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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Wander Prian
Nosferatu Security Foundation
#4521 - 2015-12-14 18:36:31 UTC  |  Edited by: Wander Prian
Jerghul wrote:
And yet, you agreed with at least two of them. You do not have to agree with all of them and I never claimed I would successfully find all of them.

The study moves forward. You can contribute or not as you wish.


Even those 2 I gave you because

1) No cyno's so you don't have to worry about them, though you do have to worry about K162's spawning
2) closing wormholes is done to increase security overall, not because there's someone with a cloak. We do not care about one person in a cloak. There's always someone in the system in a cloak. It's not the cloak you are afraid of, it's the people coming after him

In short: In W-space, you aren't afraid of a guy with a cloak. You accept that there most likely is one in the system.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#4522 - 2015-12-14 20:04:26 UTC  |  Edited by: Jerghul
Cloaks are fine (Fozielaw).

"It's not the cloak you are afraid of, it's the people coming after him"

Well, yah. Or rather afraid of the potential that it could happen, and in particular the potential that it could happen in a way that makes the pilot caught look stupid.

That is the "pretty big psychological effect" we are looking at

Edit
It could possibly be that no-local widens the scope for losing a ship without looking like an idiot no matter the cause. So it may after all have a slight effect on lowering the "pretty big psychological effect".

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4523 - 2015-12-14 21:11:42 UTC
Jerghul wrote:

My goodness. I am not the one projecting normative moralism into this thread. You guys are. "EvE should be this, Eve should be that, Jerghul is such a meanie, I am going to tell on that meanie, Carbears suck, wormholers are soooo hipster..." (I am paraphrasing sentiment, not quoting verbatim)..


No, we are telling you how Eve is, you are the one saying how it should be. Eve is a sandbox PvP MMO game with a science fiction setting. And it is not just us, it is CCP saying this too. They have a video out there on youtube talking about the butterfly effect/sensitivity to initial conditions/sandbox (in fact, I think that is the name of the video, The Butterfly Effect). The whole point of that video is that your actions in game can impact lots of players, directly and indirectly and CCP is not only fine with that that is how they want it to be.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4524 - 2015-12-14 21:25:51 UTC
Teckos
I am also not the one struggling with non-linear logic. You are. Hence your small army of pretty puny straw men.

To rehash yet again.

I am just looking at what wormhole mechanisms that reduce a pretty big psychological effect might look like in nullsec.

I am not making an impact study beyond that stated objective.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4525 - 2015-12-14 21:44:22 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
Teckos
I am also not the one struggling with non-linear logic. You are. Hence your small army of pretty puny straw men.

To rehash yet again.

I am just looking at what wormhole mechanisms that reduce a pretty big psychological effect might look like in nullsec.

I am not making an impact study beyond that stated objective.


WTF? That whiffing sound you heard was my last post literally sailing over your head. I wasn’t addressing your precious non-linear logic crap, I was pointing out that the “pretty big psychological effect” you are so fixated on…it is fine, it does not need to be reduced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#4526 - 2015-12-14 21:46:21 UTC  |  Edited by: Mag's
Jerghul wrote:
I am also not the one struggling with non-linear logic.
Oh I agree. So far the mental gymnastics you have performed, to fudge the issue and ignore local as being what Fozzie (with two Zs) was actually talking about, is quite amazing.

Completely none linear, but utterly clueless and illogical never the less.

Please, do carry on with this one man show that's not about you. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#4527 - 2015-12-14 21:49:02 UTC
Jerghul wrote:
Teckos
I am also not the one struggling with non-linear logic. You are. Hence your small army of pretty puny straw men.

To rehash yet again.

I am just looking at what wormhole mechanisms that reduce a pretty big psychological effect might look like in nullsec.

I am not making an impact study beyond that stated objective.


Man, I'm all over non-linear logic. I love that ****. However, what you are doing is not only non-linear, but also non-logical.

I mean, I'm all up for people thinking outside the box, having some creative thought.... Which by the way non-linear logic is also called Creative thought process. Which your thought process has done leap and bounds on word games. I mean DAMN.

So far your only non-linear logic has been word games to avoid subjects, on how you are /wrong/. Your pattern is actually rather predictable.

Issue how your thought process is out of line: Redirect

Issue how people say you are wrong on a subject: Redirect

Issue on how people are telling you, you have no clue what you are talking about: Ignored.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4528 - 2015-12-14 22:00:35 UTC
So, I take it there are no objections then? Onward to point 4.

I'll rehash it plain and simple this time, so that your feeble minds can grasp the basic concepts contained within: to counter the implicit threat aka the "big psychological impact" of the game, it is important to realise it's not about you. Despite being an invested stakeholder I want to point out it's still not about me either. Because Fozzie.

Thank you for your constructive input. Onward to point 5!
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4529 - 2015-12-14 22:15:04 UTC
Unfortunately, something interesting Mike said got lost amidst the clutter... I was hoping the Sov null guys could enlighten me about this: apparently, defense fleets are a long way from where the ratting happens.

This is not the case where we live; but then again, we're small so we only occupy 3-5 systems.

I was wondering ... is it possible in these instances where there's a no-man's land between the PvP-wing (chokepoints, pipelines) and the ratting fleet exists, ... is it possible this alliance is in fact trying to hold on to more space than its memberbase can support? Or, in other words, is it common in nullsec to take up so much space your guys can't even reach you in time if/when sh!t hits the fan?

Seems a bit odd; though I wouldn't want to dismiss it off hand because on roams I have seen plenty of free space so I suppose it is possible he's spot on there. Anyone care to enlighten me? Thanks
Teckos Pech
Hogyoku
Goonswarm Federation
#4530 - 2015-12-14 23:02:36 UTC
Jerghul wrote:
Cloaks are fine (Fozielaw).

"It's not the cloak you are afraid of, it's the people coming after him"

Well, yah. Or rather afraid of the potential that it could happen, and in particular the potential that it could happen in a way that makes the pilot caught look stupid.

That is the "pretty big psychological effect" we are looking at

Edit
It could possibly be that no-local widens the scope for losing a ship without looking like an idiot no matter the cause. So it may after all have a slight effect on lowering the "pretty big psychological effect".


Well no. See, what this all revolves around is ATK play. Wander and his guys worry about a gang coming in. This is true in NS as well. If a gang of 30+ dudes come in…that’s a problem, especially if you don’t see them coming. Not seeing them coming is much more of a Thing™ in w-space (if I have understood Wander and Morrigan correctly). Why? Because their intel network is much, much more limited. Why is their intel much, much more limited? Could it be…no local? No local is, for w-space the “pretty big psychological effect”. Cloaks? Not at all. Why? Also because of no local. The effectiveness of cloaks is due in large part to local. Local always shows the pilot as there irrespective of their keyboard status. Once at a safe spot and cloaked, they can have the “pretty big psychological effect”.

However, it is not impossible to deal with. Again, the list:


  1. Move over a system.
  2. Rat in a group.
  3. Find out when the guy is most likely to be ATK.


All of these things can “reduce” that “pretty big psychological effect”.

Further, if we are going to either change cloaks (make them scannable) or change local (make it delayed chat) then the other must change as well to preserve balance. While some here, whose reading ability is seriously gimped, might cry that removing local increases the “implicit threat” this person is forgetting that there is going to also be a way to….wait for it…wait….scan for cloaked ships. In this case, AFK cloaking is dead. Local as a source of intel is dead. Further, intel will move into a POS (Player Owned Structure) and will be vulnerable. Now players can manage their own risk (I’m done with the stupid “implicit threat”, WTF are we using “implicit threat” when the word risk is more than sufficient?). Which is the way it should be. Players mitigating their own risk…doing stuff, interacting, creating opportunities for having fun.

Having CCP come out and hold your hand while you PvE should never be the solution.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4531 - 2015-12-14 23:14:32 UTC
Brokk Witgenstein wrote:
Unfortunately, something interesting Mike said got lost amidst the clutter... I was hoping the Sov null guys could enlighten me about this: apparently, defense fleets are a long way from where the ratting happens.

This is not the case where we live; but then again, we're small so we only occupy 3-5 systems.

I was wondering ... is it possible in these instances where there's a no-man's land between the PvP-wing (chokepoints, pipelines) and the ratting fleet exists, ... is it possible this alliance is in fact trying to hold on to more space than its memberbase can support? Or, in other words, is it common in nullsec to take up so much space your guys can't even reach you in time if/when sh!t hits the fan?

Seems a bit odd; though I wouldn't want to dismiss it off hand because on roams I have seen plenty of free space so I suppose it is possible he's spot on there. Anyone care to enlighten me? Thanks


Where I live we don’t do defensive fleets. We do a standing fleet. The idea being that with everyone in one fleet if the **** hits the fan the other guys will come help you out. Of course, if it is a 10 man gang you are screwed, but typically it is 1-2 guys in a stratii or the like. But you have to be in the fleet and on comms so you can yell for help. We have 14 systems of which about 8 or 9 are good for ratting. So most people are “pretty close”.

Our coalition has a pretty good intel channel as well. Not unusual to see 300 or more online in late USTZ. So, you have to be more AFK than semi-AFK to get caught completely unawares.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4532 - 2015-12-14 23:25:40 UTC
Yeh - "Standing Fleet" is what it's called, and comms indeed go without saying.

So it is indeed very unlikely a cloaker jumps on you and there's nobody in a 5 system radius to help you out? That'd be my assessment as well: you need to be close to each other. If there's nobody within 5 jumps and you're not carrying a cyno yourself, you are in effect "solo"...

I already thought as much, but I wasn't sure how different NPC null and sov null were in that regard. Thanks for sharing.
Jerghul
Aliastra
Gallente Federation
#4533 - 2015-12-14 23:30:10 UTC  |  Edited by: Jerghul
Anyway, moving back to topic: No more feedback on this?

Wormhole space has system effects that impact significantly on doctrine and tactical efficiency. This allows residents of specific systems to fine tune doctrine, skills, and tactics optimally adapted to their specific ecosystem. Visitors to that system must either fight at a serious disadvantage, or enter with a high degree of planned premeditation.

Giving sov holders access to infrastructure modules that allows them to tailor combat environments in systems they control duplicates that effect and could be combined with expanding wormhole star effects to more types of stars (in weaker or different incarnations).

Implicit threat is reduced by giving visitors the option of either fighting at a disadvantage, or by preparing sufficiently. In effect reducing the level of opportunistic predation a PvE player need worry about."

Addendum
This of course has everything to do with afk cloaky camping as the "big psychological effect" derived from it, and we are looking at things in wormhole space that can decrease the "big psychological effect" caused by afk cloaky camping if mirrored in nullsec.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#4534 - 2015-12-14 23:35:31 UTC
You are incidentally doing nullsec wrong if you are ratting or mining at peak times.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4535 - 2015-12-14 23:49:39 UTC
Brokk Witgenstein wrote:
Yeh - "Standing Fleet" is what it's called, and comms indeed go without saying.

So it is indeed very unlikely a cloaker jumps on you and there's nobody in a 5 system radius to help you out? That'd be my assessment as well: you need to be close to each other. If there's nobody within 5 jumps and you're not carrying a cyno yourself, you are in effect "solo"...

I already thought as much, but I wasn't sure how different NPC null and sov null were in that regard. Thanks for sharing.


Correct, chances are there will be somebody within the very same system or 1 jump way, maybe 2. That is why Vic Jefferson was complaining about cynos, but not like you’d expect. He wanted to hunt capitals in Deklein, but ratting carriers fit cynos, so when they get in trouble they yell, pop cyno in suddenly the hunters have a titan, 4 supers, 10 carriers and a butt load of sub-caps dropped on their heads. He wanted anomalies to be conventional cyno free zones—i.e. you could fit them, just not light them.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wander Prian
Nosferatu Security Foundation
#4536 - 2015-12-15 00:06:41 UTC
Hmm.. Weird.. We usually have people on comms and in fleet if they are down the chain doing something. Solo-stuff is another story of course

Wormholer for life.

Mike Voidstar
Voidstar Free Flight Foundation
#4537 - 2015-12-15 00:07:12 UTC
Brokk Witgenstein wrote:
So, I take it there are no objections then? Onward to point 4.

I'll rehash it plain and simple this time, so that your feeble minds can grasp the basic concepts contained within: to counter the implicit threat aka the "big psychological impact" of the game, it is important to realise it's not about you. Despite being an invested stakeholder I want to point out it's still not about me either. Because Fozzie.

Thank you for your constructive input. Onward to point 5!

Why does Brokk sound like Jerghul...
Mike Voidstar
Voidstar Free Flight Foundation
#4538 - 2015-12-15 00:19:00 UTC
Teckos Pech wrote:
Brokk Witgenstein wrote:
Unfortunately, something interesting Mike said got lost amidst the clutter... I was hoping the Sov null guys could enlighten me about this: apparently, defense fleets are a long way from where the ratting happens.

This is not the case where we live; but then again, we're small so we only occupy 3-5 systems.

I was wondering ... is it possible in these instances where there's a no-man's land between the PvP-wing (chokepoints, pipelines) and the ratting fleet exists, ... is it possible this alliance is in fact trying to hold on to more space than its memberbase can support? Or, in other words, is it common in nullsec to take up so much space your guys can't even reach you in time if/when sh!t hits the fan?

Seems a bit odd; though I wouldn't want to dismiss it off hand because on roams I have seen plenty of free space so I suppose it is possible he's spot on there. Anyone care to enlighten me? Thanks


Where I live we don’t do defensive fleets. We do a standing fleet. The idea being that with everyone in one fleet if the **** hits the fan the other guys will come help you out. Of course, if it is a 10 man gang you are screwed, but typically it is 1-2 guys in a stratii or the like. But you have to be in the fleet and on comms so you can yell for help. We have 14 systems of which about 8 or 9 are good for ratting. So most people are “pretty close”.

Our coalition has a pretty good intel channel as well. Not unusual to see 300 or more online in late USTZ. So, you have to be more AFK than semi-AFK to get caught completely unawares.


This is another fundamental disconnect...

You have to be afk to be caught unawares... Meaning that you should not be caught out in a non-combat ship when the neighbors come visiting?

Because that's what's being complained about. We put away the soft targets when they are under direct threat. Either it's ok that we do that, or it's not.

In fact, it would be integral to defending your space. It's like cleaning up the kitchen so you don't get ants. If it's both ok, and expected....nigh unto required by those interested in actually defending space...

How then does it cecome reasonable that there be no counter to having a cloaked hostile roaming your space and forcing that defensive response?

Move over? That's abandoning the space. Fleet? Sure, but it's not always an option and we are speaking of an enduring situation where one ship threatens you from unbreakable safety at all times. Fly stupid- Its ok to hunt me but not for me to hunt thee?
Jerghul
Aliastra
Gallente Federation
#4539 - 2015-12-15 01:29:03 UTC  |  Edited by: Jerghul
Mike Voidstar wrote:
Brokk Witgenstein wrote:
So, I take it there are no objections then? Onward to point 4.

I'll rehash it plain and simple this time, so that your feeble minds can grasp the basic concepts contained within: to counter the implicit threat aka the "big psychological impact" of the game, it is important to realise it's not about you. Despite being an invested stakeholder I want to point out it's still not about me either. Because Fozzie.

Thank you for your constructive input. Onward to point 5!

Why does Brokk sound like Jerghul...


Yah, that about catches the flavour of the sentiment behind my posts Big smile

Only the first sentence is wrong. I don't give a rats ass if people have objections or not. I just want to see what they are.

I did think we had consensus at one point. My bad, I forgot most EvE spaceships are equipped with back pedals for frantic use.

Consensus or agreement are not required.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#4540 - 2015-12-15 01:35:05 UTC  |  Edited by: Jerghul
Mike Voidstar wrote:
Teckos Pech wrote:
Brokk Witgenstein wrote:
Unfortunately, something interesting Mike said got lost amidst the clutter... I was hoping the Sov null guys could enlighten me about this: apparently, defense fleets are a long way from where the ratting happens.

This is not the case where we live; but then again, we're small so we only occupy 3-5 systems.

I was wondering ... is it possible in these instances where there's a no-man's land between the PvP-wing (chokepoints, pipelines) and the ratting fleet exists, ... is it possible this alliance is in fact trying to hold on to more space than its memberbase can support? Or, in other words, is it common in nullsec to take up so much space your guys can't even reach you in time if/when sh!t hits the fan?

Seems a bit odd; though I wouldn't want to dismiss it off hand because on roams I have seen plenty of free space so I suppose it is possible he's spot on there. Anyone care to enlighten me? Thanks


Where I live we don’t do defensive fleets. We do a standing fleet. The idea being that with everyone in one fleet if the **** hits the fan the other guys will come help you out. Of course, if it is a 10 man gang you are screwed, but typically it is 1-2 guys in a stratii or the like. But you have to be in the fleet and on comms so you can yell for help. We have 14 systems of which about 8 or 9 are good for ratting. So most people are “pretty close”.

Our coalition has a pretty good intel channel as well. Not unusual to see 300 or more online in late USTZ. So, you have to be more AFK than semi-AFK to get caught completely unawares.


This is another fundamental disconnect...

You have to be afk to be caught unawares... Meaning that you should not be caught out in a non-combat ship when the neighbors come visiting?

Because that's what's being complained about. We put away the soft targets when they are under direct threat. Either it's ok that we do that, or it's not.

In fact, it would be integral to defending your space. It's like cleaning up the kitchen so you don't get ants. If it's both ok, and expected....nigh unto required by those interested in actually defending space...

How then does it cecome reasonable that there be no counter to having a cloaked hostile roaming your space and forcing that defensive response?

Move over? That's abandoning the space. Fleet? Sure, but it's not always an option and we are speaking of an enduring situation where one ship threatens you from unbreakable safety at all times. Fly stupid- Its ok to hunt me but not for me to hunt thee?


The counter most used is trying to burn space to the ground in as wide an enclave as you can project. Its not about holding space, its about denying it to anyone else because they could potentially stage cyno attacks from space.

Its not about wanting what people have. Its wanting them out. Either you join the alliance, or you leave. No middle ground for neutral parties.

This counter will of course become quite effective with the new citadelles. There will really be nice things to burn to cordon off space.

Because "big psychological effect" can be cleansed with fire.

=========

Standing defensive fleets are not a good idea in peak times. Thats when pilots should be involved in pvp, not sitting around waiting on the off-chance some afk cloaker will do something while everyone is waiting around for it to happen.

Its ok for off-times. The last ship I lost was from me moving from ratting to defending a miner who got caught a few jumps away. A good fight. I ran out of cap charges in the end. The ship was my ratting ship btw. The net isk loss from losing it was in the single digit millions.

Blocked list: Teckos, Sonya, Wander, Baltec1