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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Jerghul
Aliastra
Gallente Federation
#4281 - 2015-12-10 16:47:29 UTC
Morrigan LeSante wrote:
Jerghul wrote:
Shrug, if you think out of the box, anything is possible.



But not undocking with a neut in system eh?

Or bearing with a ship fit to defend itself?


Priceless Smile


Its not about me Morrigan. I am an invested stakeholder. As evidenced by my posting here.

Its not constructive to individualize phenomena or waste time trying to find hidden agenda.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#4282 - 2015-12-10 17:06:37 UTC
Let me see if I can put something into actual words:

I am a wormholer (big surprise there), but I try to keep up with things in other parts of space too. If someone has something to correct, please help me out here:

Doing PVE in a wormhole:

Any serious WH-corp who thinks of doing PVE will know to minimize possible accidents by critting or closing any extra wormholes to make things safer as well as have a scout looking for extra signatures and possibly making sure nobody jumps through the wormhole, just in case. Usually, if you live in the same hole, you know there's nobody logged off to kill you, but in case you are doing PVE down the chain, you need to make sure the locals won't get you either, so you have a scout there too.

All this work and still it doesn't ensure you don't get dropped on. It happens almost daily in w-space. Somebody somehwere will lose a capital or the whole PVE-fleet, because a new signature had opened up.

Yes we have ways to make risks smaller, but we cannot eliminate it. And IF we get killed, it usually means you are podded out to highsec, which means you are out of the fight completely. We cannot just burn right back into the fight



Doing PVE in sovnull:

You pick a system, usually a dead end or near there, make sure that the cynojammer is online and that the intel channels don't scream at you yet. You go doing the site while keeping an eye at the intel-channels and local. Worst case scenario, you get a warning as someone jumps into the system so you know they aren't on grid with you, at best you'll have a good 10-15 min warning before a gang gets to your neck of the woods. All you have to do is weigh the odds and warp to safety when you feel like it


In K-space, especially in Sov-null you have so much early warning that the only way to catch you is if you make an error or are AFK. The reason people hang around in systems for days is to tip the odds into the attackers favour abit.

A single guy in local still doesn't mean you are out of options though.
You can:
A) Log off
B) Move systems
C) Bait him
D) Do research on him and figure out when he's the most likely to be actually online and risk it

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#4283 - 2015-12-10 17:08:46 UTC
Jerghul wrote:
Its not so much that I have dev support, as it is I see what the devs are doing.


BTW Jerhul maybe you should work on your writing. SurrenderMonkey already dinged you that one and I think it was a fair criticisim.

Take for example the above sentence. It is very wide open. Exactly what are the Devs doing that make you think this? You never specify. You just simple repeat sentences like the above. Then you sit there and sanctimoniously pretend you've made a solid and reasonable argument.

You have done this before. That whole "AFK cloaking is a sov war tactic" Bravo Sierra. I asked repeatedly for an instance of when it was used and you failed to provide a single instance. You splutterd on about using cloaking ventures as a cheap way to do it, but that was about as close as we got to an actual example of this tactic.

Next up is this gem....

Quote:
We have established that afk cloaking is not a problem. Not in my eyes and not in developer eyes.

The problem is enduring implicit threats that among other things are derived from cloaky camping in null-sec, and would be derived in greater degree from wh-local in null-sec.


This, to me, looks to be contradictory, especially given your previous posts. In your previous posts you have written the following:

Jerghul wrote:

So yah, enduring Cloak+Cyno potential is actually shamefully bad game design. Not anyone's fault. Devs throw things out there, player behaviour molds things tossed out. Devs intervene if things or combinations of things emerge as shamefully bad game design.--link

Null-sec cloaky camping is not predatory PvP. Its not even PvP. Its access denial by way of implicit threat where player interaction rarely occurs and actual combat practically never.--link

Enduring afk cloaky camping with an implicit cyno never generates PvP. PvP is not its goal. It creates the perception of risk to reduce activity.--link


So for page-after-page you've been going on about the "enduring implicit threat" of cloaks....but then you say, AFK cloaking is....fine....no problem. But "enduring implicit threats" are a problem and are derived from...cloaking camping.

Maybe my "inability to summarize" your arguments is not a failing on my part, but a failing on your part to put together a coherent and logical argument. That the only "dog's breakfast" is what is going on between your ears. For example, lately you have been making these oblique posts about how WH mechanism can mitigate the "enduring implicit threat" of cloaky camping (which apparently is both good and bad at the same time)[1]. But once again you fail to provide any indication of what these mechanisms are and how they'd mitigate the risk.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4284 - 2015-12-10 17:10:53 UTC
Morrigan LeSante wrote:
Jerghul wrote:
Shrug, if you think out of the box, anything is possible.



But not undocking with a neut in system eh?

Or bearing with a ship fit to defend itself?


Priceless Smile


Or simply quitting the game...because of one dude in a cloaked ship. OMG, there is a red in system and so after 8 years, that's it I'm logging off, uninstalling. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4285 - 2015-12-10 17:33:39 UTC  |  Edited by: Jerghul
Teckos Pech wrote:
Morrigan LeSante wrote:
Jerghul wrote:
Shrug, if you think out of the box, anything is possible.



But not undocking with a neut in system eh?

Or bearing with a ship fit to defend itself?


Priceless Smile


Or simply quitting the game...because of one dude in a cloaked ship. OMG, there is a red in system and so after 8 years, that's it I'm logging off, uninstalling. Roll


Still not about me, friend. I am an invested stakeholder.

AFK cloaking is a sov war tactic. Posters here have mentioned it as a psy-ops.

Yepp, I have modified and clarified my view. Cloak+cyno potential was a poor way of descibing the issue. Enduring implicit threat is the problem and is derived from a number of mechanisms. Including afk campy cloakers.

There is absolutely no need to change cloaks as implicit threats can be dealt with by using compensating mechanisms.

To rehash yet again; the mechanisms I am looking at now are "natural phenomena" that give wormhole systems various modifies relevant to combat.

They mitigate the perception of risk by decreasing volatility. Ships that want to operate in a system either do so randomly with a significant disadvantage, or specifically fitted with a high degree of premeditation.

This lowers implicit risk (which is always perception based).

People fear the unknown is another way of looking at it. Real and explicit threats are much easier to deal with. It also makes for better game play.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4286 - 2015-12-10 17:35:25 UTC
Wander Prian wrote:
Let me see if I can put something into actual words:

I am a wormholer (big surprise there), but I try to keep up with things in other parts of space too. If someone has something to correct, please help me out here:

Doing PVE in a wormhole:

Any serious WH-corp who thinks of doing PVE will know to minimize possible accidents by critting or closing any extra wormholes to make things safer as well as have a scout looking for extra signatures and possibly making sure nobody jumps through the wormhole, just in case. Usually, if you live in the same hole, you know there's nobody logged off to kill you, but in case you are doing PVE down the chain, you need to make sure the locals won't get you either, so you have a scout there too.

All this work and still it doesn't ensure you don't get dropped on. It happens almost daily in w-space. Somebody somehwere will lose a capital or the whole PVE-fleet, because a new signature had opened up.

Yes we have ways to make risks smaller, but we cannot eliminate it. And IF we get killed, it usually means you are podded out to highsec, which means you are out of the fight completely. We cannot just burn right back into the fight


Thanks Wander...so I'll draw some parallels, let me know if I'm full of Bravo Sierra...

So in a WH, a new WH opening up is like a covert ops cyno in NS, but even worse in that while a capital cannot jump through a cov ops cyno, in W-space that can indeed happen.

You guys actually do have a guy who "stands watch" sits there and scans for new wormholes? If this is true, this is something that those opposed to AFK cloaking really, really dislike. Pretty much it boils down to "not making ISK", IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4287 - 2015-12-10 17:44:17 UTC  |  Edited by: Brokk Witgenstein
Another difference is probably that you can't risk putting smaller ships on the line: if you get podded, you end up faaar from home and need to scan your way back in. While the invader may just be on a frig roam, the WH Home Defense fleet will be fielding something bigger. T3 Cruisers with Logistics are a thing due to (1) survivability, (2) low mass as to not collapse WHs on the first jump.

This about right?


Edit: before anyone asks "how is this relevant", well ... merely removing local in nullsec does not mean NS will turn into wormholes. We have upships and reships, whereas WH dwellers only have ONE ship.
Morrigan LeSante
Perkone
Caldari State
#4288 - 2015-12-10 17:52:40 UTC
Teckos Pech wrote:

You guys actually do have a guy who "stands watch" sits there and scans for new wormholes? If this is true, this is something that those opposed to AFK cloaking really, really dislike. Pretty much it boils down to "not making ISK", IMO.



You hide (right click, ignore) the known sigs and/or crit them. Then as soon as something new pops up on the (by now 100% clean) scanner, you have someone all over it. Though it it's a rage roll, you're hosed anyway. Sometimes it's its just another site or a random WH.

This is the core reason I bounced the "signature" idea from Mike. Once your hole is scanned, your probe view is (or should be) empty.

If you're down a chain then yes, it's cloaky eyes everywhere.
Teckos Pech
Hogyoku
Goonswarm Federation
#4289 - 2015-12-10 17:57:26 UTC
Morrigan LeSante wrote:
Teckos Pech wrote:

You guys actually do have a guy who "stands watch" sits there and scans for new wormholes? If this is true, this is something that those opposed to AFK cloaking really, really dislike. Pretty much it boils down to "not making ISK", IMO.



You hide (right click, ignore) the known sigs and/or crit them. Then as soon as something new pops up on the (by now 100% clean) scanner, you have someone all over it. Though it it's a rage roll, you're hosed anyway. Sometimes it's its just another site or a random WH.

This is the core reason I bounced the "signature" idea from Mike. Once your hole is scanned, your probe view is (or should be) empty.

If you're down a chain then yes, it's cloaky eyes everywhere.


Thanks. Interesting stuff.

Another question....

Suppose you want to rage roll someone else how do you guys adapt to the WH "mechanisms" Jerghul is talking about. I was thinking you slip a scout in who then sends back info on the effects and people refit their ships.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wander Prian
Nosferatu Security Foundation
#4290 - 2015-12-10 17:58:33 UTC
Teckos Pech wrote:
Wander Prian wrote:
Let me see if I can put something into actual words:

I am a wormholer (big surprise there), but I try to keep up with things in other parts of space too. If someone has something to correct, please help me out here:

Doing PVE in a wormhole:

Any serious WH-corp who thinks of doing PVE will know to minimize possible accidents by critting or closing any extra wormholes to make things safer as well as have a scout looking for extra signatures and possibly making sure nobody jumps through the wormhole, just in case. Usually, if you live in the same hole, you know there's nobody logged off to kill you, but in case you are doing PVE down the chain, you need to make sure the locals won't get you either, so you have a scout there too.

All this work and still it doesn't ensure you don't get dropped on. It happens almost daily in w-space. Somebody somehwere will lose a capital or the whole PVE-fleet, because a new signature had opened up.

Yes we have ways to make risks smaller, but we cannot eliminate it. And IF we get killed, it usually means you are podded out to highsec, which means you are out of the fight completely. We cannot just burn right back into the fight


Thanks Wander...so I'll draw some parallels, let me know if I'm full of Bravo Sierra...

So in a WH, a new WH opening up is like a covert ops cyno in NS, but even worse in that while a capital cannot jump through a cov ops cyno, in W-space that can indeed happen.

You guys actually do have a guy who "stands watch" sits there and scans for new wormholes? If this is true, this is something that those opposed to AFK cloaking really, really dislike. Pretty much it boils down to "not making ISK", IMO.



Yes that is a pretty accurate description, especially since most sites rats scram and web you .
If you do PVE in large scale, be it with capitals or not, you have a scout watching over for new sigs and sometimes even watching the wormholes in case of people jumping in.

Wormholer for life.

SurrenderMonkey
State Protectorate
Caldari State
#4291 - 2015-12-10 18:37:16 UTC
Teckos Pech wrote:
Morrigan LeSante wrote:
Jerghul wrote:
Shrug, if you think out of the box, anything is possible.



But not undocking with a neut in system eh?

Or bearing with a ship fit to defend itself?


Priceless Smile


Or simply quitting the game...because of one dude in a cloaked ship. OMG, there is a red in system and so after 8 years, that's it I'm logging off, uninstalling. Roll



The whole, "I'm not even going to play the game because I might lose game-stuff" thing is pretty wild, to me, given that the gamestuff only has value in the context of gameplay.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Wander Prian
Nosferatu Security Foundation
#4292 - 2015-12-10 19:12:04 UTC
Teckos Pech wrote:
Morrigan LeSante wrote:
Teckos Pech wrote:

You guys actually do have a guy who "stands watch" sits there and scans for new wormholes? If this is true, this is something that those opposed to AFK cloaking really, really dislike. Pretty much it boils down to "not making ISK", IMO.



You hide (right click, ignore) the known sigs and/or crit them. Then as soon as something new pops up on the (by now 100% clean) scanner, you have someone all over it. Though it it's a rage roll, you're hosed anyway. Sometimes it's its just another site or a random WH.

This is the core reason I bounced the "signature" idea from Mike. Once your hole is scanned, your probe view is (or should be) empty.

If you're down a chain then yes, it's cloaky eyes everywhere.


Thanks. Interesting stuff.

Another question....

Suppose you want to rage roll someone else how do you guys adapt to the WH "mechanisms" Jerghul is talking about. I was thinking you slip a scout in who then sends back info on the effects and people refit their ships.



You don't know what system is on the other side before you jump someone in. So a scout goes first, let's know the J-ID that we can check for system effects and the scout tells if there's something interesting on D-scan.

There's really only 2 wormhole effects that mandate a change of doctrine. Those are a Pulsar (bonus to shield, debuff to armor) and Wolf Rayet (Bonus to armor, debuff to shield) Most others can be gotten around with tactics.

Wormholer for life.

Mike Voidstar
Voidstar Free Flight Foundation
#4293 - 2015-12-10 19:52:25 UTC
Morrigan LeSante wrote:
Teckos Pech wrote:

You guys actually do have a guy who "stands watch" sits there and scans for new wormholes? If this is true, this is something that those opposed to AFK cloaking really, really dislike. Pretty much it boils down to "not making ISK", IMO.



You hide (right click, ignore) the known sigs and/or crit them. Then as soon as something new pops up on the (by now 100% clean) scanner, you have someone all over it. Though it it's a rage roll, you're hosed anyway. Sometimes it's its just another site or a random WH.

This is the core reason I bounced the "signature" idea from Mike. Once your hole is scanned, your probe view is (or should be) empty.

If you're down a chain then yes, it's cloaky eyes everywhere.


With what I suggest you could not keep it empty. New sigs would spawn every few minutes at least. You could filter out all the "unknown anomaly" to keep your holes and sites locked down, but doing that to the false positives means you blind yourself to potential threats.

It was designed so that you didn't hunt down every cloak in a few minutes, but had to actively and constantly work at it to degrade a cloaks safety.
Jerghul
Aliastra
Gallente Federation
#4294 - 2015-12-10 19:53:52 UTC  |  Edited by: Jerghul
Lets see the impact on implicit threat after translating to null-sec

1. sov holder ability to close jump gates (collapse wormholes in wormspeak. I will use gate consistently as we are describing 0-sec).
Yah, that would definitely decrease implicit threats.

2. New gate spawn
Little impact on implicit threat level. The spawn is not player controlled, so is unlikely to spawn at a location with hostiles willing and able to take advantage of it even if it did spawn.

Using an alt to guard on outside any spawned gate would decrease implicit risk, might have hardware requirements (a 2ndary laptop). Alternately a newbro would work (this is more a cyno you can jump through, then camp with eyes on the other side to give warning of anyone approaching to use the cyno if we were to insist on that analogy).

3. Omni damage rats
Definitely relevant. Tanking omni damage lessens perception of vulnerability to exploiting holes in tank (yay drone space)

4. Powerful rats
Definitely relevant. Encourages cooperative ratting (or multi character ratting). The perception of safety is greater in numbers, particularly if omni tanked so people are fitted for pvp capability. If combined with point/scram/web rats, then ratting fleet also has tackle on board to deter hostiles.

5. Ecosystem adaptation (including tactics).
No particular reason to worry much that hostiles are well-versed in the specifics of relevant tactics even if they have tailored fittings and skills to match the local system ecosystem.

6. No local clones.
Decreased implicit threat. Translates effectively to implant choice. Implants cannot be easily swapped, so players will use implants they can afford to lose. Known space pilots have the illusion of implant swap capability, but the 24 hour limit often renders change impractical.

There seems to be a number of mechanisms in wormhole space that decreases implicit threats.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mike Voidstar
Voidstar Free Flight Foundation
#4295 - 2015-12-10 20:03:16 UTC
Wander Prian wrote:
Teckos Pech wrote:
Wander Prian wrote:
Let me see if I can put something into actual words:

I am a wormholer (big surprise there), but I try to keep up with things in other parts of space too. If someone has something to correct, please help me out here:

Doing PVE in a wormhole:

Any serious WH-corp who thinks of doing PVE will know to minimize possible accidents by critting or closing any extra wormholes to make things safer as well as have a scout looking for extra signatures and possibly making sure nobody jumps through the wormhole, just in case. Usually, if you live in the same hole, you know there's nobody logged off to kill you, but in case you are doing PVE down the chain, you need to make sure the locals won't get you either, so you have a scout there too.

All this work and still it doesn't ensure you don't get dropped on. It happens almost daily in w-space. Somebody somehwere will lose a capital or the whole PVE-fleet, because a new signature had opened up.

Yes we have ways to make risks smaller, but we cannot eliminate it. And IF we get killed, it usually means you are podded out to highsec, which means you are out of the fight completely. We cannot just burn right back into the fight


Thanks Wander...so I'll draw some parallels, let me know if I'm full of Bravo Sierra...

So in a WH, a new WH opening up is like a covert ops cyno in NS, but even worse in that while a capital cannot jump through a cov ops cyno, in W-space that can indeed happen.

You guys actually do have a guy who "stands watch" sits there and scans for new wormholes? If this is true, this is something that those opposed to AFK cloaking really, really dislike. Pretty much it boils down to "not making ISK", IMO.



Yes that is a pretty accurate description, especially since most sites rats scram and web you .
If you do PVE in large scale, be it with capitals or not, you have a scout watching over for new sigs and sometimes even watching the wormholes in case of people jumping in.


With a few important differences.

Holes open when and where they feel like it. If a covert cyno opens it won't let in capitols, but it's definitely letting in something. It won't sit idle.

The description of securing the space for PvE and doing it in relative safety sounds very similar too, except for much more profit per individual making the additional personnel much more affordable in terms of the profits floor of high sec profits.

It's just all done on a much smaller scale due to the nature of the entrances shifting around. Once your entrances are known and camped/watched you can operate with impunity barring a logoff trap. In NS the same level of security is accomplished with more or less permanant gate camps.

It makes the failures more deadly, but the chance of failure much less.
Jerghul
Aliastra
Gallente Federation
#4296 - 2015-12-10 20:07:15 UTC  |  Edited by: Jerghul
"It makes the failures more deadly, but the chance of failure much less."

Implicit threat decrease when volatility decreases

If we wanted to make the point in jerghulspeak :).

Edit
Lets look at the wormhole things I think are helpful for nullsec:

1. Rats 2.0
Break up the tailored tanks by adding more omni damage rat fleets (imagine the rats cross trade ships. Mix it up a bit)
More ewar rats that can act as surrogate tackle for ratting vessels
A bit stronger sites to make it more small gang pvp'ish

These measures would protect ratters from themselves basically. Trend towards making ratters more small gang pvp ready.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4297 - 2015-12-10 23:49:16 UTC
Mike Voidstar wrote:


With a few important differences.

Holes open when and where they feel like it. If a covert cyno opens it won't let in capitols, but it's definitely letting in something. It won't sit idle.


That's true Mike, but then again they don't get local which lets you know a non-friendly is in system both perfectly and with advanced warning.

Quote:
The description of securing the space for PvE and doing it in relative safety sounds very similar too, except for much more profit per individual making the additional personnel much more affordable in terms of the profits floor of high sec profits.


No, they keep expending that effort. They never consider themselves "safe" because another entry point could open and unless they look for it they wont know about it...or that it might have already let somebody in....like...well like local.

Quote:
It's just all done on a much smaller scale due to the nature of the entrances shifting around. Once your entrances are known and camped/watched you can operate with impunity barring a logoff trap. In NS the same level of security is accomplished with more or less permanant gate camps.

It makes the failures more deadly, but the chance of failure much less.


I have a feeling the wormholers are going to call bullshit on this one too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4298 - 2015-12-10 23:56:14 UTC
Basically, one thing a wormholer can't do without actively watching his entrances, is merely aligning to an exit and call it "safe". The wormhole ain't safe until they make it so. And so is your NS ratting system, except then your isk/hr drops below HS levels.

But never ever assume there's no cloaker in system watching your every move -- because there are, waiting to jump on your unsuspecting Gila. Some guys simply don't have the numbers to watch every entrance; and collapsing them is also quite tedious and cuts into your isk/hr ... after all, scanning and collapsing and securing are all activities that don't generate isk, right?

Whenever people start comparing nullsec-without-local to wormholes, I feel like they're forgetting half of the story...
Teckos Pech
Hogyoku
Goonswarm Federation
#4299 - 2015-12-11 00:22:37 UTC
Brokk Witgenstein wrote:
Basically, one thing a wormholer can't do without actively watching his entrances, is merely aligning to an exit and call it "safe". The wormhole ain't safe until they make it so. And so is your NS ratting system, except then your isk/hr drops below HS levels.

But never ever assume there's no cloaker in system watching your every move -- because there are, waiting to jump on your unsuspecting Gila. Some guys simply don't have the numbers to watch every entrance; and collapsing them is also quite tedious and cuts into your isk/hr ... after all, scanning and collapsing and securing are all activities that don't generate isk, right?

Whenever people start comparing nullsec-without-local to wormholes, I feel like they're forgetting half of the story...


What Brokk said. No PvE pilot is going to go for those changes. The PvE pilot's idea of securing space is dropping a couple of structures and then watching local. That's it. No more effort beyond that.

I also floated the idea of omni damage rats about 100 pages back, Mike didn't bite, none of the PvE pilots bit. They can't fit a min-maxed/max ISK/hour boat.

Ratting in groups is already totally feasible...but you have seen Mike rail against it again-and-again, although supposedly it is not an ISK/hour thing. Roll

Oh and shutting down gates should not be easy. You might have to entosis it for example, for the max duration or even longer.

This is why I don't think we need to do things so drastic that would make much of life pretty rough and probably is not feasible from a development standpoint. Essentially having gates randomly spawn and despawn for all the NS systems....yeah no.

Especially when removing local, putting intel into POS and making cloaks scannable does the trick at a fraction of the costs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4300 - 2015-12-11 00:32:03 UTC
Jerghul wrote:
Lets see the impact on implicit threat after translating to null-sec

1. sov holder ability to close jump gates (collapse wormholes in wormspeak. I will use gate consistently as we are describing 0-sec).
Yah, that would definitely decrease implicit threats.

2. New gate spawn
Little impact on implicit threat level. The spawn is not player controlled, so is unlikely to spawn at a location with hostiles willing and able to take advantage of it even if it did spawn.

Using an alt to guard on outside any spawned gate would decrease implicit risk, might have hardware requirements (a 2ndary laptop). Alternately a newbro would work (this is more a cyno you can jump through, then camp with eyes on the other side to give warning of anyone approaching to use the cyno if we were to insist on that analogy).

3. Omni damage rats
Definitely relevant. Tanking omni damage lessens perception of vulnerability to exploiting holes in tank (yay drone space)

4. Powerful rats
Definitely relevant. Encourages cooperative ratting (or multi character ratting). The perception of safety is greater in numbers, particularly if omni tanked so people are fitted for pvp capability. If combined with point/scram/web rats, then ratting fleet also has tackle on board to deter hostiles.

5. Ecosystem adaptation (including tactics).
No particular reason to worry much that hostiles are well-versed in the specifics of relevant tactics even if they have tailored fittings and skills to match the local system ecosystem.

6. No local clones.
Decreased implicit threat. Translates effectively to implant choice. Implants cannot be easily swapped, so players will use implants they can afford to lose. Known space pilots have the illusion of implant swap capability, but the 24 hour limit often renders change impractical.

There seems to be a number of mechanisms in wormhole space that decreases implicit threats.


First, I'll note you left local off the list. And of course removing local basically removes the implicit threat. People only freak out about AFK cloakers because they can see them.

Also, it is an attitude thing. Worm holers are fine with no local. PvE pilots who complain about AFK cloaking...they never live in worm holes.

Further, I contend that 1 can lead to a false sense of safety and 2 should actually increase the implicit threat level. Just as with a cloaked player in local and not knowing when he'll go active...you don't know when a worm hole or more than one will form. And based on the two players experienced with worm hole life...they are prepared for that eventuality pretty much all the time.

Compare this to the typical PvE pilot in a bling boat to max ISK/hour. Where the idea of a scout one system out is horrible because it means less ISK/hour. Having a standing fleet....you mean I might have to stop ratting and go help a guy out? WTF have you been smoking!!!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online