These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Maria Dragoon
Brutor Tribe
Minmatar Republic
#4621 - 2015-12-16 06:53:32 UTC
Kaarous Aldurald wrote:
Your thought progression is painful to contemplate.



Honestly, I thought I was providing an idea on how cloaking and local interacted with each other in a clever and semi-grim humor style story telling.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

SurrenderMonkey
State Protectorate
Caldari State
#4622 - 2015-12-16 07:03:10 UTC  |  Edited by: SurrenderMonkey
So, let's go through this gem of a post that you're so proud of, and we're all fools for ignoring.


Quote:
This is a great opportunity to bring up how I, that right, How I, me the person, think both sides are wrong. Simple put, from my perspective both sides are looking at the wrong angle of things. Why are both sides so perfectly balanced in in the last 5+ years. Little to nothing has changed?



So, you kicked it off with basically the same both-sides-bad self-fellating rhetoric. Nothing new there.

Quote:
Let me answer that for you.


Oh, boy! Teacher's gonna share great wisdom with us! This is so exciting!

Quote:
Information is the key why it never changes. Of all the things that happen and is still happening in eve online to this day, How information is process, how it obtained, and how it transmitted.

There is no way to break into other channels without making alts and earning their trust so you can spy. There no way to disrupt the flow of information without blowing your cover as a spy and thus removed as an element. And there is no way to provide truly false information to different channels in Eve online.


Uhoh. Teacher's great wisdom seems to be a lot of vague, platitudinous drivel so far. But maybe they are building up to something amazing! Let's stick with it!

Quote:
Eve online has one perfect, infallible, unbreaking power in the game that everyone potentially has at their finger tips. The ability to create secure(Password protect) channels that can't be broken into by an outside force.


Oh... Oh, dear.

Teacher seems to have forgotten that Eve is actually a video game that quite literally sits on top of a vast, planet-spanning communications network. This is a bit problematic, especially when said network excels at creating relatively secure channels for communications outside the boundary of any particular set of video game rules.

Do entosis links work on IRC channels, or are you expecting everyone to go, "Hackable comms? Well, gosh, we could completely fix that in a jif, but in the spirit of fair play we'll just go ahead and roll with it."

Now, you did actually accomplish something noteworthy with that post in that you seem to have found a way around Cunningham's Law by posting something that was so wrong, nobody felt any particular need to correct it right up until you got pouty.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Maria Dragoon
Brutor Tribe
Minmatar Republic
#4623 - 2015-12-16 07:18:33 UTC  |  Edited by: Maria Dragoon
SurrenderMonkey wrote:
So, let's go through this gem of a post that you're so proud of, and we're all fools for ignoring.


Quote:
This is a great opportunity to bring up how I, that right, How I, me the person, think both sides are wrong. Simple put, from my perspective both sides are looking at the wrong angle of things. Why are both sides so perfectly balanced in in the last 5+ years. Little to nothing has changed?



So, you kicked it off with basically the same both-sides-bad self-fellating rhetoric. Nothing new there.

Quote:
Let me answer that for you.


Oh, boy! Teacher's gonna share great wisdom with us! This is so exciting!

Quote:
Information is the key why it never changes. Of all the things that happen and is still happening in eve online to this day, How information is process, how it obtained, and how it transmitted.

There is no way to break into other channels without making alts and earning their trust so you can spy. There no way to disrupt the flow of information without blowing your cover as a spy and thus removed as an element. And there is no way to provide truly false information to different channels in Eve online.


Uhoh. Teacher's great wisdom seems to be a lot of vague, platitudinous drivel so far. But maybe they are building up to something amazing! Let's stick with it!

Quote:
Eve online has one perfect, infallible, unbreaking power in the game that everyone potentially has at their finger tips. The ability to create secure(Password protect) channels that can't be broken into by an outside force.


Oh... Oh, dear.

Teacher seems to have forgotten that Eve is actually a video game that quite literally sits on top of a vast, planet-spanning communications network. This is a bit problematic, especially when said network excels at creating relatively secure channels for communications outside the boundary of any particular set of video game rules.

Do entosis links work on IRC channels, or are you expecting everyone to go, "Hackable comms? Well, gosh, we could completely fix that in a jif, but in the spirit of fair play we'll just go ahead and roll with it."


So, you answer a post, with sarcasm, Teacher it is now? Not self-righteous? Hmm, maybe horseshit? No no, that fine that is fine. I mean. I could be a teacher, If I had students who will be willing to spends months on the subject, and not object at every corner. If I had students that would look at things from a critical standpoint, not a, only this way can be right standpoint. No no no, this is just Platitudinous drivel of course of course. Maybe adding some meat to the bone maybe?

First, lets talk about video games, there are all sorts of video games out there, not all of them being of our GRAND mmo we have now of course. Actually to be honest, there are very view games that are like Eve online. Of course, of course, just Drivel, it not like using that Eve online a video game, and then saying Eve online can be more then a video game when ever it best fits their argument! Of course, that would suggest that it platitudinous drivel!

Oh, maybe, maybe! Maybe something that not drivel! They can simply take over the system with a player constructed system that exist outside the control of the game, so why bother changing something that could in theory be considered a bad game mechanic, when that would simply be recreated in a outside environment, that clearly has never been said before, suggesting otherwise would make it platitudinous drivel!

But please continue.

Right maybe I should stop here before I start actually believing the sarcasm I just posted. Or kill myself with it, regardless. Your entire post is essentially a giant post of hypocritical statements.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Kaarous Aldurald
Black Hydra Consortium.
#4624 - 2015-12-16 07:21:25 UTC
SurrenderMonkey wrote:

Now, you did actually accomplish something noteworthy with that post in that you seem to have found a way around Cunningham's Law by posting something that was so wrong, nobody felt any particular need to correct it right up until you got pouty.


I'll give him that, yeah. The first time he posted, my thought process was:

"Whaa?"

"Well... okay. Good luck with that."

And then I moved on.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#4625 - 2015-12-16 07:25:12 UTC
Kaarous Aldurald wrote:
SurrenderMonkey wrote:

Now, you did actually accomplish something noteworthy with that post in that you seem to have found a way around Cunningham's Law by posting something that was so wrong, nobody felt any particular need to correct it right up until you got pouty.


I'll give him that, yeah. The first time he posted, my thought process was:

"Whaa?"

"Well... okay. Good luck with that."

And then I moved on.


I stopped reading after the sanctimonious first paragraph. In particular the second sentence, "How I, me the person, think both sides are wrong." Okay, stop....on to the next post. Oh good a post by Jerghul.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

SurrenderMonkey
State Protectorate
Caldari State
#4626 - 2015-12-16 07:26:20 UTC
Maria Dragoon wrote:
Incoherent meltdown with too many quotes



What I was illustrating is that your post was ignored because it was worthless.

You suggested that password-protected private channels in game should have a mechanical weakness. However, since the functionality of a password-protected private channel is trivially replicated out of game, all your suggestion would succeed in doing is obsoleting the in-game tools (more than they already are, anyway).

You can call it "bad game mechanic" all you want. It may even be one. That still makes your idea, which would serve only to actively drive people away from using the in-game chat system entirely, a far worse idea.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Maria Dragoon
Brutor Tribe
Minmatar Republic
#4627 - 2015-12-16 07:35:32 UTC  |  Edited by: Maria Dragoon
SurrenderMonkey wrote:
Maria Dragoon wrote:
Incoherent meltdown with too many quotes



What I was illustrating is that your post was ignored because it was worthless.

You suggested that password-protected private channels in game should have a mechanical weakness. However, since the functionality of a password-protected private channel is trivially replicated out of game, all your suggestion would succeed in doing is obsoleting the in-game tools (more than they already are, anyway).

You can call it "bad game mechanic" all you want. It may even be one. That still makes your idea, which would serve only to actively drive people away from using the in-game chat system entirely, a far worse idea.



An I'm illustrating that this entire thread is pretty much worthless. Though it would seem that suggesting another pattern of thinking, actually lets use a different selection of words. How about a different perspective of things. I mean, you all attack me for my post I brought attention to, however I don't see people complaining about the post that seem to have the illusion of agreeing with their points.

I suggested that information network as a whole should have a weakness. That would be correct. Did I suggest directly password-protected private channels, However suddenly saying they are exempt would be... Hmm, how should I put it. Ah -

Quote:
Did he just admit to repeatedly changing the goal posts?


So lets not do that, intel as a whole would indeed, from certain perspectives, include password-protected private channels.

As for obsoleting the in-game tools, then maybe it time to upgrade them and replace them? In turn, I think the hardest part of the change would be the coding, and solidifying an idea that would actually work, and not simply band-aid the current system. Which I will admit now, is most likely far more difficult then typing up a two or three pages of how I think it should work.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

SurrenderMonkey
State Protectorate
Caldari State
#4628 - 2015-12-16 07:43:31 UTC  |  Edited by: SurrenderMonkey
Maria Dragoon wrote:


An I'm illustrating that this entire thread is pretty much worthless. Though it would seem that suggesting another pattern of thinking, actually lets use a different selection of words. How about a different perspective of things. I mean, you all attack me for my post I brought attention to, however I don't see people complaining about the post that seem to have the illusion of agreeing with their points.


You didn't present a different perspective. Your sole contribution has been some self-aggrandizing claptrap. You more or less literally came to the thread for the sole purpose of being self-impressed with your own lack of contribution to the thread, and now you're pouting after being called out for it.


Quote:
As for obsoleting the in-game tools, then maybe it time to upgrade them and replace them? In turn, I think the hardest part of the change would be the coding, and solidifying an idea that would actually work, and not simply band-aid the current system. Which I will admit now, is most likely far more difficult then typing up a two or three pages of how I think it should work.


I'm pretty sure you've suddenly realized that there are some design issues that start to form at the boundary between what the players can do and what their characters can do, which is why you're begging off with more vague, platitudinous nonsense instead of presenting a solution. ;)

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jerghul
Aliastra
Gallente Federation
#4629 - 2015-12-16 07:47:22 UTC
Teckos Pech wrote:
Jerghul wrote:
SurrenderMonkey wrote:

A medium citadel uses substantially less than a single battleship's worth of minerals. The PI folks will be making bank (already are, in fact). Miners... well, even Eve needs ditch diggers.


My god...the stupid dishonesty. But we knew that already. Your arguments are stupid, dishonest or both:

"Yes. Not affecting you in any way. They're not tackling you, shooting you, or otherwise doing anything but upsetting your feefees"

Oh giggle.


Mineral requirement for a Hyperion (unresearched)

Tritanium: 13,903,019
Pyerite: 3,476,122
Mexallon: 835,877
Isogen: 217,029
Nocxium: 54,292
Zydrine: 13,349
Megacyte: 3,457

Mineral requirements for a medium citadel:

Tritanium: 7,500,000
Pyerite: 1,500,000
Mexallon: 525,000
Isogen: 60,000
Nocxium: 11,250
Zydrine: 5,250
Megacyte: 2,250

Hmmm, yep SurrenderMonkey is right.

Edit: Even researched the hyperion will use more minerals.


And what is the mineral requirements for an extra large one oh man with the stupidly dishonest arguments?

Blocked list: Teckos, Sonya, Wander, Baltec1

Maria Dragoon
Brutor Tribe
Minmatar Republic
#4630 - 2015-12-16 07:54:36 UTC  |  Edited by: Maria Dragoon
SurrenderMonkey wrote:
Maria Dragoon wrote:


An I'm illustrating that this entire thread is pretty much worthless. Though it would seem that suggesting another pattern of thinking, actually lets use a different selection of words. How about a different perspective of things. I mean, you all attack me for my post I brought attention to, however I don't see people complaining about the post that seem to have the illusion of agreeing with their points.


You didn't present a different perspective. Your sole contribution has been some self-aggrandizing claptrap. You more or less literally came to the thread for the sole purpose of being self-impressed with your own lack of contribution to the thread.


Quote:
As for obsoleting the in-game tools, then maybe it time to upgrade them and replace them? In turn, I think the hardest part of the change would be the coding, and solidifying an idea that would actually work, and not simply band-aid the current system. Which I will admit now, is most likely far more difficult then typing up a two or three pages of how I think it should work.


I'm pretty sure you've suddenly realized that there are some design issues that start to form at the boundary between what the players can do and what their characters can do, which is why you're begging off with more vague, platitudinous nonsense instead of presenting a solution. ;)



I came with the perspective that how information is handled at the moment. How local displays not only names, but will pop up the exact moment that their client starts to load into the system. I suggest that Watch lists, are also another flaw, it allows you to tag the most dangerous people so that you know when exactly they, and their alts log in, without actually having anyone tail them, or endanger themselves to gather this information.

Lets start with these two first, because you never know my friend, even you might have an idea. And my favorite quote of all time is that "Ideas do not go to vacuums to grow, they go there to die."

A few ideas that can really use some input, and be built upon that is based on those two issues, which are one of the most common issues brought up.

First, Watch lists. These just need to be removed, and the monitored the effect they have on people as they no longer are able to tell right when people log in and out.

Second, Local. This needs to be removed as well, and in it place, sensor based modules can be used in their place. Responses of "But my high/mid/low" slots! This is easy fix. Hulls will have their own sensor slot, that they can pick a sensor. Some sensors can be based around the D-scan system, used to spot hulls, what direction, and if close enough, some very VERY basic information on that hull. Some sensors can be used to detect the number of grave-metric distortions in the system. This will basically give you a player count, without actually telling you who the player is, or any information about the player. These but two of many sensor systems that I suggest, What this means is that small gangs working together can provide all, if not more information local provides with just a little bit of effort.

I'm not going to post more problems an ideas, because I strongly think that these two problems, and these two ideas can be used as a major jumping off point for a strong discussion, on why it might work, and why it might not work. I have finally gotten your attention. Granted, in a way that might not have been the best. But I strongly do hope that I can hold this attention and something good can come from this.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Morrigan LeSante
Perkone
Caldari State
#4631 - 2015-12-16 09:58:08 UTC
Jerghul wrote:
Teckos Pech wrote:
Jerghul wrote:
SurrenderMonkey wrote:

A medium citadel uses substantially less than a single battleship's worth of minerals. The PI folks will be making bank (already are, in fact). Miners... well, even Eve needs ditch diggers.


My god...the stupid dishonesty. But we knew that already. Your arguments are stupid, dishonest or both:

"Yes. Not affecting you in any way. They're not tackling you, shooting you, or otherwise doing anything but upsetting your feefees"

Oh giggle.


Mineral requirement for a Hyperion (unresearched)

Tritanium: 13,903,019
Pyerite: 3,476,122
Mexallon: 835,877
Isogen: 217,029
Nocxium: 54,292
Zydrine: 13,349
Megacyte: 3,457

Mineral requirements for a medium citadel:

Tritanium: 7,500,000
Pyerite: 1,500,000
Mexallon: 525,000
Isogen: 60,000
Nocxium: 11,250
Zydrine: 5,250
Megacyte: 2,250

Hmmm, yep SurrenderMonkey is right.

Edit: Even researched the hyperion will use more minerals.


What... is the air-speed velocity of an unladen swallow?



I fixed that for you to keep it more on topic.

This is about cloaking and the lack of problems therein; not XL citadel vs battleship build costs ffs
Jerghul
Aliastra
Gallente Federation
#4632 - 2015-12-16 10:09:48 UTC  |  Edited by: Jerghul
Morrigan
Stop with the dimwitted arguments. How can they possibly be pertinent to the topic at hand. Also, your issue is with Monkey. He brought up the cost of citadelles.

To rehash again.

In null-sec, the counter to denial of practical access to space is of course denial of practical access to space.

Campers are removed by removing access to bases their support might come from. Currently, you need to take sov on the perimeter, then hand sov off to some ally that wants it.

With citadell, you destroy the bases.

It will be great fun...and suddenly access denial will become broken and tears will flow. I rather suspect your tears in particular will roll.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4633 - 2015-12-16 10:14:35 UTC
FC WHAT IS NPC NULL SPACE?

FC WHAT IS A MIDPOINT?


Sweet jesus man, do you even eve?
Jerghul
Aliastra
Gallente Federation
#4634 - 2015-12-16 10:19:20 UTC  |  Edited by: Jerghul
Morrigan LeSante wrote:
FC WHAT IS NPC NULL SPACE?

FC WHAT IS A MIDPOINT?


Sweet jesus man, do you even eve?


Who gives a crap about NPC null sec? Talk about carebear pvp.


"Waah, we need more NPC stations so the meanies cant take them from us [and with citadelle] or blow them up"

Geeze. Mechanisms that provide safety are for the weak and puny.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4635 - 2015-12-16 10:23:02 UTC
I assume based on that reply you do not Eve.

But I guess we did kind of know that.

Protip: Major dockable assets tend to be staged in NPC space for obvious reasons. Which again paints you the fool and dismisses your citadel claptrap from the discussion.


Why do you think Moa stages where they do?
Jerghul
Aliastra
Gallente Federation
#4636 - 2015-12-16 10:26:31 UTC
Morrigan LeSante wrote:
I assume based on that reply you do not Eve.

But I guess we did kind of know that.

Protip: Major dockable assets tend to be staged in NPC space for obvious reasons. Which again paints you the fool and dismisses your citadel claptrap from the discussion.


Why do you think Moa stages where they do?


And who gives a crap about major dockable assets (though yah, no one in eve is so risk adverse as the owner of capital+ ships. See the tears that flowed when they could be hotdropped easily)?

Its the same old same old. "Waaah, my playing style should be immune from danger" Man up and accept assets can be lost.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4637 - 2015-12-16 10:30:07 UTC
Can you even keep on the same track for more than 5 minutes?

"Ohhhh citadels will be balanced because we can burn it all to the ground! HAH!"

>No-one will use them for drop staging

"And who gives a crap about major dockable assets"


If you perform u-turns any faster your head might come clean off with the whiplash.
Jerghul
Aliastra
Gallente Federation
#4638 - 2015-12-16 10:35:24 UTC  |  Edited by: Jerghul
Morrigan LeSante wrote:
Can you even keep on the same track for more than 5 minutes?

"Ohhhh citadels will be balanced because we can burn it all to the ground! HAH!"

>No-one will use them for drop staging

"And who gives a crap about major dockable assets"


If you perform u-turns any faster your head might come clean off with the whiplash.


The problem my friend with the dim witted arguments is not that PvE pilots are worried that the afk camper is going to cyno in supers. It never was.

Server goes off-line in 30 minutes and I just finished sweeping up a few frost sites in my constellation. And yah, there were afk cloaks. But who cares? The nearest base their support could stage from is a long way off.

You can just add me to your watchlist if you want to see when I am ingame. Assuming you play EvE of course.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4639 - 2015-12-16 10:40:07 UTC
Jerghul wrote:
Morrigan LeSante wrote:
Can you even keep on the same track for more than 5 minutes?

"Ohhhh citadels will be balanced because we can burn it all to the ground! HAH!"

>No-one will use them for drop staging

"And who gives a crap about major dockable assets"


If you perform u-turns any faster your head might come clean off with the whiplash.


The problem my friend with the dim witted arguments is not that PvE pilots are worried that the afk camper is going to cyno in supers. It never was.

Server goes off-line in 30 minutes and I just finished sweeping up a few frost sites in my constellation. And yah, there were afk cloaks. But who cares? The nearest base their support could stage from is a long way off.



Wait let me just recap:

Jerghul wrote:
cyno in supers


Well that is weird because I said

Morrigan LeSante wrote:
Major DOCKABLE assets



Oh dear, oh dear...

You've literally lowered the bar for how much I thought you knew and believe me that was no mean feat.


Now then, in a bid to haul this back on topic do please try and articulate why low sec dwellers have no issues here (hint, I know why).
Jerghul
Aliastra
Gallente Federation
#4640 - 2015-12-16 10:48:16 UTC  |  Edited by: Jerghul
It is on topic (and I am surprised you do not recognize hyperbole. You use it often enough).

In sov space, the response to access denial by way of cloaky camping is access denial to cloaky backup by grabbing sov on the perimeter and handing it off to allies who want it. With Citadelle, the response will be to burn citadelles to the ground without the chore of taking sov.

The worry was never "major dockable assets" (you may want to check up what can dock at xl citadelles btw). The worry related to afk cloaky camping is small gangs of yolo yokels taking advantage of a ship dropping cloak and holding tackle for a few seconds.

That is the "pretty big psychological effect" Fozie is speaking of.

By low sec dwellers, are you speaking of the 0,0001% of EvE players that habitually mine and rat in low sec (excluding fraction and intrusion stuff but of course)?

Blocked list: Teckos, Sonya, Wander, Baltec1