These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#3841 - 2015-12-06 13:25:04 UTC
Mike Voidstar wrote:

No, it's outright invulnerability.


No, it's not. For once in your blighted post history, be honest.


Quote:

Local isn't a defense, it simply allows opportunity to take defensive action.


So it's a defense. Stop trying to talk out of both sides of your mouth.

Not only is it a defense, it's simultaneously the most powerful source of intel and safety this game has to offer besides outright being docked.


Quote:
The cloaker can hunt his target, provide intel to any allies, and knows as much as can be known before making any decisions or initiating his attack.


That is what cloaks are literally designed for. Stop asking that they be made useless for their intended purpose.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#3842 - 2015-12-06 13:29:50 UTC  |  Edited by: Mike Voidstar
Kaarous, it's ok buddy. You are still the star of the show. We will all watch while you do tricks.

Hopefully you will one day learn the difference between a lie and a differing opinion. First you will have to learn that the other people around you are real, and not just there for your personal amusement. Narcissism at your level seems like it would be harsh.

I have never once posted to remove non-consensual PvP. You just don't like it when I suggest the non-consent be placed on you rather than your target.

See, There is such a thing as stealth granting an advantage... and stealth simply being fully immune to detection. Cloaks can still fulfill their function of enabling stealth gameplay without being OP, but those who use them to hunt will have to endure a little risk on themselves for a change.
Kaarous Aldurald
Black Hydra Consortium.
#3843 - 2015-12-06 13:35:00 UTC
Mike Voidstar wrote:

Hopefully you will one day learn the difference between a lie and a differing opinion.


I already know a lie when I see it.

When you say "I don't want to cripple cloaks", you are lying, because your suggestions would cripple cloaks.

When you say "I don't oppose ganking", you are lying, because your suggestions would drastically reduce ganking.

You. Are. A. Liar.

You can try and bluster around it all you want, but it's clear to anyone who takes the time to read the tripe you post on this forum.


Quote:

First you will have to learn that the other people around you are real, and not just there for our personal amusement.


People? Certainly.

Players? Nope. Other players are made of pixels, and their value lies entirely in what they do or do not do.


Quote:

I have never once posted to remove non-consensual PvP.


One of the greatest lies ever told on this forum. You're giving Infinity Ziona a run for his money at this point.

Quote:

You just don't like it when I suggest the non-consent be placed on you rather than your target.


"more effort for thee but not for me."

~Carebears.

Of course you, lacking in any understanding of how this game is supposed to be, always suggest totally one sided nerfs to anything that enables non consensual PvP. You did it before, you're doing it now, and when you pick a new carebear crusade you will do it again.

Whatever you claim(because you're a liar), you are against non consensual PvP at the conceptual level. And that is easily seen in your post history. To claim otherwise is ludicrous.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#3844 - 2015-12-06 13:40:31 UTC  |  Edited by: Mike Voidstar
Kaarous, seriously... Where do you get that crap.

I mean... you should try out for the Olympic gymnastic team with those mental gyrations you have going on there.

Guess what.... Players are people. Characters are the pixels. Their value is assigned by their owners, not you.

See, that's what a sandbox is all about. It's a playground that you can play many kinds of games in. You don't like the sandbox, what you want is an arena similar to battlefield.


That "More effort for thee and not for me" line is priceless, coming from someone supporting the 'effort' of afk cloaked camps being appropriate against the eternal vigilance of actively playing fleets.
Kaarous Aldurald
Black Hydra Consortium.
#3845 - 2015-12-06 14:04:48 UTC
Mike Voidstar wrote:
Kaarous, seriously... Where do you get that crap.


https://forums.eveonline.com/default.aspx?g=search&postedby=Mike%20Voidstar


Quote:

That "More effort for thee and not for me" line is priceless, coming from someone supporting the 'effort' of afk cloaked camps being appropriate against the eternal vigilance of actively playing fleets.


No, it's addressed to someone who thinks they are entitled to not have any uncertainty in sovereign nullsec.

And, as far as "effort" goes, the equation is not in your favor.

One the one side, we have the cloaked player.

On the other side, we have the person who wants to rat afk. But this side is also demanding to generate resources with no risk and no uncertainty. Unfortunately for them, since risk vs reward is a thing, their demands are inherently wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#3846 - 2015-12-06 14:10:25 UTC
Yeah, he was definitely an N3 renter.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3847 - 2015-12-06 14:31:51 UTC
if "risk vs reward" is at thing, then does it not stand to reason the cloaker, unable to earn reward, shouldn't be at risk either? Any kind of movement or offensive action could be considered 'reward' as far as the vessel goes -- but then, it's at risk too.

Cloaked Nullified T3s an exception to the rule, as it's pretty hard to catch those; but with a bit of luck it can still be done...

As for cloaked ventures fighting sov wars ... what I asked for was't really that hard. The response "assume I gave you an example" kind of tells me you have none.

And Mike ... I think you're just too damn afraid man. You attribute a whole series of nearly godlike powers to these vessels. I once felt the same about Worms (when doing novice FW plexes), linked Orthrusses, kiting Navy Omens, Gila pwnboats, cloaky roflstomp Stratiosses and such... To a relatively new player -which I am, with only 20 months under the belt- these ships felt like "WTF iS tHiS!?"

Fascinated by their prowess I bought some of them (when ISK and skills allowed) and tried them out for myself. And guess what? Suddenly, they weren't as OP as I thought they were. I ain't going to lie, they felt good. Real good. But being at the helm of such a considerable investment also made me think twice about tackling just anything I came across. Some of them I lost, some serve me very well still. Some spend 90% of the time sitting in the drydock, as I'm more comfortable flying a regular Stabber over a Vaga with comparable effectiveness, or prefer a non-blinged Rapier over a Loki for the purpose.

The point however I was going to make : try being the hunter for once. It is not as easy as it looks. You'll soon discover you're not nearly as invulnerable as you thought you were. My Leroy Legion (the Angry Turtle mark I) for example was doing fine until my 'unsuspecting' prey lit a cyno. woop woop woop 530 mil down the drain. Invulnerable? My ass.

To overcome fear of the cloaker, try being the cloaker for once. Walk a mile in his shoes, then tell me how much ISK you made during that time, just how invulnerable you were, and how many alliances you brought down. You are more than welcome to fly it to D87-A and attempt to cloaky camp us. It will be an interesting learning experience. Just bring a travelceptor -- we've got cloakies for sale in station (otherwise, you may already lose it on the in-gate).

If you'd actually used them, you would know a lot of these "godlike" powers simply aren't there. You'll suffer targeting delays. Your targets may still warp off. You'll get caught in bubbles surrounded by containers, decloaked by a Daredevil (my pleasure Cool), counterblopsed or by lack of any of those, shot by the very target you were trying to hunt. And then, you'd know what it is really like.
Jerghul
Aliastra
Gallente Federation
#3848 - 2015-12-06 16:05:50 UTC  |  Edited by: Jerghul
The forum section is really supposed weighted towards ideas anyway. But you should get where I am coming from now.

I am looking for a relatively non-intrusive modification to the mechanics that imposes windows of potential vulnerability on cloaked vessels.

Something like this would be ideal:

IF a cloaked vessel does not do something that the vast majority of cloak users do anyway within a given time-frame, THEN the cloak will cease to function until that operation is done.

Lets define the time frame as about 2 hours:

IF a cloaked vessel does not do something that the vast majority of cloak users do anyway within 120 minutes, THEN the cloak will cease to function until that operation is done.

Now for something.

Dock up.
Ok, many cloaked ships might dock up more than once every 120 minutes. But some may not.

Dock up, be within 2000 m of a POS.
There we have caught more, but lets simplify:

Be within 2000 m of a POS or Station, or outpost/citadelle

Probably still missing someone, so lets toss in gates too.

Be within 2000 m of a POS or Station, or outpost/citadelle, or gate of any type.

IF a cloaked vessel is not within 2000 m of a POS, Station, Citadelle, or Gate after a cloak has operated for a total of 120 minutes, THEN the cloak will cease to function until that operation is done and the cloak is recharged.

What does that do exactly?

It creates small windows in an afk cloaky camping regime where player interaction (PvP) can occur.

Is that what I wanted?
Yes.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3849 - 2015-12-06 17:29:53 UTC
You call that a "SLIGHT MODIFICATION" ?!?!?!!

It is by far the most intrusive idea anyone has come up with so far?! What part of 'operating for prolonged periods of time behind enemy lines' also knows as 'recons / black ops' am I missing here?
Morrigan LeSante
Perkone
Caldari State
#3850 - 2015-12-06 17:45:12 UTC
Jerghul wrote:
The forum section is really supposed weighted towards ideas anyway. But you should get where I am coming from now.

I am looking for a relatively non-intrusive modification to the mechanics that imposes windows of potential vulnerability on cloaked vessels.

Something like this would be ideal:

IF a cloaked vessel does not do something that the vast majority of cloak users do anyway within a given time-frame, THEN the cloak will cease to function until that operation is done.

Lets define the time frame as about 2 hours:

IF a cloaked vessel does not do something that the vast majority of cloak users do anyway within 120 minutes, THEN the cloak will cease to function until that operation is done.

Now for something.

Dock up.
Ok, many cloaked ships might dock up more than once every 120 minutes. But some may not.

Dock up, be within 2000 m of a POS.
There we have caught more, but lets simplify:

Be within 2000 m of a POS or Station, or outpost/citadelle

Probably still missing someone, so lets toss in gates too.

Be within 2000 m of a POS or Station, or outpost/citadelle, or gate of any type.

IF a cloaked vessel is not within 2000 m of a POS, Station, Citadelle, or Gate after a cloak has operated for a total of 120 minutes, THEN the cloak will cease to function until that operation is done and the cloak is recharged.

What does that do exactly?

It creates small windows in an afk cloaky camping regime where player interaction (PvP) can occur.

Is that what I wanted?
Yes.



What it does is completely break wormholes, but f**k those guys right?

So long as anomaly squatters are 100% safe, it's all good, right?

Man up, or get back to the shallow end of the pool. Ironically, those areas don't have this problem because they're LESS risk averse. Ironic.
Mike Voidstar
Voidstar Free Flight Foundation
#3851 - 2015-12-06 17:52:09 UTC
Where is this mythological 100% safety while rafting I keep hearing about?

Somehow someone is atk rafting for big ISK while completely safe!

Why do they run when hunters enter the system?
Morrigan LeSante
Perkone
Caldari State
#3852 - 2015-12-06 17:53:16 UTC  |  Edited by: Morrigan LeSante
Mike Voidstar wrote:
Somehow someone is atk rafting for big ISK while completely safe!


I'm doing it right now P

And I can categorically state, I will NOT die. Because local is a thing. It's 100% physically impossible to land on my before I can run.
Jerghul
Aliastra
Gallente Federation
#3853 - 2015-12-06 17:56:54 UTC  |  Edited by: Jerghul
Morrigan LeSante wrote:
Jerghul wrote:
The forum section is really supposed weighted towards ideas anyway. But you should get where I am coming from now.

I am looking for a relatively non-intrusive modification to the mechanics that imposes windows of potential vulnerability on cloaked vessels.

Something like this would be ideal:

IF a cloaked vessel does not do something that the vast majority of cloak users do anyway within a given time-frame, THEN the cloak will cease to function until that operation is done.

Lets define the time frame as about 2 hours:

IF a cloaked vessel does not do something that the vast majority of cloak users do anyway within 120 minutes, THEN the cloak will cease to function until that operation is done.

Now for something.

Dock up.
Ok, many cloaked ships might dock up more than once every 120 minutes. But some may not.

Dock up, be within 2000 m of a POS.
There we have caught more, but lets simplify:

Be within 2000 m of a POS or Station, or outpost/citadelle

Probably still missing someone, so lets toss in gates too.

Be within 2000 m of a POS or Station, or outpost/citadelle, or gate of any type.

IF a cloaked vessel is not within 2000 m of a POS, Station, Citadelle, or Gate after a cloak has operated for a total of 120 minutes, THEN the cloak will cease to function until that operation is done and the cloak is recharged.

What does that do exactly?

It creates small windows in an afk cloaky camping regime where player interaction (PvP) can occur.

Is that what I wanted?
Yes.



What it does is completely break wormholes, but f**k those guys right?

So long as anomaly squatters are 100% safe, it's all good, right?

Man up, or get back to the shallow end of the pool. Ironically, those areas don't have this problem because they're LESS risk averse. Ironic.


I fail to see how it breaks wormholes, or provides 100% safety to anom squaters. And indeed. By creating small windows in an afk cloaking regime where player interaction (PvP) can occur is meant to have afk cloakers (with an implicit cyno) either man up or get back to the shallow end of the pool.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#3854 - 2015-12-06 17:57:49 UTC
That's because you have no idea about the mechanics you're trying to "fix", sorry, break would be more accurate.

Nor any idea of how other parts of space work.
Mike Voidstar
Voidstar Free Flight Foundation
#3855 - 2015-12-06 18:02:13 UTC  |  Edited by: Mike Voidstar
Morrigan LeSante wrote:
Mike Voidstar wrote:
Somehow someone is atk rafting for big ISK while completely safe!


I'm doing it right now P

And I can categorically state, I will NOT die. Because local is a thing. It's 100% physically impossible to land on my before I can run.



But how? If you are atk and a hunter shows up what keeps you from exploding?

Unless you mean you are not afk, which is not the same claim at all, is it? Running before you get shot is the opposite of being safe. It is an acknowledgement of your risk.
Jerghul
Aliastra
Gallente Federation
#3856 - 2015-12-06 18:02:49 UTC
Morrigan LeSante wrote:
That's because you have no idea about the mechanics you're trying to "fix", sorry, break would be more accurate.

Nor any idea of how other parts of space work.


Well, nothing you have suggested indicates the windows are particularly intrusive in any sector of space. I fear you have to be more concrete to make your point.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#3857 - 2015-12-06 18:07:39 UTC
Jerghul wrote:
Morrigan LeSante wrote:
That's because you have no idea about the mechanics you're trying to "fix", sorry, break would be more accurate.

Nor any idea of how other parts of space work.


Well, nothing you have suggested indicates the windows are particularly intrusive in any sector of space. I fear you have to be more concrete to make your point.



Go find me ANY of the things you want to make people "get near" in a shattered wormhole.
Morrigan LeSante
Perkone
Caldari State
#3858 - 2015-12-06 18:08:42 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
Mike Voidstar wrote:
Somehow someone is atk rafting for big ISK while completely safe!


I'm doing it right now P

And I can categorically state, I will NOT die. Because local is a thing. It's 100% physically impossible to land on my before I can run.



But how? If you are atk and a hunter shows up what keeps you from exploding?

Unless you mean you are not afk, which is not the same claim at all, is it? Running before you get shot is the opposite of being safe. It is an acknowledgement of your risk.



I have the screen minimized and ALL I can see is local. That's it.

That's pretty goddamned afk for 60 million an hour mate.
Jerghul
Aliastra
Gallente Federation
#3859 - 2015-12-06 18:11:28 UTC  |  Edited by: Jerghul
Morrigan LeSante wrote:
Jerghul wrote:
Morrigan LeSante wrote:
That's because you have no idea about the mechanics you're trying to "fix", sorry, break would be more accurate.

Nor any idea of how other parts of space work.


Well, nothing you have suggested indicates the windows are particularly intrusive in any sector of space. I fear you have to be more concrete to make your point.



Go find me ANY of the things you want to make people "get near" in a shattered wormhole.


Ah, right. We can add wormholes. Thank you.

IF a cloaked vessel is not within 2000 m of a POS, Station, Citadelle, Gate or Wormhole after a cloak has operated for a total of 120 minutes, THEN the cloak will cease to function until that operation is done and the cloak is recharged.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#3860 - 2015-12-06 18:14:17 UTC  |  Edited by: Morrigan LeSante
Jerghul wrote:
Morrigan LeSante wrote:
Jerghul wrote:
Morrigan LeSante wrote:
That's because you have no idea about the mechanics you're trying to "fix", sorry, break would be more accurate.

Nor any idea of how other parts of space work.


Well, nothing you have suggested indicates the windows are particularly intrusive in any sector of space. I fear you have to be more concrete to make your point.



Go find me ANY of the things you want to make people "get near" in a shattered wormhole.



No gates in shattered wormholes? Is that your understanding of them?




I don't even.....