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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Xcom
US Space Force
Black Rose.
#5361 - 2016-01-13 14:32:54 UTC
Kaarous Aldurald wrote:
Xcom wrote:
But we are still left with the issue that cloaks on themselves are unbalanced excluding local from the equation.


First of all, you cannot exclude local from the equation, and even if you do, you get the example of wormholes, in which cloaks are not broken either.

All roads lead to local on this one.


Quote:

But I believe that using a unbalanced feature to counter local isn't a good game balance.


Were this premise true, cloaks would be monstrously broken in wormholes, which is anything but the case. In fact, we've had numerous former or current W-space residents, including myself, laughing at the carebears in this thread crying about cloaks.


I do think they are monstrously broken. The fact you can't hunt a cloaked ship is the broken nature of cloaks. Local and cloaking are tied to each other but they don't counter each other. AFK cloaking does counter local but not the other way around.

Its not a logical reason stating that cloaks are balanced as cloaked ships aren't powerful enough to do enough of an impact. They do an impact so they shouldn't be invulnerable when cloaked. No ship in space should be invulnerable when they interact with the universe of eve in ANY form. Specially when they have the power of
Kaarous Aldurald wrote:
They are intended to provide an advantage via an attack of opportunity to the player using it.

as you yourself stated.
Jerghul
Aliastra
Gallente Federation
#5362 - 2016-01-13 14:42:13 UTC
Karous
I think you need another hug. *Huggles*

It was not my idea. It was Fozie. "The very good reasons" afk cloaky camping is not a problem in wormhole space. Player control of gates and free cyno inhibitors are two of those reasons.

Funny that you think they are brokenly OP. Funny in an hilarious way.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#5363 - 2016-01-13 14:49:17 UTC
Jerghul wrote:
Morrigan
Any imaginary nerf to scouts is all in the players' minds.


This is hilarious for two reasons.

The first is because it is true, removing D-scan from a cloaked hull means you have to warp to a gate and do a visual inspection of the gate....meaning bookmarks. No bookmark, not visual inspection or hit the gate totally blind. Nerf to scouting, buff to gate camps. So not it is not in the mind of the player as in actual functionality has been removed.

The second is that the effects of AFK cloaking are is all in the minds of the players in systems with a AFK cloaker. But with AFK cloaking no functionality has been removed from the players "suffering" under the horrors of AFK cloaking.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5364 - 2016-01-13 14:55:55 UTC
Xcom wrote:
Teckos Pech wrote:
Xcom wrote:

The thing is that cloaked ships do break the game when they engage. Every single game I can think of have a counter to the cloaky. Except for eve that is. Its the fact that they can choose to engage when you are at your most vulnerable with accurate intel and come out unscathed as thats the power they have.


Well it would be stupid to engage when you are at your strongest…so your complaint is that players are playing smart? Cloaks allow for asymmetrical warfare. A small, smart, and correctly equipped force can be a PITA for a larger entity. That is precisely the point. I see this complaint as one of, “I don’t like it that my opponent might attack me when I am least prepared.” No, that is the best time to attack.

As for intel…well now we are back to local again. Funny how the pro-cloaking side is told time and again that it is off topic, not relevant, etc….until it works for the anti-cloaking side at which point it comes back up. Maybe you guys should huddle up and let us know which is it and actually…you know, stick with whatever you say instead of this wishy-washy flip-flopping.

I'm glad you have finally caught up. That is the exact problem with cloaking. Its tactics backed by game mechanics and not player intelligence. Such a game mechanic should then have a counter, it doesn't. Ergo the need for one.

And leave the personal agendas guesses and childish name calling behind. Makes you sound like a little teenage girl.


Wrong Xcom. Cloaking ships are no robust generally speaking. As such the player has to know when to pick a fight or fail or have sufficient back up that is close enough so that they can arrive and help kill the target.

And save me the hurt pink feelings there. I didn't call you any names or suggest an agenda, merely point out that flip-flopping nature of your side of the debate. If local is not to be part of the discussion, as you and your side have argued [when convenient] you sure want to run back to it [when convenient].

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5365 - 2016-01-13 15:04:11 UTC
Xcom wrote:
Morrigan LeSante wrote:
If it doesn't have a counter, why do all these BLOPS keep dying?

Why are ships with cloaks fitted littering the killboards?

So the killboards prove that people are de-cloaking ships and then attacking them?

BLOPS require a player with a cloak to engage on there accord. That just shows you didn't even understand the point.


No it is showing that the counter does not have to be decloaking them at a safe spot.

I mean think of this for a second. A safe spot is supposed to provide some degree of safety, at least for a short period of time. But no! With a cloak you might as well just explode given the view of Xcom. The idea that a well placed safe and a cloak is supposed to be quite safe...nope.

And a cloaked ship trying to hunt someone in system....you should be able to be shot, no downside, at any time. Why even fit a cloak I don't know. It is pointless, you fit a cloak you gimp your lock time (bombers excepted) you gimp your combat ability (bombers excepted, a lone bomber is like being attacked by tissue paper). Really, Xcom's position boils down to: make cloaks useless because there should not be asymmetric warfare, there should not be stealth, there should not be a penalty for me getting caught with my pants down. No penalties for me screwing up, but penalties for you for trying to use stealth.

Nonsense and garbage.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
US Space Force
Black Rose.
#5366 - 2016-01-13 15:22:14 UTC  |  Edited by: Xcom
Clearly I haven't presented a bulletproof way to hunt cloaks as if they weren't cloaked. I only stated there needs to be a way to hunt cloaked ships. The degree of how easy it should be depends on the devs. Preferably make it a form of cat and mouse type of minigame that is interactive.

What I don't want is how we have it right now where its so safe so as to even be able to go AFK in a cloaked ship.

Edit: Do you really think its a good and valid mechanic going AFK in space? Even flying next to an enemy hostile ship? I really don't understand why this kind of mechanic promoting this kind of behaviour is even justifiable.
Morrigan LeSante
Perkone
Caldari State
#5367 - 2016-01-13 15:42:59 UTC
Xcom wrote:
Clearly I haven't presented a bulletproof way to hunt cloaks as if they weren't cloaked. I only stated there needs to be a way to hunt cloaked ships. The degree of how easy it should be depends on the devs. Preferably make it a form of cat and mouse type of minigame that is interactive.


Kill them in transit.

Xcom wrote:
What I don't want is how we have it right now where its so safe so as to even be able to go AFK in a cloaked ship.

Edit: Do you really think its a good and valid mechanic going AFK in space? Even flying next to an enemy hostile ship? I really don't understand why this kind of mechanic promoting this kind of behaviour is even justifiable.


It's justifiable because they cannot touch you either AND take massive hits to fit such a module.
Jerghul
Aliastra
Gallente Federation
#5368 - 2016-01-13 15:43:58 UTC
Xcom
Going afk in space is worse than a bad mechanic. It is an established multiple account entitlement. So people defend it beak and claw, tooth and nail, adhom and straw man.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#5369 - 2016-01-13 15:46:16 UTC
I've spent hours upon hours afk in space uncloaked in no security space. It has nothing to do with alts, or otherwise.
Jerghul
Aliastra
Gallente Federation
#5370 - 2016-01-13 15:49:46 UTC
Morrigan
Yah, wormhole mechanics are quite the special snowflakes.

Blocked list: Teckos, Sonya, Wander, Baltec1

Xcom
US Space Force
Black Rose.
#5371 - 2016-01-13 16:02:27 UTC  |  Edited by: Xcom
Morrigan LeSante wrote:
It's justifiable because they cannot touch you either AND take massive hits to fit such a module.

This is actually an interesting topic regarding cloaks. You state that ships take a massive hit fitting a cloak. I disagree strongly as there are enough moduals that can impact the surrounding without needing a target lock (as target lock is the only nerf you get). If cloaks were made so as to remove the ability to activate any modual then it would be more fitting to state that fitting a cloak would have enough drawbacks to balance it. Which isn't the case as of right now.

Edit: Still it doesn't justify the ability to gather intel while cloaked. Being cloaked shouldn't be a privileged immunity in any form or another. No ship should be exempt from safety.
Morrigan LeSante
Perkone
Caldari State
#5372 - 2016-01-13 16:04:37 UTC
No, the hulls are nerfed as well. This is why for example, black ops do NOT get T2 resists despite being T2. This was why the stratios was nerfed pre-release to account for the cloak.

There is also the fitting cost of a cloak - not insignificant. It also consumes an otherwise useful slot

Non covert also completely trash your speed.
Xcom
US Space Force
Black Rose.
#5373 - 2016-01-13 16:11:41 UTC
You can't have the cake and eat it too. Cloaked ships get 100% safety after they activate there cloak. In return then you should also expect to have all moduals on your ship except for the cloak to go offline as you activate your cloak.
Morrigan LeSante
Perkone
Caldari State
#5374 - 2016-01-13 16:13:53 UTC
No-one is having their cake and eating it too. They need to get there, for a start.

I can't activate mods cloaked anyway, hell I can't even pre-overheat anything.

You're the one wanting your cake (local) and eating it too (nerf cloaks)
Jerghul
Aliastra
Gallente Federation
#5375 - 2016-01-13 16:18:03 UTC
Morrigan
Cake = predictable gate use and cynos
Eating it too = afk capable cloaks

Blocked list: Teckos, Sonya, Wander, Baltec1

Xcom
US Space Force
Black Rose.
#5376 - 2016-01-13 16:35:12 UTC
Jerghul wrote:
Morrigan
Cake = predictable gate use and cynos
Eating it too = afk capable cloaks

Point in case. Thank you.
Wander Prian
Nosferatu Security Foundation
#5377 - 2016-01-13 16:46:03 UTC
You have the same access to gates and cynos as the cloaky.
Kill him when they hit a gate when travelling to a target system
Or cyno in your own drop
Or switch systems

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#5378 - 2016-01-13 16:54:41 UTC  |  Edited by: Jerghul
Wander
Or give pilots a base income from Concord each month
Or require active piloting for cloaks to remain online
Or give null sec powerful and affordable cyno inhibitors
Or give null sec Sov control of gates
Or remove the multiple account and hardware requirements for afk cloaky camping
Or all of the above.

Which is what I am suggesting to fix afk cloaky camping. There are other minor tweaks that can be done of course. I should add them to my list:

Or give all anoms a scan down requirement
Or give null sec asteroid belts random placement set each day and a scan down requirement
Or give rats more omni damage and omni damage resists
Or make rats more powerful
Or allow for sovholder-rat local system alliances
Or all of the above.

To fix afk cloaky camping even more.

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#5379 - 2016-01-13 16:55:54 UTC
Xcom wrote:

I do think they are monstrously broken. The fact you can't hunt a cloaked ship is the broken nature of cloaks.


You can hunt them. Yeesh, are we speaking different languages here, or did you just not read the rest of the thread? Dealing with cloaked ships has been spelled out several times already.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xcom
US Space Force
Black Rose.
#5380 - 2016-01-13 17:29:31 UTC
And we are full circle again. Arguing with these 3 is just stupid. Insults and personal attacks is all they reframe to the second they don't have an answer. Clearly its pointless arguing as they seam to get something off of this.

My stance of the matter is simple. Fix cloaking and AFK cloaking with disappear. Simply add any form of ability to hunt cloaked ships, small or big changes, doesn't matter. Local, nullsec farming or other issues impacted by any change to cloaking is secondary as they are only products of any change and have nothing to do with the unbalanced nature of the modual itself. EvE should simply follow a trend all other games in existence that have cloaking.