These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#3561 - 2015-12-01 04:55:33 UTC
Kaarous Aldurald wrote:
It's exactly like the Freighter rebalance thread.

They really do think they should get something for nothing. They are not capable of conceiving the fact that the game might be balanced, much less that it's already unabalanced in their favor. In their skewed minds, the game won't be balanced until they're perfectly bubble wrapped and no one can touch them.

They genuinely think they should just get blanket buffs without any thought towards game balance.

A more blind, selfish mindset I cannot imagine.


Agreed. A few dozen pages back I made a flip post about how a ratter earned 2 billion in a month, but lost a single T3 making his total ISK for the month 1.4 billion and Mike was all over it like stink on sh!t about how that was horrible.

Me, netting 1.4 billion a month would be great, at the end of a year I'd be in a super carrier if I wanted one or have enough ISK to go on 5-6 deployments before having to rat again.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#3562 - 2015-12-01 05:03:31 UTC
Teckos Pech wrote:
Kaarous Aldurald wrote:
It's exactly like the Freighter rebalance thread.

They really do think they should get something for nothing. They are not capable of conceiving the fact that the game might be balanced, much less that it's already unabalanced in their favor. In their skewed minds, the game won't be balanced until they're perfectly bubble wrapped and no one can touch them.

They genuinely think they should just get blanket buffs without any thought towards game balance.

A more blind, selfish mindset I cannot imagine.


Agreed. A few dozen pages back I made a flip post about how a ratter earned 2 billion in a month, but lost a single T3 making his total ISK for the month 1.4 billion and Mike was all over it like stink on sh!t about how that was horrible.

Me, netting 1.4 billion a month would be great, at the end of a year I'd be in a super carrier if I wanted one or have enough ISK to go on 5-6 deployments before having to rat again.


It's almost like they think they should be immune to seeing red numbers on their wallet.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#3563 - 2015-12-01 06:28:16 UTC
So feel free to make some posts that discuss ISK faucets and sinks, your issues with local and how Intel works, etc...

Stop dragging unrelated crap into a discussion of AFK cloaks and trying to justify them because other stuff is wrong.

Your tantrum about wanting something for free is baseless. PvE playsyles don't have anything here to give up. You might have a point if it were balanced, but as you yourself admitted, it's not. The PvE guy gives up EVERYTHING he values when a hunter wanders in, for as long as he stays. What's he going to give up in return for just the chance at a shot at his aggressor, so he can try to rejoin the parts of the game he enjoys? He has nothing, and currently no options to try and get something.

That scream you just let out was balance honking you on the head.
Mike Voidstar
Voidstar Free Flight Foundation
#3564 - 2015-12-01 06:35:46 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Kaarous Aldurald wrote:
It's exactly like the Freighter rebalance thread.

They really do think they should get something for nothing. They are not capable of conceiving the fact that the game might be balanced, much less that it's already unabalanced in their favor. In their skewed minds, the game won't be balanced until they're perfectly bubble wrapped and no one can touch them.

They genuinely think they should just get blanket buffs without any thought towards game balance.

A more blind, selfish mindset I cannot imagine.


Agreed. A few dozen pages back I made a flip post about how a ratter earned 2 billion in a month, but lost a single T3 making his total ISK for the month 1.4 billion and Mike was all over it like stink on sh!t about how that was horrible.

Me, netting 1.4 billion a month would be great, at the end of a year I'd be in a super carrier if I wanted one or have enough ISK to go on 5-6 deployments before having to rat again.


Too bad it's a sandbox, and we all have different values.

It's not a fear of loss. I am sure it's great fun for you, but for the people you kill its entirely arbitrary. If your ship randomly explodes for no good reason, that's not fun gameplay.

All you want is a way to inflict more arbitrary loss. That's not fun.

I like to overcome challenges. There is no challenge to be found here. Either I died pointlessly because I flew stupid, or I live because I didn't give you the chance to tackle. There is no real way to fight. Does not matter if I made infinity billion isk the day before when no one was around. I play for my own amusement, not yours.

You want to call people selfish when you want to take your enjoyment from them. Way to project.


That something for nothing we seem to want? That's just an evenly balanced gameplay not favoring predatory PvP. We don't want to be tied up in bubble wrap, we just don't like being served up as sacrificial lambs for your slaughter. The game isn't slanted in favor of PvE pilots. Even the freighter thing was just trying to return balance rather than watch it slide ever further down the drain.

You are so afraid of balance that you will fight anything that puts you at anywhere near the same risk as your target.
Kaarous Aldurald
Black Hydra Consortium.
#3565 - 2015-12-01 06:45:44 UTC
Mike Voidstar wrote:

Stop dragging unrelated crap into a discussion of AFK cloaks and trying to justify them because other stuff is wrong.


Discussing local chat is not unrelated to cloaking.

Quote:
Your tantrum about wanting something for free is baseless.


It's not baseless at all, your entire post history is the basis. You're a selfish carebear who doesn't give a backflipping **** about game balance.

Quote:
PvE playsyles don't have anything here to give up.


They have everything to give up. But since they're selfish like you, they think they should get to have their cake and eat it too.

And the answer to that will always be no.

Quote:

Too bad it's a sandbox, and we all have different values.


And your values are "screw the sandbox, screw other people's player freedom, only my playstyle matters"

Selfish, like we've been saying.

Quote:

It's not a fear of loss.


It's nothing but that, no matter how what excuses you make or how you try to justify it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#3566 - 2015-12-01 06:52:45 UTC
Oh, hi Kaarous. I should have expected you to show. This thread is unlikely to get closed from your trolling.

Sorry. Really not buying your crap. You have nothing on topic to say. Just more of the usual blurf about how everyone not just like you should get out of the game.

That's pretty much your whole posting history. People try an discuss and compromise, find ways to play the game in ways more than just you can enjoy... But no, if it isn't the Karrous show it needs to be cancelled. I hope when you grow up you don't become a television executive. All the "look at me!!!" Will be bad for the entire studio.

Go on lying about what you want, who should pay for it, etc...

You are a joke. A bad one we have ceased to laugh at. You reduce the quality of everything you are associated with.
Kaarous Aldurald
Black Hydra Consortium.
#3567 - 2015-12-01 06:53:00 UTC  |  Edited by: Kaarous Aldurald
Mike Voidstar wrote:

That something for nothing we seem to want? That's just an evenly balanced gameplay not favoring predatory PvP. We don't want to be tied up in bubble wrap, we just don't like being served up as sacrificial lambs for your slaughter.


More of your lies.

Thanks to a decade of your whining, CCP has turned this game into that hugely favors carebears.

You think the game mechanics are what make you nothing but worthless prey? No, that's the ****** attitudes you refuse to change. The only reason you cucks are helpless is because you think you shouldn't have to defend yourselves.

Your posts constantly demand more bubble wrap.

Quote:

The game isn't slanted in favor of PvE pilots. Even the freighter thing was just trying to return balance rather than watch it slide ever further down the drain.


See my point, Teckos?

They are not even capable of realizing what game balance, or what it means. They think "balanced" means "freighters should never die in highsec", which is what they were all crying for in the freighter thread. They think "balanced" means "all carebear buffs, all the time" despite a decade long history of nothing but that.

And do you know why? Because they refuse to accept what EVE is. This refusal makes them want to dictate game balance from only their own selfish perspective.

It's all because they do not belong here, and refuse to admit it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#3568 - 2015-12-01 06:54:17 UTC  |  Edited by: Kaarous Aldurald
Mike Voidstar wrote:
Just more of the usual blurf about how everyone not just like you should get out of the game.


Untrue.

Just how everyone like you should get out of the game. There's quite the distinction there, although in the depths of your self absorption you won't see it.


Quote:

You are a joke. A bad one we have ceased to laugh at. You reduce the quality of everything you are associated with.


Heh, carebears always project. You and yours have been bring the quality of this game down for years upon years.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#3569 - 2015-12-01 07:11:16 UTC
Look at you just troll away. You want to bring every argument here since it won't be closed.

No. No one said freighters should not die in hisec. That was just one of your lies. Big jump from starting a fight in high sec should carry the penalties associated with starting a fight in high sec, and saying freighters should not die. There's that terror of actually having consequences for your actions at work. You preaching it for everyone but yourself, because you and you alone are just so darn special.

It's unfortunate you can't discuss anything. You will just keep it up, dieasing every thread you post in until it's locked, or in this case they delete everything influenced by your vomit. No further discussion from this point forward has any value, because you are so special we now have to play the Karrous thread closing game.
Teckos Pech
Hogyoku
Goonswarm Federation
#3570 - 2015-12-01 07:22:30 UTC
Mike,

I love how you have completely ignored my post about local, intel, NS ISK making and so forth.

I can't help but conclude that game balance is not something you are interested in, but instead your own playstyle.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#3571 - 2015-12-01 07:24:09 UTC
Mike Voidstar wrote:
No one said freighters should not die in hisec.


You absolutely did. You said that in your ideal highsec, freighters should only get ganked if they are headed out to nullsec anyway.

You shortly afterward claimed that gankers should either have to activate non existent killrights on a freighter, or lol, trick them into duelling or stealing from a can.

That was you saying what you think highsec is supposed to be.



Quote:
It's unfortunate you can't discuss anything. You will just keep it up, dieasing every thread you post in until it's locked, or in this case they delete everything influenced by your vomit.


There's that projection again. You really can't stop, can you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#3572 - 2015-12-01 07:29:31 UTC
Reposting this.....

My personal view is things should change as follows:

  • Change local so it is no longer a source of intel
  • Create a new source of intel that players expend effort on (e.g. something they deploye) and has to be maintained and is vulnerable to attack.
  • The new intel should allow for PvE activities in null, ideally at the same level.
  • Cloaked ships are no longer "invulnerable" when at a safe and the cloak is activated, do this long enough in hostile space you will be found and killed.
  • Change NS incomes. It seems CCP wants higher player density in NS and also more groups out there, so find a way to do that. I think missions could be the way to go with ISK bounties being reduced and LP being given out instead.*


*Obviously, revamping the LP stores/systems would be necessary.

Edit: Note, the order is not necessarily the order in which things would change, some might occur simultaneously, such as the changes to local, new intel mechanic, and cloaks...or damn close to it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3573 - 2015-12-01 07:33:29 UTC  |  Edited by: Teckos Pech
BTW I admit my ideas in the previous post may not be sufficient, but they provide a starting point for future iterations. I see this issue as a give and take...if we are to make cloaks less invulnerable then local and intel has to become more vulnerable.

I see a refusal of this, aside from a solid argument, as nothing more than pure unadulterated rent seeking--i.e. seeking economic profits one is not entitled too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#3574 - 2015-12-01 07:54:23 UTC  |  Edited by: Kaarous Aldurald
Teckos Pech wrote:
BTW I admit my ideas in the previous post may not be sufficient, but they provide a starting point for future iterations. I see this issue as a give and take...if we are to make cloaks less invulnerable then local and intel has to become more vulnerable.

I see a refusal of this, aside from a solid argument, as nothing more than pure unadulterated rent seeking--i.e. seeking economic profits one is not entitled too.


Hence why I am highly suspicious of the discussion from the outset. I rarely see the subject broached without said "rent seeking" being at the root of it.

I'm perfectly happy to say "what problem?" so long as that remains the case. Right now, cloaks are a null factor, you can't effect the other guy, and barring shenanigans they can't easily effect you. (it can be done, of course, and has in the past, it's just tricky as hell)

edit: To elaborate, right now we have a situation that, while less than ideal for either side, is pretty much perfectly balanced. There must not be a one sided change to this, or else game balance goes out the window. Which is exactly what a lot of people bringing up the subject want, to screw game balance for their own benefit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#3575 - 2015-12-01 09:15:31 UTC
Mike Voidstar wrote:
So feel free to make some posts that discuss ISK faucets and sinks, your issues with local and how Intel works, etc...

Stop dragging unrelated crap into a discussion of AFK cloaks and trying to justify them because other stuff is wrong.

...

That scream you just let out was balance bonking you on the head.


I did address your other concerns by saying if you feel they warrant discussion feel free to post a thread about them.

- I already said a while back that making people not show up in local until the gate cloak drops seemed like a good compromise to me. The only legit gripe I ever heard from your side of the table was showing up in local before your client loads. This has nothing to do with AFK cloaking.

-I don't care about Intel. It can change or stay the same, but the affect on PvE vs PvP will be the same. People simply will not PvE in areas without Intel, as their only viable defense is proactive retreat. Remove Intel and it's just like removing tank modules from the game for combat ships. Without defense they die without effort. This has nothing to do with AFK cloaking

- You scream about nerfs for yourself when they represent nothing but balance, yet scratch for nerfs on others, because you don't want to hunt with a chance of failure or risk to yourself. I don't care if Intel can be blown up, so long as it's robust enough to be useful. If it's so vulnerable it becomes a real problem to keep up then PvE will only take place in the most heavily defended areas and you will have even fewer targets as people are squeezed out of fun gameplay options. This has nothing to do with AFK cloaking.

-discussing the balance issues with afk cloaking was what this was supposed to be about. Glad you have finally opened up to the actual point of the thread.

-I don't care about raw income outside of logical balance. It only toucheon this thread because it was where the bulk of the damage done by afk cloaking took place.

For the off topic stuff I would be happy to discuss them, in their own respective threads. I think there are plenty of balance problems caused by bad dev decisions, isk sinks among them.

However, that wast what this thread was about. 2 wrongs don't make a right. The brokenness of cloaks isn't balanced by other broken things...they are all broke.
Kaarous Aldurald
Black Hydra Consortium.
#3576 - 2015-12-01 09:35:20 UTC  |  Edited by: Kaarous Aldurald
Mike Voidstar wrote:
People simply will not PvE in areas without Intel, as their only viable defense is proactive retreat.


First of all, wormholes.

Secondly, remember when you were trying to dishonestly claim this wasn't about risk aversion? Yeah, you kinda just copped to it being about nothing but risk aversion.

All your justifications mean nothing, because like I said in the first post on the second page, this isn't about game balance, it's about you wanting to remove uncertainty, and you will n.e.v.e.r. get that, nor should you.

If you can't live with uncertainty in your game, then you do not belong here.

Quote:

- You scream about nerfs for yourself when they represent nothing but balance


"All the buffs to my playstyle=balance, and anything else isn't"

~Carebears.

My God, you are the biggest hypocrite.


Quote:

-discussing the balance issues with afk cloaking was what this was supposed to be about.


Completely, utterly a lie.

Go ahead and read the first post again. I'll give you a hint though, the words "balance" and "issue(s)" are not found, save to precede the general topic as for discussion of the whole freaking thing. As always, you prove your complete, self serving dishonesty.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#3577 - 2015-12-01 09:47:26 UTC
You want to know what this thread is about, Mike?

Despite your claim, that the existence of the thread at all somehow yields the point that a balance change is needed, the OP simply states that this thread serves as a focal point for the topics that would otherwise be locked for being redundant.

That's it.

There is no admission that there is a "balance issue", it's merely to focus discussion around this thread itself. That's still entirely up for debate, so you can't just claim it as fact.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Cidanel Afuran
Grant Village
#3578 - 2015-12-01 17:12:51 UTC
Mike Voidstar wrote:

-I don't care about Intel. It can change or stay the same, but the affect on PvE vs PvP will be the same. People simply will not PvE in areas without Intel, as their only viable defense is proactive retreat. Remove Intel and it's just like removing tank modules from the game for combat ships. Without defense they die without effort. This has nothing to do with AFK cloaking


I PvE in areas with no local and no scouts for 10 jumps in every direction on a daily basis. I have for a long time now, and have never lost a PvE ship to a hunter, even in w-space. Because I pay attention and play the game. For the life of me I don't understand how PvE-ers lose ships in LS/null with the insane amount of intel they already have.

I don't want risk free ISK in the most valuable and dangerous parts of space like you do. Just because you are absurdly risk-averse doesn't mean everyone else is.

Make a few friends and fit a point to your PvE ship. Point and shoot people when they attack you, you ridiculous carebear.
Jerghoul
Science and Trade Institute
Caldari State
#3579 - 2015-12-01 17:46:54 UTC
Reading through 5% of the posts...

The problem with cloaky camping in a system is that cloaking can be combined with cynos. This gives the cloaky camper immeasurable threat potential.

This is bad only because it impacts on player activity levels. A cloaky camped system sees players do other things than play eve.

To resolve:

1. Make a cloak+cyno combination on a ship impossible. IF cloak, THEN no cyno.
Or (preferred as less intrusive and tweakable by dev adjustment of fuel consumption)
2. Add opportunity cost to cloaking in form of some kind of fuel consumption.

For local (since a lot of discussion was about that)

Give means to entosis local in null-sec. This is consistent with emerging design and adds content. Breaking and fixing local can be a thing to do.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3580 - 2015-12-01 17:50:39 UTC  |  Edited by: Brokk Witgenstein
Mike Voidstar wrote:
I don't care if Intel can be blown up, so long as it's robust enough to be useful. If it's so vulnerable it becomes a real problem to keep up then PvE will only take place in the most heavily defended areas and you will have even fewer targets as people are squeezed out of fun gameplay options. This has nothing to do with AFK cloaking.


I believe this is the point we're trying to make: you're SUPPOSED to rat in defended space. Yet, because pre-aligned + jump when neut enters local = safety, ratters get away with it in UNDEFENDED space. That's the key issue right there, and the only counter to said behaviour: cloaky camps.

The solution to your AFK cloak problem is the same: go rat in DEFENDED space.


... and that's when we get the "backup fleet cuts my profits below highsec income", which leads to "then hire an NPC backup fleet (aka 'CONCORD') to protect your solo ratting activities", which leads to "you can't tell me to go to highsec! It's a sandbox!" ..... yet in a sandbox, you're as much entitled to ratting solo in deep null as the other guy who's logged in solo in deep null. That's all the cloaky camper is: logged in.

It all hinges on protected space, because in a Multiplayer game you have to work together to get anything done.

See how any fix you come up with eventually leads to the same spot? One might make cloaks probe-able, but then you'd face the issue "you can't expect me to engage this PvP ship solo because when I attack him to evict him from space, he'll light a cyno and his 20 friends *rekt* me" ..... your issue is, was, and always will be that the hostiles bring 20 guys whereas you are alone. They work together. You don't. Get buddies to defend your space and the issue simply vanishes. Seriously! No troll, just plain good advice. Now you can whine about how unfair that is -- same as I could whine about "I wanted 1v1 at the sun and then they brought neutral logi! CCP GIVE ME SOLO ARENA DUNGEONS!!" -- or you can start to deal with it and maybe take my advice for once: defend your space. Yesterday you said tomorrow so JUST DO IT! Just. Do. It.