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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#4341 - 2015-12-11 17:07:19 UTC
Jerghul wrote:
SurrenderMonkey wrote:
Jerghul wrote:
Recap

Implicit risk is major EvE problem



Recap

Forum poster believes that repeating an unsubstantiated opinion many times will eventually turn it into a fact.


Well, its my and Fozies unsubstantiated opinion then. I have posted the relevant quote many times.


You really shouldn't speak for CCP Fozzie.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4342 - 2015-12-11 17:10:27 UTC
Jerghul wrote:
Morrigan LeSante wrote:
You can't close gates in nullsec. Do you have any idea of how broken that is?

My god put the meth away.


Look at my signature.

I am not making any value judgements on broken or not broken, I am just saying that closing wormholes of the mechanisms that decreases implicit threats in wormhole space. Which is uhm how broken do you reckon?

I trust you recognize that wormholes are gate surrogates.


They are also covert cyno surrogates as well. And without local they are even more effective. And they open up somewhat randomly and without warning--i.e. you have to look for them, actively.

Gates on the other hand...everyone knows where they are. No, this is just a bad troll.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

SurrenderMonkey
State Protectorate
Caldari State
#4343 - 2015-12-11 17:10:35 UTC
Jerghul wrote:
SurrenderMonkey wrote:
Jerghul wrote:
Recap

Implicit risk is major EvE problem



Recap

Forum poster believes that repeating an unsubstantiated opinion many times will eventually turn it into a fact.


Well, its my and Fozies unsubstantiated opinion then. I have posted the relevant quote many times.


Well, no, you've posted quotes along with an interpretation of those quotes derived in a fashion that bears no particular resemblance to the normal rules of reading comprehension.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Mag's
Azn Empire
#4344 - 2015-12-11 17:20:23 UTC
Jerghul wrote:
SurrenderMonkey wrote:
Jerghul wrote:
Recap

Implicit risk is major EvE problem



Recap

Forum poster believes that repeating an unsubstantiated opinion many times will eventually turn it into a fact.


Well, its my and Fozies unsubstantiated opinion then. I have posted the relevant quote many times.
We can all read, but it seems you cannot. But you're the master of unsubstantiated claims, so I doubt you'll change.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jerghul
Aliastra
Gallente Federation
#4345 - 2015-12-11 17:42:54 UTC
Implicit risk is major EvE problem and is derived from a number of things including, but not limited to, afk cloaky camping Implicit risk should be dealt with using mechanisms that lower it to acceptable levels. Acceptable levels are defined as those giving acceptable player retention. Implicit risk should not be mitigated by changing mechanisms it is derived from unless there is no other option.

Implicit risk is at acceptable levels in wormhole space (a premise). This is surprising as wh local seen in isolation would increase implicit risk. Therefore, other compensating mechanisms in wormhole space have reduced implicit risk to acceptable levels.

An presentation of compensating wh mechanisms adapted for 0-sec that reduce implicit risks in wormholes (relevant to thread topic because implicit risk is derived from afk cloaky camping).

1. Rats 2.0
The sleeper lesson:
Break up the tailored tanks by adding more omni damage ships in rat fleets (imagine the rats cross trade ships. Mix it up a bit)
More ewar rats that can act as surrogate tackle for ratting vessels
A bit stronger sites to make it more small gang pvp'ish

These measures would protect ratters from themselves basically. Trend towards making ratters more small gang pvp ready.

2. Closing gates
Collapsing wormhole strategy lesson:
Allow gates to be closed and opened using entosis links.
A visual prompt on opposite side of gate to indicate if gate is currently being entosised (open or shut)

Simulates intentional wormhole collapses used to control access into a wh-system.

3. Natural phenomena
Modifiers let wormhole players tailor ships and skills specifically for the environment they live in. This lowers implicit risk as visitors must either fight at a disadvantage, or arrive after a solid amount of premeditation.

Allow sov holders to tailor a system's local combat ecosystem using infrastructure modules. Perhaps combined with star types in normal space also giving lesser combat modifiers.

4. No clones
The ability to swap clones increases implicit threat. Players risk trapping themselves into flying with implants they cannot afford to use or not flying at all (because they want to keep an expensive set active the next 24 hours) due to the 24 flip over time between possible swaps. A trap a wormhole pilot avoids by clones being semi-permanently unavoidable.

Implicit risk can be lowered reducing the time between flips to something significantly less than 24 hours, or by going the other way and making it significantly more than 24 hours in null-sec (up to never changing clones in null-sec for the same thing as wormholes).

5. No cyno
Decreases implicit risk.

Sov holders access to an infrastructure module that closes cyno-generation possibilities in a null-sec system. Cynosural System Jammer. Devs should and will play around with the mechanics and costs (real and opportunity) to increase usage frequency somewhat.

6. No local
Increases implicit risk. That no local works in wormhole space validates the efficiency of the above compensating measures.
===========

Done for now unless I think of some other hipster wormhole thing that decreases implicit risk (ship size limits may be relevant for example. I need to think on that. I do not need to reflect on the special snowflake argument given lowered implicit risk is sufficient explanation to why wormholes work without local (which heightens implicit risk far more than afk cloaky campers do if viewed in isolation).

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#4346 - 2015-12-11 17:45:32 UTC  |  Edited by: Jerghul
I am not the one assuming rather weakly that the "reasons" fozie is referring to are something other than the ones I have listed.

Lack of local increases implicit risk
The special snowflake argument is laughable.

Edit
Lets see if I can rehash implicit risk in yet another way. Lets invent a module that sov holders can deploy in their mining system. It turns rats from red to blue in that system. So instead of attacking miners who are now blue to them (unless they attack the rats), they will fly escort for them.

I rather suspect that idea would be hated by people who like to hunt miners. We could hash through the reasons, but it amount to not liking implicit risk. You no longer know what might happen when you warp in to tackle a mining vessel. Who knows how helpful the rats might turn out to be.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4347 - 2015-12-11 18:10:03 UTC
Jerghul is Yige Shen and I claim my 5 million isk.
Jerghul
Aliastra
Gallente Federation
#4348 - 2015-12-11 18:25:32 UTC
Morrigan LeSante wrote:
Jerghul is Yige Shen and I claim my 5 million isk.


Or, you know, you could discuss the topic at hand.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4349 - 2015-12-11 18:54:48 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
I am not the one assuming rather weakly that the "reasons" fozie is referring to are something other than the ones I have listed.

Lack of local increases implicit risk
The special snowflake argument is laughable.

Edit
Lets see if I can rehash implicit risk in yet another way. Lets invent a module that sov holders can deploy in their mining system. It turns rats from red to blue in that system. So instead of attacking miners who are now blue to them (unless they attack the rats), they will fly escort for them.

I rather suspect that idea would be hated by people who like to hunt miners. We could hash through the reasons, but it amount to not liking implicit risk. You no longer know what might happen when you warp in to tackle a mining vessel. Who knows how helpful the rats might turn out to be.


Implicit risk/threats are fine. They are not a problem. In fact, there is always an implicit risk everywhere in the game. If you undock and want to mine ice in HS you could be ganked. There is always non-zero risk. It will happen with little or no warning as well. Same thing with freighters, once you undock you are implicitly agreeing to PvP—i.e. there is an implicit threat there.

What is not fine is there is if there is no way to mitigate that risk. For example, freighter bumping, some argued there is nothing one can do when one is being bumped. However, ganking the bumping ship is a workable option. Also, one can take steps to NOT get bumped in the first place.

In other words, threats of all kinds are what drive emergent game play in Eve.

With regard to cloaking there have been a number of possible solutions put forward to deal with these threats. As noted, the DPS from 10 ishtars with PvP tanks in an anomaly is not something most BLOPs gangs are going to want to take on.

As for your turning rats to blues, that already happens. Try this. Put an alt ratting/tanking rats in an anomaly. Warp in your main and target paint, jam, damp, or scram your alt. Guess what the rats are now shooting your main. You guys already got that kind of a stealth buff awhile ago. It is horrible as it eliminated a whole style of ATK hunting of ratters using solo stealth bombers. Further, I don’t see how that is related to implicit threats at all.

To be quite honest I don’t think you know what your own terminology means, and I don’t think you truly understand the game. This is a sandbox PvP MMO with a minimal set of rules where emergent game play is the goal and that emergence comes from the threat of PvP, implicit or explicit.

I am pretty sure that most, if not all of the Devs would disagree with you on just about everything.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4350 - 2015-12-11 19:08:45 UTC
Local increases the efficacy of implicit threats. An implicit threat is one that is unstated, or in this game one that is not perceived. Local allows me to perceive threats. If a blue comes into system the level of implicit threat has gone up, after all he could be an AWOXer. If a neutral or hostile comes in the implicit threat has gone up substantially. None of these, by themselves are explicit threats. And explicit threat is when somebody lands on grid with you and locks you up.

If local were changed over to a delayed chat, I would no longer perceive any threats in any of those circumstances. A hostile could come in, but he’ll have no impact on my behavior because I perceive no threat. If I see a ship on d-scan then my level of implicit threat goes up.

Notice that as I am able to get more information my level of threat changes. Using the no-local/d-scan example. If I detect an ishtar on scan my threat level goes up. If I also see a corp mate in corp chat or on comms saying he is in the same system as me and I ask if he is in an ishtar and he replies yes…my threat level goes down.

Information changes the level of risk/threat one operates under. If I intend to disrupt the resource acquisition of my enemies, local is a tremendous tool for me to impose risk on my enemies. They know I’m there and that I am hostile to them. Local increases the efficacy of implicit threats.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4351 - 2015-12-11 19:20:52 UTC
Any mechanic where NPCs do things that players should be doing is generally speaking a bad mechanic as it is essentially having CCP do something players should be doing. Having rats “turned blue” and then used as a de facto CAP is CCP providing PvE pilots with a level of security. That is just horrible game design. CCP has already done this to some degree by having all EWAR modules draw aggression from rats. Personally, I find it a terrible change (even though I have benefitted from it on occasion).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4352 - 2015-12-11 19:48:48 UTC
Teckos Pech wrote:
Jerghul wrote:
I am not the one assuming rather weakly that the "reasons" fozie is referring to are something other than the ones I have listed.

Lack of local increases implicit risk
The special snowflake argument is laughable.

Edit
Lets see if I can rehash implicit risk in yet another way. Lets invent a module that sov holders can deploy in their mining system. It turns rats from red to blue in that system. So instead of attacking miners who are now blue to them (unless they attack the rats), they will fly escort for them.

I rather suspect that idea would be hated by people who like to hunt miners. We could hash through the reasons, but it amount to not liking implicit risk. You no longer know what might happen when you warp in to tackle a mining vessel. Who knows how helpful the rats might turn out to be.


Implicit risk/threats are fine. They are not a problem. In fact, there is always an implicit risk everywhere in the game. If you undock and want to mine ice in HS you could be ganked. There is always non-zero risk. It will happen with little or no warning as well. Same thing with freighters, once you undock you are implicitly agreeing to PvP—i.e. there is an implicit threat there.

What is not fine is there is if there is no way to mitigate that risk. For example, freighter bumping, some argued there is nothing one can do when one is being bumped. However, ganking the bumping ship is a workable option. Also, one can take steps to NOT get bumped in the first place.

In other words, threats of all kinds are what drive emergent game play in Eve.

With regard to cloaking there have been a number of possible solutions put forward to deal with these threats. As noted, the DPS from 10 ishtars with PvP tanks in an anomaly is not something most BLOPs gangs are going to want to take on.

As for your turning rats to blues, that already happens. Try this. Put an alt ratting/tanking rats in an anomaly. Warp in your main and target paint, jam, damp, or scram your alt. Guess what the rats are now shooting your main. You guys already got that kind of a stealth buff awhile ago. It is horrible as it eliminated a whole style of ATK hunting of ratters using solo stealth bombers. Further, I don’t see how that is related to implicit threats at all.

To be quite honest I don’t think you know what your own terminology means, and I don’t think you truly understand the game. This is a sandbox PvP MMO with a minimal set of rules where emergent game play is the goal and that emergence comes from the threat of PvP, implicit or explicit.

I am pretty sure that most, if not all of the Devs would disagree with you on just about everything.


Teckos, you have been following this discussion for a while. I find it disconcerting that you still have trouble grasping what I am saying.

Implicit risk can be rephrased as volatility; or the difficulty in defining the chance of some undesirable outcome occurring. Some volatility is good, too little is bad, too much is bad.

This is true across EvE. For example, some chance of being fooled in the market is good. Too much of a chance is bad. Transparent market mechanisms limit the implicit risk of contract dealings, but do not entirely extinguish them. Let the buyer beware.

You are moving very close to making a straw man argument when you present my case as if I want to remove risk.

I want implicit risk lowered to a point where is has an acceptable impact on player attrition. I would ideally want implicit risk molded into explicit and actual risk.

I am quite aware that rats can turn blue under certain conditions. You called it a buff to ratters if I remember correctly. PvE-PvP integration is of course one way of rebalancing implicit risk. In the case of rat escorts, it reduces implicit risk to miners because it increases implicit risk to those wishing to target miners. The suggestion that a sov module turn rats blue removes the isk/hr argument as a counter...because those kind of modules cost isk/day. Its also a good storyline thing (why can't sov holders negotiate local truces with rats? Pay a ransom, get to operate without being attacked).

[bypasses chaff about what you think about me. Geeze, do you never learn?].

I am pretty sure developers have identified the same mechanics I have that lower implicit threat in wormhole space to acceptable levels (we are assuming it is acceptable of course). You are of course entirely in your rights to think differently.


Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4353 - 2015-12-11 19:51:50 UTC  |  Edited by: Brokk Witgenstein
tbh, you should be honoured at least somebody still bothers replying. The answers to your questions have already been posted. Reposting is redundant.

Edit: Clarification: you still haven't answered any of our question -- eg: present your case. Any conclusion based on false parallels or rejected assumptions is folly.
Jerghul
Aliastra
Gallente Federation
#4354 - 2015-12-11 20:00:50 UTC  |  Edited by: Jerghul
Teckos Pech wrote:
Local increases the efficacy of implicit threats. An implicit threat is one that is unstated, or in this game one that is not perceived. Local allows me to perceive threats. If a blue comes into system the level of implicit threat has gone up, after all he could be an AWOXer. If a neutral or hostile comes in the implicit threat has gone up substantially. None of these, by themselves are explicit threats. And explicit threat is when somebody lands on grid with you and locks you up.

If local were changed over to a delayed chat, I would no longer perceive any threats in any of those circumstances. A hostile could come in, but he’ll have no impact on my behavior because I perceive no threat. If I see a ship on d-scan then my level of implicit threat goes up.

Notice that as I am able to get more information my level of threat changes. Using the no-local/d-scan example. If I detect an ishtar on scan my threat level goes up. If I also see a corp mate in corp chat or on comms saying he is in the same system as me and I ask if he is in an ishtar and he replies yes…my threat level goes down.

Information changes the level of risk/threat one operates under. If I intend to disrupt the resource acquisition of my enemies, local is a tremendous tool for me to impose risk on my enemies. They know I’m there and that I am hostile to them. Local increases the efficacy of implicit threats.


All local does is provide free intelligence. Or increases transparency. Now I do understand that the echo chamber has somehow established the fallacy that removing local lowers implicit threat based on wormhole experience. The conclusion is quite illogical (and quite disrespectful of PvE players - how stupid do you think they are to assume an ignorance is bliss argument is valid?), and implicit threat reduction is more reasonably explained by examining other mechanisms found in wormhole space. I was interested in examining which they were, did so, and presented my finding here after tweaking them for null-sec relevance (the threat is after all about afk cloaky camping and implicit threat derived from it).

Implicit threat is the threat of the unknown. Its counterpart is not no threat. Its counterpart is real and explicit threat.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#4355 - 2015-12-11 20:01:50 UTC
Teckos Pech wrote:
Any mechanic where NPCs do things that players should be doing is generally speaking a bad mechanic as it is essentially having CCP do something players should be doing. Having rats “turned blue” and then used as a de facto CAP is CCP providing PvE pilots with a level of security. That is just horrible game design. CCP has already done this to some degree by having all EWAR modules draw aggression from rats. Personally, I find it a terrible change (even though I have benefitted from it on occasion).


You have the right to your opinion of course. I find the possibilities inherent in PvP-PvE integration intriguing.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4356 - 2015-12-11 20:03:52 UTC
I'll give you something else to consider: with the recent nerfs to force projection (jump fatigue), psychological warfare is more important than ever; so when all is said and done, I'm happy there still is such a thing as asymmetrical, psychological threats. We need those -- after all, we're not playing chess here.
Jerghul
Aliastra
Gallente Federation
#4357 - 2015-12-11 20:04:23 UTC
Brokk Witgenstein wrote:
tbh, you should be honoured at least somebody still bothers replying. The answers to your questions have already been posted. Reposting is redundant.

Edit: Clarification: you still haven't answered any of our question -- eg: present your case. Any conclusion based on false parallels or rejected assumptions is folly.


I have found input in this thread to be remarkably non-constructive. Its been a while since you stopped being the choir I am preaching to.

Mike generates some thought provoking perspectives that I use to mold my views. So all is good.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#4358 - 2015-12-11 20:09:21 UTC  |  Edited by: Jerghul
Brokk Witgenstein wrote:
I'll give you something else to consider: with the recent nerfs to force projection (jump fatigue), psychological warfare is more important than ever; so when all is said and done, I'm happy there still is such a thing as asymmetrical, psychological threats. We need those -- after all, we're not playing chess here.


Nerfing force projection was done to limit implicit threat. Super force projection in isolation is fine. Implicit threat paralysed capital fleet use, not the actual use of Supers.

Implicit threat is fine at acceptable levels. Acceptable is defined as a level that gives acceptable player attrition.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4359 - 2015-12-11 20:12:19 UTC
Jerghul wrote:
Now I do understand that the echo chamber has somehow established the fallacy that removing local lowers implicit threat based on wormhole mechanisms.


False. The Echochamber raised an argument that stealth would imply remaining UNDETECTED. Having your name scream out in local chat "Look! There's a guy in system which you can't see!" defeats the very purpose.

Wormholes are the very embodiment of "implicit threats" if you absolutely must use expensive words. I also believe The Echochamber pointed out nowhere's safer than sov null space.

In fact, wormholes and nullsec have nothing in common.
SurrenderMonkey
State Protectorate
Caldari State
#4360 - 2015-12-11 20:12:36 UTC
Jerghul wrote:
Brokk Witgenstein wrote:
tbh, you should be honoured at least somebody still bothers replying. The answers to your questions have already been posted. Reposting is redundant.

Edit: Clarification: you still haven't answered any of our question -- eg: present your case. Any conclusion based on false parallels or rejected assumptions is folly.


I have found input in this thread to be remarkably non-constructive. Its been a while since you stopped being the choir I am preaching to.

Mike generates some thought provoking perspectives that I use to mold my views. So all is good.


Given that Mike is your sole competition for the position of "least knowledgeable person in the thread", it's amusing that you find his ideas interesting.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/