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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3741 - 2015-12-04 18:58:44 UTC
Jerghul wrote:

Null-Sec AFK cloaking camping is a sov war technique used specifically to increase hostile player attrition rates. You can discuss how widespread it is, and how dramatically it increases Eve player attrition. But it factually does exist as a technique with the explicit goal of simply trying to get as many players as possible to not log on.

I would like the devs to analyse the effects afk (enduring) cloaky-camping (cloak + cyno potential) specifically to determine to what extent the mechanism causes players to leave Eve.



Why is "Null-Sec AFK cloaking camping is a sov war technique" suddenly presented as fact? It has been said at least half a dozen times, mostly by the same guy; and it's been denied by pretty much everybody else. If it matters to anyone, can I cast my vote too? NO, I have never seen this technique used in sov warfare. I've only seen it used to hunt -by lack of a better word- carebears in sov null.

I have seen cloakies used in highsec, lowsec, NPC null and wormholes, but then they go by different names (eyes, hunter-killers, ...) and those are rarely AFK. When used as campers, they're specifically aimed at disrupting blingy industrial activities. No 'camper' has ever stopped PvP from happening; and to the best of my knowledge, hasn't impeded sov warfare in the slightest.

I have obviously seen cloakies used in sov warfare, spread throughout the constellation to look for nodes and monitoring the ingates and hostile staging areas. This practice is not "used specifically to increase hostile player attrition rates" but to direct fleet movements; and this too cannot be considered AFK nor camping.

Could you please present a case to back up your claim, before presenting it as a fact and deriving all sorts of conclusions?
Teckos Pech
Hogyoku
Goonswarm Federation
#3742 - 2015-12-04 18:58:59 UTC
Morrigan LeSante wrote:
Dude he died IN WARP


"Incompetent" is a bit harsh...I feel like you're not all that au fait with all the mechanics your arguing about.

I'm with the others, your argument hinges on local being a thing. Take it away and you've got nothing.


A point I have raised many times. Sitting at a safe spot, while cloaked…yeah you are pretty much immune barring the crazy low probability event that some guy just happens to land close enough while setting his own safe spot. Even then, setting an initial safe, then burning away from it in a direction other than the line on which you warped or anyone else can warp on between celestials (i.e. align in a direction not in line with a celestial) will essentially remove even this crazy low probability danger.

But at the same time you are…sitting at a safe….cloaked. You cannot harm anyone. You cannot activate a module. You can’t do much of anything really except stuff you could do while docked, except for D-scan.

However, when you are doing something, like warping to a gate, or a POS, a station, etc. now the risk goes up.

In the example being discussed, that guy did nothing wrong, he was not (necessarily) incompetent, he ran into a ball of rokhs with smart bombs going off while in a covert ops frig...he was dead as soon as he warped.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#3743 - 2015-12-04 19:14:26 UTC  |  Edited by: Jerghul
Brokk Witgenstein wrote:
Jerghul wrote:

Null-Sec AFK cloaking camping is a sov war technique used specifically to increase hostile player attrition rates. You can discuss how widespread it is, and how dramatically it increases Eve player attrition. But it factually does exist as a technique with the explicit goal of simply trying to get as many players as possible to not log on.

I would like the devs to analyse the effects afk (enduring) cloaky-camping (cloak + cyno potential) specifically to determine to what extent the mechanism causes players to leave Eve.



Why is "Null-Sec AFK cloaking camping is a sov war technique" suddenly presented as fact? It has been said at least half a dozen times, mostly by the same guy; and it's been denied by pretty much everybody else. If it matters to anyone, can I cast my vote too? NO, I have never seen this technique used in sov warfare. I've only seen it used to hunt -by lack of a better word- carebears in sov null.

I have seen cloakies used in highsec, lowsec, NPC null and wormholes, but then they go by different names (eyes, hunter-killers, ...) and those are rarely AFK. When used as campers, they're specifically aimed at disrupting blingy industrial activities. No 'camper' has ever stopped PvP from happening; and to the best of my knowledge, hasn't impeded sov warfare in the slightest.

I have obviously seen cloakies used in sov warfare, spread throughout the constellation to look for nodes and monitoring the ingates and hostile staging areas. This practice is not "used specifically to increase hostile player attrition rates" but to direct fleet movements; and this too cannot be considered AFK nor camping.

Could you please present a case to back up your claim, before presenting it as a fact and deriving all sorts of conclusions?


A particular case I know very well was one I helped design (adding very cheap cloaked ships on a very short training program for alts). I am frankly surprised so many of you are unfamiliar with the technique.

Though what I am asking for here is for devs to get proper data on null-sec cloaky camping's impact on player attrition. Anecdotal evidence (be it in favour or against) is really not worth that much.

Edit
Ah, I see. You have seen afk cloaky-camping specifically aimed at increasing hostile player attrition rates, but simply did not recognize it for what it is. Disrupting PvE is not an end, it is a means to an end. People log on, have nothing to do. Log off. Repeat-Rinse; they stop logging on for their ship funding projects and for their fleets. So many games on Steam, so little time.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3744 - 2015-12-04 19:20:36 UTC
Jerghul wrote:

Null-sec cloaky camping is not predatory PvP. Its not even PvP. Its access denial by way of implicit threat where player interaction rarely occurs and actual combat practically never.


True. Sadly, it is the only remaining option to interact with ratters. The moment you show up in anything else, they're already POSsed by the time you're halfway in warp.

But you're right. Maybe we're going about this the wrong way. Perhaps we don't need to nerf cloaks, but instead encourage less lame forms of PvP by promoting actual combat in belts and sites.

As it is, being aligned in conjunction with local chat announcing hostile presence is an uncounterable defense (and equally lame at that). Until now I was content with the status-quo; although perhaps you're right. Further adjustment -- read: delayed local chat -- may improve the quality of the encounters. Along with some tweaks on targeting delay after decloak or perhaps a spool-up time on cyno activation; but the general idea still stands.

Would need to ponder on that one some more, but you do raise a compelling argument to nerf local. Other option I considered were adding an aggression timer to PvE, similar to a PvP aggression timer that would prevent immediately docking/POSsing up and allow the savvy hunter to bump the target off station ....... but I don't think we need more timers. The easiest mechanics are often the best; ergo: delay local. Problem solved!

It would seem the status-quo is too unnerving to maintain; so if nerfing local brings back proper PvP to the belts and sites, then once again I must concede Techos was right. FFFUUUU. (I cannot tell you how much this pains me but the man has a point and he argued it vehemently).

Well played, Sir.
Jerghul
Aliastra
Gallente Federation
#3745 - 2015-12-04 19:30:28 UTC
Brokk Witgenstein wrote:
Jerghul wrote:

Null-sec cloaky camping is not predatory PvP. Its not even PvP. Its access denial by way of implicit threat where player interaction rarely occurs and actual combat practically never.


True. Sadly, it is the only remaining option to interact with ratters. The moment you show up in anything else, they're already POSsed by the time you're halfway in warp.

But you're right. Maybe we're going about this the wrong way. Perhaps we don't need to nerf cloaks, but instead encourage less lame forms of PvP by promoting actual combat in belts and sites.

As it is, being aligned in conjunction with local chat announcing hostile presence is an uncounterable defense (and equally lame at that). Until now I was content with the status-quo; although perhaps you're right. Further adjustment -- read: delayed local chat -- may improve the quality of the encounters. Along with some tweaks on targeting delay after decloak or perhaps a spool-up time on cyno activation; but the general idea still stands.

Would need to ponder on that one some more, but you do raise a compelling argument to nerf local. Other option I considered were adding an aggression timer to PvE, similar to a PvP aggression timer that would prevent immediately docking/POSsing up and allow the savvy hunter to bump the target off station ....... but I don't think we need more timers. The easiest mechanics are often the best; ergo: delay local. Problem solved!

It would seem the status-quo is too unnerving to maintain; so if nerfing local brings back proper PvP to the belts and sites, then once again I must concede Techos was right. FFFUUUU. (I cannot tell you how much this pains me but the man has a point and he argued it vehemently).

Well played, Sir.


Logoff traps work, as do shotgun techniques...in addition to counting on finding afk ratters more often than not. Though there has been an increase in legitimate pvp solo-smallgang pvp recently in my corner of space (yay fozziesov).

Enduring access denial by way of implicit threat to increase player attrition in the target system remains my issue with cloak+cyno (potential). I am good with anything that fixes that.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#3746 - 2015-12-04 19:33:39 UTC
Mike Voidstar wrote:
Estella Osoka wrote:
Mike Voidstar wrote:
Estella Osoka wrote:
Just effing undock and do some PVE. If you get dropped on, your suspicions will be confirmed; if you don't, your suspicions are invalid. It's a game, play it or find something that better suits you because you are obviously too much of a pansy to play EVE.

Most likely the cloaky is there for intel purposes, either monitoring traffic or keeping an eye on a POS.



...and? Maybe I don't want them to have that intel or look at that POS.

Why is it OK they get that for free and totally uncounterable?

Right around the time you admit that a cloaked ship can have some value and is in fact doing something, rather than nothing, the entire argument supporting them in their current state falls apart.


You have local chat. That's free intel. Let's remove that too.


Go to a wormhole if you like that ruleset. The info provided by local is available to all, including the cloaker. If the gate cloak prevented a new arrival from being displayed in local until it dropped even the miniscule delay caused by your IP and computer would not be a thing anymore.

Removing local does not balance cloaks. The issue is invulneability while maintaining effectiveness.


The point is Mike, you are looking a bit hypocritical. You complain they get something for free….but don’t you get intel for free from local?

And if anything the cloaked pilot has expended effort to get that intel. He had to go to that system, maybe run some gate camps as well. Local on the other hand…nobody does anything for that intel.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Estella Osoka
Cranky Bitches Who PMS
#3747 - 2015-12-04 19:44:37 UTC
Mike Voidstar wrote:

No. The conflict is I want that space, and he wants to limit my use of it.

The imbalance is that he can hunt me at will. If I attempt to use that space I must accept the limitations he imposes, or die ignoring him. I cannot even attempt to hunt him. He is immune to any and all action I can take against him until he decides to drop that cloak. I have no means to force him to drop the cloak. No means to force him to jump a gate and risk himself.

All action in that conflict is on his side. I can accept it or leave, but fighting it is impossible.


Then bait the cloaker out. Kill him, pod him, cloaky is gone. It's not your space unless you can control it. You have the tools, you're just afraid (or unwilling) to use them.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3748 - 2015-12-04 20:27:54 UTC
Jerghul wrote:

Logoff traps work, as do shotgun techniques...in addition to counting on finding afk ratters more often than not. Though there has been an increase in legitimate pvp solo-smallgang pvp recently in my corner of space (yay fozziesov).

Enduring access denial by way of implicit threat to increase player attrition in the target system remains my issue with cloak+cyno (potential). I am good with anything that fixes that.


Funny. I used to say that too, some 100 pages ago. Yet, between then and now, I've run into too many deep sov ratters that didn't even bother logging in eyes or anything really. It was appalling. So much bling on DScan, nothing to take home for your trouble. Then we caught ourselves some Paladins and a flock of Retrievers thanks to cloaky camping; about three quarters of them still managed to warp off. Then Mike started talking more and more about ISK and at some point, came right out of the closet and said he lives in friggin' highsec. Then I understood.

Yes, shotgunning, wormholes, logoff tricks, ... I was around the entire time these things were brought up. I was in fact the one bringing them up. Only works in Providence though, or against multiboxers taking a quick pee.

Counting on finding AFK ratters? That says it all, doesn't it : they can easily factor in losing a few AFKtars and still come out massively ISK positive. No fux given.

What we want, is to get some kind of interaction out of these guys. You just can't expect to sit there and get filthy rich. We want to bring some kind of excitement to the game, and some peeps will bring it. Some peeps will not. They will flat out refuse to play with you, so you kind of force the issue by bringing a cloaky camper and eagerly await their next move. In some cases, this next move is demanding CCP to remove the neut from local. LAME. It is a sandbox and how people deal with any given situation is not my freaking problem. It's not like "inactivity" is the only option available. If this is what they choose, then fine - so be it.

Not logging in ensures that, eventually, people that DO play will come to said vacant space and perhaps they will play with us. Perhaps we'll take it for ourselves. But do not - repeat, DO NOT - blame us if You don't want to log in because You don't feel secure in "your" space. There is no "issue" here, it's actually really plain and simple: deal with it or leave the space to somebody who can. What, you thought sov null was free ISK? Because a 180 pages down the line, that's what I heard.

FYI - if it's just the one guy, I don't even need a cyno. I can kill him perfectly fine all by myself. Shall I tell you what we used to cloaky camp in? Do you really want to know? A helios. No tank, no point, no cyno. Nothing but a dirt cheap Helios. "Enduring access denial by way of implicit threat to increase player attrition in the target system" sounds more expensive than my hull ffs.
Zarnoo
Aliastra
Gallente Federation
#3749 - 2015-12-04 20:55:56 UTC
Morrigan LeSante wrote:
Zarnoo wrote:
So.. I've heard all the pros and cons for afk cloaking, and as a pilot in a ship, I hate them. But.. you just go and find somewhere else to play.

That's not my issue. My issue is that AFK camping isn't gameplay. Leaving yourself logged in while you go about your life just to disrupt other people's gameplay doesn't seem in the spirit of Eve. If I wanted to play an NPC, I would have stayed in High-sec. Additionally, some alliances pay people (anything from isk to real money) to have an Eve account just sit in someone else's system. Now to me, that's earning while not at the keyboard, which again seems to go against the spirit of the game (and to an extend the EULA).

So it's not that I object to the concept of the mechanic, but how it's been implemented. So for me AK camping is ok, but AFK is just bad form

Z



Right so here's the thing. It doesn't do anything to make anyone do anything. People allow themselves to be intimidated - that is a problem firmly rooted in their seat and nowhere else.

People are so used to the comfort blanket of local guaranteeing their 100% safety, the knowledge that they are 100% alone it has made them sloppy, lazy and generally risk averse in the extreme.

People have forgotten that losing ships in null is just the cost of doing business. Or rather, it should be.

Let's consider wormholes for a moment, by all accounts if there mere threat of trouble "stops people playing the game" then no-one would live or rat in wormholes. This is not an absurd extension of the premise by any stretch of the imagination and yet people rat like one would scarcely believe in wormholes and certainly live there.

A commonly claimed myth is that this is because you can't cyno into a wormhole. This is sadly irrelevant because you don't need to. There is no local to spike, there is no early warning when people rage roll into you. You just die in a glorious fire, it's the circle of life.

What it boils down to, is players risk aversion spawned from the tool that is local and that people feel a misplaced entitlement to go about profiting in eve with no risk whatsoever.

If we need further evidence this is a nullbear problem, then consider lowsec. I've not seen a single soul complain of a "cloaky camper" in there or heck even NPC 0.0 yet loads and loads of PvE happens there too.

In fact the only people complaining about this being a problem are the anomaly squatters.


That's not my point, and if you read my first comment I said I just go someplace else if it bothers me. I was making a statement about the fact that people using AFK mechanics for anything (whether it be camping or bot mining) just doesn't seem in the spirit of the game..

And because you can't see people in local in a wormhole, that sort of means AFK camping is pointless (as the whole purpose of being "in local" and therefore disrupting something by just being there, doesn't happen. So your arguement about wormholes is wrong (it's not the same), but either way still not what I was saying.

Z
Jerghul
Aliastra
Gallente Federation
#3750 - 2015-12-04 21:17:57 UTC
Brokk Witgenstein wrote:
Jerghul wrote:

Logoff traps work, as do shotgun techniques...in addition to counting on finding afk ratters more often than not. Though there has been an increase in legitimate pvp solo-smallgang pvp recently in my corner of space (yay fozziesov).

Enduring access denial by way of implicit threat to increase player attrition in the target system remains my issue with cloak+cyno (potential). I am good with anything that fixes that.


Funny. I used to say that too, some 100 pages ago. Yet, between then and now, I've run into too many deep sov ratters that didn't even bother logging in eyes or anything really. It was appalling. So much bling on DScan, nothing to take home for your trouble. Then we caught ourselves some Paladins and a flock of Retrievers thanks to cloaky camping; about three quarters of them still managed to warp off. Then Mike started talking more and more about ISK and at some point, came right out of the closet and said he lives in friggin' highsec. Then I understood.

Yes, shotgunning, wormholes, logoff tricks, ... I was around the entire time these things were brought up. I was in fact the one bringing them up. Only works in Providence though, or against multiboxers taking a quick pee.

Counting on finding AFK ratters? That says it all, doesn't it : they can easily factor in losing a few AFKtars and still come out massively ISK positive. No fux given.

What we want, is to get some kind of interaction out of these guys. You just can't expect to sit there and get filthy rich. We want to bring some kind of excitement to the game, and some peeps will bring it. Some peeps will not. They will flat out refuse to play with you, so you kind of force the issue by bringing a cloaky camper and eagerly await their next move. In some cases, this next move is demanding CCP to remove the neut from local. LAME. It is a sandbox and how people deal with any given situation is not my freaking problem. It's not like "inactivity" is the only option available. If this is what they choose, then fine - so be it.

Not logging in ensures that, eventually, people that DO play will come to said vacant space and perhaps they will play with us. Perhaps we'll take it for ourselves. But do not - repeat, DO NOT - blame us if You don't want to log in because You don't feel secure in "your" space. There is no "issue" here, it's actually really plain and simple: deal with it or leave the space to somebody who can. What, you thought sov null was free ISK? Because a 180 pages down the line, that's what I heard.

FYI - if it's just the one guy, I don't even need a cyno. I can kill him perfectly fine all by myself. Shall I tell you what we used to cloaky camp in? Do you really want to know? A helios. No tank, no point, no cyno. Nothing but a dirt cheap Helios. "Enduring access denial by way of implicit threat to increase player attrition in the target system" sounds more expensive than my hull ffs.


You can do it cheaper and less skill intensive than a helios. A cloaked venture works fine.

Attrition, retention or whatever. It simply is a way of expressing that nullsec sov wars can and do use the potential of cloak+cyno to get people to quit Eve. The combination is a bad game mechanic specifically because cloaky camping can be sustained for days, weeks, months (or hell, why not) years with very little effort.

The Devs are trying new paths these days; tossing things out there that they do not know how will work. This is done against the backdrop of 6 week releases where bad mechanisms can be tweaked and corrected quickly.

It follows that this can and should be done to legacy issues. A mechanic that is used to lower the number of Eve players is a legacy issue that should be seriously considered.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3751 - 2015-12-04 22:23:42 UTC  |  Edited by: Brokk Witgenstein
Oh, I am sure the devs have had some heated discussions about 'number of players' versus 'the spirit of EvE'. They are quite aware it's not for everyone and people leave when they find the universe too harsh. On the flipside, people will also leave when New Eden turns into a fluffy cuddly themepark.

Unless there is a good reason to act, they probably won't. They may change local and/or cloaks if this fits into a larger change (like, for example, changing capitals and citadels as part of a large sov overhaul), but they won't just because from a certain point of view it's "unfair".

Change is bad (or so they say). The status quo is bad (or so they say). EvE has been dying for years (or so they say) ..... mutual blueballing is a bad thing, aye. BUT! This is not one of these cases. Not playing is NOT the counter to a camper -- quite the contrary in fact: please do log in, and bring some friends. Being active counters the camper. Not playing is also not a "win" for the camper, but they'll take it as a consolation prize.

On a side note, it's not mutual blueballing either. One of both involved parties couldn't give a hoot - he's not even at his keyboard and probably happily blowing up stuff on his main ;-) All this talk about "encouraging people to log off" and "asset denial" is really one sided. That's like, your choice man. You dig?

The camper is perhaps not driving conflict, but the mere fact he's effective kind of proves a point: the system was already dead before he even got there. The camper just put the nail in your coffin.
Cidanel Afuran
Grant Village
#3752 - 2015-12-04 22:31:52 UTC
Jerghul wrote:
It follows that this can and should be done to legacy issues. A mechanic that is used to lower the number of Eve players is a legacy issue that should be seriously considered.


When are you going to get around to trying to prove cloaky campers causes a lower number of players in EVE?
Teckos Pech
Hogyoku
Goonswarm Federation
#3753 - 2015-12-04 22:41:51 UTC  |  Edited by: Teckos Pech
Jerghul wrote:


You can do it cheaper and less skill intensive than a helios. A cloaked venture works fine.

Attrition, retention or whatever. It simply is a way of expressing that nullsec sov wars can and do use the potential of cloak+cyno to get people to quit Eve. The combination is a bad game mechanic specifically because cloaky camping can be sustained for days, weeks, months (or hell, why not) years with very little effort.

The Devs are trying new paths these days; tossing things out there that they do not know how will work. This is done against the backdrop of 6 week releases where bad mechanisms can be tweaked and corrected quickly.

It follows that this can and should be done to legacy issues. A mechanic that is used to lower the number of Eve players is a legacy issue that should be seriously considered.



As I noted, this smacks very much of self-serving nonsense masquerading as a "player retention" argument. I'm not buying it. Anybody who quits the game simply because they can't/will not defend their space was going to quit anyways, IMO.

Edit: Added the will not

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#3754 - 2015-12-04 22:54:54 UTC
Brokk Witgenstein wrote:
Oh, I am sure the devs have had some heated discussions about 'number of players' versus 'the spirit of EvE'. They are quite aware it's not for everyone and people leave when they find the universe too harsh. On the flipside, people will also leave when New Eden turns into a fluffy cuddly themepark.

Unless there is a good reason to act, they probably won't. They may change local and/or cloaks if this fits into a larger change (like, for example, changing capitals and citadels as part of a large sov overhaul), but they won't just because from a certain point of view it's "unfair".

Change is bad (or so they say). The status quo is bad (or so they say). EvE has been dying for years (or so they say) ..... mutual blueballing is a bad thing, aye. BUT! This is not one of these cases. Not playing is NOT the counter to a camper -- quite the contrary in fact: please do log in, and bring some friends. Being active counters the camper. Not playing is also not a "win" for the camper, but they'll take it as a consolation prize.

On a side note, it's not mutual blueballing either. One of both involved parties couldn't give a hoot - he's not even at his keyboard and probably happily blowing up stuff on his main ;-) All this talk about "encouraging people to log off" and "asset denial" is really one sided. That's like, your choice man. You dig?

The camper is perhaps not driving conflict, but the mere fact he's effective kind of proves a point: the system was already dead before he even got there. The camper just put the nail in your coffin.


I was not making the "unfair" argument. It is not pertinent.

Null sec AFK cloaky campers are not system killers. They simply increase player attrition. Or decrease the number of people playing Eve. By design.

Pech
You don't have to buy it. I merely want Devs to examine data on player attrition in null sec systems targeted by enduring cloaky camps and draw their conclusions from that.

Afuran
The Eve universe is large enough for devs to get robust data on the effects of cloaky camping. Batting anectdotal evidence back and force is not really a convincing method.





Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#3755 - 2015-12-04 23:11:57 UTC  |  Edited by: Teckos Pech
Cidanel Afuran wrote:
Jerghul wrote:
It follows that this can and should be done to legacy issues. A mechanic that is used to lower the number of Eve players is a legacy issue that should be seriously considered.


When are you going to get around to trying to prove cloaky campers causes a lower number of players in EVE?


He can't. He has made an assertion that is totally beyond confirmation one way or the other by anyone here except people with access to CCP data, confidential data at that.

As such it should be treated as complete horsecrap. Un-testable hypotheses are worthless, IMO.

I also find the argument compelling. AFK cloaking as a way to drive a PvP alliance from their space? He claims he designed some doctrine ship for such a tactic but conveniently leaves out any particulars we can go and see if there is any truth to them. No alliance/corp names...who was this implacable foe that was brought to ruin by some well placed...ventures? Did they have sov somewhere? If so we might be able to dig it up on Verite Rendition's maps, at least note the sov change.

As I noted, I could see it working against renters...but Hell, they are just renters. Just go kick over their sandcastle, don't pussy foot around.

Edit: By the way, trying to come up with some sort of summary statistic as to why somebody left the game will be tricky as well unless the person gave an explicit reason for quitting the game. Basically, you'd have to look at the data of people who quit, see where they spent much of their time and then somehow see if their space was being camped by people in cloaks.

Seriously, if somebody is so bad at this game that they are going to hitch their wagon to an alliance that cannot defend their space, and stick with them till they lose it, then quit...? Instead of saying, "These guys are lame, I'm outta here..." and then go find another group of players who know what they are doing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#3756 - 2015-12-04 23:17:38 UTC
Mike Voidstar wrote:

I feel no shame in defending my view.


You really should. All you've done is prove that you don't belong here.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#3757 - 2015-12-04 23:18:35 UTC
Jerghul wrote:
Or decrease the number of people playing Eve. By design.


You should petition the GMs if the stargates are broken where you live...

Just saying.
Kaarous Aldurald
Black Hydra Consortium.
#3758 - 2015-12-04 23:28:54 UTC
Jerghul wrote:

You don't have to buy it. I merely want Devs to examine data on player attrition in null sec systems targeted by enduring cloaky camps and draw their conclusions from that.



It's almost like he thinks that chasing people out of nullsec is not intentionally in the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jerghul
Aliastra
Gallente Federation
#3759 - 2015-12-04 23:40:29 UTC
Morrigan LeSante wrote:
Jerghul wrote:
Or decrease the number of people playing Eve. By design.


You should petition the GMs if the stargates are broken where you live...

Just saying.


Or I could direct their attention to the game mechanic that is increasing player attrition like I have opted to try and do.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#3760 - 2015-12-04 23:50:00 UTC  |  Edited by: Teckos Pech
Kaarous Aldurald wrote:
Jerghul wrote:

You don't have to buy it. I merely want Devs to examine data on player attrition in null sec systems targeted by enduring cloaky camps and draw their conclusions from that.



It's almost like he thinks that chasing people out of nullsec is not intentionally in the game.


He is actually saying much, much more. That not only are people being chased out of NS, but right out of the game by these monstrous AFK campers (I particularly find it amusing it is done with ventures....people, were so wimpy they abandoned their sov instead of trying to find a way to stick it out because of guys cloaked in ventures).

Edit: So wimpy, that not only do they abandon their sov to a bunch of guys AFK camping in ventures, they then quit the game while crying into their cheerios....maybe....maybe it is shame though. When they find out how bad they are at the game that they lost their space to a bunch of guys AFK camping them in ventures, they quit out of shame. Clearly we must do Something™ to protect these milquetoasts.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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