These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Delegate
Federal Navy Academy
Gallente Federation
#381 - 2015-01-20 03:43:54 UTC  |  Edited by: Delegate
Bullet Therapist wrote:
Wrong. You implied that devs shouldn't consider human factors in their consideration of balancing game mechanics; that instead they should look at only the merits of the mechanics themselves. My statement was intended to show you that this assertion is incorrect.


No. I showed that what you call a "prove" is in fact a trivial fallacy. You not going to dodge this one. It's there for anyone to read and it doesn't take much intelligence to grasp.

Bullet Therapist wrote:
You and others have made the claim that local is perfect intel. A statement like this is disprovable and has been proven to be false. Your own analogous argument was intended show that my statement was ambiguous, which it is not. Perfection is a binary condition, either a system is or it isn't. Even one flaw (of which there are many with this statement) shows it's inaccuracy.


It is perfect. Its always present (except for wh). And it's given for free. That ineptitude is among thousands of players out there... yes we know that already, no need to repeat.

Bullet Therapist wrote:
Quote:
The balance issue involves both cloaking and local. I don't know where you came up with this "exclusively tied to local": for example its tied to cyno too, which – again – was pointed in the first 10 pages.


You forgot the 'not' in the 'not exclusively tied to local,' which, it kind of changes the meaning of my statement.


No, I didn't forget anything. Many pages before it was pointed out that it's tied to cyno too - obviously "not exclusively tied to local"... but do you even read this?
Jenshae Chiroptera
#382 - 2015-01-20 04:23:05 UTC  |  Edited by: Jenshae Chiroptera
I have skimmed past the same people arguing over how many angels can dance on the head of a pin
Nikk Narrel wrote:
The AFK Cloaking tactic is both time consuming, and has no guarantee of results.
The result is play denial. You hang a threat over the locals of hot dropping a gang or fleet on them that will bat them right out of the ball park. So, they usually up ship and change systems, pilots, type of space they fly in or games until the coast is clear.

Even when you bait an AFK cloaker out and kill them ... why the next time your group population drops low due to time zones, there they are again in a new ship.

Why is AFK cloaking so popular? Because it can be so perfectly effective. Wait for the perfect time, slam the enemy when they have nothing and no time to respond, then disappear again.

They should not have a perfectly safe way to wait around for the perfect time to strike.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Omnathious Deninard
University of Caille
Gallente Federation
#383 - 2015-01-20 06:56:32 UTC
Jenshae Chiroptera wrote:

They should not have a perfectly safe way to wait around for the perfect time to strike.

And if AFK cloaking is removed, what is there to prevent the perfect safety of the ratter who is monitoring local the entire time they are out waiting for a neutral or red to enter the system.

If you don't follow the rules, neither will I.

Haywoud Jablomi
Vay Mining Corporation
#384 - 2015-01-20 07:23:38 UTC
Omnathious Deninard wrote:
Jenshae Chiroptera wrote:

They should not have a perfectly safe way to wait around for the perfect time to strike.

And if AFK cloaking is removed, what is there to prevent the perfect safety of the ratter who is monitoring local the entire time they are out waiting for a neutral or red to enter the system.


The insanity of this statement is that it's not safe. There are plenty of current kills on zkillboard that shows people that have been caught while ratting, mining, scanning, etc etc.

But even if you ignore that. It has been suggested several times on this thread and others that local be modified in exchange for how cloak functions.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Jenshae Chiroptera
#385 - 2015-01-20 07:55:37 UTC
Omnathious Deninard wrote:
Jenshae Chiroptera wrote:
They should not have a perfectly safe way to wait around for the perfect time to strike.

And if AFK cloaking is removed, ....
... then you have active cloaking, where they need to move from book mark to book mark when Recons are out hunting them, where they need to change systems or log off, where they need to make some really deep saved locations.

The damage AFK-cloakers do, for the effort they put in and the ability to pick and chose the best morsels is disproportionate.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

baltec1
Bat Country
Pandemic Horde
#386 - 2015-01-20 11:02:40 UTC
Jenshae Chiroptera wrote:
Omnathious Deninard wrote:
Jenshae Chiroptera wrote:
They should not have a perfectly safe way to wait around for the perfect time to strike.

And if AFK cloaking is removed, ....
... then you have active cloaking, where they need to move from book mark to book mark when Recons are out hunting them, where they need to change systems or log off, where they need to make some really deep saved locations.

The damage AFK-cloakers do, for the effort they put in and the ability to pick and chose the best morsels is disproportionate.


And ratting with the perfect safety net that is local intel will have no counter to it.

While we are at it, I guess you also think we should be able to force AFK players in stations to undock too as they are doing the exact same thing as an AFK cloaker.
Bullet Therapist
Caldari Provisions
Caldari State
#387 - 2015-01-20 12:23:46 UTC  |  Edited by: Bullet Therapist
baltec1 wrote:
Bullet Therapist wrote:


Safes are scannable and a POS can still be bubbled.


Yep, a dictor is going to instantly know exactly which of the dosens of POS the enemy will warp to and will instantly know where their safe spot is.


Bullet Therapist wrote:

No, most ratting ships don't fit a cloak, and most POSs aren't covered in guns and ewar.


Most ishtars do fit a cloak and near every single POS has guns

Bullet Therapist wrote:

Feel free to show me an isktar that can warp out of an anomaly in the time a 2 second aligning 11.3 au/s ares can land on grid.


All of them?

It takes longer than 2 seconds just to D-scan the right anom they are in.


Scout.

Most don't fit them, those that do often offline them. Other ships don't.

Other than staging and jump bridges most POSes have no or few guns.

Bring more than one interceptor and shotgun the sites players are most likely to be in, it's not like all anomalies are created equally.
Bullet Therapist
Caldari Provisions
Caldari State
#388 - 2015-01-20 13:15:22 UTC  |  Edited by: Bullet Therapist
Delegate wrote:


No. I showed that what you call a "prove" is in fact a trivial fallacy. You not going to dodge this one. It's there for anyone to read and it doesn't take much intelligence to grasp.

It is perfect. Its always present (except for wh). And it's given for free. That ineptitude is among thousands of players out there... yes we know that already, no need to repeat.

No, I didn't forget anything. Many pages before it was pointed out that it's tied to cyno too - obviously "not exclusively tied to local"... but do you even read this?


Quote:
That ineptitude is among thousands of players out there... yes we know that already, no need to repeat.
Every single player that's ever been caught ratting or mining is inept? No.

Sorry, but not everyone that is caught ratting in null does so because they make a mistake; it's still entirely possible for players to be caught even if they're doing everything right and react appropriately, despite local. You can't escape that fact. No matter how much spin you try to put on this you can't. Kills still happen, not everyone who gets caught is a scrub with a poorly fit ship.

Quote:
No. I showed that what you call a "prove" is in fact a trivial fallacy. You not going to dodge this one. It's there for anyone to read and it doesn't take much intelligence to grasp.


Actually, all you did was try to show how my argument could also be used to prove an alternative point and failed in doing so by poorly choosing what you believed to be an analagous situation, except that one condition can actually be shown to be the case with evidence and one can't. That's also there for everyone to read. Moreover, you also tried to use the same argument to show that only the inept were the ones who were caught, which is also a failure, because, again, for the thousandth time, a little theorycraft, application, in game experience, and evidence compiled from KB stats shows us *yet again* that it is 100% possible to catch a player that does everything right.

This horse is so beaten that there's only glue left at this point. You like afk cloaking. I get it. You don't like local. That's fine too But stop making stuff up. Stop. Making these ridiculous statements is a poison in this forum, and it's rampant in this subforum in particular. There's a clade of about ten posters here, which is by far not the majority (and I'm not advocating mob rule in case you were wondering), that turn the volume to ten at the first sign of dissent in an attempt to either intellectually corner their opponent or just shout them down.

Saying something like "when an afk cloaker is afk what mechanic is he using to interact with you?' or "local is a perfect intel tool" is insane. It sounds crazy when you read it out loud and it's borderline nonsense. Local is perfect? Really? Really? Does it tell you anything about the intent of a player entering your system? Does it tell you what ships they're flying or how many people are likely to be ready to back them up? Does it tell you if they have a cyno, but that they forgot their ozone? Stop making this crap up. If you have a real argument then make it. Some of the more moderate things that people have said were along the lines of 'local never fails to report the presence of a neutral player.' Fair enough, but it doesn't take the illogical and extreme step of calling it (and not even in a hyperbolic fashion) perfect. If you've got something that makes sense to say, then say it. Otherwise, shut up, because people like me are sick of fending off your ridiculous bull to even begin to get at the heart of the argument.
Haywoud Jablomi
Vay Mining Corporation
#389 - 2015-01-20 13:25:16 UTC
baltec1 wrote:

While we are at it, I guess you also think we should be able to force AFK players in stations to undock too as they are doing the exact same thing as an AFK cloaker.


Though simular, they are not the same. If one is hiding in a POS, the pos can be destroyed. If hiding in a station, the station can be flipped or sov lost in the system. Though these both take time, a system camper can stay in a system till the day the servers shut down and nothing will remove that player.

Which in itself is a valid point on why AFK cloaking is an issue.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

baltec1
Bat Country
Pandemic Horde
#390 - 2015-01-20 13:59:46 UTC
Bullet Therapist wrote:


Scout.


Shows up in local, everything scatters

Bullet Therapist wrote:

Most don't fit them, those that do often offline them. Other ships don't.


If they don't have a POS they fit them.
Bullet Therapist wrote:

Other than staging and jump bridges most POSes have no or few guns.


Not only does just about every POS come armed but ratting POS also tend to sport bubbles around them. You never warp blind to a POS.
Bullet Therapist wrote:

Bring more than one interceptor and shotgun the sites players are most likely to be in, it's not like all anomalies are created equally.


Still takes far longer to get to an anom than for the ishtar to warp off.
baltec1
Bat Country
Pandemic Horde
#391 - 2015-01-20 14:01:02 UTC  |  Edited by: baltec1
Haywoud Jablomi wrote:
baltec1 wrote:

While we are at it, I guess you also think we should be able to force AFK players in stations to undock too as they are doing the exact same thing as an AFK cloaker.


Though simular, they are not the same. If one is hiding in a POS, the pos can be destroyed. If hiding in a station, the station can be flipped or sov lost in the system. Though these both take time, a system camper can stay in a system till the day the servers shut down and nothing will remove that player.

Which in itself is a valid point on why AFK cloaking is an issue.


Stations cannot be flipped. You can stay AFK in station forever if you wish.
Soldarius
Dreddit
Test Alliance Please Ignore
#392 - 2015-01-20 14:38:43 UTC
I've often wondered what the effect would be if immediate mode local chat were an optional POS module tied to sov strategic level, like cynosural jammers and jump bridges.

Say, all NPC space is immediate mode local. That would leave only claimable sov and w-space as delayed mode by default, with claimable sov upgradable to immediate mode.

Sov strategic index levels 4 and 5 have no uses iirc.

http://youtu.be/YVkUvmDQ3HY

Nikk Narrel
Moonlit Bonsai
#393 - 2015-01-20 14:59:46 UTC
I have to include this part from an earlier post, it just holds context we may find of value.

This was a direct response to my statement:
The AFK Cloaking tactic is both time consuming, and has no guarantee of results.

Jenshae Chiroptera wrote:

The result is play denial. You hang a threat over the locals of hot dropping a gang or fleet on them that will bat them right out of the ball park. So, they usually up ship and change systems, pilots, type of space they fly in or games until the coast is clear.

I believe you missed the point entirely.

The first thing that happens, is the shipping which the hostile player wants to target, becomes impossible to threaten.
The players have a proven ability to either relocate, or simply keep them safely docked out of harms way.

The warning system, which prompted this evacuation to sheltering safety, is local.

What the players do after that warning is entirely in their hands, and if they choose to ignore it and risk the hostile being able to react, that is on them.
The hostile has NO GUARANTEE the targets will appear, much less have any clear notification of when to expect them.

Jenshae Chiroptera wrote:
Omnathious Deninard wrote:
Jenshae Chiroptera wrote:
They should not have a perfectly safe way to wait around for the perfect time to strike.

And if AFK cloaking is removed, ....
... then you have active cloaking, where they need to move from book mark to book mark when Recons are out hunting them, where they need to change systems or log off, where they need to make some really deep saved locations.

The damage AFK-cloakers do, for the effort they put in and the ability to pick and chose the best morsels is disproportionate.

So, this version of balance has the PvE ships completely non-involved, and the player who invested the time and effort to bring an expensive cloaked ship through the gauntlet of defenses, now has the singular joy of dodging front line PvP ships.

Of course, the predictable reaction to not being able to catch the intended target, you stop using that tactic.

Where is the actual threat to the PvE ships?
POS destruction? They can simply leave once the timer has started, assuming they were still present that long.
Outpost being taken over by hostiles? They can stay docked. Buy a new ship somewhere else, if necessary, and sell that one on the market to balance out the cost.
Doddy
Excidium.
#394 - 2015-01-20 16:26:43 UTC
AFK cloaking is no different to being afk in station or afk in a pos. Keep them all as they are or nerf them all.

Cloaking in general is a counter to local, keep them both as they are or nerf them both.

Nerf Afk cloaking specifically or cloaking in general without nerfing these other things and it will just kill the game even more.
Vulfen
Imperial Academy
Amarr Empire
#395 - 2015-01-20 16:45:27 UTC
If you take a look at SIFI in general cloaking devices generally require a massive amount of power, however in eve you can just cloak with no cost.
I would like to add a cost, I do not think that cap or fuel should be the cost, however i think heat may work, if cloaking ships generate heat, Recons/bombers/covops/blops should all have a heat generation reduction.
Heat caused by the cloaking device will only cause damage to the cloaking device.

This means people can not as easily stay cloaked for long times as they will need to uncloak/dock to repair the module.

If this was done I would also like to see rigs introduced that reduce the heat caused by cloaking.
Nikk Narrel
Moonlit Bonsai
#396 - 2015-01-20 16:49:00 UTC
Vulfen wrote:
If you take a look at SIFI in general cloaking devices generally require a massive amount of power, however in eve you can just cloak with no cost.
I would like to add a cost, I do not think that cap or fuel should be the cost, however i think heat may work, if cloaking ships generate heat, Recons/bombers/covops/blops should all have a heat generation reduction.
Heat caused by the cloaking device will only cause damage to the cloaking device.

This means people can not as easily stay cloaked for long times as they will need to uncloak/dock to repair the module.

If this was done I would also like to see rigs introduced that reduce the heat caused by cloaking.

It is all well and good to diminish the impact a cloaked player can have, by making the cloak high maintenance.

Has it occurred to you that the cloak is part of a balanced play environment, and your recommendation by itself would tip the scales towards the other side?
Vulfen
Imperial Academy
Amarr Empire
#397 - 2015-01-20 17:01:29 UTC
Nikk Narrel wrote:
Vulfen wrote:
If you take a look at SIFI in general cloaking devices generally require a massive amount of power, however in eve you can just cloak with no cost.
I would like to add a cost, I do not think that cap or fuel should be the cost, however i think heat may work, if cloaking ships generate heat, Recons/bombers/covops/blops should all have a heat generation reduction.
Heat caused by the cloaking device will only cause damage to the cloaking device.

This means people can not as easily stay cloaked for long times as they will need to uncloak/dock to repair the module.

If this was done I would also like to see rigs introduced that reduce the heat caused by cloaking.

It is all well and good to diminish the impact a cloaked player can have, by making the cloak high maintenance.

Has it occurred to you that the cloak is part of a balanced play environment, and your recommendation by itself would tip the scales towards the other side?


Im not saying it should be a harsh change, theres no reason for a non cov ops ship to spend more than 15 minutes cloaked (safe log off timer) so i would aim for it to be set for around that time, with cov ops based ships able to spend more like 1 hour cloaked before any concern. (before any rigs)

I would also balance it by removing cloaked people from local, as i believe this should be done aswell.
Haywoud Jablomi
Vay Mining Corporation
#398 - 2015-01-20 17:12:58 UTC
Doddy wrote:
AFK cloaking is no different to being afk in station or afk in a pos. Keep them all as they are or nerf them all.

Cloaking in general is a counter to local, keep them both as they are or nerf them both.

Nerf Afk cloaking specifically or cloaking in general without nerfing these other things and it will just kill the game even more.


This is false in every sense. POS can be destroyed. A station can change hands, reinforced or taken. Though you cant eject the player, you always know where they are, and if they undock you know exactly where they will be.

None of these are true with a "AFK cloaker". As I said a few posts ago. They can stay cloaked safely in a system with minimal effort till the EVE servers are closed.

Also Nikk. I find it interesting that your advocating for cloak is based around the idea of hunting PVE ships. Wouldnt this place you in the exact same place place you claim PVE players are in, where you are looking for safety in your actions? Not that wanting to hunt PVE ships is bad. It's actually well and good. I just find it interesting.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#399 - 2015-01-20 17:27:25 UTC
Vulfen wrote:
Im not saying it should be a harsh change, theres no reason for a non cov ops ship to spend more than 15 minutes cloaked (safe log off timer) so i would aim for it to be set for around that time, with cov ops based ships able to spend more like 1 hour cloaked before any concern. (before any rigs)

I would also balance it by removing cloaked people from local, as i believe this should be done aswell.

The problem here is in the details, so it becomes less likely to result in a spin on play that wreaks havoc.

I have two threads I allowed to close, linked in my signature.
One details a compromise change to local, and the second details a method to hunt cloaked ships.
Neither is meant to be adopted by itself.

Outwardly complex, they both are based on simple concepts.
Nikk Narrel
Moonlit Bonsai
#400 - 2015-01-20 17:38:44 UTC
Haywoud Jablomi wrote:
Doddy wrote:
AFK cloaking is no different to being afk in station or afk in a pos. Keep them all as they are or nerf them all.

Cloaking in general is a counter to local, keep them both as they are or nerf them both.

Nerf Afk cloaking specifically or cloaking in general without nerfing these other things and it will just kill the game even more.


1 This is false in every sense. POS can be destroyed. A station can change hands, reinforced or taken. Though you cant eject the player, you always know where they are, and if they undock you know exactly where they will be.

2 None of these are true with a "AFK cloaker". As I said a few posts ago. They can stay cloaked safely in a system with minimal effort till the EVE servers are closed.

3 Also Nikk. I find it interesting that your advocating for cloak is based around the idea of hunting PVE ships. Wouldnt this place you in the exact same place place you claim PVE players are in, where you are looking for safety in your actions? Not that wanting to hunt PVE ships is bad. It's actually well and good. I just find it interesting.


1
A POS can be destroyed. The ships within it can leave before this event.
An Outpost can be taken. The ships within it can leave, but can also stay.
Also, like a cloaked ship, you don't know when they will be trying to move or leave. It has been established that there is no expectation that players will maintain watch, as the demands of such are above and beyond the needs of most gaming.

2
The AFK cloaker is fully exposed to risk at the same time they become capable of hostile action.
In fact, many ships have built in delays forced upon them in exchange for this cloaking ability, which gives their opponents extra time to react with. The few ships which have no such delays, are balanced to not be overwhelming when attacking in exchange.

3
Of course, in this context, the thrust of cloaking is quite specific to hunting PvE ships.
PvE ships within friendly sov have precious few threats which are not managed out of significance, short of these cloaking threats.
Why should my mining barge be unable to deal with problems, and need to seek shelter?
Why should the cloaked ship be unable to reach the PvE ship, as well as not be capable of handling the ships which show up to attempt removing it?
That sounds like pre-planned frustration for everyone involved.