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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Jerghul
Aliastra
Gallente Federation
#3921 - 2015-12-07 01:13:38 UTC  |  Edited by: Jerghul
Mag's wrote:
Jerghul wrote:
Mag's wrote:
Jerghul wrote:
Mags
Describing it as a psy-ops covers it nicely. Local conveys the information. Removing local is a bit outside the scope of this thread I think.
Seeing as AFKing relies upon local, it's fully inside the scope of this thread.

So don't we need to look at both?
I know many here wish to only nerf cloaks, but I have to be honest and say that's not a balanced approach.


It impacts too widely on too many things to be considered part of this thread imo.

But noting that removing local may resolve issues is of course valid.

Discussing it in length would be a side track.
Seeing as it's part and parcel of AFKing, it's on track in regards to this thread. I know you and many others wish to dismiss it and simply focus on cloaks, but that's not a balanced approach.

You do know you can AFK without a cloak and still gain the same effect? That alone should speak volumes.


Mags
I do know that. My concern relates mostly to the enduring nature of afk cloaky camping. I am proposing mainly that windows of vulnerability occur occasionally.

===========

Lets try this.

A cloaked vessel needs to decloak occasionally so that its cloak can recharge. Recharging occurs any time the cloak module is inactive (so would also be recharged while gate cloaked). The cloak can only recharge within 5 AU of a gate or wormhole. It need not be fully recharged (so a blockade runner doing its milk runs would always be topped up. For example).

Blocked list: Teckos, Sonya, Wander, Baltec1

Mike Voidstar
Voidstar Free Flight Foundation
#3922 - 2015-12-07 01:25:54 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:
Making cloaks huntable would create more PvP


This is one of your staple lies. You say this bull in every thread.

"Hey guys, this savage nerf to the mechanic enabling non consensual PvP would totally lead to more PvP and not more blatant carebearing"

Roll

No believes you.


What does it matter what goes on when you aren't there?

"mommy, they are doing something without me when I'm not there... Waaaaaaaaaaaaaaa"

You came to hunt soft targets, you came to disrupt PvE, you came for PvP.

You got your fair shot at soft targets with gate cloak keeping you out of local. Only really active gate defense will mess you up there, and that's PvP. You still might get evaded based on Intel channels, but that's whole fleets worth of players stopping you, seems legit.

Unless pvp-ed at the gate, you disrupted PvE as soon as you broke the gate cloak. You have a fair shot at catching someone, and the rest are looking to evacuate. It would be your choice to engage anyone you catch and risk defense fleets catching up, or to begin a cloaking campaign where you have to actively evade pursuit to keep PvE disrupted. With the possibility of you being caught more people will be willing to hunt you.

While being hunted isn't the kind of PvP you would prefer, it is in fact PvP. You can fight, you can evade...the choice is up to you and depends on your goal, but you can't claim it's not creating PvP where currently there is nonthing but blueballing going on. I get that you really dislike any PvP where you are at risk of becoming a target, but actions should have consequences.
Mag's
Azn Empire
#3923 - 2015-12-07 01:26:52 UTC
Jerghul wrote:
Mag's wrote:
Jerghul wrote:
Mag's wrote:
Jerghul wrote:
Mags
Describing it as a psy-ops covers it nicely. Local conveys the information. Removing local is a bit outside the scope of this thread I think.
Seeing as AFKing relies upon local, it's fully inside the scope of this thread.

So don't we need to look at both?
I know many here wish to only nerf cloaks, but I have to be honest and say that's not a balanced approach.


It impacts too widely on too many things to be considered part of this thread imo.

But noting that removing local may resolve issues is of course valid.

Discussing it in length would be a side track.
Seeing as it's part and parcel of AFKing, it's on track in regards to this thread. I know you and many others wish to dismiss it and simply focus on cloaks, but that's not a balanced approach.

You do know you can AFK without a cloak and still gain the same effect? That alone should speak volumes.


Mags
I do know that. My concern relates mostly to the enduring nature of afk cloaky camping. I am proposing mainly that windows of vulnerability occur occasionally.

===========

Lets try this.

A cloaked vessel needs to decloak occasionally so that its cloak can recharge. Recharging occurs any time the cloak module is inactive (so would also be recharged while gate cloaked). The cloak can only recharge within 5 AU of a gate or wormhole. It need not be fully recharged (so a blockade runner doing its milk runs would always be topped up. For example).
You do know that, but let's ignore the powerful intel tool and nerf cloaks anyway?

I say nerf, but it actually looks like you wish to break them completely and stop them from carry out their role. But as long as you get more intel on top of what you already get, that's fine in your eyes?

I propose you think about it with a more balanced approach. Maybe then you'll have more credibility.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jerghul
Aliastra
Gallente Federation
#3924 - 2015-12-07 01:31:47 UTC
Mags
I really do not understand why having to decloak occasionally at a time and place more or less under the cloaked ship's control breaks anything.

All it does is add small windows where unsolicited pvp might possibly occur.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mag's
Azn Empire
#3925 - 2015-12-07 01:39:32 UTC
Jerghul wrote:
Mags
I really do not understand why having to decloak occasionally at a time and place more or less under the cloaked ship's control breaks anything.

All it does is add small windows where unsolicited pvp might possibly occur.
You said it, you don't understand.

I'll help you out. There is a 197 page thread on the subject and your idea isn't new. But as you are not willing to be balanced about your approach, I doubt you'll be balanced in your reading.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3926 - 2015-12-07 01:48:47 UTC  |  Edited by: Brokk Witgenstein
Well for one, because we also use cloaks for other purposes than purely annoying renters. Annoying the renters is a niche use at best; 95% of the time cloakers have more meaningful duties to perform.

Cloaky eyes for example. Don't make 'em tedious just for the sake of making them tedious.

Or for actually remaining undetected for long periods of time, as would be the case with dreads, carriers, black ops battleships etc.

Or how about a defensive cloak, allowing PvE ships, Prospects, Blockade runners and Deep Space Transports to remain safe when they find themselves boxed in?

Of course there are the active, non-AFK hunters that do need to set up safespots and create pings without anyone noticing. If anybody knew, that would defeat the purpose now, wouldn't it?

And then there's the often overlooked detail where you're deep in hostile space and something in Real Life comes up. You don't know how long it's going to take, but that's okay because you're cloaked. Unless some renter nerfed them and your perfectly laid out plan goes down the drain. Because safelogging would reveal your presence and possibly your location, which you really really can't afford.

And wormholes. You need to scan stuff down (which takes time), and you have absolutely nothing to work with. Even the bloody rats may kill you.

Oh, and of course there is the fact only covops cloaks can actually get to these 'recharge locations' you speak of. Improved cloaks using the cloak/MWD trick would no longer be able to pull some heroics even if they successfully evaded the gatecamp.... only to forcibly decloak some 80km off gate and still well within my point range. *rofl*


I can see you thought this through real well. Congrats. The impact is indeed minimal -- for the only thing we'd still be able to do without a care in the world, is scare renters Pirate
Jerghul
Aliastra
Gallente Federation
#3927 - 2015-12-07 02:12:36 UTC
Mags
I think I will jot down "break" as hyperbole.

Brokk
Not logging on is the best way to remain undetected for long periods of time. As is logging off if something turns up in real life.

The inconvenience otherwise to having small windows of potential vulnerability could easily be justified by the simple adage that nothing need be absolutely safe or convenient once you chose to undock.

I should perhaps outline what I mean

A charged cloak could have a 6 hour charge for all I care. The problem I see is perpetual invulnerability. The recharge windows need not be frequent.

Something in the region of 30 minutes being recharged every 30 seconds the cloak module is not active is fine.

Small, occasional windows. Enough to warrant an occasional hunt, but with low actual chance of success.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mag's
Azn Empire
#3928 - 2015-12-07 02:25:18 UTC  |  Edited by: Mag's
Jerghul wrote:
Mags
I think I will jot down "break" as hyperbole.
Well you could ignore the facts yes, seeing as you wish to ignore local.

There I am in an enemy system watching them and reporting back on comms. But wait, my cloak is about to drop, so I warp to some point that allows for recharge, only to get scanned down and shot to hell. Or do I even get the chance to recharge, would it simply die on me whilst next to the enemy fleet?

So break yes, seeing as now the covert cloak doesn't work as intended and is in fact a liability. But at least local is still fine, so AFKing can continue. Good news everyone.

I do like how you want to break active play though, in order to fix those who are AFK. It's nicely done.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#3929 - 2015-12-07 03:11:59 UTC
Jerghul wrote:
Brokk
It is often considered good form to debate the topic, and not the man.

Mags
Describing it as a psy-ops covers it nicely. Local conveys the information. Removing local is a bit outside the scope of this thread I think.

Teckos
It was a contextual response to a poster who had numerous times rather unpleasantly commented on the risk averse (thank you - feel free to ask me any time you need help with your Norwegian) nature of some types of PvE players.

But you are right, I should have refrained from making that snide remark.

Edit
Again:

"You are really not understanding this. Increasing player attrition does not in itself win wars, and cannot in itself avert defeat."

How in God's name are you reading this to mean tip of the spear?

Its just a technique used to diminish activity levels. Nothing more, nothing less. Its used in most sov wars; usually understood as a means to limit isk generation, but its actual impact rests in player attrition. Which some people understand better than others.


Are you ******* serious? You have claimed over and over it is a sov war tactic. That it is used to drive pilots out of an alliance. That very much strikes me as a "tip of the spear" kind of thing.

So, where in the mother f***ing H*ll has this sh!t bird technique been used? Name the alliances and the region, or STFU about this Bravo Sierra.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3930 - 2015-12-07 03:49:11 UTC  |  Edited by: Mike Voidstar
Jerghul wrote:
Mags
I think I will jot down "break" as hyperbole.

Brokk
Not logging on is the best way to remain undetected for long periods of time. As is logging off if something turns up in real life.

The inconvenience otherwise to having small windows of potential vulnerability could easily be justified by the simple adage that nothing need be absolutely safe or convenient once you chose to undock.

I should perhaps outline what I mean

A charged cloak could have a 6 hour charge for all I care. The problem I see is perpetual invulnerability. The recharge windows need not be frequent.

Something in the region of 30 minutes being recharged every 30 seconds the cloak module is not active is fine.

Small, occasional windows. Enough to warrant an occasional hunt, but with low actual chance of success.


They are right on this, Jerguhl.

Timers are unsuitable to the problem at hand. As has been discussed in the thread numerous times...

Any timer short enough to be reasonable for making cloaks huntable would break almost any other use of the cloak other than camping at a deep safe. I would consider reasonable no longer than 15 minutes because...

Any timer too long will leave us in exactly the same place. You might get the very rare case where someone's random frustration check coincided with the once in 6 hours window of vulnerability, but for the most part no one is going to make any kind of regular effort to hunt something when they have to continually scan for long periods of time just on the off chance that they get something. This is more true the shorter the window of vulnerability is. You think it's reasonable that someone looking to defend their system do nothing but scan for 30 minutes at a time, and if they ever stop they stand a really good chance of missing their 30 second window of opportunity? Frequency or duration of vulnerability need to be sufficient to catch them, and doing that breaks any use the cloak has other than camping under it.

The reason I suggested and support a system of false positives for scanning cloaks is because the cloak should start with a high degree of safety, that is then degraded by active effort of the systems defenders. The cloaker can slow their progress by taking action of his own, but if afk eventually that safety will degrade and he will be caught. The hunting and evading ideally would depend on a combination of luck and skill, until the situation resolves.

Such a system allows long windows of opportunity for other uses of the cloak without leaving a cloaked camp that snuck in at 3am when the defenders of the system are normally asleep to be permanently entrenched until such time as they choose to leave or attack, while still affecting activity in the system due to response to their presence.

I happen to agree that if you are going to be gone longer than a few minutes then logging off should be your best option if you are in open space. The entire beef that brought about afk cloaking was the idea that if you go hunting you have a reasonable shot at a target. That should either apply to everybody, in which case you are being hunted and your hunters deserve a chance at catching you... or nobody, in which case afk cloak camping is not a reasonable hunting technique.
Teckos Pech
Hogyoku
Goonswarm Federation
#3931 - 2015-12-07 04:06:55 UTC
Brokk Witgenstein wrote:
"It is often considered good form to debate the topic, and not the man."

Let's just say I was trying to get it through your head you have credibility issues, by lack of facts, numbers, examples, basic game mechanics or just about everything except hot air. That, we have in abundance.

It is neither portrait, name or native language that's under fire. It IS the things you say. Nothing personal.

We keep asking to cut to the chase but you're not going to deliver, are you? You want us to guess where you were? You want us to fill in the blanks in your argument? Another way of putting it would be "pics or it didn't happen". My money is on "it didn't happen" FYI.



*grabs popcorn


I want to second Brokk's point. Jarghul you have, literally, no history of sov warfare in your KB (unlike me who has an extensive history). That is not to say that your hypothesis should be discounted simply based on my history vs. yours, but the logic of your hypothesis does not even fit the narrative IMO. Let me break it down:


  1. Alliance A wants to attack Alliance B,
  2. So A sends its AFK cloakers to drive down B's participation levels and also have pilots leave B,
  3. After a certain point A invades B in earnest.
  4. B folds because of points 1 & 2.


So give us a mother f***ing example you sh*tler. You have claimed that this is quite common so f***ing put up or f***ing shut up. Name the alliances you completely worthless tard.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3932 - 2015-12-07 04:22:02 UTC  |  Edited by: Mike Voidstar
Teckos, I can't verify his point, but I can provide an ancedote where cloaked camps did impact things out in Providence years ago. ...And breathe, man. You have sound reasons why this would be a minimal impact on SOV war. Let it stand that it could have some effect, and let your own stance stand that any effect would be extremely minor unless the entity in question has much bigger problems already. But on to the story, that began shortly after I created this account and I could not even board a battleship yet. This is actually why I have a hanger full of Arbitrators stacked out there somewhere to this day...

There were a couple of vital pipeline systems that were just lousy at all times with cloaked reds, and there were times when those of us who were more PvE centric had to halt our activities for lack of ammoRoll due to lacking station services and choked supply runs.

Now, did that make anyone quit? Not really. It wasn't that hard to run the gauntlet back to a trade hub and load up on enough supplies for my small group. This was of course long before activity levels had anything to do with SOV.

I can say it did contribute to our leaving the area eventually. There was more, but basically all of it was just a huge hassle for no real benefit.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3933 - 2015-12-07 04:53:03 UTC
Honest question Mike. Would you like to come back to null? I know a PvE corp in our backyard (we're blue to them because of :reasons: that's why we have to hunt "the other guys" that live further away) they might be recruiting. Just give it another chance dude. It's fun!
Mike Voidstar
Voidstar Free Flight Foundation
#3934 - 2015-12-07 05:27:16 UTC  |  Edited by: Mike Voidstar
Brokk Witgenstein wrote:
Honest question Mike. Would you like to come back to null? I know a PvE corp in our backyard (we're blue to them because of :reasons: that's why we have to hunt "the other guys" that live further away) they might be recruiting. Just give it another chance dude. It's fun!


In all honesty, I am playing only a few hours a month at this point. The last year has seen some setbacks in real life that left me with little time for being in game. I can forum a lot, but actually logging in requires me to be at home and at leisure for more time than I generally have. I doubt I could make it worth anyones time at this point.

If I did get time and start devoting more to the game, I would rather give some smaller fleet pvp a shot. I love Command Ships (yes, I have been known to do level 4's with corpmates in a fleet with a command ship and logi supporting multiple battleships, because...well...we can...) and with boosters maybe coming on grid soon I'd love to fly a combat support. Flavor really don't matter, in 45 days or so I will be able to put any subcap hull in space(barring T3 or new skills introduced). Faction War has also looked interesting, but Fozzie Sov seems like it might actually make things interesting for me. But that would require my job to stop working me 7 days a week for 10 or so hours a day at some point, or for my kids to graduate school.
Teckos Pech
Hogyoku
Goonswarm Federation
#3935 - 2015-12-07 05:31:36 UTC
Mike Voidstar wrote:
Teckos, I can't verify his point, but I can provide an ancedote where cloaked camps did impact things out in Providence years ago. ...And breathe, man. You have sound reasons why this would be a minimal impact on SOV war. Let it stand that it could have some effect, and let your own stance stand that any effect would be extremely minor unless the entity in question has much bigger problems already. But on to the story, that began shortly after I created this account and I could not even board a battleship yet. This is actually why I have a hanger full of Arbitrators stacked out there somewhere to this day...

There were a couple of vital pipeline systems that were just lousy at all times with cloaked reds, and there were times when those of us who were more PvE centric had to halt our activities for lack of ammoRoll due to lacking station services and choked supply runs.

Now, did that make anyone quit? Not really. It wasn't that hard to run the gauntlet back to a trade hub and load up on enough supplies for my small group. This was of course long before activity levels had anything to do with SOV.

I can say it did contribute to our leaving the area eventually. There was more, but basically all of it was just a huge hassle for no real benefit.


I don't doubt it could have an impact, but even Provi Block are tougher than that. I know guys who came out of Provi block into other NS alliances they are not the type to shrink from a fight. In fact, one reason why people go to Providence is that they know they'll get fights.

However, generally speaking AFK cloaking is not going to be good strategy. And I can confirm that players who were not logging in due to lack of PvP (AFK cloakers or not) will be much more likely to log in when there are fights to be had.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3936 - 2015-12-07 05:36:52 UTC
Mike Voidstar wrote:
[I love Command Ships (yes, I have been known to do level 4's with corpmates in a fleet with a command ship and logi supporting multiple battleships, because...well...we can...)....


Why not do this in NS. A command ship providing boosts and some logi means that only some of the biggest gangs will be a threat. 2 stratios vs. 3-6 ships for damage (at least partially PvP fit) along with a fleet booster and you'll only have to worry about the biggest gangs.

Not doing this because of a single guy in local who is almost surely AFK is just being foolish.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3937 - 2015-12-07 05:47:57 UTC
Agreed. With what you're fielding, the fear of the neut is unjustified.
Mike Voidstar
Voidstar Free Flight Foundation
#3938 - 2015-12-07 05:49:13 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:
[I love Command Ships (yes, I have been known to do level 4's with corpmates in a fleet with a command ship and logi supporting multiple battleships, because...well...we can...)....


Why not do this in NS. A command ship providing boosts and some logi means that only some of the biggest gangs will be a threat. 2 stratios vs. 3-6 ships for damage (at least partially PvP fit) along with a fleet booster and you'll only have to worry about the biggest gangs.

Not doing this because of a single guy in local who is almost surely AFK is just being foolish.


I would, if I still had the people to do it, and the inclination to deal with other hassles that null sec living provided. I never stayed in dock over a hostile in system. Thus the pile of arbitrators out in some null station somewhere. They were more sexy to me than Vexxors, and I went through lots of them. One day I will go get close enough to stick the things on the market- I left with the intent of coming back one day, and when I flew my clones out I forgot about them. I hate a messy assets tab. This character was created with the intent of providing escort to friends that did a lot of mining, my sole job was to scare off tackle so that we would not have to dock every time some neut blew through the system. I ratted the belts while they did their thing, and sent the occasional tackle running away from a pack of angry Warriors. Could not even space Warrior II's at that point.

The natural extension of that intent is actively hunting down the camped cloakers in the territory, with the mining fleet out. It frustrated me then, and it bugs me now. I really don't care if they leave, explode, or are too busy running from me to bother anyone else... but to be immune to any outside interference is not in keeping with the core design of EVE. I'm not out there anymore, and it certainly wasn't this that made me leave on it's own, but it contributed.

When I say ISK does not matter to me, I mean that. I have less than 200 million in my wallet these days, because as I finish off more ship skills I buy hulls to try them out. Spend it on practically nothing faster than I get it.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3939 - 2015-12-07 07:06:48 UTC
Big smile I think we may yet reach an agreement, Mr. not-so-carebear after all.

Curse ain't too far from Provi. Wanna go pick them arbi's up? (YES, using a cloak for safe transportation as well as a cloaky scout LOL)
Mike Voidstar
Voidstar Free Flight Foundation
#3940 - 2015-12-07 08:05:47 UTC
It does not change my stance on the cloaks being innately broken.

I understand both sides of the issue. I have repeatedly said 'If your purpose is PvE'. I believe in the sandbox. I *am* a carebear.

I argue for a more balanced mechanic because I believe in it.

With my playtime it would probably take me a week to make the trip without the passwords to the jump bridges. I don't even know if they are still there, and surely their owners would frown on me using them. I can't even remember the system without looking at my assets tab. Everything out there was just letters and numbers.

And it's a lot of arbitrators. It would probably take a freighter to move them. I bought a cheap bpc and just ran the whole thing. I think it's 30 something. I am just going to put them on the market or reprocess them and sell the minerals. I don't have any use for them anymore, since I don't put drones in space for PvE anymore. Thankful for the skill though. I love almost the whole Gallente ship line, but the Prophecy and it's variants are my favorite hulls, and I never would have bothered if the arbitrator had not impressed me over the vexxor as a drone boat. That was before the revamp of the Navy Vexxor, and the sheer terror that is now the Ishtar and Eos. Now I can fly everything but Minnie and Caldari BS With just about all skills at 5. Black ops BS will take longer as I have never had a need for the jump drive skills. (I have often thought they should have attached MJD to it as a bridge to capitals).

But it's not that I don't think you can protect yourself from a cloaked camper by being in a fleet. I just don't see it being reasonable as a counter. It's a single potential aggressor that must be treated as an enemy fleet at all times. Hunting it down should be an option. Even were I a PvP pilot looking to protect my space with an hour to kill... That camper should be a target, not a dangerous terrain feature.