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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4561 - 2015-12-15 15:20:03 UTC
Maybe there shouldn't be a pinpoint mechanic. I too sense it would break some things (especially non-covops, eyes, ...) I'd rather keep.

A Sonar scan with nothing but a mere indication of how many cloaked signatures are within the specified range (.1 AU precision) would be better I think.

It would provide a mechanic to get to safety if need be, and allow to check if a cloaker is sitting still or on the move; but no more than that.

Ideally, sitting still while cloaked should still be invulnerable, imho.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#4562 - 2015-12-15 16:17:56 UTC
If you give the ability to scan down cloaks, then you might as well rework intel mechanics as a whole which includes local (yes local is an intel mechanic) because if you give the ability to scan down cloaks, with local as is, here how it works. "Oh there a guy in local, can't spot him on D-scanners, might as well whip out my cloak hunting ship."

And that how it will work out, every single time. Don't you see how unbalanced that is? It already hard enough to catch people because of local. Now you make the defender have even more power! Oh great, now we will never have a way to push back sov territory so we can take some of our own.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Mike Voidstar
Voidstar Free Flight Foundation
#4563 - 2015-12-15 16:18:30 UTC
Brokk Witgenstein wrote:
Under current mechanics, yes Mike, this is balanced.

But of course the goal of this exercise was to figure out if perhaps we can improve on that. IF local goes AND we get the ability to scan for cloakies, how would you feel about it then? Hypothetically speaking of course; just trying to imagine what the universe would look like.

For one, to spot the cloaker inbound you'd have to actively watch your gates.
This is also true to spot the interceptor spearheading a roaming gang; yet those defenses ought to be already in place.

Secondly, and this is where it hurts: any non-covops cloak would have a really hard time getting away with cloak/microwarp/slowboat out of range the way they do now.

And thirdly, nobody - not even the cloaker - is going to be absolutely safe anymore.

It would seem like Orcas / Deep Space Transports / Cloaky Sabres / Black Ops Battleships / Cloaky Carriers / Solo Bubble Campers will be most affected by this new mechanic. Some because their cloak is now vulnerable; some because their local spike is gone.

As for your ratting activities however, the same rules still apply: you won't be able to do it without active defenses.

Food for thought.


I've long ago said I don't care what happens to intel. They aren't going to take local away and call it a day. They will replace it with something equivalent. Maybe it will be attached to structures, vulnerable to entosis, or whatever... but it will work reliably enough to be useful.

It's fine if they do something with it... but it's not going to balance or unbalance cloaks. Making cloaks huntable will balance them, so long as that change is itself balanced.
Mike Voidstar
Voidstar Free Flight Foundation
#4564 - 2015-12-15 16:28:48 UTC
Maria Dragoon wrote:
If you give the ability to scan down cloaks, then you might as well rework intel mechanics as a whole which includes local (yes local is an intel mechanic) because if you give the ability to scan down cloaks, with local as is, here how it works. "Oh there a guy in local, can't spot him on D-scanners, might as well whip out my cloak hunting ship."

And that how it will work out, every single time. Don't you see how unbalanced that is? It already hard enough to catch people because of local. Now you make the defender have even more power! Oh great, now we will never have a way to push back sov territory so we can take some of our own.


That is exactly how it should work. You see a hostile in system, you whip out your hunting ship and defend your space.

You don't have some kind of special entitlement to catch soft targets. You can hunt them, sure... but if they are flying smart it should be very difficult to catch them. Your effort and time investment in hunting is no where near the effort and time invested in flying safe for hours. You just have to get lucky once, they have to stay perfect at all times. If you are hunting them, they should be able to hunt you.

As it is, for as long as you can stay in system you have disrupted PvE. Why should you have the power to do that endlessly while AFK? That should be an active tactic, not a default condition for equipping a cloak and taking a nap.
Mike Voidstar
Voidstar Free Flight Foundation
#4565 - 2015-12-15 16:30:14 UTC
Brokk Witgenstein wrote:
Maybe there shouldn't be a pinpoint mechanic. I too sense it would break some things (especially non-covops, eyes, ...) I'd rather keep.

A Sonar scan with nothing but a mere indication of how many cloaked signatures are within the specified range (.1 AU precision) would be better I think.

It would provide a mechanic to get to safety if need be, and allow to check if a cloaker is sitting still or on the move; but no more than that.

Ideally, sitting still while cloaked should still be invulnerable, imho.


It should at least put you on grid, close enough to attempt maneuvering to decloak. No one should be invulnerable.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4566 - 2015-12-15 16:31:14 UTC
Maria Dragoon wrote:
If you give the ability to scan down cloaks, then you might as well rework intel mechanics as a whole which includes local


Of course! That's understood - I thought I had mentioned that. My bad.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4567 - 2015-12-15 16:34:04 UTC  |  Edited by: Brokk Witgenstein
Mike Voidstar wrote:

It should at least put you on grid, close enough to attempt maneuvering to decloak. No one should be invulnerable.


On grid, yes. Nothing more.

Edit: when properly executed, I'd like a situation where multiple vessels, each with their on-board sonar scanners, can attempt a decloak by dropping cans and triangulating. Obviously, all non-covops cloaks are royally screwed if this is the case so I'm unsure if something special ought to be done to cater for black ops battleships... their current bonus doesn't lend itself to a world where cloaks would not be indefinitely safe. Pondering .....
SurrenderMonkey
State Protectorate
Caldari State
#4568 - 2015-12-15 16:53:38 UTC  |  Edited by: SurrenderMonkey
Jerghul wrote:


Here is the first poster who had a clue in that link. He seemed mighty aligned with Mike.



"People who agree with me are right even when all we've really determined is that they are just as incompetent as I am!"

The part where that particular rocket surgeon took a per-character value - that is, already normalized to a single character - and then divided it by 3 to get the value for a single character was quite fascinating.

Small wonder you zeroed in on the idiot-**** who screwed up his numbers by a factor of 3 as the "first poster who had a clue". Lol


Quote:
(mining revenue is going to be swell when people start building citadelles).


A medium citadel uses substantially less than a single battleship's worth of minerals. The PI folks will be making bank (already are, in fact). Miners... well, even Eve needs ditch diggers.

There's already a massive speculative buildout of the components underway, now, while they require relatively more mineral:PI wise. Once Citadel actually drops, the material value of most of the components is shifting heavily toward PI goods. It's going to be a ******* sinkhole of a market for months, though, while the pre-built glut of materials is consumed.

I think we've all figured out that you don't really play the game very much but, Jesus, do you even READ about the game?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Maria Dragoon
Brutor Tribe
Minmatar Republic
#4569 - 2015-12-15 17:15:32 UTC
Mike Voidstar wrote:
Maria Dragoon wrote:
If you give the ability to scan down cloaks, then you might as well rework intel mechanics as a whole which includes local (yes local is an intel mechanic) because if you give the ability to scan down cloaks, with local as is, here how it works. "Oh there a guy in local, can't spot him on D-scanners, might as well whip out my cloak hunting ship."

And that how it will work out, every single time. Don't you see how unbalanced that is? It already hard enough to catch people because of local. Now you make the defender have even more power! Oh great, now we will never have a way to push back sov territory so we can take some of our own.


That is exactly how it should work. You see a hostile in system, you whip out your hunting ship and defend your space.

You don't have some kind of special entitlement to catch soft targets. You can hunt them, sure... but if they are flying smart it should be very difficult to catch them. Your effort and time investment in hunting is no where near the effort and time invested in flying safe for hours. You just have to get lucky once, they have to stay perfect at all times. If you are hunting them, they should be able to hunt you.

As it is, for as long as you can stay in system you have disrupted PvE. Why should you have the power to do that endlessly while AFK? That should be an active tactic, not a default condition for equipping a cloak and taking a nap.



With current mechanics, no not really. Local is a bit of a legacy that been around when the game started, before all this sov mechanic stuff started to truely shape up. Null space was suppose to be lawless, and in turn you must fight to keep the law and order in your advantage. Those that manage to make it past your defenses should be allowed to help themselves because getting past defenses take time, effort and some luck. With cloaked ships as they are now, are extremely smooshie, if caught, they have no way to fight back. If you want to add cloak hunting ships in, First of all, cloak ships nerfs to their combat ability will have to be reversed, to allow them to fight back to some degree is caught. As is now, they get caught, they die in a few volleys.

however, what you want is your cake, and to eat it as well. You are demanding the ability to hunt an afk cloaker, for what? Because IT MY SPACE AND I HAVE THE RIGHT TO DO WHAT I WANT WITHOUT FEAR! Jeeze, you sound like the same entitled person you are making use cloakers out to be. To be frank, you are in null/low space buddy, if you don't know how to defend yourself from cloakers, that not our problem, that your problem. And to be frank, while I to don't like the current balance of the game of cloak and local, it results in some rather non-exciting game play of having to go afk for a day or two to even draw out that person that insta-docked before I even managed to load grid by the warp gate because of...as everyone already said.... Local.

Please, don't make us sound so entitled when you are pushing for the exact same thing, but in reverse. IE Making cloaking useless.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

SurrenderMonkey
State Protectorate
Caldari State
#4570 - 2015-12-15 17:21:25 UTC
Mike Voidstar wrote:

Not affecting me in anyway?




Yes. Not affecting you in any way. They're not tackling you, shooting you, or otherwise doing anything but upsetting your feefees.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Mag's
Azn Empire
#4571 - 2015-12-15 18:20:18 UTC
Mike Voidstar wrote:
No one should be invulnerable.
Two Way Street.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jerghul
Aliastra
Gallente Federation
#4572 - 2015-12-15 19:11:40 UTC
SurrenderMonkey wrote:

A medium citadel uses substantially less than a single battleship's worth of minerals. The PI folks will be making bank (already are, in fact). Miners... well, even Eve needs ditch diggers.


My god...the stupid dishonesty. But we knew that already. Your arguments are stupid, dishonest or both:

"Yes. Not affecting you in any way. They're not tackling you, shooting you, or otherwise doing anything but upsetting your feefees"

Oh giggle.

If you want to look at citadelles as a mineral sink, then why not look at the large and extra large (10x and 100x the minerals of a medium)?

Nullsec miners generally also do PI btw. You've been to nullsec, right?

Anyway, the player controlled fix to afk cloaks is to burn all non-allied null sec bases to the ground that can be burned to the ground. It also deals with the yolo yokels, so all is good (though a bit out of step with the ideas behind sov).

Denying space is a two way street.

Blocked list: Teckos, Sonya, Wander, Baltec1

SurrenderMonkey
State Protectorate
Caldari State
#4573 - 2015-12-15 19:25:18 UTC  |  Edited by: SurrenderMonkey
Jerghul wrote:
SurrenderMonkey wrote:

A medium citadel uses substantially less than a single battleship's worth of minerals. The PI folks will be making bank (already are, in fact). Miners... well, even Eve needs ditch diggers.


My god...the stupid dishonesty. But we knew that already. Your arguments are stupid, dishonest or both:

"Yes. Not affecting you in any way. They're not tackling you, shooting you, or otherwise doing anything but upsetting your feefees"

Oh giggle.


They're not. Sorry you don't like facts (but then, we knew that, what with your proclivity for making things up). The fact that some-guy-in-local gives you the vapors merely by existing can only be attributed to your own propensity for histrionics.

Quote:

If you want to look at citadelles as a mineral sink, then why not look at the large and extra large (10x and 100x the minerals of a medium)?


You know the ratio is about the same, that they all share components, and that all of those components are having relative value shifted toward PI... right?

Slide it to the right yourself.


Quote:
Anyway, the player controlled fix to afk cloaks is to burn all non-allied null sec bases to the ground that can be burned to the ground. It also deals with the yolo yokels, so all is good (though a bit out of step with the ideas behind sov).


Where are you getting this idea that any given AFK cloaker has a "base" nearby? When you can reduce a handful of people into unintelligible, borderline apoplectic forum fits merely by parking a lone alt in their system while you're at work, there isn't a whole lot of value-added from throwing up a "base".

And why do you imagine that, between the DPS cap, the limited vulnerability window, and the multiple reinforcement timers, a citadel will be any less of a nuisance to crack than a POS?

Seriously, when is the last time you actually logged into the game? You pretty continually reference something that vaguely and superficially resembles Eve without actually being Eve. Maybe you derived your understanding (such as it is) of the game mechanics from the novels? That would explain a lot.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Cidanel Afuran
Grant Village
#4574 - 2015-12-15 20:02:15 UTC  |  Edited by: Cidanel Afuran
Mike Voidstar wrote:

Utterly false. One of the core tenants of the game is Non-Consensual PVP. Unless you mean the asinine statements about agreeing to PvP when you undock, or log in, or whatever. If this wasn't the case we would not have warp scramblers and disruptors, nor would anyone be bumping those freighters.

In the case of that cloaked camper, he gets to choose when and if he ever drops that cloak, until downtime. No outside force can take that choice from him, and he remains 100% safe so long as he isn't stupid and runs into something.


I'll talk slower for you. You consent to PvP if you can get caught. Someone flying the right ship can break pretty much any gate camp, jump through any WH, travel anywhere and not get caught. Why is cloaking super special and the countless other ways to stay safer aren't?

Mike Voidstar wrote:
You are right. It's even less of a deterent than I claimed, and still counters nothing at all.


So...you're ignoring the fact you thought someone would magically know you have a point fit to a ratting ship? Interesting strategy.

Are you really calling baiting 'not a counter'? How can you say that with a straight face?

Quote:
Without a way to force his hand, yes it's a waste of time. He chooses to attack or not to attack. He won't so long as that fleet is apparent, he will simply wait for a better opportunity because there is no counter to his tactics.


If he isn't attacking you, keep PvE-ing. He isn't hurting you in any way. You should ALWAYS have a counter to a potential attacker if you are out of HS. That's my d*mn point. You want 100% safety in dangerous, unprotected space. If you were in my corp and were ratting/mining in null without being in comms/in fleet, I would shoot you myself to teach you a lesson.

Quote:
Hello Kitty Online would be several orders of magnitude more challenging than the risk free playstyle you are advocating for cloaked campers. I'd be all for watch lists and killboards being gone. If you don't like local just stay in your wormhole and the problem is solved.


Confirming you have never hotdropped anyone, never hunted solo deep in null or wormholes. This is one of the dumber statements I have read. I actually spend time in null/LS. You don't. If you don't like feeling threatened, stay in HS and stop posting in this thread.

When I see a single kill or loss in null on your killboard, I will start to take you seriously.

Quote:
I am actually going out of my way to look for compromises and find ways to impact anyone's playstyle as little as possible while still addressing the issue. What were trying to do? Right... Just be belligerent and derail all discussion.


"going out of my way to look for compromises" (unless I have to have a standing defense fleet, have to fit anything not min/maxed for PvE isk-making, have to give up part of the safety of local).

What compromises are you suggesting? Every one I have given you, you've shut down completely.

I joined this thread talking to you extremely politely. I suggested compromises, I offered suggestions on how to use existing game mechanics. Your "it's my way or the highway" stance on the subject is what is causing belligerence here.
Cidanel Afuran
Grant Village
#4575 - 2015-12-15 20:27:02 UTC
Mike Voidstar wrote:
You don't have some kind of special entitlement to catch soft targets.


There is no excuse for being a soft target in the first place outside of HS. That's the point.
Jerghul
Aliastra
Gallente Federation
#4576 - 2015-12-15 20:37:49 UTC  |  Edited by: Jerghul
Monkey
How do I know there are force projection limitations in Eve? Oh giggle.

Right now, the best method for clearing out yolo yokels and afk campers is to capture outposts, then hand the outposts off to corps in an alliance who want or need a bit of sov space. Essentially extending a buffer zone around any defined core. The poses are cleared up afterwards to meet industrial needs mainly. Usually after they have run out of fuel and off-lined.

Now of course, this does nothing to the cloaky camper already in your system. But he is not the problem. The problem always was the ships that could potentially follow him. The further away from a staging base the afk camper is, the more irrelevant he becomes (or more correctly, he moves somewhere else to gain greater relevance).

Citadelles allow for fighting fire with fire. Space denial being a two way street. Here you can simply burn staging bases to the ground in what would amount to rather short campaigns (we dont know exactly how short yet). So you create a zone where your alliance holds sov, and a belt of scorched space around that zone where you destroy budding citadelles in nice roams (it will be roams because corps tend to set timers on all things to the same peak time. So you can hit as many citadelles as they hold - spending 30 minutes on each a total of 3 times with two invulnerability periods).

I've known this for a while of course. Hence my training up attack battlecruiser relevant skills. No reason to use more than required dps after all, is there?

Oh the tears that will flow, and the whining that will ensue...because suddenly denial of space will become "broken" Big smile

Blocked list: Teckos, Sonya, Wander, Baltec1

SurrenderMonkey
State Protectorate
Caldari State
#4577 - 2015-12-15 20:50:04 UTC
Jerghul wrote:
Fantasy theorycrafting that vaguely resembles Eve


So I nailed it with the novel guess, then.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jerghul
Aliastra
Gallente Federation
#4578 - 2015-12-15 21:10:18 UTC
Any more empty (space)suit comments you would like to share with us?

Geeze, you may be right when you suggest some EvE players might be broken. But cut down on the PvE player projection buddy and look inwards to find...well...what substance do your arguments and thoughts have?

Blocked list: Teckos, Sonya, Wander, Baltec1

SurrenderMonkey
State Protectorate
Caldari State
#4579 - 2015-12-15 21:22:46 UTC  |  Edited by: SurrenderMonkey
Jerghul wrote:
Any more empty (space)suit comments you would like to share with us?

Geeze, you may be right when you suggest some EvE players might be broken. But cut down on the PvE player projection buddy and look inwards to find...well...what substance do your arguments and thoughts have?


It's a bit rich to ask for substantive arguments when your entire methodology revolves around, "Make $thing up; completely ignore everyone who points out that you just made $thing up out of the blue."

I'm still waiting for you to address the part where you cited a poster whose math was off by 200% as the "first poster with a clue".

Thread full of nullbears: Yep, mining is way more profitable and way safer in null.
One guy who's bad at math: Well if you divide the per-character value by 3 for no particular reason, high sec is way better!

You: Yeah, that guy knows what he's talking about! LolLolLolLolLol

Don't get me wrong, your staunch unwillingness to allow petty concerns, such as "facts" and "math", to get in the way of your self-serving agenda is admirable, in a perseverant, "Little Shiptoaster Who Could" sort of way, but surely it's subject to diminishing returns, and I think we all feel like you have probably long since exhausted the marginal utility of just handwaving some nonsense into existence and clicking post.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Teckos Pech
Hogyoku
Goonswarm Federation
#4580 - 2015-12-15 21:51:26 UTC
Morrigan LeSante wrote:
If they can find me cloaked, I should be able to fire cloaked. Imo.


I'm totally speculating here, but I'm guessing the "find you cloaked" part will only be if you sit "still" for a period of time or maybe are in system for a period of time. Not sure if you'd show up on scan while you were in warp, for example though.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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