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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Jerghul
Aliastra
Gallente Federation
#4501 - 2015-12-14 12:16:39 UTC  |  Edited by: Jerghul
On natural phenomena

Brokk: "Wrong. These phenomena do not mitigate risk at all -- at the very best the offender would pick another doctrine, though most of the time you're still hosed since the attacker has the element of surprise on his side; such as high DPS/neuts/solid tackle and range dictation. And here, too, is it inconceivable a sov holder can magically alter the galaxy by sheer force of will. Not to mention this has nothing to do with AFK Cloaking."

Jerghul: "Wormhole space has system effects that impact significantly on doctrine and tactical efficiency. This allows residents of specific systems to fine tune doctrine, skills, and tactics optimally adapted to their specific ecosystem. Visitors to that system must either fight at a serious disadvantage, or enter with a high degree of planned premeditation.

Giving sov holders access to infrastructure modules that allows them to tailor combat environments in systems they control duplicates that effect and could be combined with expanding wormhole star effects to more types of stars (in weaker or different incarnations).

Implicit threat is reduced by giving visitors the option of either fighting at a disadvantage, or by preparing sufficiently. In effect reducing the level of opportunistic predation a PvE player need worry about."

Addendum
This of course has everything to do with afk cloaky camping as the "big psychological effect" derived from it, and we are looking at things in wormhole space that can decrease the "big psychological effect" caused by afk cloaky camping.

Tecklos
If the Devs choose a direct nerf on cloaks like you seem to suggest, then a scanning mechanism is too prone abuse. A cloaky ship could be hunted down by a cloaky ship. Which I reckon cloaky ships being hunted would find unfair. A cloak suppressor infrastructure module similar to the cyno suppressor would be my guess. But I think dealing with the "big psychological impact" directly through compensating mechanisms is a better course than nerfing cloaks. I can see why people would prefer cloak nerfs. I would just prefer different solutions.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#4502 - 2015-12-14 14:14:13 UTC
Jerghul wrote:
SurrenderMonkey wrote:
Jerghul wrote:
Technically, you mean the developers have no reason for looking into the big psychological effect they think they have identified, but have not bothered to define for us.




You understand that where he said "We understand it has a pretty big psychological effect," that he didn't, in any way, describe that as a bad thing.

That's an entirely fictitious invention all your own. You are literally making things up.


My goodness. I am not the one projecting normative moralism into this thread. You guys are. "EvE should be this, Eve should be that, Jerghul is such a meanie, I am going to tell on that meanie, Carbears suck, wormholers are soooo hipster..." (I am paraphrasing sentiment, not quoting verbatim).

I pity my kids. The living hell grammar school must be.

Good, bad who cares? The Devs have identified a big psychological effect they are going to mitigate with mechanisms that work in wormhole space. There is no other way to read fozie's post.



In no part of that quote did Fozzie say they are going to look into using same ways for K-space as are used in W-space. You are just making that assumption. CCP is on record at saying they want to keep W-space and K-space as different with unique mechanics. So while I commend you for trying, you are going this completely wrong way.

Also, you are trying to look into mechanics in isolation, which doesn't work. Any change you make into the game, affects more than just what you changed. For example: Ability to close gates would break gameplay in known space. It works in wormholes, because the landscape is dynamic. The connections are moving and not static.

Wormholer for life.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4503 - 2015-12-14 14:57:29 UTC
@Jerghul : sounds like yet another take at "more safety for sov null". Does not sound relevant to the discussion, but I'll bite anyway

Your kind of hocus-pocus reduces implicit risk, explicit risk, absolute risk and risk derived from the esotheric meta-plain. There's out-of-the-box thinking, there's NEXT-to-the-box thinking, and then there's Jerghul. By comparison, you are aiming a shotgun way left when you ought be using a scalpel to the right. Or rather, ought to consider *maybe* using it, actually.

Nope. I said "Wrong" then and I say wrong now. If nothing else, then because your offender WILL be prepared so any residual benefit your wacko ideas might have off paper won't be there in reality.

I won't dig into the subject any further, but I'll tell you one last thing: what you're suggesting essentially boils down to a system-wide offgrid booster. Which you already have (for now, until CCP puts them on-grid soon (tm)). Imagine such an offgrid boosting structure on top of existing warfare links... Balance where? Arrowwhiiiiieeeeee!

Hell, why don't you just lobby for a sov structure that spawns concord NPCs whenever a non-blue violates the law in your system? It'd be a more direct approach to accomplish what you want to achieve here. Every post is about reducing risk -- and no, not just implicit risk. ANY kind of risk; implied, present, nonexistant or otherwise. You might want to try highsec - it may live up to your expectations.
Jerghul
Aliastra
Gallente Federation
#4504 - 2015-12-14 15:03:52 UTC  |  Edited by: Jerghul
Quote:
CCP Fozie wrote:
It's very important that it be possible to disrupt peoples' money-making in nullsec, and AFK cloaking is one of the most effective ways. We're not worried about cloaked ships being overpowered because cloaked ships do very little DPS.

But we understand it has a pretty big psychological effect. We would like to make some changes...it may not be the changes people are expecting, though. For instance, I can tell you that AFK cloaking is not an issue in wormhole space and there are pretty good reasons for that


Wander
Fozie said that the changes may not be what we are expecting and then referred to wh space. Its not much of a leap. But nothing is given of course. Time will tell.


I am not trying to predict what changes may or may not come from wormhole space. I am itemizing mechanisms or "pretty good reasons" that make afk cloaking not an issue in wormhole space and seeing what they might look like in null-sec.

Entosing gates open/shut, or placing combat modules right beside gates (a different way of "closing" gates) would certainly shake things up in null sec. But that is really a topic for a different thread if we do agree that closing gates (or gate surrogates) lessens the "pretty big psychological effect" afk cloaky camping has.

Brokk
If the visitor is prepared, then he is not an opportunistic predator. Which in turn reduces the "pretty big psychological effect" afk cloaks have. The number of incidents people doing PvE need to worry about decreases.

Sidepoint
Players ratting do not really mind getting caught. They dislike being yolo killed by a few morons imitating some tactic they read on reddit and think that gives them leet skilz. Take PvE players seriously and they will die without complaint (the mechanism here is being able to justify the killboard loss to corp or alliance members. No one likes being embarrassed in front of their peers).

Edit
Its still not about me, friend. I don't give a crap about isk/hr (as should be obvious when I pointed out how you maximize it. You get a McJob and transfer real life money into Eve. That should give you 500 mill/hr or whatever). I also don't give a crap about losing ships (as you could tell from the ships I do lose on my kb), and I seldom lose ships because I know what I am doing.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4505 - 2015-12-14 15:39:27 UTC
Jerghul wrote:

Brokk
If the visitor is prepared, then he is not an opportunistic predator. Which in turn reduces the "pretty big psychological effect" afk cloaks have. The number of incidents people doing PvE need to worry about decreases.


How on earth can whatever jumps through an AFK Camper's cyno not be prepared?? If it was just the camper without cyno, we wouldn't even be having this conversation. The camper itself can be quite prepared for a number of opportunities, with (mobile depot?) or without refitting.

Not to mention your regular bomber doesn't care about armor or shield effects; they sigtank and damptank. Drop a Falcon and a Pilgrim and nobody gives a hoot about your 'special environmental effect' : neut the marauder, jam the rest. It's not rocket science, really.

Unless your system-wide effect can counter a drop, you are in effect countering every other playstyle EXCEPT a drop. Like, for example, roaming gang. Then again, the counter to a roaming gang is staying aligned so there's that.
Kaarous Aldurald
Black Hydra Consortium.
#4506 - 2015-12-14 15:41:25 UTC
I like how he's dead set on interpreting Fozzie's statement in any way except in the way it was meant.

"AFK cloaking is not an issue in wormhole space and there are pretty good reasons for that"

Apparently means "We'll be allowing you to remove gates in nullsec!"

Roll

I mean, holy crap guy. There really isn't any other way to interpret that, but you didn't just cross that line, you leapt over it on a motorcycle.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4507 - 2015-12-14 15:42:18 UTC
Jerghul wrote:

Edit
Its still not about me, friend. I don't give a crap about losing ships (as you could tell from the ships I do lose on my kb), and I seldom lose ships because I know what I am doing.


and then there's

Jerghul wrote:

Players ratting do not really mind getting caught. They dislike being yolo killed by a few morons imitating some tactic they read on reddit and think that gives them leet skilz. Take PvE players seriously and they will die without complaint (the mechanism here is being able to justify the killboard loss to corp or alliance members. No one likes being embarrassed in front of their peers).



Which one is it boy? Either you don't mind losing ships, or you DO mind suffering an embarrassing loss.
Jerghul
Aliastra
Gallente Federation
#4508 - 2015-12-14 15:56:21 UTC  |  Edited by: Jerghul
Karous
Well, the echo chamber that gives you all your thoughts on Eve immediately leapt to "woot, Fozie is talking about wh-local. Yay!"

I am not for or against introducing some, any, or all of the "good reasons for that" afk cloaks are not an issue in wormhole space. I am interested in itemizing what those reasons might be, and examining what their null-sec equivalents could look like.

Brokk
If you still do not understand what "pretty big psychological effect" Fozie is speaking of, then I cannot help you. People worry about what is reasonably likely to happen. Its reasonable to expect a few yolo morons try to emulate a tactic they stole off redit. An actual well-thought out and pre-meditated attack is much less likely.

I don't fly anything that would be embarrassing to lose that could be lost to yolo morons is the short of it. But its still not about me, friend.

Edit (for the post beneath this one. Its just a rehash not needing a separate post)
Karous
Removing local emphases the "pretty big psychological effect" derived from afk camping if done in isolation my linear minded friend. It would be the equivalent of afk camping on speed. Removing local works is not a compensating mechanism in wormhole space, it is possible due to compensating mechanisms found in wh space).

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#4509 - 2015-12-14 16:04:41 UTC
Jerghul wrote:

Well, the echo chamber that gives you all your thoughts on Eve immediately leapt to "woot, Fozie is talking about wh-local. Yay!"


Nah, I came up with that about forty seconds after I read the post.

I honestly cannot figure out where you're getting "we're going after gates!" from that, aside from your attempting to project your desperation to not admit that local is the problem onto the developers.

Quote:

I am interested in itemizing what those reasons might be, and examining what their null-sec equivalents could look like.


Oh, that's easy.

They will delete local. And then, neither the player ratting nor the cloaked player will know the other person is there without seeing them on grid or d-scan. All passive gameplay and intel is thereby gone, both players have to engage in more active piloting.

The ratter has no one to be annoyed at, and the cloaked player has no way to annoy the ratter with his presence alone.

And afk cloaking is instantly gone.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4510 - 2015-12-14 16:07:53 UTC
Jerghul wrote:
But its still not about me, friend.


Then maybe you should let the guys whom it does concern speak for themselves?

At any rate, if they were "yolo morons" we'd be having a good laugh at their expense. Judging by the endless threads, however, it would seem the yolo is real Pirate Never underestimate your enemy. One one hand you claim it is a technique used in sov warfare - on the other hand you blurt out they're nothing but a handful of yoloscum.

Please pick and choose what exactly you're trying to argue; right now you're just vomiting words. And yes, that IS about you. I may not always agree with Mike, nor did I always agree with Mag's or Teckos or Kaarous ; but they at least took a stand and argued their side of the story. You're merely shifting position on a whim, claiming both one thing and its exact opposite at the same time.

This is pointless. Please note that any lack of reply from now on is not because I agree but because I give up.
Jerghul
Aliastra
Gallente Federation
#4511 - 2015-12-14 16:21:38 UTC
Brokk Witgenstein wrote:
Jerghul wrote:
But its still not about me, friend.


Then maybe you should let the guys whom it does concern speak for themselves?

At any rate, if they were "yolo morons" we'd be having a good laugh at their expense. Judging by the endless threads, however, it would seem the yolo is real Pirate Never underestimate your enemy. One one hand you claim it is a technique used in sov warfare - on the other hand you blurt out they're nothing but a handful of yoloscum.

Please pick and choose what exactly you're trying to argue; right now you're just vomiting words. And yes, that IS about you. I may not always agree with Mike, nor did I always agree with Mag's or Teckos or Kaarous ; but they at least took a stand and argued their side of the story. You're merely shifting position on a whim, claiming both one thing and its exact opposite at the same time.

This is pointless. Please note that any lack of reply from now on is not because I agree but because I give up.


It is used in sov warfare. It is also used by yolo morons who are trying to copy some idea they ripped off redit to justify a bloated sense of leet skillz and use of pirate emoticons. These groups are not mutually exclusive and both contribute to the "pretty big psychological impact" Fozie is talking about.

It is up to you if wish to contribute or not. But there is a certain wisdom in disengaging from an argument you simply do not understand.

There may be hope for you yet Big smile

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#4512 - 2015-12-14 16:37:32 UTC
Jerghul wrote:
Quote:
CCP Fozie wrote:
It's very important that it be possible to disrupt peoples' money-making in nullsec, and AFK cloaking is one of the most effective ways. We're not worried about cloaked ships being overpowered because cloaked ships do very little DPS.

But we understand it has a pretty big psychological effect. We would like to make some changes...it may not be the changes people are expecting, though. For instance, I can tell you that AFK cloaking is not an issue in wormhole space and there are pretty good reasons for that


Wander
Fozie said that the changes may not be what we are expecting and then referred to wh space. Its not much of a leap. But nothing is given of course. Time will tell.


I am not trying to predict what changes may or may not come from wormhole space. I am itemizing mechanisms or "pretty good reasons" that make afk cloaking not an issue in wormhole space and seeing what they might look like in null-sec.

Entosing gates open/shut, or placing combat modules right beside gates (a different way of "closing" gates) would certainly shake things up in null sec. But that is really a topic for a different thread if we do agree that closing gates (or gate surrogates) lessens the "pretty big psychological effect" afk cloaky camping has.

Brokk
If the visitor is prepared, then he is not an opportunistic predator. Which in turn reduces the "pretty big psychological effect" afk cloaks have. The number of incidents people doing PvE need to worry about decreases.

Sidepoint
Players ratting do not really mind getting caught. They dislike being yolo killed by a few morons imitating some tactic they read on reddit and think that gives them leet skilz. Take PvE players seriously and they will die without complaint (the mechanism here is being able to justify the killboard loss to corp or alliance members. No one likes being embarrassed in front of their peers).

Edit
Its still not about me, friend. I don't give a crap about isk/hr (as should be obvious when I pointed out how you maximize it. You get a McJob and transfer real life money into Eve. That should give you 500 mill/hr or whatever). I also don't give a crap about losing ships (as you could tell from the ships I do lose on my kb), and I seldom lose ships because I know what I am doing.


Then refrase your idea as such. Now it sounds like you are trying to copy the same mechanics to nullsec, which DOESN'T WORK. Also, your interpretation of those mechanics and how they effect to "lessen" the psychological effect are way off the mark. I've lived in wormholes for 5 years now and I've NEVER met anyone who thought that omni-tanking or wormhole-effects or no cloning into a w-space system or any other on that list of yours makes doing PVE in wormholes "safer" That's not how people work.

At least 2 things on your list were right though. Closing of wormholes is done to increase the safety of PVE. The other being no local, which just makes us think like there's always someone with us in the system and act accordingly

You should go try some ratting in nullsec and in wormholes before you start trying to get into their minds and how they think. You have zero experience and it shows in all of your ideas.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#4513 - 2015-12-14 16:52:21 UTC  |  Edited by: Jerghul
Wander
Still not about me.

I have tried to be pretty clear on what my agenda is. It has changed. So I apologize for it not being clear despite my best efforts.

You do not really need to know what mechanisms reduce a "pretty big psychological effect" to enjoy the reduction, and easy answers do cloud the issue ("we are a breed apart" is a comfortable wh answer that sort of stops further thought on the matter for example). So I am rather unsurprised that you have never met anyone pointing out that flying with implants they can afford to lose makes them less worried about being podded (to name one example).

I am not insisting you agree on every detail in an analytical approach either. There is room for disagreement, though not in absolute terms as we are simply looking at things that can reduce a "pretty big psychological effect" without there being any certainty if they do - or if they do not (a pedant might argue that virtually anything has at some point in EvE history reduced a pretty big psychological effect for at least 1 player. But we are looking at the big picture, so that line of thinking is not relevant).

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#4514 - 2015-12-14 17:01:09 UTC  |  Edited by: Wander Prian
Jerghul wrote:
Wander
Still not about me.

I have tried to be pretty clear on what my agenda is. It has changed. So I apologize for it not being clear despite my best efforts.

You do not really need to know what mechanisms reduce a "pretty big psychological effect" to enjoy the reduction, and easy answers do cloud the issue ("we are a breed apart" is a comfortable wh answer that sort of stops further thought on the matter for example). So I am rather unsurprised that you have never met anyone pointing out that flying with implants they can afford to lose makes them less worried about being podded (to name one example).

I am not insisting you agree on every detail in an analytical approach either. There is room for disagreement, though not in absolute terms as we are simply looking at things that can reduce a "pretty big psychological effect" without there being any certainty if they do - or if they do not (a pedant might argue that virtually anything has at some point in EvE history reduced a pretty big psychological effect for at least 1 player. But we are looking at the big picture, so that line of thinking is not relevant).


What you are looking for is people who agree with you, nothing else. Every time someone says something you don't agree with, you just skip over it.

And unless you have multiple personalities, there's only you looking at these things, not us

Wormholer for life.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4515 - 2015-12-14 17:09:17 UTC
Don't worry Wander. He's playing a quiz: every time you post something, he'll say "still not about me" until somebody can figure out who he is. Like those drinking games where you hold a card against your forehead and you have to guess which card you're holding Big smile
Jerghul
Aliastra
Gallente Federation
#4516 - 2015-12-14 17:09:29 UTC  |  Edited by: Jerghul
Wander
I addressed every point you made.

*its not about me. This is an analytical discussion. Make your point about the argument instead of about pedigree requirements.
*Rephase. I apologized that my agenda did not come across clearer.
*Mechanics discussion not taking place. That did not surprise me. There is no reason to chat about underlying mechanisms
*Off the mark. Well, make the argument.

Brokk
My affiliations are hardly secret.
<-------

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#4517 - 2015-12-14 17:20:22 UTC
Jerghul wrote:
Wander
I addressed every point you made.

*its not about me. This is an analytical discussion. Make your point about the argument instead of about pedigree requirements.
*Rephase. I apologized that my agenda did not come across clearer.
*Mechanics discussion not taking place. That did not surprise me. There is no reason to chat about underlying mechanisms
*Off the mark. Well, make the argument.





How is it analytical if all you are doing is sticking fingers into your ears if someone says something you don't agree with? I have pointed out multiple times how your assumptions are wrong and included my own experiences in the subject. So far all you have done is make wild assumptions, logical leaps and moving goals.

You have been asked how is NPC-null or lowsec any different from sov-null, which seems to be the only place in New Eden where "AFK-cloaking" is an issue. Yet somehow, "That's not important"

If you want to do this scientifically, then you first start with an assumption, then you research that assumption and see what your research tell you. Then you make corrections to your assumption and do it again.

You don't just take random things, call them important somehow without any proof or experience in the subject matter.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#4518 - 2015-12-14 17:45:39 UTC  |  Edited by: Jerghul
You limit and define the scope when studying something analytically (What do they teach at school these days?)

If you want to explore what mechanisms are specific to low-sec lessen a pretty big psychological effect that cloaks cause in null-sec, then be my guest. Hell, I might even contribute.

I am interested in examining what reasons (mechanisms) in wh space that lessen a pretty big psychological effect cloaks cause to the point of them not being an issue.

Did you want me to add a sentence saying "however, further study into how afk cloaks impact on other areas of space is recommended"?

I can do that Big smile

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#4519 - 2015-12-14 17:49:29 UTC
Jerghul wrote:
You limit and define the scope when studying something analytically (What do they teach at school these days?)

If you want to explore what mechanisms are specific to low-sec lessen a pretty big psychological effect that cloaks cause in null-sec, then be my guest. Hell, I might even contribute.

I am interested in examining what reasons (mechanisms) in wh space that lessen a pretty big psychological effect cloaks cause to the point of them not being an issue.

Did you want me to add a sentence saying "however, further study into how afk cloaks impact on other areas of space is recommended"?

I can do that Big smile


Because you aren't doing any kind of studying, you are just making wild guesses based on what are the dfiferences between K-space and W-space without any kind of experience or learning of the matter at hand

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#4520 - 2015-12-14 17:59:42 UTC
And yet, you agreed with at least two of them. You do not have to agree with all of them and I never claimed I would successfully find all of them.

The study moves forward. You can contribute or not as you wish.

Blocked list: Teckos, Sonya, Wander, Baltec1