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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Cidanel Afuran
Grant Village
#3121 - 2015-09-11 14:49:13 UTC  |  Edited by: Cidanel Afuran
Lucas Kell wrote:
If a player is AFK, the response should be NOTHING. Reshipping to a combat ship or moving systems and in some cases simply not playing if the player doesn;t want to take the risk is a response that changes how the active player is able to play. The fact that people AFK cloak is proof in itself that is has some effect. That should't be the case. Aside from the fact that it's AFK play which is bad, it's biased towards some timezones.

Stop pretending you don't know why it's a content denial tactic, while AFK cloakers cite exactly that as their reason for doing it. You make yourself look silly.


I'm not the one making myself look silly. People in alliances with 40% of null set to blue complaining about a single afk ship look silly.

The heart of the problem here is people too risk averse to do ANYTHING if everyone in the system isn't set to blue.

Don't change the game mechanics because you are risk averse.
Lucas Kell
Solitude Trading
S.N.O.T.
#3122 - 2015-09-11 15:07:15 UTC
Cidanel Afuran wrote:
I'm not the one making myself look silly. People in alliances with 40% of null set to blue complaining about a single afk ship look silly.
Of course you are. You're making the wild assumption that I could only possibly be in support of changes for my own personal gain. If I rat or mine in nullsec I'm in a large fleet doing it entirely for indices. AFK cloaking has zero impact on anything I do, especially since my main source of income is highsec trading, and I already have more than enough to be able to stop trading at any time and continue to play from my balance.

Cidanel Afuran wrote:
The heart of the problem here is people too risk averse to do ANYTHING if everyone in the system isn't set to blue.
It's not risk aversion, it's common sense. What you're basically saying here is "people should just sit in space and hope they don't die rather than responding to threats". It's doubly silly since the "hunters" here are complaining that their cloaked (evasion fit) ships aren't capable of hunting players without baiting them first with hundreds of hours of AFK play, even though it's evident that if you fit a ship designed for intercepting players (interceptors for example) you can catch many players.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Cidanel Afuran
Grant Village
#3123 - 2015-09-11 15:15:43 UTC  |  Edited by: Cidanel Afuran
Lucas Kell wrote:
Of course you are. You're making the wild assumption that I could only possibly be in support of changes for my own personal gain. If I rat or mine in nullsec I'm in a large fleet doing it entirely for indices. AFK cloaking has zero impact on anything I do, especially since my main source of income is highsec trading, and I already have more than enough to be able to stop trading at any time and continue to play from my balance.


I'm starting to wonder if you have ever actually spent time in nullsec. A huge majority of people do solo/small gang ratting and mining and actually avoid doing those things to build indices.

On a typical day of 300 people mining/ratting on their own you might get 15 to x up for a ratting fleet to build indices. Most null players aren't station traders. Most do in fact get their income from mining or ratting. Again, have you been to null?

Quote:
It's not risk aversion, it's common sense. What you're basically saying here is "people should just sit in space and hope they don't die rather than responding to threats". It's doubly silly since the "hunters" here are complaining that their cloaked (evasion fit) ships aren't capable of hunting players without baiting them first with hundreds of hours of AFK play, even though it's evident that if you fit a ship designed for intercepting players (interceptors for example) you can catch many players.


That isn't common sense. Common sense is to have some excitement about baiting someone for a kill instead of station/pos spinning. (this is a PvP game, by the way, pure PvE flat out does not exist)

It's kind of silly that you now have a mechanic (local) that keeps PvE-ers literally 100% safe if they are at the keyboard and are still whining. Cloaking is a mechanic that prevents the AFK ratters/miners from being netflix watching, ishtar/carrier/mackanaw pilots.

Undock from Jita and actually spend some time in null. You don't seem to understand how most null players spend their time.
Lucas Kell
Solitude Trading
S.N.O.T.
#3124 - 2015-09-11 15:38:31 UTC  |  Edited by: Lucas Kell
Cidanel Afuran wrote:
I'm starting to wonder if you have ever actually spent time in nullsec. A huge majority of people do solo/small gang ratting and mining and actually avoid doing those things to build indices.

On a typical day of 300 people mining/ratting on their own you might get 15 to x up for a ratting fleet to build indices. Most null players aren't station traders. Most do in fact get their income from mining or ratting. Again, have you been to null?
Yes, rookies get their income from ratting, and if you can only get 15 you're doing it wrong. Why that's relevant though I don't know, since the fact remains that you assumed that I was only in support of this because it would benefit me. Since you're wrong, your entire point about how silly I am for being in a big alliance is moot.

Cidanel Afuran wrote:
That isn't common sense. Common sense is to have some excitement about baiting someone for a kill instead of station/pos spinning. (this is a PvP game, by the way, pure PvE flat out does not exist)
But since people are doing PvE for a reason, suddenly not doing that generally isn;t a good thing. Baiting someone for a kill is great if you can be sure they won't respond with a black ops force, and if you ignore the fact that it means they will mark your area down as "will engage" and therefore more frequently roam in your area when looking for things to kill. The best response is to actively deny them content.

Cidanel Afuran wrote:
It's kind of silly that you now have a mechanic (local) that keeps PvE-ers literally 100% safe if they are at the keyboard and are still whining. Cloaking is a mechanic that prevents the AFK ratters/miners from being netflix watching, ishtar/carrier/mackanaw pilots.
Not really, I'm 100% safe in the vast majority of situations if I take precautions and pay full attention, even without local. That so many people die in null while actively playing shows that to achieve "100% safety" is in fact quite a feat. If the hunter is shipped correctly and playing well, it requires complete and unbroken attention to the game, even a few seconds where you look away can end you.

Edit: Out of curiosity, why would you want to prevent that? Surely someone being AFK is a free kill, so if you don't condition them into playing actively with an AFK cloaker, you make them a target. Also, cloaks are designed for evasion and while active in a safe you are 100% safe even if you aren't paying attention. Why is it OK for them to be 100% safe while asleep, yet if a ratter is at his desk, aligned and staring at his intel ready to warp away at a moments notice, that's not OK?

Cidanel Afuran wrote:
Undock from Jita and actually spend some time in null. You don't seem to understand how most null players spend their time.
Wrong. You've just made yet another assumption that when I stated that I don't rat and make most of my income in highsec I was somehow suggesting everyone does.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3125 - 2015-09-11 15:42:42 UTC
Mike Voidstar wrote:
Teckos, just keep on trolling with your blatant lies.

Removing AFK camping does not buff anyone else. If I judge someone AFK and am correct, I can make the exact same income. All I have to do is be extremely stupid.

The maximum total income does not change. What gets lowered is a barrier to entry for making that income.

You should take your default 'because the devs say so' win and be happy with that. There is no actual justification other than an arbitrary nod from a guy that happened to get hired by ccp. That's all you need, and it's all you got. There is no reasonable position to expect your beloved AFK camping to remain in the face of multiple active people trying to get rid of you.


Sure it does. Now you no longer have to wait out the AFK camper so you have more time to make ISK. That is quite clearly a benefit, aka a buff, to your play style. Maximum income will change, it will go up. You yourself have whined quite a bit that a single AFK camper can "reduce" the value of a system...presumably you mean income. If not, then perhaps you should explain what exactly you meand.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3126 - 2015-09-11 15:48:09 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Of course it has an effect...because those like Mike let it have an effect. "We don't know when he might come back!!!" That kind of thinking is all that is needed for it to have an effect....fear of the uncertain.
Oh so victim blaming is what it's down to now? It has an effect because there's no reliable way to tell an AFK cloaker from a legitimate threat. AFK cloaker know this, which is why they do it. Whether or not you want to palm that blame off on the target is irrelevant, it;s still a predictable outcome from an AFK activity.

And it's timezone biased.

Teckos Pech wrote:
I ratted in a min/maxed ratting ship as well.

And now it isn't so much content denial as being denied the content you want. Sorry, nothing in this games guarantees you the content you want.
That is content denial Roll
Just like how CCP didn't like sov mechanics being used for denying content, even though those people could have just gone and lived in lowsec.

Teckos Pech wrote:
It isn't guarding AFK play, it is that simply removing AFK cloaking is quite clearly a buff to someone else's play style with the current mechanics--i.e. local and how it works. Even a simple change such as not having a pilot entering system show in local until they break the gate cloak would level the playing field in some way.
It is guarding it. You want to guard it because you think it's impact is a positive one, even though the mechanic itself is ******. I simply think they should get rid of ****** AFK mechanics and deal with balancing them once they confirm it even has an impact- which I doubt it will. The recent sov changes increased null ratting more than removing AFK cloaking ever will.

That change would just allow people more room to scout out an enemy system in yet another invulnerable state. And I get you hate local, but even if I agreed (which I don't) I doubt it will ever change because CCP like having subscribers. So stop rushing to that as the answer.

Teckos Pech wrote:
Or let me ask this, why should ratting in Null Sec get a buff? NS ratters already make a crap ton of ISK.
NS ratters make peasant isk. The only valid reason for ratting in null is defensive indices. If you're ratting for isk then you're doing it wrong since you could put in half the effort for more isk and lower risk elsewhere. I think that removing AFK play would have a minimal impact on null ratting, but would eliminate a ******** method of AFK playing.


Victim blaming, heh, that's hilarious in this game. Grow up Lucas.

As for content denial, nobody said you had the right to the type of content you want in this game. That is how this game works. People always show up who want to ruin your day, your game, etc. You sound like those whine bears crying about CODE.

I want to remove AFK cloaking without boosting the game play for AFK ratters, hence why I think removing local as the default and letting players claw it back via the observatory array is the right way to go.

NS ratting is the largest source of new ISK in the game Lucas. 1 trillion ISK/day. That you think of it as peasant income is completely irrelevant.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3127 - 2015-09-11 15:50:35 UTC
Lucas Kell wrote:


Arya Regnar wrote:
Eve online is not and should not be a theme park where you can block the interaction with other players.
If one side of the "interaction" is not at their PC or even in their house, I question how much "interaction" would actually be blocked...


Wow, talk about taking a quote out of context....tell us again how you are such a champion of logic Lucas.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3128 - 2015-09-11 16:01:38 UTC
Lucas Kell wrote:
Cidanel Afuran wrote:
I'm not the one making myself look silly. People in alliances with 40% of null set to blue complaining about a single afk ship look silly.
Of course you are. You're making the wild assumption that I could only possibly be in support of changes for my own personal gain. If I rat or mine in nullsec I'm in a large fleet doing it entirely for indices. AFK cloaking has zero impact on anything I do, especially since my main source of income is highsec trading, and I already have more than enough to be able to stop trading at any time and continue to play from my balance.

Cidanel Afuran wrote:
The heart of the problem here is people too risk averse to do ANYTHING if everyone in the system isn't set to blue.
It's not risk aversion, it's common sense. What you're basically saying here is "people should just sit in space and hope they don't die rather than responding to threats". It's doubly silly since the "hunters" here are complaining that their cloaked (evasion fit) ships aren't capable of hunting players without baiting them first with hundreds of hours of AFK play, even though it's evident that if you fit a ship designed for intercepting players (interceptors for example) you can catch many players.


The problem is Lucas, that the response is always the same, dock up, safe up, etc.

That is what Nikk has been banging on for at least 50 pages. Change PvE so that the PvE guy can not dock up if he thinks he can take the hostile coming into system.

I have been pointing this out too. The response is always the same and the current mechanics give an advantage to the person already in system leading to no player interaction. This is why I want to change things so intel will be vulnerable.

With these types of changes you can get more player interaction. With Nikk's approach and several people ratting in a single system the hostile better have friends...and enough to take the ratters and probably fairly quickly as help might start streaming in form adjacent systems and/or logging in. With mine if you just dock up and decide to wait out your hostile you might find you don't have your intel anymore. Now, you can dock up, but better be ready to undock and defend your intel infrastructure.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#3129 - 2015-09-11 16:16:11 UTC  |  Edited by: Cidanel Afuran
Lucas Kell wrote:

stuff


Lucas, you just go to show how little time you must spend in null. You seem 100% clueless how the majority of players spend their time.

People do PvE in null for one reason. They are told early on that it's safer than HS (and it is) and that is the best way to earn isk for little effort.

And did you honestly ask why I would want to prevent people from earning isk AFK ratting/mining? Yet again, AFK isk earning is bad. When someone is cloaked and asleep, they pose no threat and earn zero isk. No problem to anyone. You do know that an afk cloaked ship isn't earning isk, don't you?

You seem hell bent on ignoring the unbelievable safety you gain from being in a massive alliance. Don't you have standing defense fleets to counter attack if someone is hot dropped? God I hope so...
Lucas Kell
Solitude Trading
S.N.O.T.
#3130 - 2015-09-11 16:28:43 UTC
Teckos Pech wrote:
As for content denial, nobody said you had the right to the type of content you want in this game. That is how this game works. People always show up who want to ruin your day, your game, etc. You sound like those whine bears crying about CODE.
There's a difference between actively playing to deny content and doing it while AFK. CODE have to actually be there to blow people up you know.

Teckos Pech wrote:
I want to remove AFK cloaking without boosting the game play for AFK ratters, hence why I think removing local as the default and letting players claw it back via the observatory array is the right way to go.
So you don't want to boost gameplay for ratters, even though it would be a minimal if any change for them, yet you're fine with making it significantly harder, taking more preparation, more initial funding and setup and making it easier for attackers to take out ratters.

Teckos Pech wrote:
NS ratting is the largest source of new ISK in the game Lucas. 1 trillion ISK/day. That you think of it as peasant income is completely irrelevant.
1t/day is total bounties, not nullsec only. And yes, it's peasant income. Anyone who's been around for a while knows that there are better ways of making more isk with less effort, leaving more time to go do stuff like blowing **** up. Besides which, it's irrelevant. It would be a minimal if any impact (especially with the fact that mining would also be increased, thus also increasing the input of material into the game), and it would be nowhere close to the impacts that CCP have already put in place and plan to put in place with the sov overhaul. That you're not freaking out over the already implemented changes which have increased the income from ratting tells me you really don't give a crap and that you're just digging for excuses to push a boost to cloakers.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3131 - 2015-09-11 16:34:52 UTC
Teckos Pech wrote:
Lucas Kell wrote:


Arya Regnar wrote:
Eve online is not and should not be a theme park where you can block the interaction with other players.
If one side of the "interaction" is not at their PC or even in their house, I question how much "interaction" would actually be blocked...


Wow, talk about taking a quote out of context....tell us again how you are such a champion of logic Lucas.

Roll
It's not out of context, it's just the only relevant comment requiring a response in the post.

Teckos Pech wrote:
The problem is Lucas, that the response is always the same, dock up, safe up, etc.

That is what Nikk has been banging on for at least 50 pages. Change PvE so that the PvE guy can not dock up if he thinks he can take the hostile coming into system.
And it always will be. Nikk may well have magical ways to improve PvE, but ntohing is going to make a ship already tanking fairly consistent DPS stand a chance against a specifically designed hunter coming to blap him. Whatever happens, the initial response will always be to run away. The trick is to then give them a reason to undock and fight in a capable ship afterwards, which is what sov changes and citadels are aiming to do.

Teckos Pech wrote:
This is why I want to change things so intel will be vulnerable.
Roll Sure it is, and it's nothing to do with a buff to your playstyle I'm sure. Either way I doubt it will happen, because like I said, CCP like having subscribers. A change like that has very few benefits. For the most part it adds additional tedium.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3132 - 2015-09-11 16:46:28 UTC
Cidanel Afuran wrote:
Lucas, you just go to show how little time you must spend in null. You seem 100% clueless how the majority of players spend their time.
No, it just goes to show that you either don;t read posts or have a problem with comprehension. Try going back and reading what was written and you'll see that it was your assumptions all along.

Cidanel Afuran wrote:
People do PvE in null for one reason. They are told early on that it's safer than HS (and it is) and that is the best way to earn isk for little effort.
ROFL. Null is not safer than highsec. Go look at killboards. What you mean to say is "people in nullsec actively take precautions to protect themselves", and yet even then they still die more than highsec. You barely even have to be awake in highsec to survive missions. As long as you don't blingfit 10b onto your ship or start shooting a blinky yellow guy, you're pretty much guaranteed to live.

Cidanel Afuran wrote:
And did you honestly ask why I would want to prevent people from earning isk AFK ratting/mining? Yet again, AFK isk earning is bad. When someone is cloaked and asleep, they pose no threat and earn zero isk. No problem to anyone. You do know that an afk cloaked ship isn't earning isk, don't you?
Yes, I did ask you that, since the response to someone AFK ratting should be to blow them up, which is why the afktar is more of a meme than a reality. You say AFK cloakers are no problem, so why do they do it? If they achieve nothing, why do they even bother logging on. I think you know the answer here.

Cidanel Afuran wrote:
You seem hell bent on ignoring the unbelievable safety you gain from being in a massive alliance. Don't you have standing defense fleets to counter attack if someone is hot dropped? God I hope so...
I'm not hellbent on ignoring anything. Gaining safety by working in a group isn't the same as mechanical safety. Now I see that you're a "grr blue doughnut" type of guy which is actually quite amusing. Who do you think is actually affected by AFK cloakers? *hint* it's not us. We have hundreds of systems to rat in and more than often a standing fleet in arms reach. We're more likely to be the ones AFK cloaking in smaller alliances space. This is the same as my point from before. You're making the assumption that I'm arguing for my own benefit. I'm not.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3133 - 2015-09-11 16:50:09 UTC
Lucas Kell wrote:
Teckos Pech wrote:
As for content denial, nobody said you had the right to the type of content you want in this game. That is how this game works. People always show up who want to ruin your day, your game, etc. You sound like those whine bears crying about CODE.
There's a difference between actively playing to deny content and doing it while AFK. CODE have to actually be there to blow people up you know.

Teckos Pech wrote:
I want to remove AFK cloaking without boosting the game play for AFK ratters, hence why I think removing local as the default and letting players claw it back via the observatory array is the right way to go.
So you don't want to boost gameplay for ratters, even though it would be a minimal if any change for them, yet you're fine with making it significantly harder, taking more preparation, more initial funding and setup and making it easier for attackers to take out ratters.

Teckos Pech wrote:
NS ratting is the largest source of new ISK in the game Lucas. 1 trillion ISK/day. That you think of it as peasant income is completely irrelevant.
1t/day is total bounties, not nullsec only. And yes, it's peasant income. Anyone who's been around for a while knows that there are better ways of making more isk with less effort, leaving more time to go do stuff like blowing **** up. Besides which, it's irrelevant. It would be a minimal if any impact (especially with the fact that mining would also be increased, thus also increasing the input of material into the game), and it would be nowhere close to the impacts that CCP have already put in place and plan to put in place with the sov overhaul. That you're not freaking out over the already implemented changes which have increased the income from ratting tells me you really don't give a crap and that you're just digging for excuses to push a boost to cloakers.


No CODE. does not have to be there. I've completely changed my methods of moving stuff from a freighter to a transport. I rarely move bulky items. When I absolutely do need to move bulky items, I get out the jump freighter. Whether CODE. is Uedama or not. In other words, there efforts have resulted in a change in my play whether they are active or not.

But I do sympathize with your argument, which is why I think local must go and for intel to become vulnerable. There should be a way for players to actively deny content and lead to player interaction. Local does not do that in this case, it stifles interaction.

And the bulk of those bounties come from NS, yes there are missions, but the bulk of the value in those are LP which are an ISK sink. And that you consider it peasant income is irrelevant. Why does the game need more ISK coming into it? Do we really need a higher rate of inflation? If so, please explain why?

That there are better ways of making income is also irrelevant to a large extent. Why don't you tell Mike to STFU and start HS trading instead of ratting. And if there are better ways of making ISK in the game, who cares if local goes or is changed and ratting becomes more dangerous? Seriously, I think you are here just because you want to argue and people stopped posting in the IS Boxer/broadcasting thread.

Mining does NOT put more ISK into the economy Lucas. I'm pretty sure I already covered this one. If it were just mining I'd probably be less concerned. Hell change NS incomes to be mission based with the bulk of the benefit via LP, I'd be less concerned.

Bottom line at 1 trillion/ISK/day I don't think NS ratting needs anymore of a boost. If anything...a nerf or at least a change so that there is less ISK entering the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3134 - 2015-09-11 17:05:18 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
As for content denial, nobody said you had the right to the type of content you want in this game. That is how this game works. People always show up who want to ruin your day, your game, etc. You sound like those whine bears crying about CODE.
There's a difference between actively playing to deny content and doing it while AFK. CODE have to actually be there to blow people up you know.

Teckos Pech wrote:
I want to remove AFK cloaking without boosting the game play for AFK ratters, hence why I think removing local as the default and letting players claw it back via the observatory array is the right way to go.
So you don't want to boost gameplay for ratters, even though it would be a minimal if any change for them, yet you're fine with making it significantly harder, taking more preparation, more initial funding and setup and making it easier for attackers to take out ratters.

Teckos Pech wrote:
NS ratting is the largest source of new ISK in the game Lucas. 1 trillion ISK/day. That you think of it as peasant income is completely irrelevant.
1t/day is total bounties, not nullsec only. And yes, it's peasant income. Anyone who's been around for a while knows that there are better ways of making more isk with less effort, leaving more time to go do stuff like blowing **** up. Besides which, it's irrelevant. It would be a minimal if any impact (especially with the fact that mining would also be increased, thus also increasing the input of material into the game), and it would be nowhere close to the impacts that CCP have already put in place and plan to put in place with the sov overhaul. That you're not freaking out over the already implemented changes which have increased the income from ratting tells me you really don't give a crap and that you're just digging for excuses to push a boost to cloakers.


No CODE. does not have to be there. I've completely changed my methods of moving stuff from a freighter to a transport. I rarely move bulky items. When I absolutely do need to move bulky items, I get out the jump freighter. Whether CODE. is Uedama or not. In other words, there efforts have resulted in a change in my play whether they are active or not.

But I do sympathize with your argument, which is why I think local must go and for intel to become vulnerable. There should be a way for players to actively deny content and lead to player interaction. Local does not do that in this case, it stifles interaction.

And the bulk of those bounties come from NS, yes there are missions, but the bulk of the value in those are LP which are an ISK sink. And that you consider it peasant income is irrelevant. Why does the game need more ISK coming into it? Do we really need a higher rate of inflation? If so, please explain why?

That there are better ways of making income is also irrelevant to a large extent. Why don't you tell Mike to STFU and start HS trading instead of ratting. And if there are better ways of making ISK in the game, who cares if local goes or is changed and ratting becomes more dangerous? Seriously, I think you are here just because you want to argue and people stopped posting in the IS Boxer/broadcasting thread.

Mining does NOT put more ISK into the economy Lucas. I'm pretty sure I already covered this one. If it were just mining I'd probably be less concerned. Hell change NS incomes to be mission based with the bulk of the benefit via LP, I'd be less concerned.

Bottom line at 1 trillion/ISK/day I don't think NS ratting needs anymore of a boost. If anything...a nerf or at least a change so that there is less ISK entering the game.


Horsewaffles.

You changed your ways of moving stuff because they did something actively. If they, and everyone else, stopped doing it, you would go right back to using unescorted freighters.

You are also either dishonest or just not understanding of what interaction is. If person a responds to the actions of person b, that is interaction. The guy who docks up in response to the arrival of a hostile has interacted with that hostile. That you don't like the nature of that interaction is firmly in the territory of your problem.
Teckos Pech
Hogyoku
Goonswarm Federation
#3135 - 2015-09-11 18:15:55 UTC
Lucas Kell wrote:
Cidanel Afuran wrote:
People do PvE in null for one reason. They are told early on that it's safer than HS (and it is) and that is the best way to earn isk for little effort.
ROFL. Null is not safer than highsec. Go look at killboards.


Actually you'd want to look at ships killed relative to number of ships out in space. Looking at just killboards tells you very little. It is like looking at car accidents and seeing 50,000 of them and saying, OMG driving is so dangerous, then you learn there were 100,000,000 cars on the road and you go...oh, maybe not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#3136 - 2015-09-11 18:18:17 UTC  |  Edited by: Cidanel Afuran
Lucas Kell wrote:

stuff


People disagreeing with you doesn't mean they have a problem reading champ.

And what game do you play, exactly? Having an intel channel telling you when someone unfriendly is coming from 20 jumps out is absolutely safer than HS. See all those greys in HS? Anyone could be getting ready to gank you. See all those blues in your null alliance? They ain't gonna shoot you. Killboards? Did you adjust for the fact that there are 4.5x more people in HS than null?

Why do they bother logging on? Because they are gathering intel. Because being uncloaked for 30 seconds to log off is asking to be killed. To be alt-tabbed listening to a WH/gate. To wait for a gate camp to die down. To go grab something to eat and not want to have to log off of multiple accounts and log back in, given no place to dock/POS up.

You are absolutely arguing for your alliance and coalition's benefit. Did you just say the afktar is not a reality? Again, do you actually spend time in null?

I'm hardly saying grr blue doughnut. I was in it. I left it because its such a safe and risk-adverse style of play that its simply well, boring.
Teckos Pech
Hogyoku
Goonswarm Federation
#3137 - 2015-09-11 18:33:04 UTC
Mike Voidstar wrote:



You are also either dishonest or just not understanding of what interaction is. If person a responds to the actions of person b, that is interaction. The guy who docks up in response to the arrival of a hostile has interacted with that hostile. That you don't like the nature of that interaction is firmly in the territory of your problem.


Yes, in the most trivial sense it is interaction. Kind of like if I drive by your house honk my horn and you look out the window...technically we've interacted, but not in any meaningful sense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3138 - 2015-09-11 18:37:17 UTC
Lucas Kell wrote:

Who do you think is actually affected by AFK cloakers? *hint* it's not us. We have hundreds of systems to rat in and more than often a standing fleet in arms reach.


Wow...where have I heard that before? Probably why there are so few Goons/Imperium players posting in these threads. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucien Visteen
Imperial Academy
Amarr Empire
#3139 - 2015-09-11 23:03:15 UTC
Cidanel Afuran wrote:
See all those greys in HS? Anyone could be getting ready to gank you.
I know, this should be the norm. Local, in all spaces, should be completely neutral.

The ships hung in the sky in much the same way that bricks don't.

Joe Barbarian
Back Street Boys With Capital Toys
#3140 - 2015-09-12 00:16:46 UTC
There has been some good idea's i've seen on this whole 'problem' I'm of the opinion that there are 2 idea combined that will resolve the 'problem'

1) Local becoming a time delay, enter system or speak in local your name is there for 10mins.
2) Make the cloak use some kind of fuel.

Combining these ideas would fix everything that people are complaining about. It'll remove
- The whole AFK style gaming.
- The carefree carebear style.
- Bring nullsec into a true Player VS. Player sandbox style environment. On your tippy toes looking over your shoulder for the bomber with a covert cyno.

Going back to the first idea, that won't just alter the game style of covert ops it'll alter the entire null sec. That Dude that just got reported in intel 10mins ago? Where did he go? Did he move system? Did he log off? That fleet of 25 bombers where are they? You could technically spread a fleet out over 2-3 systems and cause some pretty good content.

Just sharing my opinion on the matter. Local NERF PLS