
    ...


    Mike, I have exactly one character in this game. Sorry if that ruins things for you, but don't hide behind "****, he proved me wrong, so he must be using alts!"

    You're a grown adult and use terms like 'adorkable' and 'butthurt'? Wow...

    The cloaked ship is not safe when it is attacking. It's only safe when it can literally do nothing to hurt anyone. How the ever living hell can you sit there and say there are no counters to cloaked ships? A cloaked ship is not a threat. What it does after it decloaks is. The counters to that are easy. Get in a fleet and shoot it.

    Direct question, how often in null do you see people PvE-ing not in a fleet and not on comms? Give me a specific answer.

    EVE is marketed as an open world game with no PvE servers where you CAN be the villain. It's marketed as being harsh and unforgiving. It's not marketed as being warm, fuzzy, and holding your hand as you seem to want.

    I'm not focusing on killboards Mike. You've accused me of being a ganker, of lying when I explain I do nearly nothing but PvE. Killboards are the only way I can actually show you that you are completely wrong. Every time I show you that your points are complete BS you resort to going after me instead of the topic and claim I'm lying. That's a nice combination of hilarious and sad, to be honest.

    You have yet to point out how cloaks affect anything outside of nullsec, which is very strange given you are never in nullsec. People in systems absolutely die to cloaked ships. Do you know why? Because they don't use the existing counters. I do most of my ratting in a system in null that typically has 30+ people in local. Even when in a standing fleet it often takes people 10 minutes to realize someone hostile is in the system. When someone is attacked, MAYBE 1-2 of those 30 people jump to help. I'm always one of them, but the point is with 30 people in a system, that's a fleet of 30 people that can easily overwhelm an attacker. They just don't want to. That's the root problem here, people wanting the benefit of risky space without wanting to defend it.

    Funny thing Mike, Devs never actually said the only place you're 100% safe is docked in station, but you use that all the time. Also nice use of sarcasm when the fact that I pointed out how ridiculous your own argument was went completely over your head....

    Mike in this thread right now http://i.imgur.com/N2aj3gf.gif
    Mike Voidstar
    Voidstar Free Flight Foundation
    #6097 - 2016-06-03 14:51:22 UTC  |  Edited by: Mike Voidstar
    Isaac Armer wrote:
    Mike Voidstar wrote:
    ...


    Mike, I have exactly one character in this game. Sorry if that ruins things for you, but don't hide behind "****, he proved me wrong, so he must be using alts!"

    You're a grown adult and use terms like 'adorkable' and 'butthurt'? Wow...

    The cloaked ship is not safe when it is attacking. It's only safe when it can literally do nothing to hurt anyone. How the ever living hell can you sit there and say there are no counters to cloaked ships? A cloaked ship is not a threat. What it does after it decloaks is. The counters to that are easy. Get in a fleet and shoot it.

    Direct question, how often in null do you see people PvE-ing not in a fleet and not on comms? Give me a specific answer.

    EVE is marketed as an open world game with no PvE servers where you CAN be the villain. It's marketed as being harsh and unforgiving. It's not marketed as being warm, fuzzy, and holding your hand as you seem to want.

    I'm not focusing on killboards Mike. You've accused me of being a ganker, of lying when I explain I do nearly nothing but PvE. Killboards are the only way I can actually show you that you are completely wrong. Every time I show you that your points are complete BS you resort to going after me instead of the topic and claim I'm lying. That's a nice combination of hilarious and sad, to be honest.

    You have yet to point out how cloaks affect anything outside of nullsec, which is very strange given you are never in nullsec. People in systems absolutely die to cloaked ships. Do you know why? Because they don't use the existing counters. I do most of my ratting in a system in null that typically has 30+ people in local. Even when in a standing fleet it often takes people 10 minutes to realize someone hostile is in the system. When someone is attacked, MAYBE 1-2 of those 30 people jump to help. I'm always one of them, but the point is with 30 people in a system, that's a fleet of 30 people that can easily overwhelm an attacker. They just don't want to. That's the root problem here, people wanting the benefit of risky space without wanting to defend it.

    Funny thing Mike, Devs never actually said the only place you're 100% safe is docked in station, but you use that all the time. Also nice use of sarcasm when the fact that I pointed out how ridiculous your own argument was went completely over your head....

    Mike in this thread right now http://i.imgur.com/N2aj3gf.gif
    It's possible you and Lugburz are different people, but you spoke as if you were him, and still seem to be doing so. /shrug. You say you aren't focusing on killboards, yet you repeatedly reference my killboard, and invite people to review your own, as if either thing would have any bearing on anything at all. I don't personally give a tin dungball in a gold mine about killboards. I don't subscribe my API to any, report any action on them, or otherwise use them. They are pointless to me. The information on them is kept by third parties, vulnerable to manipulation, and just generally worthless.

    " It's only safe when it can literally do nothing to hurt anyone. " IT DOES NOT MATTER WHAT A SHIP IS DOING OR NOT DOING. If the standard for being completely safe is being impotent, then Pods, shuttles, most industrials, and to less extent miners and freighters should also be immune to disruption from other players. Using this logic a ship should magically become safe just from voluntarily shutting off all of it's modules. However, this is obviously false, and in no small part because information is powerful.

    I did in fact point out where cloaks affect things outside of Nullsec. Not only that, but many of those things were pointed out by supporters of cloaks, as examples of how broken the game would be in areas outside of null sec if cloaks could be hunted. It's why I keep pointing out that logic as BS because the more vital the function of a ship, the more important it's being disruptable becomes, and it should not be exempt from PvP because people use it. Examples included people who hunt in high sec and use cloaks to CONCORD smartbomb users, fleet scouts, damn near everything in wormholes, preserving unsupported capitals, and more. Cloaks are used throughout the game in a number of ways, and all of them should be disruptable by others, like everything else in the game.

    You cannot counter a cloaked ship. You can make yourself a more difficult target if someone attacks, and that ship might even have a cloak on it. However, a ship sitting under a cloak is immune to everything but idiocy and blind luck, and even blind luck won't get you on grid with it unless it wants you there.

    But really, once more for the learning impaired--- IT DOES NOT MATTER THAT A SHIP CANNOT FIRE IT'S GUNS, If you can't realize you are being hunted long before something is on grid with you, then there is little anyone can do to help you understand even the simplest aspects of breathing and chewing bubblegum at the same time.

    IT'S NOT ABOUT WHAT THE RATTER CAN DO, OR WHAT CAN BE DONE TO THE RATTER , it's about THE CLOAKER, AND WHAT CAN AND CANNOT BE DONE TO HIM.. You keep screaming about how safe ratters are like this is some kind of grand revelation or important point. I get it, no one can shoot a ratter when they aren't in the system with him. SHOCKING! If they don't want to PvP they should get out of space. THEY DID! AMAZING! This is completely new information that has never been discussed before!

    Here's the thing about your silly arguments. As soon as you make it OK for someone to be safe in space, it's ok for anyone to be safe in space. That means that yes, even the PVE guy should be safe as long as he wants, so long as he does the proper stuff. Apparently just shutting off his modules should do the trick.
    Isaac Armer
    The Soup Kitchen
    #6098 - 2016-06-03 16:40:55 UTC
    Mike Voidstar wrote:
    ....


    Killboards are a reflection of what we do in game. When you accuse me of being a ganker and lying about PvE-ing, you would think the proof you can look to would show that.

    I don't know who you're talking about, but it apparently is surprising to you that different people have similar opinions? Am I accusing you of being an alt of everyone else in this thread who doesn't like cloaks? AFK cloaking is only relevant in null, so logic would state people who have no experience in nullsec shouldn't talk about them. Your KB suggests (and you have admitted) that you DON'T live in null. That's the relevance of your KB. Now that that's out of the way. Even if you don't subscribe your API key, your KB would reflect your action if you die to someone who does.

    Since apparently now making your text bold, capitalized and underlined makes your point less ridiculous, here goes. YES IT DOES MATTER WHAT A SHIP IS DOING OR NOT DOING. Cloaks are a module in the game specifically designed to give a degree of safety in exchange for a high slot as well as in exchange for the inability to kill anyone or earn money. The rest of your second paragraph I'm going to ignore, as reductio ad absurdum isn't a tactic that I can take seriously. Try again.

    Your third paragraph is pretty much bullshit, as a throwaway character in a rookie ship can do 95% of those things without a cloak outside of NS. Find a single WH resident who is complaining about cloaks. Please, find just one. NS residents are the only ones who complain about AFK cloaking.

    I'm not going to repeat the exiting counters to a cloaked ship. Your insane stubbornness in reading something and then completely ignoring it is starting to make me wonder if you're my father.

    And once again sweet pea, (I'm trying you bold caps thing again, since apparently that means we're really serious) IT ABSOLUTELY MATTERS THAT A SHIP CANNOT FIRE ITS GUNS the counter comes to the fleet and the attack that follows, otherwise there's no balance in the game. You do know what balance is, right? Your ideas make PvE-ing 100% risk free 100% of the time.

    Your last paragraph is by far the dumbest thing I've read in a long, long time. You're taking one specific point and pushing it to an insane logical extreme. You do realize how insanely stupid that is, don't you? That's like saying "as soon as you realize it's ok to have one drink after work, it's ok to have as many drinks as you can get down your throat!"

    It's completely fine for someone to be relatively safe in space when they can't DO anything in the game. It keeps PvE-ers on their toes, it promotes PvP content, it helps solo explorers not be afraid to leave the comfort of friendly stations for extended periods of time. The PvE guy IS safe as long as he wants, as long as he does the proper stuff. Bring a depot, refit to a cloak, warp to your own safe when you feel threatened and hide out until the guy's gone. 100% safe, regardless of if you even have a station/POS/citadel in system to hide in.

    Your last paragraph is 100% possible today. You DO realize cloaks can be used defensively as well as offensively, right?
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #6099 - 2016-06-03 20:21:57 UTC
    Mike Voidstar wrote:
    "It's only safe when it can literally do nothing to hurt anyone. " IT DOES NOT MATTER WHAT A SHIP IS DOING OR NOT DOING. If the standard for being completely safe is being impotent, then Pods, shuttles, most industrials, and to less extent miners and freighters should also be immune to disruption from other players. Using this logic a ship should magically become safe just from voluntarily shutting off all of it's modules. However, this is obviously false, and in no small part because information is powerful.


    No, it does matter what ships can do. Balance requires that ships be balanced across their attributes. A freighter for example, has lots of EHP, no DPS capability, but can haul large amounts of stuff. You do not balance on a single dimension because doing so can lead to things being badly balanced across all dimensions. Using our freighter example, it has a huge amount of EHP because it can do no DPS. If we were to give freighters DPS it probably take large hits to its EHP, and maybe its cargo hold. Granting such ships DPS cababilities while maintaining its high EHP might be very unbalancing.

    A cloaked ship, or any ship, where the player is AFK presents very little threat. However the cloaked ship was specifically created to be able to be very safe in the right circumstances and to evade hostiles, even when they make a concerted effort to try and stop such ships. The expense is one less high slot, not that impressive a tank, and even so-so DPS. Some of them can fit a covert ops cyno, but again at the cost of an additional high slot. In a toe-to-toe fight these ships will, generally speaking, fare poorly. They are specifically for ambushing and striking when an opponent is least prepared to fight.

    Quote:
    Examples included people who hunt in high sec and use cloaks to CONCORD smartbomb users, fleet scouts, damn near everything in wormholes, preserving unsupported capitals, and more. Cloaks are used throughout the game in a number of ways, and all of them should be disruptable by others, like everything else in the game.


    And yet, many of these things are countered. People do catch capitals and super capitals moving while unsupported. Fleet scouts with cloaks are often supplanted by the guy in an interceptor these days. If you need a scout to watch a gate, a cloaker works great. And yeah, lots of stuff die in wormholes despite the ubiquity of cloaks. As for smart bombs…using them in HS is always a risky proposition.

    Quote:
    You cannot counter a cloaked ship. You can make yourself a more difficult target if someone attacks, and that ship might even have a cloak on it. However, a ship sitting under a cloak is immune to everything but idiocy and blind luck, and even blind luck won't get you on grid with it unless it wants you there.


    Yes you can. Get in fleet. Get on comms. Even better rat in groups. Putting up bubbles could help as well. Counters do not have to be hard counters—i.e. shoot them in the face. Keeping them from accomplishing their goal is a counter.

    Quote:
    Here's the thing about your silly arguments. As soon as you make it OK for someone to be safe in space, it's ok for anyone to be safe in space.


    No, only if we take your narrow and stunted view of game balance which boils down to, “I should always be able to shoot you.” Never mind the opposing player’s strategy or actions.
    Quote:
    That means that yes, even the PVE guy should be safe as long as he wants, so long as he does the proper stuff.


    Which is already the case. When I have died in ratting ships I was not watching local. I was not on comms. I was looking at something else and distracted.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #6100 - 2016-06-03 20:24:15 UTC
    Thomas Gallant wrote:
    Hmm 305 pages of discussion on this, forgive me for not reading all of it, and I'm pretty sure the comment I'm about to make has already been made somewhere in those 305 pages, but I feel like posting so I'll do it anyway :)

    Yes, if an enemy is cloaked possibly AFK in your system for hours at a time doing nothing, with no way to target them, it is annoying, and possibly a threat whenever they come back, But being annoying or threatening isn't anything special in this game.

    What makes this thing a thing, for me anyway, is that it allows a player to have an impact on the game and other players (even if it's phycological only) without being present. It seems to me, to be a form of afk gameplay. Another form of afk gameplay is off-grid boosting for miners, something that is going to be changed soon from the looks of it. It allows you "play" (and by that I mean do stuff that impacts yourself or others) without being present or having any notable risk from not attending to it.

    If CCP would like to target and eliminate afk, very low risk gameplay, they should target both off-grid boosting and afk cloaking.

    One could argue that looking like a threat, and really being a threat are different things. but that doesn't mean looking like a threat is meaningless. "Weapons of Intimidation" springs to mind here.

    Short version: afk boosting and afk cloaking are both afk gameplay with minimum risk. If you want to eliminate one, you should consider the other as well


    How about we just eliminate local as that is how AFK cloaking works. No local, no AFK cloaking.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online