These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Tian Toralen
State War Academy
Caldari State
#5761 - 2016-03-28 21:23:50 UTC  |  Edited by: Tian Toralen
Brokk Witgenstein wrote:
AHAHAHAHAHAHA

And this coming from Karmafleet, your Number One griefer corp? That's rich.


Quote:
About non-AFK cloaky campers - it's their bussiness what they do with their time.


My suggestion works only against AFK cloakers not against cloakers that camp and are at their keyboard ... at least once every 10 min.
Wander Prian
Nosferatu Security Foundation
#5762 - 2016-03-28 23:51:22 UTC  |  Edited by: Wander Prian
It doesn't change the fact that it is a very convoluted and clunky mechanic that would just punish active players. It reminds me of lootspew. In a bad way

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#5763 - 2016-03-29 00:43:44 UTC
Tian Toralen wrote:
Brokk Witgenstein wrote:
AHAHAHAHAHAHA

And this coming from Karmafleet, your Number One griefer corp? That's rich.


Quote:
About non-AFK cloaky campers - it's their bussiness what they do with their time.


My suggestion works only against AFK cloakers not against cloakers that camp and are at their keyboard ... at least once every 10 min.



It is still a nerf to a module that also comes with considerable downsides. So no. No need to nerf active players to get at inactive ones.

My preferred solution is remove local, put in the OA and let it put local back, but is also vulnerable to attack and hopefully hacking, and make cloaks scannable so long as an OA is anchored in system.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tian Toralen
State War Academy
Caldari State
#5764 - 2016-03-29 11:46:35 UTC  |  Edited by: Tian Toralen
Wander Prian wrote:
It doesn't change the fact that it is a very convoluted and clunky mechanic that would just punish active players. It reminds me of lootspew. In a bad way

What do you mean convoluted and klunky? You use a cloak module, you activate it, the module will display a random letter and a text box. Enter the letter, during a period of 1 min, else the module deactivates. It's a "security code" invented by the device manufacturer, to prevent it's use by drone robots (RP perspective)...
Repeat every~15 minutes to prove you are not afk or a bot. It will not decloak you instantly, you have 1 min to enter it. And if you don't enter it, you just get deckloaked, no big deal if you are not AFK.

What do you mean nerf? Is a nerf to AFK. Or do you mean AFK camping has no value to you, only active camping has value? Then why complain?
Sure - everyone says AFK campers are no threat, but if I want to take away the AFK aspect: "noo, it's a nerf!". There is no nerf, if you want to stay cloaked in a system for 24/7 you can do that, just not AFK.

What's with the OA (Observer Array)? You realize it will be needed in all null sec systems? What do you mean we should be able to scan cloaked ships? I don't want that. I like to be cloaky (and not AFK).
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5765 - 2016-03-29 13:22:07 UTC
Game mechanics have to be plain and simple. Unless there is a good reason to add fluff, don't. We have enough timers as it is; and no-one running multiple accounts will go for this.

It's not just the cloaky eyes. It's my bathroom break. It's going over the kid's homework before resuming operations.

Reconnaissance work, aka "prolonged stealth operations behind enemy lines" requires that we can do "stuff" without constantly having to push a dead man's switch in an environment where neither docking nor safelogging are desirable.

When a recon does its job it is a problem? Why don't you ask us to enter a lockbreaker code for every ECM module activated, and a transponder ID for every sentry drone deployed? Traders and cyno alts will of course be subject to the same harassment I presume - auto logoffski?

No thanks.

I don't have to prove I'm not AFK because being AFK isn't against the rules. Please scroll up the thread to find numerous counters to deal with the situation, along with healthy debate pro and con. The long and short of it, is that even knowing the recon is there is already wrong. You can't fix that wrong by introducing another wrong. That'd be ... well ... even more wrongierst.

Let me guess... you're trying to solo rat? Within the repository of wisdom that is this thread are all the answers. 1 cloaker vs 1 ratter = no problem. 1 cloaker+cyno = a fleet vs 1 ratter = one dead ratter. One cyno fleet vs 1 defense fleet = gudfites. You have no defense fleet? Allow me to show you the nearest wormhole to Empire space.

Then there's a couple of pages on targeting delay, low sensor strength, the futility of regular roaming fleets countered by merely staying aligned, no cynoes in plexes, somebody also mentioned large jump drives in conjunction with the inability to warp to fleet members inside anoms ..... yup, that about covers it I guess.

Oh wait. If I recall correctly someone else brought up the concepts of "Two Way Street" and "deal with it".

(this, in a nutshell, what I've gathered thus far LOL)

After that we pretty much agreed local chat needs some tweaking before the cloak needs a tweak. Several suggestions were acceptable, granted; but timers, fuel, scanprobes, basically all ONE-SIDED nerfs were shot down relentlessly.

TL;DR - now you're up to speed comrade.
Tian Toralen
State War Academy
Caldari State
#5766 - 2016-03-29 13:53:17 UTC  |  Edited by: Tian Toralen
I don't care about local chat. Remove it if you wish, it will be equal for me or the enemy. I am against AFK players planted in systems just to provide a threat - at absolutely no peril to the one doing the threatening.

See this image:
http://i.imgur.com/HdiLhS8.jpg

Those are AFK players parked there since many weeks ago.

Only cloak modules will require this random letter to be entered. Who said anything about ECM modules.
Maybe once every 30 minutes then. Maybe once every hour? Is that really too much? To prevent people leaving their characters logged in over night, or over the entire day while they are not there. This - or CCP can find a way to identifty AFK players or bots and decloack them.

AFK cloaking should be against the rules. It's doing something to the enemy at no peril to you, and while AFK.
Wander Prian
Nosferatu Security Foundation
#5767 - 2016-03-29 14:15:41 UTC
It's not the AFK-part that you hate. It's the uncertainty. You want perfect Intel about the dangers. Cloaking up in a system for a while breaks the perfect Intel from local and you feel like it's wrong that you cannot know for sure about the risks. You are well on your way to becoming a true nullbear! Congrats!

Have you ever actually used cloak-capable ships? Done any scouting? Wormholes?

Wormholer for life.

Tian Toralen
State War Academy
Caldari State
#5768 - 2016-03-29 15:35:34 UTC
I do a lot of exploration. If there is a cloaked camper in my system, it's his bussiness to be there, while not afk.
If he keeps me stressed because he left his char there while he sleeps - that is not ok.
Wander Prian
Nosferatu Security Foundation
#5769 - 2016-03-29 16:32:03 UTC
And spending 15-20 minutes on the killboards will tell you when the cloaker has been active in the past, giving you a reasonable safety from getting dropped on.

Wormholer for life.

El Geo
Warcrows
Sedition.
#5770 - 2016-03-30 11:59:33 UTC
All these anti 'afk' cloaking guys need to get a grip, all of those 'afk' cloakies are almost certainly actively providing intel.
You want somewhere safe to pve? go to highsec.
I've never heard a wormholer ever complain about 'afk' cloakies, remove local as an intel tool and I'd go with an idea of specialized device and charges that could hunt cloakies as that also helps find all those pver's that fit cloaks to their ratting ships while complaining about cloaked players.
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5771 - 2016-03-30 14:52:57 UTC
El Geo wrote:
All these anti 'afk' cloaking guys need to get a grip, all of those 'afk' cloakies are almost certainly actively providing intel.
You want somewhere safe to pve? go to highsec.

In reality a lot of "anti cloack" said same as you: You want to be afk in a ship and be safe ? go in highsec no cloacky.
People want just a way to disrupt the perfect immunity of colloquy people, same as you with"counter local".

Doomsayer Gianna
Science and Trade Institute
Caldari State
#5772 - 2016-03-31 09:28:08 UTC  |  Edited by: Doomsayer Gianna
If a cloaked ship is removed from space by server downtime, planned or unplanned, offline any cloaking devices and reduce capacitor to 85%

This introduces a slight risk to being completely AFK, and creates a modest chance for defenders to catch the cloaked pilot.
Doomsayer Gianna
Science and Trade Institute
Caldari State
#5773 - 2016-03-31 09:38:42 UTC
Add capacitor drawback to cloaking devices - reduce capacitor regeneration dramatically, perhaps by 50-90%, while the ship is cloaked., so that cloaked pilots either need to wait some time between warping or periodically cycle cloaks.

Deactivate or even completely offline cloaking devices if the ship drops to 0% capacitor while cloaked, so that long, or frequent warps risk disabling the cloak. Require the ship to be above 50% capacitor to initially activate cloak.

This reduces the possible threat posed by a cloaked ship, and opens the possibility to get some dscan intel.if they become active.again.
Wander Prian
Nosferatu Security Foundation
#5774 - 2016-03-31 13:49:19 UTC
Doomsayer Gianna wrote:
Add capacitor drawback to cloaking devices - reduce capacitor regeneration dramatically, perhaps by 50-90%, while the ship is cloaked., so that cloaked pilots either need to wait some time between warping or periodically cycle cloaks.

Deactivate or even completely offline cloaking devices if the ship drops to 0% capacitor while cloaked, so that long, or frequent warps risk disabling the cloak. Require the ship to be above 50% capacitor to initially activate cloak.

This reduces the possible threat posed by a cloaked ship, and opens the possibility to get some dscan intel.if they become active.again.


Oh look. Another idea that breaks 99% of cloak usage -cases to fix a niche-issue without compensating the nerfs in any way...

How about no? Right now cloaks are balanced. No matter how much you complain about the one person sitting on your system, their presence taunting you in local, it doesn't change the fact that the current implementation of cloaking is balanced and it has it's drawbacks. If you want to take something away from cloaks, you need to be willing to lose something in return. Otherwise you only end up nerfing cloaking to be useless.

Wormholer for life.

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5775 - 2016-03-31 15:05:05 UTC
Wander Prian wrote:
Doomsayer Gianna wrote:
Add capacitor drawback to cloaking devices - reduce capacitor regeneration dramatically, perhaps by 50-90%, while the ship is cloaked., so that cloaked pilots either need to wait some time between warping or periodically cycle cloaks.

Deactivate or even completely offline cloaking devices if the ship drops to 0% capacitor while cloaked, so that long, or frequent warps risk disabling the cloak. Require the ship to be above 50% capacitor to initially activate cloak.

This reduces the possible threat posed by a cloaked ship, and opens the possibility to get some dscan intel.if they become active.again.


Oh look. Another idea that breaks 99% of cloak usage -cases to fix a niche-issue without compensating the nerfs in any way...

How about no? Right now cloaks are balanced. No matter how much you complain about the one person sitting on your system, their presence taunting you in local, it doesn't change the fact that the current implementation of cloaking is balanced and it has it's drawbacks. If you want to take something away from cloaks, you need to be willing to lose something in return. Otherwise you only end up nerfing cloaking to be useless.



It will be balance the day who people can find colloquy people, They are the counter of local, ok perfect .... And they have no counter ? You see the problem, for me an afk in space must be findable and be kill. (an active people who use cloack can be stay cloack, but an afk it's same as if you afk in "intern markV" at one moment you must be kill :p )
Wander Prian
Nosferatu Security Foundation
#5776 - 2016-03-31 15:18:12 UTC
Dictateur Imperator wrote:
Wander Prian wrote:
Doomsayer Gianna wrote:
Add capacitor drawback to cloaking devices - reduce capacitor regeneration dramatically, perhaps by 50-90%, while the ship is cloaked., so that cloaked pilots either need to wait some time between warping or periodically cycle cloaks.

Deactivate or even completely offline cloaking devices if the ship drops to 0% capacitor while cloaked, so that long, or frequent warps risk disabling the cloak. Require the ship to be above 50% capacitor to initially activate cloak.

This reduces the possible threat posed by a cloaked ship, and opens the possibility to get some dscan intel.if they become active.again.


Oh look. Another idea that breaks 99% of cloak usage -cases to fix a niche-issue without compensating the nerfs in any way...

How about no? Right now cloaks are balanced. No matter how much you complain about the one person sitting on your system, their presence taunting you in local, it doesn't change the fact that the current implementation of cloaking is balanced and it has it's drawbacks. If you want to take something away from cloaks, you need to be willing to lose something in return. Otherwise you only end up nerfing cloaking to be useless.



It will be balance the day who people can find colloquy people, They are the counter of local, ok perfect .... And they have no counter ? You see the problem, for me an afk in space must be findable and be kill. (an active people who use cloack can be stay cloack, but an afk it's same as if you afk in "intern markV" at one moment you must be kill :p )



We can start talking about finding cloaked people the minute you don't show up in local when you are cloaked. The reason you cannot be found if you are cloaked currently, is because local will always 100% of the times tell if you are in system.

Wormholer for life.

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5777 - 2016-03-31 15:36:00 UTC  |  Edited by: Dictateur Imperator
So we can start to counter to perfect local the day who you lost information about rating in system ho they use perma camp: like Farming, mining etc ... Same as WH in fact.
Actually you have to many free intel for no WH area ... so it's already the counter of local, because enemy can know you are here with this informations.
Wander Prian
Nosferatu Security Foundation
#5778 - 2016-03-31 15:40:40 UTC
So W-space -style local in nullsec? I don't have any issues with that

Wormholer for life.

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5779 - 2016-03-31 15:46:51 UTC
Wander Prian wrote:
So W-space -style local in nullsec? I don't have any issues with that

Not the local : the free intel you have onramp like Dotlan with npc kill by instant ect. Yes in null you have a local, but you can't close you're gate, all people in universe can know you are here due to statistic of you're system. It's why you have a local.
So perma cloack are here to disrupt local if you want, but they need to be hunt if afk, like ALL kind of player. No incivility mechanic must be allowed. Be clocked actually mean be safe.
Wander Prian
Nosferatu Security Foundation
#5780 - 2016-03-31 16:44:54 UTC
Dictateur Imperator wrote:
Wander Prian wrote:
So W-space -style local in nullsec? I don't have any issues with that

Not the local : the free intel you have onramp like Dotlan with npc kill by instant ect. Yes in null you have a local, but you can't close you're gate, all people in universe can know you are here due to statistic of you're system. It's why you have a local.
So perma cloack are here to disrupt local if you want, but they need to be hunt if afk, like ALL kind of player. No incivility mechanic must be allowed. Be clocked actually mean be safe.


You seem to be willing to sacrifice any sense of balance and nerf any mechanic as long as you can keep bearing in 100% safety. Removing the statistics (which are already delayed btw) would make finding ANY activity much harder. Again nerfing 99%working mechanics to fix you 1% "issue" to keep you going AFK-ratting. Please stop trying to balance anything.

Wormholer for life.