These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#5001 - 2015-12-23 17:56:03 UTC  |  Edited by: Teckos Pech
Kaarous Aldurald wrote:
Jerghul wrote:
The thread topic is the ultra risk aversion inherent to afk cloaky camping.


Actually, it's the ultra risk aversion that makes people complain about cloaking devices at all.


It is loss aversion.

A risk averse person will look at the following situation very differently:

0.25 chance of losing 1,000,000,000 ISK,
0.75 chance of gaining 750,000,000 ISK.

A risk averse player might jump right into that situation. After all the expected outcome is 312,500,000 ISK. If you could play this game 1000 times (so the law of large numbers kicks in) you have 312.5 billion ISK net!

A loss averse person on the other hand wold weight that loss somewhere around 2x what it actually is, to them it would look like,

0.25 chance of losing 2,000,000,000 ISK even though the actual loss is only 1,000,000,000,
0.75 chance of gaining 750,000,000 ISK.

Now, the gains are only a meager 62.5 million. The loss averse player hates losses and will pass up situations where there is a loss even when there are substantial gains to be made. So even though the net pay out would be the same, 312.5 billion ISK, they'd actually see it as just 62.5 billion after 1,000 trials.

I contend that Mike is loss averse. And that not intended to be an insult. Lots of people are this way. But if a player is loss averse they are, IMO, going to see cloaks as horrible things when used for AFK cloaking. No matter how low the probability of actual loss is, chances are they will not undock.

Also, even the risk averse (which we all are to varying degrees) tend not to like uncertainty--i.e. risk that can't easily be quantified. To me this is where subjective probabilities can come in and help out tremendously. Assign some subjective probabilities and devise a way to update that initial probability assessment.

For example, if you are ratting between say 0500-0800 you can go to the players killboard and start using killmails. This method allows you to re-evaluate the probability assessment. Any kill in that range will increase the probability, any kill outside that range will decrease it. One could even set up a spreadsheet in Excel to do this quickly with as many killmails as you'd like.

Really, I just don't see the problem here. If you are loss averse stay in HS, that is the best place for you. If you are not and are fine figuring things out on your own or with the help of others and want to try NS...go for it. But don't expect the Devs to change things in your favor just because you don't like losing stuff.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5002 - 2015-12-23 17:59:27 UTC
Mike Voidstar wrote:

Because cloaks aren't structures. They are modules on a ship, and you consent to PvP when you undock.

At a safe spot they are not just very safe. They are utterly immune. That is too much. You want to complain that people run to a dock after you jump in system, but think it's ok that someone be so overwhelmingly safe they need not even bother trying to run, ever.


Okay, then let cloaked ships activate modules while cloaked and even shoot you. You can shoot them back, if you can find them to lock on to the target, say a second duration after they shoot they are lockable, then the cloak hides the ship until after the next shot.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5003 - 2015-12-23 18:13:09 UTC
Mike,

When you un-dock you basically agree to non-consensual PvP in general. And in general this is true for cloaked ships. If I get caught at a gate camp...I die. My cloak provides only limited safety. When I undock I will not be able to activate my cloak. Again, limited safety. Even in LS with a smart bombing gang of BS my cloak will provide very little safety.

You have picked what is known as a special case and want to make sweeping changes to cloaks. And that is not reasonable. This is why IF the Devs make cloaked ships scannable with the OA I hope it is for ships that have been at the same spot for a period of time, say 20 minutes

Also, here you are going on-and-on about immunity, but one of the major NS/LS "assets" is local. Poeple set up intel systems built around local. And local is totally immune from attack/subversion. You want to keep your "immunity" but want to take away other people's "immunity" Never mind that the "immunity" of local is sweeping, and the "immunity" of cloaks is and extremely limited case.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#5004 - 2015-12-23 21:54:07 UTC  |  Edited by: Jerghul
Teklos
Yes, it is well-known that people with at least partially completed engineer degrees are overrepresented in EvE. With that said; spare us the pseudo science.

Not that I accept your new attempt to control discussion by setting definitions, but we are speaking of extreme risk aversion, not loss aversion. You and others are entrenched on a position that no risk, not matter how small, should be part of the afk cloaky camper equation. The willingness to accept loss does not enter into it because of course even limited risk to afk would simply cause pilots to be at their computers at least very regularly.

The difference in to what degree players may have explicitly expressed risk in various probability functions moves past the pale of irrelevance and into the sublimely insane.

I note that you are indeed trying to barter your sense of entitlement into cloak buffs. Like I said you had, and like I said you would.

Not going to happen friend

undocked, in hostile space, afk, and safe is not going to be a possible combination for much longer

The tears...its so sad. Really.

Blocked list: Teckos, Sonya, Wander, Baltec1

Romana Erebus
Syndicate Enterprise
Sigma Grindset
#5005 - 2015-12-24 01:15:40 UTC
People still crying over "someone cloaked in here and I can't rat!"
Leave the cloaky AFK as is. Worst thing that will happen is you will need to fight someone
Mike Voidstar
Voidstar Free Flight Foundation
#5006 - 2015-12-24 01:20:16 UTC
Teckos Pech wrote:
Mike,

When you un-dock you basically agree to non-consensual PvP in general. And in general this is true for cloaked ships. If I get caught at a gate camp...I die. My cloak provides only limited safety. When I undock I will not be able to activate my cloak. Again, limited safety. Even in LS with a smart bombing gang of BS my cloak will provide very little safety.

You have picked what is known as a special case and want to make sweeping changes to cloaks. And that is not reasonable. This is why IF the Devs make cloaked ships scannable with the OA I hope it is for ships that have been at the same spot for a period of time, say 20 minutes

Also, here you are going on-and-on about immunity, but one of the major NS/LS "assets" is local. Poeple set up intel systems built around local. And local is totally immune from attack/subversion. You want to keep your "immunity" but want to take away other people's "immunity" Never mind that the "immunity" of local is sweeping, and the "immunity" of cloaks is and extremely limited case.



Getting killed in circumstances where you can't use the cloak does not say anything about the power of the cloak.

It's not a special case. It's very common. It's used all the time for a variety of reasons, and so long as the ship is 100% safe it's too strong in every case.

Local isn't an asset. That's why you had to put it in quotes, because you know that. It functions the same for everyone-- and I'm willing to support the fix to the one aspect of it that does not favor hunting. Local does not provide me with any sort of immunity, while cloaks do provide their users with actual, personal, immunity. If you are going to make comparisons try to at least use things with something in common. Apples and Orangutans don't have anything meaningful in common, and neither does the core game system of local chat and the ships module of the cloak.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#5007 - 2015-12-24 01:41:35 UTC
Quote:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.


I have removed several post and those referring to them for the above reasons. Please keep the discussion civil.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Teckos Pech
Hogyoku
Goonswarm Federation
#5008 - 2015-12-24 02:51:28 UTC
Mike Voidstar wrote:



Getting killed in circumstances where you can't use the cloak does not say anything about the power of the cloak.


Sure it does. It says that the use of the cloak is limited. Can't believe I had to point that out.

Quote:
It's not a special case. It's very common. It's used all the time for a variety of reasons, and so long as the ship is 100% safe it's too strong in every case.


It is a special case in that it is only in very special circumstances...at a safe and cloaked. In this situation the cloaked pilot presents no danger to others...until he leaves the safe spot.

Quote:
Local isn't an asset.


It absolutely is an assest,

Quote:

a useful or valuable thing, person, or quality.


You are telling me that local is not useful? GTFO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5009 - 2015-12-24 06:35:23 UTC
That's what you are claiming when you say local is an asset for one side and not the other.

It's a condition of the playspace. You may as well claim the color of the nebulae as an asset, because certain hulls might blend in better.
Teckos Pech
Hogyoku
Goonswarm Federation
#5010 - 2015-12-24 06:46:06 UTC
Local provides a far greater benefit to the resident than the invader.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5011 - 2015-12-24 08:47:35 UTC  |  Edited by: Mike Voidstar
Far greater? You mean that second of load time?

Beyond that it's effects are identicle. You are mutually informed of each others existence.

Then we are talking even footing so long as you can be hunted as well... Face your hunter or leave space.
Morrigan LeSante
Perkone
Caldari State
#5012 - 2015-12-24 11:02:14 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:


Too many quotes.

It is perfectly available in null, you just won't because 'isk/hour'. Except it's OK in low because it suits you. Uh-huh, ok.


If you are posting from a phone, I feel your pain. The struggle is real. Let me help you out, since you apparently misread what I wrote:


Mike Voidstar wrote:


No, I say it's an option. One that is unavailable against a cloaked ship. The issue is the inability to hunt cloaked ships, not the inability to stop them from interfering with ratters/miners.


Unavailable against a cloaked ship. Nothing was said about Null. It was a statement about the strength of cloaks.

In low, nothing stops anyone from entering a station, verifying the pilot's location, and setting up a watch if such is deemed necessary.

If that pilot is in that station, he is truly harmless. He isn't 15k away, acting as a warp in for a log off trap. He's not about to light a cyno. He's not providing specific intel.

He is at a known location, with a specific undock, and if I don't like him I can watch and attempt to kill him when he leaves that station.

If he is in a station, he is not in space. He is supposed to be safe. That's how EVE works.



No, sorry. Watching the station requires an alt so that doesn't fly. This is because if I can spare an alt to watch a station, I can spare an alt to sit in an instalocking ship to blap any covert ships in null.

So again, the problem remains. Why does lowsec work?
Mike Voidstar
Voidstar Free Flight Foundation
#5013 - 2015-12-24 12:37:26 UTC  |  Edited by: Mike Voidstar
Morrigan LeSante wrote:
Mike Voidstar wrote:
Morrigan LeSante wrote:


Too many quotes.

It is perfectly available in null, you just won't because 'isk/hour'. Except it's OK in low because it suits you. Uh-huh, ok.


If you are posting from a phone, I feel your pain. The struggle is real. Let me help you out, since you apparently misread what I wrote:


Mike Voidstar wrote:


No, I say it's an option. One that is unavailable against a cloaked ship. The issue is the inability to hunt cloaked ships, not the inability to stop them from interfering with ratters/miners.


Unavailable against a cloaked ship. Nothing was said about Null. It was a statement about the strength of cloaks.

In low, nothing stops anyone from entering a station, verifying the pilot's location, and setting up a watch if such is deemed necessary.

If that pilot is in that station, he is truly harmless. He isn't 15k away, acting as a warp in for a log off trap. He's not about to light a cyno. He's not providing specific intel.

He is at a known location, with a specific undock, and if I don't like him I can watch and attempt to kill him when he leaves that station.

If he is in a station, he is not in space. He is supposed to be safe. That's how EVE works.



No, sorry. Watching the station requires an alt so that doesn't fly. This is because if I can spare an alt to watch a station, I can spare an alt to sit in an instalocking ship to blap any covert ships in null.

So again, the problem remains. Why does lowsec work?


You don't have to like it. The difference is the ability to be offensive and proactive, or defensive and reactive.

Going on the offensive is how you force actions on another. Being defensive is having it forced on you.


All I have ever argued is that cloaks are too safe. If you are in space you are supposed to be vulnerable to other players actions. Cloaks are not.

You are litterally trying to support the position that you should be safe, but your opponent should remain vulnerable. That's not balanced. It's either ok that everyone be safe, or no one.
Kaarous Aldurald
Black Hydra Consortium.
#5014 - 2015-12-24 12:41:12 UTC
Mike Voidstar wrote:

You don't have to like it.


That's my line.

It doesn't matter what someone like you thinks of cloaking devices. You aren't supposed to like them, they exist to bring risk and uncertainty to you where otherwise you would have none.

The goal of this game is not to let you carebear away obscenely farming all day long. Any mechanical change that makes you even the slightest bit safer is wrong, and you are wrong for asking for it.

Generating income in nullsec is not supposed to be safe, ever. Things that don't, like cloaks, don't even come into consideration in comparison.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#5015 - 2015-12-24 12:56:58 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
Mike Voidstar wrote:
Morrigan LeSante wrote:


Too many quotes.

It is perfectly available in null, you just won't because 'isk/hour'. Except it's OK in low because it suits you. Uh-huh, ok.


If you are posting from a phone, I feel your pain. The struggle is real. Let me help you out, since you apparently misread what I wrote:


Mike Voidstar wrote:


No, I say it's an option. One that is unavailable against a cloaked ship. The issue is the inability to hunt cloaked ships, not the inability to stop them from interfering with ratters/miners.


Unavailable against a cloaked ship. Nothing was said about Null. It was a statement about the strength of cloaks.

In low, nothing stops anyone from entering a station, verifying the pilot's location, and setting up a watch if such is deemed necessary.

If that pilot is in that station, he is truly harmless. He isn't 15k away, acting as a warp in for a log off trap. He's not about to light a cyno. He's not providing specific intel.

He is at a known location, with a specific undock, and if I don't like him I can watch and attempt to kill him when he leaves that station.

If he is in a station, he is not in space. He is supposed to be safe. That's how EVE works.



No, sorry. Watching the station requires an alt so that doesn't fly. This is because if I can spare an alt to watch a station, I can spare an alt to sit in an instalocking ship to blap any covert ships in null.

So again, the problem remains. Why does lowsec work?


You don't have to like it. The difference is the ability to be offensive and proactive, or defensive and reactive.

Going on the offensive is how you force actions on another. Being defensive is having it forced on you.


All I have ever argued is that cloaks are too safe. If you are in space you are supposed to be vulnerable to other players actions. Cloaks are not.

You are litterally trying to support the position that you should be safe, but your opponent should remain vulnerable. That's not balanced. It's either ok that everyone be safe, or no one.



One more time. You're not addressing the issue of a docked lowsec player. The present an IDENTICAL effect and whatever works to deter them or protect form them, also works in null.

So based on "safety", I suppose you want a "kickout of station" button too?

And no, you've argued repeatedly that it's not fair you need to do *something* to look out for yourself whilst you rake in isk and over fist.
Kaarous Aldurald
Black Hydra Consortium.
#5016 - 2015-12-24 13:00:08 UTC
Morrigan LeSante wrote:

And no, you've argued repeatedly that it's not fair you need to do *something* to look out for yourself whilst you rake in isk and over fist.


Lets not forget the part where he said that being awake at all counts as significant effort in his eyes.

Anything more than that, such as actually playing the game, is "unreasonable."

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jerghul
Aliastra
Gallente Federation
#5017 - 2015-12-24 13:28:20 UTC
Romana Erebus wrote:
People still crying over "someone cloaked in here and I can't rat!"
Leave the cloaky AFK as is. Worst thing that will happen is you will need to fight someone


The philosophical issue relates to if someone "should" be undocked, in hostile space, afk, and safe. Or the 4/4 for short.

In EvE, the answer to that "should" be no.

The projecting issues relate to afk cloaky camper players projecting their perceived need for absolute security and no risk onto others.

For example defending their need for absolute security by pretending someone else wants absolute security.

The practical issue relates to implicit threat or "pretty big psychological effect" as Fozie calls it. The nature of sov null sec has alliances and corps using 2 techniques to remove implicit threats. One is by removing access to staging bases used by cloaky camper support by expanding sov beyond what an alliance can reasonably use to create a buffer zone. The second is blueballing by ordering PvE players to dock up if reds or neuts are in system. In effect dont play until the reds go away.

Neither compensating techniques give desirable game play.

The sum of all this means that 4/4 is going to be phased out of EvE.

Entrenching on a lost position is silly. Seeking compensation based on a sense of entitlement is also silly.

The thread is over for all practical purposes. EvE wins.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mike Voidstar
Voidstar Free Flight Foundation
#5018 - 2015-12-24 14:54:34 UTC
Morrigan LeSante wrote:



One more time. You're not addressing the issue of a docked lowsec player. The present an IDENTICAL effect and whatever works to deter them or protect form them, also works in null.

So based on "safety", I suppose you want a "kickout of station" button too?

And no, you've argued repeatedly that it's not fair you need to do *something* to look out for yourself whilst you rake in isk and over fist.

Would you like my account info so you can log in as me and post my opinions for me, or should I go on speaking for myself?

You are setting up strawmen left and right. I said requiring escorts at all times cuts profits below reasonable levels if your goal is PvE, as you can make more per character in high sec with less effort or risk.

A character in the station does not represent the same risk. He is truely harmless and if you deem it needed he can be actively watched for activity.

The cloaked ship cannot be watched. It can be within scram range providing a warp in for friends. It can be providing precise Intel on fleet location and composition. It is too safe to be doing anything at all.

It's not about what it does or does not do to ratters and miners. It is about being immune to offensive action of other players. Nonconsent needs to apply to everyone.

My side of the argument has never asked for an undock button, though yours has many times. Structures are designed specifically to be safe.
Kaarous Aldurald
Black Hydra Consortium.
#5019 - 2015-12-24 15:17:09 UTC
Mike Voidstar wrote:

The cloaked ship cannot be watched.


Yeah he can, you can watch him in local.

Which is the only way you even know about him, for that matter.


Quote:

It's not about what it does or does not do to ratters and miners.


That's all it's about. You crying because you want it to have less effect on you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#5020 - 2015-12-24 15:19:33 UTC
Yes, you whine about escorts, but they're ok in lowsec, just not null, according to you.

A station toon presents exactly the same risk because, without eyes (you know, that alt/fleet you keep moaning will send everyone back to highsec) you're just as threatened. A recon could undock and dunk your ass and you'll never see it coming. It's not a strawman, it's a parallel to your "they are immune" argument (which is wrong, by the way).

Again, a cloaker is not immune. Sigh. How many times.


Structures AND cloaks are meant to be safe, it is fairly obvious given the crippling limitations of them.


You're going in circles:

There's no counterplay - move systems - doesnt count because
They're immune - so is someone docked/POS'd - doesnt count because you can watch the station
But you can't possibly have an alt/fleet with the ratting fleet back to highsec
They're immune - so are you from them - nu-uh, they're scary.

You have options galore to hand, you just handwave away all of them because it doesn't suit.