These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#4121 - 2015-12-08 23:24:37 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
Teckos
Its always a horrible idea to individualize systemic flaws. Its sort of like arguing against the hotdropping super changes by citing every time you moved a capital ship from A to B without dying.

Sure you could, but it did not change the fact that the implicit threat hotdroppers represented severely curtailed fleet tactics for a long time.

Afk cloaky campers represent the same kind of implicit threat, but with a much heavier impact on the game.

It is a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.

It is a huge problem that I believe developers will deal with sooner rather than later.

Edit
Like I said, I have nothing against changes to local for as long as the changes do not mirror the problems afk cloaky campers cause; specifically loss of access to content with no recourse.


Jerghul,

My point is find out when they are most active....then don't rat during those times, at least not alone. I mean ****, here you are just begging for CCP to handle your problem.

And no AFK cloak camping was not a heavier impact on the game than teleporting apex force fleets around the map in very short time spans. Notice CCP nerfed jump drives...they have not nerfed AFK cloaking.

And dude, you will always lose content without recourse. The rest of us wont, but you, and Mike, et. al. will.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Morrigan LeSante
Perkone
Caldari State
#4122 - 2015-12-08 23:35:06 UTC
Again, no. That is their decision to be so handcuffed. No-one elses.
Teckos Pech
Hogyoku
Goonswarm Federation
#4123 - 2015-12-08 23:36:34 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
Teckos
Its always a horrible idea to individualize systemic flaws. Its sort of like arguing against the hotdropping super changes by citing every time you moved a capital ship from A to B without dying.

Sure you could, but it did not change the fact that the implicit threat hotdroppers represented severely curtailed fleet tactics for a long time.

Afk cloaky campers represent the same kind of implicit threat, but with a much heavier impact on the game.

It is a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.

It is a huge problem that I believe developers will deal with sooner rather than later.

Edit
Like I said, I have nothing against changes to local for as long as the changes do not mirror the problems afk cloaky campers cause; specifically loss of access to content with no recourse.


Going to also add my point was also aimed at your notion that the "implicit threat" was incalculable claim. You claim the threat cannot be calculated, yet there I was day-after-day ratting away. Why? Because like a good little German guy he was in bed. Granted he could have been like me, a West Coast TZ guy for some :reasons: who is part of a German corp. However, I gave that a low probability.

So this notion that the threat cannot be at least somewhat parametrized/bounded is just a not true, IMO.

Could 800 pilots be within 8 light years waiting to stream through a covert jump portal and kill me? I suppose. But I’m going to assign that a very, very low probability. Could there be 8 guys? Now that is much, much more likely. But I too can go about bringing friends too…oh even the odds.

So much for incalculable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4124 - 2015-12-08 23:59:46 UTC
Jerghul wrote:
Morrigan LeSante wrote:
No, they are denying themselves THAT content.

One could make a compelling argument that flooding the market with faction, deadspace loot and isk with no risk is unhealthy to the overall economy and such activities SHOULD be purged with fire.

As I say, even high sec runners accept more risk, typically got for less isk.


The implicit risk created by afk cloaky campers denies them the content. Its the same kind of problem that the implicit threat of hotdropping supers used to be.

Active threats are fine. Passive-aggressive afk cloaky camping is hideously destructive.


Players are only denied content if the let themselves be denied content. If I see a guy in local, determine he is cloaked. And then I log off…that last part is on me. I basically gave up vs. finding a way to adapt to the situation. As has been pointed out:


  • Rat in a group
  • Move over a system
  • Log in a main in HS, or do PI, or invention, or even look to see if PvP fleets are going out
  • Fire up zkillboard, EveWho, and the in game map and see if I can learn anything about this guy—e.g. am I not in his active TZ?


There are a number of other avenues of play in the immediate term.

Is the threat “incalculable”? No. The last point above will let me get a handle on the magnitude of the threat the pilot poses. Look at his KB, what kind of gangs is he usually with. What about his corp or alliance? Any information there. TZ when most active is helpful here too. Could there be a chance that 149 screaming Scotsmen are sitting on a PIG while wearing kilts 8 light years away and are just waiting for the cyno? Yeah, maybe, but my guess is that at 6AM on a workday (in Scotland) the answer is no. Could it be 8? Yeah, maybe, but again still probably no. At this point the AFK cloaked guy is less of a threat than the probability of a random roaming gang coming through.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#4125 - 2015-12-09 00:03:59 UTC
Brokk Witgenstein wrote:
The counter to Fear is Morale.

It is not CCPs job to boost morale in your alliance.


The counter to fear is competency.

Carebears can never have that, or else they wouldn't be carebears. So they cry for CCP to fix problems that only arise from their lazy, entitled mindsets.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Linna Excel
Center for Advanced Studies
Gallente Federation
#4126 - 2015-12-09 00:09:28 UTC
Why not just log someone out if they are AFK for X amount of time?
Teckos Pech
Hogyoku
Goonswarm Federation
#4127 - 2015-12-09 00:11:54 UTC
Linna Excel wrote:
Why not just log someone out if they are AFK for X amount of time?


Why?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4128 - 2015-12-09 00:18:27 UTC
Linna Excel wrote:
Why not just log someone out if they are AFK for X amount of time?


Multiple reasons. Think you can find those around page 150 of the threadnaught.

But basically put:
(1) adds unneeded tedium
(2) removes the Safe Logoff feature: when boxed in, the 30 seconds logoff timer is a killer. If a cloaked ship could auto-logoff, this opportunity is lost. (especially where capital ships and non-covops cloaks are involved)
Jerghul
Aliastra
Gallente Federation
#4129 - 2015-12-09 02:29:01 UTC
Teckos Pech wrote:
Jerghul wrote:
Teckos
Its always a horrible idea to individualize systemic flaws. Its sort of like arguing against the hotdropping super changes by citing every time you moved a capital ship from A to B without dying.

Sure you could, but it did not change the fact that the implicit threat hotdroppers represented severely curtailed fleet tactics for a long time.

Afk cloaky campers represent the same kind of implicit threat, but with a much heavier impact on the game.

It is a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.

It is a huge problem that I believe developers will deal with sooner rather than later.

Edit
Like I said, I have nothing against changes to local for as long as the changes do not mirror the problems afk cloaky campers cause; specifically loss of access to content with no recourse.


Jerghul,

My point is find out when they are most active....then don't rat during those times, at least not alone. I mean ****, here you are just begging for CCP to handle your problem.

And no AFK cloak camping was not a heavier impact on the game than teleporting apex force fleets around the map in very short time spans. Notice CCP nerfed jump drives...they have not nerfed AFK cloaking.

And dude, you will always lose content without recourse. The rest of us wont, but you, and Mike, et. al. will.


Nah, players like me and Mike are invested in EvE to the point of even posting here. Its not about us. Its about players who log on, look at their screen, think "meh", log off, then play something else in their Steam Library.

Yes, people greatly invested in the game and argued vocally did eventually change an unfortunate mechanic directly relevant to a small portion of the Eve community. Go capital ship fleet team!

The change to enduring afk cloaky camping has not happened yet, but I am pretty sure the developers recognize that it is the same kind of flaw that lead to changes to hotdropping supers. Perpetual implicit threats are simply bad for the game; bad for capital fleets in a small scale. Bad for anyone wanting to access content in cloaky camped systems on an endemic scale.

You would be wise to take to heart what you know: winter is coming. Persistent afk camping without the possibility of unsolicited pvp is going to end. Fighting it tooth and nail is a waste of energy better spent on trying to identify a low impact change.

Blocked list: Teckos, Sonya, Wander, Baltec1

Linna Excel
Center for Advanced Studies
Gallente Federation
#4130 - 2015-12-09 04:52:41 UTC
Brokk Witgenstein wrote:
Linna Excel wrote:
Why not just log someone out if they are AFK for X amount of time?


Multiple reasons. Think you can find those around page 150 of the threadnaught.

But basically put:
(1) adds unneeded tedium
(2) removes the Safe Logoff feature: when boxed in, the 30 seconds logoff timer is a killer. If a cloaked ship could auto-logoff, this opportunity is lost. (especially where capital ships and non-covops cloaks are involved)


1. If you can't find him to begin with, there isn't much point in letting someone who is afk stay logged in.

2. You had X amount of time already since the guy was afk. If you can't beat the log-off timer when you've had an hour to find the guy, you lose.
Teckos Pech
Hogyoku
Goonswarm Federation
#4131 - 2015-12-09 04:53:55 UTC
Jerghul wrote:


Nah, players like me and Mike are invested in EvE to the point of even posting here. Its not about us. Its about players who log on, look at their screen, think "meh", log off, then play something else in their Steam Library.


If a player cannot be bothered to find a way to do something in game if there is an AFK cloaker, that is their problem.

Quote:
The change to enduring afk cloaky camping has not happened yet, but I am pretty sure the developers recognize that it is the same kind of flaw that lead to changes to hotdropping supers. Perpetual implicit threats are simply bad for the game; bad for capital fleets in a small scale. Bad for anyone wanting to access content in cloaky camped systems on an endemic scale.


AFK cloaking is nowhere near the problem of having 50 supers and 60 titans zipping across the galaxy in 10 minutes or less. This is why cloaking has not been nerfed but jump drives have been nerfed.

And there are no perpetual implicit threats. Or more accurately with a bit of work you can get an idea on how much of a threat there is. For example, I am west coast US TZ. So when it is 3AM for me it is probably safe to rate...I am not going to hotdrop anything on you ever at that hour.

Quote:
You would be wise to take to heart what you know: winter is coming. Persistent afk camping without the possibility of unsolicited pvp is going to end. Fighting it tooth and nail is a waste of energy better spent on trying to identify a low impact change.


So is local as you know it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4132 - 2015-12-09 04:57:39 UTC
Linna Excel wrote:


1. If you can't find him to begin with, there isn't much point in letting someone who is afk stay logged in.


Why not? You can't find him, he is AFK....he is...irrelevant.

Quote:
2. You had X amount of time already since the guy was afk. If you can't beat the log-off timer when you've had an hour to find the guy, you lose.


Again, who cares? If he is AFK he is irrelevant. If he is not, then not logging him off even if he does not interact with the client for hours is wrong. Negatively impacting players who are not AFK, but "appear AFK" to get to those who are "AFK" is a bad game mechanic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#4133 - 2015-12-09 05:04:27 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:

I agree in general with this Mike, but here is the thing…you are using local to avoid conflict and competition. Many of your posts in this and other threads have been about ways to get out of conflict and competition…even when players have already put their foot in it (e.g. the freighter bumping thread).

So, if we are going to change cloaks then we need to change local. At least move the intel functions into a structure in space that can be attacked/subverted.


Teckos Pech wrote:
The OA is likely going to allow for scanning down cloaked ships. Further, based on an interview with Fozzie, it is likely that local is going to be nuked back into a delayed chat channel and intel will move into the OA. Fozzie was not explicit, but everyone in the interview interpreted Fozzie as local is going to no longer be what it always has been, one of the primary intel tools in game.

And, IMO, people have used local to deny contentboth via AFK cloaking and as an early warning system while doing PvE stuff. If one is bad, then it seems only logical to conclude the other is just as problematic and a comprehensive solution is the preferred approach.


Here is your sense of entitlement working over time. When you undock, you consent to PvP. When you dock, you revoke that consent. You are not entitled to kills. People do not have to fight you in non-combat ships if they can get them into a dock.

Those players are not willing to risk their non-combat ships against you, so they put them away. It does not matter what they were doing before you got there. That is literally not your concern in any way. Your issues with ISK faucets and sinks are something for the devs to handle with a huge array of tools at their disposal... tools they apparently do not see a need to use as they keep putting things out on the Aurum store rather than creating desired consumable features purchased with ISK, or turning down the various ISK faucets, etc...

Morrigan LeSante wrote:
I'm afraid not, but you cling to your edge case.

Lets recap, shall we?

You are:

• Unaware of how a fleet scout operates
• Unaware of how a generic scouting works and the importance of positioning
• Unaware of how wormholers work, live and scan in general
• Unaware of how real scanners operate in game when it matters
• Lacking appreciation of people needing to emergency afk where log off is not an option
• Quite happy to wreck all of these things mentioned in the name of making ratting safer
• Unaware of even HOW your ideas break the aforementioned things and when challenged the response is a mere handwave of 'that wont happen; because'
• Unable to see a link between a cloaked player and local
• Refusing to acknowledge the power of local whilst simultaneous resisting its removal
• Unable to frame the problem in a context relevant anywhere except ratting havens
• Utterly and complete unable to explain to any remote standard why this isn't a problem in lowsec, or NPC null
• Still somehow holding the belief it is "unreasonable" to do PvE in anything sub-optimal
• Claim a cloak is safer than being docked in highsec


But of course, it's me who has no idea what I'm talking about. I mean it's not like I've ever lived and battled in WH, or nullsec, or low and naturally I'm all about "increased safety" as the billions both killed and lost on my killboard can attest to. And you accuse me of being risk averse, the irony is staggering.


You are the one that brought up the edge case as a supposedly compelling argument for the *need* to leave cloaks 100% risk free. It's all about making sure your shiny ships stay shiny ships and don't turn into shiny explosions. You even posted 'chat logs' of some guy claiming he watched for 3 years just to pop your titan... which means either someone logged a titan in unsupported and sat still long enough for people to look it up on a 3 year old spreadsheet or run a locator on it, and get a fleet to it, or else you are claiming they camped that spot for 3 years 23/7 and whacked it before it could do anything. In the first case, that's clearly just incompetence, the second would be an epic case of they really deserved that kill. That second case would be even more epic if it wasn't possible to camp that particular spot in space for 3 years in complete safety.

That you also engage in PvP encounters willingly and lose stuff is irrelevant. That's consensual PvP.

The really tragic part is that you think I don't understand anything, and you want to make large lists of things that are vital to a number of different playstyles, and you think that any and all of that should be able to go on unchallenged by enemies, while I look at the list and think to myself--- if you are doing any of that, and at any point in the middle of it you are in a position to think "eh, I'm safe enough to go make a sandwich, have a smoke, and maybe go tumble the wife in bed for a bit...." then that is a situation that is too safe for the performance of such vital functions.

The more you say in defense of cloaks, the more it proves the cloak to be OP and in need of the introduction to some risk.
Teckos Pech
Hogyoku
Goonswarm Federation
#4134 - 2015-12-09 05:15:30 UTC
Mike Voidstar wrote:
Teckos Pech wrote:

I agree in general with this Mike, but here is the thing…you are using local to avoid conflict and competition. Many of your posts in this and other threads have been about ways to get out of conflict and competition…even when players have already put their foot in it (e.g. the freighter bumping thread).

So, if we are going to change cloaks then we need to change local. At least move the intel functions into a structure in space that can be attacked/subverted.


Teckos Pech wrote:
The OA is likely going to allow for scanning down cloaked ships. Further, based on an interview with Fozzie, it is likely that local is going to be nuked back into a delayed chat channel and intel will move into the OA. Fozzie was not explicit, but everyone in the interview interpreted Fozzie as local is going to no longer be what it always has been, one of the primary intel tools in game.

And, IMO, people have used local to deny content both via AFK cloaking and as an early warning system while doing PvE stuff. If one is bad, then it seems only logical to conclude the other is just as problematic and a comprehensive solution is the preferred approach.


Here is your sense of entitlement working over time. When you undock, you consent to PvP. When you dock, you revoke that consent. You are not entitled to kills. People do not have to fight you in non-combat ships if they can get them into a dock.

Those players are not willing to risk their non-combat ships against you, so they put them away. It does not matter what they were doing before you got there. That is literally not your concern in any way. Your issues with ISK faucets and sinks are something for the devs to handle with a huge array of tools at their disposal... tools they apparently do not see a need to use as they keep putting things out on the Aurum store rather than creating desired consumable features purchased with ISK, or turning down the various ISK faucets, etc...



Were you drunk when you wrote this? Let me see....

  • AFK cloaking goes away.
  • Intel becomes vulnerable to attack.

  • Both sides give up something...both sides get something. But I'm entitled? Coming from the guy who is always going to dock up and almost surely log off when a hostile shows up and doesn't leave right away or even worse attacks your intel system...that is damn ironic. Where is Jerghul when we need him to go all pedantic about definition of various words?

    Seriously MIke, under my preferred system if a guy goes AFK for "too long" he'll be scanned down and sent home via pod express. Exactly what you have been asking for.

    However, you no longer get to have your cake and eat it too. Now your intel infrastructure will be vulnerable as well to an active (possibly cloak fit) pilot who wants to come and mess with you. Now you have to either nutt up and go defend your ****...or let it be taken offline/subverted and your level of risk goes up.

    And I don't give a **** if they are in a non-combat ship or a combat ship. If I come in and take down/subvert the intel system the solution is to come out and defend your stuff. You talk all high and mighty about secure space, but you don't want to do **** all to defend that space. You dock up and either log or JC out to HS letting your corp/alliance mates do the heavy lifting.

    You want to be 100% carebear/PvE pilot fine. HS is over there, that is your part of the sandbox.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Mike Voidstar
    Voidstar Free Flight Foundation
    #4135 - 2015-12-09 05:27:52 UTC
    Teckos Pech wrote:
    Mike Voidstar wrote:
    Teckos Pech wrote:

    I agree in general with this Mike, but here is the thing…you are using local to avoid conflict and competition. Many of your posts in this and other threads have been about ways to get out of conflict and competition…even when players have already put their foot in it (e.g. the freighter bumping thread).

    So, if we are going to change cloaks then we need to change local. At least move the intel functions into a structure in space that can be attacked/subverted.


    Teckos Pech wrote:
    The OA is likely going to allow for scanning down cloaked ships. Further, based on an interview with Fozzie, it is likely that local is going to be nuked back into a delayed chat channel and intel will move into the OA. Fozzie was not explicit, but everyone in the interview interpreted Fozzie as local is going to no longer be what it always has been, one of the primary intel tools in game.

    And, IMO, people have used local to deny content both via AFK cloaking and as an early warning system while doing PvE stuff. If one is bad, then it seems only logical to conclude the other is just as problematic and a comprehensive solution is the preferred approach.


    Here is your sense of entitlement working over time. When you undock, you consent to PvP. When you dock, you revoke that consent. You are not entitled to kills. People do not have to fight you in non-combat ships if they can get them into a dock.

    Those players are not willing to risk their non-combat ships against you, so they put them away. It does not matter what they were doing before you got there. That is literally not your concern in any way. Your issues with ISK faucets and sinks are something for the devs to handle with a huge array of tools at their disposal... tools they apparently do not see a need to use as they keep putting things out on the Aurum store rather than creating desired consumable features purchased with ISK, or turning down the various ISK faucets, etc...



    Were you drunk when you wrote this? Let me see....

  • AFK cloaking goes away.
  • Intel becomes vulnerable to attack.

  • Both sides give up something...both sides get something. But I'm entitled? Coming from the guy who is always going to dock up and almost surely log off when a hostile shows up and doesn't leave right away or even worse attacks your intel system...that is damn ironic. Where is Jerghul when we need him to go all pedantic about definition of various words?

    Seriously MIke, under my preferred system if a guy goes AFK for "too long" he'll be scanned down and sent home via pod express. Exactly what you have been asking for.

    However, you no longer get to have your cake and eat it too. Now your intel infrastructure will be vulnerable as well to an active (possibly cloak fit) pilot who wants to come and mess with you. Now you have to either nutt up and go defend your ****...or let it be taken offline/subverted and your level of risk goes up.

    And I don't give a **** if they are in a non-combat ship or a combat ship. If I come in and take down/subvert the intel system the solution is to come out and defend your stuff. You talk all high and mighty about secure space, but you don't want to do **** all to defend that space. You dock up and either log or JC out to HS letting your corp/alliance mates do the heavy lifting.

    You want to be 100% carebear/PvE pilot fine. HS is over there, that is your part of the sandbox.


    Yes. You are entitled. You are over the moon about how someone did something when you were not even in the solar system. You wanted that to stop, when you arrived they stopped, and you are mad that as soon as you are gone they will do it some more.

    You cannot defend AFK cloaking with the track you are on. Morrigan got closer with the "Think of the Titans!" argument, which you would have been all over if attacking it didn't interfere with your shiny ships too. Just as much as you feel it is your god given right to shoot a non-combat ship, it is the right of a system defender to shoot a ship in position to threaten those under his care. That's what we like to call conflict and resolution. In balanced gameplay that defender would be looking for you, you would be looking for a foolhardy non-com gambling on system defense, and things would work out according to the luck and skill of everyone involved---those that find the risk too much can go home assuming they aren't caught first.

    Both sides aren't giving something up. Until cloaks become huntable all the risk and sacrifice comes from one side. I'm looking to see a balanced start point. Surely OA and intel changes will shake things up, but it's going to shake things up regardless, and that has nothing to do with balance right now. I see no reason to not support changes to create balance on an unbalanced system now, in favor of hoping changes coming at some unspecified day in the future make all this a non-issue.

    You do, because you benefit from the situation as it stands.
    Kaarous Aldurald
    Black Hydra Consortium.
    #4136 - 2015-12-09 05:33:39 UTC
    Teckos Pech wrote:

    You want to be 100% carebear/PvE pilot fine. HS is over there, that is your part of the sandbox.


    Bingo. People like Mike need to stop acting like they have a right to play this game wrong.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Kaarous Aldurald
    Black Hydra Consortium.
    #4137 - 2015-12-09 05:35:16 UTC
    Mike Voidstar wrote:

    Both sides aren't giving something up. Until cloaks become huntable all the risk and sacrifice comes from one side. I'm looking to see a balanced start point.


    No, you are not. We have balance right now with the current situation, you want to break it in your favor.

    The really funny thing will be when local goes away completely without recompense.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #4138 - 2015-12-09 05:36:10 UTC
    Mike Voidstar wrote:


    Yes. You are entitled. You are over the moon about how someone did something when you were not even in the solar system. You wanted that to stop, when you arrived they stopped, and you are mad that as soon as you are gone they will do it some more.

    You cannot defend AFK cloaking with the track you are on. Morrigan got closer with the "Think of the Titans!" argument, which you would have been all over if attacking it didn't interfere with your shiny ships too. Just as much as you feel it is your god given right to shoot a non-combat ship, it is the right of a system defender to shoot a ship in position to threaten those under his care. That's what we like to call conflict and resolution. In balanced gameplay that defender would be looking for you, you would be looking for a foolhardy non-com gambling on system defense, and things would work out according to the luck and skill of everyone involved---those that find the risk too much can go home assuming they aren't caught first.

    Both sides aren't giving something up. Until cloaks become huntable all the risk and sacrifice comes from one side. I'm looking to see a balanced start point. Surely OA and intel changes will shake things up, but it's going to shake things up regardless, and that has nothing to do with balance right now. I see no reason to not support changes to create balance on an unbalanced system now, in favor of hoping changes coming at some unspecified day in the future make all this a non-issue.

    You do, because you benefit from the situation as it stands.


    WTFAYTA?

    I don't care what you do in a system. I really don't. If you rat, mine, do PI, whatever I really don't give two *****.

    Really.

    However, I don't think local as intel should both provide an advanced warning and be invulnerable to attack.

    I also think that AFK cloaking is bad game play.

    I'd like to see both problems solved. Move intel into player deployed structures so that intel become part of securing your space....something you keep going on about. Second, when a cloaker shows up they can no longer go AFK for hours on end--i.e. you can secure your space against AFK cloakers.

    I give up something....

    You give up something....

    But somehow I'm entitled?

    Bottom line is I see you as full of ****. You want your early warning invulnerable intel system...but want cloak users to have more risk...and somehow that is balanced. Sorry, I find that to be a complete load of phoking bullshit.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Mike Voidstar
    Voidstar Free Flight Foundation
    #4139 - 2015-12-09 05:37:54 UTC
    Kaarous Aldurald wrote:
    Teckos Pech wrote:

    You want to be 100% carebear/PvE pilot fine. HS is over there, that is your part of the sandbox.


    Bingo. People like Mike need to stop acting like they have a right to play this game wrong.


    Oh look, the Arbiter of all that is right and proper in EVE is back. At least, right and proper so long as it does not affect him in any way. Go wet yourself some more, craven nitwit.

    It would be wonderful if you actually had a clue what you were talking about, rather than just supporting any passing whim that puts all the risk on someone you want to shoot. You are a toddler trying to burn ants with a magnifying glass and crying when one bites you.
    Mike Voidstar
    Voidstar Free Flight Foundation
    #4140 - 2015-12-09 05:40:14 UTC
    Teckos Pech wrote:
    Mike Voidstar wrote:


    Yes. You are entitled. You are over the moon about how someone did something when you were not even in the solar system. You wanted that to stop, when you arrived they stopped, and you are mad that as soon as you are gone they will do it some more.

    You cannot defend AFK cloaking with the track you are on. Morrigan got closer with the "Think of the Titans!" argument, which you would have been all over if attacking it didn't interfere with your shiny ships too. Just as much as you feel it is your god given right to shoot a non-combat ship, it is the right of a system defender to shoot a ship in position to threaten those under his care. That's what we like to call conflict and resolution. In balanced gameplay that defender would be looking for you, you would be looking for a foolhardy non-com gambling on system defense, and things would work out according to the luck and skill of everyone involved---those that find the risk too much can go home assuming they aren't caught first.

    Both sides aren't giving something up. Until cloaks become huntable all the risk and sacrifice comes from one side. I'm looking to see a balanced start point. Surely OA and intel changes will shake things up, but it's going to shake things up regardless, and that has nothing to do with balance right now. I see no reason to not support changes to create balance on an unbalanced system now, in favor of hoping changes coming at some unspecified day in the future make all this a non-issue.

    You do, because you benefit from the situation as it stands.


    WTFAYTA?

    I don't care what you do in a system. I really don't. If you rat, mine, do PI, whatever I really don't give two *****.

    Really.

    However, I don't think local as intel should both provide an advanced warning and be invulnerable to attack.

    I also think that AFK cloaking is bad game play.

    I'd like to see both problems solved. Move intel into player deployed structures so that intel become part of securing your space....something you keep going on about. Second, when a cloaker shows up they can no longer go AFK for hours on end--i.e. you can secure your space against AFK cloakers.

    I give up something....

    You give up something....

    But somehow I'm entitled?

    Bottom line is I see you as full of ****. You want your early warning invulnerable intel system...but want cloak users to have more risk...and somehow that is balanced. Sorry, I find that to be a complete load of phoking bullshit.


    And making gate cloaks keep you out of local would achieve the same goal without throwing the balance completely, hilariously into the hunters court.