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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Xcom
US Space Force
Black Rose.
#5221 - 2016-01-09 16:28:32 UTC
Kaarous I didn't understand your last post. You mean cloaked ships are not exempt from risk in there operation?
Kaarous Aldurald
Black Hydra Consortium.
#5222 - 2016-01-09 16:30:56 UTC
Xcom wrote:
Kaarous I didn't understand your last post. You mean cloaked ships are not exempt from risk in there operation?


Don't be obtuse.

What I meant is that "risk" is not the only tradeoff that exists in this game, most certainly not when it comes to ship and module balance, what's more.

Cloaks have other tradeoffs for the benefit they provide. Meaning that your entire point is as invalid as it possibly could be.

Not that this shouldn't be obvious to anyone not blinded by self interest anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xcom
US Space Force
Black Rose.
#5223 - 2016-01-09 16:51:56 UTC
Thats the whole argument. The issue is that some people like myself think that the benefits are to great. Mostly because the operation of a cloak have to near zero risk when operated. The only tradeoffs are also negligible compared and easily circumnavigated.
Morrigan LeSante
Perkone
Caldari State
#5224 - 2016-01-09 16:56:40 UTC
Mike Voidstar wrote:
Nah, Troll


It was successfully argued that they are intended to be as safe as in a station. Which is fine.... then make them limit a ship in the same way. Either safety or usefulness needs to go. I argued for the safety so they would stay useful. However, others argued for the safety to stay, so usefulness should go.

It's also not just ratting. It's not that they threaten ratters.

It's that they are out there, doing stuff, while at no risk. You should not be doing stuff at no risk.

What is hilarious is that this is the exact argument you would be making in your own trollish way if it was someone *you* wanted to shoot doing something under a cloak. You don't understand anything about balance, just childish trolling.



What stuff am I doing under my prototype cloak?
Kaarous Aldurald
Black Hydra Consortium.
#5225 - 2016-01-09 16:59:42 UTC
Xcom wrote:
Thats the whole argument. The issue is that some people like myself think that the benefits are to great.


And you're wrong. It's almost not possible to be more wrong, for that matter, as I mentioned above.


Quote:

Mostly because the operation of a cloak have to near zero risk when operated. The only tradeoffs are also negligible compared and easily circumnavigated.


And now you're not just wrong, you're also enormously ignorant of how the game is supposed to work.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xcom
US Space Force
Black Rose.
#5226 - 2016-01-09 17:03:59 UTC
Kaarous Its my opinion of the matter. Its not possible for my opinion on the matter to be wrong.
Kaarous Aldurald
Black Hydra Consortium.
#5227 - 2016-01-09 17:06:58 UTC
Xcom wrote:
Kaarous Its my opinion of the matter. Its not possible for my opinion on the matter to be wrong.


It demonstrably is.

Not all opinions are equal or of equal merit. You can have the opinion that the Moon Landing didn't happen, and that's really just you being wrong and trying to defend it by claiming subjectivity where subjectivity doesn't belong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#5228 - 2016-01-09 17:35:48 UTC
Jerghul wrote:
Teckos
We are speaking the same language now, right?

1 account has up to 3 pilots.

I get that you might be saying generating a plex per pilot is challenging. Suggesting it is difficult per account is ludicrous. On Tranquillity at least. The Chinese server pushes that envelope a lot more.


Isk generation is scalable infinitely for individual players if but for time.


You really are doing afk cloaky camping wrong if it has an isk opportunity cost for you. And doing something wrong is poor optimization that can be blamed entirely on not mastering Eve well enough to afk cloaky camp effectively.

Which is ok. But is not an opportunity cost issue. Its a learn to optimize properly issue.


Fine lets do a new one, one account and 3 characters.

Definitions:

Main--PvP, PI, and ratting character.
Alt2--PI and Trader character.
Alt3--PI, trader, and cloaking camping character.

Further assumptions:

Main has to be free to PvP as part of his alliance/coalition requirements. He could cloak, but only when not needed for either defensive/offensive operations. Since this can be hassle that is one reason Alt4 was created.

All characters are on the same account.

So this player logs in on an average day in the following manner:

Alt4 who e-warps back from where he e-warped to during downtime, cloak is activated shortly after logging in. This client is left up. This activity on this account is now done.

Main--PI is done, account logged off.
Alt2--PI is done, trading Stuff™ is done, account logged off.
Main--Logged back in and rats.

Lost monthly income due to having Alt 3 on a camping trip:

Lost PI Income: 200 million
Lost trading income: 400 million

Total opportunity cost to AFK cloaking: 600 million.

Note I picked the trading income to satisfy your constraint, Jerghul, that this account be able to PLEX each month--i.e. it makes at least 1.2 billion ISK. But since Alt4 is on his own special "deployment" he cannot trade and he cannot do PI. Sure he can start his planets, but he cannot empty them.

So, once again Jerghul your statement about opportunity cost is wrong.

Now I could get a second account, but then we are back to Jerghul's lemma.

Damn...I'll need a name for this one too....Jerghul's Same Account Lemma? Anyone got any ideas?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5229 - 2016-01-09 17:38:15 UTC
Wander Prian wrote:
If the fix was something easy and simple, don't you think it would have already been done years ago instead of us bickering about it in this 261 page thread?



Don't forget my thread which was almost as long before it was locked....and all the threads that I linked to, the ones on the front page of this thread, and the one's that were missed. I could see the page count going into 1,000 easily since this thread and my thread are probably close to 500.

Everyone suggesting an "easy and simple" change is ignoring that such changes have not been implemented for over a decade....maybe for a good reason guys? Ya think? Hello? Bueller?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5230 - 2016-01-09 18:04:52 UTC  |  Edited by: Teckos Pech
Xcom wrote:

Morrigan This is your opinion. Its not a fact or anything other then your wishes regarding how the game should and shouldn't be. Some do believe that any impact caused by tweaking the cloaking dilemma won't impact on local in any extent other then minor ripples. I believe that people just use that as an excuse to firmly hold on to cloaking the way it is.



No Xcom you are wrong. This is not just opinion it is a well reasoned and logical argument. Your stubborn obstinate position is rather disquieting in terms of trying to have a logical discussion.

Maybe if we consider another form of game play.

One of the things I see people complain about are market bots. People screech about how they'll reset their prices in Jita and almost instantly they are undercut. They conclude (probably errorneously--I can explain this part if you like, but I'll leave it out for now) that only a bot could respond so fast.

So lets suppose CCP listens to their customers* And they introduce a captcha for trading. Problem is now they have nerfed everyone's game play who is a trader to get at those few bots. Traders would be pissed, especially if the bots adapt and carry on just as before.

The generalized concept here is that if you have N players using some aspect of the game and M < N (say M is = 0.1N) that are using it in an "annoying" way. Nerfing the game play for N players is instead of just M is bad because now you **** of not just M player, but N players. If you had pissed of M players and 25% of them quit...well maybe not so bad. Maybe even a good thing in that these guys were just doing this to annoy others. But if you lose 25% of N...now that is bad because most of those players quitting did nothing to annoy others. In fact, they were generating content.

Virtually EVERY suggestion to nerf cloaks falls into this category. Virtually EVERY. SINGLE. ONE. I should now because, well go look here. I have probably read more AFK cloaking proposals than even ISD (I think in the later years they just locked them and didn't read them much). And don't foreget to click on the "continued link" at the bottom of that page to see the additional proposals I found.

So lets do this....

Divided cloak users into 2 categories:

AFK cloakers: These players use cloaks but periodically AFK cloak.

Non-AFK cloakers: These players use cloaks but do not AFK cloak (or if they do it is for Bio breaks, answer the phone, wait out a hostile camp--i.e. they are not trying to suppress game play).

Now along comes Jerghul, who in his infinite wisdom, decrees...no cloaking unless once every X amount of time you click to stop your cloak from failing (and as an aside I'll add that there is [insert colorful languag here] all about this in the lore...for those who care). Now he has nerfed the game play for the Non-AFK cloakers. I'm going to hazard a guess here, but I'm guessing the first group is rather small compared to the second group.

Now Jerghul has also accused me of essentially wanting to kill the game. But I don't want to nerf anybody's game.

I want NS ratters and mission runners to be able to do their thing.
I want NS roaming gangs and solo guys to have things to shoot at.
I want NS miners to be able to mine.
I'd like more people in NS, and be there by choice vs. by necessity.

Xcom...you are on the wrong side of this debate....and after all these years of playing the game.

*WalMart listened to their customers once.
Quote:

In 2009, Walmart surveyed customers in an effort to improve the customer shopping experience. The survey data was used to create the company's Project Impact, a plan that overhauled Walmart's approach to displaying inventory on the sales floor. The program included the removal of 15 percent of the store's inventory from the floor. As a result, the retail giant eliminated the use of pallets that blocked the aisles, decreased the merchandise stocked on the aisle end caps, and shortened shelf height. The Outcome? Customer satisfaction rose while sales plummeted to the sound of $1.85 billion.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5231 - 2016-01-09 18:18:12 UTC
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:

I will argue that any ship doing anything at all that affects another player in any way other than market transactions should not be as safe as a cloak currently makes it.


It doesn't effect the other player at all.

Their blatant, disgusting risk aversion might effect them, but then that's only because local allows them to determine the presence of the other player.


Quote:

Doesn't matter if that effect is imaginary, psychological


It matters very much, since those two things aren't real, nor should your cowardice be permitted to dictate game balance in even the slightest way.


Seriously, still trolling? Be nice if you could just stop one day.

You are completely wrong in any case. Ask Morrigan for the exhaustive list of things that cloaked ships do that will be broken by making them vulnerable. All of that stuff should be at risk. It's not just a null ratter issue. It's an entire game issue. Nothing at all of any use what ever should be possible while cloaked. Your screen should go dark, all windows but chat unresponsive. If you are going to be able to use it as a portable station usable at anytime, then that's how useful you should be.


Your intel should be at risk.

And mine too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5232 - 2016-01-09 18:20:39 UTC
Xcom wrote:
Kaarous Aldurald wrote:
They are intended to provide an advantage via an attack of opportunity to the player using it.

This is the issue, this right here. Benefit without risk. Just because your not generating income doesn't mean you shouldn't be impacted by risk.

Your doing something far worse then generating income. Intel is the most valuable commodity in battle.

"If you know the enemy and know yourself you need not fear the results of a hundred battles." - Sun Tzu


Xcom, how can you have played so long and not know that once you attack...you yourself can be attacked?

Cloaking ships are not sturdy ships. This is why they go after ratters, who themselves are not in sturdy ships. You rarely see cloaking ships in NS doctrines. Even cloaky scouts don't have a doctrine fit. Use whatever you got/can use. Probably best to fit for GTFO of hairy situations.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5233 - 2016-01-09 18:45:06 UTC  |  Edited by: Teckos Pech
Kaarous Aldurald wrote:
Wander Prian wrote:
I think all of us in this thread agree it should be changed, but disagree strongly on the methods of that change


Not one thing about cloaking devices needs to be changed. Right now they are probably one of, if not the most balanced module concept this game has. You disappear from grid, but in exchange you cannot have any mechanical effect on it at all. It's more or less perfect.

The only thing that needs to be changed here is the free, untouchable, instant source of intel that allows carebears to cry and whine about people in their system in the first place.

The only thing that needs changed is local. No local, literally no effect from afk cloaking. The cloaked ship would have to actually be hunting you to have any effect whatsoever.


Totally agree. Cloaks are fine. The problem is when cloaks are mixed with local.

My only caveat is I do think that simply removing local is "too much". Not everyone would bunk off back to HS from NS, but my guess is quite a few would.

I don't think we can make the argument: there are people living in wormholes so people will live in NS.

While true, we don't want to drive a subset of NS players back to HS, IMO. I say this because, we want more people in NS, IMO. I want people out mining, doing PI, building stuff, and ratting....as well as shooting each other. And intel is valuable for these activities and for PvP too.

Problem is...local makes intel cheap. Very, very cheap. And currently gives a constant advantage to the defender that cannot be removed. Now, let me be clear,...there may very well should be a home field advantage for intel. My objection is the invulnerable nature of that advantage.

So people want AFK cloaking to risky or even infeasible, okay fine. But I think that intel needs to change and that the solution is to essentially move local into a POS.

And no direct changes to cloaking modules and how they work. Just make them vulnerable to scan probes after a period of time. In fact, I'll go further, any negative change to cloaks is really horrible game design.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5234 - 2016-01-09 18:46:35 UTC
Xcom wrote:
Kaarous Its my opinion of the matter. Its not possible for my opinion on the matter to be wrong.



It is my opinion that there is no such thing as gravity.

It is my opinion that grass is blue.

It is my opinion that tigers are just big lovable bundles of fur.

It is my opinion humans can breath underwater.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5235 - 2016-01-09 18:52:58 UTC
Kaarous Aldurald wrote:
Xcom wrote:
Kaarous Its my opinion of the matter. Its not possible for my opinion on the matter to be wrong.


It demonstrably is.

Not all opinions are equal or of equal merit. You can have the opinion that the Moon Landing didn't happen, and that's really just you being wrong and trying to defend it by claiming subjectivity where subjectivity doesn't belong.


Heh, on another site I made exactly this point.

We know, a priori, some hypotheses are going to be false. The list I made above lists a few. As such there is no need to study or even discuss them. We can rule them out immediately. Further, for several of them any type of study would likely be unethical as it would place test subjects lives in mortal danger.

And subjectivity is not the problem really. It is this notion that all hypotheses, beliefs, views, whatever should be given equal weight. If we were to do that we'd have to give all of those things I listed above equal weight to them not being true.

Using the tiger example, we could have 2 hypotheses:

H1: Tigers are cute cuddly bundles of fur and are friendly.
H2: Not H1.

The notion that all opinions, views, beliefs, etc. should be held on equal footing implies:

Prob(H1 is true) = Prob(H1 is not true) = 0.5.

But a priori we know H1 is false.

The only time you'd really want to use such an approach is when you are in a state of total ignorance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5236 - 2016-01-09 18:54:00 UTC
Xcom wrote:
Thats the whole argument. The issue is that some people like myself think that the benefits are to great. Mostly because the operation of a cloak have to near zero risk when operated. The only tradeoffs are also negligible compared and easily circumnavigated.


Uhhhmmm what benefits?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Morrigan LeSante
Perkone
Caldari State
#5237 - 2016-01-09 21:01:27 UTC  |  Edited by: Morrigan LeSante
Mike Voidstar wrote:
Ask Morrigan for the exhaustive list of things that cloaked ships do that will be broken by making them vulnerable. All of that stuff should be at risk.


And again the point you CONSTANTLY and at this point I'd say WILLFULLY miss is that those activities are ALREADY at risk.

You just want to break them.

Cloaked ships die all the time. Like I say, go check some killboards - you cannot call ALL those pilots "dumb", sometimes the hunters are just skilled.
Jerghul
Aliastra
Gallente Federation
#5238 - 2016-01-10 00:58:35 UTC
Teckos
Your game play in Eve will improve dramatically when you understand the finite resource is real life time, and not isk or number of accounts on the Tranquillity server.

Your reasoning is better suited the Chinese environment where isk generation is more of a limiting factor (It requires a lot more time and skill to plex an account there). Though of course I am simply assuming you are a Tranquillity player.

I get that you want local removed as compensation for losing an established multiple account entitlement.

My vote is for removing an established multiple account entitlement without compensation.

Changes to local being a decoupled topic that is entirely separate from afk cloaky camping.

And not a very popular topic at that given how little traction the actual thread on that topic has generated.

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#5239 - 2016-01-10 01:15:20 UTC
So Jerghul is now degenerating into vague MMO stereotypes racism?

This thread delivers.


Jerghul wrote:
Changes to local being a decoupled topic that is entirely separate from afk cloaky camping.


But global warming, alts, and your strange notions about Chinese people totally are on topic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#5240 - 2016-01-10 01:25:02 UTC
Jerghul wrote:
Teckos
Your game play in Eve will improve dramatically when you understand the finite resource is real life time, and not isk or number of accounts on the Tranquillity server.

Your reasoning is better suited the Chinese environment where isk generation is more of a limiting factor (It requires a lot more time and skill to plex an account there). Though of course I am simply assuming you are a Tranquillity player.

I get that you want local removed as compensation for losing an established multiple account entitlement.

My vote is for removing an established multiple account entitlement without compensation.

Changes to local being a decoupled topic that is entirely separate from afk cloaky camping.

And not a very popular topic at that given how little traction the actual thread on that topic has generated.


Problem is Jerghul I was thinking that the player in my scenarios plays for at most 1-2 hours a few nights a week--i.e. is the median/typical EVE player, not some poopsocking player. After all the more time he spends playing the on the non-cloak camping alt/main the less time he is camping...can't have your cake and eat it too. I know you'll insist you can, but the rest of us know you cannot.

In fact. To assume one is going to be able to PLEX an account with 3 PLEX chances are that player would have to be a poopsocking player.

Further, there is not "entitlement" to multiple accounts. If people want them and can pay for them, then they can have them.

In short, yet another post where it is pretty much wrong on every point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online