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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5981 - 2016-05-18 18:13:44 UTC
Not opposed to a "spool up" time to bring covert cyno generators online; although in many instances (inside plexes) you can't cyno anyway and it's a dumb thing to do when you haven't tackled the target yet. Ergo: targeting delay already applies.

but what's so special about EWAR if I might ask? Is it a "nerf Falcon" thing, as if it doesn't have a low enough scanres already? What exactly is EWAR? Does it include neuts/NOSses? Does it include longwebs/longpoints? Does it allow a bomber to immediately lock and shoot but NOT put a targetpainter / damp on his target? If so, then what's the use of a Pilgrim/Falcon and why do we need dampeners if we can only start damping when the target already locked onto us??

This idea needs some more thought put into it.
Teckos Pech
Hogyoku
Goonswarm Federation
#5982 - 2016-05-18 18:49:12 UTC  |  Edited by: Teckos Pech
Dictateur Imperator wrote:
Mike Voidstar wrote:
The part you appear to be missing is the effort of the ratter. As everyone likes to discuss null, we can start with this example:

What would happen if suddenly there were no Intel channels? What would happen if the ratter didn't watch local? What would happen if he ignored neuts and reds in system. What if he tried to do his thing in space where he wasn't allied? What if he fails to meet obligations his allies demand, if any?

For every element there, the ratter and his allies are putting out effort to create a sufficiently safe environment that a ship not fit for PvP can survive. It's hardly no effort, though as is true of many tasks the amount of effort is reduced beyond some setup time. Even so, the continuing effort is hardly zero.

You see 'effort' as direct confrontation in PvP, and that is certainly one form of it. But this is a sandbox that is supposed to allow for varied playsyles. Their effort and time is no less valuable or legitimate for being spent in negotiation, work details, or other areas not involved in ship to ship combat, no matter how entitled gank bears feel to being entertained ant others' expense.

And it's not mutual invulnerability. The ratters are never effective in any way while docked. The cloaker is, and becomes more so the longer he keeps it up. Every moment he is in space he is breaking down the vigilance of the locals. He is stalking prey, becoming more and more effective with every hour that passes. You see... That's the price of continuous vigilance, it's impossible to maintain. He sits there, influencing the decisions of anyone intelligent, demanding effort be spent on him, even if that's just checking killboards and activity cycles for his Corp- assuming that info is useful and accurate. Worse, while his intended targets are either avoiding him, as is their defensive strategy, or wasting time and resources checking him out or compromising fits and other preparations against him, he puts out zero effort whatsoever beyond crashing a few gates. Even more than that, since cloaks are forever, even that gate crashing could be done in the targets off hours when few if any defenders would have had opportunity to 'counter' him on the gate.

So yeah... Your stance is indeed pretty much 'screw balance' so long as the inequity supports your play style. If nothing but doing things your way counts as effort, then this isn't really a sandbox.


The true problem of this post: People who defend AFK cloacker are afk cloacker , other agree to find a way to avoid afk clocking because means more pvp and content.
Afk cloacker will be nerfed , and no you will not "win" something in exchange. Just one more structure you can attack. AFK cloacker want force people to undock in 0,0 ? attack sov and see if people don't undock... You want make afk cloacker don't cloack... ho you can't.

Balanced game: give a way to active hunt perma cloacker. In past CCP want to disallow right to fit cyno AND cloack, they don't make to avoid a big nerf in same time of jump fatigue. Maybe could be interesting to implement this time to OA arrive, now people manage fatigue.


P.S: Randiom idea

If you are cloack from more than 30 minutes in same system you are not in local anymore if you don't make any action with you're ship(warp/ decloack,change ship direction etc..). But you are unable to use E-war or cyno during 1 minutes in exchange`, you can continue to use you're gun/missille etc if you are decloack but not ewar or cyno.
So local is broken you can be invisible and stay on system (use d-scan don't decloack you), so you can spy.

Ho and before some accept: if you reconnect in space you can"t use cyno/exar for 15-30 secondes (yes the trick of the 2 account 1 "afk' one other ready to reconnect with god view it's a joke.

For cyno /trap redo it's a nerf, but in exchange you win perfect invisibility. So it kill argument of 'local is perfect".

Day who OA arrive, juste remove the 1 minutes malus (or make it change with OA maybe in less or more.... =p )


You went right off the rails in your first sentence. I do not AFK cloak (exceptions being if I have a cloak and need to go to the bathroom, get food, etc. but that is not what is being discussed here).

Edit:

I like how you tacitly admit that local is indeed part of the problem.

And knock it off with the cyno nerfing. Cynos have already been nerfed. They are nowhere near the threat they used to be.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5983 - 2016-05-18 19:43:27 UTC  |  Edited by: Dictateur Imperator
Brokk Witgenstein wrote:
Not opposed to a "spool up" time to bring covert cyno generators online; although in many instances (inside plexes) you can't cyno anyway and it's a dumb thing to do when you haven't tackled the target yet. Ergo: targeting delay already applies.

but what's so special about EWAR if I might ask? Is it a "nerf Falcon" thing, as if it doesn't have a low enough scanres already? What exactly is EWAR? Does it include neuts/NOSses? Does it include longwebs/longpoints? Does it allow a bomber to immediately lock and shoot but NOT put a targetpainter / damp on his target? If so, then what's the use of a Pilgrim/Falcon and why do we need dampeners if we can only start damping when the target already locked onto us??

This idea needs some more thought put into it.


ALL wear if you stay coo you stay cloack without doing anything. So if you are active it's not a nerf of nothing. But for afk cloacker it's both: nerf and up.
For active people to, if you decide to wait to be remove from local to make more surprising damage (imagine 50 bomber without war , but can launch torpedo, so yes they can't target paint, if they want thy must move, it's not difficult to double click somewhere in space or change vitesse to 0,5-1m/seconde and back to 0 every 30 min...

I don't admit local is part of problem, if you are remove it's because you loose the main threat of a lot of colloquy ship : CYNO and EWAR time to you're friend arrive. S if you are ready to sacrifice it, yes it's interesting to remove you from local. Other case local is not the problem, if you don't want local yo go in WH.

And remember when dev have created WH it's to be the most dangerous part of the space, more than 0,0 to avoid people go in. So yes they have no local BUT they have more protection than 0,0 people (like changing way to go in they're WH often, in 0,0 you have the gate who don't change, and full intel on dotlan or in game for activity).
Teckos Pech
Hogyoku
Goonswarm Federation
#5984 - 2016-05-18 21:23:57 UTC
Cynos have already been nerfed. You have not made a case for additional nerfs to cynos.

As for your ewar limitations, cloaking ships are often specialized in using e-war. No. Stop nerfing everything and just learn how to play the game better.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daniel Ornulf
Grae Universe Enterprise
#5985 - 2016-05-19 16:44:01 UTC
there have been much better arguments and counter arguments a year ago when these discussions started. you guys are just wasting your time
Mike Voidstar
Voidstar Free Flight Foundation
#5986 - 2016-05-19 20:44:35 UTC
It's been longer than a year, and it's still the same couple of dogmatic trolls shouting down an endless parade of people observing the problem and coming here to suggest changes.

There is no way forward until a paradigm shift happens within CCP itself that acknowledges a play style other than direct predatory PvP as legitimate gameplay. Everything thing else is just bait and switch to provide 'content' for predators, and supported as minimally as possible.

Until that time it's working as intended because one group deserves to benefit from their efforts and one group does not, despite the reletive amount of work on either side being grossly uneven. The very foundation of EVE is warped to make it ok to be totally safe while cloaked, even as steps are taken to make even the NPC stations potentially destructible.
Teckos Pech
Hogyoku
Goonswarm Federation
#5987 - 2016-05-20 17:06:16 UTC
Daniel Ornulf wrote:
there have been much better arguments and counter arguments a year ago when these discussions started. you guys are just wasting your time


The incessant whining over cloaks has been going on pretty much since cloaks were added to the game. So for at least a decade.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Isaac Armer
The Soup Kitchen
#5988 - 2016-05-23 16:13:46 UTC
Mike Voidstar wrote:
It's been longer than a year, and it's still the same couple of dogmatic trolls shouting down an endless parade of people observing the problem and coming here to suggest changes.

There is no way forward until a paradigm shift happens within CCP itself that acknowledges a play style other than direct predatory PvP as legitimate gameplay. Everything thing else is just bait and switch to provide 'content' for predators, and supported as minimally as possible.

Until that time it's working as intended because one group deserves to benefit from their efforts and one group does not, despite the reletive amount of work on either side being grossly uneven. The very foundation of EVE is warped to make it ok to be totally safe while cloaked, even as steps are taken to make even the NPC stations potentially destructible.


I do nearly nothing but PvE, and see no problems. More often than not I'm doing it solo in hostile LS/WH space too. If you don't like the idea that you're always a target when PvE-ing, you're in the wrong game. That's part of the fun.

Also the irony of you calling someone a dogmatic troll isn't lost on me.
Mike Voidstar
Voidstar Free Flight Foundation
#5989 - 2016-05-24 03:14:00 UTC
Oddly, I doubt you even know what dogma is. I have engaged, discussed, and accepted many points from those that support the current setup, and adjusted my stance accordingly.

It's not at all about being safe while rafting. People that won't leave the station just because there is a potential for a fight get small mercy from me.

However, the fact remains that there is a severe imbalance in the efficacy of a ship under cloak vs a ship in dock, as well as an imbalance in the effort to maintain safety under a cloak vs the effort required to defend against being hunted by someone under a cloak.

Offering to compensate the supposed need for complete safety in space by introducing personal forcefields are met with derision, despite "Save the Titans" being the only relevant need mentioned for invulnerable ships in space. Apparently it's not enough to remain invulnerable, but also unknowable and ultimately safer than while in dock.

All that has been asked for is a way to meaningfully engage cloaked ships. It does not matter if this results in explosion, or simply a need for a cloaked ship to move to a new safe position occasionally. They are in space with active hunters attempting to engage them. It is unreasonable that everyone in the vicinity should have to accommodate and prepare to face them continuously while they have no similar requirement.
Moonacre Parmala
State War Academy
Caldari State
#5990 - 2016-05-24 07:42:11 UTC  |  Edited by: Moonacre Parmala
Mike Voidstar wrote:
Oddly, I doubt you even know what dogma is. I have engaged, discussed, and accepted many points from those that support the current setup, and adjusted my stance accordingly.

It's not at all about being safe while rafting. People that won't leave the station just because there is a potential for a fight get small mercy from me.

However, the fact remains that there is a severe imbalance in the efficacy of a ship under cloak vs a ship in dock, as well as an imbalance in the effort to maintain safety under a cloak vs the effort required to defend against being hunted by someone under a cloak.

Offering to compensate the supposed need for complete safety in space by introducing personal forcefields are met with derision, despite "Save the Titans" being the only relevant need mentioned for invulnerable ships in space. Apparently it's not enough to remain invulnerable, but also unknowable and ultimately safer than while in dock.

All that has been asked for is a way to meaningfully engage cloaked ships. It does not matter if this results in explosion, or simply a need for a cloaked ship to move to a new safe position occasionally. They are in space with active hunters attempting to engage them. It is unreasonable that everyone in the vicinity should have to accommodate and prepare to face them continuously while they have no similar requirement.


EXACTLY.
Give us the means to hunt those who are hiding , and build a bigger 'PVP Circle of Life' .

If you want to be safe and insulated inside your own world and wander of to RL for hours on end.......... DOCK !

You want to leave your ship in space in a hostile environment, cloaked up for hours on end whilst you don't maintain a watch on it? AND you expect this to be fair, whilst all others ARE reacting to you in system? then you should be in danger of being discovered and routed out.

Eve is a lot of things but safe it definitely isn't. And unless you can give me a cast iron argument to how sitting AFK, cloaked up, is balanced and fair when even docking and un docking is potentially hazardous then this will always be an issue.

NO I don't want to see cloaks nerfed, No I don't want a red carpet directly up to the cloaked ship but I do want to be able to put actual time and effort into hunting a cloaked ship and if they're willing to leave their ship and go AFK then fine, give me an exceptionally easy kill. If however they're sat there waiting for me to appear and I go pop then well I should be more careful.

I don't want the scan/probe/array to tell me what they're flying, possibly give me a hint to it's size but not an exact 'this is their ship type, this is their fitting, this is their precise location..........
BUT
I would like..
Scan......... the ship is roughly here......re calibrate/re-position, Scan........ it's there ish........re position/re-calibrate......scan, there's definitely a ship here..........somewhere........ now i've a rough area to search. Now I have to go there and look and sweep and search.
By all means give the claoked ships warnings that there's a scan going on, and when I pop up on the probe scanner with a possible big Green bubble saying 'I'M HERE AND I'M LOOKING FOR YOU!!!' then they know that they're not safe and if they're hunting and scouting or about to pop my nosey ship then they're active.

If they're AFK well.......... time to get a very easy kill.

Law Number III: There are no lazy veteran lion hunters.

Law Number VI: A hungry dog hunts best. A hungrier dog hunts even better.

Law Number XXXVIII: The early bird gets the worm. The early worm....gets eaten.

If in doubt , SHOOT !

Teckos Pech
Hogyoku
Goonswarm Federation
#5991 - 2016-05-24 16:39:12 UTC
Mike Voidstar wrote:
Oddly, I doubt you even know what dogma is. I have engaged, discussed, and accepted many points from those that support the current setup, and adjusted my stance accordingly.

It's not at all about being safe while rafting. People that won't leave the station just because there is a potential for a fight get small mercy from me.

However, the fact remains that there is a severe imbalance in the efficacy of a ship under cloak vs a ship in dock, as well as an imbalance in the effort to maintain safety under a cloak vs the effort required to defend against being hunted by someone under a cloak.

Offering to compensate the supposed need for complete safety in space by introducing personal forcefields are met with derision, despite "Save the Titans" being the only relevant need mentioned for invulnerable ships in space. Apparently it's not enough to remain invulnerable, but also unknowable and ultimately safer than while in dock.

All that has been asked for is a way to meaningfully engage cloaked ships. It does not matter if this results in explosion, or simply a need for a cloaked ship to move to a new safe position occasionally. They are in space with active hunters attempting to engage them. It is unreasonable that everyone in the vicinity should have to accommodate and prepare to face them continuously while they have no similar requirement.


I find it hilarious you accuse others of dogma when you are seemingly unaware of your own intransigence on this topic.

Solutions to AFK camping have been suggested in this thread. Two off the top of my head are:

1. Ratting in a group.
2. Determine if the guy is likely AFK

People in this thread who are anti-cloak put forward the following complaint.

"Baiting does not work. You can try to bait him for an hour or more and nothing."

Okay. I'm not going to dispute that claim, in fact I'm going to accept it as Truth™. That statement is, for the sake of argument, a Cosmic Truth™.

I'm going to ask a question though....why did baiting not work?

None of the anti-cloak people will answer that question. None of them. I have asked it before and got no answer. So let's consider it a rhetorical question and I'll give an answer to it.

BECAUSE THAT GUY IS F***ING AFK.

The implication of that is to....go rat, mine, whatever. Further, you have gotten a bunch of guys to counter drop that guy in local....so why not rat in a group if you are worried he will suddenly come back to his computer and try to kill you.

You can also look at killboards and get an idea of when the guy gets his kills.

Are any of these methods fool proof? No. But there should not be a fool proof method....well okay there is one, just stay docked or logged off. That will keep you 100% safe.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5992 - 2016-05-24 16:42:40 UTC
I'll also add that no method of engaging a cloaked ship should be introduced until there is a method to reduce the OP nature of local. Either reduce its information content or even remove it entirely.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5993 - 2016-05-24 22:01:33 UTC
Yet... Once again...hilariously...you trot out the dogma.


You know full well ratting in a group has nothing to do with dealing with that cloaker. It completely disregards that what is, very reasonably and fully in keeping with EVE core design, being asked for- a way to affect a cloaked ship beyond simply tolerating it. This point cannot be skirted. It is beyond any consideration of afk or any activity the ship may be engaged in. The fact that you find a trade of immunity from any other source that would allow the ship to be located and monitored for activity unacceptable reveals your own agenda in this... That ship isn't harmless an inneffective. It is serving a very real and effective purppse, and as such it should be vulnerable to counter activity of some kind.

2. His being afk is irrelevant. He can do what he wants. If he chooses to go afk in hostile territory while being actively hunted then he deserves to explode. It does not matter what area of space he is in or what he is doing.

Non-consensual PvP means activity of some sort is forced upon you if you wish it or not. The ratter fleeing hostiles and awaiting defense forces or reshilping for combat meet that standard. The guy sitting cloaked does not. Baiting him does not meet that standard- it relies on him choosing to engage.

But we have been over this. No amount of logic or reason will sway your adherance to equating a module with a universal core game element. It simply does not matter that cloaks gain power, rather than become weaker, in wormholes- yet turning all of null into wormholes with gates seems to be your goal. It does not matter that they allow vital fleet functions to be carried out with utter impunity, despite core design principals dictating the opposite be true.

It disregards the effort put into making the local roster useful. You base your arguments on the concept that local directly shields ships in the same way that a cloak does, which is obviously false.
Teckos Pech
Hogyoku
Goonswarm Federation
#5994 - 2016-05-24 22:14:11 UTC
Mike Voidstar wrote:
Yet... Once again...hilariously...you trot out the dogma.


You know full well ratting in a group has nothing to do with dealing with that cloaker. It completely disregards that what is, very reasonably and fully in keeping with EVE core design, being asked for- a way to affect a cloaked ship beyond simply tolerating it. This point cannot be skirted. It is beyond any consideration of afk or any activity the ship may be engaged in. The fact that you find a trade of immunity from any other source that would allow the ship to be located and monitored for activity unacceptable reveals your own agenda in this... That ship isn't harmless an inneffective. It is serving a very real and effective purppse, and as such it should be vulnerable to counter activity of some kind.

2. His being afk is irrelevant. He can do what he wants. If he chooses to go afk in hostile territory while being actively hunted then he deserves to explode. It does not matter what area of space he is in or what he is doing.

Non-consensual PvP means activity of some sort is forced upon you if you wish it or not. The ratter fleeing hostiles and awaiting defense forces or reshilping for combat meet that standard. The guy sitting cloaked does not. Baiting him does not meet that standard- it relies on him choosing to engage.

But we have been over this. No amount of logic or reason will sway your adherance to equating a module with a universal core game element. It simply does not matter that cloaks gain power, rather than become weaker, in wormholes- yet turning all of null into wormholes with gates seems to be your goal. It does not matter that they allow vital fleet functions to be carried out with utter impunity, despite core design principals dictating the opposite be true.

It disregards the effort put into making the local roster useful. You base your arguments on the concept that local directly shields ships in the same way that a cloak does, which is obviously false.


Yeah, when I get that button that undocks you from station while you are AFK you might have a point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5995 - 2016-05-24 22:15:56 UTC
Oh, and knock if off with "utter impunity" it makes you sound stupid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5996 - 2016-05-25 02:49:09 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:
Yet... Once again...hilariously...you trot out the dogma.


You know full well ratting in a group has nothing to do with dealing with that cloaker. It completely disregards that what is, very reasonably and fully in keeping with EVE core design, being asked for- a way to affect a cloaked ship beyond simply tolerating it. This point cannot be skirted. It is beyond any consideration of afk or any activity the ship may be engaged in. The fact that you find a trade of immunity from any other source that would allow the ship to be located and monitored for activity unacceptable reveals your own agenda in this... That ship isn't harmless an inneffective. It is serving a very real and effective purppse, and as such it should be vulnerable to counter activity of some kind.

2. His being afk is irrelevant. He can do what he wants. If he chooses to go afk in hostile territory while being actively hunted then he deserves to explode. It does not matter what area of space he is in or what he is doing.

Non-consensual PvP means activity of some sort is forced upon you if you wish it or not. The ratter fleeing hostiles and awaiting defense forces or reshilping for combat meet that standard. The guy sitting cloaked does not. Baiting him does not meet that standard- it relies on him choosing to engage.

But we have been over this. No amount of logic or reason will sway your adherance to equating a module with a universal core game element. It simply does not matter that cloaks gain power, rather than become weaker, in wormholes- yet turning all of null into wormholes with gates seems to be your goal. It does not matter that they allow vital fleet functions to be carried out with utter impunity, despite core design principals dictating the opposite be true.

It disregards the effort put into making the local roster useful. You base your arguments on the concept that local directly shields ships in the same way that a cloak does, which is obviously false.


Yeah, when I get that button that undocks you from station while you are AFK you might have a point.


See... There you go again, falsely conflating core game elements and the function of a simple module. If it's not local it's stations. Both things exist for good and necessary reasons, while cloaks are just supposed to allow for stealth tactics among many other possible and viable tactics. It is in fact possible to allow a stealth option without granting it 100% efficacy for all time.

I will knock it off with 'utter impunity' the day someone pushes the cloak button while sitting 100k away from the next nearest object and still feels a need to watch for hunting hostiles in system. The targets you want to hunt can't ignore hunting hostiles even when off grid entirely.

If the same logic were applied to everyone, just shutting off all weapons and tank would opt the ship out of non-consensual PvP. You could turn them back on any moment you like, but shutting them off and reducing speed to half just automatically means you no longer have to do anything at all to protect yourself no matter how many hunting hostiles are in system with you.
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5997 - 2016-05-25 11:41:20 UTC
Local don't shield people : How many people die everyday in 0,0 WITHOUT colloquy camper?
Station are not the problem : You can take it.


But you can't counter actual perma cloack.

The fact is people who want perma clocking are pvpbear : player who want easy kill with no risk. You want remove local from 0.0 to have easier kill ? OK no problem :remove cyno, remove gate, remove all intel you can have on the system on doitlan and other entity.... Ho wait it's call WH , and so in WH you have counter to this...it's call :no free intel for attacker, and it's easier to farm than 0,0 (yes call me : yes we need capital in C6 blablabla => you can go in C1 with one little ship, same as 0,0 people who can farm in cap or in vexor. ).

Actually perma cloack is unbalance, a lot of possible counter was remove with time : body list nerf (you can't add people of the hot drop fleet to see if they start to be active), carrier assist (perma cloack bank only a frigate... not really interesting no ?)...

So yes time to rebalance cloack is coming:)
Teckos Pech
Hogyoku
Goonswarm Federation
#5998 - 2016-05-25 18:14:32 UTC
Mike Voidstar wrote:

See... There you go again, falsely conflating core game elements and the function of a simple module. If it's not local it's stations. Both things exist for good and necessary reasons, while cloaks are just supposed to allow for stealth tactics among many other possible and viable tactics. It is in fact possible to allow a stealth option without granting it 100% efficacy for all time.

I will knock it off with 'utter impunity' the day someone pushes the cloak button while sitting 100k away from the next nearest object and still feels a need to watch for hunting hostiles in system. The targets you want to hunt can't ignore hunting hostiles even when off grid entirely.

If the same logic were applied to everyone, just shutting off all weapons and tank would opt the ship out of non-consensual PvP. You could turn them back on any moment you like, but shutting them off and reducing speed to half just automatically means you no longer have to do anything at all to protect yourself no matter how many hunting hostiles are in system with you.


No Mike. Being in a station is very much like being in system and cloaked. You can’t tell if I am AFK. In fact, the methods I have suggested for determining “AFKness” are far, far less effective for a person docked. A person docked could be doing all sorts of stuff. For example, invention, taking care of market orders, putting up corp/alliance contracts for doctrine ships, etc. He could be doing something Important™ and there is no way to tell if he is AFK or not at least compared to a guy who is cloaked in space.

Second, having a guy docked in system with you, in LS or NS, could be worse. While a guy who is cloaked in system the number of ships he could be in and still be combat effective is limited. Yes, it could be a velator, but lets stick to the most likely suspects here (force recon, tier III cruiser, sisters ship, covert ops, stealth bomber). All can light a cyno or covert cyno and expect to live for at least some reasonable amount of time—i.e. long enough for the hostiles to come through and kill you…if they have a cyno. If not, these ships can still be a threat on their own. But a guy docked…now he could literally be in anything from a capital down to his pod. The threat evaluation becomes that much more difficult. And he is just as safe as if were cloaked at a safe. He can also undock and dscan and then redock (assuming docking rights). So if I were living in NPC null I’d view that guy in station as much and possibly more of a threat than a guy cloaked in system.

Further, modules are a core game element. The fact that different ships can fit different modules and that hulls give different bonuses to different modules creates a varied ship fitting system. Does that guy in the Arazu have a scram and a disruptor? How about damps? Covert or regular cyno? What kind of guns and drones? And ships fitting cloaks have been a core part of the game for a long time. They allow for players to evade gate camps, and cause havoc deep in enemy space. So this includes cloaks. Without cloaks the game would be too safe. Local would provide sufficient warning that only those who screw up get caught. Hell that is true now, but at least with a cloak you can try to create an environment where somebody becomes complacent.

Can the cloaking-local mechanics be made better? I think so, but you cannot change one while leaving the other. The current system is lousy, but balanced. Changing just cloaks will make an unbalanced situation. Such a change would greatly favor the ratter/PvE style of play. If you want the ability to hunt a cloaked ship, then it is not unreasonable that if you are simply going to dock when a hostile comes in that that hostile can at least make your life a bit more complicated/uncomfortable for your lack of response. Name taking your intel systems offline and/or subverting them. You should not have an un-assailable fortress you can retreat too as soon as you feel threatened and stay there until you feel you are safe. That is antithetical to the very core concept of this game. So you can get down off your “core concept” high horse because you only get on it selectively…when it suits your and your style of game play.

And your “utter impunity” is simply not based on anything even remotely factual. It is just you being dishonest. We all know cloaking ships are vulnerable near gates and structures. If you fail to engage and stop them at a gate or a structure, then yes, they are near impossible to engage so long as they stay at a safe. Similarly with your “100% efficacy for all time”. That is just simply Bravo Sierra. Cloaking ships die every day. If they have “100% efficacy for all time” please explain this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5999 - 2016-05-25 18:22:49 UTC
Dictateur Imperator wrote:
Local don't shield people : How many people die everyday in 0,0 WITHOUT colloquy camper?
Station are not the problem : You can take it.


But you can't counter actual perma cloack.

The fact is people who want perma clocking are pvpbear : player who want easy kill with no risk. You want remove local from 0.0 to have easier kill ? OK no problem :remove cyno, remove gate, remove all intel you can have on the system on doitlan and other entity.... Ho wait it's call WH , and so in WH you have counter to this...it's call :no free intel for attacker, and it's easier to farm than 0,0 (yes call me : yes we need capital in C6 blablabla => you can go in C1 with one little ship, same as 0,0 people who can farm in cap or in vexor. ).

Actually perma cloack is unbalance, a lot of possible counter was remove with time : body list nerf (you can't add people of the hot drop fleet to see if they start to be active), carrier assist (perma cloack bank only a frigate... not really interesting no ?)...

So yes time to rebalance cloack is coming:)


Taking a station requires a fleet. One or several hackers, a fleet to provide cover, and you'll have to go through multiple timers. Further, even if you take the station your Stuff™ is safe. You can try to ninja it out if there is not too much, or throw it up for sale on the market or contracts. This notion that a station is not safe is a load of nonsense.

Further, I find it highly hilarious that the gripe used to be, "Oh booo-hooo that cloaky camper is thwarting the effort of hundreds of players who took that system/constellation/region and that is not fair." Now, when the issue of stations is brought up, "You can take the station....with a fleet of players." But you can't even get a handful of guys to rat with while you have a cloaky camper problem? GMAFB.

As for the buddy list, yep that, like local, should not be part of the game. It was essentially very low cost intel. Intel needs to be something people have to work for. Spies, cloaking ships, etc. Eventually, local should go on the chopping block too, because not only is it a very low cost source of intel it also provides a benefit to whomever is in the system first as an early warning system. Handing that out pretty much for free is just bad and I am not at all convinced that was the original intent of local.

Making intel something players have to do to obtain and also vulnerable to attack by other players and making cloaking ships vulnerable being scanned down will largely render this entire thread moot and create new avenues for emergent game play.

You doorknobs sitting there insisting on having local and scanning cloaked ships have the wrong end of the stick.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#6000 - 2016-05-26 08:33:06 UTC
You are so wrong and one sided on this it's really, really insane.

First- There is a lot more to keeping local clear than just logging in first. Feel free to try it on a useful and regular basis in high sec and let me know how that goes. For that matter try it in lowsec on a popular pipe.

Second- You keep dragging this back to ratting and null as if cloaks somehow work different there than anywhere else. They don't. They get used offensively there more due to conditions, but the issue of being too safe is everywhere regardless of intent or location. I will happily trade you an invulnerable, immobile force field that disallows scanning, probing and a view of the grid which can be scanned, monitored and camped for the ability to make cloaks scannable and huntable. I will even let it repair all 3 hit bars at a slow rate and grant regional access to the market with interbus shipping if further than 5 jumps from the nearest accessible station, and a 30 second invulnerability to ewar upon shutdown. Now you got your portable station... But you will still insist it's not safe enough.

Third- ships with cloaks die. So what? There is still no way to compel a cloaked ship to put itself at risk. Stations have good and valid reasons for providing their static, conditional safety. Cloaks do not have those same reasons, and are safer, more flexible, and useful while effectively hunting. Stations and cloaks are in no way equal. That they have comparative safety is ridiculous. That stations lose in any way by comparison is just bad game design.

Fourth- cloaks are eternal, for any practical purpose. I am sorry this screws up your narrative of paper thin conditional effect... But it's just not true. The conditions that break a cloak are well known and completely under the pilots control. There is no danger to a cloaked ship that the pilot does not choose to risk. There is no action that can be brought against a ship cloaked in space that the pilot does not choose to engage. By every measure cloaked ships do not meet any standards for risking non-consensual PvP. This is why it is possible to engage a cloak with 100 active hunters in system and go AFK for the rest of the day in safety. People interested in reason will see this as bonkers. You will no doubt hand wave it away because some idiot flew into a camp of smartbombs with a cloak fit to their ship.