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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4541 - 2015-12-15 03:06:16 UTC
Mike Voidstar wrote:

You have to be afk to be caught unawares... Meaning that you should not be caught out in a non-combat ship when the neighbors come visiting?

Because that's what's being complained about. We put away the soft targets when they are under direct threat. Either it's ok that we do that, or it's not.

In fact, it would be integral to defending your space. It's like cleaning up the kitchen so you don't get ants. If it's both ok, and expected....nigh unto required by those interested in actually defending space...


If you're ratting together, I don't think you qualify as a "soft target". Your DPS output and tank is quite formidable. When mining, then you're a bit on the soft side DPS wise although you have even more tank to survive until backup arrives from the next system over. Hostiles don't like to take fights where they almost certainly will lose several of their shinies.

Now, when we see stuff we don't like, we start aligning out (that doesn't mean we warp off just yet). Depending on what's incoming we can still GTFO or stand our ground and tackle whatever we can. So, nope, you don't need to dock up anything. Situational awareness, versatile fitting and active corpmembers are your best protection.

In the case of a cloaky camper, pretty much the same applies: you don't HAVE to dock up just because he's there. If you're nimble, you'll get out if need be. If not, then you're tanky enough to wait for the troops. And there's the rub: Teckos and me are working under the assumption your troops are either (a) the next system over, or (b) the troops ARE in fact the ratting fleet (sacs, ishtars, tengus, domis, ...). The example you gave us, however, spoke of a guy running mission 5 jumps or more from the nearest friendly fleet ... and that's obviously too far. They'll never make it in time to save your bacon.

Not that it really matters; I'm not trying to convince you of anything. I just wanted to check if perhaps we were not dealing with the same situation (NPC null vs sov null) -OR- if we're merely dealing with the same situation in a different way. The distance you mentioned is very relevant; yet the solution seems obvious: don't grab space that spreads your coverage too thin.

Given the goals of Fozziesov and the recent nerfs to jump drives, I don't think they'll tone down the cynoes any further in the near future, so I wouldn't hold my breath for that one. I'd be more worried about holding on to my citadel than I'd be about some random drop every once in a blue moon.
Mike Voidstar
Voidstar Free Flight Foundation
#4542 - 2015-12-15 03:40:34 UTC
I don't want to nerd cynos anyway. I like tactical options.

What I don't like is being presented with the choice of lose, or lose harder, because there is no win.
Mike Voidstar
Voidstar Free Flight Foundation
#4543 - 2015-12-15 03:57:34 UTC
You see, the detractors here seem to be under the assumption one should carry on as if the camper wasn't in the system at all, even when he is.

Ratting in a PvP boat is possible, but it's better to just go to high sec.
Ratting in a fleet is possible, but it's better to just go to high sec.
Ratting in a PvP boat while in a fleet is possible, but it's better to just go to high sec.

If your goal is making money.

Now, if you are there for a variety of other reasons, all that is fine. If you are doing it in an area where the rafting is an order of magnitude more profitable, that is fine.

But all of that is absolutely beside the point.

What is it that is so holy and special about the ship doing the hunting be absolutely safe while still provoking that defensive response?

Rhetoric about effort falls flat when the hunting ship only has to log in and push his magic button. Rhetoric about risk falls flat when the hunting ship is impossible to challenge.

What happens when the hunter isn't present is not anyone's problem or concern. When the hunter is present the response of putting away soft targets is expected and appropriate. Getting out PvP ships is appropriate... But why should the hunter be able to sit there immune to the PvP ships until he chooses otherwise (and he rarely does).

No ship should be in a position to have any effect at all while being 100% safe.
Teckos Pech
Hogyoku
Goonswarm Federation
#4544 - 2015-12-15 04:36:40 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Brokk Witgenstein wrote:
Unfortunately, something interesting Mike said got lost amidst the clutter... I was hoping the Sov null guys could enlighten me about this: apparently, defense fleets are a long way from where the ratting happens.

This is not the case where we live; but then again, we're small so we only occupy 3-5 systems.

I was wondering ... is it possible in these instances where there's a no-man's land between the PvP-wing (chokepoints, pipelines) and the ratting fleet exists, ... is it possible this alliance is in fact trying to hold on to more space than its memberbase can support? Or, in other words, is it common in nullsec to take up so much space your guys can't even reach you in time if/when sh!t hits the fan?

Seems a bit odd; though I wouldn't want to dismiss it off hand because on roams I have seen plenty of free space so I suppose it is possible he's spot on there. Anyone care to enlighten me? Thanks


Where I live we don’t do defensive fleets. We do a standing fleet. The idea being that with everyone in one fleet if the **** hits the fan the other guys will come help you out. Of course, if it is a 10 man gang you are screwed, but typically it is 1-2 guys in a stratii or the like. But you have to be in the fleet and on comms so you can yell for help. We have 14 systems of which about 8 or 9 are good for ratting. So most people are “pretty close”.

Our coalition has a pretty good intel channel as well. Not unusual to see 300 or more online in late USTZ. So, you have to be more AFK than semi-AFK to get caught completely unawares.


This is another fundamental disconnect...

You have to be afk to be caught unawares... Meaning that you should not be caught out in a non-combat ship when the neighbors come visiting?

Because that's what's being complained about. We put away the soft targets when they are under direct threat. Either it's ok that we do that, or it's not.

In fact, it would be integral to defending your space. It's like cleaning up the kitchen so you don't get ants. If it's both ok, and expected....nigh unto required by those interested in actually defending space...

How then does it cecome reasonable that there be no counter to having a cloaked hostile roaming your space and forcing that defensive response?

Move over? That's abandoning the space. Fleet? Sure, but it's not always an option and we are speaking of an enduring situation where one ship threatens you from unbreakable safety at all times. Fly stupid- Its ok to hunt me but not for me to hunt thee?


Might want to try reading my post again there Mike.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4545 - 2015-12-15 04:47:56 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
You see, the detractors here seem to be under the assumption one should carry on as if the camper wasn't in the system at all, even when he is.


Really?

Let see....moving over a system. Nope, that doesn't qualify. Ratting in a fleet...nope that doesn't count either. Learning when the guy is most active. Kinda counts, except you have assessed a lower probability he is actually there.

Quote:
Ratting in a PvP boat is possible, but it's better to just go to high sec.
Ratting in a fleet is possible, but it's better to just go to high sec.
Ratting in a PvP boat while in a fleet is possible, but it's better to just go to high sec.


In other words, MY ISK/HOUR!!!!

Quote:
If your goal is making money.


Yep, there it is. Finally. And look at that, the mentality of a renter. Your space is under attack, and not just some blubber heads in ventures, but an honest-to-goodness invasion...frack it, head to HS. Your friends need you....but your ISK/hour!!! Your stuff is burning....well not my stuff and my ISK/hour.

Quote:
Now, if you are there for a variety of other reasons, all that is fine. If you are doing it in an area where the rafting is an order of magnitude more profitable, that is fine.

But all of that is absolutely beside the point.


No Mike it isn't. We aren't renters. Yes there is a dismissive note there. Because we know when the chips are down and it is time to dig in...you'll already be running missions in HS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#4546 - 2015-12-15 04:58:17 UTC
So it's ok when you hunt me, just so long as you can't be hunted in return?

Yeah, that's really, really balanced there.

You like to go around the point that the cloaked camper is at zero risk while touting how someone else needs to be at more risk. How is wanting the basic opportunity to fight for the space in any way a problem?
Mike Voidstar
Voidstar Free Flight Foundation
#4547 - 2015-12-15 05:04:08 UTC
I like how you edit around the salient points...

Move over a system is the same thing as abandoning the space. Camper wins by default as he cannot be challenged and the locals can't use the space.

Compromised fits. Camper wins by default since he cannot be challenged, only tolerated.

How about the option to actually, you know.... Contest him for the space. Put him at risk. Share out the non-consent?

What holy decree makes him worthy of winning by default from his unassailable 100% safe vantage?

Why should I be forced to lose, or lose more without ever having a chance to actually confront him and win?

It's not about effort, or risk, or even the reward. It's about one side being able to affect the other in a negative fashion from 100% safety.
Mike Voidstar
Voidstar Free Flight Foundation
#4548 - 2015-12-15 05:07:40 UTC  |  Edited by: Mike Voidstar
Oh yes... "my isk/hour!"
Everyone should totally go to the place with the most risk for least return. That's what's most fun... Get the least bang for your buck. Totally balanced and problem free, absolutely the point of doing anything really, to achive the smallest amount possible, even take a net loss if you can manage it.
SurrenderMonkey
State Protectorate
Caldari State
#4549 - 2015-12-15 05:56:21 UTC  |  Edited by: SurrenderMonkey
Mike Voidstar wrote:
Oh yes... "my isk/hour!"
Everyone should totally go to the place with the most risk for least return.


There's an interesting supposition. Let's see if it syncs up with what actual nullbears are saying about nullbearing.

Hmmm. Not... not so much.


Quote:
It's not about effort, or risk, or even the reward. It's about one side being able to affect the other in a negative fashion from 100% safety.


But they're not affecting you in any way. You just up and soak your pampers at the the sight of a non-blue in local - they didn't actually do anything.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jerghul
Aliastra
Gallente Federation
#4550 - 2015-12-15 05:59:34 UTC
Mike Voidstar wrote:
I like how you edit around the salient points...

Move over a system is the same thing as abandoning the space. Camper wins by default as he cannot be challenged and the locals can't use the space.

Compromised fits. Camper wins by default since he cannot be challenged, only tolerated.

How about the option to actually, you know.... Contest him for the space. Put him at risk. Share out the non-consent?

What holy decree makes him worthy of winning by default from his unassailable 100% safe vantage?

Why should I be forced to lose, or lose more without ever having a chance to actually confront him and win?

It's not about effort, or risk, or even the reward. It's about one side being able to affect the other in a negative fashion from 100% safety.


You will be able to confront him and win big time. The Citadelle change is wonderful in that sense. Stations turn into stationary spaceships once a week that can be blown up. The main character of the player controlling the afk cloaky alt invariably lives within striking distance.

Just hit his home and destroy it.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4551 - 2015-12-15 06:13:47 UTC
Mike Voidstar wrote:
So it's ok when you hunt me, just so long as you can't be hunted in return?

Yeah, that's really, really balanced there.

You like to go around the point that the cloaked camper is at zero risk while touting how someone else needs to be at more risk. How is wanting the basic opportunity to fight for the space in any way a problem?


Yes, cloaks are balanced. You know I am there thanks to local. And once I engage you, you can engage me.

And I have not said anybody needs to be at more risk, but if you find yourself facing risk it is up to you to deal with it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4552 - 2015-12-15 06:27:13 UTC
Mike
Its up to you to deal with it because EvE game mechanics are completely static and never change.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4553 - 2015-12-15 06:27:24 UTC
Mike Voidstar wrote:
I like how you edit around the salient points...

Move over a system is the same thing as abandoning the space. Camper wins by default as he cannot be challenged and the locals can't use the space.

Compromised fits. Camper wins by default since he cannot be challenged, only tolerated.

How about the option to actually, you know.... Contest him for the space. Put him at risk. Share out the non-consent?

What holy decree makes him worthy of winning by default from his unassailable 100% safe vantage?

Why should I be forced to lose, or lose more without ever having a chance to actually confront him and win?

It's not about effort, or risk, or even the reward. It's about one side being able to affect the other in a negative fashion from 100% safety.


No editing "around" anything, I just stopped quoting. My point had been made I think.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4554 - 2015-12-15 06:44:01 UTC  |  Edited by: Jerghul
The point made for null-sec is that the best response to afk cloakers is simply to destroy the base their main is operating from. This is of course equally true of bases yolo yokels use.

This is currently a bit difficult as outposts cannot actually be destroyed and POSs are a chore.

But Citadelle will change all that. Everything becomes immobile ships that can be destroyed several hours per week.

Oh the tears that will flow...

This will be fun Smile

Edit
And null sec rage rolls (we call them roams) down the chain to find vulnerable wormhole citadelles for the loot they drop....

It will be amazing.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mike Voidstar
Voidstar Free Flight Foundation
#4555 - 2015-12-15 07:52:46 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
So it's ok when you hunt me, just so long as you can't be hunted in return?

Yeah, that's really, really balanced there.

You like to go around the point that the cloaked camper is at zero risk while touting how someone else needs to be at more risk. How is wanting the basic opportunity to fight for the space in any way a problem?


Yes, cloaks are balanced. You know I am there thanks to local. And once I engage you, you can engage me.

And I have not said anybody needs to be at more risk, but if you find yourself facing risk it is up to you to deal with it.


Yes... and why should you have an unbreakable lock on that initiative? There is no contest there. Just a guy waiting for the moment when his opponent is at risk while facing no risk of his own that he does not choose.

That's not balanced.
Mike Voidstar
Voidstar Free Flight Foundation
#4556 - 2015-12-15 08:04:34 UTC
SurrenderMonkey wrote:
Mike Voidstar wrote:
Oh yes... "my isk/hour!"
Everyone should totally go to the place with the most risk for least return.


There's an interesting supposition. Let's see if it syncs up with what actual nullbears are saying about nullbearing.

Hmmm. Not... not so much.


Quote:
It's not about effort, or risk, or even the reward. It's about one side being able to affect the other in a negative fashion from 100% safety.


But they're not affecting you in any way. You just up and soak your pampers at the the sight of a non-blue in local - they didn't actually do anything.

Not affecting me in anyway?

I am sorry... Are you assuming I should just ignore the hostile hunting me and take no action in response to his presence?

Because that's what your statement implies.

Unfortunately there is no option to actually confront him. He will wait until there is a lone target in system that is stupid enough to ignore his presence.

He will know what resists to tank for, because he knows the local rats. He will know what damage to bring because he knows the local rats. He will know he is facing an active tank, and roughly the amount of buffer because he can see how effectively I deal with the local rats.

He has every advantage, and makes a perfect assessment of his risk in attacking, or he simply does not attack. His effort is minimal, and taking a nap is actually advantageous and serves to increase his safety.

There is target selection and stealth gameplay, and then there is the current state of affairs which pushes stealth into 100% safety while still projecting threat to force defensive actions to the detriment of his prey.

That does not happen in wormholes for several reasons. It's a comparison of Apple's and Orangutans. It's not balanced.
Jerghul
Aliastra
Gallente Federation
#4557 - 2015-12-15 08:21:41 UTC
Mike Voidstar wrote:
SurrenderMonkey wrote:
Mike Voidstar wrote:
Oh yes... "my isk/hour!"
Everyone should totally go to the place with the most risk for least return.


There's an interesting supposition. Let's see if it syncs up with what actual nullbears are saying about nullbearing.

Hmmm. Not... not so much.


Quote:
It's not about effort, or risk, or even the reward. It's about one side being able to affect the other in a negative fashion from 100% safety.


But they're not affecting you in any way. You just up and soak your pampers at the the sight of a non-blue in local - they didn't actually do anything.

Not affecting me in anyway?

I am sorry... Are you assuming I should just ignore the hostile hunting me and take no action in response to his presence?

Because that's what your statement implies.

Unfortunately there is no option to actually confront him. He will wait until there is a lone target in system that is stupid enough to ignore his presence.

He will know what resists to tank for, because he knows the local rats. He will know what damage to bring because he knows the local rats. He will know he is facing an active tank, and roughly the amount of buffer because he can see how effectively I deal with the local rats.

He has every advantage, and makes a perfect assessment of his risk in attacking, or he simply does not attack. His effort is minimal, and taking a nap is actually advantageous and serves to increase his safety.

There is target selection and stealth gameplay, and then there is the current state of affairs which pushes stealth into 100% safety while still projecting threat to force defensive actions to the detriment of his prey.

That does not happen in wormholes for several reasons. It's a comparison of Apple's and Orangutans. It's not balanced.


Here is the first poster who had a clue in that link. He seemed mighty aligned with Mike.

(mining revenue is going to be swell when people start building citadelles).

Captain Krunch Krunch wrote:
Honestly, i know the OP is just doing the math and not actually out there every day mining in null and pulling in those numbers.
I have mined all over Eve, and i will be damned if a freaking nuet or enough rats don't get me to dock up. Im talking about deep space null as well, where it takes several minutes with 5 T2 drones in my barge fighting off 3 or more rats. Sure i have made some isk vs time while mining in null, but like others have said, there is risk involved, not to mention shipping costs unless your building on site. Either way, all it takes is a swarm to come thru, and before you know it you have to move your whole operation and start all over.

Additionally, if your able to stay on grid long enough to fill your cargo with Spod or any other ABC ore it would be possible.
Lets do your math divided by 3 since i only run one account.
70 mill / 3 = 23.3 mill per hr, per toon, which also breaks down to 11.66666 mill per half hour. I suppose that makes sense, and i can hit about 80% of that in high sec with orca support mining Veld/Scordite in a T2 barge with pretty good skills. Oh and there is a crap ton of buyers who dont mind traveling to pick it up from you.

So if you could stay on grid consistently or up to 5 hrs a day, which is like a second job, i could see you pulling in about a billion isk that way. But i have rarely seen or lived in what was supposed to be a dead end, or "quiet" area and been left alone to mine juicy rocks all freaking day without some Neut coming in forcing me to dock up and play the waiting game. But i dont think there is much difference between what your doing and what most others in high sec are doing. You are getting nearly the same results, and your locked into mining so much in order to pay for your other accounts.

I agree that mining in null can be safer than high sec, but your constantly watching local, checking d-scan, and putting all your goods into a station that can be taken by the end of a week. Oh, did i mention the cloaky camper, you know, the A-hole who sits in your mining system every day, so guess what, time to clone jump to mining base #2, aka high sec..... Geesh,,,,, Whatever.



Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#4558 - 2015-12-15 12:48:33 UTC
Mike Voidstar wrote:
I like how you edit around the salient points...


You've never had any.

All you have are blithering excuses why you refuse to attempt ANY methods of defending yourself, calling them all "unreasonable."

Like this pathetic piece of sophistry below:

Quote:

Compromised fits.


It's not a "compromised" fit at all.

It's just not a unbalanced isk printing machine. And since this is all about your isk/hr, you claim that actually fitting for PvP with a red in system is "unreasonable."

Coming from the man who thinks that staying awake constitutes significant effort, I can see why you think that actually defending yourself is some Herculean task. But you're wrong, about everything.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4559 - 2015-12-15 14:26:15 UTC
Under current mechanics, yes Mike, this is balanced.

But of course the goal of this exercise was to figure out if perhaps we can improve on that. IF local goes AND we get the ability to scan for cloakies, how would you feel about it then? Hypothetically speaking of course; just trying to imagine what the universe would look like.

For one, to spot the cloaker inbound you'd have to actively watch your gates.
This is also true to spot the interceptor spearheading a roaming gang; yet those defenses ought to be already in place.

Secondly, and this is where it hurts: any non-covops cloak would have a really hard time getting away with cloak/microwarp/slowboat out of range the way they do now.

And thirdly, nobody - not even the cloaker - is going to be absolutely safe anymore.

It would seem like Orcas / Deep Space Transports / Cloaky Sabres / Black Ops Battleships / Cloaky Carriers / Solo Bubble Campers will be most affected by this new mechanic. Some because their cloak is now vulnerable; some because their local spike is gone.

As for your ratting activities however, the same rules still apply: you won't be able to do it without active defenses.

Food for thought.
Morrigan LeSante
Perkone
Caldari State
#4560 - 2015-12-15 15:09:11 UTC
If they can find me cloaked, I should be able to fire cloaked. Imo.