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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Isaac Armer
The Soup Kitchen
#5941 - 2016-05-02 18:37:51 UTC
Daniel Ornulf wrote:
his goal is to make people dock up? I don't understand, how does he hope to kill them if they're docked up?

-his goal is to kill people
-he can't kill ppl while he's afk (as you explained)

so why stay logged in 24/7?

please explain

what's the name for annoying someone while not gaining anything from it? can't remember the term


Because people like you have delicious tears.

Stop complaining, stop feeding them content and they will stop. Yes, posts like yours on threads like this are content.
Teckos Pech
Hogyoku
Goonswarm Federation
#5942 - 2016-05-04 05:14:34 UTC
Moonacre Parmala wrote:
Teckos Pech wrote:


Sheesh. Do you need me to tell you how to make a PB&J next? P

Please Big smile

We brits don't understand why you call jam jelly Ugh


J could be for jam....just saying. P

For what it's worth, I always buy jam...never jelly.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5943 - 2016-05-04 05:29:22 UTC
Dornier Pfeil wrote:
Daniel Ornulf wrote:
Quote:
That's the general idea! Exciting, isn't it?


oh yeah! let's add a mechanic so the camper has to be on his toes nonstop as well! exciting!

Quote:
Seriously, all this whining about not being able to engage in casual almost careless play because of guys who are careful and putting for not inconsiderable effort is amazing.



LOL effort, casual. we're talking about people who play 10 minutes a day and force a dozen others to glue their eyes on the screen 24/7. are you kidding right now?


Is it possible that Teckos Pech's point is: those hours and days (24/7) you have your eyes glued to local don't have to be unproductive ones? Owning a system means multitasking; slurping up your system's resources while being ready to defend it at the same time? If you don't care to be engaged in resource acquisition (whatever form that takes) and you don't care to defend your system, why don't you just log off? Two can play the AFK game, can't they?

Please note, all of the above are questions, not sarcastic statements. I am genuinely curious to know the answers.

P.S. Moonacre Parmala,
I call jellies, jellies and jams(or preserves) jams based on whether there is solid fruit involved. How exactly do you delineate them?

edited for clarity


Here is my thinking...

People often come into this thread and make the following statement:

AFK cloaking is a broken (unfair, bad, exploit, harassment, etc.) mechanic because lots of people go to the trouble to get a system and plunk down a TCU, IHUB, and so forth. Then to have one guy come along and ruin it, it just wrong!!!

To which my query is....where are all those "lots of people" that helped secure the system in the first place. Were they all needed for just 1 solo defender? Or did you take on an opposing fleet of "lots of people"?

We all know the answer.

But in either case, if 1 guy cloaked and AFK can ruin your life in NS....maybe NS is not for you. You can't coordinate for ratting, mining, etc.? You can't use something like a cloaky ship yourself to set up bounces and perches to get through gates, do PI, and get out to your POS to do whatever? Really?

You managed to get 100, 200, 300 guys to coordinate to take the system and you can't get 10 in fleet to rat? Suddenly NS is all about solo?

WTF. No really, Whisky Tango Foxtrot? Did you all fall out of the stupid tree and hit every branch on the way down? Twice?

And the nonsense answers....well they'll just drop more people on us. Then bring more people yourself. Seriously, whenever I did BLOPs there was one maybe two guys out hunting (note: HUNTING, not AFK) 1 guy with the PIG and the rest of, say 5-6 on the PIG waiting to bridge in the event we caught something. And that was in the good old pre-fatigue days.

So, we have had cynos and jump drives nerfed (twice technically), yet here we have people crying, "One more NERF!!!!!! One more NERRFFF and it will be balanced!!!!" We have CCP strongly indicating that local is going to go and will be replaced with the OA which will allow for hunting cloaked ships...and yet the whiners are still here. And their whines are basically of the form....

CCP, I don't want to deal with this on my own with my friends, so can you please make it so I don't have to. Thanks, 'k bye.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Noga Taranogas
Doomheim
#5944 - 2016-05-07 02:18:16 UTC
heat accumulation for extended cloaking requiring decloaking to bleed heat, apply paste to damage or have their cloak, cyno, etc... burn out if they want to float afk for more than 6 hours.

there is no safe space in eve -why should there be for cloaky campers? Let the hunters be hunters and afk go F^*%$ themselves.
Mike Voidstar
Voidstar Free Flight Foundation
#5945 - 2016-05-09 14:47:42 UTC
There is a great many ways the problem could be resolved that would be fair and equitable to all.

First you would have to break the concrete surrounding the wits of those who think it's fair and equitable now, and convince the Devs that there actually is a problem. Apparently endless streams of people pointing it out cannot make it past that first hurdle, largely because the Devs come from the ranks of the very same folks who enjoy one sided predatory pvp.

There is no way forward.
Isaac Armer
The Soup Kitchen
#5946 - 2016-05-13 18:12:49 UTC
Mike Voidstar wrote:
There is a great many ways the problem could be resolved that would be fair and equitable to all.

First you would have to break the concrete surrounding the wits of those who think it's fair and equitable now, and convince the Devs that there actually is a problem. Apparently endless streams of people pointing it out cannot make it past that first hurdle, largely because the Devs come from the ranks of the very same folks who enjoy one sided predatory pvp.

There is no way forward.


Agree to nerf local at the same time and we have a deal.

What other counter for the 100% free intel that should keep PvE-ers safe 100% of the time is there other than cloaks?
Teckos Pech
Hogyoku
Goonswarm Federation
#5947 - 2016-05-13 18:26:56 UTC
Noga Taranogas wrote:
heat accumulation for extended cloaking requiring decloaking to bleed heat, apply paste to damage or have their cloak, cyno, etc... burn out if they want to float afk for more than 6 hours.

there is no safe space in eve -why should there be for cloaky campers? Let the hunters be hunters and afk go F^*%$ themselves.


Because you are totally safe from them.

Before your post...you might want to think about that for however long it takes you to realize I'm right.

Oh heck, I'll give you a hint, I am only "safe" so long as a I am cloaked...at a safe spot....get the idea yet?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5948 - 2016-05-13 18:30:38 UTC
Not getting into that again. That particular pair of arguments has been debunked over and over as the worthless, mildew ridden strawmen they are.

Cloaks in their current incarnation are balanced only because PvE professions aren't meant to be fun or challenging, they are meant to provide targets.

Local is balanced just fine, or else it would be somehow magically protecting people in other Ares of space too. Yet people die every day all over. It's almost as if local does not protect anyone on its own at all... Perhaps there is another factor at work there? Like maybe alliances and players working together to deny enemies soft targets?

Must be something there...
Mike Voidstar
Voidstar Free Flight Foundation
#5949 - 2016-05-13 18:36:22 UTC
Totally safe... Yep... Right up until you aren't... In a game that demands PvE playstyles be proactive in their defense, with the only actual defense being not to allow an enemy on grid.

I mean... Sure. It's cool that the hunter can set up his defense against being hunted right back a week in advance, proof against any and all attempts to do to him what he is doing to others. No imbalance there at all... Since he just wants to harvest a PvE player.
Teckos Pech
Hogyoku
Goonswarm Federation
#5950 - 2016-05-13 19:14:43 UTC
With a cloak at a safe spot I can do, literally, nothing to another player. And I mean literally nothing. To do something I have to give up that safety. Without the cloak I can be scanned. If I am locking another player, I too can be locked.

The safety of a cloak is a two way street, double edged sword, pick your metaphor.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5951 - 2016-05-13 20:06:23 UTC
Mike Voidstar wrote:
Totally safe... Yep... Right up until you aren't...


Yep, at which point the cloaker is no longer safe either. Thanks for making my point Mike.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5952 - 2016-05-14 04:07:20 UTC  |  Edited by: Brokk Witgenstein
Alright.

You did it Mike. (no, it's not your fault - I needed some ISK, nobody was online, so I figured I'd give it a go). I tried to walk a mile in your shoes, bought a Gila and went carebearing.

I actually quite enjoyed it too - it's very relaxing. But I digress.

So, here's what I've discovered from the bearing perspective: 90% of all missions they offered me involved acceleration gates. Those were not only off the beaten track (meaning: off D-Scan and needed to be combat probed) but also slow down and bottleneck any incoming hostiles, as well as preventing cynoes.

I saw reds come and go; rocking a mean PvP fit (longpoint, faction web, augmented drones, rapid lights) I was kinda hoping somebody would try to go for me but alas, no such luck. :-( I also had both a cloaky campers in one system and a station camper in the next - although I strongly suspected they simply forgot to log off because their killboard only showed activity around 20-24 EvE time and it was well before that.

After that I went mining for awhile in my equally mean Procurer (10Mn AB, 200 DPS, point, web, flight of EC-300 and Warrior II, abundant tank and it even mounted a stripminer) until finally the rest of my gang logged on and I called it quits.

I did this for three days to get the hang of it, trying to get some perspective; but ...... I don't get it man. Made some ISKies, enjoyed myself, went out hunting in my allegedly "PvE" / PvP hybrid. I wasn't trying to prove you wrong -- had I lost my ship I would relay the encounter here same as I do now. Except that nothing out of the ordinary happened. (the only thing out of the ordinary was me in a PvE ship LOL)

In the meantime I've earned enough standing to run level IVs so I'll let you know how I fare in a Rattlesnake, but so far I'm beginning to suspect the Cloaky Camper is a tall tale - an exaggerated myth whose only power is fear if you let him.

So. Could you explain to me how exactly a cloaky grabs you? Like, the whole step-by-step process? Thank you.
Mike Voidstar
Voidstar Free Flight Foundation
#5953 - 2016-05-14 05:04:07 UTC  |  Edited by: Mike Voidstar
My complaint has never been about my own safety per se. It's about having the option to go on the offensive.

You want to shake your tail in front of a hunter and see if he bites, go ahead. If that's what turns you on, that's your thing.

I don't agree that the unchallenged retention of 100% combat initiative resting on one side is fair or equitable. He can hunt me, I should be able to hunt him. Period. The day the OA deliver on the promise to make cloaks scannable I will call it fair, with or without changes to local.

The whole 'cloaks are harmless' is complete bunk. If it were true, they wouldn't be used that way and no one would complain. It's a powerful ability and is in no way offset by the drawbacks currently placed on it. Initiative is a real thing, and it's pretty important or 99.9999999% of all EvE PvP would not revolve around getting the drop on the other guy. Being able to retain that initiative completely without effort on an unlimited time frame is not balanced in an objective sense. Only in the world of entitled gank bears crying that they can't defeat an alliances worth of Intel channels and hours of preperation in getting to a remote system, taking advantage of diplomatic efforts and military control of an area, constant vigilance and flight discipline just by logging in and roaming around solo is it balanced.

If it's all just a myth, why not allow him to be hunted? How about we create a new module that projects a force field that allows a ship using it to be just as invulnerable while being immobile, but allows such a ship to be readily monitored, and then allow cloaks to be scanned with skill and effort? Thus we save the titans, allow for bio breaks, but don't allow hunting or force projection from an invulnerable position. I am sure that idea will be met with derision and the observation of why should we bother when cloaks do it already, in a smokescreen effort to downplay the power and severity of the unbreakable advantage the cloak grants.
Wander Prian
Nosferatu Security Foundation
#5954 - 2016-05-14 12:17:34 UTC
What vigilance? You look at the color of the dots in local and if it's not green or blue, you dock up,

BEFORE THE GUY HAS EVEN GOTTEN RID OF HIS GATE-CLOAK.

0 work, 0 effort

Those intel-channels? You link a name and a place, a bot reads the chat-logs and posts the locations on a web-page.

Again, 0 effort on your part. All you have to do is be awake and have enough concentration to check the intel every now and then.

You complain how the cloak gets to choose the time of attack.

Newsflash: THAT IS THE WHOLE POINT OF CLOAKS.

The only people who have issue with cloaking, are those using local and intel-channels information (gotten from local) as a binary system telling are you safe or not.

You are getting 24/7 free and zero effort, 100% accurate intel on who is around and you complain when you cannot trust it that information you are given for free.
Just because you aren't willing to use the tools to figure out how safe you are (you know, actually WORKING for it) doesn't mean they aren't already in the game.

Wormholer for life.

Mike Voidstar
Voidstar Free Flight Foundation
#5955 - 2016-05-14 13:35:24 UTC  |  Edited by: Mike Voidstar
Wander Prian wrote:
What vigilance? You look at the color of the dots in local and if it's not green or blue, you dock up,

BEFORE THE GUY HAS EVEN GOTTEN RID OF HIS GATE-CLOAK.

0 work, 0 effort

Those intel-channels? You link a name and a place, a bot reads the chat-logs and posts the locations on a web-page.

Again, 0 effort on your part. All you have to do is be awake and have enough concentration to check the intel every now and then.

You complain how the cloak gets to choose the time of attack.

Newsflash: THAT IS THE WHOLE POINT OF CLOAKS.

The only people who have issue with cloaking, are those using local and intel-channels information (gotten from local) as a binary system telling are you safe or not.

You are getting 24/7 free and zero effort, 100% accurate intel on who is around and you complain when you cannot trust it that information you are given for free.
Just because you aren't willing to use the tools to figure out how safe you are (you know, actually WORKING for it) doesn't mean they aren't already in the game.



And what do you want?

Apparently to log in and shoot somebody. You want to be able to sit in utter safety deep in enemy territory, threatening any activities in the area, unchallenged and unchallengable until you decide the time is right. It's perfectly fine to disrupt the play of others, but let's not have any of that disruption while you are hunting. You and you alone are the only determinor of who can disrupt you.

You don't want to have to breach defenses getting there, that were established over many man hours of effort by whole alliances worth of people. Only you are entitled to the fruits of your labor, the difficulty of fitting a single trivial module. The time and effort of others is meaningless so long as it results in you getting what you want without effort.

You get 24/7 free and zero effort safety deep in enemy territory while defying the effort of potentially thousands of players trying to stop you... All by fitting one trivial cost module and pressing a button.

At least watching local, using and maintaining Intel channels requires active participation in the game. Far more than you are willing to put forth to maintain your safety. Entitled is what it's called when you don't do anything at all for your reward. The guys watching local, watching and maintaining Intel and practicing proper flight discipline so they have the opportunity to escape you are putting out orders of magnitude more effort than you ever will activating that cloak each morning before leaving your pc for the day.
Wander Prian
Nosferatu Security Foundation
#5956 - 2016-05-14 14:02:49 UTC
Mike Voidstar wrote:
Wander Prian wrote:
What vigilance? You look at the color of the dots in local and if it's not green or blue, you dock up,

BEFORE THE GUY HAS EVEN GOTTEN RID OF HIS GATE-CLOAK.

0 work, 0 effort

Those intel-channels? You link a name and a place, a bot reads the chat-logs and posts the locations on a web-page.

Again, 0 effort on your part. All you have to do is be awake and have enough concentration to check the intel every now and then.

You complain how the cloak gets to choose the time of attack.

Newsflash: THAT IS THE WHOLE POINT OF CLOAKS.

The only people who have issue with cloaking, are those using local and intel-channels information (gotten from local) as a binary system telling are you safe or not.

You are getting 24/7 free and zero effort, 100% accurate intel on who is around and you complain when you cannot trust it that information you are given for free.
Just because you aren't willing to use the tools to figure out how safe you are (you know, actually WORKING for it) doesn't mean they aren't already in the game.



And what do you want?

Apparently to log in and shoot somebody. You want to be able to sit in utter safety deep in enemy territory, threatening any activities in the area, unchallenged and unchallengable until you decide the time is right. It's perfectly fine to disrupt the play of others, but let's not have any of that disruption while you are hunting. You and you alone are the only determinor of who can disrupt you.

You don't want to have to breach defenses getting there, that were established over many man hours of effort by whole alliances worth of people. Only you are entitled to the fruits of your labor, the difficulty of fitting a single trivial module. The time and effort of others is meaningless so long as it results in you getting what you want without effort.

You get 24/7 free and zero effort safety deep in enemy territory while defying the effort of potentially thousands of players trying to stop you... All by fitting one trivial cost module and pressing a button.

At least watching local, using and maintaining Intel channels requires active participation in the game. Far more than you are willing to put forth to maintain your safety. Entitled is what it's called when you don't do anything at all for your reward. The guys watching local, watching and maintaining Intel and practicing proper flight discipline so they have the opportunity to escape you are putting out orders of magnitude more effort than you ever will activating that cloak each morning before leaving your pc for the day.



What I want, is for cloaks not to be nerfed because someone cannot handle being not safe in nullsec. I don't do afk-camping, but I do use cloaks extensively.

What I want, is for you to not know I'm there by looking at a chat-channel. If that happens, I'll be more than happy to have cloaked ships be scannable.



Wormholer for life.

Mike Voidstar
Voidstar Free Flight Foundation
#5957 - 2016-05-16 03:48:42 UTC
Wander Prian wrote:
Mike Voidstar wrote:
Wander Prian wrote:
What vigilance? You look at the color of the dots in local and if it's not green or blue, you dock up,

BEFORE THE GUY HAS EVEN GOTTEN RID OF HIS GATE-CLOAK.

0 work, 0 effort

Those intel-channels? You link a name and a place, a bot reads the chat-logs and posts the locations on a web-page.

Again, 0 effort on your part. All you have to do is be awake and have enough concentration to check the intel every now and then.

You complain how the cloak gets to choose the time of attack.

Newsflash: THAT IS THE WHOLE POINT OF CLOAKS.

The only people who have issue with cloaking, are those using local and intel-channels information (gotten from local) as a binary system telling are you safe or not.

You are getting 24/7 free and zero effort, 100% accurate intel on who is around and you complain when you cannot trust it that information you are given for free.
Just because you aren't willing to use the tools to figure out how safe you are (you know, actually WORKING for it) doesn't mean they aren't already in the game.



And what do you want?


Apparently to log in and shoot somebody. You want to be able to sit in utter safety deep in enemy territory, threatening any activities in the area, unchallenged and unchallengable until you decide the time is right. It's perfectly fine to disrupt the play of others, but let's not have any of that disruption while you are hunting. You and you alone are the only determinor of who can disrupt you.

You don't want to have to breach defenses getting there, that were established over many man hours of effort by whole alliances worth of people. Only you are entitled to the fruits of your labor, the difficulty of fitting a single trivial module. The time and effort of others is meaningless so long as it results in you getting what you want without effort.

You get 24/7 free and zero effort safety deep in enemy territory while defying the effort of potentially thousands of players trying to stop you... All by fitting one trivial cost module and pressing a button.

At least watching local, using and maintaining Intel channels requires active participation in the game. Far more than you are willing to put forth to maintain your safety. Entitled is what it's called when you don't do anything at all for your reward. The guys watching local, watching and maintaining Intel and practicing proper flight discipline so they have the opportunity to escape you are putting out orders of magnitude more effort than you ever will activating that cloak each morning before leaving your pc for the day.



What I want, is for cloaks not to be nerfed because someone cannot handle being not safe in nullsec. I don't do afk-camping, but I do use cloaks extensively.

What I want, is for you to not know I'm there by looking at a chat-channel. If that happens, I'll be more than happy to have cloaked ships be scannable.





That's a change to local, and has very little, if anything, to do with cloaks. Feel free to start that thread and discuss the issue in the appropriate spot. If you could be hunted while cloaked, that would not change the dynamic of how it interacts with local, except you would not be left in 100% safety with exactly zero effort of any kind being required. The same is true if local was changed at the same time. As soon as it becomes possible people will take steps to find and hunt them, regardless of local detecting them.

Look at wormholes. Despite the lack of local operating as it does everywhere else, you are hardly safe in wormhole space without a cloak.

In fact, every time you ask for local to be exchanged for cloak vulnerability, you should just pack up and go live in a wormhole and enjoy both no local and perfect invulnerability while cloaked at the same time. I would guess you won't like it though, because there are even fewer available soft targets.

Long ago some halfwit decided to link cloaks and local as some sort of equivalent game concept in a hamhanded defense of a ludicrously unbalanced stealth mechanic. We have been stuck at an impasse since then because the problem with cloaks is glaring and obvious yet the gank bear playstyle is held as holy and inviolate.

Introduce a reasonable mechanic for extended safety outside of a friendly station (save the titans!) that actually somehow meshes with core EVE gameplay concepts of risking everything in space, and make cloaks into a real and balanced stealth mechanic with an actual counter. Neither thing has to touch on local at all, though either or both could.

But gank bears don't want change unless it puts the game even further into their corner. They can't see that the reason they can't get targets to risk a confrontation is due to imbalanced game mechanics giving them every advantage already, so the *only* real defense is simply not to fight at all. Keep sliding things away from your intended prey and eventually they just won't play at all, because it's a game and not real life.
Wander Prian
Nosferatu Security Foundation
#5958 - 2016-05-16 09:40:28 UTC
Oh sorry, I didn't realize you hadn't yet seen my introduction: I've lived in wormholes for the last 6 years in different corporations while doing PVP wherever the chains lead. I don't do AFK-cloaking, but I have taken part in a few BLOPS-drops. I'm not here to defend AFK-cloaking, I'm here to defend cloaking.

The reason cloaking and local are connected is because some genius years ago figured out that you could use local as an intel-tool in sov-null as you didn't have THAT many people around and most of those were supposed to be your friends. Over the years that has evolved into an almost automated system, where the reactions are binary. If there is someone not blue in your system, you dock up and wait until they go away. No matter who they are or what ship they are in.

Then some other genius figured out how to exploit that usage of local as an intel-tool by staying in the system cloaked and forcing the other people to dock up and stay docked, because hey, that's what they are told to do....

That brings us to this 298-paged whining-thread where people want to nerf the use of cloaks that is balanced in about 99,999% of the usage-cases, but hey, they are special snowflakes who DEMAND that they can do their PVE in perfect safety (While living in null security space and reaping the rewards of some of the most lucrative sites in the game).

So yes, cloaks and local are connected.

Did you know that any ship that can carry a covert ops cloaking device is already nerfed in it's stats? They are weaker ships than their counterparts that cannot use the cov-ops cloak in both tank and damage.

I am willing to give you the ability to find cloaked ships WHEN you don't show in local if you are cloaked. That includes gate-cloak. Only then is it balanced to have the ability to scan down cloaked ships. Right now, there are other tools to figure out is that guy who is sitting cloaked in your system a danger at this hour or not, but if you aren't willing to use those tool already in the game, then please don't come here to whine about it.

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#5959 - 2016-05-16 18:37:48 UTC
Mike Voidstar wrote:
My complaint has never been about my own safety per se. It's about having the option to go on the offensive.

You want to shake your tail in front of a hunter and see if he bites, go ahead. If that's what turns you on, that's your thing.

I don't agree that the unchallenged retention of 100% combat initiative resting on one side is fair or equitable. He can hunt me, I should be able to hunt him. Period.

[snip]


No, that is the point of cloaks. That hunting him is hard even impossible in certain circumstances. The circumstances where it is impossible is also where you are safe too.

And there is symmetry here. If I am at a safe and cloaked...I am not hunting you. And you are not hunting me. If I choose to hunt you then I am no longer absolutely safe. I have to go through an acceleration gate, warp into an anomaly, etc. And in the end I have to decloak and engage at which point I too can be engaged.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5960 - 2016-05-16 18:43:45 UTC
Fortunately, for balance and the good of the game, you won't get to make that decision.

We shall have to see what the Observatory Arrays really do when they get around to making them, but I am willing to bet Local will not be functionally changed, yet also they will allow hunting of cloaked ships. At worst Local will depend on a functioning array, and soft targets won't be put in the field without one.

I agree with you on gate cloaks. The only actual points made by cloakers is the slight advantage of loading delay.

Cloaks and local are only connected in that they interact with each other. They don't depend on each other, counter each other or balance each other. Local chat is a fundamental underpinning condition in the game- not even wormholes fully escape it- while cloaks are just a stealth module. No surprise that cloaks and local interact, everything interacts with the basic fundamentals of the game. It's about as profound an observation as noting that ships interact with cloaks.

The point of covert ships having weaker stats as a compensation for the power of cloaks also don't hold water. On the one side, that argument could lead to the largest ships, like Titans or Supercarriers being unable to fit even the prototype cloaks due to their power, and on the other end suggests that pods and shuttles, and perhaps even industrials that are even weaker and allow even fewer combat options be equally immune to being attacked or interfered with.

But until the cloakers are willing to have a real discussion, there is no way foward. I guess it will just be a bad day when the OA comes out and you get exactly what you wished for and it does not turn out like you want. Those on the defensive side of the debate have literally nothing to lose, so any change at all will be positive.