These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Jerghul
Aliastra
Gallente Federation
#3861 - 2015-12-06 18:21:19 UTC  |  Edited by: Jerghul
Morrigan
Just view it as a type of heat damage that is repaired by doing certain operations (being close to something that non sustained cloaky afk players are usually close to anyway in a given time-frame).

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#3862 - 2015-12-06 18:23:11 UTC  |  Edited by: Morrigan LeSante
No. Because your idea just breaks whole areas of space for a complete non-problem. Furthermore it's been demonstrated you didn't even realise it. Which is actually even worse than the idea itself.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3863 - 2015-12-06 18:23:39 UTC
Say Jerghul... I Just did a little background check on ZKill (yes, I intend to investigate your claims and I started with trying to find what war you were in).

I am having severe issues with your credibility, however. Could you please post on your main if you wish to continue spilling theorycraft? Because this "Jerghul" character hasn't been in any sov war, hardly plays (with like 16 bil killed) at all and doesn't show any cloaky anywhere. T1 Destroyers and Maulus?

Do you even wormhole??
Jerghul
Aliastra
Gallente Federation
#3864 - 2015-12-06 18:25:20 UTC
Morrigan LeSante wrote:
No. Because your idea just breaks whole areas of space for a complete non-problem.


Again, you would need to elaborate to bring your point across on the "breaking whole areas of space bit".

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#3865 - 2015-12-06 18:26:33 UTC
Brokk Witgenstein wrote:
Do you even wormhole??


I think it's fair to say we've categorically blown that possibility out the water.
Mike Voidstar
Voidstar Free Flight Foundation
#3866 - 2015-12-06 18:28:50 UTC
Morrigan LeSante wrote:
Mike Voidstar wrote:
Morrigan LeSante wrote:
Mike Voidstar wrote:
Somehow someone is atk rafting for big ISK while completely safe!


I'm doing it right now P

And I can categorically state, I will NOT die. Because local is a thing. It's 100% physically impossible to land on my before I can run.



But how? If you are atk and a hunter shows up what keeps you from exploding?

Unless you mean you are not afk, which is not the same claim at all, is it? Running before you get shot is the opposite of being safe. It is an acknowledgement of your risk.



I have the screen minimized and ALL I can see is local. That's it.

That's pretty goddamned afk for 60 million an hour mate.



So... Not actually afk then? Good to know.
Morrigan LeSante
Perkone
Caldari State
#3867 - 2015-12-06 18:29:29 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
Mike Voidstar wrote:
Morrigan LeSante wrote:
Mike Voidstar wrote:
Somehow someone is atk rafting for big ISK while completely safe!


I'm doing it right now P

And I can categorically state, I will NOT die. Because local is a thing. It's 100% physically impossible to land on my before I can run.



But how? If you are atk and a hunter shows up what keeps you from exploding?

Unless you mean you are not afk, which is not the same claim at all, is it? Running before you get shot is the opposite of being safe. It is an acknowledgement of your risk.



I have the screen minimized and ALL I can see is local. That's it.

That's pretty goddamned afk for 60 million an hour mate.



So... Not actually afk then? Good to know.



Just as afk as a cloak is "invulnerable"
Mike Voidstar
Voidstar Free Flight Foundation
#3868 - 2015-12-06 18:34:29 UTC
Morrigan LeSante wrote:
Mike Voidstar wrote:
[quote=Morrigan LeSante][quote=Mike Voidstar]


So... Not actually afk then? Good to know.



Just as afk as a cloak is "invulnerable"


So you are saying that if you shut your screen off and go to bed you will continue to make isk, and continue to be safe?

Because as far as I can tell you aren't safe at all, because if you were not staying aware of yourself you would not remIn unexploded if a hunter shows.

A camper however could shut the screen off, and leave the building with never a care.
Jerghul
Aliastra
Gallente Federation
#3869 - 2015-12-06 18:34:38 UTC  |  Edited by: Jerghul
Brokk Witgenstein wrote:
Say Jerghul... I Just did a little background check on ZKill (yes, I intend to investigate your claims and I started with trying to find what war you were in).

I am having severe issues with your credibility, however. Could you please post on your main if you wish to continue spilling theorycraft? Because this "Jerghul" character hasn't been in any sov war, hardly plays (with like 16 bil killed) at all and doesn't show any cloaky anywhere. T1 Destroyers and Maulus?

Do you even wormhole??


This is my main. I currently do 90% of my flying in a cloaked ship :). I could contract you some t-3 bps I suppose if that helps. And how do you figure I have not been in sov wars?

But its not really about credibility. We sort of resolved that point by resting on "this is something the Devs should collect data on before deciding a course of action" (or words to that effect).

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3870 - 2015-12-06 18:52:27 UTC
as far as I'm concerned the devs need not waste their time. I think they're keeping a close eye on who's leaving the game and why anyway. Regarding cloaked Ventures claiming sov I think I've heard enough.
Jerghul
Aliastra
Gallente Federation
#3871 - 2015-12-06 19:08:15 UTC  |  Edited by: Jerghul
Brokk Witgenstein wrote:
as far as I'm concerned the devs need not waste their time. I think they're keeping a close eye on who's leaving the game and why anyway. Regarding cloaked Ventures claiming sov I think I've heard enough.


Boy, a lot is certainly lost in translation.

Increased player attrition is caused by implicit threat. The only thing required is an enduring cloaked red (or neut depending on how you set the overview) presence in local.

It does not claim sov. It impacts on the number of Eve players an Alliance has at its disposal

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#3872 - 2015-12-06 19:30:30 UTC
Jerghul wrote:
Brokk Witgenstein wrote:
as far as I'm concerned the devs need not waste their time. I think they're keeping a close eye on who's leaving the game and why anyway. Regarding cloaked Ventures claiming sov I think I've heard enough.


Boy, a lot is certainly lost in translation.

Increased player attrition is caused by implicit threat. The only thing required is an enduring cloaked red (or neut depending on how you set the overview) presence in local.

It does not claim sov. It impacts on the number of Eve players an Alliance has at its disposal



Not if it's a PvP alliance. Your entire premise is faulty.

Demonstrably so by the success of the CFC, for one.
Mike Voidstar
Voidstar Free Flight Foundation
#3873 - 2015-12-06 19:43:55 UTC
While it isn't a factor in why I object to them, their use in breaking alliances was a highly touted feature much earlier in the thread, by supporters of the camps. Obviously the usefulness of that is limited, but it was presented as a measurable effect earlier.

Brokk, I understand why you have been convinced, you came in pretty neutral in the first place and there's a lot of vocalization in support of the camps. Don't discard reasoning based purely on it not impacting you however.

People like to shoot soft targets, and feel they have a right to a good opportunity to do so. This is further aggravated by the many bots that permeate eve that never miss a new arrival and never wait for that one last cycle or one last rat to die. While space would be much emptied without them, so too would the targets you find be more prone to mistakes or fits of bravery.

That desire for someone to behave as you want them to instead of their own best interest does not excuse a lopsided mechanic that makes their best play to simply not play at all.

Making cloaks huntable would create more PvP, which is what the users of cloaks are currently claiming they afk camp to achieve. Making the gate cloak keep people out of local until it dropped would resolve the so called 'safety' of local residents warping before grid even loads.

With both sides now needing to pay attention to stay alive you get a more lively and interesting PvP aspect, and more satisfied players on both sides.

Jerghul
Aliastra
Gallente Federation
#3874 - 2015-12-06 19:46:49 UTC
Morrigan LeSante wrote:
Jerghul wrote:
Brokk Witgenstein wrote:
as far as I'm concerned the devs need not waste their time. I think they're keeping a close eye on who's leaving the game and why anyway. Regarding cloaked Ventures claiming sov I think I've heard enough.


Boy, a lot is certainly lost in translation.

Increased player attrition is caused by implicit threat. The only thing required is an enduring cloaked red (or neut depending on how you set the overview) presence in local.

It does not claim sov. It impacts on the number of Eve players an Alliance has at its disposal



Not if it's a PvP alliance. Your entire premise is faulty.

Demonstrably so by the success of the CFC, for one.


Also if it is a PvP alliance. And particularly within a framework where sov control is made manifest by PvE activity (it is how the sov mechanism is set up).

Increased player attrition also does not contradict the relative successes and failures of alliances engaged in Sov warfare. It merely causes less player involvement.

But again. This is a sidetrack. Its a dev decision to determine if the player attrition impact is significant enough to warrant intervention. Though a precautionary approach is always prudent in any event.

The issue we should be discussing is what might be the least intrusive intervention we can devise.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#3875 - 2015-12-06 19:50:03 UTC
Jerghul wrote:

The issue we should be discussing is what might be the least intrusive intervention we can devise.



1) Remove local.

But you won't accept that because "risk" so...

2) Cloaked players do not appear in local.


Issue resolved all uses of cloaking preserved. Although doubtless not to the satisfaction of the risk averse bears.
Jerghul
Aliastra
Gallente Federation
#3876 - 2015-12-06 19:55:51 UTC
Morrigan LeSante wrote:
Jerghul wrote:

The issue we should be discussing is what might be the least intrusive intervention we can devise.



1) Remove local.

But you won't accept that because "risk" so...

2) Cloaked players do not appear in local.


Issue resolved all uses of cloaking preserved. Although doubtless not to the satisfaction of the risk averse bears.


I am in principle fine with that solution. Or rather make local coms subject to entosis action where applicable.

But it hardly qualifies as least intrusive by any definition of the term.

I would chose to consider that a separate and distinct topic worthy of its own thread given the extent it would impact on the game.

So not pertinent to the discussion here as it rests outside of the scope.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3877 - 2015-12-06 20:21:30 UTC  |  Edited by: Brokk Witgenstein
@Mike
Oh yea, absolutely. I don't advocate it HAS to be done AFK; there are some suggestions I quite like (false positive probing, sonars or delaying local chat) but on overall, mechanics appear to be rather balanced. Based on what I've personally seen and done in-game as well as what I've heard here; and of course under the assumption people in sov null do have defenses. Sure enough, 1-on-1 it doesn't seem fair. Things rarely do. Sitting on FW beacons at zero with AB, scram/web fits is also lame. Fun, fair and balanced are not to be confused with each other. On the topic of AFK cloaking, I don't think it's fun nor fair, but it is balanced.

It can become fun when somebody actually jumps on you, lits his candle and you get into a barfight. That'd be fun -- but still not fair. Most fun things aren't. "fair" fights would practically be pre-arranged with loads of restrictions and regulations. I'll freely admit I don't fight fair: when we gatecamp and you happen to jump through all on your own, it's not like I'm going to tell the other 4 guys "hold DPS lads - this guy is alone so we'll take turns, solo him, best two out of three wins the cake". No sir- we'll just open fire and see what happens.

Somewhere along the way, people have gotten very salty about balance and the general unfairness and hostility of the universe. They forgot that fighting the odds and coming out on top is a fun challenge, and very gratifying if you succeed. Not like we're stealing your car dude. New Eden is full of scammers, burglars, con artists, pirates, mercenaries, evil overlords, insidious plots and demons hiding in the endless night. You're trying to ninja gold nuggets in the enchanted forest, hoping the big bad wolf won't catch you. Without wolf, your spoils would be meaningless. Weird as it may sound, you NEED the red in local. There can be no heroic empire builders and entrepreneurs (such as yourself) without evil basterds trying to take it away from you at every turn.

That's basically where I stand: the less regulations, the better. CCP provides balanced mechanics, we shall use them in unfair ways, and in the end there is fun to be had. Even if that implies horribly losing your ship. Losing ships is good. It drives the economy.

At the end of the day, if CCP were to waltz in right now and ask me "Yo Brokk man, what do you think we need to do with dem cloaks son?" I'd probably tell them to "fix strategic cruisers" and leave everything else as-is. The mechanics are fine.
Jerghul
Aliastra
Gallente Federation
#3878 - 2015-12-06 20:27:24 UTC
Brokk
I just have to ask. You do understand that afk cloaky camping can go on forever with absolutely no risk, right?

You issue is more with the "so what?" portion than it is with the actual premise I just phrased?

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3879 - 2015-12-06 20:59:40 UTC  |  Edited by: Brokk Witgenstein
You do understand that in Curse where I live, there's no shortage of neuts and reds around the clock, everywhere? Docked, POStrash or cloaked - take your pick. Even my staging has 3 as we speak.

What I fail to see, is the problem. You see, I came here because hunting cloaky T3s or deep space transports would be a nice-to-have. You make it sound like a life threatening situation -- christ, they can't even do anything.

Oh wait! Perhaps I misunderstood you. Was I supposed to run in fear now?


Edit: yes, I do have a problem with your premise. I believe it to be blown completely out of proportion. Up until now I've deliberately tried to avoid the deep sov issues, to no avail: every other post, somebody dragged PvE and ratting and ISK/hr back into the discussion. In the end I caved in and accepted it was impossible to discuss the possibility of maybe hunting cloaked Naglars / Orcas / Mastodons / Tengus for PvP purposes. Apparently, this is about filling wallets and preventing the filling of wallets. Then you showed up, and made some outrageous claims about cloaks essentially killing EvE; with a proposition attached that would invalidate most uses of a cloak (eyes, deep space recon, wormhole life, advance scout, ...) and we're supposed to take your word for it.

I ask for numbers, you tell me to ask CCP.
I ask for examples, you give me none.
I ask for relevant experience, you give me none.
And then you ask me if I have a problem with your premise? You bet I do! I wasn't going to call horsecrap, but ..... see, I'm a hands-on person. I like the pragmatic approach. Theorycraft is all good and well but not only are you fixing things that ain't broke, you're breaking fundamental mechanics here.

In short: I do not agree with your assessment of the situation, and I most certainly do not agree with your "fix". Which I already told you two or three times by now. Rephrasing your theory and asking the same question isn't going to change the outcome, unless you start providing these anecdotes, numbers and other factual data you claim to wield.
Kaarous Aldurald
Black Hydra Consortium.
#3880 - 2015-12-06 22:59:25 UTC
Mike Voidstar wrote:
Making cloaks huntable would create more PvP


This is one of your staple lies. You say this bull in every thread.

"Hey guys, this savage nerf to the mechanic enabling non consensual PvP would totally lead to more PvP and not more blatant carebearing"

Roll

No believes you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.