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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Wander Prian
Nosferatu Security Foundation
#5281 - 2016-01-11 17:41:22 UTC  |  Edited by: Wander Prian
I'm sorry, sometimes my temper gets the better of me when I'm dealing with 5 year old kids who cannot come up with any sort of evidence except "WHAAAAAA BUT I WANNA"

Oh and "friend" before you start lecturing to me about game mechanics, go play some and come up with an actual gameplay reason why you want to nerf cloaks. The only ability the cloaker has over you is that he can choose when to attack. The only one entitled in this whole thread are the nullsec bears who somehow think they have the right to 100%safety.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#5282 - 2016-01-11 18:06:38 UTC  |  Edited by: Jerghul
Wander
You may want to try a post without being abusive. I play that game far better than you, but the moderators have instructed us to desist, so I have.

Actual game play reasons have been provided earlier in this thread. I understand that I have an excellent memory that gives me some advantage in longer discussions. But you can simply review the thread to refresh points you have forgotten.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#5283 - 2016-01-11 18:27:58 UTC
Now now, don't let that special snowflake-syndrome show too much or someone might think you are somehow entitled....
Just because I don't play the game like you do I'm somehow worse than you? I spend about 50℅ of my game-time in a cloaky ship scouting and hunting, so I know the mechanics quite well. That's why I am in this thread shooting down as many idiotic ideas as I can since I know what it takes to be good at using cloaks and how fragile that safety is. Cloaks are sitting at a fine balance-point and any move in either side can make them OP or useless

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#5284 - 2016-01-11 18:36:06 UTC
Jerghul wrote:


Teckos
You are not appreciating that for ESTABLISHED, OPTIMIZING PLAYERS there is not cost to afk cloaky camping. Its done in addition to all the active pilots they have real life time to manage and who in turn are easily able to fund all accounts any ESTABLISHED, OPTIMIZING PLAYER might care to have.

Other players can of course afk cloaky camp if they are willing to pay absurd opportunity costs to do it and after they have paid the initial 2 PLEX skill investment (which is a significant barrier).
Bringing us back to:

Which is why afk cloaky camping is an established multiple account entitlement.

Afk cloaky camping is a bad game practice that should be ended without compensation.

Just ended. Snap of fingers. Gone.


Yes, there is, I have given proofs for multiple and single account holders with alts.

I have also shown why there is an opportunity cost even if it is a "useless" alt--i.e. one the player does not have time to use. Let me give again since you are having problems following the logic,

Lets assume Bob can play for 3 hours/day and 2 accounts. He has 3 characters and he plays on all 3 and what he is doing in game requires at least 1 hour of play on each character. So Bob plays on each of his 3 characters for an hour then logs. Using my usual notation,

Acct 1:
Main,
Alt 1

Acct 2:
Alt 2
Cloaking pilot.

Now some other players who have some NS space have annoyed Bob so he decides to make a cloaky camper.

Here are the costs:

First, Bob is going to have to stop one of characters that is training to train the cloaking guy. This means that Alt 2 has to stop training and his skills level will be forever below what it otherwise would have been. That reduction in skills means that Alt 2 will be less effective at earning ISK than he otherwise would be. That is Alt 2 basically represents a stream of ISK for Bob. And the size of that stream is in part dependent on the skills/SP Alt 2 has. Since the skills and SP that Alt 2 are now forever reduced relative to not having trained the cloaking camper Alt 2's ISK stream is reduced. The effect can be seen here in regards to SP. The red line is how many SP Alt 2 acquires over time. The blue vertical lines represents the time spent training the cloaking alt, since Alt 2 cannot train at this time, Alt 2's SP shifts over the green line which is everywhere below the red line. That difference in SP and the difference in ISK that such a difference in SP engenders is an opportunity cost.

Or we can think of it this way, the only way to get the green line to be above the red line is to change the slope...and that is only possible via implants....which cost ISK.

Second, due to Bob's time constraint moving the cloaking pilot into position will mean that Bob cannot play on one of his other accounts that evening.

So there are two types of opportunity cost even in this ****-eyed view of yours.

You are quite simply wrong.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#5285 - 2016-01-11 18:41:44 UTC  |  Edited by: Jerghul
Wander
I apologize profusely for so transparently thinking myself the smartest man in the room by far (though to be fair, the competition is not very robust).

Cloaks are very OP. I sold 40k nanite repair paste last week. Producing them in null-sec was about as risky as station trading in Jiita.

But the thread topic is afk cloaky camping. Which should simply be removed. Perhaps in a manner that does not inconvenience you personally more than slightly. But I could live with you being considerably inconvenienced.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#5286 - 2016-01-11 18:42:41 UTC
Teckos
I think we simply have to agree that you do not really understand that real life time is the only limiting factor for skilled and experienced players.

Blocked list: Teckos, Sonya, Wander, Baltec1

Lugburz
Warcrows
THE OLD SCHOOL
#5287 - 2016-01-11 18:44:04 UTC
Jerghul wrote:
I apologize profusely for so transparently thinking myself the smartest man in the room by far (though to be fair, the competition is not very robust).

Cloaks are very OP. I sold 40k nanite repair paste last week. Producing them in null-sec was about as risky as station trading in Jiita.

But the thread topic is afk cloaky camping. Which should simply be removed. Perhaps in a manner that does not inconvenience you personally more than slightly. But I could live with you being considerably inconvenienced.


f**k u jerghul :p

i am smart, intelimegent and incredibly good looking, i know cus my mum tells me :p

Jerghul
Aliastra
Gallente Federation
#5288 - 2016-01-11 18:47:59 UTC
Lugburz wrote:
Jerghul wrote:
I apologize profusely for so transparently thinking myself the smartest man in the room by far (though to be fair, the competition is not very robust).

Cloaks are very OP. I sold 40k nanite repair paste last week. Producing them in null-sec was about as risky as station trading in Jiita.

But the thread topic is afk cloaky camping. Which should simply be removed. Perhaps in a manner that does not inconvenience you personally more than slightly. But I could live with you being considerably inconvenienced.


f**k u jerghul :p

i am smart, intelimegent and incredibly good looking, i know cus my mum tells me :p



Hey lugz :). Truth be told, I am not very good looking (though I do have a dashing scar running from temple to jawline. Compliments of a snapped trawl wire from my fishing days...those things whip around something terrible:)).

Blocked list: Teckos, Sonya, Wander, Baltec1

Lugburz
Warcrows
THE OLD SCHOOL
#5289 - 2016-01-11 18:53:36 UTC
cloaky camping isnt much of an issue to me i must admit, i dont rat, i dont mine, i dont generally pve; the simple nfix to afk camping as i see it is simple, add a timer to cloaks; not a short timer of course, maybe an hour or so.. but to be really honest if you really think cloaky camping in null is an issue then you really shouldnt be in nullsec.
Nullsec is supposed to be the most dangerous of space bar wormholes, if you cant bait a cloaky camper into dropping w/e then counter drop then in reality your the issue. Nullsec isnt supposed to be 'safe' if you think it is then well i hate to say it but you my freind are a carebear and should be living in highsec.
Jerghul
Aliastra
Gallente Federation
#5290 - 2016-01-11 19:17:58 UTC  |  Edited by: Jerghul
Lugz
afk cloaky camping is a problem because it targets newer players (the idiots who actually depend on ratting and mining to fund peak time pew-pew fun); done free of cost by established, optimizing pilots

Actual carebears like me want cloaks protected so pesky pilots don't interfere with our rolling in PI and moon goo bling.

This is in other words one of my anti elitist prick (as in needle point collateral damage) rampages. You have heard them before in game.

Privileges to which they have become accustomed. Screw (as in rotate to tighten or loosen things. for example a lid or a bolt) that :D.

Blocked list: Teckos, Sonya, Wander, Baltec1

Digiblast
Nebula Systems
#5291 - 2016-01-11 19:23:00 UTC
Another Local Vote CCP?? First local removal was really close. or was it the 2nd.
Lugburz
Warcrows
THE OLD SCHOOL
#5292 - 2016-01-11 19:41:57 UTC  |  Edited by: Lugburz
Jerghul wrote:
Lugz
afk cloaky camping is a problem because it targets newer players (the idiots who actually depend on ratting and mining to fund peak time pew-pew fun); done free of cost by established, optimizing pilots

Actual carebears like me want cloaks protected so pesky pilots don't interfere with our rolling in PI and moon goo bling.

This is in other words one of my anti elitist prick (as in needle point collateral damage) rampages. You have heard them before in game.

Privileges to which they have become accustomed. Screw (as in rotate to tighten or loosen things. for example a lid or a bolt) that :D.


Thats the thing though jergs, null is supposed to be more elitist, more sp required but also its designed so that the players there need and should be able to protect themselves; its not a farm, its a serious investment of time and isk in many ways, its also the reason why pvpers leave sov holding entities, ie too much pressure placed on them to protect the guys that wont.
Lugburz
Warcrows
THE OLD SCHOOL
#5293 - 2016-01-11 19:44:07 UTC
Digiblast wrote:
Another Local Vote CCP?? First local removal was really close. or was it the 2nd.


Im in favour of local chat to be removed from null (like w-space) with the exception that sov holders should have some form of structure that gives them the chat back so to speak.

Lugburz
Warcrows
THE OLD SCHOOL
#5294 - 2016-01-11 19:45:01 UTC
Nullsec is supposed to be dangerous space, its not supposed to be 'safe'; you want sov, you best damn well protect it.
Jerghul
Aliastra
Gallente Federation
#5295 - 2016-01-11 20:02:14 UTC  |  Edited by: Jerghul
Afk cloaky camping is dangerous in the wrong way. Its implicitly dangerous. A nuisance thing that only encourages newer players to limit the time they play EvE to peak periods for organized pvp events. You have probably lost out on 100ds of fights due to a third party afk cloaky camping this or that system on your roams. A player that might have fought you does not because of the unquantifiable risk an additional neut or red in that system gives.

Its also not dangerous versus the right activity as it does not impact on PI or Moon Goo collection where the actual isk is.

Blocked list: Teckos, Sonya, Wander, Baltec1

SFM Hobb3s
Perkone
Caldari State
#5296 - 2016-01-11 20:04:42 UTC
Did I hear there are now blueprints on SISI for devices to track down cloaked players in space?

...and all it took was a week or two of SMA Gorilla's whining they were being blopsed back into the Mist.
Lugburz
Warcrows
THE OLD SCHOOL
#5297 - 2016-01-11 20:10:34 UTC
it doesnt limit play, it limits your area of play; leave system, simple.
Jerghul
Aliastra
Gallente Federation
#5298 - 2016-01-11 20:15:48 UTC
A solution that was viable for quite some time while afk cloaky camping was more of a marginal thing. Its not so marginal now as hardware requirements are met by an ever growing mass of players (being able to nominally multi-box). Hence the need to end it.

I am not adverse to simply adapting various wormhole mechanisms to null-sec and in that way again marginalize afk cloaky camping.

But feel it is better to simply address the issue head-on.

Blocked list: Teckos, Sonya, Wander, Baltec1

Lugburz
Warcrows
THE OLD SCHOOL
#5299 - 2016-01-11 20:23:44 UTC
Its really not an issue, look to bait and counter drop; you shouldnt be looking to 'make isk for pvp' when someone is potentially providing the catalyst to pvp for you. Ive popped plenty of cloaky blops droppers, and have also been dropped on; this is nullsec, this is 'endgame' content; this is dangerous space.
Jerghul
Aliastra
Gallente Federation
#5300 - 2016-01-11 20:36:28 UTC  |  Edited by: Jerghul
Its an issue. Specifically the AFK bit. Or to put it another way. The cloaky camping risk should be explicit. Someone doing it should be actively looking to blop someone (or otherwise engage). Or otherwise get hunted down for stupidly being afk while in space in null-sec.

Hell, I would not mind going afk cloaky campy extreme either: Introduce a cloaky camping drone that is active as long as the controlling pilot is in the same region. Let everyone afk cloaky camp without opportunity cost.

Edit
Technically two kinds of cloaky camping drones. A scram drone and a cyno dropping drone.

Blocked list: Teckos, Sonya, Wander, Baltec1