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AFK Cloaking™: Ideas, Discussion, and Proposals

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Teckos Pech
Hogyoku
Goonswarm Federation
#5961 - 2016-05-16 19:19:24 UTC
Mike Voidstar wrote:
Fortunately, for balance and the good of the game, you won't get to make that decision.

We shall have to see what the Observatory Arrays really do when they get around to making them, but I am willing to bet Local will not be functionally changed, yet also they will allow hunting of cloaked ships. At worst Local will depend on a functioning array, and soft targets won't be put in the field without one.

I agree with you on gate cloaks. The only actual points made by cloakers is the slight advantage of loading delay.

Cloaks and local are only connected in that they interact with each other. They don't depend on each other, counter each other or balance each other. Local chat is a fundamental underpinning condition in the game- not even wormholes fully escape it- while cloaks are just a stealth module. No surprise that cloaks and local interact, everything interacts with the basic fundamentals of the game. It's about as profound an observation as noting that ships interact with cloaks.

The point of covert ships having weaker stats as a compensation for the power of cloaks also don't hold water. On the one side, that argument could lead to the largest ships, like Titans or Supercarriers being unable to fit even the prototype cloaks due to their power, and on the other end suggests that pods and shuttles, and perhaps even industrials that are even weaker and allow even fewer combat options be equally immune to being attacked or interfered with.

But until the cloakers are willing to have a real discussion, there is no way foward. I guess it will just be a bad day when the OA comes out and you get exactly what you wished for and it does not turn out like you want. Those on the defensive side of the debate have literally nothing to lose, so any change at all will be positive.


Even after the change hunting a cloaked ship will be hard, and in many cases near impossible.

And your precious local may very well find its head on the chopping block.

And fortunately for the good of the game you won't be making that decision.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wander Prian
Nosferatu Security Foundation
#5962 - 2016-05-16 19:23:30 UTC
Wait, you are blaming the people defending cloaks for making the discussion go nowhere? I've seen more balanced ideas come from people who are defending cloaks than the one-sided nerfs coming from your side. The more I read your posts, the more I realize just how entitled you feel to your safe nullsec. people in highsec work more for their safety than you do.

You are like Troy, sitting behind your invinsible,free 100% accurate intel-wall and now you are surprised when that horse-like thing you brought in (binary use of local as the only way to tell if you are safe or not) is being used against you.

You are NOT guaranteed to be able to do your PVE in perfect safety. There are tools you can use to figure out is that guy sitting in the system a threat now or is he afk, but if you refuse to use those tools and let your entitlement turn into these whiny posts, we wil lforever be running in circles around the subject.

If you want to nerf cloaks, be prepaired to give something away as well.

Wormholer for life.

Mike Voidstar
Voidstar Free Flight Foundation
#5963 - 2016-05-16 19:37:04 UTC
If the situation wasn't so stupidly one sided already there would be room for compromise. Unfortunately, it is what it is, with the cloak so ludicrously overpowered that any Chang at all will be perceived as a grevious nerf to entitled gank bears.

There is no wall that local puts up to keep anyone safe. That safety comes from active and continuous effort on the part of players.

It's not 'hard to impossible' to hunt a cloaked ship. It's just plain impossible. Reducing the safety levels of cloaks down to 'very hard' would be a welcome change, and to date any suggestion to do so has been met with abject terror and stupidity.

Local isn't going anywhere. It's a vital game function. It might have an extra hoop thrown in to see it, but that's about it. They aren't going to turn the entire game into wormholes. Very few people like worm holes.
Wander Prian
Nosferatu Security Foundation
#5964 - 2016-05-16 19:43:58 UTC
The only way you can currently catch anyone in sov-null, is either if they are AFK , you shotgun and get lucky or you go AFK and someone doesn't do any kind of work to check what times the cloaker seems to be most active at and gets caught. The freely given 100% accurate intel is making the whole situation worse.

Want to know how wormholers get intelligence? They go WORK FOR IT. Scouts go out to different systems and keep eyes on POS, wormholes, people travelling around. You scan systems for new signatures, go look for content. Yes it can be boring and lot of waiting, but that's how you collect intel.

Your way? Look at channel, dock if local goes +1 non-blue.

Oh wow, so much work and effort...

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#5965 - 2016-05-16 19:46:39 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
If the situation wasn't so stupidly one sided already there would be room for compromise. Unfortunately, it is what it is, with the cloak so ludicrously overpowered that any Chang at all will be perceived as a grevious nerf to entitled gank bears.

There is no wall that local puts up to keep anyone safe. That safety comes from active and continuous effort on the part of players.

It's not 'hard to impossible' to hunt a cloaked ship. It's just plain impossible. Reducing the safety levels of cloaks down to 'very hard' would be a welcome change, and to date any suggestion to do so has been met with abject terror and stupidity.

Local isn't going anywhere. It's a vital game function. It might have an extra hoop thrown in to see it, but that's about it. They aren't going to turn the entire game into wormholes. Very few people like worm holes.


I helped kill Admiral Goberius a couple nights ago and he had a cloak. He even cloaked.

Yes,my fleet mates and I are just that awesome....doing the impossible!

Ahh, and there we have it. "Local is not going anywhere...." The old "nerf their game not mine" attitude.

Nerf them both!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5966 - 2016-05-16 22:01:02 UTC
Wander Prian wrote:
The only way you can currently catch anyone in sov-null, is either if they are AFK , you shotgun and get lucky or you go AFK and someone doesn't do any kind of work to check what times the cloaker seems to be most active at and gets caught. The freely given 100% accurate intel is making the whole situation worse.

Want to know how wormholers get intelligence? They go WORK FOR IT. Scouts go out to different systems and keep eyes on POS, wormholes, people travelling around. You scan systems for new signatures, go look for content. Yes it can be boring and lot of waiting, but that's how you collect intel.

Your way? Look at channel, dock if local goes +1 non-blue.

Oh wow, so much work and effort...


Or dock if the intel channel says they are coming your way, but still 2 systems out. Granted, slightly more effort in that somebody did set up such a channel, but still, pretty simple and easy.

I'm hoping that there is a hacking option that allows the hacker to subvert local in some way. Either appear blue, disappear from local but give no warning (except upon a hacking fail) or even better upload a list of people to appear blue. To "fix it" you have to find the hacked OA and unhack it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5967 - 2016-05-17 02:46:17 UTC
Hmm... Hundreds of people participate in Intel channel, pilot constantly watches and stays aware of environment, has to actually take action by docking to stay safe...

Compared to lone cloaker pushing a button and then going out for the day.

Yep, totally balanced effort. You can dismiss and downplay the other side all you want, but the more you do the more trivial you make your own effort appear. Sure, you had to get there in the first place, but so did your target. He made diplomatic inroads and toes whatever party line the Corp/alliance demands. You crashed a few gates and pushed a button. At every turn your target not only does more, but is forced to continually do it to keep the benefit. You have a one time set up, and then are fine until you choose not to be.

Totally balanced. Roll
Moonacre Parmala
State War Academy
Caldari State
#5968 - 2016-05-17 04:44:01 UTC
Mike Voidstar wrote:
Hmm... Hundreds of people participate in Intel channel, pilot constantly watches and stays aware of environment, has to actually take action by docking to stay safe...

Compared to lone cloaker pushing a button and then going out for the day.

Yep, totally balanced effort. You can dismiss and downplay the other side all you want, but the more you do the more trivial you make your own effort appear. Sure, you had to get there in the first place, but so did your target. He made diplomatic inroads and toes whatever party line the Corp/alliance demands. You crashed a few gates and pushed a button. At every turn your target not only does more, but is forced to continually do it to keep the benefit. You have a one time set up, and then are fine until you choose not to be.

Totally balanced. Roll



EXACTLY !!!!!!!

I just want that part to be balanced, if you're cloaked and active and hunting/hiding/ scanning then you're playing the game and are not AFK risking sweet FA.

I don't want cloaks nerfed so that every one suffers because some people abuse them, because I see AFK cloaking as an abuse. I don't mean the damn i gotta go pee, lemme just cloak and then come back (after washing hands Obviously), it's the 'down time finished, let me log on then leave the pilot sat there all day!!!!!!! whilst I nip off and do anything else except play the game, oh but I get to nip in every blue moon to actually play'
If you want to be safe in eve LOG OFF or DOCK!!!

If I've earned the right to inhabit a system through alliance/corp/hard work then I should have the right to kick hostiles(non-blues) from the area. Be that fleet or solo.
I don't mean by a 'whine and cry and throw my teddies out of the cot' but actively pursue them and remind them that its hostile space, not hide behind a cloak and do what you like space!

Nerfing cloaks for all would be unfair, but then so would nerfing local for all. Local is a tool like anything else, It provides a lsit of who's around but not what they're doing, where they're doing it, what they're flying, or what their intention is and it's available to all sides so to nerf it would be disproportional. Cloaks like wise are relatively cheap, have suitable enough nerfs atm, and have their uses in most applications from scouting to providing protection (some) whilst hunting, or sneaking past a gate camp or blockade.

But using it to hide your ship whilst you go AFK for protracted periods of time just isn't in the spirit of the game. as these pages should show. It's hurting the game. It's taking your time away from actually playing against those dreaded roids and the NPC's but mainly the time when you could be actually playing against another human who's avoiding/hunting/stalking you, rather than the 'player' whos gone to work but left their toon cloaked.

Law Number III: There are no lazy veteran lion hunters.

Law Number VI: A hungry dog hunts best. A hungrier dog hunts even better.

Law Number XXXVIII: The early bird gets the worm. The early worm....gets eaten.

If in doubt , SHOOT !

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5969 - 2016-05-17 11:43:00 UTC
Moonacre Parmala wrote:
Mike Voidstar wrote:
Hmm... Hundreds of people participate in Intel channel, pilot constantly watches and stays aware of environment, has to actually take action by docking to stay safe...

Compared to lone cloaker pushing a button and then going out for the day.

Yep, totally balanced effort. You can dismiss and downplay the other side all you want, but the more you do the more trivial you make your own effort appear. Sure, you had to get there in the first place, but so did your target. He made diplomatic inroads and toes whatever party line the Corp/alliance demands. You crashed a few gates and pushed a button. At every turn your target not only does more, but is forced to continually do it to keep the benefit. You have a one time set up, and then are fine until you choose not to be.

Totally balanced. Roll



EXACTLY !!!!!!!

I just want that part to be balanced, if you're cloaked and active and hunting/hiding/ scanning then you're playing the game and are not AFK risking sweet FA.

I don't want cloaks nerfed so that every one suffers because some people abuse them, because I see AFK cloaking as an abuse. I don't mean the damn i gotta go pee, lemme just cloak and then come back (after washing hands Obviously), it's the 'down time finished, let me log on then leave the pilot sat there all day!!!!!!! whilst I nip off and do anything else except play the game, oh but I get to nip in every blue moon to actually play'
If you want to be safe in eve LOG OFF or DOCK!!!

If I've earned the right to inhabit a system through alliance/corp/hard work then I should have the right to kick hostiles(non-blues) from the area. Be that fleet or solo.
I don't mean by a 'whine and cry and throw my teddies out of the cot' but actively pursue them and remind them that its hostile space, not hide behind a cloak and do what you like space!

Nerfing cloaks for all would be unfair, but then so would nerfing local for all. Local is a tool like anything else, It provides a lsit of who's around but not what they're doing, where they're doing it, what they're flying, or what their intention is and it's available to all sides so to nerf it would be disproportional. Cloaks like wise are relatively cheap, have suitable enough nerfs atm, and have their uses in most applications from scouting to providing protection (some) whilst hunting, or sneaking past a gate camp or blockade.

But using it to hide your ship whilst you go AFK for protracted periods of time just isn't in the spirit of the game. as these pages should show. It's hurting the game. It's taking your time away from actually playing against those dreaded roids and the NPC's but mainly the time when you could be actually playing against another human who's avoiding/hunting/stalking you, rather than the 'player' whos gone to work but left their toon cloaked.




I want more active game to, so yes cloack MUST be change to avoid afk clocking (a lot of idea can be use... a lot).
Remove local in exchange ? If you want remove local who is "perfect intel" start to learn something: the perfect intel is to have with dotlan or in game a map with PVE/PVP/mining activity in one system without moving in. You remove local you MUST remove this information. HO WAIT it's call`l WH. And some pvp player in this thread already said :"please no it will be harder to find people in some area of 0,0 without it".
In fact cloack cane nerf without nerf other thing (cry if you want but ...). In the past perma cloack have a counter : Carrier assit. The only problem was it's just to strong and you can do a lot of thing with this and not only protect miner/pve player with "more dps" to afraid ganker.
CCP nerf carrier assit, but don't nerf cloack in the same time... So yes people who try to counter cloack have already offer something , but clock don't change.

Now imagine, we remove local what will happen in the few days after? Less people in 0,0. Less target(see how many people left after end of carrier assist and explosion of AFK cloack ins one area of 0,0).So actually you will kill EVE online, by killing 0,0 with removing near all farmer. Because yes people who want farm without local live in WH, you know this part of space where you don't have local and you can't have a colloquy cyno on you're face. This part of space where you can check all entrance and close it.


You really think intel and local are passive? Ok so be passive means you don't need to do nothing to use it.AFK Cloack i need 1 click and after yes it's 100 % passive gameplay. Local, you must check it overtime, you must react in real time . Intel is passive? People send information in it, if they don't you have no intel, so you have player who send message to all other player to said to they "alert enemy incoming". So it's an active game play who need people react and click.


Now let's analyse cloack deeper: All use of active clocking have a good impact on the game (more or less, yes we can debate about recloacking delay of some ship a little to faster... but yea it's near balanced gameplay). But AFK cloacking is just a gameplay to avoid other player play: perfect to kill a game. Yes true afk does nothing, but you can't know if he is afk or not. The main argument to nerf local and avoid it, is same as said: remove cloack you avoid it (same impact on game you unbalanced the whole game to solve one problem).

What is the solution: Nerf perma cloack, a lot of idea are on this post, OA is under preparation, maybe CCP must start to try one idea of OA with POS module will evolve in service slot the day who OA arrive (and permit to see if the counter is balanced or not... think to this CCP).

Why some people cry to protect afk cloack here: They are afraid to see cloack hard nerfed... carrier was hard nerved in the past, people cry and it change nothing to it.




Wander Prian
Nosferatu Security Foundation
#5970 - 2016-05-17 15:24:43 UTC
So unless sov-null gets to do their PVE in near perfect safety, the game will die? Oookay...

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#5971 - 2016-05-17 17:50:04 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Hmm... Hundreds of people participate in Intel channel, pilot constantly watches and stays aware of environment, has to actually take action by docking to stay safe...

Compared to lone cloaker pushing a button and then going out for the day.

Yep, totally balanced effort. You can dismiss and downplay the other side all you want, but the more you do the more trivial you make your own effort appear. Sure, you had to get there in the first place, but so did your target. He made diplomatic inroads and toes whatever party line the Corp/alliance demands. You crashed a few gates and pushed a button. At every turn your target not only does more, but is forced to continually do it to keep the benefit. You have a one time set up, and then are fine until you choose not to be.

Totally balanced. Roll


Yeah, ignoring all the effort to get there. Roll

Oh, and if there is no effort to get there...well, that is kinda on you.

Oh, and yeah....it takes no effort to do....nothing. Shocking...shocking. Yes, lets make it so doing nothing requires effort.

Do you guys even think about what you are writing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Briar Thrain
Arcana Noctis
#5972 - 2016-05-17 20:42:39 UTC
I'm going to completely ignore the bickering/ranting that apparently plagues this post and list a few gut feeling / crackpot ideas.

1- Cloaked ships explode after 30 minutes (or somethin')

2- Cloaking devices randomly fail / shut off - reactivation timer still applies. (did we mention these are prototypes folks?) Maybe the chance of failure could be valued after some stat - ship class / warp core strength / meta class of cloaking module.

3- Some kind of 'divining rod' type of mechanic utilizing dscan or probe scanning where you will always be able to tell some kind of cloaked ship is out there, in some general direction, but always maintains inaccuracy scaled dependant on how far you are. Maybe built in to a certain class of ship or new class of module with horrid side effects.
Teckos Pech
Hogyoku
Goonswarm Federation
#5973 - 2016-05-17 21:45:43 UTC
Briar Thrain wrote:
I'm going to completely ignore the bickering/ranting that apparently plagues this post and list a few gut feeling / crackpot ideas.

1- Cloaked ships explode after 30 minutes (or somethin')

2- Cloaking devices randomly fail / shut off - reactivation timer still applies. (did we mention these are prototypes folks?) Maybe the chance of failure could be valued after some stat - ship class / warp core strength / meta class of cloaking module.

3- Some kind of 'divining rod' type of mechanic utilizing dscan or probe scanning where you will always be able to tell some kind of cloaked ship is out there, in some general direction, but always maintains inaccuracy scaled dependant on how far you are. Maybe built in to a certain class of ship or new class of module with horrid side effects.


Why do you want to nerf active cloakers? In fact, wrong thread. This is the thread on AFK cloaking. Most of the anti-people are in fact anti-cloak, but given that cloaked ships do surprising little DPS, cloaks are fairly well balanced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Briar Thrain
Arcana Noctis
#5974 - 2016-05-17 22:13:12 UTC
Those ideas (i spent literally 3 minutes thinking about) solve the AFK cloaking dilemma while preserving cloaks for people actively using their cloaks - while also injecting a little bit of risk with using / relying entirely upon them.
Teckos Pech
Hogyoku
Goonswarm Federation
#5975 - 2016-05-17 22:27:54 UTC
Briar Thrain wrote:
Those ideas (i spent literally 3 minutes thinking about) solve the AFK cloaking dilemma while preserving cloaks for people actively using their cloaks - while also injecting a little bit of risk with using / relying entirely upon them.


But they don't. If I am active why should I be able to be cloaked as long as I need to be...including past the 30 minute mark as per your first suggestion.

Here lets consider this:

1. AFK cloaking is wildly over-blown as a problem.
2. Those who complain invariable are people who don't...PvP directly. At best they may engage in market PvP or something like that, but shooting people in the face? Nope, not for them.
3. The bigger problem with this whole issue is the interplay between local and cloaks and people looking to hunt and kill others. It tends to lead to really boring game play.

The solution is not to wreck cloaks, but to look at the entire picture and come up with a better system. The one I and others advocate is using the OA to scan for ships, but also get rid of local and make it something you can "get back" via the OA. This makes local vulnerable to attack, removes AFK cloaking, and if we add in some method to subvert the intel provided by the OA then we might get some really interesting emergent behavior.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5976 - 2016-05-17 22:29:23 UTC
Hey Briar! Long time no see buddy.

See, here's the issue:
I'm all in favour of "more risk" across the board but the end result shouldn't be more safety to already overprotected ratters and missionrunners.

Therefore I'm more thinking along the lines of either:
(a) allow local to "lie" by letting AFK cloaking persist.
(b) makes cloaks scannable BUT remove them from local chat -- this is more in line with active effort vs reward, and thus prefered.
(c) get rid of AFK cloaking BUT put ratters at risk. Haven't figured out how to do that, since such endeavours would result in either ALWAYS catching the ratter or NEVER catching the ratter. ....it lacks middle ground.

While your proposals (and many others we had in this thread) solve the AFK cloaking, they result in more safety for ratters. This is something we wish to avoid in the process.
Mike Voidstar
Voidstar Free Flight Foundation
#5977 - 2016-05-18 03:01:56 UTC
So Brok, just to clarify...

Your stance is to just screw balance because you feel that PvE players in Null who have taken several steps, invested hundreds of man hours, and must maintain constant efforts to keep their 'safety' in place are not deserving of the fruits of their efforts?

Never mind that my arguments have never been about null in particular. I don't care where the cloak is or what it's doing... If it's so safe that it's player can go afk indefinitely while there are active hunters in the solar system looking for it... Then that's just ludicrous. To me, it's even worse outside of null, where the cloaks are being used for vital fleet functions- if the task is that important, then it needs to carry greater risk.

Every argument about how little effort is required to make use of local falls completely flat on its face in the light of the fact that there is *some* effort involved no matter how little you feel it to be, while the cloaker is even safer and zero effort at all is involved.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5978 - 2016-05-18 03:36:47 UTC
"Screw Balance" is a bit of a stretch. My stance is as follows:

1) I don't care if people are AFK or not. Being AFK should not automatically mean you get ganked, die in a ball of fire or have you position compromised for the whole world to see. I simply means you're not at the keyboard for whatever reason.

2) Yes, it's okay for people to reap the fruits of their efforts. This includes defending structures which yield higher reprocessing rates, lower taxes, POCO income and docking rights. Keeping structures alive is EFFORT. However, warping off at the first non-blue does not constitute effort in my book. I would like to see some interaction going on.

3) As indicated before, I too would like to see cloakies at risk. But not if this translates to a free ratting pass.


The way I see it, mutual invulnerability as it is now, is balanced. Mutual vulnerability would also be balanced -- and is the prefered option. Keeping one activity safe while getting rid of its only counter, is not balanced.

I thought I had made that sufficiently clear by now?


You'll be hard pressed to convince me "effort" is required to remain safe while ratting, because even the slowest aligning ships have no trouble getting away even when they have no eyes up anywhere.

The POSses and outposts they use are indeed supposed to give them an edge -- such as for example the ability to reship into something more suitable, refit, repair, or to hide in the face of danger -- this is true. But, as balance would have it, so does a cloak in a more limited, portable fashion.

I cannot force you to undock any more than you can force me to decloak. Again: balanced.


Does that clarify my position somewhat? Everybody should be at risk. Currently neither you nor me are at risk - which is bad. The cloaker is indeed safe with zero effort AND with no reward. The ratter is safe with minimal effort, but he's earning ISK.

You would totally have a point if the cloaker could earn ISK, or if he at least had a chance of catching you ; but he doesn't. You have deliberately not answered that question I asked a couple of posts ago because you know the answer and you don't like it: the cloaker can only grab you if you're NOT PAYING ATTENTION.

Currently - and I'd like to change that - you can be
- AFK
- Safe
- Doing something

now pick two.
Mike Voidstar
Voidstar Free Flight Foundation
#5979 - 2016-05-18 07:37:43 UTC
The part you appear to be missing is the effort of the ratter. As everyone likes to discuss null, we can start with this example:

What would happen if suddenly there were no Intel channels? What would happen if the ratter didn't watch local? What would happen if he ignored neuts and reds in system. What if he tried to do his thing in space where he wasn't allied? What if he fails to meet obligations his allies demand, if any?

For every element there, the ratter and his allies are putting out effort to create a sufficiently safe environment that a ship not fit for PvP can survive. It's hardly no effort, though as is true of many tasks the amount of effort is reduced beyond some setup time. Even so, the continuing effort is hardly zero.

You see 'effort' as direct confrontation in PvP, and that is certainly one form of it. But this is a sandbox that is supposed to allow for varied playsyles. Their effort and time is no less valuable or legitimate for being spent in negotiation, work details, or other areas not involved in ship to ship combat, no matter how entitled gank bears feel to being entertained ant others' expense.

And it's not mutual invulnerability. The ratters are never effective in any way while docked. The cloaker is, and becomes more so the longer he keeps it up. Every moment he is in space he is breaking down the vigilance of the locals. He is stalking prey, becoming more and more effective with every hour that passes. You see... That's the price of continuous vigilance, it's impossible to maintain. He sits there, influencing the decisions of anyone intelligent, demanding effort be spent on him, even if that's just checking killboards and activity cycles for his Corp- assuming that info is useful and accurate. Worse, while his intended targets are either avoiding him, as is their defensive strategy, or wasting time and resources checking him out or compromising fits and other preparations against him, he puts out zero effort whatsoever beyond crashing a few gates. Even more than that, since cloaks are forever, even that gate crashing could be done in the targets off hours when few if any defenders would have had opportunity to 'counter' him on the gate.

So yeah... Your stance is indeed pretty much 'screw balance' so long as the inequity supports your play style. If nothing but doing things your way counts as effort, then this isn't really a sandbox.
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5980 - 2016-05-18 15:19:59 UTC  |  Edited by: Dictateur Imperator
Mike Voidstar wrote:
The part you appear to be missing is the effort of the ratter. As everyone likes to discuss null, we can start with this example:

What would happen if suddenly there were no Intel channels? What would happen if the ratter didn't watch local? What would happen if he ignored neuts and reds in system. What if he tried to do his thing in space where he wasn't allied? What if he fails to meet obligations his allies demand, if any?

For every element there, the ratter and his allies are putting out effort to create a sufficiently safe environment that a ship not fit for PvP can survive. It's hardly no effort, though as is true of many tasks the amount of effort is reduced beyond some setup time. Even so, the continuing effort is hardly zero.

You see 'effort' as direct confrontation in PvP, and that is certainly one form of it. But this is a sandbox that is supposed to allow for varied playsyles. Their effort and time is no less valuable or legitimate for being spent in negotiation, work details, or other areas not involved in ship to ship combat, no matter how entitled gank bears feel to being entertained ant others' expense.

And it's not mutual invulnerability. The ratters are never effective in any way while docked. The cloaker is, and becomes more so the longer he keeps it up. Every moment he is in space he is breaking down the vigilance of the locals. He is stalking prey, becoming more and more effective with every hour that passes. You see... That's the price of continuous vigilance, it's impossible to maintain. He sits there, influencing the decisions of anyone intelligent, demanding effort be spent on him, even if that's just checking killboards and activity cycles for his Corp- assuming that info is useful and accurate. Worse, while his intended targets are either avoiding him, as is their defensive strategy, or wasting time and resources checking him out or compromising fits and other preparations against him, he puts out zero effort whatsoever beyond crashing a few gates. Even more than that, since cloaks are forever, even that gate crashing could be done in the targets off hours when few if any defenders would have had opportunity to 'counter' him on the gate.

So yeah... Your stance is indeed pretty much 'screw balance' so long as the inequity supports your play style. If nothing but doing things your way counts as effort, then this isn't really a sandbox.


The true problem of this post: People who defend AFK cloacker are afk cloacker , other agree to find a way to avoid afk clocking because means more pvp and content.
Afk cloacker will be nerfed , and no you will not "win" something in exchange. Just one more structure you can attack. AFK cloacker want force people to undock in 0,0 ? attack sov and see if people don't undock... You want make afk cloacker don't cloack... ho you can't.

Balanced game: give a way to active hunt perma cloacker. In past CCP want to disallow right to fit cyno AND cloack, they don't make to avoid a big nerf in same time of jump fatigue. Maybe could be interesting to implement this time to OA arrive, now people manage fatigue.


P.S: Randiom idea

If you are cloack from more than 30 minutes in same system you are not in local anymore if you don't make any action with you're ship(warp/ decloack,change ship direction etc..). But you are unable to use E-war or cyno during 1 minutes in exchange`, you can continue to use you're gun/missille etc if you are decloack but not ewar or cyno.
So local is broken you can be invisible and stay on system (use d-scan don't decloack you), so you can spy.

Ho and before some accept: if you reconnect in space you can"t use cyno/exar for 15-30 secondes (yes the trick of the 2 account 1 "afk' one other ready to reconnect with god view it's a joke.

For cyno /trap redo it's a nerf, but in exchange you win perfect invisibility. So it kill argument of 'local is perfect".

Day who OA arrive, juste remove the 1 minutes malus (or make it change with OA maybe in less or more.... =p )