These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Morrigan LeSante
Perkone
Caldari State
#4641 - 2015-12-16 11:00:38 UTC
Again, where do you think these people stage from?


There are substantially more in lowsec than you think, but (sigh) you'd know this if you knew anything about this topic in the wild.
Jerghul
Aliastra
Gallente Federation
#4642 - 2015-12-16 12:00:37 UTC  |  Edited by: Jerghul
Morrigan LeSante wrote:
Again, where do you think these people stage from?


There are substantially more in lowsec than you think, but (sigh) you'd know this if you knew anything about this topic in the wild.


"By low sec dwellers, are you speaking of the 0,0001% of EvE players that habitually mine and rat in low sec (excluding fraction and intrusion stuff but of course)?"

Did you feel I was off by an order of magnitude?

The yolo yokels that give afk cloaky camping a meaning are not staging from any npc stations in within reach of my part of 0-sec. Nor are they staging from player owned outposts within reach of me.

The only thing that changes with Citadelle is it will be fun to destroy player owned assets instead of the chore it is to subvert sov that is not wanted for keeping.

Its simple friend. Access denial to the use of space is countered by access denial to the use of space.

The only ones that gain are renters. When systems are not at a premium, then the cost of lease should fall. They are after all nice to have as buffer-fillers and afk cloaky magnets (cloaky campers tend to hang out where yolo yokels can support them [though it really is the other way around. the afk cloaks are invariably alts acting in support of whatever the main wants done]).

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4643 - 2015-12-16 14:38:10 UTC  |  Edited by: Brokk Witgenstein
Maria Dragoon wrote:

First, Watch lists. These just need to be removed, and the monitored the effect they have on people as they no longer are able to tell right when people log in and out.

Second, Local. This needs to be removed as well, and in it place, sensor based modules can be used in their place. Responses of "But my high/mid/low" slots! This is easy fix. Hulls will have their own sensor slot, that they can pick a sensor. Some sensors can be based around the D-scan system, used to spot hulls, what direction, and if close enough, some very VERY basic information on that hull. Some sensors can be used to detect the number of grave-metric distortions in the system. This will basically give you a player count, without actually telling you who the player is, or any information about the player. These but two of many sensor systems that I suggest, What this means is that small gangs working together can provide all, if not more information local provides with just a little bit of effort.


Think some of us already posted this. It was right after the Sonar idea, we came up with a midslot item to boost range on DScan (as an example) or fit a whole range of other scanning options; so yeah. A separate Scan slot sounds good to me; although committing a mid to the purpose ensures people need to work together.

I'm guessing you want to avoid one ship with many midslots to just fit all sensors at once? Mmmmmkay.

As for watch lists: agreed. This functionality could move in with locator agents (telling you if your rat is online or not).

What I don't get, is why at first you rant and moan, only to come up with this. Could have simply pitched in when we first came up with that you know? (although you didn't read the thread so that's cool).


Edit: I also heard a plea for delayed local somewhere? Then don't flame us and just add your +1 whenever it is brought up. Hell, even Mike agrees to that one.
Cidanel Afuran
Grant Village
#4644 - 2015-12-16 14:53:10 UTC
Jerghul wrote:
Campers are removed by removing access to bases their support might come from. Currently, you need to take sov on the perimeter, then hand sov off to some ally that wants it.


This is wrong. You don't need local bases to attack null. I have a character that hasn't docked in a station since August, and he's been in null a lot.

Have you ever actually attacked people in null when you didn't live there? I'm guessing not.
Jerghul
Aliastra
Gallente Federation
#4645 - 2015-12-16 15:47:26 UTC
Cidanel Afuran wrote:
Jerghul wrote:
Campers are removed by removing access to bases their support might come from. Currently, you need to take sov on the perimeter, then hand sov off to some ally that wants it.


This is wrong. You don't need local bases to attack null. I have a character that hasn't docked in a station since August, and he's been in null a lot.

Have you ever actually attacked people in null when you didn't live there? I'm guessing not.


If you meant you solo with a cloak capable ship, then good for you.

If you meant I should worry about yolo yokels making 15 jumps to back up an attack on a target of opportunity the afk cloak has found, then forget it.

Low probability events of that type are not worth anyone's concern.

Blocked list: Teckos, Sonya, Wander, Baltec1

Maria Dragoon
Brutor Tribe
Minmatar Republic
#4646 - 2015-12-16 17:46:13 UTC
Brokk Witgenstein wrote:
Maria Dragoon wrote:

First, Watch lists. These just need to be removed, and the monitored the effect they have on people as they no longer are able to tell right when people log in and out.

Second, Local. This needs to be removed as well, and in it place, sensor based modules can be used in their place. Responses of "But my high/mid/low" slots! This is easy fix. Hulls will have their own sensor slot, that they can pick a sensor. Some sensors can be based around the D-scan system, used to spot hulls, what direction, and if close enough, some very VERY basic information on that hull. Some sensors can be used to detect the number of grave-metric distortions in the system. This will basically give you a player count, without actually telling you who the player is, or any information about the player. These but two of many sensor systems that I suggest, What this means is that small gangs working together can provide all, if not more information local provides with just a little bit of effort.


Think some of us already posted this. It was right after the Sonar idea, we came up with a midslot item to boost range on DScan (as an example) or fit a whole range of other scanning options; so yeah. A separate Scan slot sounds good to me; although committing a mid to the purpose ensures people need to work together.

I'm guessing you want to avoid one ship with many midslots to just fit all sensors at once? Mmmmmkay.

As for watch lists: agreed. This functionality could move in with locator agents (telling you if your rat is online or not).

What I don't get, is why at first you rant and moan, only to come up with this. Could have simply pitched in when we first came up with that you know? (although you didn't read the thread so that's cool).


Edit: I also heard a plea for delayed local somewhere? Then don't flame us and just add your +1 whenever it is brought up. Hell, even Mike agrees to that one.



This isn't exactly about flaming, it about grabbing your attention. Which did work (I thought) for a different person. I don't suggest mid slots, but instead suggest it own separate sensor slot for a number of reasons. A this can create an idea of ships that are dedicated to sensors, resulting them in having more then one sensor slot. And B, this also means that modules can be created that slightly changes the effect of the sensors, of course those modules will be placed in high mid low slots depending on the desired effect. Delaying local may sound like a good suggestion in theory, but in practice, I don't think it going to have much, if any effect. Local is still there, while yes now delayed, It still providing it all seeing eye. It just takes a few minutes now to bring it attention to you when you first come in.

Finally, I didn't pitch it in first, instead did something drastic, because to be honest. Six years man, six years of this going on. Sure afk cloaking isn't the problem, but-jeeze something must be up don't cha-think to create so many threads in the span of that time? If they do come out with these new comm sats like Tech here said they were, fine, that will help with a great number problems, however as I said before I reserve the right to with hold judgement on something that has yet to come out, as I can't play with a concept, I can't see where and how it might be abused. I can speculate, but that all they are, is speculations based on a concept that not yet finished.

If you move local away from ever displaying names or who there, and make it a purely chat system, then what you can do is make ships design purely for hunting other ships, or monitoring the area for activity. This also means you can add in your fancy dancy "Sonar" ship that can hunt down cloaks. If you make sensors focus on ship activity, instead of who and what faction that player is part of, you can create more uncertainty when it comes to factions attempting to monitor more space then what they can reasonably hold onto. That sudden spike of grav-metric data, is it a neutral fleet of mining barges moving through? Or is it a attack being geared up on one of our posses?

The problem with mechanics as they are is that it possible to make things far safer then what they really should be, it possible to have a near zero risk in sectors like null sec, places that are suppose to be one of the higher risk options

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

SurrenderMonkey
State Protectorate
Caldari State
#4647 - 2015-12-16 18:21:23 UTC  |  Edited by: SurrenderMonkey
Maria Dragoon wrote:


This isn't exactly about flaming, it about grabbing your attention. Which did work (I thought) for a different person.


Yes, your infantile attention whoring managed to call attention to your previous atrocious ****-post that contained absolutely nothing resembling a salvageable thought.

Quote:
Finally, I didn't pitch it in first, instead did something drastic, because to be honest.


You didn't pitch in at first because your only interest was in posting some masturbatory both-sides-bad-I'm-so-above-this garbage.

That blew up in your face and now you're doing the, "...all a part of my cunning plan!" thing.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Maria Dragoon
Brutor Tribe
Minmatar Republic
#4648 - 2015-12-16 18:38:26 UTC
SurrenderMonkey wrote:
Maria Dragoon wrote:


This isn't exactly about flaming, it about grabbing your attention. Which did work (I thought) for a different person.


Yes, your infantile attention whoring managed to call attention to your previous atrocious ****-post that contained absolutely nothing resembling a salvageable thought.

Quote:
Finally, I didn't pitch it in first, instead did something drastic, because to be honest.


You didn't pitch in at first because your only interest was in posting some masturbatory both-sides-bad-I'm-so-above-this garbage.

That blew up in your face and now you're doing the, "...all a part of my cunning plan!" thing.



sure, we will go with that. I mean, I don't mind double standards.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

SurrenderMonkey
State Protectorate
Caldari State
#4649 - 2015-12-16 19:14:32 UTC
Jerghul wrote:


And what is the mineral requirements for an extra large one oh man with the stupidly dishonest arguments?


Why do you imagine it matters? Do you think those are actually going to see use in quantities that have a significant impact on the markets?

Furthermore, you seemingly missed, or more likely, failed to understand the implications of, the fact that they're already being built, now, today, all of them - likely in volumes that well exceed the demand and build rates that we'll see after they launch.

Right now, building structure components is basically free money, as the average cost to build is increasing. You can build them for substantially less ISK now than you will be able to in March, thanks to the relatively light PI requirements they currently have.

So, everyone is building as quickly as they can today, and the markets for the minerals they use today (trit, nocx, zydrine) have barely noticed.

It doesn't matter what size citadel you look at, as they all use more or less the same components that are already being pre-built, today at a rate exceeding what we will see later, while the PI:Mineral ratio is comparatively lower than it will be.

Citadels have already been "priced into" the market for the forseeable future. But wait, there's more!

When the patch drops, we will have...

1. A glut of cheaply pre-manufactured components.
2. A suddenly spiked component price that makes manufacturing them completely unprofitable so long as people building them post-patch have to compete with the pre-patch surplus.

This isn't new stuff. Every industrialist is familiar with this cycle.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Teckos Pech
Hogyoku
Goonswarm Federation
#4650 - 2015-12-16 19:15:27 UTC
Jerghul wrote:
Teckos Pech wrote:
Jerghul wrote:
SurrenderMonkey wrote:

A medium citadel uses substantially less than a single battleship's worth of minerals. The PI folks will be making bank (already are, in fact). Miners... well, even Eve needs ditch diggers.


My god...the stupid dishonesty. But we knew that already. Your arguments are stupid, dishonest or both:

"Yes. Not affecting you in any way. They're not tackling you, shooting you, or otherwise doing anything but upsetting your feefees"

Oh giggle.


Mineral requirement for a Hyperion (unresearched)

Tritanium: 13,903,019
Pyerite: 3,476,122
Mexallon: 835,877
Isogen: 217,029
Nocxium: 54,292
Zydrine: 13,349
Megacyte: 3,457

Mineral requirements for a medium citadel:

Tritanium: 7,500,000
Pyerite: 1,500,000
Mexallon: 525,000
Isogen: 60,000
Nocxium: 11,250
Zydrine: 5,250
Megacyte: 2,250

Hmmm, yep SurrenderMonkey is right.

Edit: Even researched the hyperion will use more minerals.


And what is the mineral requirements for an extra large one oh man with the stupidly dishonest arguments?


SurrenderMonkey pointed specifically to the Medium citadels. His statement was correct. Your response about him being stupid and/or dishonest was wrong.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

SurrenderMonkey
State Protectorate
Caldari State
#4651 - 2015-12-16 19:22:37 UTC  |  Edited by: SurrenderMonkey
Teckos Pech wrote:


SurrenderMonkey pointed specifically to the Medium citadels. His statement was correct. Your response about him being stupid and/or dishonest was wrong.


It's worse than that, though. I have a coworker who will periodically buy or sell stock based on some piece of news. XYZ Corp had a profitable quarter, he'll hear, and he'll think, "Oh, time to buy!"

He doesn't get that by the time he hears it, that news is basically ancient, and its impact has already been applied to the price, so he's just buying at a pricepoint that has already been inflated by the news that encouraged him to buy.

Citadels have already been more or less priced into the market. There may be some eventual slight impact on the "new" minerals that aren't already included, but it won't be for months or even years.

Structure component BPOs went from moving a few units per year to 10s-100s per day, and the bulk of them are getting just a quick ME/PE hit before being put in to bake until the day the patch drops (well up to a month later, if you queue a full sized run just before patchtime).

There are a handful that are getting cheaper, but by and large, that isn't the case. The couple of new components will see some action, I suppose... but they only go in XLs. So it's largely down to station market networks, for the most part.

If anything were going to massively affect the mineral market post-citadel it would be FAX capitals, but only if they decided not to convert any carriers. Last I heard the plan was to convert any carrier with a triage.

Or, TL;DR: There wasn't even a speculative buy spike of minerals when the material requirements were released. Salvage, on the other hand...

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Teckos Pech
Hogyoku
Goonswarm Federation
#4652 - 2015-12-16 19:35:49 UTC
Jerghul wrote:
Morrigan
Stop with the dimwitted arguments. How can they possibly be pertinent to the topic at hand. Also, your issue is with Monkey. He brought up the cost of citadelles.

To rehash again.

In null-sec, the counter to denial of practical access to space is of course denial of practical access to space.

Campers are removed by removing access to bases their support might come from. Currently, you need to take sov on the perimeter, then hand sov off to some ally that wants it.

With citadell, you destroy the bases.

It will be great fun...and suddenly access denial will become broken and tears will flow. I rather suspect your tears in particular will roll.


Okay….let’s try this. What do you mean by “base”. Going to where my alliance holds sov and attacking that? Or do you think I’ll bring some sort of base with me? My idea of a base, if I were to be doing some sort of extended cloaking/PvP/Hunting/etc., assuming I even bring a “base” would be a transport ship like a Crane or Viator a mobile depot, and extra ammo, nanite paste, bubbles, maybe even modules in case something gets burnt out. But that is it. I’d only do that if I planned on being in hostile space for a long, long time. The alt in the transport would generally be offline until I needed to re-supply.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4653 - 2015-12-16 20:14:08 UTC
Teckos
Yah, that happens. 0.0001% of pvp times. I could be off by an order of magnitude either way.

We all know yolo yokels wanting pvp from some lucky opportunity their alt cloaky has caught in some peak yokel time will do so within relatively few jumps from the station or base they operate from. So they hit systems at the perimeter, not the core (note that it is not quite linear. Yolo yokels will follow pipes for a bit further. Its linear see, so they don't get lost.

The elaborate travel fit to combat fit with staying power for a while is another one of those extreme outlier events that really are nothing to worry about.

Its like I said before. No PvE'er minds losing a ship to someone who has put work into. Its the yolo yokels that cause embarrassment.

So if you go all travelfit-combatfit, staying power with spare parts. Then good for you.

Denying access to space works as a counter to denial of space. Right now its a chore to nab sov you dont want. With Citadelle it will be fun to blow up stuff you dont want there.

And then the tears will flow and suddenly access denial will be broken.

Because thats how yolo yokels roll.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4654 - 2015-12-16 20:16:18 UTC
SurrenderMonkey wrote:
Teckos Pech wrote:


SurrenderMonkey pointed specifically to the Medium citadels. His statement was correct. Your response about him being stupid and/or dishonest was wrong.


It's worse than that, though. I have a coworker who will periodically buy or sell stock based on some piece of news. XYZ Corp had a profitable quarter, he'll hear, and he'll think, "Oh, time to buy!"

He doesn't get that by the time he hears it, that news is basically ancient, and its impact has already been applied to the price, so he's just buying at a pricepoint that has already been inflated by the news that encouraged him to buy.


Exactly, speculation and rational expecations tell us that public information like that is very, very quickly incorporated into people’s decision making and thus the price.

Quote:
Citadels have already been more or less priced into the market. There may be some eventual slight impact on the "new" minerals that aren't already included, but it won't be for months or even years.

Structure component BPOs went from moving a few units per year to 10s-100s per day, and the bulk of them are getting just a quick ME/PE hit before being put in to bake until the day the patch drops (well up to a month later, if you queue a full sized run just before patchtime).

There are a handful that are getting cheaper, but by and large, that isn't the case. The couple of new components will see some action, I suppose... but they only go in XLs. So it's largely down to station market networks, for the most part.

If anything were going to massively affect the mineral market post-citadel it would be FAX capitals, but only if they decided not to convert any carriers. Last I heard the plan was to convert any carrier with a triage.


Agreed. This information has been out there for quite some time. People have already factored it into their decision making by and large. The only way for citadels to have much impact now would be for a sudden change in mineral requirements. And once the changes are announced the markets will react rather quickly.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4655 - 2015-12-16 20:25:38 UTC
Jerghul wrote:
Teckos
Yah, that happens. 0.0001% of pvp times. I could be off by an order of magnitude either way.

We all know yolo yokels wanting pvp from some lucky opportunity their alt cloaky has caught in some peak yokel time will do so within relatively few jumps from the station or base they operate from. So they hit systems at the perimeter, not the core (note that it is not quite linear. Yolo yokels will follow pipes for a bit further. Its linear see, so they don't get lost.


No. People who use cloaking ships will be found quite far from home and deep into NS. You can find them roaming around and camping some of the deepest systems in, say, Deklein.


Quote:
Its like I said before. No PvE'er minds losing a ship to someone who has put work into. Its the yolo yokels that cause embarrassment.


I disagree. If you are in any type of cloaking ship and you do manage to sneak up on and kill a [dedicated] PvE ratter he’ll be pissed and rant about cloaks in general. Never mind that such hunting can actually take quite a bit of effort, and no I’m not talking about AFK camping. You might have to attempt to kill 10-20 guys before you find that one guy who had to look away from the screen or is AFK himself. Find which anomaly he is before he notices you and you then lock him down to kill him.

If I wanted to spend days or even weeks on end harassing some group, I’d do as I described. Travel fit the T3 cruisers. Bring a transport with extra ammo, nanite paste, bubbles, modules, and subsystems and a mobile depot. I’d live out of the transport/mobile depot until the ammo, nanite paste, and/or bubbles ran out. Sometimes I might be AFK, but a fair chunk of the time I might set up bubble camps in pipes or roam through systems seeing if I could catch the unwary/semi-AFK. That is NOT effortless despite what anybody says.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4656 - 2015-12-16 20:43:26 UTC
Nothing about "priced in" changes what I said about PvE rewards increasing. Which reminds me...I should put in some buy orders for better frostline drops (its not the isk maker tiercide is, but some of the drops are nice buy opportunities).

Sure 0.0001% of pvp events occur exactly as you describe.

Give or take an order of magnitude.

All you are showing is that you do not understand the "pretty big psychological effect" Fozie was speaking of.

Extreme low probability events are nothing to worry about.

The way you make them low probability events is to create a context where a lot of effort is required to bring effective unsolicited pvp to your system.

The way you do that is by denying space to yolo yokels in as wide an area of space you can. They will almost inevitably just hang out in the fringes doing their uber leet reddit ripoffs.

Which means the chore of going of taking sov you do not want today, and the fun destroying citadelles you dont want there tomorrow.

Tears will flow and access denial will suddenly be broken Big smile

Blocked list: Teckos, Sonya, Wander, Baltec1

SurrenderMonkey
State Protectorate
Caldari State
#4657 - 2015-12-16 21:07:33 UTC
Jerghul wrote:


Tears will flow and access denial will suddenly be broken Big smile


Through some magical process which you cannot actually articulate without inventing mechanics and playstyles never before seen. Lol

"Yolo yokels"? What, did you give up on "enduring implicit threats" as your meaningless catchphrase du jour?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jerghul
Aliastra
Gallente Federation
#4658 - 2015-12-16 21:23:48 UTC  |  Edited by: Jerghul
You did not understand what implicit threat meant. So I learned from Fozie and simplified: "pretty big psychological effect"

Still too many syllables for the argument to compute properly for you?

That you do not recognize mechanics and play-styles does not mean they do not exist. It just means you are oblivious to them. Eve can be played at many levels. Understanding is not required. That is why God invented the F1 button.

Yolo yokels...uhm, I could try to translate that to stupid if you like.

Blocked list: Teckos, Sonya, Wander, Baltec1

SurrenderMonkey
State Protectorate
Caldari State
#4659 - 2015-12-16 21:29:49 UTC  |  Edited by: SurrenderMonkey
Jerghul wrote:
Nothing about "priced in" changes what I said about PvE rewards increasing.


You apparently forgot the part where you made a really big deal about the mineral prices for large and XL citadels, after I cited the mineral requirements for a medium.

Not that it has been thoroughly illustrated why you were kind of an idiot in failing to grasp that it doesn't actually matter, suddenly it's about... PvE rewards. Roll

Your position seems to be firmly strapped to a rocket sled. Lol I don't think I've seen so many neurotic leaps from irrelevant topic to irrelevant topic since the last time Brewlar threw a tantrum about T2 BPOs.

Quote:

That you do not recognize mechanics and play-styles does not mean they do not exist. It just means you are oblivious to them.


No, you're just referencing things that are literally not done with any significant frequency and pretending that they are... probably because you have no actual first-hand experience with null life.

Nobody is "setting up bases" for the sake of supporting an AFK cloaker, as you suggest. It just doesn't happen. It could, and it would certainly sound like something that would totally make sense to someone who is limited to an outside perspective, but in actual practice most people with any real familiarity with the game would look at that idea and go, "Mmm... too much effort, and no real need for a structural base."

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jerghul
Aliastra
Gallente Federation
#4660 - 2015-12-16 21:35:02 UTC  |  Edited by: Jerghul
I made a big point about you dishonest argument. If you want to show how cheap things are in battleships, then compare with citadels that need an order of magnitude more minerals. Large is the mean.

Edit
Yah, I get that you struggle. How can a flea understand the dog? Still, EvE can be understood at many levels. Feel free to understand it at your own pace.

EditII
I pointed out a while back that the converse is actually true. AFK cloakers are almost invariably alts doing something the main character sees the benefit of being done. Like waiting for a target of opportunity the cloak fit ship can tackle for a few seconds until the yolo yokels can jump in. Its not very sophisticated.

Blocked list: Teckos, Sonya, Wander, Baltec1